Xbox E3 2014:
Rise of the Tomb Raider - Timed exclusive
Project Spark - Cancelled and team disbanded
Fable Legends - Cancelled and studio closed
Scalebound - Cancelled
The MCC - Launched broken and remained so for months
Phantom Dust - Remake cancelled in favor of a remaster
Indies - The biggest titles have yet to come to fruition
Xbox will never top their 2014 conference which was ultimately full of broken promises. This E3 will be the same as last year's in that it'll revolve predominantly around hardware with next to no new IP shown off. Is the brand dead?
the FUTURE is augmented reality
>>378847326
>The MCC - Launched broken and remained so forever
>>378847326
It lost because of shit launch, exzclusives wise it's done better.
mite b cool
https://www.youtube.com/watch?v=aTDNRizuv00
>>378847310
>4 different enemies
>that slowmo when you hit an enemie
Meh
>>378847310
this isnt very nintendo
>>378847523
You can count at least 6 in the trailer dude, not including bosses
What is the videogame equivalent of this?
Silent Hill remasters
>>378847143
Baldur's Gate and Baldur's Gate: Enhanced Edition
>>378847234
/thread
>You will never have a little sister obsessed with Wal-mart
When I grow up, I want to work at Wal-mart!
And another weeb game goes firmly in the list of Shit I Dont Want To Play On First Glance Alone
>>378846929
>Oh, that happened
It's time to dispel the notion that this was the best Mario Kart game or even a good game itself.
First off, the ai on the upper difficulties flat out cheat. When they are struck by an item, they are able to get up and move instantly as
opposed to you taking several seconds to get back moving. There is also always one specific ai that has both a higher acceleration and speed than the others which would always place them in first.
Second, the game punishes you for having any amount of skill. If you are in first place you are subject to an undodgeable stun item(s) that will surely ruin any chance of a good placement. The blue shell is completely broken and does not even favor the person using it. The red shell while blockable, tracks you no matter what so skill is once again pointless. It's funny because the game takes away invisible points based on something not even avoidable.
Lastly, the map are not designed for kart racing at all. Now there are some exceptions to this but the maps most guilty are from the Nitro Grand Prix. Because the ai has always has a faster base speed than you, you will have to utilize a variety of different techniques,mostly snaking. However, it is nearly impossible to use these techniques due to the sheer amount of gimmicks on the map. This makes it difficult to receive high marks on the different cups.
I believe that there could have been a better portable Mario Kart, but the makers simply had a poor grasp on what they were trying to make. The other modes in this game are practically unplayable due to the poorly designed racing system.
this is all true but some underaged faggots had fun snaking online so theyll shit on you.
1. It's how every racing game ever increases difficulty. The faster AI is your rival.
2. Getting fucked by items is every Mario Kart game ever. The game is 50% skill and 50% luck. It's a party game.
3. It's the same argument the anti-200cc people use. Just because you are incapable of navigating a certain track doesn't mean the track is bad or unfit. It means you suck.
If you don't like this game then you just don't like Mario Kart as a whole.
Shut the fuck up
Minigame hell, the game. So annoying, the Zora physics suck, the Goron physics suck, why is this crap praised again?
perhaps it is you that sucks
>>378847134
"durr it isn't unfun, you just suck"
If I suck how did I just 100% it? It's a garbage game.
>>378847402
>People are so autistic they actually have the need to 100% things they don't enjoy and then bitch about it to people who don't care about their opinion
>Yakuza plays best on PS4
>It wouldnt feel right on PC
>PC wouldn't make the game better anyway
To be honest, PS3 version was the priority and then 60 fps on PS4.
>>378846578
Does better graphics make the game more fun?
>>378847329
In this case it breaks immersion.
But fluidity sure does. For some reason they put one room with small working mirrors and framerate drops to abysmal levels.
ARE YOU FUCKING READY?
WHATCHA
>EXPECTAN
>THINKAN
>WANTAN
>PLAYAN
>FLAMAN
>HATAN
>LOVAN
Leave E3 to me
A lot of the things you said are pretty much the same
Does anyone have a comprehensive chart or timetable of the presentations?
>Pascal the dog is here.
Built for marriage.
Not too special, but truly cares and understanding.
>>378846341
Is that a womanlet?
woof
https://www.youtube.com/watch?v=VHmpEjfeATYWhen do you think they will launch it? I'm guessing around october
>>378846082
>those mo-capped horse animations
Good shit. I see so pop-in so at least it's legit footage. Hopefully they fixed some of the backer beta problems like horrendous performance and nothing to do.
Its confirmed fixed. Beta stopped updating almost two years ago.
>>378846082
I've waited for this since 2015, I can't wait for it to come
Regardless of final product, lets look at some game trailers that are pure kino:
https://www.youtube.com/watch?v=N_ZgyNoHtjw
Still my favorite. https://www.youtube.com/watch?v=Kq5KWLqUewc
One of the all time greats
https://www.youtube.com/watch?v=Kq5KWLqUewc
>>378846064
i didn't like it and i was right game is crap
that artsy bullshit has nothing to do with 40k
DONT TOUCH THE BOX STOP IT
DAMN IT DANIEL
Alright.
>>378845938
My name is, farmer john.
I recently watched a video by Scott Manley about an indie game called "Darwin's Demons"; a Space Invaders clone where the aliens mutate and adapt to the player, essentially making the game harder with every "generation". This got me thinking about A.I. learning in games and various contexts it can used in. Like, imagine playing DooM and the demons learn to keep their distance from you after you over-used the sawn-off shotgun, or reacting quicker to dodging rockets when you use the rocket launcher too much. Or even if the game finds out Chaingun Zombies and Hell Knights tend to do the most damage to you than other monsters, it spawns more in the next level.
This has the problem of the game finding and sticking to certain optima; like always spawning Chaingun Zombies and Hell Knights that are only good at dodging rockets and keeping their distance from you. A simple change in strategy (say, using the chaingun or plasma rifle) will make their adaptations useless for a while.
What do you guys think of this? I think that, if written elegantly enough, that such A.I. can be a fun experience since it forces the lesson of adaptation rather than repetition into the player.
Videos here:
Scott Manley playing "Darwin's Demons":
https://youtu.be/iKBMY0vcDj4
Alien: Isolation's adaptive Xenomorph:
https://youtu.be/Nt1XmiDwxhY
>>378845740
If the AI was too smart the games would be just not fun to play. Even now the enemy AI has to be gimped so it wouldn't perfectly headshot you from across the map with hitscan weapons the nanosecond you show your face from behind a cover.
the more complex the behavior you're looking for, the harder it's going to be for an AI to learn it. also it will have no qualms about using any exploits it finds, because it's just looking for optimum results
basically you're looking at a lot more work for something that, if it works, will just piss players off
Usually not worth the effort
There are a lot easier ways to implement enemies adapting than making an AI for them to adapt organically with. For example your shotgun example, yes you can "teach" them to learn spacing, but you can also just automatically make them do it if the shotgun to other weapons usage ratio is too high, the end result to the player being identical and the work you do much lower
Recommend me some good early access games
PUBG
Subnautica
No meme, try out PUBG. It gets updated frequently and you can refund it if you don't like it within 2 hours of game time.
Need For Speed Payback will be released on September 29th
> Ready to own the streets? Get behind the wheel of iconic cars and floor it through Ventura Bay, a sprawling urban playground. Explore overlapping stories as you build your reputation – and your dream car – and become the ultimate racing icon. Play again and again because this time, you have 5 distinct ways to win.
Rich authentic customization. Build a car to reflect your character with extensive visual and performance customization options. Because your ride should look as good as it handles.
West Coast playground. Discover Ventura Bay. From the dense city streets to the winding roads that lead you to the harbor and through the canyons, this is your home turf.
Play your way. Need for Speed returns with 5 unique ways to play: Speed, Style, Build, Crew and Outlaw, enabling you to earn reputation and ultimately win your way.
Living Game. Take on Ventura Bay’s slickest street racers with free updates in Eddie’s challenge and become an expert photographer with Snapshot Pro. Plus, earn Ken Block’s Hoonicorn and Morohoshi-San’s Diablo.
Be part of the story. Step into a richly created world and be part of an immersive story that takes you all over Ventura Bay.
>>378845698
will this be the first nfs worth playing since most wanted?
>>378845986
It's the same guys that made NFS 2016 and Rivals
>>378845986
No. It's EA so get ready for dlc, pay shit and more dlc.