Reme
>never should of come here
>should of
>you gin a kill grey
what did he mean by this?
How annoying do you think the Rabbids will be in this game? Actually want to play but really don't want to deal with them.
>>383684382
Shouldn't be too bad till cutscenes now and then.
I just realized that fond memories of my first MMO adventures carry the same emotional weight of those from my first love.
What the fuck is up with Kirbys eyes? Like what are even his eyes? The white part? What the fuck is this?
>>383684312
Reflection of light.
>>383685315
So, his eyes look like this?
Do you have basic observational skills? Look at this photo of a cat, the eyes are essentially a white dot, a black pupil, and a colored iris. Same shit as Kirby.
>yfw Urien is in Blonde fighter V only because he is normally Blonde when not fighting
The only reason he got in desu.
no dudley no buy
>>383684546
Dudley is not Blonde famalam. Im sorry for your loss.
>>383684718
>download entire game soundtrack in FLAC quality
>only 1 or 2 songs are actually any good
What games do this? I'll start:
https://www.youtube.com/watch?v=gIryKlq1gFc
I felt that it only had a few good ones worth listening to. This one included
https://www.youtube.com/watch?v=7RVt8Q_O8Sk
Zelda BotW
There is only one good song in Soundtrack and the only other good song is actualy trailer music.
Fuck this game.
>>383683938
>the amusement park theme is bad
https://www.youtube.com/watch?v=G9rshXMEKsE
Hey /v/, my Dad works at Nintendo. I got to see the teaser cinematic for World of Warcraft's next expansion.
tl;dr: I have a good buddy who shall remain anonymous, he works at Blizzard. I got to see an unfinished portion of the cinematic (Like the "Gul'dan finding Illidan" one I think).
Some of you might not believe me, but wait until the Gamescon reveal.
Azshara hype?
>shop a glowing dagger in
What did he mean by this?
>>383684053
>>383683876
Its acceptable when baits are really fun
but this
just kys
I have romantic feelings for Terra Brandford!
Who? Also kill yourself you retarded weeb. Being ironically """"in love"""" with anime was funny like eight years ago. You've gotta step up your le ebin maymay bait game.
I'd fuck that chocobo 2bh
>>383683842
That's just lust, not "romantic feelings". You can't have feelings of ROMANCE for a 2D drawing of a fictional character that can neither respond, interact, nor reciprocate your feelings. The feeling you're feeling is just a boner.
But mostly this >>383683930
I do have to agree that you should commit suicide at your earliest convenience.
Best and worst Wizardry? i want to get into it but not sure where to start
best 6
worst 7
start 5
never ever: Grimwah
>The game started development as “Project Apollo”. Around October 2011 it was at a “Block Out” phase, with a huge focus on LAN party online multiplayer gameplay and racing.
Storyline wise, it revolved about Sonic origins: Sonic and a young Eggman were close friends, but during a time travel sequence Eggman messes with something at the past, breaking their friendship.
>Ancients were very important in this storyline, because they were related with Sonic’s origins. Eggman was once planned as a playable character but it was discarded. Tentative title for this was “Sonic Origins”
>One of their main goals was to create an organic and natural looking environment for Sonic, using handmade textures for a cartoonish look. It was not rejected, but result is poor at the final game because of Wii U’s lower capabilities.
>Game was 80% exploration, 20% speed. They were trying to do a sort of Jak & Daxter styled Sonic, reminiscent of Bob Rafei’s past as a Naughty Dog developer.
>Due to a series of requirement from Sega Japan, they worked for 2 years on the “Vertical Slice” build, a tech demo of sorts that demoed all the gameplay gimmicks, in order to work on them and show their ideas to SEGA.
>Game was planned as a 4 players Co-op adventure, set to release as a digital title at Steam with a PS Store/Xbox Live port planned if sales went as expected. That Vertical slice demo is what we know as Synergy.
>Around late 2012, Sega shows this Vertical slice demo to Nintendo and include Synergy as part of their exclusivity deal. Sega asks Big Red Button for a Nintendo 3DS port, until Sanzaru games came to save the day.
>>383683679
>TV show also helped destroy their original idea. A designer pitched Sega the idea of a Sonic Tv Show. It was unrelated to the game, but 8 months after the game launch SEGA gave total control to the show team to change the game, making big changes to the storyline and making Knuckles dumb. They also asked for a richer universe with lots of characters that were totally absent in the series, along with filler cutscenes and levels due to the storyline change. No info on the previous storyline was revealed, except that ancients had a huge importance there.
Sega and Sonic Tems asked for several changes during all the developing process:
>Gameplay wise, asides for asking for more speed and less exploration, they also eliminated water moves. Initially, Sonic and friends were able to swim, but due to Sonic Team exigencies they made them die on contact with water in the final game.
>Design wise, many changes were made on the characters to make them more similar to “legacy Sonic” look. Several NPC characters had to be radically changed due to them violating Sonic Team design guidelines. One of them was Cliff, originally an inventor. Only Tails and Eggman can be inventors.
>Storyline wise, they made them discard the Sonic origins storyline as SEGA denied it, due to them planning to tell Sonic origins in the future ( or at least, that is what they told Big Red Button.
>>383683813
>Many gameplay gimmicks were removed. Rappel rock climbing, using friends as a slingshot, water ski, run fast to boost other characters while using Sonic, swim and dive for a few seconds… most of them were removed due to Wii U limitations.
>Crater lake level was hugely changed too, as it was focused on 4 players water skiing. They had to take parts of other levels to put a full crater lake level. Mecha worm boss was going to be part of Crater Lake originally.
>Chao was initially included at the game, but later removed due to time and hardware constraints.
>There was a piggy bank gimmick, were you banked your rings to later use to upgrade the characters and weapons. It was removed due to the change of game focus.
>Wii U build was planned to include several gamepad gimmicks such as moving platforms with the touch screen and controlling a golem robot, but was discarded due to tech issues and time constraints.
>There was a bi plane level that was removed due to being too boring. You controlled tails to chase Lyric into the final level. Voice clips from that level were dubbed into other languages.
>Synergy name changed due to SEGA wanting to make a global brand, thus making no sense.
>>383683679
>because of Wii U’s lower capabilities.
bullshit excuse.
I just started this game and I'm honestly blown away. Are all japanese rpgs like this? Not usually into these type of games
Play some of the other games in the Shin Megami Tensei series. Persona is one of it's many spin-off series.
>>383683396
Where can I start with those? Are they like this game? I want something like this game but I'm not well versed with Japanese role playing games
>>383683346
No, not really. Except the turn based combat aspect.
Anyone else tired of seeing "new" Games with U3 engine?
I don't know man...its always the fucking same.
Also, searching for some idle game to keep me busy while i wait for something.
Any ideas?
realm grinder
>>383683169
fuck tripwire
No. If it looks fine I don't care.
>le generic sad melody starts playing 90% of the time
>repetative "sit in turret and shoot shit" and "fly thru the portals" missions all over the place
>suddenly you find yourself on an alien spaceship in an alien spacesuit beating aliens for no fucking reason
This game felt rushed and unfinished at times. Also,
if you are gonna act like this game has grown up and is now dark and shit at least dont pretend Jak is ASEXUAL
Jak 2 > Jak 3
To top it all off the game barely had any difficulty left whatsoever when they added all these new broken weapons.
It was fun, it had its moments, it had some awesome locations but it felt far less lively and polished than Jak 2.