Is this what the average Star Fox fan looks like?
me on the middle
>>389873103
no that's the upper high end of nintendofags
the average fan isn't even recognizable as human
>xenoblade chronicles x
LOL this nigga probably posts here
Would a fighting game using game-developers as characters work?
I'm sure someone has had this idea in the past, but it just occurred to me. Sounds crazy fun.
Roster ideas? Special attacks? Cameos by characters from video games designed by the fighters?
Would there be copyright issues? Is Gaben trademarked as a person?
>>389873015
>game-developers
>Gaben
????
>>389873136
Sit by my side, child, and listen to a story of old.
Gabe Newell, the famous businessman and CEO, was once... a video game developer.
>>389873015
It's been proven time and time again that a fighting game about anything works. See Aquapazza.
LYN IS THE BEST FIRE EMBLEM
Also her unique bow Mulagir will be in the Fire Emblem Echoes Blazing Blade remake
>>389246361
Why does sword autist suddenly use a bow?
>unique bow
... well, it definitely will be in the FE6 remake.
>>389246361
I want to eat her ass.
Show me a more iconic vidya duo
I'll wait
>>389872893
HUMILIATION >>389873963
So which one is the crouch key /v/?
neither. rctrl
>>390123813
ctrl. c is used to cast spells
>>390123813
Shift
Are you ready for merasmissions and halloween cases? I know i am!
BONUSDUCKS
>>389872818
coming halloween 2017: more duck cosmetics
>>389872734
Oh what, people still play this game?
OI, SHUUJIN!
Sell me on this game, /v/. What is the appeal?
>>389246015
loli dominatrix
yes hello
How does /v/ feel about "lose harder" mechanics, and what are some games that do it especially wrong or right in your opinion?
To explain, lose harder mechanics are things that ensure a losing player will keep losing. For example, in the game Transistor you get to re-try a fight after losing, but this costs you one of your skills. Which means not only are you fighting a battle that's hard enough to lose the first time, but you're also going into it with a pretty harsh penalty, making it more likely that you'll lose again. This is also a common thing in MOBAs, since a team that's losing early on will often get less resources (gold, experience, etc) which puts them in a worse spot for the rest of the game, sometimes to the point where an early loss means you might as well give up.
There are also less obvious examples. For example, if you're low on health in a fighting game this usually doesn't affect your character, but it still means you can't keep playing the same way you would if you were at high health, because getting punished on a risky move will mean you instantly lose and sometimes you can't even block because the chip damage might kill you.
And then there are games that try to reverse this by giving a losing player certain advantages. Think of racing games that slow the opponents down when you're behind and speed them up when you're ahead, to make it so you're never entirely sure if you'll win or lose. Or games like Bioshock that make you take less damage when you're at low health and deal more damage when you're almost out of ammo, to give you a better chance to just barely win a fight you otherwise would've lost.
as a rule, eveything ASSFAGGOTS do is bad and retarded, and so is your mechanic of lulz harder
They aren't necessarily wrong or bad. They're just the rules of the game and you have to play by them. As long as everyone is playing by the same rules, it's fair.
>>389245513
>Lose harder
It's called the slippery slope effect, no need to make new terms up
It's not actually detrimental to games or competition. Many highly regarded games have such mechanics built into the design, such as Chess (i.e. first to give up an important piece has to deal with inferior options for the rest of the game on account of the initial error)
In a MMA fight, whoever gets that initial advantage (i.e. initial strikes, good position, a takedown, etc.) is technically ahead, but it is far from assured
Any speedrunners on /v/? Tell me about yourself. How did you get started? How do you pick your games? How do you plan your first route? How often do you run? Do you still play games casually or do you just speedrun?
For me, it's always like this.
Hot?
For me, it's the McChicken.
>>389871938
It looks like fire to you?
What are some games that let me throw props around and kill enemies a-la half life 2?
hl2...
Wild 9
I suppose you can sorta do it with Just Cause 2 and 3
>We finally have a month in 2017 that is actually chockful of great anticipated games
>/v/ whines and shitposts how awful the month is
Do you people even play games anymore?
>>389871857
We've had several months full of great games. September is no exception.
>>389871857
Lemme help you there OP.
>>389871857
>chockful of great anticipated games
>Switch get 2 games from YEARS ago
Name a single video game character better than Splat Tim.
Pro tip: you fucking can't.
>>389245445
Splat Tina
Knack
>>389246978
Close, but no cigar.
>>389247038
Definitely not.
Neve'r should of come here!
was it really that bad?
>>389871746
second half of the game is probably one of the worst things in the whole series
>>389871746
It has a little something for everyone.
Leon is more survival horror.
Chris is a lot more action based.
Jake is action too.
Ada is ninja mode and sexy.
7/10 game
A huge downgrade from RE5.
>Melee is clunky, controls are worse and only faster
>Inventory system is worse
>Weapon upgrading is worse and limited
>No cool treasure system
>Riddled with instant kill QTEs literally every minute
>Enemies are unrealistic bullet sponges unlike in RE5
Only thing it had going for it is were the characters and settings being more traditional RE than 5.