Updates and Discussion for English and Japanese games, visual novels, RPGs, etc.
Previous thread: >>1951221
Lists of Yuri Games:
Sono Hanabira - >>1950119
Hyperdimension Neptunia - >>1942993
Atelier Series - >>1864160
Life is Strange - >>1919451
Kindred Spirits is due out February 12th
Pygmalion has started translation.
A Wild Catgirl Appears is being remade?
Dragon's Dogma now out on Steam: http://store.steampowered.com/app/367500/
Someone still needs to add the yuri ninja game to VNDB so it'll show up on the Girls Love Only list.
Has anyone actually played Strawberry Vinegar?
New Monster Monpiece announced: Monster Monpiece Naked. They've gone back to having female protagonist for this like the original Vita game. Expect it's a mobile game.
DRAGON'S DOGMA YURIFAG PROTIPS
>always draw your sword after talking to any male character, just tap the draw weapon button, not the attack button, you don't want to wound/kill them and cause yourself some inconvenience down the line
>doubly so for shopkeepers and innkeepers since buying shit raises affinity and you're gonna be talking to the same shopkeepers and innkeepers for the entire game to get stuff, manage inventory and storage, and change classes and upgrade skills
>alternatively, save Liquid Effluvium to gift to male characters to cause their player affinity to crater
>when gifting things to female characters, be very careful not to rapidfire the button presses because you can accidentally stab your desired love interest in the face, since "gift" and "attack" are the same button
>attacking your love interest can have undesirable consequences
>max affinity is when the character is surrounded by a pink glow when talking to them
>gifting "Arisen's Bond" will maximize affinity but will not lock your love interest in, the game will pick the last character with max affinity that you talked to(or highest affinity) when it comes time to picking the love interest for endgame
>doing the full range of the duchess's sidequest will pretty much cause her affinity to skyrocket and likely make her the love interest in the first playthrough
>Hopefully with art that doesn't make people want to claw their eyes out.
Wasn't it made as part of the yuri game jam? Still, they could have probably released a demo and not had people talking about the half-baked CGs that look like they were made with MS Paint. And not charged money for it.
>doing the full range of the duchess's sidequest will pretty much cause her affinity to skyrocket and likely make her the love interest in the first playthrough
Up until Masterworks decides to show himself.
You can't go wrong!
What's the buzz about DRAGON'S DOGMA? I keep hearing this game's name, but don't get what's the fuss about it in general. Is it slated to be a big name RPG like Fallout 4, Dragon Age Inquisition, The Witcher 3.. etc..? Or even medium name stuff like Pillars of eternity, Divinity Original Sin..etc..?
Figured out a good way to get simple placeholder graphics for the character art on the cards... the problem is I can't remember what it's called.
It's some flash 'game' for creating and posing anime characters. I think it has like 10 characters lined up by default? If anyone can give me the name of what I'm thinking that'd be great.
It was released in 2012 for the xbox 360 and ps3. Later on it received a large expansion and was bundled in a collection called Dragons Dogma: Dark Arisen.
In a nutshell, its a large open world RPG with a few main hooks. The first is the Pawn system, which leverages the impressive character customization options to create a sidekick that you spend the game with. Your pawn can also be hired by other players to help them out in their own games, and you can hire other peoples pawns.
Apart from that, the game is heavily combat focused, with a whole bunch of classes that all play very differently from each other. Many fights can have you climbing on top of giant monsters and stabbing them in the face, wrecking them with the impressive magic that is on offer, or cleaving parts of their bodies off with a goddamn greatsword. The action in this game is second to none, and easily the best in the genre of open world rpgs.
There is a romance system in the game, but its very poorly implemented, with what amounts to an affinity score that can lead you to have shopkeepers or random npcs selected as the love interest unless you deliberately mess around otherwise. Apart from an interesting ending in the main storyline, there really isn't very much for people who want narrative heavy games.
Anyways its on PC now and doesn't run like complete garbage the way it did on consoles. Rock solid 60fps on computer, as opposed to the single digits framerate it could drop down to on ps3. I really recommend it, its one of my favorite games of the generation.
I mean, you can make a giant amazon that uses greatswords, give her a cute little sorceress sidekick and go on magical adventures where you smash a griffon so hard with your greatsword it goes flying 30 feet and your little buddy finishes it off with giant flaming meteors from space.
You can easily create a beautiful girl and pawn thanks to the character creator and be always accompained by two more female pawns. On top of that, Mercedes is fucking hot. And your character ends up being a badass.
I do not care about the rest of the game.
Nah, it is a really good game with a bad framerate and resolution, although that should be solved in the PC version. I played it on PS3 and it was still so fun to play. I mean, I am currently playing The Witcher 3 and I avoid every enemy encounter because the combat is average at best (and you do not gain any exp points either) in comparison to the great and enjoyable combat system of Dragon's Dogma.
And Mercedes is fucking hot.
Joining in on the shill train.
This game is easily one of the best exclusives on PS3. Think Skyrim + Devil May Cry + Dark Souls.
The romance system takes some effort to maneuver but I myself didn't find any problems to get my Arisen and the Dutchess to shack it up.
BTW, Dark Arisen has halved shopkeeper's and merchants affinity gains so that they are less likely to be your LI now.
How rough is the combat? My problem is that I usually suck at 3D action games. My reflexes are getting a bit worn down in my advanced age, and I'm not the best at full 3D awareness.
The combat isn't too hard until you get to post-dragon/post-game stuff like Bitterblack Isle. It's just that there's really nothing in the sense of a "Meat wall" to keep you from proceeding to places you're underleveled for, so a sidequest that wants you to go to some spring may have you walking through a forest and getting ambushed by a chimera or wandering into the path of trolls. Not to mention NPC escorts that are borderline suicidal.
If you like, it's perfectly viable to build a support mage type who shoots auto-targeting spells from afar/heals and buffs party members, while AI controlled pawns are the ones that wade into the fray and smash shit up.
Hell, that's pretty much the job of sorcerers. Stand in one place and charge your fuck-you beam and hope your party members can distract the enemy long enough for you to release a spell that is a one-minute barrage of elemental-typed damage.
Oh yeah, and if you've accepted an escort mission from a girl you lesbo-fancy, keep an eye on the sky in clearings because you never know when a gryphon or a harpy'll swoop down and try to kill them.
In fact, if you're not confident, the best strategy is just picking up the escortee and making a mad dash out of the combat area.
Writing a kissing scene is much more embarrassing than I thought it would be. I think its because to me, these characters are like my children, so it feels kind of dirty. I think I'll end up having a heart attack when it comes to having to write about sex.
Decided that the BASIC set will be a generic all-girl high school setting to keep maximum applicability.
Designed 2 card cycles.
Kissing Cycle: A cycle designed to interact with tokens and itself, with powers activated when specific conditions are met.10 cards across Girls, Events, Actions and a Relationship. Might need to change UNNAMED2 to fit more with Kissing, and will probably change subtypes of both girls.
Texting Cycle: A cycle designed to consume cards for a more powerful event (Standard event power is always +3)
Planed Cycle Ideas:
Dating Cycle based upon being able to quickly play dates in quick succession
Conversation Cycle based upon manipulating the hands of other players
School Cycle based upon actions that apply to every relationship simultaneously
Synopsis of his points: pad is better for melee, keyboard and mouse is better for ranged, you can do it the other way round with little issue and the game is VERY good about dealing with them (near instantly will pick up wireless controllers, switching between control schemes is instantaneous and the button prompts on the HUD change instantaneously as well), the only real gripes where that some of the menu things don't react to mouse, you need to press the keyboard or game pad button
It's finished, I could upload a download link right now if anyone wanted me to. It is not a finished product of anything though, it was just me dicking around in tyrano as something to do whilst waiting for the assets for my main project to be finished. It's a 5 minute fluff piece about valentines day using sketches. It was just to test my writing and ability to work in a visual novel engine.
Unlike jast, MG only ever issue hardcopies if a game is already selling well. They don't want to be out the printing cost if it's a stinker.
It's annoying, since it means people who really care about the game either can't have a hardcopy or have to pay twice.
Please be gentle, this is the first time I've written anything romance related:
Left is who you're talking to, right is who you're playing as.
Yeah, it is. I'm working on it. Writing lewd is hard.
>you probably copied from your browser's url bar.
That I did. I'm sorry, never uploaded before.
Here is a pastebin containing all the key included download links:
I realize now I should have made this into a rar.
I don't know if you want bug reports, but here's one. I'm running it in wine, so if it looks right in windows then it doesn't matter so much.
The 'n' in can is displayed outside of the text box on the first line.
And some sentences are cut in half. I saw it on some earlier ones but didn't note them down.
Well it is me trying to build an overambitious game in Python using Pygame with procedural graphics (no sprites at all), so no wonder it makes your brain hurt.
Renpy is easy though. It's barely even python. It basically uses its own syntax that functions more like a markup language than actual coding.
There's no maths or logic in there at all.
Space trading/exploring game with AI-driven dynamic politics and economics, so AI Nations will colonize, carry out diplomacy and battle. It's development is on hold at the moment.
Nothing that would be of relevance to /u/, unfortunately.
That sounds super interesting, and I don't mean that in the to love ru kind of way. You have my respect for attempting something so ambitious.
Why is the development on hold?
You don't need to know python to use Renpy, the other anon was showing things intentionally complicated. You might find it easier to get some examples and play with them, see how changing things makes changes happen in game, rather than trying to "study" the language formally.
Some of the free renpy games sometimes feel like they're parodies. :^)
Romance Detective was pretty funny, don't know if I'd call it parody though.
And there's also this:
Don't worry about it. You aren't a failure. Renpy is not "that" easy per se, for someone who is totally new, has never done any coding or even messed around with any kind of similar stuff before. While you don't need a science or maths degree to accomplish anything, it still has a learning curve you need to master.
The people who say it is easy, are those that have experience using it, so of course it's easy, as they have already passed the learning stage, and are used to the system.
If you wish to create a free visual novel along the likes of Renpy, you can use the "Visual Novel engine" as an alternative. Now, that one is more or less "Drag and Drop", with good flexibility, that is on par with the results you see on any VN.
Get ready for the long haul mate. I put in over 100 before I stopped playing. To be fair this was me doing every side quest, leveling every vocation I could make good use out of, and adventuring like crazy. So you might not need to put in 100 hours but expect more than most games.
I want to give this game a chance but having to put 100 hours is a bit too much for me.
Tell me, how is the romance system? Spoiler me all you want: I can romance any girl, or there is specific girls that I can romance, etc? I already noticed the "present" option and I'm trying to give everything I can to Quina. ...Not exactly working.
Please tell me it's at least better than fallout 4 and I get to kiss, hug or at least hold hands with my love interest.Also, what's a pawn they are like followers in skyrim?
Much better girls out there also
she might die unless you do that sidequest in the forest early on.You can romance most of any girl though Madeline or the goat are best. Aelinore or whomever the duchess is is 2nd best. Witch-Loli is there for people that want that. And somewhat story appropriate
You get implied sex with your sweetheart after you beat the dragon though that's going in spoiler territory. They also move into your house in Cassardis.
Yes pawns are like followers in skyrim only better.
I googled dragon's dogma romance, read a bit (a lot of terms I couldn't understand) but,
something that caught my attention is that the article says during a certain quest the game will pick your "beloved" and sounded kinda random. Sounded like you can't have a definitive love interestYou say I can romance any girl but I'm a bit confused.
Who you get supposedly depends on your eventual "affinity" score, as some posts mentioned above. In others words, make the right people like you, and the wrong people you don't want sort of dislike you.
Most NPCs can be your love interest. They each have an affinity score which is raised by various things. The one with the highest score at a certain point will be your lover.
In other words, you kind of have to be an asshole to male NPCs or you might accidentally wind up with one.
It's an affection system presented by a glow. They'll have a glow of pink or something when they reach max whenever you talk to them.
As for what you read
Right before shit, one of the later quests I...oh I think it's the one where you storm this mountain fortress/the great wall to deal with the one eye'd midget. Anyway at the very end Grig shows up and fles over head and drops a ring Indicating he took your beloved. The way the game "picks" your beloved is the that very last pink glow person you talked to is who he took. Or just one with the highest affection stat you have.
Like say you were aiming for big tits/Madeline but you also have Mercedes and Caxton with a pink glow as well. What you'd do is finish up your preparations for the quest, before you started it, and talked to Madeline last. After the quest she'd be missing from the little shop she runs if Grig takes her.
It's been years since I've played but hopefully I remembered correctly and that helps.
As for the romance aspect, while every single NPC can end up as your beloved aside from endgame scenes the immense majority of said NPCs have very little meaningful interactions, let alone romantic interactions. However, five of the girls not only have special lines in the endgame scenes, but they also have sidequests associated during which they'll be more fleshed out, and some of them can even show romantic attraction (and completing the sidequest is likely to max out their affinity). Unless you like role-playing both sides of the relationship, they're usually the best choice.
Pic related: the Arisen surrounded by her five "best" wives.
I was taking a glance at the "Kindred Spirits" game, and it looks pretty good. So, for those who've been though it already, I'd like to ask a few things. For a start, you are the protagonist, Yuna. How does the VN play out? Do you get to match the girls up though choices you make? Does Yuna also get to choose a love interest?
Alright, little sisters valentines day scenario is done:
I welcome any bug reports/typos/misspellings.
Just two more to go.
I apologize to anyone who feels like the endings were a cop out, the actual project will have 18+ lewd.
The 7 couples are all fixed pairings (including one for Yuna). There are some choices that unlock some extra scenes though.
The game is structured as a calendar with scenes to choose from being added to it as you go through, so there's a bit of choice about what order to view things.
Yuna is the main character, but you also view stuff from other character's perspectives. Quite often you see what happens from Yuna's perspective, where she's trying to help a couple, then you can see things from the perspective of one of the couple.
Unclear hook, poor promotional effort by the publisher, possibly overpriced (I say possibly because I haven't heard enough reviews from people actually playing it, so I'm not sure if it's overpriced for its actual content or only for its terrible sales pitch.)
The promotional effort came out with two mixed messages, one saying "It's a yuri game!" which got the response of "But they're nine! EW!" and one saying "It's NOT a yuri game, there's only one yuri ending and it's in the far-future when they're older."
Anyone who actually wanted a yuri loli game is disappointed. Anyone who didn't want a yuri loli game is still put off. No real audience is identified.
They might have been better off if they'd kept the yuri as a surprise and pitched it solely as a "cute girls doing cute things and eating delicious food" game. Also, if the publisher hadn't sabotaged it. The game launched without trading cards, and with the publisher's twitter mentioning it once and then tweeting ten updates about the kickstarter for a big JVN.
not being familiar with that title and seeing only the shortest blurb first, i briefly imagined a tiny succubus princess kidnapping a harem of human girls for her fun and games, like a loli version of Iono-sama Fanatics... now I am disappointed.
Isn't the game released not that long ago? Considering it's not a big or even medium name game, sales will take awhile to roll in. People might also be waiting for a discount (I'll be honest and admit I am). Backstage Pass, an otome game with 1 yuri option (a good one though), has only 1,000 plus in sales (from steamspy), after being on early access for more than 2 years I think.
>sales will take awhile to roll in
Games usually have a pretty major sales spike on launch - a dead launch is a big problem.
Early Access is slightly different, especially in the case of Backstage Pass, where many people are specifically waiting for the game to be FINISHED, because few people want to go through all the routes and then have to go through them again when the voices are in.
1000-3000 sales is normal for a VN that hasn't been in bundles. SteamSpy shows Backstage Pass at 2000+ which is quite impressive for a high-priced indie VN that hasn't even been formally launched yet.
However, SteamSpy numbers, especially on low-selling games or newly-released games, are incredibly unreliable, and people's perceptions of normal are easily skewed by games that gave away thousands of keys for pennies each and therefore look like they made thousands of sales when they didn't.
It's bullshit, especially considering it makes it look like you have a choice. I wish the predecided pairings in yuri VN trend would end, or at least not be the default. I'm pretty sure it's the only genre between het, otome, and BL that does it
It sold poorly? That sucks, I bought it instantly.
It's not that bad, it probably could've been longer or just had a larger portion of the game dedicated to the two girls instead of the parents.
>begrudging a budding indie dev of 10 measly dollars
you could earn that in less than a day begging on some street corner, no way are you that poor if you can afford an internet connection.
Yes, but we're in the middle of talking about how the game sold poorly. Kicking someone else just because you're poor yourself doesn't help anybody.
Wait patiently and play some free games instead. It might end up on a bundle eventually and then even if you still can't buy it, it'll end up floating around uploads.
They're all really cute too. I could see myself going back to get others, particularly the witch imouto, after Mercedes. That's good news that they have unique dialogue.
It's really cool the way pawns work. Their AI sort of becomes honed as they experience more battle, so my fighter pawn has learned to promptly charge in after I get pinned down by harpies or wolves and smash them apart while shouting "you'll be alright as long as I'm here." I made her act confident and arrogant normally, and then tsun and embarrassed when she got into trouble and needed help.
"Yuri Lords" card game anon here. I revamped the look of the cards to better distinguish between "Classes" that I will use for further development of the game.
The red "Class" is for School, blue is for Sci-Fi, etc. These classes will each have their own unique card visual theme, which I will get to doing eventually.
-The number with the lightning indicates cost to cast. You get these resources through attacking and card effects.
-The "S" under the cost indicates its level. This card is a starter card, and is put on the board before the game starts. Level S cards are different from level 0 cards.
-The colored lily on the card text field is the rarity. Green is Basic, red is Common, blue is Uncommon, yellow is Rare, and there's a different image for Special cards.
-The number with the fire graphic is Willpower. It works similar to how Attack does. The number with the heart graphic is Love. The goal of the game is to get Love for all your three pairs to be at 20 Love or higher.
Also, I tried to use art that I actually own for pic related. I'll be working on the rules as I go, balancing cards and whatnot as I go. Let me know what you think and feel free to improve on the design.
Odd choice for a name when Yuri Princess would have been a no brainer (Yuri Hime, geddit?)
Dislike the name, but your card design is quite clear. I like it - the way the colored lily shows rarity really reminds me of MTG.
Pressed submit too early. Anyways, in the official game, you faced the CPU in dungeon runs to gather material for more cards. I'm not sure if the fanmade recreation kept that feature.
That was just a working title for the game, Premise is:
You are a Yuri Lord presiding over your dimension, and you are to do your job and get some yuri love going. However, there is only so much Yuri cosmic energy to go around across all dimensions, and other dimensions with their own Yuri Lords exist, also trying to do their job. The goal of the game is to get three pairs of girls together from your 'Dimension' before your opponent/s do.
The term Yuri Lord is just a placeholder until I have a working set of cards and think of a more fitting term. But yeah, I'll just start using Lily Princess from now on.
>You play as the owner of an up and coming confectionery store
>Store gains popularity with women
>By changing the items on sale, you attract different women to the store and sometimes the customers can have encounter events
>Some highschoolers can be hired as part-timers
>Visitors can hit on part-timers
>Level up the part-timer's cooking skills for more yuri power in your products
>Business women who hit on your or your part-timers offer free advertising
>Buy raw material from the perverted onee-san who jokes about you paying with your (or your employee's) bodies
>Design wedding cakes to unlock wedding events
>do the witchwood quest with Quina
Well that was easy.
>random warrior pawn I hired says Quinas' room smells nice when I bring her in there to loot stuff
Tempted to throw her off the pier and fire her.
Here's a more aggressive setup with Mai x Reo, focusing on reaching the win condition as fast as possible.
>do so well you catch the eyes of business ladies and investors
>open another store
>choose a manager for your store, candidates each with varying personalities and management styles
>set up company events to lower your employees' stress and improve customer relations
>random events to improve your employees' dedication to you for better work performance
>better boss-employee relations increase the likelyhood of part-timers becoming full time and full-timers obtaining specialized promotions
>assimilate other businesses
>Investors suggest a delivery system
>Offer a beta test to regular loyal visitors
>Can either go personally or send an employee
>High relationship levels between the deliverer and client leads to the deliverer being invited into the house
I beg to differ. I say Backstage Pass has already "launched" in a sense. It was released at a time when Steam was shoving Early Access down everybody's throats. Early Access had the top front page banner spots (rotations), together with good strategic placement. Hell, greenlight games also had placement. This is as good as launch advertising already. Plus there were much less games being released on steam overall (and from what I heard of another developer, this meant longer banner views). Yet this is all Backstage Pass got.
At present, Steam changed the entire placement of games, removed greenlight out of sight, and give users the option to remove Early Access from the front-page banners. (As a user, I like it better. I even forgot that Early Access/Greenlight existed, and not really "pushed" to look through new releases, unless I want to, because they aren't in my face. I can imagine this is bad, however, for developers.) The number of games has also vastly increased. Under less advantageous conditions, Strawberry Vinegar would take time to reach parity.
And "launch" only means anything when max advertising has been peaked at that time. Otherwise for other games, a sudden viral spurt will likely bring in more sales than at launch.
>1000-3000 sales is normal for a VN
Sakura fantasy disagrees with you. Before the game hit their first discount, and haven't entered a singe bundle, they did more 6000+ in sales. Plus they are not a big-name or even average-named studio. Also, the game is Yuri niche. Female protagonist, no Het, all sex or romance related things the female protagonist can do is only with other girls.
>Plus they are not a big-name or even average-named studio.
If you don't think the Sakura games are big names to people who buy vns on steam, I don't think you are paying much attention to the market. They and Huniepop are the ONLY producers many steam users who aren't even interested in VNs have heard of. They've leveraged that brand to maximise recognition.
I'm sure they sold lots of copies pre-bundle. That is not average VN results.
Obviously Strawberry Vinegar will continue to sell copies, and I expect it will make back its budget, whatever that budget was. However, it's undeniable that it had a limp launch. If you were watching the tag sales rankings at the time, that should have been apparent.
>consistent deliveries will increase the customer's patronage in hopes of seeing the deliverer
>your booming business attracts offers from service companies
>better service routes increase your visibility
>hopeful christmas cakes buy your franchise and you open branches
>you can help them personally or send one of your reliable office ladies as manager, who must have high enough morale and faith in you
>pay attention to distribution of branches to avoid competing franchises
>branches must have stock adjusted to fit local trends
>random events where the economy and crop growth affects ingredient pricing and sales so you must adjust ratios of items made to minimize losses as well as make public appearances for promotions
>play nice with local journalists who occasionally accuse you of destroying local businesses
>have drinks and charm journalists who will instead write a very flattering piece
>scripted events where copycat competitors strategically spring up their business models nearby your weaker branches
>neglected branches will bleed but branches with good workers and high efficiency will devour the competition
>increased surprise visits from the perverted onee-san who very heavily hints how lonely she gets from not seeing your face during haggles for materials
Thanks for the info! While I was looking at the character descriptions, and seeing things like "Type of lover who likes..etc...", I thought, "Hey! Won't it be great fun, if you could match up girl x girl pairs of your own choosing, and see the different types of coupling results you can get!". You know, someone should make a Yuri game like that!
I have to admit that I'd prefer
Yuna with Ano Fuji.By the way, is it true that there is some Yuri action between Futano Sasa and Ichiki Umi?
>Medabots Girl Mission is rated Cero C in Japan
I don't know how the rating system works in Japan but isn't that the US equivalent to a M rating?
And apparently Story of Seasons won't have an option to marry girls, I think
How about this. Personally, I think this is better.
Looks like someone's put up a Touhou dating game:
If someone sees tumblr in everything, they seem to be extremely butthurt about tumblr, for some dumb reason.
That, mostly. Not that I personally visit the site, but I love renaming files to tumblresque names and get butthurt responses for it. No idea why this site makes some anons so irrationally angry.
The makers of the Sakura games sell in the tens of thousands of copies. They are a very successful studio, financially speaking. They make 14.5k on patreon a month alone.
They're basically making nukige. They don't need good writers.
They've only just finally started including the lewds that were absent from their past titles, essentially making them complete.
Yes, they're nukige, but they're the most bland, generic, boring nukige imaginable. Even by those standards.
Fantasy was the only one that tried to be the slightest bit different, and the next part is on hold because they don't know how to write something that actually has a plot.
The only thing they have going for them is the art. And sure, they're adding in porn now, but the sex scenes that accompany the pictures are terrible.
useful points for breakdown - can you read moon, are you willing to buy games, are you willing to download and patch japanese games, which matters more to you: plot, hot sex, feels, or being able to choose a girlfriend from multiple options?
So that thing with sword girls didn't work. I have no idea of how to play it and there isn't a tutorial. Assuming there's no other card game/"yu-gi-oh" with lesbians, I must ask: Is there any VN with ace attorney style? Investigations, evidence, logic, attorneys, detectives, prosecutor, judges, victims, trials etc.
The last case of Ace Attorney 5 had a little of subtext yuri. I enjoyed it so much.
If you want to play lesbian detectives there's Black Closet but it's NOTHING like ace attorney in feel.
I think there was a parody Ace Attorney game on dlsite that got a terrible machine translation patch and may have involved yuri but I'm not sure.
There's some sort of ace attorney online trial maker so you could possibly make some gay cases?
>ace attorney online case maker
Yeah, I remember looking at some a few years ago. They exist.
I wanted to make the player Adrian Andrews when she was apprenticed to Celeste, who was engaged to Juan Corrida at the time. I didn't because I couldn't come up with something that would fit the canon timeline. You'd run around doing errands and lying to the authorities like Angel Starr or something.
I'm making something more of a School set. I'll add other series for this "Class" and some for others. If there exists a sprite pack for the Yuuki Yuuna VN, I'll be able to make a set out of that for the Magical Girl "Class."
In the meantime, all the cards I have finished will go here:
I had a bit of oversight with Takako's card. I'll fix it later.
Not the person making the card, but a couple of reasons I could think of.
There might be rules in place like "Each deck is only allowed to have up to 4 copies of a common but only 1 copy of a rare" or just "A deck can only have 5 Rares total"
>General Power Guideline
Rare cards that cost the same in resources would generally be noticeably stronger than their common counterparts
>If it gets made into a full fledged virtual card game, there might be a collecting/crafting phase for cards
Common cards would of course, show up a lot more often than the rarer ones
Oh, I forgot another important thing. Certain cards might directly reference rarity. Something like:
>You may remove this card and play a Rare Golden Yuna if Nanami and Yuna's Bedroom is also in play
Rare Violent Reo
>All of your opponent's cards with a lower rarity lose 2 Willpower when Violent Reo is played
Rares being deliberately more powerful is the worst way to handle rarity. Not only is it money grubbing, but its easily noticed money grubbing.
See http://archive.wizards.com/Magic/magazine/article.aspx?x=mtg/daily/mm/184 for how a good card game handles rarity.
Ora tl;dr regarding rarity: it controls how often certain cards show up in random packs. You can use that to tweak how the game plays by putting basic 'game infrastructure' cards that work everywhere in common and putting the complicated situational but powerful cards in rare.
Yeah, seconding this. Hanabira is porn, but it's good porn.
Aoi shiro is good, but the writing leaves something to be desired at times, and the yuri never goes beyond subtext for some reason.
Katahane is better imo, but it also has a het couple or two, which offends some a/u/tists.
>What cards can be paired?
In an ideal situation, any card can be paired with another. I'm just borrowing assets from Sono Hana and others until I get an artist of my own and use OCs. We can still opt to use borrowed assets if the game doesn't leave /u/.
Rarity is mostly there for novelty, yes, but it's also a hint to how situational a card can be. For example, the rare Runa card has extremely high Willpower for a Starter, but it has a big downside of only allowing it and the card it's paired with to act on your turn.
>Rare cards that cost the same in resources would generally be noticeably stronger than their common counterparts
That would be real bad game design. Higher rarity cards are certainly more powerful, but only in specific situations. Basic cards are the benchmarks for cost-power balance, and should be, in general, more reliable than rarer cards. Starter decks should have a chance to win even against the most expensive decks.
tl;dr: Rarer cards serve to spice up the game and keep it from dying, not to serve as cash-grabs.
I have no plans to include rarity in any card mechanic. I think that would be very unfair to people who are just starting out.
In pic related, you can see an example of an uncommon card. It's spicier than a basic vanilla 3/0, but it's certainly less reliable power-wise. It can be used as a staple card in more late game decks.
I've long tried to make one (for many years), but my total inability to write out the already thought out characters and (clusterfuck) plot outline due to being shit at humor is unfortunately a giant roadblock. It's sad when you can code but not write.
Updated the bare-bones rules and premise of the game:
You are a Yuri Goddess presiding over your Domain, and you are to do your job and get some yuri love going. However, there is only so much Yuri cosmic energy to go around across all dimensions, and other dimensions with their own Yuri Goddesses exist, also trying to do their jobs. The goal of the game is to get three pairs of girls together from your Domain before your opponent/s do.
The game starts with six starter cards per player, separate from their deck, to be put on the playing field. Both players start out with three cards in hand, but the second player has a bonus of 2 Energy (used to play cards and trigger effects). Players then shuffle their own decks and give it to the opponent for them to cut. Before the start of the first turn, the players can choose any numb er of cards from their opening hand and put it back to the deck. They then shuffle their decks, let the opponent cut it, and draw the same number of cards that were returned.
Draw Phase - At the start of each turn, the player draws a card.
Action Phase - The Characters in play may now choose to act. This is also the time to play cards as the general and card-specific rules allow. The default action for a Character card in play is to "attack" the card paired with it, increasing the paired card's Love (Heart icon). Additionally, "attacking" will provide the added bonus of giving you 1 Energy per "attack." Increasing Love will eventually allow the player to level up an existing card. Other action types are available, as card text instructs.
Some cards trigger their effects on different times during play (Start of turn, end of turn, etc.)
A player wins when all of the Characters on their Domain are at least Affection Level 3 (Levels: S<->0->1->2->3<->3...).
Tabletop Simulator mods are pretty simple, you just stitch all the cards together in a single image and import them: https://steamcommunity.com/sharedfiles/filedetails/?id=251086884
Its store page doesn't mention online activation, which is the indicator for it having DRM.
And their blog said it's DRM free.
>Liarsoft’s Kindred Sprits on the Roof is now available for pre-order! Kindred Spirits will be out on February 12th, just in time for Valentine’s day. Pre-order to pick it up at 15% off! Kindred Spirits will be DRM-free and all copies purchased from MangaGamer.com will come with a complimentary Steam key when the game is released on Steam. Let’s make this Valentine’s day a #yuritopia!
You can pair up with somebody. I think either /v/ or /vg/ had a thread for amateur game developers. Or ask around here, I'm sure there are people with writing experience lurking /u/.
>inb4 >going to /v/
>making game with a homo girl as mc being a huge homo with other girls
>has quite a bit of press, but nobody knows the above
>fear that i'll be accused of pandering to the sjw
does that happen to you?
No matter WHAT you make, you will be accused of
- being a phobe
- pandering to the sjw
- pandering to men
- being a man in disguise
- being Japanese and writing only in translation
- being a weeaboo
and a number of other things. You kind of have to be strong enough in yourself to be confident in what you're doing, you cannot possibly please everyone.
It never happened to me since i don't make games
I will say this though, if the yuri is important to the plot, gameplay or whatever, you should probably reveal that
Otherwise, don't worry about it, some people will be butthurt but you can't please everyone
>fear that i'll be accused of pandering to the sjw
Of course you will be.
The question is, do you care about what a bunch of silly retards think?
>has quite a bit of press
shit obviously i don't expect you to reveal what game you are making but considering i read vidya news daily now i will start speculating which one of them might have surprise gay
>if the yuri is important to the plot, gameplay or whatever, you should probably reveal that
Yeah, this. You're worried about the backlash you might get if someone plays your game only to get YURIYURIYURI, right? You can just reveal it casually, like putting in "can't get enough of cute girls" in the character description and not making it a big deal.
I've made the biggest rule change yet to my as of yet unnamed yuri card game.
There are now two game modes. The main one remains 3-6 players, but now there's a game mode that is 2-6 players but primarily for 2 players. I realized that this would be essential because it's far easier to get 2 players for a game than 3.
Essentially, you each take half (4) of your girls into a pile, shuffle, remove 1 and then place them face up as ownerless girls. You can only form relationships between your girls and ownerless girls, not the girl of the other player.
I also changed the rules of the main ruleset slightly so that decks are compatible across game modes. The wording of relationship cards has also been changed so that it's compatible with both modes too.
Are you joking? Game developers like Winterwolves, have been adding F/F romance to their games since they branched out to VNs. They are also proud of their F/F romance options to boot, and have never been accused of being SJWs.
Frankly, nobody cares if a romance is lesbian. Very ironically, it's how a game is being presented and done that matters. Weaboo/weaboo styled games will nearly always be given a free-pass. Because it's considered to be the bastion hobby of the anti-SJW. Dump in oodles of Yuri romance and sex. Nobody will bat an eyelash, and people might be more supportive if they hear SJWs calling it "male-gaze" or other complains that are often voiced towards Japanese VNs.
Now, if you create a very western styled game, and it's something that seem very well-done and representative of social-political themes in your lesbian romance, and the larger press likes it, that's when all the bashers will start flowing in. Perception is in the mind's eye, as they say.
>have never been accused of being SJWs
They absolutely have been. But by small numbers of irrelevant idiots. You just don't see it, because you're not them.
As the developer, you DO have to acknowledge that a few loons are going to come up with the craziest theories about your games. But for the most part, it's just background noise. It's a few people. It's not important.
All the stories of "all you have to do is put X in your game and INSTANT SUCCESS or INSTANT HATECROWD"? overblown. most games, regardless of content, are lucky to get noticed at all. Even if three very angry people on /u/ or tumblr or something else hate your game and badmouth it constantly and try to form a petition to get it taken down because it's made of satan's semen, most people won't know or care.
>Weaboo/weaboo styled games will nearly always be given a free-pass. Because it's considered to be the bastion hobby of the anti-SJW.
Which is pretty funny considering some of the anime and manga out there, but petty bickering has never been concerned with reality.
I have seen a lot of reviews of EVNs (by people who are not part of the scene) describing them as Japanese-made because they don't know any better. If your writing is completely shit, this sometimes convinces them to give you a pass "It must be badly translated!"
It's not true either, either the presumption that it's the bastion of anti-SJWs or that they will always be given a free pass. A lot of the EVN crowd is pretty tumblr.
You haven't made it 'til your hated. Fuck em and make the game just to piss them off, because your game will still be around after they get bored and move on to the next flavor of the month to hate.
>It's not true either, either the presumption that it's the bastion of anti-SJWs or that they will always be given a free pass. A lot of the EVN crowd is pretty tumblr.
I think, it's more the product than the crowd. The whole SJW thing is primarily a western affair. So, Japanese games tend not to be associated with SJW anything, because that is rather irrelevant, since the creators and products are all from an eastern Japanese origin.
Japanese games very very rarely have actual (and non-fanservice) lesbian/gay content in "mainstream" games, it mostly gets relegated to niche, yuri-focused, games/visual novels.
When japanese non-yuri focused games will start including actual yuri romances/non-joke characters be sure that the gators will start crying "SJW pandering" as they usual do with western stuff (actually it has alredy started with the latest Fire Emblem...).
What do you guys think about this? It's indeed a really shitty scene if it really was intended to be like that in the original(I remember someone already talked about it in a thread here).
However, I for one am against every form of censorship in games especially, and this will surely get labeled as SJW pandering, so I'm not sure if I really like what they did here.
That was inevitable. It's not necessarily a case of self-censorship just to appease a vocal part of the fandom. If I remember right the scene could have easily been understood as allowing the player to commit date rape, and if the ESRB interpreted it that way too that's an instant AO rating. That's really not worth fighting for Nintendo.
>this will surely get labeled as SJW pandering
Again, why do you even care? For those people every fucking thing that is not homophobic has become "SJW pandering", let them cry in their corner.
As for me I'm pretty happy that the "convert the lesbian" shit is gone. I don't even consider it a censor, such a shitty het porn trope should never have been in the game in the first place.
I'll be sure to enjoy all the gamergators butthurt about this, lol.
Between this and NISA expliciting saying that Night of Azure has a love story, it seems that localizing companies have finally stopped being assholes about yuri.
I prefer to think of it as getting rid of a useless scene that adds nothing to character development and downright insults one of the characters involved rather than censorship.
Nothing wrong with getting rid of shitty parts of the game, in fact, it's an improvement.
>Again, why do you even care? For those people every fucking thing that is not homophobic has become "SJW pandering", let them cry in their corner
Because I don't like being associated with the same category of people who scare publishers to the point of not localizing a game in the west because it triggers them.
But yeah, this scene was pants on head retarded and shouldn't have been included in the original game either, it's just that I don't think that censoring what we don't like is good, a work should stay the same as the original source even if it's shit or considered "offensive" for a certain audience.
Censorship is not removing something that you realized after the fact was a dumb idea. Censorship is being forced to do so by threat of legal action, generally originating specifically from a government institution.
It is censorship when there's a law on the books that forbids journalistic publications to criticize the government, or when publications that do are attacked by regulatory agencies controlled by the government. Understand the words you are using before you use them.
>same category of people who scare publishers to the point of not localizing a game in the west because it triggers them
They're also the category of people who've kept putting pressure on Nintendo about their handling of all things gay-related these last few years. We wouldn't even have a yuri romance in Fire Emblem if it wasn't for them. Like it or not, when it comes to yuri in more mainstream media the tumblr-SWJ crowd is on o/u/r side, and much more effective that we'll ever be.
Call it whatever the fuck you want, I'm not here to argue semantics.
They still replaced/removed content from the original source, which is a wrong thing to do.
Did you like it when they removed same sex marriage options in Tomodachi Life or Harvest Moon DS Cute?
Would you like it if they replaced dialogue in Nights of Azure and downplay the relationship between the MCs?
I'm just saying, it's not okay to keep the content you like and removing the content you don't like, therefore I'm conflicted about this whole story because while I'm glad a dumb scene was removed, on the other hand I realize this isn't an okay thing to do in general.
A text is not perfect, nor is it above criticism because art is still produced by people and people can be wrong. There is nothing intrinsically wrong with an authority over the text deciding to change it based on feedback. The only difference between doing it in a draft format and doing it after some public release has a occurred is that more people know about it.
Pretty much this >>1964429
Personally I'd gladly give up/have to import some mediocre fanservice game if the flipside is having publisher realize they can provide us with more actual yuri.
Like it or not, visibility on the so-called "SWJ" issues also means much more probability of having more yuri in games or other media.
You can hate on tumblr/SJW stuff but they surely helped turning the wave: now more and more publishers are more "afraid" of their backslash when just until a couple years ago they wouldn't dare triggering christnazis/homophobes/gators.
>when they removed same sex marriage options in Tomodachi Life or Harvest Moon DS Cute?
Weren't they bugs? Considering those devs aren't Valve instead of making an entire franchise out of those bugs they fixed them instead.
>They still replaced/removed content from the original source, which is a wrong thing to do.
Literally who cares. Anything that makes the Goobergaters feel 'persecuted' is a good thing in my book.
It's a japanese game. The people who make it don't even speak english, and they certainly don't think about their overseas community when making it. We would at least have a worldwide release if that were the case.
Having gays in gaming is less related to SJWs and more related to fucking nerds who like that shit.
>Some of these fanservice games are /u/ related though
Contrary to what some anons are implying, it gets more than mere fanservice to unleash the onslaught of the so-called SWJs. Games like Senran Kagura get localized all the time largely unnoticed and find their niche audience. I struggle to remember a SWJ crusade that was directed against o/u/r interests.
>It's a japanese game. The people who make it don't even speak english, and they certainly don't think about their overseas community when making it
Did you miss the clusterfuck that the bugfixing the gay away in Tomodochi Life lead to, with Nintendo pushed into make an official apology? Or did you miss Nintendo of America's official statement about the gay romances the day of FE:F Japanese release, while Nintendo of Japan kept quiet on the subject? Fire Emblem's devs may not care one bit about their western audience, but they work for Nintendo who very much does.
I'm guessing they're going to just have it so MaMui is crossdressing or something and not actually remove Soliei's S Rank. Hey, it worked on Izayoi Miku. It seems it's mainly the drugging aspect what's under fire.
>Having gays in gaming is less related to SJWs and more related to fucking nerds who like that shit.
I guess you meant this sentence only relating to japanese games, since the situation on the western front is likely different.
But I don't think it's entirely true either. Japanese console gaming isn't very healthy right now, mobileshit is the big thing nowadays, so it's not a secret that many japanese companies look at the west to reach enough sales (mainly in regard to the Ps4 games now, but if the trends continues it will likely affect Nintendo next console(s) too).
Most companies don't have the luxury to outright ignore western market, games are increasily more expensive to make and the japanese audience seems to shrink. And if the western market is now more and more open to same sex relationships you can be sure that they can't continue being blind to it.
Some posts before someone mentioned Harvest Moon DS and Tomodachi Life: these 2 are a perfect example to see how things are changing.
Harvest Moon arrived in US in 2008, Tomodachi in 2015. HM removed a yuri pseudo-marriage when it came westside, Tomodachi received western backslash (and forced Nintendo to apologize and promise changing for the sequel) because it DIDN'T actually have it to begin with.
Nintendo aren't selling you a translation of the original work, where removing things would definitely be censorship. They're the original publishers, and they're selling a westernised version of their own work for a different market, and it's just good business for them to remove things that get a negative reaction from (parts of) their target audience.
Also, wasn't she bi?
I remember someone posting here some dialogue of her that was kind of like
>It's not that i don't find men attractive, i just prefer girls
Or something like this
They can keep the same plotline of the MaMui helping her with her weakness for cute girls, but then have her fall for him "because he is so nice/caring/strong or whatever" instead of the drug thing
All of this, combined with >>1964483 will solve every problem with this, except for the drugging thing which seems to be considered retarded by pretty much everyone anyway
Well the whole reasoning behind her supports makes no sense in the first place as, if I'm not mistaken, she has a skill that actually makes her preform BETTER when girls are nearby.
>Tomodachi received western backslash (and forced Nintendo to apologize and promise changing for the sequel) because it DIDN'T actually have it to begin with.
This isn't a good example, however. Games should be criticized for doing things bad or failing in some aspects; they shouldn't be criticized for NOT having certain things, unless those things are detrimental to the game's genre or gameplay. For example, it's fair to criticize a shooter game for failing to implement a cover system, but it's not fair to criticize it for not having, say, stealth system. Same-sex marriage isn't detrimental for life simulation games (or however TL is classified).
Same with Tomodachi Life. If the devs wanted to make a game with just heterosexual marriage, fine. I'm all for /u/-related content in games, but forcing developers to, well, I don't have another word for it, pander to the audience isn't right. It will just lead to half-assed romance where the only thing that changes is the pronoun used in dialogues.
What that anon was saying is that her support dialogues and her personal skill contradict each other.
>I end up fainting if I even get near them.
>Girl Lover: When Soleil is the lead unit, if their support unit is female, damage +2 and damage received -2 .
Here's the problem with that: the exact circumstance is that the devs made TL to be straight only but players discovered a bug to let you make a character with the appearance of the opposite gender as they were coded as, thus allowing you to do gay marriage. The western release fixed that bug, thus removing a thing that was in the game, intended or not. The other sidenote to it is that TL isn't just a simulation game, it's a game that uses the Miis you have collected which could include the Miis of real people you're friends with. Real people who, oddly enough, might actually be gay in real life.
>thus removing a thing that was in the game, intended or not
Well, yes, that's what bug fixing is about. Removing unintended things.
>it's a game that uses the Miis you have collected which could include the Miis of real people you're friends with
I didn't know that. In that case, same-sex marriage is detrimental to the game.
It'd be better if they removed it as a bug and then released it as a patch, raising it from the exploit level to an intended game function. I guess they didn't think of doing it this way.
If her skill had a disadvantage, like she refuses to attack an enemy female or intentionally misses, then it might make more sense (gameplay-wise) to want to do something. As it is you're actually removing a buff from her.
That's completely ignoring the other negative aspects of the support.
Geez, when did this become such a tumblrfest?
And that is fundamentally why you need agitators. To the companies that make games, especially the big ones, they're apt to view the status quo as non-political and thus be adverse to the idea of doing something outside of that. Agitators make it clear that adhering to that status quo is not non-politcal, which changes the calculations and makes things possible.
>one side of the debate: "keep the statu quo" - the other side of the debate: "change the statu quo"
>companies: "we don't want to get involved in this debate, so we'll stick to the statu quo"
It's baffling to see times and times again companies thinking that this will work, then act surprised when it blows in their face.
>the status quo
Regarding the very small subset of games with the mechanic "You can marry any character" combined with "Characters you marry don't have fixed attributes, personalities, stories or whatever", I think the status quo is probably in favour of same sex marriage. I'm not 100% on this because I can't think of enough games which have this set of mechanics.
Fable Series + The Sims from 3 onwards are examples of this. Also Skyrim.
I know. Should have clarified it more in my original reply.
The properties of the character are effectively irrelevant in Skyrim. The only distinguishing factor between the different marriages is the random pointless task you need to do to get them to become a marriage option. The differences are so irrelevant, in fact, that, that you can make any NPC marriageable via a console command.
addtofaction 19809 1
setrelationshiprank player 4
You can do this to generic NPCs, who are randomized.
The main time I see same sex marriage not be present alongside opposite sex marriage is when it would take effort for the devs to actually implement it separately.
After looking at sites like Siliconera and seeing responses to the FE news, I can't believe there are actually people DEFENDING the drink spiking and saying it's being misrepresented.
What the fuck.
>Because I don't like being associated with the same category of people who scare publishers to the point of not localizing a game in the west because it triggers them.
You're going to be associated with categories of people who scare publishers into censorship regardless, because you play games, and publishers are scared as shit sometimes. So they'll simultaneously think that you're a THINK OF THE CHILDREN fuckhead, a gator fuckhead, and an SJW fuckhead.
What would be nice would be if we could all stop being fuckheads and express our viewpoints in reasonable fashions without going on crusades against each other. Even the Christian censors should be allowed to state their case politely, just not to demonize everyone else. Sadly, that's far too optimistic.
Technically that's not what she said, but.
As a writer, I sometimes edit works on later releases if readers are consistently misunderstanding something so that it's not having the effect I intended. I don't think this should be considered censorship.
If I put in something that I intended at the time, but now realise is a terrible idea? That's a trickier question. As the writer I want the ability to fix the work if I'm no longer happy with what it says. As a reader and critical reviewer, I'm annoyed about random changes, particularly undocumented ones, which affect my ability to examine the work. (see Han Shot First, etc)
So on the one hand, I can see wanting to remove the objectionable bits (and it's not exactly censorship if you had a choice and weren't forced) but on the other hand, to some extent, shouldn't they keep terrible content in and let us bitch about it because they DID write it so they have to deal with it? It's not censorship so much as whitewashing the past, if you try to remove all your mistakes...
>jap dev does a retarded thing
>localizers do another retarded thing by censoring things, retarded or not
I don't even know who to get mad at anymore. Fucking tired of all this.
Japan needs same-sex marriage.
This author generally makes cute little yuri things so I assume it is even though I haven't played it
Nintendo is the publisher, not the developer in this case, so it's still censorship. It would be different if the developers made that decision internally, but this is clearly a change influenced by external pressure.
Only people who want to drug lesbians are annoyed about not being able to drug lesbians. Other people would like to be able to play the scene as it was written in order to see what it actually said and comment on it.
I regret wearing a full helm for this, and generally playing a huge character. Stamina regen is a bitch when you're huge. At least I get my size difference on.
Not exactly that.
But it doesn't matter at all. Never defend localization censorship no matter what gets censored.
I mean, if things get censored during development and don't make it into the original release, then you could argue if it should or should not be done separately for every case.
>Never defend localization censorship no matter what gets censored.
Only a Sith deals in absolutes.
Localization and adaptation changes are not necessarily censorship, some people are just so emotionally tied to that word that they throw it around whether it's relevant or not. It's easier to have a calm and rational conversation on the subject if we don't leap into picking the most emotionally charged words and insults in order to make it clear that anyone who doesn't support our position is a Bad Person.
I hope you've read the support before forming that conclusion. While it is a very poor support and touches on controversial subjects, it isn't nearly as extreme as you say it to be.
Regardless of whatever you think it implies, the support itself is very poorly written and I'm sure many people would want it to be rewritten. Someone who's actually interested in romancing her, especially a westerner, probably wouldn't enjoy having that as the s-rank. I'm playing the fan-translation of the game right now and can say this dialouge has too much eastern dialect for me to feel comfortable.
Think of it as more localization than censorship.
Oh, I completely agree that it contradicts Soleil. Her special skill actually makes her stronger in battle when near women, opposed to what the support says. I'm just saying that people on both sides are making it much worse than it appears to be.
Those scenes add nothing of value to the game. In fact that S-rank removes a decent buff.
Changing/removing them does not negatively impact anything in the game.
No one is forcing them to do it, they want to remove/change it because it is a product and they want it to sell.
Leaving it in would only cause a shitstorm down the road.
I fail to see why this is a controversy at all. It's entirely a good thing.
>Changes that obviously have to be done (something like changing Japanese honorific suffixes to something west-friendly) are fine. Everything else isn't.
That is your opinion, but even that isn't a completely controversy-free decision. Many people are very pro-honorifics and angry about them being removed in translations, since they're not that hard to understand and attempts to replace them often ring hollow and make characters awkward.
Some people like it when names are changed in localisations, because it's easier to keep the cast list straight in your mind when the names are familiar instead of a bunch of incomprehensible Japanese (especially if there's a dub, and the English VAs cannot pronounce the Japanese names!), others are mortally offended by this.
When the original text contained gaping plot holes or factual errors, some people approve of the localisation adding little tweaks to make it work better, and some do not.
I don't say this to excuse censorship, but to point out that there are many decisions made in the translation process, and opinions vary on what to be upset over.
>And "well, this might trigger some people so we're removing it" is definitely censorship.
Again, this is throwing in the emotion-bait word of 'triggered' to try and skew opinion.
Right now we don't know what they're doing. There is a single quote denying that drugging and conversion rape exists in the translated game. We have NO IDEA what they intend. At this point, it's possible that they're simply denying it exists because they don't think the scene constitutes that. Or it's possible that they've added text to make her clearly bisexual, thus no conversion. It's possible that they intended her to be read as bisexual all along and don't think this is even a change, just a clarification. We don't know.
Making her bisexual would imply that they give her female S-ranks, which I don't think they have the authority to do.
There's no way to make her character well-received save completely rewriting her personality, which would piss off a whole nother can of worms.
I almost feel bad for treehouse.
>Many people are very pro-honorifics and angry about them being removed in translations
I'm usually all for honorifics when it comes to fan translations but I understand that it just isn't right to keep them in localizations because there's no place for them in English. They can't work.
Everything else should be as close as possible to the original.
Plot holes? Keep them. Let everyone know there are and were plot holes.
Names? Keep them. It doesn't matter how they sound, it's all fiction.
>throwing in the emotion-bait word of 'triggered'
I fucking knew I should have rewritten it as "might hurt some people's feelings" to not
>It's possible that they intended her to be read as bisexual all along and don't think this is even a change, just a clarification.
>We don't know.
It's not actually gay conversion but the scene is still shitty.
There are no same-sex S-ranks, only A+. And only with one character for each gender.
Which is another retarded thing they did.
>There are no same-sex S-ranks
Yes there is. You get one S rank option with the same sex each gender. A+ ranks are obtainable by every character in the game that has more than one support, save the main character, and only act as a stat/class bonus.
Basically you can read her character two ways: either she's a straight girl that's obsessed with acting like she's gay (which is just absurdly offensive) or she's bi and just wasn't given any option to actually have a relationship with female characters.
Take your pick, really, they're both bad.
I've seen some folks try to pass off her behavior as "just imitating her dad", which doesn't make a whole lot of sense.
The most realistic (as in, most likely to have been intended by the game itself) interpretation is that she is bi; she says she doesn't mind men in one of her supports, just that she prefers women. Still doesn't excuse the complete inability to have her S rank a girl.
>>We don't know.
Sorry, what I meant was, we don't know what they're planning to DO about it. The sole statement right now is to the effect of "There is no drugging or gay conversion in the English release." So they could be planning to handwave that she's not gay, or they could be rewriting it completely, who knows?
SHARA: I... I don't want to wait for what comes "next" anymore... If I'm going to tell you how I feel I want to do it with the body and the voice... that I have right now.
Kamui, I... I like you. I love you more than anyone in the world.
SHARA: Sorry for startling you... I wanted to tell you, no matter what...
I... I have always felt... that maybe I should be reincarnated as a man...
If that could happen, then I'd have the strength to protect you, and be able to have you love me.
But, even if we meet in the next life, no matter how we feel for each other then, that won't be the present "me" anymore.
Spending my life hoping for something so uncertain will only bring me emptiness...
If that isn't romantic, I don't know what is.
That is a woman. I went full amazonian and honestly my gear doesn't show off my curves that much when that close up and at that angle.
Also I like her better than the shopkeep.
>I... I have always felt... that maybe I should be reincarnated as a man...
>If that could happen, then I'd have the strength to protect you, and be able to have you love me.
A self hating lesbian trope. So original.
Plus she is psychotic. Which would be okay as an option to have.
But to have the ONLY lesbian option be a stalker girl
and the only gay option a sadistic guypresents a funny message from Nintendo.
What is that article proof of? The writer of it acts just as outraged as the people who are having negative reactions to the scene in question. They provided a fan-translation to prove how inoffensive it supposedly is, but it still looks like a shitty scene to me.
Kamui: Well, I got some magical powder. Sorry, but earlier, I put some of it in your drink. The people who take this powder, amazingly, see people outside of themselves as the opposite gender.
Soleil: Whaat? So because of that, I see Kamui-san as a girl?
Kamui: That’s right. After we talked, I thought a lot about how to resolve your troubles. Then I came to this conclusion. You see me as a girl, so use me to overcome the problem. I’ll move closer to you now. Be careful not to pass out and build up your tolerance.
Soleil: Eh? Eh!? I’m happy but I have my own type. And you’re really Kamui.
Soleil: But that’s okay. Right now I totally love the male Kamuo-san. Because from the time I drank that magic powder, I was seeing people as girls. And from that time, the only one who made my heart race was you, Kamuo-san. Even now, my heart is beating. Hey, want to touch my chest and see?
it's a really dumb scene, an excessively dumb conclusion, and drugging somebody at all is really awful.
however, it's not a god damn date rape drug like some people are assuming it is.
I'm all for arguing semantics, but that's a very silly distinction to be made.
"Oh yeah, he totally drugged her with a mind-altering substance but he didn't do it for the express purpose of fucking her."
It's there, I'll freely say, but when the end result is still "and then he fucked her" . . .
While he should have asked first, and they might edit it so that he does, if the quotes are accurate he immediately tells her what it does and she doesn't sleep with him while under the influence or because she thinks he's a girl. So there's that much.
It isn't like this magic not-daterape drug would be more acceptable because all it did was make her attracted to a man for the first time in her life. Straight from that fanTL:
This is the first time I’ve felt this way other than with women.. This logic of instantly falling for a man isn't anything new if you've ever read any het shoujo manga but that doesn't keep it from being shit like shoujo manga in general]/spoiler].
>she says she doesn't mind men in one of her supports, just that she prefers women
That "doesn't mind" can be interpreted in a number of ways. A lot of lesbians "don't mind men", as in, they don't feel a seething hatred towards them like some anons on /u/, but they're still only attracted to women.
I don't think that support provides enough context to be sure what exactly it means. I would've looked into the Japanese dialogue, but I don't know moon.
Foleo, and she says that she's attracted to beauty/cuteness. Which kinda makes sense for her support with Foleo, since he's a cute feminine trap, but not for any of her other S-class supports.
Fuck, I've been searching for upcoming games featuring a female protag, but I can't find anything which looks remotely like it could be gay.
Please tell me what to throw money at
It's just that even though the scene is stupid shit, censorship shouldn't be a thing no matter what gets censored.
What everyone's actually "offended" by is the original scene itself.
>Just how stupid are you? If say "I'm fine with this" and keep buying localized and censored versions, they'll just keep censoring.
I am indeed fine with not having the male MC convert lesbians in fire emblem, and I would like to see Nintendo continue the trend of not having that in their games.
What the fuck are you even doing on /u/? Trolling?
Do you even understand what we are trying to discuss here? Nobody's removing anything, just hiding.
The Japanese version (the actually canon one) still gets this scene.
And this "lesbian", even in NA/EU releases, stays not actually lesbian and keeps her S-rank option only for the male MC.
It is relevant. You're trying to argue that this isn't censorship but it is. Moral censorship.
Did you just return from another dimension, mate? Because there are certainly a number of upcoming Yuri/Yuri-ish games (barring quality, type and personal taste) slated to be released this year.
"Kindred Spirits" will be out on steam during Feb 12. "World's Dawn", a harvest moon-like sim/mix game shall be out in a few days time. "Atom Grrrl!!" and "Ne no Kami" are confirmed to be released in the nearer future of 2016. "Starlight Vega", "Highway Blossoms" and "Sacrament Sheep" should be out by 2016.
Then there's WW's stable. Planet Stronghold Colonial Defense is very recently officially out. Queen of Thieves will be out in the nearer future of 2016. And the dev is hoping to push out "Nicole:Yuri" and "Summer in Trigue" by 2016.
And if you can read Japanese, there's "Flowers: Autumm" (They are recording the voices now), and Yoru No Nai Kuni English version for the Ps4 (Jap version is quite Yuri).
These are just partial lists. There will likely be a few other games here and there that contain Yuri, but that you would need to play the game to discover it.
I agree, why are people getting so mad only now over something no one should ever even want? Xenoblade X localization took away the bikini loli, something good and wholesome in comparison, and yet nowhere near this many people cried out against censorship then. Hell, Awakening's changes are probably going to give a idea of what changes we would expect from this scene, which was when they rewrote
Henry being a psycho and trying kill a dog, and I think there were a handful of other changes of varying significance. The only mistake Nintendo made was giving a statement on this in the first place. The scene is polarizing and people are rallying behind the outrageous scene to give voice to their outrage. I'm just glad that Nintendo doesn't give a shit about fan complaints so I won't have to worry about them putting it back in over this publicity.
if anyone here knows chinese and can figure out / show me the software from this website: http://tieba.baidu.com/p/3816180416 that can extract the scripts from the VN "Yuuki Yuuna wa Yuusha de Aru S", then i could release partial patches for the game.
here's another website for the chinese translation group that translated the VN: https://www.airota.net/bbs/forum.php
There are already patched files that have been updated a few times when various scenarios have been translated. I think there are only 2-3 scenarios left at this point. The link to the mediafire folder with the program for extracting should be on the YuYuYu /u/ thread.
How could fans complain about a scene in a game they have not played? I doubt Japanese fans have influence in the English localization much like localization has no effect on Japanese development, and even if they did it still seems more likely Nintendo decided on it in-house during a meeting with their localization team.
>How could fans complain about a scene in a game they have not played?
>have not played
Yes, because there is no way non-Japanese people can learn Japanese language and play Japanese games. Nor can these non-Japanese people, that don't speak Japanese language, translate certain scenes from Japanese games for other non-Japanese people to read.
It's not difficult to google the translation of the support in question. It's not as bad as some people make it out to be, but clearly something you are going to want to change for the western audience.
>nowhere near this many people cried out against censorship then
Stop living in a cave.
>I'm just glad that Nintendo doesn't give a shit about fan complaints
This is why we can't have nice things.
>How could fans complain about a scene in a game they have not played?
Have you met fans? They complain about insane rumors in games they haven't played all the time.
Like we're doing.
In this thread.
Where we don't know how they're changing the scene.
I had these two pawns for a good while during my recent adventure. Recca the Ranger and Erika the Sorcerer and I shipped these two so hard. It seemed like half the time I turned around the two of them were standing next to each other or one was moving towards the other. I think Recca was set with the trait to protect other pawns because she would always run in to protect Erika every time some enemy went after the sorceress. I took this screenshot after I had to let them go because they were starting to be really under leveled for what I needed. Figures I go to take a screenshot and they moved to stand next to each other. Hopefully I can go back to using them again after they level a bit more.