Updates and Discussion for English and Japanese games, visual novels, RPGs, etc.
Lists of Yuri Games:
Sono Hanabira - >>1950119
Hyperdimension Neptunia - >>1942993
Atelier Series - >>1864160
Life is Strange - >>1919451
Some people are working on yuri card games, there's one here: http://www.mediafire.com/download/jsjw28ek0a9vw6x/YuriSenpaiCardGame.zip and at least two more people were discussing.
There was much dismay about the endings of Summon Night 5.
Steam Winter Sale is about to end.
A couple of little yuri games (A Wild Catgirl Appears, Strawberry Vinegar) are due out on Jan 5th.
>get Etrian Mystery Dungeon
>finally getting 3D models of the player characters
>can't use default EO4 Landshark and pigtailed Fortress
Just fuck my shit up, senpai.
For anyone playing Fate GO, in the new Arjuna&Karna event you can introduce Mashu to Arjuna as "my dependable Servant" or "my beloved kouhai" The second choice makes Mashu blush.
And in case anyone is wondering Kiyohime loves MC regardless of gender. She believes they're a reincarnation of Anchin. And yeah she's yandere.
There's also a surprising amount of FeMCxKiyohime fanart
Card game again.
Trying to figure out standardized card property names. Here's my idea so far.
Power: This happens when you play the card, and only happens once
Effect: This happens whenever some condition is met and can happen multiple times
Stable: This happens whenever some condition is met while the girl is in a stable relationship and can happen multiple times
Is this named well? Is it clear enough what the differences between them are?
Which card game? There are two that I've seen so far in the last thread. There was one where an anon posted a template, and another where they posted a completed card, which was monochrome.
Those who are working on these ought to come up with working titles so we can differentiate them.
>It’s inspired by the work of Quentin Tarantino to tell a story of drugs, sex, and revenge – there’s also strong language and "disturbing content."
I didn't really mean it was bad, I haven't even read it, but it looked pretty over-the-top and it'd be hard to take it seriously when like half of the non-H art is done in a chibi style. Thus "silly"
That's because most of Tarantino's stuff that's good is good due to actor performances, general cinematography and action-sequences. Not because the characters say fuck all the time or because the storylines are particularly good. Which is why there has never, ever, been anything 'Tarantino-esque' in other mediums of any good quality.
In cases like this with VNs and written work in general, if they absolutely want to go for the rude and crude approach, they'd do themselves a service to look towards Hunter S. Thompson instead. Could actually learn things applicable to their intended medium that way.
Also pretty sure the lacrosse senpai are gay to each other too. I think there are other NPC like that too in Cold Steel but I can't remember. The only thing I can remember right now is the master and servant student back in FC and SC who had yuri vibes going on
No it's the student from the school who keeps having a fight. The one with a quest where the master ran away from arranged meeting with her marriage partner in SC.
The mayor and her maid are pretty gay too though
I think it's basically the same reason that The Witcher gets a free pass on Steam. I think the unwritten rule is probably anything that you can put in an R rated movie can go onto Steam uncut.
>"If you don't feed me, I'll reap your soul!"
Yurika is that you?
Looks fine to me. Hopefully Ebihime continues making yurige. After the lackluster reception Asphyxia got here, I've heard The Sad Story of Emmeline Burns isn't bad and despite the title isn't actually that sad.
>The Sad Story of Emmeline Burns
A heartwarming story. I liked it. VN got greenlit and will be avaible on steam around January 5th.
>There are also GxG elements in the story depending on what choices you pick, but as the main characters are only nine throughout the majority of the story romance is not the main focus of the VN.
>It's possible to obtain an epilogue set several years in the future that shows the two girls dating, and it's explicitly stated that they are, but it's not a key element of the VN.
Why do western VNs care so much about age realism in their 2D? For Jap VNs, everyone aged 10-40 can be involved in full fledged romances already (Talking about 2D here). Or does steam have such age policies, even if no explicit or any nudity is shown?
Indeed, but you could also have an actual yuri end with an actual loli. But nope, gotta timeskip.
Also, I for one like to see everything the girls did that led to them dating.
If part of that is offscreen because timeskip, I feel like there's something missing. If everything is already present, why the timeskip?
Timeskips skip (imagine that, eh) the major part of establishing relationships, the transition from acquaintanceship to friendship to love, first dates, all that stuff. It leaves the romantic development out of the game, and it's basically the same as saying "these two girls are dating but we aren't going to show it to you".
I mean, it is better than the ambiguous ending - at least it eliminates that ambiguity. But it isn't really satisfying, unless you're the kind of person who cares about the "victory" (the existence of an established yuri relationship) more than the process.
Then again, can't blame devs for leaving it out if romance was never supposed to be the focus of the VN.
I can, however, blame them for covering it with the MCs age, especially since on the CGs she can easily pass for a very flat 12-year-old. And for adding it in just to pander to /u/nicorns when it most likely does nothing for the plot, because "epilogue" and "several years in the future".
Probably both. In Japan, VNs aren't as obscure as they are in the West. I mean, sure, they are a niche within a niche within a niche, but still; there are big name publishers that release them, quite a few well-known titles that gained a following over the years, etc. I'm willing to bet that a lot of Japanese novels with romanceable lolis were done by professionals that are either used to it by now and don't care about 2D characters or put the paycheck before their morals and ethics. It's not the same with smaller indie teams, though.
Add that misguided sense of justice to the overall smaller number of VNs (which means a higher chance of standing out, especially on public platforms such as Steam), pedo-paranoia and mass media's tendency to make mountains out of molehills, and there you have it. Plus there's a matter of publishers being against certain topics (and judging by a brief search, these devs do work with a publisher).
I think I made the right choice though I don't know how I feel about the immortal ghost loli as part of the package deal.
Well, there's still a whole story arc to do after you get the chance to swap portraits and models so it's not like there's nothing for you to do afterwards and you can breeze through the first two story arcs with little difficulty.
It'll probably take more time to actually get the girls actually receptive to MC's advances.
Plus switching models from Male MC to Female MC does a full swap, including model, portrait and voice, while the other ones mostly restrict it to model alone.
I contemplated going with Forte but I much rather prefer her with Margaret. I think Dolce's stoic facade was a really good compliment to the main character's more benign personality.
At a guess, part of it is just the stories you're used to telling, part of it is the weird western prudishness (and occasional laws) saying that gay is deviant and no one under 18 is allowed to consent to gay or be exposed to even vague hints of gay.
I know I'm feeling a little nervous waiting for someone to freak out about how I'm a pervert for showing ~14yo girls kissing. And I still haven't decided whether I dare have the agegap pairing kiss on the lips or not.
Try playing more? It may be like Fate/Extra where you always start playing as a guy, but he's not the true protagonist and the character selection screen shows up at the end of the prologue.
Are you talking about A Little Lily Princess from Hanako Games? I'm looking forward to it. The art design feels a lot more similar to Long Live The Queen, which I really liked a lot better than others.
Medabot: Girls' Mission announced.
It has yuri potential at least
from /v/ again
>It says that the player character (brown hair girl is MC for Kabuto version, blue hair girl is MC for Kuugata version) is able to pick a girl to be her partner for 2 on 2 battles and deepening the relationship with your partner makes you stronger in battles.
Basically Valkyrie Drive BHIKKHUNI with less fanservice and Medabots.
For those who played the game, does Kazuki ever said "I love you" back to Michiru?
Yes, but it's not a confession. Kazuki ends up fairly receptive to Michiru when she is being sincere, and somewhat more tolerant of her perverted advances, but it's clearly just a "strong friendship" end.
If you're not expecting a huge relationship commitment in what is a silly comedy VN, and you enjoy/tolerate Kuroko style reckless-lesbian antics, then the game is really worth playing for /u/, especially if you like Michiru or her VA already (which you should). The entire thing is based around Michiru's current love for Kazuki and her backstory love for Nozomi, and it comes through when the comedy gives way to dramatic/tender moments.
It's the climax of the game.
If you want spoilers, Michiru is killing Kazuki because she's struggling to keep control of the evil ghost possessing her. That's not all that happens though.
Is this anything like Nanoha or do you have to actually know anything about Grisaia to get it?
All I know about Grisaia is there was a yuri couple who broke up before the story and turned het.
No, the only thing retained between the games is Michiru and her backstory. The other characters are all playing alternate-universe comedic roles so their parts from the other games aren't important.
Yep, this is the first time a Medabot game was rated 15+.
/v/ was saying that little kids don't give a shit about the series anymore, so they are trying to aim to a different audience.
Right now it's the later since the author itself confirmed that he does not want to focus the story on romance.
There are no male rivals and they pretty much really care for each other though so it might become gayer for later episodes.
It's been mentioned here repeatedly to warn people away from it. There's no romance and no subtext, unless girls being friends at all is enough subtext for you. There's none of the clinging to each other and learning to rely on each other in emotional difficulties that you might expect from the premise. They're friends, but what we see is pretty much strictly business.
So, uh, anyone tried that one?
Is writing good?
I'm really tempted to try it just because of that one negative reviewer who invoked the words "Mary Sue" and called Steins:Gate the best VN to ever exist, and that the developer was a hack coz he never played it.
Personally, I could get used to the art, but the moment I noticed the catgirl says Nyan was when I decided not to touch this.
And I really like catgirls, lesbians and especially lesbian catgirls.
>What people are complaining about is the quality, not whether it's yuri or not.
Well, a lot of the negative reviews on Steam (aside from the one that arbitrarily picked Steins Gate as the touchstone for all visual novels) seem to boil down to the usual "boo-hoo weeaboo games on muh Steam store" as though what a store offers to sell somehow effects their personal lives.
I own the non-steam version, it' real bad. I could put up with the trifling-ass shenanigans of the cliche-ass characters, but the sprites you see are like, I think from a generic library or something because whenever the plot calls for a character to be in a different outfit it looks TERRIBLE, like someone drew on a new hat in mspaint and shit. The CG's are godawful too, a completely different style that's not even drawn well
What the fuck does that even mean, don't just bleat 'tumblr' at everything you see you fucking dolt
>but the sprites you see are like, I think from a generic library or something
I don't think so, I think they just had a low budget so didn't bother paying the artist to make variations and scribbled some on.
(I say this because the artist is known, and I don't think she made sprite packs.)
Goddammit. I can't even comprehend why would somebody sell that.
So I played Serafina's Saga which is on the android store. The art style is goofy but grew on me, the plot isn't GREAT but it's serviceable, and the female love interest is pretty sweet. For a free game I enjoyed it (there is costume DLC that's pretty pointless)
Serafina's Crown, the sequel, kinda takes a bad turn. You play as a new girl who I don't really like the looks of, and the game has voice-acting but for the majority of the lines what's being said doesn't match the text so it's distracting as fuck. Additionally, it turns out the canon route for Saga has Serafina ending up with the creepy rapey bishonen dude who cucks her constantly. You CAN romance Serafina in it but only as a package deal with rapey guy. There's another female to romance who is tall and aggressive and kind of swole (for the art style at least), she's alright. Also only the first section is free, and there's a weird debate minigame.
There, some internet bozo's hot takes on an indie vn that's been out for months, thank you for your time
>What the fuck does that even mean, don't just bleat 'tumblr' at everything you see you fucking dolt
It means the art comes from artist that usually post in tumblr. Are you that fucking stupid to not understand shit like that?
I'm a different person and I still have no idea what you mean. You mean literally that the artist has a tumblr account? You mean that the art reminds you of art styles you see on tumblr? What art-styles are tumblr-specific to you? (We often talk about Red Tumblr Noses, but that's one thing this art doesn't have.)
Also, you originally said:
>The girls look hot but the design looks like it directly comes from tumblr.
So you were making a distinction between the art and the design? What is a tumblr design?
What's so hard to understand? it's literally the same as if I'm saying 'the picture looks directly comes from Pixiv'. But if you want to be specific it's
>reminds you of art styles you see on tumblr?
The nose, skin coloring and expressions are what reminds me of it.
So is Serafina's Saga self-contained? Is it worth it on its own? Does it have any unavoidable het? The second game sounds like garbage and makes the first a hard sell even if it doesn't have those problems, but even with art only a mother could love and way too many male model poses I could play it in my spare time. Free is free after all.
When Denpasoft says their releases will be out soon, will it genuinely be soon? On their up-coming releases page, Yuri VNs: ATOM GRRRL!!, Highway Blossoms, Ne no Kami and Sacrament Sheep are slated for release. Does this mean they will definitely be out within 2016?
As I recall, there was a gust store exclusive edition that came with the aforementioned goodies in addition to things like a bag and bath towels. It also set you back in excess of 15k yen though.
While they tend to translate, program and edit on time, I'm pretty sure Denpasoft's releases (and Sekai Project's, generally) are dependent on the developers, who also get to decide when to set the release date. Chances are good we'll see some of those in 2016 though.
For stuff like this, localization teams generally don't have the final say. Sure often they won't get any directions and just do as they please, but the publisher gets first dibs on deciding if they want to publish 'that morally decadent lesbianism-promoting game' and can tell the localization team to stuff it and censor everything if they want.
Yeah, they are. I've been in 3 Loca departments so far, and all of them were quite leftist, pro gay and certainly would get demonized as "SJW" on 4chan for that. Has a reason that small pro-LBGT fanservice often gets smuggled in.
The publishers often are not, however. Publishers like to play it safe, and the general consumer of such media is often assumed to be quite against homosexuality, ESPECIALLY female homosexuality. The most hilarious example of that I can remember is Fear Effect, with the insistance of NO HOMO. If you don't remember fear effect, that was the game with marketing artwork of two girls in underwear draped over each other. NO HOMO THOUGH!
But it's not just homosexuality. There's even marketing people that still believe that Christian symbols must be censored. Even now. Nobody knows where they get that idea from, there's no controversy with Christian content anymore (Except fake EA controversy, like their Dante's Inferno idiocy)
Localization teams have no say in this stuff.
From a gameplay standpoint, it's quite good, with a lot of improvements over the previous game.
From a yuri standpoint, there's nothing other than one audiolog collectible you can find that talks about Sam.
I'm the guy working on the "Yuri Lords" card game idea from the last thread. I've worked out some of the Character interaction and the basic win condition of the game. If you can improve on these, it would be very helpful. I've also worked out an idea of how a card would look like.
Basic Card Elements: Card Name, Cost, Card Text (Flavor Text Optional), and Rarity.
I'm still working on the Cost mechanic.
Kinds of cards:
Character Cards - Character cards are the main content of your deck. Aside from the basic card elements, they also have three values: Willpower, Love (tentative) and Level.
Willpower determines how much influence a character has on her girl of choice. A girl with a high Willpower rating has an easier time to pair with another girl. (Represented by the Fire Icon)
Love determines how much affection a girl has towards another. A girl gets paired with another as soon as this value reaches at least 20 for both girls. Base Love is the base value of this statistic as written on the card. The higher the base value Love, the more easily she can be paired.
Level represents Character progression. For example, a Level 0 Oda Nanami card can be leveled up into a Level 1 Oda Nanami card, a level 1 Oda Nanami card can be leveled up into a level 2 Oda Nanami Card or shifted into another Level 1 Oda Nanami card, etc. In general, the higher the level of a card, the more powerful it is. When the game starts, all 6 level 0 Characters of each player are placed on the playing field.
The way Character cards interact is that every turn, each of the Characters can perform an action which is either to "Attack," increasing the Love for her partner, or use an effect (Based on Card Text).
Card Name: Oda Nanami, Lovestruck Girl Level 0
Text: Action (1)[Spend resource to do something.]: Draw a card. Choose a card from your hand and send it to your Memories (Graveyard/Discard Pile).
Willpower: 1 Love: 0
Flavor Text: "Onee-sama..."
Seems like the best mechanic for a game like this is based around trying to pair girls together (with their own or opponents?) while the opponent tries to sabotage the pairings and pair their own girls. Event cards would be geared toward facilitating making pairings or breaking them up.
The ultimate goal of the game is to get all the Love (Heart) levels of your own 3 pairs of girls to at least 20 each before your opponent/s do(level 4 cards have powerful pairing effects when love is at 20+).
There are more types of cards I have yet to discuss like Event Cards (rely on Duration) and Item Cards (rely on Cooldown). These cards are mosly to boost your own girls or disrupt opponents.
By default, you are only allowed to "Attack" the girl a card is paired with (say, Yuuna can only "Attack" Tougou and vice versa), unless it says on the text. I'm trying to work in mechanics that allow "crack" pairings for more variety in gameplay, but that's for another time.
Seems heavily influenced by Weiss Schwarz?
I think something like the Story mechanic from Call of Cthulhu CCG would work really well here. Basically, besides the deck players bring to the table, there's a common deck of story cards. There are 3 out at a time, which players race to complete first. Whenever a player completes a story, they have the option of triggering a powerful global effect. Sometimes you target a story because you want to trigger that, and sometimes because you want to make sure it's not triggered. Then, you draw a new story to replace it (so there's always 3 out at a time), and a player wins once he's completed 3 stories.
I envision something like that, except instead of Stories to complete, it's Heroines to romance. Also, instead of a common deck, players draw Heroines from their own deck (2 from each player at time). Each Character has a Heroine effect at the bottom, which only comes up if they're drawn as a Heroine, and can be triggered by the first player to romance them.
Ideally it seems they're should be some sort of affinity mechanic, where characters can romance heroines more easily if they share traits. This would probably make you just focus on romancing your own heroines, though, and make the game less interactive. Maybe romancing an opponent's heroine counts as double points.
Or alternately, a resource system which pushes diversifying your deck's "colors": You draw back up to 5 cards each turn, and can play one card of each of 5 colors. Less powerful cards have multiple colors.
Might as well give the basic idea of Events while I'm still somewhat awake.
Event Cards - Event Cards are cards with various useful effects that activate as soon as you play the card. Aside from the basic card elements, they also have a Duration value. You can only play Event cards equal to or less than the Level of your opponent's highest level girl.
Card Name: Fateful Encounter Level 0 Cost: 2
Text: Search your Deck for a Level 2 or lower Character and put it into your hand. Choose a card from your hand and send it to your Memories.
Duration: 0 (every point in Duration determines how many of your turns it stays in play. For 0-Duration cards, they are immediately sent to Memories after its effect is resolved.)
Card Name: A Date at the Movies Level 1 Cost: 4
Text: Choose a pair of your Characters. For each of your turns that this card is active, gain +1/+1 (+1 Willpower and +1 Love).
Card Name: Small Misunderstanding Level 2 Cost: 6
Text: Choose one of your opponent's pair of Characters, with at least one Level 2 or lower. They cannot perform any actions for as long as this card is active.
And now, I'm hitting the hay.
However things have started to change in the western landscape. Just in the last couple of years lesbians are much more present than before, even in AAA games (The Last of Us), in games produced by major companies (Life is Strange), and we have more options in games with "dating" elements (just compare, ignoring the actual quality of the games/romances, DA Inquisition to the first 2 Mass Effect games).
The western publishers of japanese games can't ignore this shift, so I think we'll see lesser and lesser "gay censoring" localizations in the future.
Hell, even the conservative and "family friendly" Nintendo has slowly started to change, with the first step of the latest Fire Emblem and by saying that the next Tomodachi Life won't be straight-only.
It may sound silly/ironic but nowadays, in the social media era, something like making "angry tweets" is much more effective than you think.
A social network backslash isn't something companies can outright ignore, expecially those who target young people like the video games companies.
And I know that demonizing "SJW" is the favourite pastime of a vocal part of 4chan, pro-gay stuff included (which is pretty ironic when it comes up on a board about (fictional) lesbians), but probably, like it or not, those kind of stuff is ultimately helpful to make producers/publishers realize that they can start catering to /u/s even in non-niche kind of media (the Nintendo and Tomodachi Life situation I mentioned above is an exemple of this).
It thought it was just a shitty anime from years ago!
>The western publishers of japanese games can't ignore this shift,
Same anon, and I agree. But stuff like this changes slowly, because the people doing it really don't see it that way. To them, Dragon Age, Mass Effect and the like is "for the left, hip crowd". Strictly not who they are thinking anime appeals to.
It's not sensible, it's dumb, the same stupidity that makes them censor christian symbols despite major multimillion MMOs using the very same symbols all the time without fuss. But it's not hurting sales, that's why it's changing slowly.
To them, the games still sell. But they don't see it as "we censored dumb shit that nobody'd complain about, but despite that, the game sells", they often see it as "we censored important things, so the game sells".
It'll change, but not lightning fast. Heck, I'll hope that Azure has the publisher try to be more lenient on that topic. Anything else would be retarded.
But I've seen people be that retarded, so I'm not entirely hopeful.
It is, but it's still in the work now — no audio, FPS drops, not a lot of games play-tested, etc. I'd say give it a few more months before it's stable enough to play games without stuttering like an old toaster.
Actually I liked it too (I came to like Sera after kinda hating at the beginning, expecially since my Inquisitor was an elven mage...), I said to ignore the quality because I know many don't like Bioware romances and I wanted to focus on quantity to prove my point.
There still may be different treatment between computer games / games targeting an adult audience, and console games where there's often a perception of younger players and a need for tighter controls. On the other hand the PS4 is not a 'kid' console and has no problem with higher ratings so I don't see why they'd need to cut down for it.
It's self-contained. The protagonist starts much like the player in that they quickly find themselves a stranger in a strange land. As far as unavoidable het, characters will hit on the protagonist and she'll blush, and creeper dude has personal space issues in one scene, you can reject them all though.
The other cardgame anon here. I've been adding a few useful extra features to the template, such as a designer chosen set code to easily identify what set the cards are from.
What series have a large enough cast to make a set entirely focused on one series? I think each set probably needs somewhere between 20 and 30 different girls.
I got "A wild catgirl appears".
For less than 3 buck and with yuri involved, I was willing to take the risk.
And while is VERY amateurish, and the art besides the original sprites and the generic backgrounds is just awful beyond salvation...
the story so far is kinda cute. Cliche, but cute.
I like the proclaimed Best (and only) friend. Besides being a too obvious tsundere, I liked some of her scenes, like when she gets really jelous and territorial about the protagonist.
But seriously, the creator needs to hire an artist and redo the art.
Oh yeah, here's some very very badly worded rules. Hopefully this is sufficient for people to figure out how the game is supposed to be played.
Are you planning to make it playable online? If you can't do scripting to make the cards automated, you can still port it to roll20 (free) or Tabletop Simulator (~$10). There are probably plenty of other options.
There's a nico live for Flowers tonight. They will be talking about Aki-hen. Yuzuriha's Seiyuu will be present so my guess is she will be the next protagonist? I'm keeping my fingers crossed.
Event card design idea is in pic related. Note that these aren't balanced on stats yet. Also going through edits of Character card format to include Cost (lightning). I'm not the best at Photoshop, so if anyone can improve on the card visual design, please feel free. I'll upload the PSDs when all card types are done.
I'll also go over all the rules once I've set the baseline cost-power relationships for a more balanced experience.
For now, I'm using the most basic of Bushiroad card game mechanics as a template and working from there.
A separate deck for "Story" is a nice idea, though for now, I'll stick to the more basic mechanics and work from there.
If I ever get to make at least one set of working cards, sure, why not? The only people I'll ever get to play this with are anons and my other Weiss/Hearthstone friends anyway.
Thanks. The things I do for 2D lesbians.
Seems like we'll probably get a love triangle.
Why didn't I think to look at the logo.
The flower on the left looks like Nerine's higanbana (of the nerine variant)? Yuzuriha's ...isn't exactly a flowering plant?
I'll post any interesting info that I manage to catch. Unfortunately the flower on the right looks like it could be Ichigo's?
>If you don't remember fear effect, that was the game with marketing artwork of two girls in underwear draped over each other
I do remember, I even owned the first one but could never find the second. Wasn't aware of any NO HOMO thing though, the ads were pretty gay and I remember them fucking in a elevator or something
Flowers Aki-hen (spoiler tags for some of the main events in the game)
From the stream:
-Yuzuriha confirmed as the next protagonist
-Focus is on the seniors this time round
-They are in the midst of recording now. Yuzuriha's parts will be recorded tomorrow
-As with the previous two entries, Aki Will go on sale in Spring
-They do ask the seiyuu for their opinion on what they want their characters to do. Yuzuriha's seiyuu likes interacting with Chidori for example
-Yuzuriha will interact quite a bit with Erika and Chidori
-Designs for Nerine, Yuzuriha, Ichigo and Ringo were shown
-New uniforms for Aki-hen
-New standing art for the characters
-There will be a
Choir clubevent - as with the previous two entries, the seiyuu will be singing
-There will be a
-Yuzuriha has a rather handsome
costumefor the Halloweenevent
I suppose there will be quite a bit of interaction with the Sasaki twins since they are in the same club as Yuzuriha, and because their designs were shown alongside Yuzuriha and Nerine on the stream.
Apologies if I got something wrong.
I've always wondered, is it like typical VNs with different route/heroine routes, or are the girls paired with only one and based on the choices the endings are bad/good/true?
For the Flowers games I mean. Also has it been said how many games there will be or?
I'm not an expert, so I will just share what I know. The Flowers games takes after "seasons", so 4 games in the series. "Spring" and "Summer" have been released. This year, "Autumn" will be out. So what's left is "Winter".
The story is continuous in a way, with a focus on different girls in the school as the protagonist, and their accompanying romance with another girl/girls.
In both Haru-hen and Natsu-hen there was a main, canon coupling. But Haru-hen also had an alternate ending where its protag chose a different character, and Natsu-hen had an alternate ending where its protag fell in love in but was rejected by another character.
There's bad ends if you get the mystery questions wrong.
There's a lot of binary choices which influence a lily gauge which affects how good the ending is.
There's basically one route but in most chapters there's a branch depending on whether most of your choices earlier in the chapter were ones that grew the lily. The branches basically lead to scenes with the protag spending time with different characters.
Just adding on to the good points >>1954209 made. I was thinking continuous in the story sense. The story elements will clearly only be fully resolved at the final "Winter" arc. So far, while there is some flexibility with the protagonist in the romance department, only 1 girl is recognized as her "canon" partner, I believe.
And those "canon" couples are *actually* canon, in the meaning that there's unquestionable romantic/physical attraction between the girls?
I ask because I seem to remember something related to class s content about this series.
People have a tendency to presume Flowers is like MariMite or something, but it's not the case. The canon couples are referred to as lovers, e.g., Natsu-hen's "TrueEnd" is its "Lovers End" (恋人END) plus extra scenes. Even the character some players seem most likely to regard as S actually shows physical attraction to girls (acknowledged by other characters).
Yes. It's unquestionable romantic/physical attraction between the girls. When I mean "canon", I mean it in the story sense. For example, in the first story "Spring", You play as the female protagonist Suoh. There is a main love romance route with "Girl A", a secondary romance route with "Girl B", and some cute scenes with other girls. But regardless of who you like or choose, the game only recognizes "Girl A", as the "canon" love interest. Haha, I hope this is easier to understand.
If you mean the sequel, I don't think the Vita is hacked, so there'd be no sense for it to have a torrent, as it isn't on PC. Then again, I'm not familiar with consoles.
There's a torrent for the first game, but it doesn't have seeders.
So Dragon's Dogma for PC is out (at least a pirated version for now), and I saw that it was in the list (since I recalled that it was there). What does it mean 'bad end'? Your character dies or the love interest?
Pretty big spoilers for one of the endings:
Your character becomes God and kills him/herself. Your main pawn gains a soul and enters your body. Most of your love interests can't tell the difference, though some suspect something.
Main character dies. There's the final boss, then you get the romance scene, Arisen and romanced partner go to live together at the Arisen's old home, post game content kicks in, Arisen dies at the end of that.
Regardless of Bad End, Dragon's Dogma is a pretty fun game. Don't deny yourself a fun time nee-san. I dropped over 100 hours into the PS3 version of that game and still plan on getting the PC version when it's out
For a game with actual yuri, there is Alice in Cyberland
Alice in Cyberland is a game starring 3 games who solves problem in the Cyberland, the game itself is composed of VN part, lots of minigames, detective part, a rpg system and lot of animated scenes, they put a lot of effort into making it. There is also an OVA out there.
Now the actual yuri in it is actually hidden, during the game a girl has a crush on the main heroine Alice and depending on your choices you can either ignore her or be nice with her, there is several flags through the game and it's easy to ignore but if you don't you open an extra chapter.
That chapter opens with that girl sending a love letter to Alice, confessing her feelings (and she asks if it's creepy to be confessed by a girl, you can either say it is and end the event or not), they go on a date in an amusement park, flirt a lot and the stage end with them kissing
It's mostly just a hidden event in the end but it's pretty cool and the game itself is nice if very 90's
Here is this stage on nico:
Also I'm sure people here already know it but the gayest game on the PS1 is obviously あやかし忍伝 くの一番
It's a slg full of yuri, the main heroine Kaede (with green hair) can end up with several girls, and by end up I mean get married with.
The heroine in the pic above is her childhood friend and main heroine of sort
Here is another one (that's a girl)
>Are dating sims listed in VNDB?
Generally yes, unless the gameplay is primarily something else. All the Tokimeki Memorial games are there, and Sentimental Graffiti, and this looks like it's around the same sort of thing
I was about to ask about this as well.
Think I might go for it. Eventually.
Medabots Forbidden Love game site is open for anyone who's interested
>This is a love story of two star-crossed women who lived, fought, and were ultimately lost to the annals of history.
Is that enough, /u/?
Not likely. However, going by the fact they ported Aoishiro to a weird ebook format 7 years later gives me some small hope.
Here's a sample of what it's like. As much as i'm happy Aoishiro's getting attention by Success all these years later...i'll stick to the VN version.
Anyone play the interactive text game at birdland.camp (website)? I just finished, it was very enjoyable. I don't know if there are multiple routes but I already want to play it again to find out.
Bell felt right so I stuck with her but I think Liz and Mackenzie might have been options too. Going to try for Liz next.There was even a Pricefield mention at one point.
>tfw just learned you can't marry Serana
Welp. Looks like I'll have to settle for Mjoll. Primarily because I like the idea of c/u/cking aurin or whatever that fuccboi's name is.
I'm interested in this, but still kinda on the fence. From what I gathered, it's all subtext, though there's probably a considerable amount, also the director appeared to refuse to say that the game is yuri.
I'll probably wait until some onee-sama gives a proper review.
Same here, nee-sama.
Usually they put most of the limited editions on their european store too after a while.
However the shipping cost for that are fucking ridiculous and this LE seems already pretty pricey on its own...
I could. But that destroys authenticity, the thrill of having finally gotten her through the in-game means would have been great fun. After already getting the dialogue where she turns down any marriage, modding it in feels weird. So like I said, make the best out of bad situation and steal a girl away from a dude. Mjoll or Viola will be my next choice.
Hadn't heard of it, but now I've played through Tsukiha's route.
Covering pretty much a whole year down to a granularity of individual lessons means the bulk of it is a lot of time spent on repetitive SLG stuff, but otherwise it's pretty nice for a ninja themed yuri galge of its age.
The game is yuri enough. It has already been released (Japanese version), in case you didn't know. That's where the reviews came from. You can also look at the youtube videos of people who recorded all the cutscenes and see for yourself if they suit you. And directors usually don't say anything of that sort, because they want the game to sell to the obviously bigger share of non-yuri customers. Look at the majority of the more mainstream games or anime in general that have yuri, how many of the directors come out and say it? I don't even remember the director of Strawberry Panic saying anything either.
If people don't mind being spoiled a bit, I loved this romantic-esque scene, where they made up after a long misunderstanding about their feelings.
The game might get translated into english, because they are releasing it on steam. But, even if they didn't officially translate it, I know there are fan people willing to work on it.
I think there was a few other Chinese games that were 'translated' (read: machine/google translation) so I'm not holding my breath. Those fan people are encouraging, but if it's hard to pick up a Japanese one, where does that leave for a Chinese yuri?
>if it's hard to pick up a Japanese one, where does that leave for a Chinese yuri?
I would guess that there are more people fluently speaking both Chinese and English that there are people fluently speaking both Japanese and English.
You're welcome! Are you interested in playing the game too? They have actually released a very tiny demo for the game. It's not in english, of course, but I can see about translating that first (casually, in the sense that, just putting the translations on a notepad or video), then you can see if you like the general idea of the game itself. The creator promised several endings including happy ones. So, don't worry about any angst that comes along.
Why not ask on the blog? They generally respond to people who are asking and depending on how they coded it, it may be a simple matter of importing the Japanese text and making it an option in the menu.
While no one who doesn't work for Mangagamer would actually know, it seems highly unlikely, it's not something they do in general except for games specially pitched as Learn Japanese.