ITT: Video game characters that remind you of yourself.
For me its Jensen.
>Loner
>Rough, but handsome
>Oblivious to female flirting
>Keeps to himself, but if backed into a corner, he will fuck you up
*auguments fedora*
>>376126369
>fedora, the post
>>376126369
is this the new
>intelligent
>nihilistic
>wicked sense of humor
?
https://www.bilibili.com/video/av10271296/
>Red Ash had its anime leaked 3 days ago on some Japanese streaming site
>Absolutely no news about it whatsoever
Did Comcept and Studio 4C fuck up that badly, or did people forget it exists?
>>376126356
I would believe both.
Do you see that logo? Animax is a TV station. That's not a leak.
>>376126356
It wasn't leaked. It aired on Animax in Japan a few days ago and someone recorded it.
I'm level 30 and my Charisma stat is still at 1, what the fuck? I'm going to die a virgin if this bug doesn't get fixed.
>>376126316
hard to increase your charisma without leaving the starting area
Take the retail profession, it will level your charisma up quite quickly. Not just from lying to your customers but also from having to pretend to be happy all the time.
>tfw i can fuck my lady literally anytime i feel like and she cleans my house and gives me money. Just had to settle for someone 16 years older.
>Johnny guitar plays
worst song
PLAY IT AGAIN JOHNNY GUITAR
IT CALLS ME BACK TO TEXAS AND A HOME
Will you be playing Kiara and Shirou Emiya's game when it gets an English release this summer, /v/?
>change established characters skin color to black
>changes swords to gun what japan mean by that?
>>376127051
He's a black guy, of course he uses a gun.
>>376127051
His new nickname in the game is Demiya. Detroit Emiya.
Damn, Tifa looks like THAT?
>>376125769
i wanna suck her titties
>>376125769
>a promise is a promise, anon!
Really makes you thinklore thread
>>376125736
>>376125736
>background assets have motifs resembling elements from other games in the series
WHOA
DEEPEST LORE AM I RIGHT FELLAS??
What's his name?
onahole
>>376125659
DNA-man
https://www.youtube.com/watch?v=XQJ6Be3EkxY
>>376125659
Big Green
I have limited amount of money and can only buy one game. It's either Battlefield 4 premium or Titanfall 2.
I've been watching youtube videos of both for the past 4 days and still can't decide. Wat do?
Battlefield 4
Titanfall 2
Both
>all those sad shits who refuse to play this because they have to use Windows 10
>>376125294
I don't see anything wrong with that.
The game might be fun, but it's not worth subjecting yourself to Windows 10 over.
i recently migrated to Windows 10 because i need Visual Studio 2017 for my work, to be honest its not so bad once you unbloat it. its an improvement in many areas over Windows 7, lacking options and generally system preventing you from having more control are the only downsides.
cant wait to play horza too, i tried the demo and it was nice, i need to get a better GPU first though. my piece of shit amd r9 285 can barely handle it at 30 fps.
>NICE TRY SHILL HAHAHAHA
>IMPLYING I WILL INSTALL JEW 10
>BOTNET xDD
this is how pathetic those people are
ALL UNITS BE ADVISED
feminism is awesome
https://www.youtube.com/watch?v=Y2vGuSr6kTs
Happy birthday battleborn!
watch those wrist rockets?
fuck why are we not talking about this? it looks like we got a spiritual successor to SWAT4 lads.
https://www.youtube.com/watch?v=Gd139Nin33M
Current features include:
Incremental lean system
Our most prominent feature involves the players ability to maneuver around obstacles, opening up infinite possibilities regarding tactical positions. Players can duck under low cover to avoid oncoming fire, or peak above high cover in order to spot and return fire upon the enemy. The assigned keys can be tapped in any order to “peek”. On top of this, we have also included a classic quick-lean system seen in many shooters.
Incremental Door control system
This gameplay feature allows for doors of multiple types such as sliding, swinging, and revolving doors, to be manipulated by the mouse wheel at any time. Provided the door is unlocked, players can interact and incrementally move them.
Modular speed control
Our final mouse-wheel-based feature involves the control of the player’s speed by scrolling up or down. This allows for precise movement in a close-quarters environment, which may mean the difference between life and death in a hostile situation. This, of course, can be re-bound to suit our users needs.
Simulated and detailed third person inventory
In a real life situation, each item has its place in a loadout. We wanted to ensure this level of replication, so we included detailed animations and systems which show your teammates exactly what you’re doing. Magazines, grenades, and items are retrieved and returned to their specific pouches, with the pouch flaps opening and closing in synchronicity with the players reload or draw, respectively.
Convex collision armour, allowing for precise protection
Armour collision in Ready or Not is calculated based on the mesh coverage on the player, allowing for accurate levels of realistic ballistic protection.
>>376124831
Projectile dynamics, bullets penetrate, ricochet, and deteriorate
Rounds have realistic range, drag, and tumble velocity. Calibers and ammunition types affect how far and how well a projectiles penetrate and exit. All rounds have the ability to ricochet based on surface materials and angle of impact, and deflection has recently been included as a feature. Less-than-lethal rounds will be unlikely to penetrate, but can sometimes still kill depending on proximity and impact area.
Responsive damage system and effects
If a player is shot in the legs, movement is slowed down based on the level of damage. Arm damage will decrease accuracy and increase draw times. Head damage, provided it is survived, can intermittently “haze” the players vision. This is all shown via a passive (read: hidden unless needed) indicator at the bottom of the screen.
Visceral gore
Deaths need to be impactful to the end user and we’re committed to providing an experience like no other. If characters in the game are hit, parallax bullet holes spawn on flesh, and blood will then seep out into surrounding fabrics. A gory bullet hole also becomes an emitter, as individuals who knock their wounds onto objects create a small splatter, based on bone velocity. In the future, we plan to implement an entire bodily destruction system.
Highly detailed weapons, characters and environments
As seen in our gallery and teaser, Ready or Not’s assets aren’t camera-shy. A realistic and high-detail representation of all assets is necessary in immersing the player in our world. Weapon edges are smooth and seamless, environmental detail is minute.
>>376124874
>>376124831
Massive selection of items
As of pre-alpha, we currently have over 30+ items in total, with plans to greatly expand this selection monthly. Concerns may arise over balance issues, but each item will have its place and value considered in order to avoid having duplicate functioning (but visually different) gear. These items include weapons, devices, grenades, and deployable items (read: items that can be selected in our planning phase)
Fully supported competitive servers based on Amazon Gamelift API
Ready or Not features a fully competitive set of gamemodes to test your mettle against other squads in PvP. However, players can still host listen servers and play with custom game rules.
Plans to support squad competitive play
Create a squad with up to ten friends for PvP and Coop. Work as small groups to reap squad rewards, and compete in yearly leader-board competitions to earn unique skins. A passive pointscore system allows players to work together to level and earn more squad points, opening up options in a mission’s planning phase.
Tactical Analysis
All missions begin with a tactical analysis and planning phase, currently allowing teams to shut off power grids, blockade entrances, create or choose new entry points, and spawn unique devices including ballistic shields, heavy rams, and telescopic ladders.
So what does /v/ think?
Hello Ubishill, die Ubishill, fuck off with your marketing Ubishill.
You already killed Rainbow Six so fuck you for killing SWAT with your SJW propaganda now (LOL LE PULSE SHOOTINGS LOOK HOW PROGRESSIVE WE ARE)
saged.
>one guy achieves real time global illumination, and it has 777 views
https://www.youtube.com/watch?v=siui7gLxcIQ
get this guy a job now
pic unrel
>>376124813
What? Real time global illumination is nothing new. How well it runs, that's the real problem.
>>376124813
corporations don't want thinkers and pioneers who invent and do their thing.
They want braindead cock sucking slaves.
>>376124813
frostbite does the exact same thing for particle lighting.
its not used widely for GI because it clips through surfaces
>battlegrounds is flavour of the month
Ummm no try again honey
>>376124547
PUBG is just great, I never thought I would have so much fun
>>376124547
Why compare it to a single player game?
>>376124547
fotm games are what normies eat by the thousands
Why is this series so obsessed with flatness?
It's a JRPG. Lack of depth is pretty popular for the genre.
It reflects Japan's NEET audience's tastes. In spite of all logic, the most popular SK and DoA characters in Japan are the ironing-board flat ones.
>>376124456
Flat chest is best chest