Updates and Discussion for English and Japanese games, visual novels, RPGs, etc.
Previous thread: >>1966320
Lists of Yuri Games:
Sono Hanabira - >>1962954
Hyperdimension Neptunia - >>1942993
Atelier Series - >>1864160
Touhou Project - >>1942432
Kindred Spirits Demo - >>1974383
Life is Strange - >>1967578
Sacrament of the Zodiac: Sheep and Wolf releases on Feb 5th: https://denpasoft.com/games/sacrament-sheep/
There's a demo out for Kindred Spirits on the Roof: http://s3.amazonaws.com/mangagamer_public/KindredSpiritsDemo.zip
MangaGamer is doing another licensing survey where you can request more yuri titles and have a chance to win a free copy of Kindred Spirits: https://docs.google.com/forms/d/1T2h8KPUsEvXlxYCDA_EdLOWTCu15b_P5LhL5FuF1LlM/viewform
The survey lasts until the 12th. Not sure when the winners will be announced though. I asked on another thread and they said that if you preorder the game they could probably give you MangaGamer points instead if you win. Pygmalion should be out later this year, so the points could be used to pay for that.
And the Steam page is up.
So the Starlight Vega creator made a Patreon for their next planned VN. Strictly speaking I should be pretty neutral but I have a lot of instinctively negative reactions to it. First off, I'm not sure Patreon is the best way to handle funding the work for another VN, although if she gets a good amount of cash I guess I'll be proven wrong. I'm just not sure the promise of an eventual VN - for 15$ a month no less - and some scattered art most of which from the sounds of it will be unfinished and/or will be in the VN eventually anyway if you just wait and buy it then will be very successful. The content/cost ratio seems low compared to other Patreons and the SV Kickstarter both.
Also the game will apparently let you choose protag gender which sounds awful. Worst case it's pronoun-swap tier, even best case where they're written differently it just means lots of work put into half a game I don't give a shit about, and combined with the promotional images on the Patreon it makes it feel like a bog-standard fanservice fest a la the Sakura games.
I guess on the positive side I'm way too poor to support any Patreons regardless, so my distaste is not losing her a supporter? Also the estimated release is in summer so it's probably a shorter game at least.
>choose protag gender
What's wrong with that? Nearly all Triple AAA games and middle-tier ones lets you choose your protag's gender, if they didn't go for a fixed protagonist, in role-playing or applicable games, including the most recent Dragon's Dogma. Don't why some people have a funny aversion to this. This method gives people choices without blocking out others, and is industry standard.
Because it's they easy option out, instead of making personalized and more fleshed out routes, because they gotta think of it to be written so that it can apply to both a male and a female protag. It's kinda lazy when the core of the game is relationships, now for games like Skyrim,Dragon's Dogma it's not that big of a deal, because building up relationships isn't the main thing, but in a VN? Yeah, just lazy.
Personally, I've never used Kickstarter or Patreon yet, because I prefer to support finished products. And if you talk about videogames in general, I've got a purchasing backlog a mile long.
I addressed it right there. First, it means wasting work and money on assets you have no interest in, more so in VNs where replacement CGs is a much larger portion of the visual work than two different models is in, say, Mass Effect or Dragon Age.
Second, in the case where there's no practical difference between the dialogue and events for each gender, it makes the story and relationships more homogeneous and at times even shallower. For an easy example, I quite like gay angst as long as it's quickly resolved, which there's basically no chance of seeing in a game that lets you pick protagonists. Now I'm not sure angst would be a fit with this particular VN based on the promo images, but that's just an example - there are lots of other character dynamics or story roles that could or should change in a story based on whether the MC is a man or a woman, or whether the romance is straight or gay, or what have you.
>What's wrong with that?
It does diminish the ability for the writing to go into depth when it comes to the chracters relationship, since either you need to basically write a game where the protags gender doesn't matter or, no lets face it, it will be written so the gender doesn't matter because writing for two different protags is way too much effort.
And that can be considered a problem.
Generally, the less there is fixed about a protagonist, the less the writing can go into depth in having others react to the character. Thats even more true in a indie project than in a AAA game that might actually have the resources to write thousands of words extra for these details, which the indie does not.
Also its blatantly a very lazy method to widen your market for cashgrab, not that there is anything wrong with that, but some people take issue with it.
Especially when it trhows around lines like
>Let's share our love for yuri~~
And then write a VN where you diminish your ability to write for a femaleXfemale relationship to accomodate a hetero option.
It wouldn't prevent me from buying the game. Its just a bit weird to me and I can understand why some would dislike it.
The only people who could really notice if it's lazy are people who intend to play as both male and female, and if you have no interest as playing the male protag, you won't notice.
It might not even even be lazy, it could be like Roommates was, and have different stories for the protags.
>The only people who could really notice if it's lazy are people who intend to play as both male and female
No, you certainly can tell if the narrative is written for a specific gender or is generic and neutral to accomodate both even if you just play one.
Sometimes it's really, really obvious that the protagonist was written as one gender and lazily swapped. (Sometimes they screw up and leave some pronouns intact.) Obviously we can't tell how poorly its done until the game is finished.
>It might not even even be lazy, it could be like Roommates was, and have different stories for the protags.
Possible, but seems unlikely from the way it's being described. It sounds like they're trying to make a quickie fanservice game in the hopes of attracting the Sakura crowd.
But this way you get both the het crowd and a good chunk of the yuri crowd who doesn't mind/care that you can choose your gender. It's a win/win situation if you're planning to make some quick cash.
That's guesswork, though. If your whole fanbase is mostly made up of rabid yuri fans, it's not win-win at all, since you won't magically attract het fans without some work, and you'll piss off your existing followers.
The win-win method is to spawn a new identity to sell the other games with so you attract new fans without losing the old.
It's easier to find people willing to support you on Patreon if you cater to a larger crowd, right? Going the "choose your gender" way is much better if you're starting one.
I'm not saying that what she's doing is good, in fact it doesn't make me happy at all, I'm just saying it makes sense that she would include gender choice in this case.
Let's say she promises that the dialogue will be fixed by adding some unique stuff for female/male characters, wouldn't that appease many yurifags?
Sure, this vague theoretical might. But again, the het/yuri stuff isn't all that matters. Both going to Patreon in and of itself rather than return to Kickstarter AFTER SV is released and (hopefully) a good proof-of-concept for the quality she can deliver with future VNs, and the fact that the game has barely any info about it, looks suspiciously shallow and fanservicey, and is estimated to be finished in only 5 - 6 months when she's still working on SV and can't even commit her attention to it fully yet are all equally big red flags for me as the gender choice.
Similarly, while separately the fanservice and the gender choice might make me favor a 'wait and see' approach, combined it's a lot easier to feel discouraged by - the fanservice makes the gender choice seem more for the sake of self-insertion for the sake of getting off than anything else, and the gender choice makes the fanservice seem less likely to hide a surprisingly interesting story.
Because say what you want about gender choice, it's never made a story feel more personal or interesting.
>Because say what you want about gender choice, it's never made a story feel more personal or interesting.
Well, gender choice alone tends not to, but full create-your-own-character RPG style does make stories feel more personal and potentially more interesting.
At least from my experience with Patreon, the creator is generally in constant communication with patrons and giving regular progress updates. They can't really get away with taking the money from a Kickstarter and then making no updates for months on end.
So in a way I'm slightly more optimistic about Patreon, if only for the fact that the creators are more motivated to work and have work to show if they want to keep their patrons.
What, really? Those are the blandest of all to me.
I mean I still often like them for other stuff (I'm a sucker for RPG gameplay) but certainly not for the character relationships, and generally not for the story. Give me a single, set protagonist with actual characterization 10 times out of 10.
Games like ME come somewhere in the middle. Ignoring gender choice and all that, they at least have SOME character which makes them a lot more engaging than, say, Skyrim or Dragon's Dogma, but they're still really bland characters partly due to making sure to get maximum mainstream appeal and partly due to having to engage with an awkward morality system wherein by trying to ensure the player can decide what the character is like, they instead ensure the character isn't really anything at all. Not exactly a recipe for powerful character moments, though AAA games don't do those well anyway.
I guess I was mostly thinking of DA:O which did a decent job of making many people feel emotionally tied to their created protagonists. Or stuff like 7KPP where people get really into making lots of different characters and seeing how they play differently.
It's difficult, though, especially when you need to push the protagonist along a fixed path so you can't give the player nearly as much freedom as they want to think they have.
RPGs that tried to incorporate both 'good' and 'evil' paths through the same story tended to run into a huge bland mess of obvious railroading to explain why you had to do all the same quests. (But that also plays into devs not wanting to make too much content optional and therefore 'wasted'.)
>if only for the fact that the creators are more motivated to work and have work to show if they want to keep their patrons.
Well, sort of, if you're an artist or something.
For long projects like games, it gives an incentive to never finish because people will happily keep supporting whatever junk you're wasting time on (this happens all the time with h-games, because there's not really anywhere else that devs get funding). Personally I would see a game using a patreon over a kickstarter as suspicious. (I'm assuming this game is all ages, I haven't actually looked at it).
It's great for crowdfunding someone with constant output, sure. People posting weekly videos, people posting daily art, people writing webnovels or what have you that update regularly on schedule.
It's not so great for funding something like a VN where the thing being funded will only be released at the end and all you get before that are tiny bits and pieces.
I mean, look at this Patreon we're discussing right now: first off, $15 a month til July is an outrageous price to pay for any visual novel, let alone a small to medium-size one which I assume this one will be. Even at the $5 level that would come out to $30. And even truly innocent and unplanned delays would increase the price for every month that goes by!
And if you don't have to back that much every month to qualify for getting the game, but just one month for $15 total, then what's the point of the Patreon repeated support model at all over KS? There's no advantage at all, it just makes it tougher for both creator and backer to keep track of things. Just make them separate things if you really want the extra dosh and let the Patreon be purely tip-jar/art-posts/project-previews while crowdfunding the VN on KS.
Kickstarters require alot of work and promotion when they're going on. And at the end you have all the backer rewards to figure and send out. Patreon makes things much simpler for the developer.
One plus for patreon is seeing the work-in-progress, and being able to comment on it.
>only be released at the end and all you get before that are tiny bits and pieces.
Patreon is there for people who want that and it is built on the model of getting content early or exclusively. The concept of this appeals to enough people to keep creators making several thousand per month, so just because you don't understand it or like it doesn't make it wrong.
The rest of your post is full of misconceptions and I'm not sure if you're pretending to be stupid so someone will explain to you why or what.
It rolls over but you cancel it or downgrade. Some people even cancel at the last minute to receive rewards but not pay which is one of its main shortcomings.
Reminder I have a lonely tumblr.
>been waiting on my first ask like a fag
anyway, just wanted to say my first sprite set is done
just three more to go!
Agreed. Also the fact 40% of KS raised funds go to physical goods cost, KS deductions and taxes. The creator honestly gets more money directly due to patreon. Her lack of updates and interaction on Twitter makes patreon more appealing for fans that want more.
Not gonna translate this one but for sure Ringo's gonna have a romantic interest. Based on what she is saying, it seems unlikely that it's her twin since she implies that the person she is talking about is someone she just met, not someone she has been with her whole life.
That hanakotoba... I don't think Yuzuriha fits. I honestly can't tell exactly who she is talking about. I hope they don't make all of them go for Yuzuriha.
That would be at the very bottom of my list because half the female routes are locked to you. I have zero problem with gender neutral stuff from the likes of later bioware games and now the localized digimon game.
For actual rewriting roommates is the only game i can think of that really changed the story, but that too has a female route you cannot access.
And that's the only one you can marry. Even though there a handful of girls that are very intensely and emotionally invested in the femc. Although I've heard that some supports are identical to the male mc.
Slowpoke here. Just recently started to play Guild Wars 2 and was surprised to find two canon lesbian relationships (Marjory x Kasmeer and Caithe x Faolain).
I'm not one for gaming much and GW2 is my first MMORPG on PC, but the prominent gender equality in this game caught me off-guard. Everywhere you go, characters of both genders are equally represented, not only in number but also their importance in the lore (female generals, soldiers, ghosts, zombies, dragons, hero leader, etc). Gay representation is just the frosting on the cake.
I can see why you'd rate it like that, although I have to say that I'd readily exchange Yuuko, Chihiro, and Maya for Rio and Saori, and that the female protagonist's routes for female characters actually felt unique and genuine even when compared with the male mc's. Because of that, I agree with >>1975462 as well.
That being said, I don't have problems with gender neutral writing, either. I really want the new Digimon game.
I still don't like the idea of either of the twins being heroines, they seemed the more obviously straight out of the cast and Ringo having a romantic interest just seems forced.
I like how they included Dahlia in Haru-hen by not forcing the issue but here...
I don't mind if it not all female NPCs are into girls, because not all people are, but it's annoying if the content just cuts off and you can't even be friends with them unless you're male. Especially if the character is written to pretty obviously have past experience with women!
We'll see. Next clip is due tomorrow so we won't have to wait too long. I know that Ichigo's clip hasn't been released but if we look back to 慕う, chances are she has feelings for Yuzuriha too. I really don't like the idea of everyone being in love with Yuzuriha although this time, it seems like they all have actual romantic feelings.
But what do we really know about their relationship? What we know so far is from the point of view of Suoh and Erika, both of whom didn't really spend that much time in the same room as the both sisters and Yuzuriha at the same time that much. Besides, that word was used for both sisters, not just Ichigo. And we now know that Ringo has romantic feelings. Whatever the case, we should find out tomorrow which meaning it was. It would be more interesting if she had feelings for someone else but that's probably my bias speaking.
Content in P3P isn't cut off, it's changed for the female protag. Both MCs get the same amount of Social Links in total. Female protag has 7 SLs with female characters (including Maiko), which is just one less than male protag's 8 SLs (again, including Maiko), although you can't explicitly romance any girls besides Aegis
(robots can be girls too)as a female MC.
I'd love official releases of Aoi Shiro and the older SonoHana games.
Maybe MangaGamer could release 5 couple bundles for the 10 older games in the series. People who haven't played those would be a bit lost in Maidens of Michael.
Anon asked for good "(re-)written routes for female protagonists alongside an original male one". P3P's FeMC's route is an example of such thing. Original post didn't say anything about yuri, and lack of yuri in the game/route doesn't automatically make it bad.
And I wouldn't call FeMC straight. Since she's basically a voiceless hero with little to no dialogue input, her preferences aren't exactly crystal clear.
Not that anon, but doesn't Aoi Shiro have a complete fan translation? I mean, it'd be nice to have them both licensed, but better to give priority to the one that has no translation yet.
It is. Anon asked what I filled in the survey so I mentioned it too.
It's a fantastic series anyway, great plot and characters and not just a nukige. The third installment is going to come out soon.
There's a minority of people here who see it as acceptable yuri because of the personalities and style of the characters presented (like girls, not like the raving cockmonsters on /d/) but yes, afaik it's very futa and not of interest to most of /u/
Not gonna lie I'm a little let down digimon cyber sleuth is japanese voice and english text. But i understand why. They probably saved a ton of money and complaints about english VA in the end.
>Life is Strange
I can understand this thinking for VN completely, but I think Digimon Story: Cyber Sleuth's handled it well enough and more JRPGs should do something similar with more depth in the dialogue differences. The protagonist's gender simply isn't important to the story.
The main focus is detective stuff and wrecking shit with Digimon. There's plenty of time offscreen for yuri shenanigans if you can imagine it and it's not unfeasible either. The way at least 2 characters seem awkward around the protagonists can either be seen as understandably being nervous around a boy or especially from feeling an attraction to another girl. This is basically just speculation, but that possibility is present. Hell, one random male character in an average mission casually literally says they're only into guys. Just watching that game blew me away with how normal and natural anything that could be considered homosexual attraction seemed. Just that some people understandably might feel uncomfortable around it because of simply not feeling the same way.
If only more RPGs Japan released were like this.
>If only more RPGs Japan released were like this.
If I remember, ther was an RPG for one of the handhelds with character art by Tony (it's called Extera or something) where the male protag kisses party members to unlock their power. Most are female but there are two guys. I think Xseed actually went on record saying that they looked at it but weren't going to touch it because it was "too strange"
I guess ninja girls with exploding clothing is completely normal, then.
>Although I've heard that some supports are identical to the male mc
Not the one with...Uh...Rhajat was it?
I know it's a pretty big point that the MC is female in those supports and she's taking her to a women only tea party in one support. So there's that.
And I think FeMC and Xander's is different but who gives a fuck about that one?
That's Angewomon and Lady Devimon doing their fusion to become Mastemon.
For those of you that watched the old show it's double hilarious because obviously Gatomon becomes Angewomon but would you believe that fucking Wizardmon can become Lady Devimon?
Likely the artist never drew anything under there.
>spanish (LA) dub
>Gatomon and Wizardmon are both obviously male
Except when the original art couldn't be found, or didn't exist in the first place (I'm still looking at that image and thinking the artist didn't draw anything more than a pink line and slap a blur on it)
The point was that if it gets as far as being released in English with mosaics STILL attached, the chance of them coming off later is pretty small.
>I care mostly for the story
There really isn't much of a story to Sacrament Sheep. There's a reason it's not getting a Steam release like Atom Grrrl is, it's because there's not enough story for it to stand on without the ero scenes.
Then I'm not even bothering playing it. A game just being /u/ is never enough of an excuse to drop money and play it. It should have at least a great story or gamepley and since gamplay is clearly falling flat here...
>Dat Ichigo X Ringo
I'm really curious as to how they will be portrayed this time around as central characters.
So far on both volumes both voiced out antagonistic opinions on girl's love, saying things like "girls loving girls is weird", and "those who do are freaks" straight to Suou's face.
Let's hope they get some sort of epiphany on how wonderful yuri is and wincest the fuck up.
Many SonoHana games, especially the first ones, are basically just fluff and sex scenes, and they're fairly short too, and yet many people still played and enjoyed them. I'd say that a game being /u/ is enough of a reason to catch my attention, so I'll just play it and decide if it's good or not only after I'm finished.
>So far on both volumes both voiced out antagonistic opinions on girl's love, saying things like "girls loving girls is weird", and "those who do are freaks" straight to Suou's face.
That's a bit of a misrepresentation.
I see where you come from, and I agree with you. Longer VNs have a much better chance to tell a meaningful story, they give you more time to make you grow fond of the characters, and stuff.
But even in short stories, even if the actual story is quite generic, if the characters are well done you can still end up enjoying it. At least that's how it works for me.
If you're into games with actually story, Kindred Spirits and Starlight Vega are coming out soon and definitely have stories to them. Atom Grrrl appears to have one, but it's obviously meant to be a comedy. And Shadows of Pygmalion should be out later this year.
Speaking of Starlight Vega, the Catch Canvas vn with gender choosable protag, it's being developed by another studio and Razz is just helping out with the art direction.
>Both you and Unwonted Studios have announced Catch Canvas. Are you joining their team, or just doing additional work on this project, or what?
>For Catch Canvas I am working with Unwonted and handling the art direction primarily. I am very interested in joining a team where I am not the main dev/writer/director after going solo on SV for so long. I really love the art theme of the game and the girls outline xP
Huh, presumably she's getting paid then. Makes the Patreon set-up even weirder to me though. How can she give the game as a reward if she's not the sole creator? Won't there be ownership issues with sharing unused/unfinished art and such from the project?
Well, whatever. At least it explains how it's getting done so fast, if she's just doing the art and there's a bigger team.
>Speaking of Starlight Vega, the Catch Canvas vn with gender choosable protag, it's being developed by another studio and Razz is just helping out with the art direction
Oh that explains many things, like how she could manage to make a new VN in such a short time or the double gender choice.
Now I feel much less interested in it, though.
No One But You and Sickness both launched with incomplete content. And one of the routes in No One But You was blatantly retarded.
A molester teacher murdered one of the heroines older sister. Everyone knew he did it, but he was somehow released and hired back to teach at the exact same school where he killed the girl..
Bah. Suginamiki said there would be a teaser today so most assumed he meant a new clip. No matter. The site itself contains many teasers.
Aside from the image up top, which teases the twins together, the character pages have tiny tidbits on their current situation. Dahlia feels a little lonely now that Erika isn't depending on her anymore. Suoh continues seeking the truth and is trying to solve the riddle Yuzuriha gave her. Erika is happy that she has a new found book friend in Chidori. While Chidori is seemingly jealous (or cautious) of Erika's relationship with Suoh. Yuzuriha is worried that harm will befall Suoh, what with her trying to find the truth about Mayuri. Nerine is aware that Yuzuriha seems troubled, but has chosen to simply watch over Yuzuriha and wait for her to talk to her about it. Ringo has noticed that her sister has been acting differently, while Ichigo has something she can't talk to her twin about.
Nerine being oblivious to Yuzuriha's troubles makes me think that she's not the one involved with Mayuri's incident. In that case, if Ichigo's isn't about her feelings, then it could actually fit mayuri's incident too.
If we look at the cast, Nerine is 2nd in line, just as Chidori and Mayuri were before. The twins are right after her. Assuming the pattern holds, Nerine should be the main heroine.
To me it makes more sense to judge based on whether the half of the game you're playing is worthwhile than to worry about the half of the game you personally don't want to play. Most developers would go het-male-only if they had to write for only one protagonist.
You should play some interactive fiction games.
>To me it makes more sense to judge based on whether the half of the game you're playing is worthwhile
Expect to be charged for both halves though. And look forward to when they lock routes from you ala roommates, p3p, fire emblem 3ds, etc.
>Most developers would go het-male-only if they had to write for only one protagonist.
That's kind of why I feel huniepop deserves some sort of kudos. It's a trashy racist gater game but somehow miles ahead of its competition.
Seems like Nitro+ has a VN coming out with selectable male/female protagonist.
>And look forward to when they lock routes from you ala roommates, p3p, fire emblem 3ds, etc.
I don't see a problem in characters treating you differently when you have different gender and personality. Locking a player out of content, like Fire Emblem does, is bad, because there's little to no basis for it; both MCs act almost the same, and dialogues barely change, so there's no reason for a male protagonist to not be able to S-rank men, and for a female protagonist to not be able to S-rank women.
Giving different people different routes, like P3P does, is good. It might not be good from a /u/ point of view (although I personally would've been okay with having just Aegis as a single possible love interest for both routes; harems are not my thing, and the way most characters want to jump MC's bones, be they male or female, is more annoying that anything), but by itself it's a nice example of how to do different protags right.
Roommates is kind of in-between. While routes are different, some changes don't feel natural. Still, it's nice to see some effort beyond just changing the pronouns.
Funny thing is that non-conventional reproduction(e.g. parthogenesis, homosexual reproduction) by magic was actually discussed as a theory in Awakening.
Not that it really matters for Fates since
Fates takes place before Awakening.
Magic's applications have expanded considerably when it was mostly just D&D-styled gun magic "Fire always casts Fire, have limited uses" in the early titles, into introducing elements of theurgy and thaumaturgy by the SNES and definitely in the GBA titles into more of a bonafide supernatural extension of the sciences by Awakening.
Now, it's a matter of will they keep the two-generation system again? Pairing and the kids were popular in Awakening, but it's only because they held considerable(if tangential) plot relevance, hence why everybody was kind of confused and apathetic about the arbitrary presence of the kids in Fates.
Relationship building is never gonna go away, the DS remakes were crucified for essentially being crippled compared to the earlier titles on that front, and likewise Awakening lauded for bringing fully realized supports back and expanding on it, but I don't know if they'll bring back the breeding system again.
>I don't know if they'll bring back the breeding system again
I'd rather them not. It just makes things more confusing while adding virtually nothing to character development or plot. Just another thing to manage, like choosing classes to make a perfect team.
Bruh are you fucking serious.
Both of my parents, who have raised three of us, absolutely hate children. Every small fuck that gets invited to the house (like the kid of a friend of a sister or whatever) only proves things further. Sometimes, there's also the genuinely shameful display of having to see a parent get basically dominated by their child because they don't dare deny them anything, which makes everything worse.
The thing is, kids suck, but your kids are always special. They suck in a familiar way.
You have to be an exceptional kind of dumb to have sex as a teenager without proper contraception or with a partner whom you can't trust and then not notice anything suspicious for at least two months.
I've met my fair share of dumb teenagers, and none of them was that dumb.
When are we gonna get a proper Sonohana game?
Like an RPG where you play as the POV girls traveling a magical land full of monstergirls and rescuing princesses(their lovers) from evil lord Runa
Yeah it should be
And those who do have children say the opposite because hormones and brain chemistry kicked in and overrode everything else, making it so they think their baby is the most wonderful thing in existence despite ample evidence to the contrary. We wouldn't have lasted long as a species if parents could realize how much their children truly suck.
I'm really enjoying Sacrament of the Zodiac right now. The character interactions are cute and some of the writing has made me chuckle out loud a few times. The option to see both perspectives is nice and I'm looking forward to replaying this from the other girl's point of view. How you can control the BGM volume when someone is speaking is nice, I'm pretty inexperienced in VNs and haven't seen that option before.
As for the sex scenes, there's the standard moans, "you're so cute" comments and descriptions of how girl A is doing lewd things to girl B, but there's also some communication, consent and hesitancy between the girls which helps convince me that it is a couple exploring sex and each other for the first few times. Flow of dialogue matches their personalities too.
I remember recently playing some OEL free VN (I guess it's kind of unfair to compare them) that was focused on consensual sex. It wasn't full yuri though, had 1 succubi and 3 incubi options. (Only played the GxG route). Anyway, it was so focused on reminding you that everything was consent based it read like a brochure advising you to practice consensual sex rather than an actual eroge. That feeling isn't present in this game; it feels more natural.
TL;DR I recommend this game and don't think the asking price is bad at all. Then again, I bought Lonely Yuri for around this much and it's shorter by quite a bit.
Disclaimer: My standards for writing aren't that high and I am easily amused. YMMV.
>My standards for writing aren't that high
Your standards are low period.
Like any other hungry person.
It's just nukige with unexplored supernatural elements that leave you with question why were they even there. Just like Lilium Triangle. Ero scenes were generic as fuck. Some scenes were funny, I'll give you that but I found Color of White better in that aspect and therefore overall.
>Anyway, it was so focused on reminding you that everything was consent based it read like a brochure advising you to practice consensual sex rather than an actual eroge.
wasnt that the entire point of that game though?
Sheltered lets you start the game with lesbian parents. Although there's probably no storyline stuff to go along with that, it's just the ability to select the gender of your family members in character creation.
I'm pleased with my Yuzuriha x Nerine and Ichigo x Ringo. I hope JAST will make the release of the first flowers game together with the Japanese release of the third title "Le Volume sur Automne". Could make for some nice double publicity in general. But I doubt it's gonna happen. JAST is so slow.
So I'm thinking about starting a small yuri game project.
Is this design cute enough for you to lust / swoon over? (for a lack of better terms)
I'm very open to design suggestions. The end result will be 3D, more likely than not, so this is just a rough concept.
I guess he means the consent part which was hamfisted in CDC. I havent played sacrament sheep but he might mean both parties are willing and not one girl is the aggressor while the other goes "y-yamate..." while spreading her legs wide at the same time.
Yeah I give huniepop a some cred: it's got an older woman, a black, a hispanic, a single mom, an indian and etc. Sure, it's mostly for fetish reasons and the art-style means everyone has the same face anyways (plus the shit with the gifts) but some of the crowd that hated on it have only ever produced fifteen minute games with teen white girls who kiss once before the credits roll
>some of the crowd that hated on it have only ever produced fifteen minute games with teen white girls who kiss once before the credits roll
If every girls has the same face, little to no personality and a sex scene that consists of scoring combinations as fast as you can, the color of her skin and her background don't really matter.
Currently uploading the game on mega.
For drama cd and everything else please download it by yourself on the link below
No. A VN with 3D characters would be a waste of assets, unless it's particularly animation heavy.
Just out of curiosity, what kind of game genre do you guys want to see a yuri game of? I already have a GDD in the works, but hearing what people are interested in always helps.
I agree with the sentiment, contrast's probably needed. My only concern is green is the go-to for anyone with orange-ish hair, it might end up looking more generic due to how common it is. But green's definitely worth a shot - the good thing about something like eye color is it can basically change any time.
Good to hear
Anyone remember that schoolgirl SRPG some anon was planning?
Well, looks like someone beat them to it.
Which is? What kind of genres are you into? Estimated length of game? Expected replay value?
>looking more generic
It probably would. Try maybe a dark color to contrast the brightness instead.
Different anon here, if I may. Hair accessories are frequently used, but I wouldn't go down that route since this kind of thing can be used for every character. Instead, I'd focus on clothes. The character designer for Fire Emblem Awakening and Fates likes to show the character's personalities that way. If it's a school uniform thing, then you can show the character's personality through body language.
GDD = Game Design Document
Right now it's just planned to be a social-sim project. Like Persona 4 (without the dungeons) mixed with Animal Crossing, if I had to compare it to existing games.
>day / calendar structure
>open town map with people of interest living in homes around yours
>locations of interest scattered around (park, school, arcade, etc), where you can interact with characters in various scenarios
>specific character interactions occur the closer you get to them
>you'd start out the game not knowing everyone, some characters you have to go out of your way to meet
Standing out doesnt necessarily have to mean unique or original. There are some features, like a beauty mark or some accessories, that will draw people's attention even if they are overused. Also since you're going for a relatively minimalistic style, make sure you put in extra effort in drawing things like poses, color motif, clothing, etc. so each character has his or her own identity even if they do all suffer from sameface syndrome.
For sure, all of that's very valid. Overused traits also have the potential to be useful when mixed with more unique, noticeable traits; but even if they aren't, they still have their places.
In terms of style, that's just a sketch. The modeled, rendered style isn't going to be as minimalistic.
At one point I sketched an alternate version of her with some accessories:(http://i.imgur.com/4qXWx8H.png sloppy but huh)
One also had a headband with a flower, but I think I'll save that for other characters.
Also, it's funny you mentioned new FE, I kept the style's facial proportions in mind - the way they use clothes is also interesting.
but anon, SCOPE
Tight mechanics like DMC and such require such fine tuning most amateur devs aren't ready for.
In the end I can't disagree with you conceptually though
Sounds like fun. Any side activities? Just wondering how it loops. In Persona 4, you replay the year for different love interests, but Animal Crossing has collecting and home decor, and Harvest Moon has farming.
A 3D action game with real time combat is way, way out of the reach of amateur or indie devs. The ones you see on Steam are always completely terrible with extreme simplistic battle mechanics, repetitive enemies and very bland environments.
Side scrollers are a lot more feasible in comparison. A sidescrolling Metroid-esque game with an interesting art direction, good sound design that solidifies the action, and an engaging story told through portrait dialogue and minimal cutscenes would be pretty amazing with a lesbian mc.
Replayability would mainly be love interest based. I imagine routes would be a thing, or at least "intimacy levels."
>time and date-sensitive events, like concerts and competitions
>minigames in the arcade, card games at a lunch table - challenging / versing certain girls might make for an interesting break from the social gameplay, as well as having potential for bets
>texting, like Catherine?
Scope is the main thing to consider with all of this, but hopefully that actually answered what you were wondering.
Yeah there are two other heroines, they just don't have sprites yet. Like the other anon pointed out they have mini bios on my tumblr.
I wish I could stop finding these fruit puns funny. The pineapple on her shirt is a homage to the fact that I originally designed her as a gijinka of one.
For those saying the other day that they didn't want to get the Yoru no Nai Kuni/Nights of Azure LE but wanted to spend money on something else, figures of the MC couple just got announced today for some point in the future.
I just finished Hitori no Qualia (finally, after getting somewhat more confident to read in moon).
What the fuck was that ending. Katahanewas one of my first visual novels years ago, surely my first /u/ one, I loved the hell out of it so I'm kinda happy. But also very confused, not sure why did they pull this at the exact moment when they did and if they're even going to ever publish Owari.
I mean, the story was essentially finished and more or less self-contained, so I really don't understand. Somehow hyped, naturally, but still...
Well.. They have yet to explore Karin's background. I found Makiri seriously annoying so I was kind of looking forward to them exploring Karin for a change. Now go play Futari. I just remembered that I still need to listen to the drama CDs.
They're doing a Katahane remaster or something, aren't they? One wonders what that means for the Qualia series. It's been over a year since they last updated the site.
Source of the info please because I would buy those figures.
I didn't really mind Makiri's behavior because the circumstances made it understandable. Although I do think J-MENT didn't try hard enough to make her backstory meaningful and consistent enough across the game, with just two random infodumps in the latter part, only one of which really made an impact on the story. Because the other one is a random asspull if you ask me, even if you can sorta understand how it could have come to be. You don't just introduce something like that and barely even make use of it. To be honest I was more annoyed by Karin's exaggerated reactions.
Nevertheless, I'm definitely interested in Karin's side of the story, I'm just not sure about this sudden trajectory shift. And for what it's worth I really did like HnQ, which is why I can't help but nitpick its (arguably, sizable number of) shortcomings. Like making a big deal out of Midnight Walker with all of these game mechanics and then really underplaying its importance despite teasing otherwise. I do want to play it now, though, the concept sounds very fun, some Stalker-ish near future urban fantasy with fun PVP and that interesting job-changing character development feature. Imaginary games somehow seem more fun than real ones.
Gotta do that as well because I was pretty surprised the game skipped the theme park scene until I looked up what's on those.
>They're doing a Katahane remaster
Now that's great news, I did want to read it again one of these days. Makes a timely release of Owari less likely though, I suppose. But next on my list is Futari indeed, I'll get to it next week.
Hitori no Qualia and Futari no Qualia end with the implication there was a continuation planned called Owari no Qualia (presumably a novel game too). It looks unlikely to happen now though, I guess because of low sales.
There's a fictional MMORPG set in Tokyo that the characters in the story play.
Strangely enough, J-MENT confirmed the Qualia soundtrack finally coming out soon-ish, although not this winter, says everything including the cover is ready. Couldn't say anything about Owari, though.
They might've had rights issues or something, I wouldn't be surprised if it had something to do with re-acquiring Katahane rights, which took ages, and planning to re-release its OST as well. To be honest it doesn't seem like we'll see Owari before the Katahane remaster, if ever. At least for now it's not the focus if the announcements and J-MENT's twitter are any indication.
Yup I know, but I hope this is not the case here, but then checking vndb games tagged with homosexual female roles many of them are of what you just described, gay until meeting male MC they initially dislike trope of games going, so I would be a bit cautious till we won't get full story spoiler or CG set at least.
I've seen the unlocked CG gallery and played far enough to start the route with the lesbian protagonist's love interest.
The lesbian protagonist, Ethika, only has H CG with women, and her love interest, Kiriri, only has H CG with Ethika. Kiriri also seems to be the most normal, least suffering heroine.
But it's not like it's possible to go through only Ethika's parts of the story and there's not just Ethika's sex scenes on the way to Kiriri's part.
Excuse me, but do you like the game itself? And how many heroines does Ethika have access to?
The pic is from the official tumblr.
It's pretty good for a grimdark cyberpunk eroge about bounty hunters fighting necromancers and their zombies. High production values for an eroge. It uses some 3D animations for its action scenes, which aren't very high quality (kind of PS2 game level), but nice to have. I've not been bored by the writing (though I don't pay much attention to the detail of the wold building infodumps).
There are 4 heroines with routes (and there's also a grand route), but only one of those heroines is Ethika's love interest, the other 3 being the male protagonist's. The CG posted here with Ethika with other women are casual encounters.
There's a couple of other sex scenes that are kind of lesbian, but are more like futa rape with a futuristic strap-on.
No, definitely not. For one thing, there's no CG with romance between them. And it's really clear in the way Ethika is written that she is not interested in the male protag (or any male). Kiriri is who she's in love with.
After her parents died she was raised like an older sister to Ethika. Now she works for the military police and is one of the liaisons for living dead stalkers (the bounty hunters such as the protagonists). Ethika's father (who Ethika hates) is her superior.
From what I could tell from the unlocked CG and H scene galleries:
No rape of Ethika or Kiriri. One of the heroines is raped by a female necromancer. That necromancer is later raped by another of the heroines. Those are the scenes that looks like futa rape. And a woman (not one of the main characters) is raped by a a male living dead and a tentacle monster sort of thing.
>The lesbian protagonist, Ethika, only has H CG with women, and her love interest, Kiriri, only has H CG with Ethika.
Cute. I'm glad.
Didn't really expect them not to rape/ship her off with male MC in harem route or whatever. Also the fact that she gets an exclusive girl is great too.
With all that said I still won't get invested because this is Nitro+ so NTR or even casual het fanservice with her is possible in spin offs or sequels if she gets popular enough.
>not having a lolibot for that sort of thing
I just played through Shan Gui and I highly recommend it, even if just for the art alone but especially if you have any appreciation for the blue-moon style of romance.
I'm fairly sure the experience would be better with some Chinese cultural knowledge as well. The father of a young lady/
immortal giving a rare gift to her suitor seems fairly significant, and makes me wonder what other hints are in there which most non-Chinese would miss.
Sacrament was rather short IMO (then again >$10) and I really wish we had more detail on this alternate universe with Goddess worshiping Japanese people. It seems like it could be a really interesting plot and I hope they produce a sequel, but for a fluffy yuri sex game it was pretty enjoyable.
Then again I've had a recent family tragedy and am absolutely desperate for anything with happy lesbians to keep my mind off of it.
In the game every human girl is a lesbian if you pick Ami. The only lesbian NPC Digimon are Angewomon and Ladydevimon. The ending is pretty gay if you pick Ami and Fei is lesbian for Yuuko.
Are there any chances this will become such a big franchise as Fate?
It would be refreshing to get good quality anime with action shared among male and lesbian female MCs with seperate love interests going.
As the person in that post said, the art is very pretty, but perhaps because I have no knowledge of Chinese culture it really didn't seem to me like it was yuri. More like, peace of mind was gifted or something.
>look him up
>(深見 真), born on August 5th, 1977, is a Japanese male novelist and manga script writer. He is good at portraying action scenes and lesbian love.
>worked on yuru yuri and psycho pass
Well alright, maybe this means they'll leave the lesbians pure this time.
There was one line in particular which reminded me heavily of the Japanese line "the moon is beautiful(when you are with me)". Which is what I meant to reference when I said [fail]blue-moon romance[/fail] before.
(seriously, google "the moon is beautiful". That knowledge will provide an immense buff to your enjoyment of yuri)
If you assume that there is some cross-over between classical Japanese and Chinese attitudes to romance then that line looked like a direct confession of romantic love. This impression was reinforced by the recipient's blush immediately afterwards. While the rest of their interactions during the VN could be plausibly denied as just sisterly affection, that line and the whole scene it was a part of were undeniably romantic.
I generally hate subtext, but Shan Gui did not really feel like subtext.
I know what 'the moon is beautiful' means and where it comes from, but I must've missed it/the similar line in the game. Regardless, I'm one of those fags that need to be stated clear otherwise I'm too dense to understand.
Sounds really cute and oddly fitting too,
though maybe I'm just associating Nipponese with lesbians too much.
It more looked that initially author wanted to please /ss/ fans with it where main girl acts literally like fakeChikane in Amnesian regarding fanservice for guys moments.
No offense but a scene where she trips and show her panties fully for shota to blush about was a low taste in a possible yuri work.
I found now raw chapters to ch6 and indead he is removed from plot for now, maybe author got some complaints after first bad chapters with him.
I can't understand how you can be happy with such character in this manga.
It's just a very small kid who saw a pantyshot, he didn't even grope her or anything. MC blushed because, well, that was embarrassing, but it's not like her or anyone else fell for his shota dick or even had any other fanservice scene with him after that.
And yeah, after chapter 4 he doesn't really appear anymore, so one silly fanservice scene is not a good reason to stop liking a manga, at least for me.
And we just had that happen recently with the chapter of Maid Dragon where a shota destroys Lucina's worth in the series. It is too easy to make something shit and o/u/r experience taught us to see the signs.
What does come out of nowhere is the rather egocentric logic that manga is made and translated specifically for oneself, as if its creator didn't have their own tastes, scopes and history.
This post >>1979681 is a great example of that, since it seeks to demean the entirety of a work based on a single detail of it that this poster didn't like.
There is a difference between being just paranoid, and being downright hateful of manga that doesn't appeal to an individual, specially so when, at its base, the arguments against them are based on a fetish vs. fetish dispute (in this case, straight shota vs. yuri), which does, indeed, get pretty ridiculous.
At least, I feel it substracts the work's worth by itself, as if its only place in the grand scheme of things was to appeal to certain specific individuals and not to just be a proper story.
You didn't get the point of my argument, but at least you got dubs.
A work can be focused on yuri and have other elements for side characters too, that doesn't necessarily make the whole manga or the specific character less worthy just because you say so. Judging a character's worth only for her yuri potential is a pretty shallow thing to do.
>a shota destroys Lucina's worth in the series
She wasn't lusting after any girls, if that's how you measure a character's worth. So you didn't lose anything. Literally the only yuri-related thing about her is that she got drunk and raped (?) her sister.
Characters don't exist just to fill a lesbian quota, they have other roles in their stories. Should've gotten used to it by now.
Made torrent as well.
This time with the right url.
Kogado has this shitty rule that you have to be named Administrator to be able to install the game. Google how to make a new group and name it Administrator. Also, if my explanation isn't enough, I think YP had solution to this problem in Shirokoi thread.