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Archived threads in /v/ - Video Games - 6134. page

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The last Harvest Moon games I played were HM64 and HM: Back To Nature. I loved the former, hated the latter (mostly because it was made from re-used assets from the former, mixed up so that they don't make any sense anymore).

I loved HM64 because of how simple, yet full of charm it was. It didn't have any main plot - just taking care of your farm, exploring, participating in the village's life, and slowly getting to know each character's (surprisingly very well-written) story. I also loved that the village it was taking place in actually felt like a sleepy village, with the people living basically in the woods, and little to no civilizational advancement.

Any newer (PS2/GC and up) HM game that will let me re-live that oldschool, nostalgic HM64 experience I described above? I've been looking at some of them, but each one seems to be very plot-oriented (save the village, save the harvest fairy, don't let your farm fall into the evil hands of industrial moguls etc.), with dumb gimmicks everywhere and mechanics that don't make any fucking sense whatsoever.

Any advice?
5 posts and 2 images submitted.
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>>381365108
no, the series pretty much stagnated for years and has been struggling to find it's identity. The best games were 64 and BTN.

Maybe check out Stardew Valley?
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A Wonderful Life has the isolated experience you described. But it's so isolated that there isn't anything interesting going on in the town, and feels kind of creepy. I still love it though.

Just play Friends of Mineral Town.
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>>381365384
>Maybe check out Stardew Valley?

I tried giving it a chance. The gameplay was alright, but I couldn't stand all the forced memes and how poorly written the characters were.


>>381365467
>Just play Friends of Mineral Town.

I was looking at it, too, but it has this weird BTN-like character roster that doesn't make sense (eg. pink haired young girl isn't the daughter of a pink-haired older lady, but instead she's the daughter of a blonde lady and a black-haired guy).

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fuck, marry, kill
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Fuck Rabbid Peach, Marry Rabbid Luigi, Kill Mario
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>>381365048
You already posted the proper order.
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>>381365795
this

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Hey /v/

I got a ps4 a few months ago for playing new games. My PC Is decent but I can't run new games at an acceptable framerate.

Ive already preordered a few games (Destiny2, RDR2, WWII, and a few others)

Im growing very tired of the few games I play on PC (CSGO, Overwatch, TF2, Rising Storm, etc.) And Im looking to start expanding my PS4 library and start to switch over more towards that.

Id love to upgrade my PC but I dont see a big reason to do so as I have a console now and pretty much every game comes out for console.

Any recommendations to get me started? Right now I only have Call of Duty which came with the console. I primarily like shooters, it takes a lot for me to get into a singleplayer game.

I was looking at getting BF1, but I played the beta and hated the map and a few small mechanics so I was considering saving $25 and getting Hardline because I greatly enjoyed it on release.
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>>381364959
What are you asking for?
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>>381364959
>Every game comes out for console
Is this bait?
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>>381365375
Sorry, I ended up rambling a bit in my OP.

Pretty much any PS4 game recommendations to get my library growing. And some opinions on if BF1 would be worth $40 over Hardline at $10

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>so, you've got an interesting portfolio here, but I noticed it seems to miss out which Bethesda Softworks LLCâ„¢ video games you own, care to explain?
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>Start new DaS1 game
>get to the black knight just after the alter of sunlight
>DARK SPIRIT SIMONE HAS INVADED
>run back to the gate and get ready to fight
>suddenly receive the drake sword
>peak through the gate and see the dragon has been killed
>gate opens and I slowly walk through wondering whats going on
>see a guy in Ornstein armor glowing like a warrior of sunlight
>he drops a set of +5 Catarina Armor and disappears
what just happened
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>what just happened
someone tried to make the game boring for you
drop that shit and never pick it back up

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This is my underwater wife, say something nice about her!
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HAHAHAAHHAHAHAHAHAHAHA
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>>381364671

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Anyone else loving zombie Chronicles?

Here's some Gameplay!
Leave a like and comment you might make it in the next video!

https://youtu.be/5IwN-NLbizk
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>>381364548
fuck off with your shilling, phoneposter

That said I really want this thread to take off because I need a place to complain about retards who dig before it snows on Origins
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>>381364702
I agree fucking noobs
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i like zombie mode, but i wont buy a dlc for CoD...

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How do we fix controllers? Keep in mind that consoles end up affecting PC, so this involves everybody.

>Analog sticks have so much aim assist you practically aren't playing the game
>Only 4 buttons on a standard controller can be used without sacrificing use of one of the sticks
>We have a ton of menus for some games but only start, select, and the typical home/console button for menus, menu navigation in console games is usually cumbersome because of the sticks, often translates to the PC version
Pretty much everything could be and really should be better for controllers

In pic related I've assembled all of the controllers/gaming things with buttons and shit on them that do something differently than the standard controller/console. I want to talk about how we can use what they have and other shit to improve the typical controller experience.
Specifics on what I'm talking about for each one is coming in the next post(s?).

If you want be puritan and keep current style controls exactly where they are don't shitpost and actually explain your points instead of calling everything a meme.
5 posts and 2 images submitted.
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WiiU
>Touchscreen menu navigation (Zelda Remakes, Splatoon, Deus Ex Human Revolution)/other functions (TMS #FE's phone and battle details, ultimate's and jumping to team mates in Splatoon, etc)
>Gyro aiming with a screen on the controller that can potentially reflect your actions
>Pro controller has top tier dpad
3DS
>Same touchscreen functions as the WiiU
>Although for gameplay it has Kid Icarus Uprising, the touchscreen controls in that games are pretty much the closest thing to mouse accuracy outside of the mouse, something on a WiiU, Switch (if it has a stylus?)
>Gyro that moves around the screen on your controller
>Circle pads (if they would have had ANY fucking grip) are better for movement than analog sticks because the sliding motion is much closer to mirroring what's happening in game than the flopping motion
>3D gives you actual depth of perception for platforming and everything else
Vita
>Trying to make use of the space behind the console with the back touchpad (Ps1/2 trigger/lr2 emulation, Ys, Tearaway, among other)
>Touchscreens that's good for menu navigation
>Touchscreen is good for different gameplay applications than the WiiU/3DS it lacks the accuracy without the stylus but dodging in Gravity Rush is a lot of fun, there were the sacrifices for Soul Sacrifice using the screen pretty well, the corner inputs were useful
Switch
>Joycons can be various controllers (Attached to the screen, attached to each other, attached to a controller dock, or separately off to the side)
>Gyro controls, presumably (hopefully) with fancier and more sensitive gyro than the WiiU's or 3DS's (Already pretty good gyto)
>Gyro standard in every pro controller (local multiplayer compatible)
>Was going to have shoulder buttons based on mouse wheels that could be clicked and rolled left or right but they backed out
>>
PS2
>Analog on every button
Ps4
>Gyro (Rarely used, Gravity Rush ports)
>Analog triggers
>trackpad in the center great for menu navigation, can be used on PC with the steam controller overlay for quick menus or mouse control
Steam Controller
>The most customizable controller
>Multiple inputs on one button at different times via mode shifting, hold down a button in use or not, and it can change what another button does
>Trackpads allow for more precise camera aiming, many different style of camera aiming, many different uses like a dpad, 4 face buttons, radial menus (up to 20 buttons), quick menus (up to 16 buttons), a scroll wheel style input (rotating on the pad, great as an alternate to put zoom in and zoom out on with mode shifting)
>Significantly more sensitive than a laptop trackpad, can be felt through a custom skin for the controller, my shirt, etc.
>The controller gives feedback as well, like when you move over to another option on a radial or quick menu, or to simulate an analog stick, it works great for normal mouse/mouse emulation aiming and gyro as well
>Gyro applied to any game you want in any way you want
>Highly customizable triggers, buttons at the bottom of them
>Haptics for literally every button on top of all the gyro and trackpad stuff
>You can change the intensity of the fucking light on the goddamn logo
>Backpaddles
Gamecube
>Button layout based on use
>Whatever the shoulders have going on with them (analog?)
>Rigids on the edge of the control stick for precise inputs
Xbone Elite
>TWO backpaddles
>Interchangeable parts based on prefernces (styles of sticks, rigid on the edge or not, different dpads for platformers and fps style games)
Sega Saturn/Sega in general
>Six face buttons
>Interesting dpads but I'm not really the person to tell you what's going on with it
>>
All I know is that controllers in general are fine, but that you should have more than one on hand for what you intend to play.

I wouldn't want to play any kind of FPS with a controller, but by the same token I wouldn't want to play a racing game with a keyboard. There really isn't a one-size-fits-all solution to game control, and attempting to make one would simply create more problems than fix them.

What game or series do you wish you could forget completely and play again as if it was the first time? For me, it's always going to be Metal Gear.
2 posts and 1 images submitted.
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Dark Souls

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>I'M NOOOOTRAALL
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Lol. What's your problem, OP? Just joke it off. Jan punched the weekquay right in the-
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>>381364280
Ah, Jedis. How about a Ruby bliels?

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Holy fuck I just finished playing Boone's Storyline and I just have one question
Why are the NV Companions storylines so goddamn sad? I did Cassidy's storyline and I'm doing Raul's storyline right now and I'm just overwhelmed with the feels for every single one of them like goddamn
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Because happy people wouldn't have a reason to drop everything and go on an adventure with some random wanderer.
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>>381364252
>A literal Nuclear Wasteland with stupid polotics

Yeah you totally should've expected something campy and fun out of a setting like New Vegas
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>>381364252
>and I'm just overwhelmed with the feels

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Has anybody else noticed that Mario's locked into a hypnotic cross eyed stare?
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>>381364168
That's because we're controlling him.
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>>381364168
just like goku
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>>381366175
Yeah. Weird.

>turning the sequel to your critically acclaimed tower defense game into soulless free2play trash

Who thought this was a good idea?
1 posts and 1 images submitted.
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Now that the dust has settled, we can all agree that this was the best video game film of all time, right?
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>>381363915
That title belongs to RE Damnation you fuck.
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I strongly disagree, this movie was painful.
https://www.youtube.com/watch?v=h3P3oh6T5Sc

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