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Archived threads in /v/ - Video Games - 4498. page

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How do I stop myself from resubbing to MMO?

I'm about to do it. I'm about to open that launcher.
14 posts and 4 images submitted.
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do it fgt
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Do you actually have fun when you play it? Or is it just a way to kill time, a daily grind?
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You'll login for a few minutes before realising why you left in the first place and then exit the game and regret wasting your $$$.

I literally did the same thing just a few days ago anon.

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What is it you like about Quiet?
13 posts and 4 images submitted.
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she fucking needs a diaper
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cute parasites
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her butte

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I always hear stuff about Quake being the pinnacle of 1 v 1 aiming, skill and strategy. Well I tried it today and discovered that's all BS.

In Quake all the bullets go where your crosshair is. So basically aiming is just about tracing your crosshair over the enemy. WOW SO HARD. In CS after the first 2-3 bullets, your gun starts kicking up and you have to trace recoil patterns FROM MEMORY. If the enemy is moving you have to even have to master the recoil pattern while taking into account side to side movement!

In Quake everyone runs a hundred miles per hour and has a billion health and armor. If you make a screw up you'll still live and even be able to run away. In CS ONE TINY SLIP UP and you're dead. Lose the mind games or fall into your enemy's trap and *HEADSHOT* it's lights out in half a second. Quake is much more forgiving than CS.

In Quake strategy = knowing where guns, armor, etc spawn and controlling them. Wow keeping a mental timer is so hard. Everything is always in the same place so it's easy to predict. How about CS? BRB, memorizing 100 unique flashes and smokes PER MAP, learning how long it takes an enemy to move from one spot to another, learning how to coordinate precise team attacks with a group of 5 over voice chat.

All in all I'm just disappointed. I came to Quake hoping for a game that strenuously challenges all the skills that we as gamers hone. I thought Quake was supposed to be the game that pushes players to their their physical and mental limit, the ultimate test of precision and strategy. Unfortunately I see that this is not so, and CS:GO is still the supreme test by which all gamers should be judged.
22 posts and 11 images submitted.
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>literally forgetting about the RNG spray system CS:GO

thread requires derailing
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This. Arena shooters are popular for the same reason Dark Souls is so popular
Casuals think they are einstein incarnate by playing it because le hardcore game when in reality it is pretty simple to learn.
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>>384158141
waifu roll go

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why does this game have to be wiiu exclusive.

i want to sell this stupid fucking system but then i cant play bayonetta 2 anymore so i cant sell it yet.
27 posts and 2 images submitted.
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>>384156737
play through it and sell it.
it's not worth keeping around.
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Pretty much in the exact same situation only with Tenchu Z/Magna Carta 2 for the 360
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>>384156956
This is why i keep my modded 360 around

These old as fuck games with no chance of getting a PC revival. What a shame

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>You can walk while crouching
47 posts and 9 images submitted.
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The game that did this best is MGS4
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>>384156535
Running and swinging your sword simultaneously.
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"Sell all button for getting rid of loot.

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The last sonic game I played was on the Gamecube.

What the fuck is this?
31 posts and 1 images submitted.
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>>384156413
Sonic Adventure 3
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The fact is sonic is a werewolf now (canon)
sonic fucks white women (canon)
Knuckles is a supporter of the LGBTQ (canon)
Sonics arms are blue (canon)
Tails is genderqueer (canon)
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>>384156413
A cutscene in what's considered the worst AAA game ever created. Just go play Colors or Generations and ignore 2005-2007

Has other game ever caused this much butthurt?
14 posts and 1 images submitted.
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>ds1-3 and witcher3
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MGSV wasn't even that bad, I just have a feeling most of the content that was "deleted" is just hidden behind that nuclear dismantle ending. Script in the game proves it. It's really not that bad
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>>384156107
Mass Effect 3

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Redpill me, car game fans. What's the point of this game?
It claims to be a realistic simulator when it clearly lacks everything about the simulation department and what makes these games fun.

>cars feel floaty and not realistic at all
>the engine sounds are the butt of all jokes and even the developers know it, it's that bad
>after all these years there is still no damage model, even though Grid did that fantastically 10 years ago
>graphics are on par or worse than fucking Forza

Who even looks forward to this game aside from hardcore GT fanboys who don't really care about the content anyway, they buy only for the name?
Forza has more content, better graphics and sound, slightly less shit damage model.
Assetto Corsa and Project Cars are more realistic. I don't see a single reason to roll with this game instead of the other options.
39 posts and 5 images submitted.
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GT is the only game that has a focus on the "love" of cars.

the driving isn't that bad but there's better yeah. it's an alright package with decent sp content and fun mp and lots of car porn shit.
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>>384156319
>GT is the only game that has a focus on the "love" of cars.

What does that even mean?
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>>384156319
Does Gran Turismo have proper crash mechanics yet? The last one I played was on the Playstation 3 and when you run into something, the car just stops. If I hit something, I want my car to be wrecked.

Why doesn't Sony just buy loads of studios so they can make games for the PS4?
14 posts and 2 images submitted.
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Obviously you'll never be a CEO of multi billion dollar company.
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>>384155426
They don't need to? Every hot new game is on their machine regardless of exclusivity or not and sells better there unless its a shooter.
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>>384155426
Why doesn't konami put our messiah Hideo Kojima in charge of their company? That would be so fucking BASED!1!

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Which one is the most handsome?
11 posts and 4 images submitted.
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I think having the scar run all they way up to the eyelid just looks stupid.
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>>384154942
Don't compare snek to this cuck-goblin
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>>384155281
>looks stupid
What did he mean by this?
I think we will all agree now that the dust has settled and that you are just objectively wrong and therefore are fedoracore

I want good Pokemon Spin offs. Not some shitty version of tekken with Pokemon skins
19 posts and 5 images submitted.
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>>384154885
Name a good non rpg Pokémon Spinoff
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>>384155212
Pokemon stadium

Pokemon snap

Pokemon puzzle league

Pokemon collessum

Pokemon xd
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>>384154885
I already pre-ordered it :^)

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>game has huge weapon models
29 posts and 14 images submitted.
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>thread has pepe image
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>>384154445
what the fuck did you just say about me
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>release date is, to the day, announced 6 months to a year before the game is even finished.

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remember when microsoft tried?
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>>384154341
Nah, not really
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>>384154341
Lost Odyssey was the last great FF
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>>384154341
Its mind blowing how shitty the Xbox one is, the console literally has no games and i'm memeing about shit.
>They cancelled Scalebound
>They Halo into Gayo

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Who... are... you?
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I'M A DELIVERY BOY

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I realized something about all of the good horror games. Very rarely does the game-play concept actually carry the horror, its always the setting, atmosphere and the story. Now this may seem obvious in a "of course it fucking is" way, but nobody seems to be actually using that knowledge. Every horror game on steam pitches some stupid game-play shit devoid of any story. It's always another "You cant kill the monster, you have to run. How spooky is that?", "Its procedurally generated!", or "You have little ammo!" bullshit. It is the same with every horror game people pitch here with some spooky game-play concept that wont carry anything. So I am asking what setting/plot would you pitch for a horror game.

Silent Hill monsters are weak-sauce and you wont really have any game-play problems but trying to find your daughter/get home/avenge your dad in a surreal oppressive hellscape is scary.

Fatal Frame is easy as shit and most ghost encounters aren't scary but the quiet eeriness of the town/mansion is unnerving, the sacrifices are disturbing, and in #2 trying to keep your sister alive in ghost hell however frustrating hits hard at home.

Stalker is a fucking shooter but being miles away from civilization in an abandoned place you know is forbidden with unknown bizarre things in forgotten tunnels is supremely creepy.

Yume Nikki straight had no game-play and it was creepy through mixing surreal imagery with probably the only accurate representation of dreaming in gaming.

How would you make people uncomfortable without relying on game-play gimmicks using only those types of things?
48 posts and 9 images submitted.
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Survival horror with limited healing and ammo
you play as a millitary officer visiting an administrative building on base in a foreign country where operations are taking place. It a very run of the mill paperwork assignment. The building is attacked with morters and this is where the game begins. You have to safely navigate the damaged building and escape safely with limited supplies while and enemy faction si trying to eliminate everyone in the building. I think RE1 but instead of zombies, it islamic street gang members who can shoot back.
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I've always wanted to play something set in a dollhouse, where all the enemies are much bigger than you are, and it feels like they're trying to reach in.
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>>384153753
The best horror games aren't pitchable in a 4chan post, because a good horror game is based on story, presentation and gameplay. It has to come together to become a good game. Try summarizing any fucking horror game and realize that anyone who hasn't played it would call it shit. Summarizing a real fucking good horror story in a post would completely ruin the game's experience by taking away the presentation and gameplay.

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