Updates and Discussion for English and Japanese games, visual novels, RPGs, etc.
Lists of Yuri Games:
Sono Hanabira - >>1934755
Hyperdimension Neptunia -
Atelier Series - >>1864160
Life is Strange - >>1919451
from last thread:
Winter Wolves games are 50% off for Christmas:
Hanako Games is doing a christmas sale:
DLsite is running a bunch of older things at 50% off. A lot of what they tag yuri isn't, but it's still worth looking: http://www.dlsite.com/ecchi-eng/circle/profile/=/maker_id/RG07640.html
Steam Christmas sale isn't on yet but will be soon.
i think that's all the sale stuff
Highway Blossoms announced that they're doing an 18+ version which you'll probably have to buy separately.
It is a cheap way out compared to unique stuff for both genders, but I prefer it that way to not bothering to have a playable female option at all or having a playable female option and only having hetero stuff available.
The game has a mandatory romance for endgame so if you play as a girl you're either gonna be straight or lesbian.
It will happen, regardless of whether or not you've been pursuing a waifu, so you might as well lock down some ladies you've been fancying.
And don't forget to draw your sword near male shopkeepers. Don't attack them, just tap the unsheathe/sheathe weapon to scare them so you cripple your relationship growth with them with them. Many an unfortunate player has been saddled with the homely middle aged male shopkeepers for a love interest.
This may be old news but Natsukon is making a new yuri VN called Natsuzora Astraythem, if any kind anon wants to translate the summary or give a vague idea of what it is i would be grateful
Just tell yourself that these games are in fact designed for a lesbian MC and that they add cheap male MC and het options because otherwise people would complain. You won't even notice the difference.
Through normal gameplay it's much, much easier to be paired with a girl than with a guy. Completing some sidequests will automatically max out your affinity with some girls making them potential partners right away. There's no equivalent with guys, and you'd need a conscious effort to be paired with them. As anon said the exception are shopkeepers, but only those you talk to a whole lot, because everytime you talk to someone it raises their affinity by a tiny little bit.
>I take everything to the extreme without no prior knowledge
It's the way the affection system works in the game.
There is such great surprise when it's "Masterworks All" since he's a shopkeeper and people tend to give him all their junk.
The story description is super vague itself. I'm not gonna bother translating it fully, but it's essentially
>normal girls living in a normal town, going to a normal school, always surrounded by the same smiles, a usual summer, but this time it's little different
Yes indeed. Back then, nobody will even give you the chance to play a female protag, much less one with the flexibility to be a lesbian. Now, games give the choice to play a female and lesbian, without blocking out hets or guys, but people are calling it cheap. This is logic I will never understand. Only nitpickers and SJWs are complaining about uniqueness and reaction. The rest are just happily role-playing a female protag. And complains are funny. You want a female to be equivalent to a male, hold guns and weld magic. Then you want people to react differently to her achievements and gender. Real stupid.
>homely middle aged male shopkeepers for a love interest.
This happened to me and it was so funny I didn't even care. I'd maxxed him out trying to get discounts, and lo and behold one of the funniest ending sequences I've ever seen.
Playable and not horrible at least, though I don't think anyone seeks them out just because they're good RPGs. Most people seem to think Loren is more fun overall because of the VN mix, Seasons of the Wolf is more RPG-heavy and less plot.
I am waiting for a sale due to the english version not having the VO.
Also because of poverty.It looks interesting though and there is a pretty decent amount of yuri art out there for it since it has been out for so long in japan and is seems to be fairly yuri relevant.
It was mentioned in the previous thread. I was in the process of playing it through to see if it was worth playing it for yuri alone. It isn't partly because Summon Night series isn't plot heavy to begin with, but it's worth it for the TRPG experience with a healthy side of yuri. 5 isn't as bad as 4 in terms of difficulty, but it isn't easy.
I don't know if anyone will do the work necessary to put the voices back in, but it's really a shame they couldn't license the VO. I'm playing the Japanese copy and having Yuno...I mean, Spinel follow you around being incredibly possessive of you is adorable.
>You want a female to be equivalent to a male, hold guns and weld magic. Then you want people to react differently to her achievements and gender. Real stupid.
I don't see how it's stupid. Look at P3P, for example. Male and female MCs have different social links, somewhat different dialogues, and yet playing as the female protagonist doesn't give off a feeling that NPCs treat you inadequately compared to the male protagonist. Just different to the point where you don't feel like you're playing the same campaign just with a swapped avatar.
Admittedly, some changes are annoying (like Aegis's "Girls can't love robots" dilemma), but still.
>Aegis's "Girls can't love robots" dilemma
I really like that. It wasn't turned into a huge deal and it's something she likely would have to think about. Besides, it establishes the Aegis route as clearly romantic.
I can't speak for anon but the problem isn't when the male/het and female/yuri versions are different. That's all good - except if the female/yuri version get nuked down to the point where it's barely subtext anymore, but that's another discussion. The problem is when a single gender neutral version results in the female/yuri side getting dismissed as cheap. As if there's this underlying assumption that gender neutral equals male/het, and that female/yuri must differentiate itself to be legit.
>As if there's this underlying assumption that gender neutral equals male/het, and that female/yuri must differentiate itself to be legit.
Well, part of the problem is that that's true, in terms of game writing. There's a long history of female protagonists being such afterthoughts that the dialog may not even consistently remember to call them female, and of us getting 'yuri' options only because the writers designed everything around a heterosexual male and therefore the female protagonist in all cutscenes checks out the hot babes and treats the men as bros.
I don't think gender-neutral character arcs are always a bad thing. In some cases it really shouldn't make much difference. It's nice to feel personally catered to but it shouldn't always be necessary, and treating gender as irrelevant means getting a lot more options than if you only get to date the one lesbian character. However, that history of distrust vs game writers makes a lot of people cranky.
>There's no equivalent with guys
There is that sidequest where you have to find evidence to either convict or prove the innocence of Fournival. That can make his affection rating skyrocket, especially if you've been buying stuff from him.
>the female protagonist in all cutscenes checks out the hot babes
Yet if it happened in a game with a fixed FeMC we'd be all over it, more than happy to finally have an unambiguous lesbian MC. Why would having a MaleMC option devalue the yuri we get with the FeMC, even if said yuri is nothing more than the result of the devs' lazyness? I would draw the line at games that don't bother to change the pronouns, or that just allow you to swap in-game models but cutscenes/CGs still feature the default male.
>Why would having a MaleMC option devalue the yuri we get with the FeMC, even if said yuri is nothing more than the result of the devs' lazyness?
Having a male MC option does not devalue the feMC. Having the yuri be so much the result of lazyness that it's officially considered a bug they couldn't be bothered to fix pretty literally devalues it.
As I said, I don't think gender-neutral protag writing is always bad, I have no problem with a space marine having the same walk and attitude regardless of gender, though if there's no plot reason for it I may be skeptical of the options being only hetmale/gayfemale.
>decide to play Skyrim again after not touching it for a long time
>check the mod sites
>find mod that turns Cicero into a cute girl, it's custom voiced and everything
>try using it combined with an older mod that lets you marry Cicero
>get them working together after some fiddling
>however, all the marriage related lines are still in the male voice
Oh well, I'll just delete the sound files and have those lines be silent. It's not perfect, but I got an adorable psychotic jester waifu for my assassin character.
Now I need to make a Nord warrior character and try the same thing with that female Ulfric mod that came out more recently.
>what's there to remaster?
Often higher-resolution graphics exist that weren't used in the first release. Or sometimes the old engine is shit and a new release would be more user-friendly.
Do you think you have to have experienced sex to be able to write it tastefully/realistically? I want to create my own /u/ game but I'm a virgin in all areas, all I'd be going off of are my fantasies and porn. I don't want to end up writing nasu tier sex scenes.
Hitting your head after seeing senpai
Traveling abroad to get married
Innocuous invitation (aka My parents are traveling)
Delinquent into cute stuff
Get a beta-reader to check for anything really weird (I have read lesbian sex scenes written by people who I don't think have ever seen a woman) but to some extent, fictional sex has its own tropes that may or may not resemble real sex anyway
>write it tastefully/realistically
Any asshole can write about shit happening in the general vicinity of vaginas. What's difficult is not falling into indulgent pitfalls.
The obvious and most important is don't act like a fanfiction writer and go apeshit with metaphors and euphemisms. On the opposite end of things, try not to be too clinical.
If you're just writing a fucking porn game I don't think anybody'll blink if it's a little goofy considering everybody's just there for the pictures.
But if you're making a more serious title, sex is okay but you have to be careful you're not just getting overeager with describing things that turn you on. It's important to consider the perspective and both(all?) participants' behavior. It's not about the sex itself, it's about the characters having the sex. It's a threshold, a culmination of emotions and development. Plus there's only so much you can write about even if you've got two girls having the other's head locked between their thighs, kissing the other's hidden flowers to euphoria. so to speak.
Yuri tends to be a little easier because for obvious reasons you don't have to think up how to describe penises and things you do with penises. On the other hand, your audience might be a little more expectant of girls to do something more than lie there, squeal and spout cheese words of worship at the self-insert.
Finally, write some shit about rimjobs, that's seriously underrepresented.
How would the gameplay of such a game even work? Would it be a competitive game (players compete for a single girl) or a cooperative game (players try to get their characters together)? So many questions. So many design decisions.
If it's the discrepancy between the pubes being mentioned in the text but not visible, that's pretty normal in eroge. An art style where the pubes aren't drawn isn't necessarily a sign they don't exist.
>An art style where the pubes aren't drawn isn't necessarily a sign they don't exist.
This is the most illogical thing I have ever heard about porn VNs.
If you have the pubes in the dialogue, draw them on CGs. If you don't have pubes in CGs, don't mention them in the dialogue. Why the hell would you invent "invisible but existing" pubes?
>Christmas harvest left me with a billfold full of Jacksons
>figure I'll see what good stuff the Yuri Curator has to offer now that I've got some disposable money
>get on Internet, every website with a vidya community of note talking about everything about Steam fucking up, accounts compromised, panic, riots in the streets, three minutes till midnight on the Doomsday clock
Recommendation: avoid Steam till shit gets sorted
It's probably a lack of coordination between artists and writes.
They probably send them an email going "we need these scenes drawn within the next two months", so the guy just sends them and they're good enough that they don't want to make him draw pubes on them.
Of the couple other Sonohana entries I've read, none of them mentioned pubes, so it was probably just a first time thing. Just like with Yuuna's piss drinking.
It's not really a problem. Ero gamers are generally used to the art not being entirely literal. The absence of drawn pubes is just kind of a stylistic thing as pubes don't really seem to work great in the art style and so people are used to not having them and accept that. Some games do have drawn pubes and some people prefer that, but not drawing is probably the safer way to go.
Then why mention them? People who like pubic hair would probably prefer to see it on CGs rather than just read about them. People who don't like pubic hair wouldn't care if it's mentioned at all.
For the most part they aren't mentioned because there's no big reason to, but it's really not a problem if they sometimes are. Even if the trend is to not represent them in art, that doesn't mean the preference is to think they don't exist.
There are "event" cards like the
>hitting head seeing senpai
>traveling abroad to get married
And character cards like idols, onee-samas, innocent freshman, etc.
It's like Cards Against Humanity, but with lesbians.
> Why the hell would you invent "invisible but existing" pubes?
do you think the character in your linked image actually has no nose?
Pubes tend to look dumb drawn in the sort of blocky cell-shaded style of anime hair. They exist in a few VNs, but people usually find them dumb rather than sexy. I've seen art that tried to draw soft fluffy hair down there but then people complained that it didn't match the head-hair style.
>do you think the character in your linked image actually has no nose?
No, because that character is drawn in a simplistic way to show a particular emotion. In other scenes she has a nose.
And did you really compare noses, that are hard to make distinguishable in a generic anime style due to a general lack of shadowing on the face, plain colors and simplified lines, to (pubic) hair? Might as well draw characters bald then.
Artists have developed stylized ways of representing haircuts that people like, but they don't carry across well to drawing pubes. Even the games that do have drawn pubes mostly draw them in a completely different way.
>The style doesn't matter, though, as long as they're visible.
How good the result of the art is matters more than the art style being literal.
>Otherwise there is no point in mentioning them in the first place.
That does not follow. Just because the art style doesn't include pubes doesn't mean there's never any point in mentioning them and leaving it the reader's imagination.
>How good the result of the art is matters more than the art style being literal.
Hundreds of artists draw pubes on their character. I can't imagine it being so harmful to the overall art-style that VN artists refuse to draw them completely.
>Just because the art style doesn't include pubes doesn't mean there's never any point in mentioning them and leaving it the reader's imagination.
There is no room for imagination. If something as obvious and generally quite visible isn't drawn, that means it doesn't exist on the character. Do you imagine horns when you see hornless characters? Do you imagine big breasts on a flat-chested girl or vice-versa? Do you imagine tattoos on a person with a clean, inkless skin? Do you imagine hair on a bald person?
Mentioning it only creates the discrepancy between the CG and the narration. Which doesn't really matter, true, since most people don't actually read the narration in porn VNs, but then why mention the pubes at all if you aren't going to cater to people who like pubic hair?
>I can't imagine it being so harmful to the overall art-style that VN artists refuse to draw them completely.
Look for some of the VNs that actually draw them, and read the complaints about it. You don't need to use your imagination.
>Hundreds of artists draw pubes on their character. I can't imagine it being so harmful to the overall art-style that VN artists refuse to draw them completely.
Have you not seen examples of eroge with pubes? It shouldn't really be hard to imagine artists thinking they're better off without them.
>There is no room for imagination.
There is. Even if you can't get your head around it, accept that other people can.
>If something as obvious and generally quite visible isn't drawn, that means it doesn't exist on the character.
You may believe that ought to be true, but it is not an assumption eroge writers and artists operate under.
>Do you imagine horns when you see hornless characters?
>Do you imagine tattoos on a person with a clean, inkless skin?
Potentially. There are times when discrepancies between narrative and art assets are that large. Sometimes it's disconcerting and when it's an issue of quantity of art assets it's a shame, but with pubes it's a different kind of issue and I'm used to not assuming they literally don't exist.
>Do you imagine big breasts on a flat-chested girl or vice-versa?
Well, another thing I'm used to understanding the intent of is that it's common that the size of breasts in a game's character design style is larger than realistic, such that characters who have canonically very small breasts often actually look pretty well endowed, especially for Japanese girls.
>but then why mention the pubes at all if you aren't going to cater to people who like pubic hair?
A writer can still understand the appeal of pubes and feed the reader's imagination even if they're working on a game where the art style doesn't include them. Eroge sex scenes actually rely heavily on the imagination being fed by the writing anyway as most of what's going on is not represented in the art (and, yes, actually people do pay attention and they're who writers are writing for).
>There is no room for imagination. If something as obvious and generally quite visible isn't drawn, that means it doesn't exist on the character.
Do you also think that all anime characters literally have blue or yellow or whatever hair color, and eyesockets you could drive a train through, or do you accept that the stylised depiction is not meant to be taken as 100% literal?
Terrible 3+ player yuri card game idea:
Each player starts with 6 girls. To win, they must pair them all up with the girls of other players and have all relationships be stable. All relationships have 3 values: Friendship, Love and Lust. For the relationship to be stable the Friendship, Love and Lust score of the relationship must meet or exceed values stated on both of the girls cards (note that in some cases these values may be zero).
Relationships can be formed by certain event cards, and then the values can be improved or damaged by other event cards. The player forming the relationship can pick any unpaired girl of another player, and that other player cannot prevent it. Anyone can play an action card on an existing relationship regardless of whether any of their girls are involved in it.
Event cards have a category. Every girl has a liked and hated category. Event cards in a liked category cannot reduce the values of her relationship. Event cards in a hated category cannot improve the values of her relationship.
Certain event cards give one of the characters in a relationship money. This money can only be used by the owner of that character to use gift cards (which are essentially more powerful events).
A relationship is broken by having any value drop below zero, which returns the characters to being unpaired. Relationships can also be broken by card effects.
In my mind, this should result in some entertaining systems where half the time you are forced to work with a player and half the time you are trying to sabotage their relationships because they are forming them with another player.
Not sure if it's been mentioned already (skimmed this thread + last one and didn't see anything) but there's a short yuri catgirl VN coming out on Steam in a week and a bit: http://store.steampowered.com/app/429580/
If I write proper full game rules and make a template for Magic Set Editor (i've done that before) it should be pretty easy to make your own sets of cards, including the girls. Then you could adapt the game to various settings!
The raw mechanism of the game will likely be play 1 card discard up to 2 then draw back to a full hand of 5, but you can play extra gift cards provided you have enough money. Something along those lines. Central card pool is shared. Its not a ccg, you just have access to every card.
Making it a ccg is possible but you'd need to increase rule complexity so that every card has some cost associated with it to permit cards of different power to be balanced. Its fine to have moderate unbalance with a shared deck; not so with a ccg.
Does anyone know what happened to Saint Bomber?
I remembered he posted on a thread a while ago and released a couple of demos which were pretty good, but since the thread died I have not heard anything.
I remember being pretty exited about the sequel for the Embric of Wulfhammer's Castle. Too bad that died.
>Competitive Yu-Gi-Oh style game
>"Aha, my Mega-Genki Tomboy gains a bonus from the Valentine's Day field effect!"
>"Ah, foolish Yugi...falling right into my trap. GO ASSERTIVE CLASS REP!"
>"An Assertive-type card? Then that must mean...no!"
>"Yes, CLASS REP, invite his Tomboy TO THE DANCE!"
>"No matter, Tomboy has First Strike, so it will take the lead in the dance!"
>"I play "Exquisitely Feminine Clothing", your Tomboy's butchness is cut by half!"
>"Gah, I must find a way to reverse this situation!"
I accept that that hair color is natural in their world. It's easier than trying to trick myself into thinking that green is actually brunette, and blue is actually brunette, and purple is actually brunette, and Japanese don't actually have a lot of variety in their hair color, do they.
I see you missed the point of "obvious and generally quite visible".
>Have you not seen examples of eroge with pubes?
I have. Unless the artist is completely awful at what they're doing, pubic hair doesn't look out of place.
>as most of what's going on is not represented in the art
Characters' appearances are supposed to be represented in the art. Kind of one of the major points of having art in the first place.
>actually people do pay attention and they're who writers are writing for
I'd reckon that during H-scenes, people rely mostly on sound, CGs and a general depiction of what's going on (though, obviously, I don't have any statistics to support my guess). As in, a narration of what's going on without extra details. Hard to pay attention to details with one hand shoved down your pants, unless the game puts most of its effort in writing or the appeal of erotic content relies on dialogues/narration (see text games or early custom RPG campaigns).
Even if you assume that most people do read text during H-scenes, a brief off-handed comment about pubic hair probably won't satisfy players who are looking for pubic hair in their eroge, so I ask again - what's the point?
Dropping the like-dislike mechanic on every character because it's inflexible. Cards will still have categories that can be referenced by effects.
Name: First Kiss
Friendship 0 Romance +4 Lust 0
Effect: You may only play this card on a relationship which does not yet have any Kiss cards.
Flavour text: -Blah-
Something like that.
If I make this a fixed deck game then that's all a card needs. If I make it a TCG instead then I need some cost mechanic to playing powerful cards. Perhaps giving players Friendship, Romance and Lust tokens that certain cards then require to be used? The above card can then be adjusted as follows:
Name: First Kiss
Friendship 0 Romance +3 Lust 0
Effect: You may only play this card on a relationship which does not yet have any Kiss cards.
When you play this card, you gain a Romance token.
Flavour text: -Blah-
I don't know. The difficulty of making a TCG is much higher because you actually have to closely balance cards and avoid accidentally permitting some overpowered deck design.
Since people here were discussing Yuuna here earlier, I decided to make a Yuuna example card.
There are two things I need to do first.
1. Make the Magic Set Editor template such that producing these cards is trivial
2. Write proper rules
Once I have the Magic Set Editor template and rules, you can make your own sets. This means you can use existing characters or make original characters.
Once I do actually get working on a full demonstration set I won't use existing characters. I just needed an example card to test transparency and happened to have this CG lying around.
Yes, the readability suffers when the background has black in it. I need to change the grey semi-transparent boxes to a lighter grey.
Any purity-yuri game released in the past two years?
So I just finished Written in the Sky. What a mediocre VN, it had pretty bad art and the story was dumb. Though it was clearly made with some love, though uncreative.
I hope there's a sequel.
Had to do something weird with the masking to allow you to load images.
Technical explanation: Both the card template and the card image occupy the full card space. The card template needs to be at a higher z level than the card image (transparency, remember). However this leaves you unable to select an image because the template is in the way.
Masking to the rescue.
The template basics is already mostly done. Gotta select nicer fonts and make sure the card transparencies match up with the card type though.
Remaking the example image I shown earlier using the template.
It's not out yet but the little princess game looks likely to be very pure.
Got annoyed by the length of "WHATEVER token" so I added in-text symbols.
Here's the finished example card as built in Magic Set Editor. Yay.
Rules need to be transferred from mind to paper next.
They can put them into a relationship using a relationship card. There are no fixed pairings (i.e no card forces you to only pair 2 characters together) because that can produce an unwinnable game.
Black and white striped background is literally the worst possible scenario.
It's pretty easy for me to include alternate styles with more opaque text boxes that you can select for specific cards. Will probably add that at some point.
Accepting image suggestions for the four example cards that will be used to explain rules.
The game mechanics already promote going full Yandere if another player's character you want to get a relationship with is already in a relationship. Either break it up by lowering a value below zero, or use a card to break it (or even steal the relationship)
I guess I'll spoil it:
It ends with the protag and her wife talking about how war might break out between Mercury and Mars, due to tensions between the two planets over a Human (the protag) being made king of Mars.
Then it just ends.
It's serviceable, but it looks especially amature during the sex scene, which had only two pictures and a single nipple.
It wasn't bad, I enjoyed it, but it's a 5/10.
So once a relationship is started, are the two girls locked until unpaired or can another girl try to form a relationship with one of them while the first relationship is still ongoing?
Is polygamy allowed?
>So once a relationship is started, are the two girls locked until unpaired
Locked until unpaired
>or can another girl try to form a relationship with one of them while the first relationship is still ongoing?
Certain cards will be able to simultaneously break a relationship and form a new one. They are powerful, but will have restrictions as to when and how they are used.
>Is polygamy allowed?
I have thought about including a card that allows you to make a 3-girl relationship but I doubt I will do so for four reasons.
1: In a 3 player game it could ruin any competition since you can just make everything a 3-girl relationship
2: The number of compounding effects and stables on all the girls in a relationship would rapidly get confusing
3: It would likely plain be unbalanced to have three players working on building up the same relationship. Too easy to make it stable.
4: See card suggestion above. "will be able to simultaneously break a relationship and form a new one". What the fuck happens if you apply that to a 3-girl relationship? It would basically need a separate ruling to handle that situation. Lots of other arbitrary exceptions would need to apply too.
When the rules are fully written up on how, exactly, relationship cards work it will become clearer why this is probably a bad idea (as thematically interesting as it may be)
Brief explanation now: A relationship card is basically just an action card that puts the characters into a relationship, does something else that may or may not be useful and then gets discarded.
>since you can just make everything a 3-girl relationship
You say it like it's a bad thing.
By the way, do you have a more detailed draft of the rules somewhere? On a pastebin, maybe?
>You can't romance your pawn though
Which is funny, considering that's the exact reason the Dark Arisen expansion even happens.
Okay, so. Since I'll have plenty of free time next year, I'm willing to learn how to use unreal engine (Batman Arkham series engine)
(dear /v/ I bet you hate this engine for some stupid reason I don't care for what you think don't reply me)and make a game with /u/ content.
What kind of game would /u/ like? I'm thinking... Maybe Mass Effect/Dragon Age dialogue/flirt system (romance sidequest and etc), the same time of character development/relationship (you need to talk to her, invest few minutes in this) but besides that, I don't know what genre and more... I was thinking something Person of Interest style, modern game, detective investigations this kind of thing. Would like opinions.
For a walkaround 3d project? Assuming you were halfway competent, a proper vampire lesbians game could be fun. Stalk girls through alleys and bite them.
You don't need to spend your time on detailed dialogue and flirting, there are already plenty of game makers doing text games and visual novels. There's also an all-lesbian detective game already. We need action.
It's a nice premise, though I think trying to emulate KotOR would be better than ME/DAO. I love the notion of PoI style, so focused on surveillance and the like? With maybe a few sections that are action orientated, as long as it's not the focus.
Either way I suggest having at max, maybe 2 LIs depending on how deep you want to make them.
With a secret threesome end if doable.
For a walkaround 3d project? Assuming you were halfway competent, a proper vampire lesbians game could be fun. Stalk girls through alleys and bite them.
Like, stealth game? Or more like vampire masquerade style?
You don't need to spend your time on detailed dialogue and flirting, there are already plenty of game makers doing text games and visual novels. There's also an all-lesbian detective game already. We need action.
Never planned making a visual novel.
So, let me see if I get it. Character development isn't that important, what you want is action with lesbians characters? Also, what "all-lesbian detective game" are you talking about?
Ace Combat with lesbians.
>It's a nice premise, though I think trying to emulate KotOR would be better than ME/DAO.
Noted. I'll study KotOR dialogue system.
>I love the notion of PoI style, so focused on surveillance and the like? With maybe a few sections that are action orientated, as long as it's not the focus.
Glad you do. Exactly! There will be action but investigation and interaction with characters is the focus of the game. I mean, at least it's my idea. But to pull something as clever as PoI plot, I'll need to sharp my writing skills.
>Either way I suggest having at max, maybe 2 LIs depending on how deep you want to make them.
So, you want want character development. It is a good idea to keep a small number of love interest so I can work more on them. Noted
I want to make a threesome ending, but I don't want the scene to be forced. I was thinking if you pick the right dialogue choices or upgrade smooth talker perk to max you can convice both to go to bed with you...?
Thanks for the reply.
It will be bad for your health, don't do it. I can promise I'll at least try.
One of the things that I feel might help to make it less forced is emphasizing or at least establishing that all three could and can love each other. Say in case the Mcs away the two love interests could spend some time being a coupe or what not, since there's three possible pairings with 3 people: AB, AC, and BC.
Anyway an idea/suggestion if it's PoI-esque, and if the love interests are like Jesus and Shaw or at least relatively capable in defending themselves, you could have a situation arise where say the three of you have to split up because of time constraints or something and it goes like;
1. All three go to each objective and get it done with (no romance or no gain involving the mc)
2.One of them goes with the mc to complete their objectives while the third one goes off to complete hers (Romance infleunce or gain with Mc+LI1, possible loss with LI2)
3. Same as 2 but with LI2
4. MC sends LI1 and LI2 off together to complete their objectives while MC goes to her (camaraderie or possible romantic gain involving LI1+LI2 concerning each other, slight gain for MC)
Just an idea to help kind of lessen how forced it might feel.
>Character development isn't that important, what you want is action with lesbians characters?
That's what's hardest to come by here, generally, so yeah.
>Also, what "all-lesbian detective game" are you talking about?
That's a pretty good idea. I can add more details to this idea you gave me as soon I estabilish what kind of personality the characters will have.
While in this subject, if I'm not mistaking, in one of Dragon Age games (Origins) you can conveice your LI (Leliana) to have a threesome with another character (Isabela) after finishing a quest. What you said make me remember.
You should learn how to speak Japanese like Japanese before pretending to be one.
Pretty sure you're Chinese from the very particular way you butchered the langauge too. Use 氏名 instead of 姓名 next time.
I stopped keeping up with Yuri news since MG announced that Kindred Spirits and some other Yuri Games were being localized. Have any of them been released/have a release date?
Also, which of the Englsh Original Games have a satisfying Yuri story? the only one I played was Wulfhammer.
Remove Hina pls. No, seriously. She ruined the game. She wasn't neither mentally nor physically mature (the latter case isn't a problem) enough to be in this scenario. I mean creating a child and calling her a highschooler and putting her in a relationship is alone in itself ridiculous.
Now making her cockblock the other couple at every fucking moment they have together, while she gets to enjoy both girls in her routes undisturbed is dowright a faggotry from the writer. Seriously. Fuck him.
The CGs are beautiful, the characters are great, the music is fantastic and the VAs do a pretty good job too. But the scenarios are dogshit.
Agreed, I sped through her two routes and in the end she was still nothing but a nuisance and ruined the game for me.
The company should stick to generic hetshit games if all they can pump out is shit like this.
I'm down with this so long as the vilaness accidentally falls in love with the Magical girl while seducing her, thus also effectively removing herself from the fight because she has to protect her new waifu and baby.
>the villainess fails, the magical girl grows bitter at her archnemesis and gives birth to a wonderful child
>the villainess, feeling guilty, comes looking for the child
>the magical girl goes Ellen Ripley on her
We need to go deeper.
>magical girl never tells child the truth about her birth due to the shame and says her father died
>repeatedly warns her never to approach a woman matching the villainess' description
>since the birth of her unknown child, the villainess has reformed herself out of guilt and sworn off her evil ways, looks completely different from the woman magical girl once knew
>one day the now teenage offspring and now christmas cake former villainess meet
>both being unaware of the true existence of one another, they fall in love
>final showdown begins when magical girl mother discovers the truth
Where do we go from here?
>bad end for villainess
Real talk what if the pregnant magical girl got cast out and fell down on her luck. First person to help her and treat her like an actual person instead of a hero or ideal is the villainess that got her pregnant and she's all shocked it happened but takes responsibility.
What would happen?
>The company should stick to generic hetshit games if all they can pump out is shit like this.
This is sort of person who would hate Hina: the sort who would express a bizarre, angry opinion like this
It was the only decent commercial 100% yuri eroge this year
Maybe there will be none next year
Card game again.
What length (in minutes) do you think typical games should take. I can tweak it by adjusting the number of girls each player has to pair up, but what kind of game length should I go for?
People don't have to like games just because they were successful.
>No TCG has games that short.
Hearthstone's average game length on lower ranks is 10-15 minutes, mostly due to the timer. It is possible to win in under five minutes, provided you have some (a lot of) luck and pick just the right deck.
inb4 Hearthstone isn't a true TCG
Though I personally prefer games that last 15-20 minutes. Longer (30+ minutes to two hours) games tend to get tedious, especially if you're playing against random players and not with friends. That game length would also require more balancing.
Anon posts his angry opinion that doesn't mention anything about commercial success of the game.
You bring up the commercial success of the game. Then you bring up reading comprehension.
There's this saying about a frying pan and a grill... or was it about a saucepan and a wok? I'm pretty sure it had something to do with cookware.
My bad, then.
Still, even though that anon's opinion was more of an angry cry than a coherent post, people don't have to like all yuri games just because they are yuri and there might not be any more next year. It's that kind of a warped mentality that leads to people praising overall mediocre or downright bad works just because they have something they like.
I didn't say anything about having to like it either. But the sentiment that it would be better if the developer released no yuri games is the sort that reflects badly on a person who thinks like that. I think sonohana has been consistently bad but welcome that they keep going.
If it's any consolation when I release the Magic Set Editor template and the rules you can make your own sets of cards for it.
And the template can probably even be adapted for a different game anyway.
I don't know, I've been playing a bit of Duelyst (if that counts) lately and before that I used to play Sword Girls. Both are pretty short, but they're obviously completely different from games like MTG.
Seeing the card came ideas on here, I decided to take a crack at it myself. Let me know what you guys think:
You are a Yuri Lord presiding over your dimension, and you are to do your job and get some yuri love going.
However, there is only so much Yuri cosmic energy to go around across all dimensions, and other dimensions with their own Yuri Lords exist, also trying to do their job. The goal of the game is to get three pairs of girls together from your 'Dimension' before your opponent/s do.
Instead of attacking your opponent, you instead use your character cards to "attack" each other increasing their Love stat, eventually pairing them up. Of course, as an all-powerful deity of yuri, you have the ability to mess with other dimensions, and make your own more conducive to yuri.
Mechanics to follow.
To add to the fray, mine is about being a Senpai and competing with other Senpais to date underclassmen every round. You get extra points if you claim their Sacred First Kiss but you want to keep taking them on dates to outscore your competition.
More details after I've playtested.
There you go. It's a little rough, but it is a playable game (We printed and played a little). Plenty of room for improvement, though. Especially the graphics.
This is not a Purity game! The players are all senpais trying to win the affections of cute young maidens. You have to keep trying to date them all every round to win points, but you do get bonus points if you steal a maiden's Sacred First Kiss.
A word of advice for anyone who is playing/planning to play Summon Night 5:
Unlike what was said earlier in the thread, the game doesn't go the Yuri way at all, it doesn't even leave it up in the air, instead it openly denies it when you reach the ending.
Little Spoilers ahead for female MC+Spinel "romance" ending:
There is a huge Yuri bait in this route, in the last "night conversation" it looks like both the MC and Spinel are confessing their love to each other, but in the actual ending, while Spinel is all "I don't care about gender, etc..." the MC responds that gender is actually really important, and therefore they can only be friends, and adds "Sorry if this isn't the way you expected things to go".
Spinel even regrets being born a female for this reason.
It's still an entertaining game overall, but don't play it for the Yuri, because it's all bait.
It probably wasn't intended to bait so hard, it's just that they didn't bother changing any of the dialogue according to the gender of the main character, except in the ending.
So it looks like you're on a romance route up until the very end, where it's turned around if you picked female.
Still, the fact that they went out of their way to change the outcome just to prevent a same-sex couple is really silly.
Is it like this for every girl or just Spinel? Was this a change due to localization or was the JP version like this as well? I've asked about this game before and I was told that there was yuri and the romance options were the same for both MCs. It's surprising to just hear about this now.
It's not that surprising, the game was released a short time ago and you only find that out when you finish it.
I've only played one route, but it's safe to assume that the result is the same for any other girl, it wouldn't make sense to force heterosexuality on the MC for some endings and not some others.
Yes, the game was released in English a short while ago but its been out in Japan for a lot longer. This doesn't really answer my question since I swear I've heard that there's at least one actual yuri ending. It could just be that its only like this for Spinel. Can anybody else give us more details on the yuri in this game?
I know about that, but how many english speaking people can understand Japanese AND are inclined to play a yuri route AND are going to post about it somewhere?
Probably, not very many.
I also remember reading somewhere that the "yuri" endings are like the het ones but don't have kisses, which was probably said by someone who played the game in Japanese without understanding the dialogue, and only looked at the pictures.
There, I found the quote:
"Another point that 2ch seems to highlight as a bad point but is YMMV for me is the fact that some characters seem to be bisexual. That is, they don't particularly care if you're male or female to reach their romance ending, although the same-sex pairs don't get a kiss like the hetero ones do...."
This is definitely true for Spinel, she is indeed in love with the MC regardless of gender, but the reason they don't kiss is because the MC is heterosexual.
I've not much interest in the game (I don't have a PSP anyway) but out of curiosity I watched a couple of nico videos and after Arca tells Ruelly she's confessing and asks whether that's strange, Ruelly does bring up gender, regretting not being a boy, but Arca responds by effectively asking whether that's a rejection and Ruelly says no way.
That's just cruel, are they spiting yurifags on purpose?
That premise is really good, actually, but from there on I don't see anything other than unrequited love drama cliches.
>drama over the love interest now being "unreachable" (direct relative; parents are mortal enemies)
>drama over parental abandonment
>drama over origins
Similarly, the resolution will be equally cliched ("I don't care if she's also my mother and your archenemy, I still love her!")
Not 100% sure but it seems like MC is saying even though it's different from lovers, she does love Spinel and they'll always be together.
Also, it's not captioned but Spinel's last line is "daisuki desu, nee-sama"
I do not really get the same impression as you do when I read the Japanese version.
MC downplays their relation to "slightly different than lovers"
But there was definitely not a line anything even close to:
"Sorry if this isn't the way you expected things to go".
>It's not that surprising
It is very surprising. The Summon Night series was pretty yuri friendly before. The Swordcraft Story spin-off mostly, but I don't remember them ever baiting like that in the regular series.
I'm suspicious that it might be the translators that changed that.
Well if it's "different from lovers", it's definitely intended as friendship, so the localization is accurate.
Spinel definitely acts disappointed when she hears that explanation, I can't make myself believe they were aiming for a romantic resolution nonetheless.
Nobody would care at all if they kept it full /u/. Straight girls playing this game and self-inserting would choose their night talks with one of the guys and the dreaded "waifufags" would have chosen the male MC to begin with.
That was during the night conversation, but the video also had the ending.
I think that downplays it more than the Japanese did.
>Can you say anything else about Ruelly's route?
In the end Ruelly moves in and Pariet/Spinel decides to move out.
And, the male MC version seems pretty much the same (instead of bringing up that she's not a boy she brings up other girls being cuter)
>Are there any routes where they don't even bring up gender at all?
I can't remember.
I remember one of our previous discussion linking to Japanese yuri fans' comments saying that the main Summon Night series was as a whole not really yuri-friendly.
SP: Nee-sama. You are always like this. Just smiling when I talk about my feelings (for you).
SP: Whenever I say I love you, my heart races this much
MC: It's not like I'm calm, I know that you're serious
MC: If I was a boy that would really be the point where I jumped around in happiness
SP: Who cares about gender!
SP: Compared to Nee-samas beautiful soul that's a triffling thing
MC: Triffing?! It's important.
SP: Why was I born like this...
SP: This is the only thing I blame you for
MC: Ahaha, yeah I do feel a bit bad about it
MC: But Spinel being a cute girl does have upsides
MC: Slighthly different from lovers we can always be together as 好き同士 (TL=Lovers, boyfriend&girlfriend, _SOULMATES_)
MC: I think that is truly a wonderful thing in its own way
MC: What I said was pretty embarrassing I guess
MC: Let us go! But not into the fire or anything.
MC: If it's the two of us there is nowhere we can not go.
Also English is a shitty and rough language and (shitty)translations remove any subtlety so take this with a very big grain of salt. Japanese version is not as direct as this and much "softer" and more jokingly said.
Well the extra line in the english version definitely gives it a different tone altogether, it's pretty weird.
I guess one could still see the original version as "not actually the boy/girl kind of love" but "our own brand of girl/girl love".
Overbearing translators much?
Well, since we have access to the internet and nice people here translating from the source (mentioning possible differing meanings), I'd go by what's originally been intended to be said. As bad as it may be.
>Overbearing translators much?
Can't be helped really. When translating JP -> ENG you are forced to steer in different directions and make things explicit instead of leaving them subtle.
For example if the translator had been one of us he'd have gone with "soul mates" instead of "beloved friends" (which is at the the utmost extreme in the opposite direction of possible interpretations).
That seems reasonable when you consider that the other route has a much clearer romantic resolution.
Why would they make a rejection happen for one girl and not another?
(hopefully the localization didn't butcher that one as well btw)
Thanks a lot to those who clarified, that cheered me up after the disappointment of what was made to look like an outright rejection.
Some good ending that would have been.
Nope, that's in place of "What I said was pretty embarrassing I guess".
It's worth noting that if you take what the MC said as a rejection, Spinel would basically go from depressed to super cheery in the span of two lines of dialogue.
The scene flows much more naturally if you take the response as positive.
>Man this is one shitty localization. Nico was right. I’m seeing some meme jokes here and there. Ruins any seriousness the scenes would have otherwise. (And no this isn’t Neptunia, there aren’t suppose to be any)
>Avoid at all costs.
/v/ was saying the same about the translation when the game came out, some lines were totally different in japanese.
It's pretty clear, yes.
Gist of it:
R:Did you just confess to me?
R:But we're both girls!
MC:Did you just turn me down?
R:N-n-no, no way!
R: Let's give it a try then
R: Can I make two wished? When I become a full fledged summoner, can I move in with you?
R: Also can you give me a kiss on the cheek so that I know this isn't a dream?
The night conversation was a mutual confession for Spinel as well, at least in this case the ending doesn't complicate things.
I suppose even the localization couldn't have changed that... maybe.
Since you are so nice, mind taking a look at Cyda's ending too?
http://www.nicovideo.jp/watch/sm23982421 (from 6:47)
It seems like it's an outright rejection in the english version.
I don't get it. Why would they change it up so much? If I pick Arca and make the conscious choice of pursuing a female character in night convos, I don't think I'd want the payoff to be a flat out rejection... from MYSELF of all people. It's like I'VE been the one stringing the girl along only to turn around and go "HA! Made you think I was into girls! We can still be BFFs, sucker!"
Really, who thought that was a good idea? It make's IFI's localizations look professional.
Well, playing devil's advocat, the japanese ending isn't exactly clear about it either.
Guess the translators could've simply interpreted it in their own way, and made their version explicit.
We'll determine whether it was just an incident or a pattern when we have more details on the other endings.
Oh, so it's Cyda that rejects Arca?
I understood it was the other way around from what the other anon said.
Disappointing, but now it's confirmed that the localization isn't really the only thing that went wrong here.
Thanks for you help, someone should make a guide for the actual yuri endings in the future.
its arca in the english. cyda never really gets the chance. it felt more like arca was trying to convince her she just liked being around her and wasn't trying to get into her pants.
the male protag confesses during that conversation though.
Guess the Jap fluent anon mismatched the names.
So this is what we've got so far:
- Ruelly ending: Yuri
- Spinel ending: up to interpretation in the original, Not Yuri in the localization
- Cyda ending: Not Yuri
- Pariet ending: ???
- Yeng-Hua ending: ???
Can anyone tell me their backstory and where can I play it? Morrigan and Lilith from Darkstalkers
Fate/Extra CCC is the one that comes to mind, but it's true that Japan has not been keen to unambiguously deliver in games not dedicated to yuri this past decade. Most of the "mainstream" Japanese games relevant to o/u/r interests either play the yuri for comedy, or walk the ever fine line of plausible deniability, or were released more than 10 years ago, That's easy to forget when in the west we've had RPG devs who've been consistantly cranking out yuri romances since that time.
Let us hope that Nintendo finally opened the floodgates and other companies will realize yuri that doesn't hide itself is acceptable.
Fucking hell, what a god damn night to have insomnia. Can't sleep so I decide to play Summon Night 5 now that I found my Vita charger. Go in expecting nothing, feel like I'm being beaten about the face with gayness. Go look it up on a wiki and all the endings sound super gay too. Then I go look at the thread, see this shit and now I'm sitting here doing fucking nothing because I'm upset and can't decide if I want to bother playing. Fucking god dammit.
I have very high hopes of this game. The premise seems really fun. Do we have definitive release date yet?
While VNs generally run on almost every machine, they still have to test them on different configurations.
Or they have a deal with the company about an estimate date for when they would release it.
>How long could it possibly take to test a VN? One full work day with 2-3 testers?
... You're joking, right?
For one, it's unsure how many people mangagamer actually has fulltime as opposed to how many folks they have doing bits on the side for shit pay because they love VNs.
For another, playing a game as a tester is slower and more painstaking than playing normally, particularly when things have to be fixed and new builds delivered and you start all over again.
When you change a component of a working system, you need to re-test all aspects to ensure smooth running. Even if you could technically assume that "it'll be fine" (like how most people treat mods or text insertions) you have to remember that this is a company releasing a product. They can't just go "oops, let me fix that now" like amateur translation projects can because people are paying for a complete working game.
A lot of VNs are programmed against the non-unicode Win32 APIs with the assumption of a Japanese system locale, which is why you have to use AppLocale (and sometimes even that isn't enough) to get them to run on a non-Japanese system.
Porting the code to use the unicode (wide-char) APIs instead can be a nontrivial effort.
On the other hand, if this is already handled by the original game, then I don't really see any reason for extensive testing outside of perhaps checking translation consistency if the same scene can be seen in different routes/contexts. Of course, this assumes that the original code base is somewhat sane, which isn't always a guarantee especially in game development...
Testing that all the translated lines have ended up in the right place, testing that all lines actually have been translated, discovering times where the same thing is translated different ways, discovering places where the same thing SHOULD have been translated different ways and wasn't, typoes, capitalization, bugs in the original code, lines that made sense in the translation spreadsheet but now don't in their proper context, variables that were translated and now don't work...
I mean, yeah, a pure translation is a lot less difficult to test than something with complicated gameplay, and I don't actually know what goes on in MG's testing phase. I don't think MG wants to release games the second they're ready, I think they like to stagger and schedule their releases to give each one a bit of buildup. But even if they were putting things out as fast as possible, I'd expect testing to take a couple of weeks. You need to give your eyeballs a break in between staring at it or you'll miss a lot.
>Testing the game allowed me to fix a lot of silly errors I made during the editing pass, and after squashing some pretty embarrassing errors (I honestly lost count—editing while sick is not a good idea)
(from the editor's post on one of their recent releases)
>variables that were translated and now don't work
What kind of mad-cap system do you have where your variable names are meaningful translatable user-visible content? Is it maybe programmed in INTERCAL?
Are you sure you aren't referring to yourself,