What is the best class in might and magic III and why is it inferno
Has there been any homm/clone where the edgey demons weren't shit?
Is this bait OP? Inferno? Fucking really? I can understand personal preference but they are nowhere near best.
fucking terrible level 1,2, 4 and 5 units and shit range make Inferno pretty much the worst faction aside from Fortress.
Now, Inferno in HoMM 5 is a whole different ball game and really fun as fuck to play.
>Not one of the best units in game
Do you even demon farm?
3 or 4
Both made tweaks that made 1 and 2 not such a pain in the ass to work with
And didn't have have their heads up their ass like the later games. Honestly you can spend forever playing custom scenarios. The game has quite a learning curve. If it wants to beat your ass, it will do so.
>DISREGARD EVERYTHING ELSE
>disregarding dread knights, one of the best units in the game
>disregarding ghost dragons in small stacks because despite the unit being shit, the on hit is mental good
3 is the best, but old an hugely unfair until you figure it out. 5 is a pretty good modern remake of 3 that's more balanced, but a little bit simpler. 1 and 2 are good but are just early stepping stones to 3, so ignore them. 4 is alright, but isn't very indicative of the rest of the series, so try it out once you've gotten a handle on 3/5. Ignore 6, it's terrible.
>tfw defending a town as fortress
good luck bitches, all of my units are made of rocks. oh, you breached my wall? Here, have 60 mighty gorgons untouched by your girly arrow fire.
>immediately rush to get power liches
>steamroll everything early
Holy shit, are you an idiot? Conflux is broken good, the best in the game. There was a fucking soft-ban on them in multiplayer games, back when dinosaurs walked the earth
Ghost dragons suck bony dick, I always leave them in a town because they just get destroyed so easily. Dread knights and vampire lords are the fucking shit though, both incredibly powerful units with insanely good abilities stacked on top of that.
i tried to play heroes 4 with my friend but i just think its fucking ugly and i cant play it
map looks like a fucking theme park
am i the only one?
The thing is, hydras can tank a lot of damage, and they are amazing at defending a siege, being able to take lots of damage from enemies while also dishing it out to larger numbers of enemy troops. They're a very effective unit, their only problem is speed.
Not all units are that strong, monks die pretty fast and crusaders can hit hard but can't take shit in return without some significant spellcasting. One of their main weaknesses is that they need to come up with lots of gems to build their T7 without any kind of guaranteed gem source, so you can fuck them up by having trash heroes flag resources.
I used to play tower all the time.
Master gremlins are baller, magi are baller, naga are arguably the best unit in the game in terms of cost, titans are great, genies are good.
Ain't nothing wrong with tower son
genies are shit
titans and nagas are very expensive and the dwellings are costly and have a really bad buildup
Your only hope is a rich resource map. Else its a pain in the ass to play.
Fuck, why did the Homm had to die...
I love III, but I've played so much of it that I can't touch it anymore. Why must ubisoft be retarded and not just make a copy of III with new graphics instead of shitting out those abominations?
...I guess even then they would never capture the style and atmosphere reall HOMM had.
4 is the worst, aside from 6.
Shit race-mixing, extremely shitty artstyle, shit AI, only four tiers, no upgrades
Yes it does have a really good soundtrack.
Master Gremlin rushes were literally unbeatable until they nerfed them and all their buildings.
Spammable level 1 ranged attackers. Nothing could stand up to that when rushed.
I didn't say they weren't expensive, the units aren't any less good because of price.
Naga queens and dread knights are literally the best 2 units in the game from what I recall cost wise for the stats you get.
Besides maybe archangels, because archangels have always been broken as shit statwise.
>King's Bounty: Armored Princess
Wait, what? What the fuck is that doing on the list? I thought that game was bad. Plus it's weird you don't even get to use the main character in actual combat, though I guess the previous game was like that too?
>all these casuals saying inferno isnt good
Every faction is extremely viable and can be utilized well if you know how.
>tfw friend calls fortress shit
>mfw i anally devastate his precious castle
3 is the best but you won't want to play ANY of the others. And this on top of the game itself being imbalanced as fuck, but you only realize that after playing a long time.
Start with 2. Then go to either 3 or 5 and then the other.
Anybody ever played these?
These were my introduction to HoMM as a kid.
Xthly reminder, if you want an SRPG in the vein of the HoMM games, you should give the new King's Bounty games a try. You only control a single hero but you're given quests and a storyline to follow.
King's Bounty The Legend is the one I enjoyed the most. The later games are more balanced, but I feel the game suffers because of it.
What is the best class in might and magic III and why is it cove
Yup, got a 3 pack with Wastelands, Elements and Underworld when I was a kid. Only finished Elements though. Got the whole lot when it released on gog though but haven't played them yet.
>Implying that it wouldn't take all day to load your 5500 liches and 20k skellingtons onto a boat
No one ever denies the artocity that is HoMM IV art design. That doesn't make the game bad though.
not gonna lie, i prefer 5 over 4 over 3, sue me. In my opinion, the more in depth hero building strategy is well worth the hilarious design choices.
>He doesn't have Admiral's Hat
Everytime I watch that, I don't know if I should laugh or cry.
That's probably right for you, then. Beware the atrocious story, voice acting and first couple of levels. In fact, if you're really brave, it's best to start off with a skirmish and get in at the deep end
There is a patch that fixes alot of the AI issues
yfw this is what top players can have by the end of 2nd week
I don't have HoMM3 installed to check, but there should be a folder called Music or something in it. If you replace the mp3's in it with tracks that have the same name, the game should use them.
>tfw hommIV actually had really good town design(plenty of variety), hero design(good variety, good system of skills) and good stories
>tfw that fucking art direction ruined it all
>tier 1 in slot 1, tier 2 in slot 2, etc.
>using the Orbs that only work on damage spells
>having all war machines
>not making it your personal quest to find the Amulet of the Undertaker
>tazar level 114
Tazar gets a 5% bonus to his armorer skill per level
>expert armorer, damage inflicted on troops reduced by 15%
So yeah, i don't think 3DO ever thought of instituting a hard cap for that shit. Not that it can realistically happen in a random game.
>you will never hotseat a game like HoMM3 with your friends while you stack the teams against you & your friends vs all the ai
>we'll never have a HoMM as comfy as HoMM3
>we'll never have a game with actual fucking necromancers again
All those hotseats will be lost in time, like tears in the skeleton transformer.
>this hasn't been posted yet
There will never be an improved homm with
>leadership caps depending on hero's faction, hero type, stats, skills, equipment.
>a separate initiative(turn order) and speed(tiles per turn) stat for units
>debuffs can no longer be mass casted
>all units have more unique traits and on-use abilities
>melee units now attack each other simultaneously(agressor has +3-15 attack depending on tier) assuming a counter attack is valid
>magic damage scales much higher, hero level increases damage significantly
Back the fuck off you sandro loving nerds, best dude coming in right now
I thought 6 was alright and worth playing, but its not as good as the other games
Motherfucker don't you dare talk shit about Skellington McBones
looks no worse than passing from the beautiful hand drawn graphics to Homm3 3DMAX sprites
>play Age of Wonders 3
>no hobbits, no lizardmen (draconians don't count; they aren't the same), no undead, no tigermen
back to HoMM3.
>choosing Roland over Archibald
Has Roland ever done anything good in the M&M lore ?
Yes. That's why I'm lamenting all the missing features and factions. I just want a modern game that's as content rich as Master of Magic but with better balance and better AI.
I remember playing HOMM2 Demo as a kid, I never had any complete games until the Gaming magazines I bought started giving them with the whole thing.
I loved the Genie in the Demo level I always used to rush to the island where I could find him.
I used the dragon cheat to make things easier, I didn't give a fuck. 999 Black Dragons fuckeverythingmode.
I have yet to play HOMM3 but I don't have much time so I'm trying to install it on my Tablet.
Have you tried pirating it?
>we want the shitvilization 5 audience
>so we casualized it even more
>we want the rome : total war 1 audience
>so we made the combat unbearably shit and it takes 5 minutes for a full army to kill 2 bears due to travel time
I've never played 6. What's so terrible about it besides only one special resource?
>mfw i saw that they're selling the fucking dungeon faction as DLC
why does this game and HoMM4 always kick my ass?
I get along fine for the first hour or 2 but the AI then comes along with 20 archangels AND dragons and rapes me.
do you have to have money making towns and army making towns separate like total war or something?
Yeah I'm incredibly rustled about the overworld with the token Civ5 hexagon look. It's so fucking tiresome that nearly every single turn based strategy game out there looks exactly like Civ5. Most of them play like it too, but at least AoW3 has somewhat better combat. I just looked that a new sci-fi TBS game called Pandora was released on Steam and even that too looks like fucking Civ5. I just want to pull out my hair. How can devs be this fucking lazy and retarded?
There is hope, anon.
Undead cryps exist as an independant settlement you can conquer.
They create skellington titans, which are fuckhuge mountains of health and armor that shit on everything in melee range.
They all have projectile resistance because skeletons, and they can make spooky ghosts which have 60% physical damage reduction.
Not to mention if anything dies in their territory it rises back as a skellington, and all non undead in it are cursed.
With that said, it's still not as good as undead being a race.But the devs said they'd eventually release all races.I hope they do, because Warlock is meh, and HOMM 6 is absolute shit
I think it's an ok game but it crashes so much that I can't really play it. The only thing that was really horrible about it imo was the incredibly dull and generic comic book fantasy art style. Some factions looked ok like the guys based on Japanese myth, but others like Undead looked incredibly shit (everything is black with a stupid neon green glow).
Also 3D combat always ends up being a slog and is much slower than necessary. 2D sprites will always be superior for a TB game.
>That cool western D&D fantasy feel completely gone
>Look at these silly oversized swords xD
>Hey look we also added nippon faction
>Uaaaaa~ konichuwa kawaii sugoi ne?
>Want some evil necromancers?
>TOO BAD THEY"RE GOOD.
>THEY MIGHT BE GENOCIDAL AND INSANE BUT THEY'RE GOOD BECAUSE WE SAID SO!
>Skeleton lich? Yeah no - have this old person with a skin condition instead.
> Want a threatening super beast your undead legions can march with?Too bad have these spider tits instead.
>Big bad looks like something that came out of someone's naruto fanfiction
>do you have to have money making towns and army making towns separate like total war or something?
Kind of. You have to get used to the idea that you will never have enough resources to hire every creature your towns can produce. Prioritizing where your money goes is the #1 skill in the game
>western D&D fantasy feel
>muh space ships
>demons are aliens from a different planet
>spacemen in fishbowl space suits shooting orcs and elves with the zappy laser guns
Granted HoMM was spared from all of this but once you see it it cannot be unseen.
You know you can say what you want but New World Computing did perfect job with creatures' designs.
You could look at pretty much every unit and say "Yup, that's how it's supposed to look like"
does anyone know how to get that arcomage game from might and magic 8 to run on a modern computer?
so the games are actually good? I heard the new might and magic game was shit, and disciples 3 was mega shit.
Still, that's cheesy western space opera stuff.
It's not that I have something against JPRPG's but I dont get why an established western universe has to go full weaboo all of a sudden.
It doesn't even look good. They could have easily added some nippon faction without fucking everything else up
Sandro and his skeleton crew ride HARD, son.
Endless Legend is hex-based and feels like Civ5, but I feel like that was the best choice for that game.
Funny thing is, there's an RTS coming out that is going to be hex-based too.
You got the titles wrong, it should be:
>Games from the golden years of strategy gaming
>Pleb tier games from the last few years
That has nothing to do with TBS/RTS, the rts games from the same timeperiod as the left games were just as awesome.
Also starcraft 2 and AOE III didn't have lasting appeal but their campaigns were
>worst hero skills ever
do you even specialize in mysticism?
Yes but Endless Legend does some things differently so it's kinda cool. Establishing a town claims a whole region and that's a nice new thing. I also like the factions and how they feel and play differently. The map doesn't look like dog shit either. There's actual interesting detail there and it has ELEVATION HOLY SHIT. And they make use of that elevation in combat.
Navigation on waterless map.
>my face when witch hut gives it
Now I'm imagining all of Arthas' line delivered like that
"What are you doing, my son?"
"SURKSEEDUN YEW, FURDER!"
get this hothead out of here
Fun fact: all elder god tier rpg series had that sort of setting. Ultimas, Wizardries, MnMs. You just might be casual for disliking it.
not on PC but if you have Android phone this is preaty much exact port:
it has all the original cards and then some new ones
Thurs kungdom shull fawl, und frum thuh ushes shull uhrise uh noo awduh thut wull shoike thuh vurry fundayshuns uf da WURHLD!
>elder god of anything but shit
Only if you are a larpfag. Are you? Wiz and MM are good but not for the horribly clashing settings.
If you name drop enough old games maybe you'll sound credible to someone ignorant.
Love cove, been playing the cove campaign at work a lot, slightly stuck in the mission where you have to defend your lone base in the midde against stronghold, necro and fortress. They always sneak in when im trying to capture their towns.
My problem with AoW3 is that once you've played a faction once you've pretty much seen everything it has to offer. New players might be tricked at first into thinking that there's a lot of diversity that you can try out with the different magical masteries and different factions, but this is false choice. They will give you a little bit of a different early game flavor, but mid to end game plays out the exact same always. This is disregarding the fact that the elemental masteries are absolute dog shit and useless for classes like the Sorcerer who only need destruction for the +20% more spell damage. For a 4X game it is quite lacking in depth. Even HoMM3 which is not a 4X and is considered a relatively simple game has more actual depth.
So you're one of those people who got into old school RPGs recently and now like to pretend like you have taste and know what you are talking about? C'mon, Grognard. Step it up. Ultima, Wiz and MM are incredibly entry level stuff.
>You are now aware that there's a skeleton inside all of us
I can't solve this, fuck.
Map is "Hopeless Battle"
Who else has some silly formula or guideline to choosing gold vs xp?
I always get autistic about how the exp message is "distributed amongst the peasants", so if it doesn't make sense because I'm playing necro or something, gold all day erry day
>not treating your skeletons with the warmth and love that they deserved but never got in life
>not falling in love with a skeletoness
You will never find wrapped gift boxes from anonymous skeleton troopers in front of your tent when you wake up early in the morning to get ready for the next campaign.
Now that's what I call Edgymancer.
Sure, so the Earth one has some merit if you want to use Implosion, and maybe the Fire one too if you don't care Armageddon will take out your own army as well. But really, Water? Air? Why?
Always choose Gold because I get XP from battles and I don't ever go for Capitol so I get Gold.
The only time I'd ever justify XP (aside from when I have no use for more gold but that rarely ever happens) is if I were playing a magic hero that I wanted to get strong quick but magic heroes are inferior so there's no point to that either
>but magic heroes are inferior so there's no point to that either
Solmyr is overrated as fuck. Chain Lightning in early game is a lot of fun and very convenient, but if you want to use damaging spells late game (and the picture I was talking about is definately late game) you should go with Implosion or maybe Armageddon if you don't care about losing troops or your units are immune to Fire magic.
Nigga are you kidding me. Air and Water are the most useful schools of magic. You understand Fire even though it's the most inferior one barring one spell and that can only work if you only use a very specific type of unit (Black Dragons). If you want to actually kill shit with damage spells then you roll with Air. If you want to buff your troops into rape machines then you go for Water.
Ah, alright. Yeah the Water Orb is pretty dumb. The Air one less so, though. Chain Lightning can hit for pretty obscene amounts of damage if you get lucky with good Artifacts, although this is often completely RNG based.
>Air and Water are the most useful schools of magic
Earth is too, but sure.
>You understand Fire even though it's the most inferior one barring one spell and that can only work if you only use a very specific type of unit (Black Dragons)
Expert Berserk is also pretty neat, but again, sure.
>If you want to actually kill shit with damage spells then you roll with Air
Now this is bullshit. Lightning Bolt is an inferior Implosion, and Chain Lightning is just not viable late game. Hitting multiple targets at once is neat, but not as neat as buffing your army to hell and back. If you want to damage something using magic, use Implosion, Armageddon or nothing at all.
>If you want to buff your troops into rape machines then you go for Water.
All of the schools have pretty neat buffs, actually.
That was my (>>245833305) point to begin with. If you really want to use damage spells because you specialize in Sorcery, use Implosion and fuck everything else.
The problems with running a magic specialist are the following:
>you can only cast one spell per turn.
In that turn you can also attack with all 7 of your units - Attack/Defence just scales better as a result; might hero's units will be augmented in comparison with the ones belonging to the magician. Might heroes also can cast the best spells because the best spells are Expert Slow and Haste - you don't even need Wisdom, you just need to cast one game winning spell and crush the enemy in melee. Mages can also use those spells, of course, but their units will be much, much less bulky. You only need a handful of spellpower and knowledge to properly support your units.
>damage spells scale really badly
By late game, even a souped up Spell Powered Implosion isn't worth writing home about. You cast that Implosion, might hero casts Mass Buff, and overruns your units
>numerous artifacts and skills nerf your spells
Orb of Inhibition makes you a glorified guy in robes. Resistance skill is very helpful against deflecting blaster-reliant mages.
>spell specialists only strength is that they start with a spell
Solmyr is overrated as a late game hero. His Chain Lightning specialty doesn't even give him a lot of bonus to Chain Lightning, and he's a Wizard so he advances more in Knowledge than Spell Power. Use Solmyr to teach Chain Lightning to Malekith or someone similar if you insist on playing a magic hero.
Magic-oriented heroes are only good in the early game where they're great as scouts and associated - Luna, Ciele or Solmyr can really dominate certain encounters that early might heroes will struggle with. After a while, though, it's no contest - a might hero will have better allocated primary stats, a better selection of secondary skills (higher chance of getting useful stuff like Tactics, Offense or Armorer instead of Sorcery, Intelligence, Mysticism or Eagle Eye).
Earth is alright. Mass slow is pretty rad but mass haste is more useful.
Berserk and Blind are good, except that there's one whole faction completely immune to them. Never mind the dozens of other units they don't work on. They were much more useful (read: broken as fuck) in HoMM2 than in HoMM3. Good spells but far more situational.
No shit Lightning Bolt is inferior to Implosion. That's like saying a basic Skeleton unit is crappier than a Devil. But Implosion is a pretty shitty spell. Hitting one enemy for medium to high damage is more often than not an effective way of spending your turn. Chain Lightning can do an excellent job at whittling down a whole army at once.
>Chain Lightning can do an excellent job at whittling down a whole army at once.
I've never found it to be that effective, actually. There's a decent amount of damage on the first target, the second target also takes some damage, but after that the damage is pretty much dismissable. Plus, if you don't want to hit your own troops the best moment to use CL is at the start of the fight, and there are way better ways to spend that first turn, like with mass Haste/Slow. Implosion remains viable throughout the entire fight.
There are way better ways to spend any turn rather than spending any damage spell, except for Armageddon if you are running with a full party of Black Dragons. But I've gotten CL to hit for thousands and thousands of damage without any kind of cheating in maps that give deliberate OP artifacts. I've done good damage with Implosion as well, but single target feels less useful since enemies usually have many lethal units you want to get rid of and trying to cherry pick which one can be problematic sometime.
Weaboo faction and good Necromancers were actually pretty cool. Even if you don't like it, lore changes and a new castle is the least of things worth complaining.
What's bad about VI is that they tried so hard to improve the formula that they actually made it worse. For instance, you can convert any castle to your own castle type (a hero from Haven can turn Inferno he captured into another Haven etc.) and that you can hire all recruits from the whole kingdom in one place. No more tedious recruitment from monster camps every week seemed nice at first, but it seriously limited tactical options. Also, you know longer have a spellbook with fuckload of spells, because all spells are skills to be unlocked from the skilltree, so there's much, much less of them than in III. And obviously, there's even less castles than before.
TL;DR it got casualized as fuck.
>Undead looked incredibly shit (everything is black with a stupid neon green glow)
Yeah, art style is as generic as it possibly can be, especially these color palettes. There are some cool designs there (like this broodmother thing from Inferno or Necro Catapult), but only few of them. Everything else looks just dull.
And Dungeon is a fucking DLC.
Play Galthran or Isra, they're by far the best heroes, Thant and Vidomina can get a honorable mention
Get a Necro Amplifier as soon as feasible (as in, after crucial dwellings; Death Knights and Vamps)
Get Expert Necromancy with a couple heroes
Get Vampire Lords and distribute them among your heroes
Win the map with them
Accumulate five billion skellingtons before the end of the month
It's easy to play Necro.
>you know longer have a spellbook
Depends. Weekly recruitment camp trip was fucking tedious and didn't introduce much depth, so I guess it improved things a little. But hiring recruits from one town in another town is just bad. I mean, in III having a huge ass army meant nothing if you weren't able to get it somewhere in time, so recruits staying in their town gave a lot of field for strategy. And someone could capture one of your towns which you left with a lot of recruits to hire and steal them from you. Can't do that in VI.
No to mention every town has a portal.
Basically in III just getting somewhere required planning. In VI, not nearly as much.