>>246567779 I prefer New Vegas, but that doesn't make the map any bigger. Hell, that's the problem with most Obsidian games. You can understand why they have so many problems, but that doesn't make the problems go away.
>>246565384 quality > quantity Fallout 3 suffered from copy paste locations. There's the same church by the same STA-COM array by the same metro station by the same street of ruined houses dotted all over the place. Don't get me wrong besides the awful navigation DC is great to explore and soak in but again more is not good if it's not unique.
>>246568223 Honest Hearts was my favorite but not really. The quests in HH was over in no time and you had to force yourself to look around if you wanted to add to the content. Thankfully while most of it was a chore stumbling onto one of Randall Clarke's caves was always a treat getting more of his story. He's the second best character in the game and he's dead. Best character goes to pic related but it's a shame he's short lived as a companion.
Honestly, did you guys even take your time with the game then? There is tons of shit to explore. >But FO3 had more! It didn't, neither did it have more quests or dialogue, but who gives a shit? NV is a great game, also for exploration.
Go have fun with it OP.
>>246568709 >>246568223 Honest Hearts was only saved by Joshua Graham, the environment and Randall Clark. Rest was not really outstanding. I still love the DLC.
>>246568762 Invisible walls were also present in F3 they were just harder to encounter due to the size of the map, also even new vegas had some good exploration movements, like when you are on some rocky cliff during the night and you see the shining lights of New Vegas over the horizon.
>>246568839 Yeah, Dead Money shouldn't have been the first released DLC, Obsidian mentioned so later on. I think it was Sawyer.
I've always loved that DLC. It's so top-tier in terms of writing, story and setting. Also the message is sublime, gets told both subtle and frontal to you in all characters. Always been fun when people who hated the DLC hated it because it took away your guns, which in reality was the point of the DLC... finding it is not the hard part... it's letting go.
>>246568398 Pretty much agree. DC feels way too copypasted. It's easy to get lost, because everything looks the same. In Mojave every location is unique, and there are always memorable landmarks, like Helios One, Mojave Outpost or Camp Golf in sight, so it never feels empty
>>246578216 I like to head canon rationalize that the capital of the US would have been bombarded obscenely with many many more nukes than Las Vegas was. This should have led to no buildings standing but another head canon is to assume that they were all built to withstand nuclear blasts.
That many more nukes would have rendered the surrounding landscape much more inhospitable to life.
The Mojave on the other hand, is already a desert and partially a wasteland. Vegas was really the only target for any nukes, so fewer would have been aimed at it. Also Mr house manages do disarm something like all but 9 of the nukes shot at Vegas and the surrounding area. So much less damage and devastation from them. Of course there's problems with this like old monuments standing in DC, but i just toss that up to Bethesda not really giving a fuck about setting and only wanting to make action games with lite RPG elements.
Why does this game look like shit? The character models and animations are so god awful. I can't get into it at all. Holy shit skyrim was released only a year after this. Skyrim character models and animations isn't great either but replace new vegas with skyrim and it would be better. That's saying alot because skyrim is pretty shit to, but not new vegas shit
Thinking about starting a new character in New Vegas centered around explosives. What are some good mods to install? I had a bunch of them installed during my previous playthrough, but they made my game crash a lot, so I'm probably going to just uninstall all of them and start from the ground up
Another big big problem you are going to face is stuff flying all over the place. For example I was killing deathclaws in that secret place in the east and the enclave power armor fly out of the map thanks to the mini nuke I shoot.
Gets REAL fucking annoying when you have to fetch important quest item stuff also, the game is a cake walk with explosives
>>246588259 >implying New Vegas was hit with anywhere near the same number of nukes as DC >implying sci-fi ANYTHING hasn't taken liberties in the past >implying everyone plays video games for "muh realism"
Besides, I was unaware you had intimate knowledge of what the landscape would look like after nuclear armageddon. Pics?
Ok, this thing is been bugging me for a while and I want other people opinions and points of view:
Why the fuck does 3 and New vegas use shitty T-45d power armor? That shit is a PROTOTYPE of the T-51b which was use in the war.
Also the fucking energy weapons look like SHIT, I hate the look of those blocky "unfinish" laser and plasma pistols/rifle when all the past games clearly use more advance comercial versions of energy weapons, at least New vegas fix the problem with the Plasma defender and the plasma caster.
I dont know, same shit goes with theDKS-501 sniper rifle in both 3 and NV, why would the old version of the most used weapon ever is the most common?
I've played through FO3 a couple of times and just started playing New Vegas. If you say the plot in FO3 is retarded New Vegas is even more fucking retarded >get shot in head, somehow survive >hey you're a courier carrying some chip >get to house >get my chip back! The whole plot is to get some dead computer guy a fucking chip so he can git gud at poker, i mean come on wtf is that shitty plot
>>246589291 >>246589141 >>246589137 >>246588116 Not him, but a game with lots of lore and background should be respected too. If you write fiction, the best possible way to make it immersive and well written is to make it seem plausible and possible in X universe. Which Fallout 3 doesn't live entirely up. I think that is why >>246588259 is annoyed by the environment displayed in Fallout 3.
i like both titles, but id have to say that i lean more towards NV; mod wise NV has a slight advantage. plus it is a lot more stable in a 64bit environment. shit to even get F3 to execute you need to fuck with setting for win 7t.
>>246591006 The issue isn't that people aren't acknowledging that Fallout 3 isn't necessarily 100% accurate, it's that because it isn't 100% accurate, Obsidiots get up in arms and say it's complete shit, while conveniently ignoring the fact that creatures like Nightstalkers, Radscorpions, Deathclaws, Yao Guai, Super Mutants, etc. Wouldn't fucking exist either. They cherrypick as hard as possible because "Obsdeeun r teh best, save-ur uv gaeming"
>>246589963 1. In Fallout 3 the excuse is that by the time Lion's excursion reached the Pentagon their T-51b was battered to uselessness, which makes no sense because they were designed (and even fueled) to last something like 100/1000 years with no support. So by chance they discovered a massive vault of technology in the Pentagon containing... prototype, obsolete suits. Not a vault of the mass-produced, state-of-the-art T-51b, but the prototypes. What Bethesda was thinking (or smoking) is a mystery.
2. The laser rifle is supposed to look functional. Obviously, it does not. Another mystery from Bethesda. I disagree with you on the plasma weapons, they looked accurate to the style for me.
3. I don't know what the fuck you tried to say with this one, maybe about the generic military sniper rifle from 3 and NV? The AM rifle was likely more limited by whatever factions used it to handling emerging heavy infantry such as power armor, before that the generic sniper rifle was more appropriate. If that isn't what you're talking about then please elaborate.
>>246591930 What pissed me of >start fallout 3 >holy shit Liam Neeson is my dad this is gonna be awesome I love that guy >LOL NO Liam is expansive! 5 minutes dialogue in the beginning and 5 in the end! well fuck.
Ok the first point is somewhat decent, I can get behind the fact they found a vault in the DC full of T-45d suits. Makes sense since people wouldn't just trash all those prototypes.
>2. The laser rifle is supposed to look functional.
But they don't, they look like the first energy weapon ever made or homemade, thing is both civilians and militars before the great war already used mass produce energy weapons ( the Wattz series and the Glock for plasma weapons) Stuff like the Q-35 matter modulator is pretty fine since is made from an rocket engine.
About the sniper rifle, both 1 and 2 alongside New vegas says the Gun runners mass produce the lasted model of sniper rifle ( the DKS-501) but instead both games use the very old model of the DKS even when the new model is very easy to get and produce even after the war.
>>246596704 Actually, now that I think of it, they can look physically similar. But they also cannot be healed by radiation, and as you said, they will most certainly not live for a 100 years, if they even survive 1.
>>246596347 Relly Rangers, Galaxy News Radio and Stealing Independence Basically the only missions that are any fun, are ones, where you just blast your way through hordes of mutants in actual city ruins, and that's saying
>>246597101 what? I just wiped out entire Deathclaw nest with goddamn Fist of the North Rawr, killing every single one with sneak critical. > hide in shadow > sneak from behind > profit! I wish my char wouldn't yell like a retard when sneak-killing though
>>246565384 There was a comparison that said that New Vegas's map was actually larger than FO3's, but I can't find it. It said that the gridlines on each game aren't on the same scale despite being visually the same size.
It happens. And don't mind the "Obsididrones" or "Bethesdaggots" or whatever. They're just shitposters who try to spam one side or another as being full of nothing but bad people and not genuine fans. It's like the shit that happen in an FF thread where someone tries to paint FF8 or FF9 fans as insufferable asshole overhype their game.
>>246600882 Partly because of Gamebryo and consoles too, remember that. From a lore standpoint, Hoover Dam e.g. should have way more soldiers in the battle. But it got reduced to what it is, blame Gamebryo and consoles. Same happened for the Strip. >inb4 someone tries telling me otherwise Try installing major NPC adding mods and see how well it handles it.
While I dont like Fallout 3 I find it does one thing which NV didn't and disappointed me: Random encounters.
While not perfect they do make the game a little more alive unlike NV which sometimes the Mojave feels empty in your long walkings. Also even when is so dumb that a fucking british would cross the sea I like Allistair Tenpenny (more that anything, the suit) and the Pitt was pretty decent
Can we get the mods to ban the word drone? You niggers have all taken it beyond it's proper context that it's impossible for anyone to say anything about any game they like without getting some illiterate mess of a word with "drone" slapped into it.
>>246601797 There are plenty of things, all which have repeatedly been mentioned, and you know it.
But if you really want to, then sure:
Ok So here we go, this deals mostly with the plot and such and can for the most part be over looked depending on you dedication to the franchise. This is not really in chronoligical order but rather what came to mind first.
Why can you not choose which side to side with. When I did my chaotic stupid playthrough it made little sense for me to side with the lawful good BoS. The railroading that went on in this game was unacceptable from previous iterations in the series and even with NV. It would make more sense if I could side with the Enclave.
Dr. Li. This is more of a comment on how she was given voice directions and such but holy crap. When you are escaping from the enclave for the first time she is the most schizophrenic person ever. Angry then soft and back around.
Vault 84? and the quest to get the GECK (ignoring the fact that the GECK is only supposed to be a suitcase of seeds, fresh water and some dirt not some Deus ex machina) (the FEV vault) has only two ingress points: A: the entrance, bathed in lethel raidiation, so much so that the only individuals who can move around near it are Super Mutants, centaurs and most likely ghouls. B: Little "fucking" lamplight, a village made up of children that does not even acknowlege how children act around older individuals. Anyone have a younger cousin or two (younger by like ten years) they will latch on to you and worship the ground you walk on not try and kick you out. Sorry I'm getting distracted, the Enclave "ambush" you how do they get around the crazy lethal doses of radiation and the kids who will not open their door? Massive plot hole the size of the Marianas trench.
>>246602006 If you look in the archive, it's the same fucking people posting the same baiting images every thread to start the shitflinging on both sides. I'd love to talk about the actual flaws of NV and 3, but nobody else here does.
>>246602474 You can choose whether or not you side with the Enclave, you faggot. The GECK is a Deus Ex Machina, always has been. I didn't reply to anything that was just your 12 year old but hurt opinion, just the stuff that would make some sense in aiding your argument
Yea, that fucking door was ridiculous. There's literally no way to get close to it without using cheats, and even then I think the game doesn't acknowledge it if you use cheats or whatever. They just made the door impossible to get to for the sake of a lame plot point. When they could have just had the Enclave follow you through lamplight, or even just make their own entrance through the ceiling
Some of the images are discussing flaws, like that one with Nintendo Chalmers pointing out the plot flaws. But now it's apparently baiting even though it's legitimately talking about the flaws in the story, just with a bit of humor. But the two scholastic images are indeed baiting.
>>246601797 From top of my head: > despite beign destroyed in Fallout 2, Enclave respawns on the other side of continent > Brotherhood are boy scouts > Supermutants outside WestTec/Mariposa > ghoulification can happen instantly > supermutants are brain-damaged freaks > feral ghouls cannot use weapons
one thing that needs to be considered during the endless NV vs 3 threads is that fo3 had to start from scratch while NV had all the material from fo3 to work with. Both games are good NV just had a rich kid upbringing while 3 had hand me downs from oblivion.
>>246603809 > despite being destroyed in Fallout 2, Enclave respawns on the other side of continent There was still a contingent at Nevarro, most of which fled to the east when the NCR attacked the base with BoS support. Those who stayed either died or went into hiding, the rest fled with Colonel Autumn. Logs from EDE suggest that there is also an enclave base in Chicago, its members may have joined Autumn when they fled. > Brotherhood are boy scouts Their faction has been expelled by the primary brotherhood in the west for betraying their ideals. Hence why the Outcasts split off to continue the real Brotherhood's work. > Supermutants outside WestTec/Mariposa Vault 87 was a control Vault where the inhabitants were purposefully exposed to FEV. Pretty much a cop out there, yes. Shit writing just so they can have Super Mutants. > ghoulification can happen instantly That is indeed, total bullshit. > supermutants are brain-damaged freaks In FO3, the strain of FEV used was a crappy, earlier form, which resulted in dumdums. Another cop out. > feral ghouls cannot use weapons They're mindless husks that seek only to feed. That one is hardly surprising.
>>246604353 NV only had around 15 months of development. When Sawyer said 18, he meant from start to finish, not mentioning testing and the likes, which takes some time, as well as getting the games out etc.
FO3 had 4 years, building the engine was two of them. Still had 9 months more, yet less content.
That being said, FO3 was a good game, but a poor Fallout. I like it.
Doesn't necessarily mean NV got it much easier. It had to use that shitty, buggy engine that Bethesda was plugging harder than a local whore, and only had a year and a half to make something out of the resources compared to the 3 or so years FO3 had in development
>>246604854 >>246604887 Well although 3 has less material and I do like NV a lot it is far far more glitch prone. I never had any game breaking glitch with three but I have to save constantly with NV because of it. I like both the same, maybe NV a little bit more. I just think they can't be compared in these endless fruitless arguments because their creations were so very different.
>>246604854 NV had very little new assets. Like 15% tops, asset creations are what eat up the most time, NV was great with story but at the end of tje day it was nothing more than a glorified mod, of course they could make more quests
>>246603059 Whoops, did the math wrong with 12 instead of 16. New Vegas's map is actually 5776 squares, over double the size of FO3. Even just factoring in the playable area of the map it's still much more larger than FO3
>>246604749 > the rest fled with Colonel Autumn Enclave in F3 have enough firepower to crumbstomp NCR, why would they run away in the first place? > Their faction has been expelled by the primary brotherhood in the west for betraying their ideals No, you're mixing them with MidWest BoS from Fallout Tactics. In F3 they decided to be good guys out of blue, once they arrived into DC. Outcast left, because Lyons betrayed his orders. > Vault 87 was a control Vault where the inhabitants were purposefully exposed to FEV. Except all FEV experiments were performed at WestTek and Mariposa. > They're mindless husks that seek only to feed. In Fallout 1/2 mindless ghouls were still capable of using knifes and rifles.
>>246605719 Have you ever been in a Fallout thread? Like, ever? Within the first 10 posts it's guaranteed that somebody will start shittalking 3/bethesda for making 3. Don't even fucking pretend that isn't the case.
>>246605884 (guy comparing it from before not the one you're replying to) But come to think of it I played it on PS3, 360, and PC and I only had game breaking glitches on consoles. Though PC still had it's share of invisible walls.
>>246606220 Glorified mod is such a poor argument. It adds over twice the content of Fallout 3, and adds even more weapons, 25.000 lines of dialogue more and tons of added weapons. It's not just a mod, its an entirely new game.
>>246606726 >Still not understanding I don't give a fuck what game you prefer Good god, you're retarded. Besides, it was FO3 fans this thread who started, just go back in the thread. That kills your starting point.
>>246606429 apparently they decided to add invisible walls because when players made shortcuts by jumping uphill, companions were getting lost and killed, because gamebryo NPCs can't jump, or use pathfinding more advanced than CS bots have (ever saw one trying to knife you?)
>>246606403 >Enclave in F3 have enough firepower to crumbstomp NCR, why would they run away in the first place? Because bad writing. I'm just giving you the explanations, not excuses for their mistakes. >No, you're mixing them with MidWest BoS from Fallout Tactics. In F3 they decided to be good guys out of blue, once they arrived into DC. Outcast left, because Lyons betrayed his orders. While Lyons is officially recognized by the ruling council at Lost Hills as the leader of a Brotherhood faction, because of his changed priorities he receives no support from California and his faction, for all intents and purposes, is independent. The Outcasts left as they felt he had totally betrayed their mission. > Vault 87 was a control Vault where the inhabitants were purposefully exposed to FEV. Vault-Tec were involved with those experiments. Vault 87 was selected as a test vault, but like I said, because FEV breakthroughs mainly came through in 2077, the strain sent to Vault 87 by Vault-Tec, was an earlier strain. >In Fallout 1/2 mindless ghouls were still capable of using knifes and rifles. Which seems a bit silly, considering a mindless husk would have no idea how to reload a gun, let alone maintain a gun. Can understand with knives though.
And some people have good reason to shit on them, as I said with their recent take on the Elder Scroll series. Seriously, this whole conspiracy that it has to be nothing but Obsidian fanboys is just ridiculous. It's like if anyone shows an interest one thing over another, they must be a drone or marketer or whatever.
>>246608154 >>246607795 I said it was shooped and posted an image showing 6 maps but it's too small for you to actually see anything in it. That means that I'm completely right and you guys are just delusional obsiditards
>>246608153 >>246608518 >>246608519 >SIZE MATTERS, NEW VEGAS IS BIGGER THAN FO3 >New Vegas is actually smaller, as explained in my image >SIZE DOESN'T MATTER, WHO CARES IF NEW VEGAS IS REALLY FUCKING TINY COMPARED TO FO3
>>246607625 >Which seems a bit silly, considering a mindless husk would have no idea how to reload a gun, let alone maintain a gun. Which is exactly where Bethesda rewrote things. Mindless ghouls were canibalistic and highly agressive, but not at level of animals.
Bethesda added their own notes to lore disregarding that things have beign already defined. Which is exactly the case of making Vault-tec involved with F.E.V. experiments, or Brotherhood suddenly getting "fuck codex, let's be heroes!" mindset
Pretty much the same thing for me. While DC had some cool locations, it was fucking silly how every place was blocked in by convenient piles of rubble, and probably didn't even exist on the other side if you tried to clip through them. Both games had shit limitations, because they were using a shit engine.
>Thinks that one person saying NV is bigger, that the other NV fans must think/feel the same way
Holy shit, projecting much? This is why it's clear you people are shitposting. An actual FO3 would either just say "make up your minds", or not fucking care at all. Grasping at straws like this only proves you're a real fan of the games at all.
What is a desert after the fucking apocalypse? STILL THE SAME FUCKING DESERT. On top of this the only dense urban area was still heavily populated, organized, and not hostile. Dense, desolate oppressive urban environments are sorta the best part of post-apocalyptic settings.
That's why New Vegas' exploration was so boring compared to 3. However New Vegas improved upon the game in every single other aspect. New Vegas has more shit to do in a much more boring setting.
>>246609904 >a bit smaller with twice the content First off, it wasn't just a bit smaller, NV was miniscule compared to Fallout 3. Second, the "content" in New Vegas was next to none, it had about less than the amount of things to do in Fallout 3 but because it's all broken up into pieces you get an artificial sense that there is twice as much content.
To be fair, though NV at least kept it relegated to the larger places like Freeside and the strip. It was still stupid, sure, but at least made sense compared to town where the roads seemingly vanished, and yet had enough asphalt and concrete rubble to make 10 miles of road with.
You guys realize part of why NV's map has all that extra space on the sides is because the map has a portrait orientation instead of just being square right. They probably just wanted the actual physical map to be square but the mojave is a rectangle so they shoved some filler in at the sides to square it off. As a result, NV's map looks smaller because it's condensed and there's empty shit at the sides to square it off.
>>246610485 But Fallout is not supposed to be post-apocalyptic, but about the rebuilding of humanity. Even in Fallout 1, which is less than 100 years after the bombs we start seeing civilization growing (The Hub, Shady Sands). It's supposed to be post-post-apocalyptic.
>>246610725 It's not miniscule at all, they're almost the same size. >Artificial sense of content Yeah, fuck off, cheap bait.
>>246610846 Yeah, that's what I think as well. I'd rather have invisible walls, which I hate, than endless piles of rubble and destruction IF it doesn't fit the landscape, which it wouldn't in NV's case.
> despite beign destroyed in Fallout 2, Enclave respawns on the other side of continent do you not realize that this huge arymight have more than one fucking base
> brotherhood are boyscouts the brotherhood aren't boyscouts they're wrong doers and have beeneffectively cast out of the borthehood the outcasts are the real brotherhood
> Supermutants outside WestTec/Mariposa vault 84 was made excusively for aking supermutants
>ghoulification can happen instantly why do you think this?
> supermutants are brain-damaged freaks all of the intelligent super mutants were cast out of the super mutant group hence fawkes being a prisoner and uncle leo being locked out the vault this means that only dumb super mutants could make more super mutants messing the proces up and making more dumb super mutants
But there are invisible walls in the nowhere areas. It at least makes sense that someone blocks your path into a town rather than some magical barrier. Though why they couldn't have just recycled the metal plating walls, who knows. We just pretends humans tried to settle into the areas and moved on after a while.
To be fair, the way the GECK acts in FO3 is like a Deus Ex. It literally can turn shit into gold or whatever, like magic. Even though the original GECK in FO2 was clearly just a cropfield in a suitcase with all the needed shit to make a farm out of any patch of dirt, not turn broken land into paradise.
>do you not realize that this huge army might have more than one fucking base Yes, the outposts at Nevarro and Chicago. Already been over this.
>the brotherhood aren't boyscouts they're wrong doers and have beeneffectively cast out of the borthehood the outcasts are the real brotherhood The East Coast group are still official recognized as a brotherhood chapter, but not given any help due to the direction they are taking. The Outcasts have left the brotherhood to pursue the original mission.
>vault 84 was made excusively for making supermutants Vault 87, and yes. but this feels like a lazy copout to say "Look, we have Super Mutants!"
>why do you think this? - on Ghoulification Just nuke Megaton and then go say hi to Moira Brown.
>all of the intelligent super mutants were cast out of the super mutant group hence Fawkes being a prisoner and uncle Leo being locked out the vault this means that only dumb super mutants could make more super mutants messing the process up and making more dumb super mutants Intelligent mutants are a lot rarer. This is due to the Vault 87 strain being an earlier, shittier form of FEV.
>>246611931 >1. Bullet sponge enemies crippling limb instantly kills them. Use weapons that do extra limb damage. Despite having gun build, I brazed through it using knife spears, demo charges, and hand grenades scaveged from traps. It was fun. Adapt and Overcome.
That's the thing I liked about NV's combat over 3, you felt more of a difference in what skills you excelled in. Not to say there wasn't some satisfying shit to be seen here and there in 3, but I liked the extra options NV added to combat. Not to mention it felt fun to try and use the sights on a gun instead of just VATS
It's not much different, but at least feels more defined. They tweaked it so VATS isn't the only viable option to fighting enemies, and being shit/good in a particular weapon type actually makes all the difference.
>Shit at explosives >grenades won't go as far, might be duds, or even go off in your face
>play fallout 3 >install FWE + MMM to make it playable >go to DC >100 ghouls in metros >not even joking >waste all my ammo and go back to where I came from >exit metro >fucking supermutant spawns in front of me with a rocket launcher >instant death >uninstall.exe and play the superior fallout
>>246613104 Interesting, Ghost People are only humanoids that don't take double damage from headshots. Might be their brain no longer works as central spot, and their body's neural system works as brain replacement. Which is probably why massive loss of flesh kills them.
>just installed New Vegas today with FOOK and NVEC >first 30 minutes in game already have a bug, that Sunny Smiles doesn't have the right ammo for her Varmint Rifle >she just goes whacking geckos with her shovel I hope these kind of bugs are rare.
>>246615172 is it more rewarding to explore and just dick around? or are there overhaul mods for that sort of thing? i played about 12 hours of fo3 and the best part for me was nuking that city. but i need something to play after i finish replaying through dao so i'm weighing my options on what to try.
-Fuck Benny and kill him in his sleep or get him crucified at the Fort -Sell Arcade Gannon into slavery -Bring the wrong person in front of the dinosaur -Expose Mortimer and tell the White Gloves to kick his ass -Lie to Janet in the Young Hearts quest that the Boomer field is safe to cross -Intentionally fail Caesar's operation -Sell Cachino out to the Omerta bosses -Fire ARCHIMEDES II on the NCR troopers -Talk to Muggy in the Big MT -While on the first Kings quest for the escort shoot the thugs faking their deaths and then examine them -Get the Pimpboy -Trap Elijah in the Madre vault -Meet Ulysses in the Divide after the end of Lonesome Road and knock him off the cliff
Depends on what you want. I haven't played with the mods, but I've seen loads that look fun. As for exploring at your leisure, sure. Just keep in mind the game does have lot of tough enemies keeping you from going straight to the titular town. But it's not impossible, contrary to what SOME people will tell you.
>>246616167 Yeah, you can ask him more questions, and he has a comment if you tell him you killed Caesar. He'll also give you random supplies every now and again when you talk to him, from his walks through Hopeville.
They sort of are, but it's not as obvious as FO3 did. Meaning that while some stronger variations won't appear until you reach a particular point, it's not like in FO3 where everything is replaced with bullet sponges when you reach the highest level. And even then, there are ways to defeat even some of the strongest enemies instead of just chipping their fucking health.
>>246616806 thats one of my favorite things about morrowind. you can wander into strong enemies early on and get your ass kicked, or deal with them if you know how. and some stronger variations appear later as you level.
>Looking at new vegas from the distance at night >My hype walking up to the strip >Make it into freeside and think it's pretty cool >Work for that ticket to make it into the real thing >Walk in >Exploring and see like three buildings at most >All casinos >The street is tiny
>After choosing to take control of new vegas yourself you don't get any added benefits >Still have to run to all the factions doing their list of chores to get them to fight for you >Robots all treat you the same
But that fly with me Come Fly With Me quest was fun.
>>246616663 Secret Stash Ever noticed, quest names come from popular songs? Some of them even played in radio? While Obsidian could never afford to add many of them to sountrack, here comes THE POWER OF MODS http://www.mediafire.com/?t38tjt8yb17dl
>>246619492 >looking up radio mods >eventually find Wave Radio >'oh hey the list of songs look pretty good let me download it' >DJ with the shittiest voice I've ever heard >even worse than fucking CONELRAD >Their base is in the Mojave >Shitty house in bumfuck nowhere filled with overpowered edgy weapons (there's literally a fucking scythe) >neat idea of getting recordings of songs that then start playing on the station gets completely fucked by the stupid ass DJ that I hate so goddamn much
>>246564594 new vegas is basically the end of the wasteland >societies back >powers back >plenty of water and farming >new vegas is described as the wild west, and the rest of ncr is doing fine it honestly got annooying after awhile, i wanted an apocolypse
>>246620254 I don't mind the DJ that much but for some reason no matter what when I hear his voice I can't not picture a skinny white dude sitting in the dark practicing his shitty southern accent. I have no idea if it's real or not but it sounds so awkward and fake.
>>246620254 I'd recommend Radio Free Wasteland. It has like four stations with good variety, no DJs. Some of the song choices are a bit awkward though, some guy talking a 10 inch dick after What a Wonderful World just played. Pretty jarring.
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