Klonoa: Empire of Dreams, now on the Wii U E-Shop in the US!
Time to invade with a completely irrelevant annoying question. Who would win? Rayman or Klonoa? Counting in Klonoa Heroes and Raymans power ups.
>Not wanting to pay for roms to show Namco that people still care about Klonoa
It's pretty good. A 2D puzzle platformer. The console games have puzzles, but are 2.5D and a bit more focus on action than puzzle.
Still can't believe they wanted to change him on the Wii remake. So happy enough people showed how much they cared for him.
Well, it's different from the console versions (which I assume you didn't play, so that doesn't matter) because it's all 2D, not 2.5D. It's still pretty good though.
In regards to it's story, not really anything special (unlike the other games which are pretty good story wise) but not knowing who Klonoa is might make this game a little confusing.
This video is a pretty good review of the game:
How was the redesign supposed to flap his ears anyways?
It also kind of reminds me of Guntz.
I have no fucking clue. I hate that redesign. Like they were tying too hard to be "edgy" and it just makes him look awful. Just think of the ending of the game using that design. All emotional feeling is almost sucked out to me.
>Comparing a handheld to a console game and saying the handheld version is shit
Way to state the fucking obvious.
As a handheld game, though, it's a great addition to the GBA library.
It's actually a series of 4 panel comics that were released in Japan. This is a translation of them. I'll admit, some of them are pretty corny or have jokes that are lost in translation, but there are a couple of good ones in there too.
There's always reaction face potential too.
As someone who owns all the games, I had a lot of fun. It's different to the console ones in that it's basically a puzzle game that controls like a platformer but a lot of the puzzles are pretty good and the windboarding sections are pretty good.
Not as good as the console games sure, but it's still a good game in it's own right.
I seriously have no idea what they were thinking. Hell I'm even more shocked they decided to listen to the fans and keep him basically the same. Good on them.
>have jokes that are lost in translation
That's what happens basically to all funny stuff from Japan sadly. Thanks for posting.
What makes it terrible? It's not godawful like some of the shovelware out there on the GBA.
Lately, I've been playing some shovelware out there for the GBA that were cheap at Goodwill, like Urban Yeti, and Klonoa: Empire of Dreams could be much, much worse.
Last color one (that I'm aware of). Should I continue?
Just found it completely lacking, both visually and gameplay wise. The puzzle style gameplay was not what i wanted from a klonoa game. I felt it was bland and insultingly easy. There is not a whole lot to do in the levels. They just felt so empty.
No idea. I remember them saying the weren't planning on it, but they were always interested in making another Klonoa game. Then again, this was before they released the Wii remake.
Puzzle platformers where the main gimmick is you grab enemies and toss them. It sounds very simple, because it is, but the game sets it up in interesting ways that it doesn't get old very fast. Also gets kind of feel-y at times.
Really? I haven't seen those kinds of threads in a while.
To answer your question, the Klonoa games are 2.5D or (or 2D for GBA) platformers. Known for it's
fungameplay, interesting level design, and surprisingly dark twists (especially the first game, but not really for the handheld games).
CGR does a good job of explaining the games if you're looking for reviews.
Besides the ending, that chapter was actually really depressing (especially when you compare it to all of the other chapters).
Well that's one.
As you can tell, it was made by different artists with different styles.
And it's pretty clear that some are a lot better than others.
Not bored yet, kind of impressed with how they ramp up the puzzles' difficulty at a reasonable pace.
I've been playing the game.
I was already under the impression that Klonoa fucking destroys Rayman with the Thunder Hurricane, but what the fuck is he doing here anyway?
They're trying to get him to take off his hat.
Come on, we only have to post it once.
The one of the far left (the last one, because Japan) is probably my favorite.
Fucking hell, I never knew the Wind Bullet could be so fucking badass. Damn...
There aren't any spoilers, so you can play it with out any problem, but "everything" (the plot revolving around
dreams) makes a lot more sense.
Do yourself a favor and finish the first one.
>That manly Klonoa
You kind of just spoiled the first game. Also, I wouldn't say that they're all disconnected.
You haven't seen anything yet. >>245604894
>Reverse image search
At least it's well drawn
>Plays with the English voice acting
Full on pleb
I've seen the scans. Klonoa doesn't even seem capable of hurting Rayman.
at 9:19 he survived that explosion from ground zero.
He's better off with Sonic or something.
That's good. Wouldn't want to bump a ded thread.
Someone asked about this flash game in a Klonoa thread a few days ago, I knew what he was talking about but couldn't find it before the thread 404'd. Seems like an okay time-waster.
I hope that Klonoa is in the new Smash.
At this point, it's his only chance at a third game, seeing as Namco can't market to save their lives...
Come on Namco,
don't forget the effort put into ShiftyLook...
>thread didn't derail in its usual manner
Consider me shocked.
Why did they drop the comic?
Did they seriously blow their entire site's budget by making Bravo Man and Wonder Momo animations and games?
Why didn't Klonoa get that treatment?
Look through the thread, everyone's linked reviews saying it's good. I'd suggest playing
Door to Phantomile, though. Get it on PSN or if you can't, get the Wii game, or emulate the PSX version.
That guy is Tenebrae, and he was made as the comic villain with no appearances other than in the comic.
Problem is, we don't really know who he really is (just his name) or what he wants. What you're seeing is the cliff hanger that we've been left with.
Also, yes you should get the Wii U game, although I recommend playing the first one so you get an idea of what they're all about and get acquainted with the story (even though the games don't tie in with each other). You can either get the PS1 version or the Wii remake (although I would advise that you change the voice acting from English to the original PSX voice overs), or you can
pirate it and use an emulator.
"Looking at why Shiftylook has come to an end, there are a lot of reasons. In my opinion they invested a lot up front on promotion and marketing to make the site launch with a big bang. Even though they were just starting out, they set up enormous booths at conventions with live music, arcade machines, free t-shirts, and more. It was impressive, but it also kind of overwhelmed the focus on making webcomics. I guess that’s the double-edged sword that comes from being the subsidiary of a large company like Bandai.
There were plans to monetize these comics to support operations, but those plans didn’t materialize until quite recently. They did finally come out with two games near the end of 2013, but I felt neither of them was very well planned out. The Bravoman mobile app was a bit rushed and not polished as well as they wanted, and adding a freemium pay-to-play model to it made it a tough sell in the crowded mobile market. Their second game, Namco High, was a visual novel. That’s a genre that’s very popular in Japan but still quite a niche market here in the west. It seemed to be banking largely on Andrew Hussie’s mega-popular Homestuck characters as guest stars to bring in an audience, which was an interesting experiment but it seemed that the Homestuck fans weren’t looking for a crossover. There’s still the upcoming Wonder Momo game from WayForward, which actually seems like a perfect match, but it’s unfortunately coming out too late to save the comics.
In the end, I feel the current webcomics like Bravoman, Wonder Momo, Katamari, and Klonoa are actually at the popularity levels that a decent webcomic SHOULD be at after only 1 or 2 years. If properly monetized, they would probably be able to modestly support their creators, but that’s not enough to support a company with expenses like Shiftylook."
>Whoops, we blew through our budget too fast to get out of the red
Fucking shit. Where's our Kickstarter to finish the comic and get another game made?
Klonoa actually appears in Bravo man and Dig Dug.
I know. I saved the entirety of ShfityLook's webcomics for my own personal reading once the site goes down.
Ariga also drew a few comics for Bravoman, which was nice.
I'm in the process of doing the same, except I plan on distributing it somehow, and I'm not going to leave anything behind (including descriptions, game histories, and even pic related.)
Guntz, the Ow the Edge of the Klonoa series.
I only saved the English comics. I can up them to help your efforts, if you want. Maybe I missed a few things myself.
You can make an offline ShiftyLook, kind of like what CD galleries use.
As long as they're some what organized, I'll take all of the help I can get.
He's just a bounty hunter who is looking for the man who killed his father, is all.
He doesn't make many appearances or show any personality aside from the Japan-only Klonoa Heroes.
Where the hell is that even from?
He also appears in NxC. Though his story's probably similar to Heroes.
Goddamn, I only came across the thread now, but thanks for the comic dump!