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Archived threads in /v/ - Video Games - 5419. page

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ITT: Games you loved that nobody seems to know about
14 posts and 6 images submitted.
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>>382310090
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>>382310163
>tfw no one imported the 3D maps into a shooter
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In an alternative timeline this game would have been appreciated and we'd be playing comfy space gardening games now.

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https://www.youtube.com/watch?v=aEAZe8ZKz4w
11 posts and 3 images submitted.
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>>382309978
>mobile garbage
move along
>>
One mobile trash game thread at a time thanks
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>>382310093
>>382310139
Keep the butthurt coming

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>find single player games too challenging/boring
>never played a single player game other than mario 3 when I was a young child
>only ever play multiplayer games (namely counter strike)
>feel like I've missed out on some great experiences

I've never been good at single player games, but i really want to try some The thing is is that there's so many i don't know where to start.

I was thinking of starting with half life 2 but I'm really not sure.

Any advice?
37 posts and 1 images submitted.
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>>382309871
>counter strike
i advise killing yourself
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>>382309871
mass effect
uncharted
the last of us
>>
I don't think you can even really consider yourself into video games.
Since you're into CS go play Half-Life. The first one.

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WHAT THE FUCK DO YOU MEAN HE DIES?!?!?!?!?!?!?!?
12 posts and 5 images submitted.
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>>382309840
What if you were to give this game to, say, twenty... intelligent people i mean, what would that do? Let's face it what would it do?
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>tfw your husbando dies
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>>382309880
what are you talking about?

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Why do so many of you hate on witcher 3 so much? It's actually one of the best games I've played
43 posts and 6 images submitted.
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eh, I don't exactly "Hate" it. It's definitely a big improvement from TW2, which on the other had was a major leap backwards from TW1:EE.

Witcher 3 just happens to suffer of so many of the same problems that too many modern AAA titles do: Lack of originality, and embracing modern "standards" too tightly. It comes off as a yet another open-world title with a check-list of things to do, with super light ""role playing"" in the middle, that's still overshadowed by the wannabe "cinematic" style.
>>
i started playing it about a week ago, i think it's fantastic. the only minor problem I have with it are the facial and character animations, they seem kinda cheap for such a massive aaa game.

btw does the troll in Velen attack me once i bought him the paint? i'm only asking because the suggested level for the quest is 13 and i'm only on 5
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>>382309685

Contrarianism.

They'll learn that being contrarian for the sake of being contrarian is about as retarded as you can be. Usually takes until the person is 18-20 to learn this though.

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So what happened to those Japanese games at E3?
61 posts and 11 images submitted.
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Monster Hunter World
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>>382309698
Nuh uh, you have to type it with a Japanese accent
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>>382309698
One game that's also a multiplat? Impressive...

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>I never played X because I never had a PS1!
>it runs perfectly on an emulator

>I started emulating Y!
>it was originally a pc game, and the port looks much worse

>I'm waiting for Z to get translated!
>It has had a fan translation for 15 years
18 posts and 2 images submitted.
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Who are you quoting?
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What's the joke here
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Autism

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Itt games that 4chan hates but stupid fanboys and fake gamers love for whatever reason
12 posts and 2 images submitted.
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>ITT: OP's own delusions / baits
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>>382309479
Itp: minecraft fanboy who invaded the zelda fanbase after nintenturd paid reviewers to like this shit
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>>382309325
HOlY SHIT GUYS IT'S THE HACKER KNOWN AS 4CHAN

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What's the most autistic thing you have done in a video game?

I platinumed Bloodborne just so I could argue it's not as good as everyone makes it out to be and not be dismissed as hurf durf jealous PCbro
230 posts and 34 images submitted.
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I roleplay my Jagged Alliance 2 mercs playing with the guns they've scavenged and test firing them to decide which ones they like the most.
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>>382309305
This kind of stuff happens when you take /v/ far too seriously
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>>382309305
How long did it take?

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Original Guild Wars lifespan
April 26, 2005 ~ August 28, 2007(Eye of the North)
Guild Wars 2 lifespan
August 28, 2012 ~ still going strong and gets constant amazing updates
Really makes you think
72 posts and 15 images submitted.
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>>382309263
GW died for GW2, it maintained the second biggest player share long after they'd turned it into a skeleton crew for GW2 development.

I'm still confused about why the fuck they cut down CoX though. No idea what the fuck that was for.
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>>382309263
>>382309263
Still pissed people who bought HoT got the base game for free. When I had the base game from launch and had to buy HoT for the same price.

Still feel fucking jipped.
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>>382309263
Yeah it's stupid. I miss the first game, they are just drawing out all the money making that they can.

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So I got Mighty Gunvolt Burst thinking it'd just be Mighty Gunvolt (or Gal Gunvolt) with some minor bells and whistles. Holy shit was I wrong.
>new stages which are actually solid
>boss patterns are new and can be a bit challenging (with the basic loadout and I'll get to that later)
>last and best the fucking shot customization system
That thing alone justified the 10 bucks. Everything else was extra.
For those not in the know, I'll try to put this in terms of two popular game modes with similar options. Do you remember Vile Mode from Maverick Hunter X on PSP? Did you play Plague of Shadows mode in Shovel Knight? Mix those two together and you've got a basic idea of how it works.
Within a certain cost limit, you can customize your shots with a different arcs, angles, timers, and behaviors; but this time, you can save several programmed shots (24?). Example: You might have a long range curved spread shot for weak damage, a point blank high damage single shot, a ricocheting elemental shot, etc.
Mix pretty much anything as long as you have the points for the combo.
You can also obtain a "Charge Shot" which lets you use a Megaman style charge-shot but the shot fired is one that you choose from your programmed shots.
The only two things that kinda suck are:
1) The cost limits, since some of the good components cost a lot. Still, you can eventually amass quite a lot of points, and even if you quit a stage, you keep all of the points and components you find.
2) You have to find programming components.
Without a walkthrough, you won't know what you're getting since the names are "coded" to hide their function. It's always something useful though. But, in a way, this is a bit better than needing to beat stages just to get any at all (although you can get rewards from beating and replaying stages) or finding currency to trade for them.

The best part?
You can change your shots and shot sets any time. Even in stages, even in boss fights.

Beck is finally in a good game.
19 posts and 8 images submitted.
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Inticreates is pretty good when not being bossed around by conman
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>>382309270
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>>382309270
Yup.

Oh yeah, and if any of you like things like The World Ends with You and KH Re:Coded to where you can fuck around with your stats to make things easier or harder, you can do that here too, with actual benefit as well.

Shots with attributes which are any or all of the following cost less points than normal: slow-firing, vanish quickly, limited number on-screen at a time.
The flipside naturally costs more (i.e. lots of shots, last a long time, and fire quickly).

This also applies to defense as well. You can optionally choose to cause instant-death hazards only do damage (but the point cost is high for this), and you can choose to change your "damage taken" multiplier from x1.0 to x0.25 (for less damage taken) or up to x3.0 (for more damage taken) with x0.50 and x2.0 being in-between. The better protection costs lots of points, but choosing to take heavier hits actually lowers your current cost total a decent amount.

Those familiar with Gunvolt will be glad to know that mid-air jumping also comes back (when you find it, and at a hefty, but acceptable point cost (quad-jumping is pricey though)), but as far as I can tell, isn't necessary outside of optional bonuses. Also, from what I can personally tell, having this on will also cause some bosses to change their attack patterns a bit. I noticed one in particular changed the way he shot projectiles when I had a double jump on compared to when I didn't. GV also can find his septimal powers and they work similarly to the main games, but deal extra damage based on your current burst combo count.
Beck can unlock a mid-air dash (and do up to 3 air-dashes) but I don't know if they cause damage or not. That being said, he can find the ability to shoot at diagonal angles (15, 30, or 45, each costing more than the last), which basically adds an extra layer to all of his shots. Just the ricochet shot alone lets you hit all sorts of extra angles. Strangely, 45 degrees+ricochet causes shots to wall/ceiling-crawl.

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Anyone else looking forward to both? I like Classic for its abstract enviroments and physics, and Modern because I enjoy the boost gameplay (although I wish they would just polish how Sonic played in Adventure) and more serious tone, which is why I'm glad they're moving away from the goofy tone of Colors/Lost World. Why can't both coexist?
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>>382308968
Forces looks phoned in. The gameplay type isn't something I hate, but it does not look like they're trying to make a good game.
Unleashed was them trying and it shows, but they're just relying on the OC and nostalgia to carry for them instead of good level design and gameplay. The OC looks pretty boring to play as well with the ring oversaturation and braindead level design.
At least that's what it looks like from what's been shown so far.

Mania on the other hand looks like something out of a dream.
I want to compare it to those JoJo fanservice fighting games in how it hits all the highlights for people who just really like the series.
The love is obvious and I have no doubt it will be a pleasure to play.
I'll probably play both because I'm a hopeless autist, but I don't understand how anybody can be hyped for forces without lying to themselves.

As for coexistance I think if they pulled a metroid and kept their seperate gameplay styles to different games it would go over much better for them. Trying to do too many different kinds of gameplay in a sonic game just dillutes the experience at best and makes it unplayable garbage at worst.
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>>382308968
Mania's a no-brainer, I shouldn't even need to get into why I'm hyped for it at this point. It's almost exactly what I've wanted for years. The absolute madmen actually made my Dreams Come True.

Forces is a trainwreck that I'm enjoying watching happen in slow motion, for no other reason than the fact that Mania exists.

Were Mania not happening, Forces would frustrate the hell out of me. I like the Boost gameplay, but it still needs a lot of work and refinement. They're continuing to include Classic Sonic's gameplay (taking needed time away from refining the Boost gameplay), without bothering to give it appropriate physics and level design. Why fucking bother?

Now, they're even adding a third playstyle, that doesn't look very fun to me to play. I doubt it will be broken, but it just looks dull. The character creator is hilarious in a meta-franchise sense, so I can laugh at it there, but I'd rather the abominable results just play like Boost Sonic.

But the fact that they're including 2 alternate styles to the Boost (a crappy imitation of a style I like MORE than the Boost style, and something that looks really uninteresting) means that they're not confident that it can stand up on its own; it means that they're taking time to develop those other styles rather than refine the Boost style so that it CAN stand on its own.

I look forward to buying it on sale in a few years and playing more modded Boost levels. That's about it. Mania, on the other hand, I've already purchased two copies of. Can't wait.
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>>382308968
Why did sonic become so lame?

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>the greatest man of all was a machine
Bravo Japan, just bravo
F
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>>382308850
>Pascal
>Man
>>
wow XD like what if the machine was more of a human than real humans gosh it's like we take our humanity for granted zippity doo dop who'da thunk it bazinga there's a snake in my boot
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>>382308850
A trans man at that

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I'm getting my ass handed to me by him
Am I bad at video games?
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>>382308756
P A R R Y
A
R
R
Y
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>>382308756

No, you're just terrible at memes.
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>>382308826
this is pretty much it
but how did you beat blade wolf without being good at parrying?

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>/v/ loves Donkey Kong 64 now
What happened?
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I always have.
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>>382308751
yooka laylee being a turd
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I never liked it even back when it was unpopular to hate it.

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