Back in 1999 we already had Crash 2 and Mario 64, which were and still are some of the best platformers out there. Crash is not aged by definition, because culture is what defines what is aged; the N. Sanity Collection was well loved by audiences.
Those games always had better camera, better physics and far less glitches than SA1. I played SA1 a few years late when I was 11 and I could already tell the camera was messy and the glitches were hilarious. But I still loved the game as did audiences for the longest time. Why?
It's charming and fun, being a true passion project full of little things the devs added based on their personal experiences and tastes. It might not be as good mechanically but it offers the same sort of honest sense of Sonic Team fun as games like NiGHTS and Sonic CD (or for an around equally mechanically flawed equivalent, Burning Rangers) and it being the only Adventure game Ohshima was closely involved with (he directed the other 3 games I listed) is probably a part of that.
It also in terms of mechanics offers something not necessarily unique but not as well executed as its predecessors. SA2, Heroes & 06 all had that type of fast platforming but it simply did not execute it nearly as well; SA2 had bland level design with little variety or inventive & fun to experience set pieces, Heroes had the stupid fighting bullshit and 06 is 06, a game that experienced practically zero bug testing.
I dind't mention "Unleashed Daytime Style" because those are are so different as to belong to their own genre. Racing platformer?
>>387229235
>It also in terms of mechanics offers something not necessarily unique but not as well executed as its predecessors
Fuck me I meant follow-ups, not predecessors. The 2D Sonics are definitely stronger games, but I'd argue they're also too different to compare. SA1 was about fast platforming with physics playing little role; 2D Sonics were practically all about the pinball physics.
Sonic Adventure hasn't aged badly, it was already dated when it came out. 3D platformers with tight controls existed in 1999.
>>387229387
As for the 2D Sonics those can also be hugely flawed. Sonic 1 just controls very oddly; it's slow and not immediate enough to be inherently fun. The lack of a spin-dash truly dates it even more to anyone but the most dedicated "muh momentum based gameplay, spindash was horrible at planted the seed for the boost" types whose tastes are more niche than someone who plays PC-98 porn games like Night Slave for the gameplay.
Sonic 2 was a massive improvement but the special stages are pure dog shit and make the full experience hard to bother with and makes you want to just speedrun the levels; I've only bothered unlocking Super Sonic once in that and I don't want to do it again.
Sonic 3 & Knuckles is one of the really really good ones. Extremely cohesive world making the game feel like a big adventure, perfect controls, good special stages and (holy shit thank you) a level select that allows you infinite chances to get both sets of emeralds. The characters with different routes & gameplay. It's practically perfect.
If Dark Souls is a Japanese game, then why is there a Europeangiant, instead of an oriental one?
>>387229184
that's how it always been with fantasy settings in jap games. western medieval mythos and arthurian folklore. Knights, steel and big lizards.
>games must only feature the setting and mythological creatures from the country they've been made in
How stupid can you be? If you wanted to make a DS thread, you should've just done so.
>>387229184
Because Japs don't care for this retarded cultural appropriation crap liberals keep crying about, they simply take what looks cool and put it into their games.
what do you want from fire emblem switch
I want Switch marketers to disappear
>>387228960
SLAYDE!
no waifu shit
Hurr durr
>>387228912
Did her mom drink alcohol during her pregnancy?
>>387228969
on that day and age it was very likely
>>387228912
story and graphic was good, gameplay was garbage
>The final boss is your party members
You just played LISA, didn't you anon?Terry Hintz a shit
>choosing to side with fou-lu in BoF4
>>387186609 name 4 games that do this
Who will win by the end of the year?
Why can't they all win? Someone always needs to lose with you people.
That fucking Crash game isnt even something new.
I think Mario will end up being the best, but Sonic restores some faith in the franchise and gives fans what they want, two things that Sonic really needed.
>>387228937
Did he say someone needs to lose?
>base attacking mechanic from MGSV, lootbox mechanic from Overwatch, and shitty recycled warner bros™ batman™ combat
Is there not a more unholy trinity /v/?
I liked MGSV.
Loot boxes in single player games are a non-issue.
BamHam combat is good, fuck you.
The first game was too fucking barebones. It really needed to be built upon, and the sequels seems to be doing a nice job at that so far.
Are they making a new Shadow of Mordor?
Why can't we just get a proper Ork raising game?
>>387228936
>I liked MGSV.
wtf
>Loot boxes in single player games are a non-issue.
it has multiplayer
>BamHam combat is good, fuck you.
ok this guy is actually a retard, mash attack button then two buttons together for a free kill fucking amazing
>first day of school
>no more video games until winter
nice, get fucked kid
>>387228760
Op's stepdad here
never talk to me of my wifes kid ever again
>>387228658
Hi fellow 3rd grader
Post how many hours you were able to tolerate this steaming pile of dog shit that killed one of the most beloved RPGs of all time.
>>387228653
about 60 then tried to refund it
didn't work
>>387228653
0 nanoseconds
>>387228653
Alternate Start Mods add a fuckload of replayability
Does /v/ play any mobile games?
Yes.
One.
Love Live School Idol Festival.
yeah, texting yo' bitch XD
>>387228337
mma manager
game dev story
fie fencing
.
Solitaire
>>387228278
Ace Combat Zero
Ace Combat 4. If you don't like it, you haven't played it.
Would a game set in a fantasy setting inspired by the African continent and its folklore be interesting to you.
It would have creatures classes magic and playable races all based on African folklore.
Also as a side effect of the seating and story your playable character can only be white if you suffer from full Vitiligo as a selective trait and all this would do is give you a penalty to charisma and a bonus to stealth in Savannah or some other minor bonuses to offset the charisma penalty (You still look like an African native regardless of skin color)
But otherwise you cannot make a non native African character nor meat any in game.
Maybe they do exist on another Continent but the game takes place before the age of discovery so as far as you care they dont and only black people are playable.
Wold the inability to play someone who is your race acualy deter you from enjoying the game assuming its a realy good RPG game.
I'd play the fuck out of that assuming it's a good rpg.
Love me some folklore and mythology.
Id be more interested if you told me more about the African folklore and what classes would be available instead of telling me I won't be able to play as a white person for half of the post.
Wouldn't it make more sense for the wanna-be white person to be an albino?
I'm compiling various sources to get to who did what in Mega man designs. This is what I've discovered so far:
Akira Kitamura:
>Mega Man
>Roll
>Dr. Light
Inafune:
>Elec Man
>Bomb Man
>Dr. Wiley
>MM1 minor enemies (including favorites like Sniper Joe, Metal, etc)
>Zero
>Punk
>Splash Woman
>Plug Man
>Auto
>Beat
>Trinity (MN9)
Unknown:
>Cut Man (possibly Kitamura)
>Ice Man
>Fire Man
>Guts Man (Possibly Bon Bon)
>Rush
>Eddie
Hayto Kaji:
>Bass
>Trebble
>X
>Shield attacker enemy
>Duo
Sources:
Mega Man Complete Works
Wikipedia
>>387227834
>Unknown:
>>Cut Man (possibly Kitamura)
It was Kitamura:
http://shmuplations.com/megaman/
>Kitamura: When I first created the world for Mega Man, but before I knew what the gameplay system would be—originally there was no Mega Man, no Roll, no Dr. Light. Cut Man was the hero. (laughs) I imagined a game where you’d use those scissors on his head to cut down enemies and other obstacles as you progressed through the stage.
>>387228230
I figured that. He doesn't specifically say he designed him though, but he created the character and implies it.
>>387228594
True, I guess disregard what I said/linked then. Good luck on figuring all that stuff out by the way, any reason you're doing this or is it just because it interests you?
>People on /v/ actually buy and play shovelware mobile phone games
Even ORIGINAL gameboy games are better than ANY mobile phone game you can think of.
>>387227780
>people on /v/ actually watch One Piece
Blows my fucking mind.
>>387227780
There's not much else to do at work and I'm not childish enough to bring a handheld out in public.
>>387228415
What are emulators?
Wow, Goldste... I mean Ubisoft isn't even subtle anymore
WE
WUZ
ASSASSEs
>>387228318
>>387228318
SHEEEITTT