>Classic Megaman D-art figure: Holds together great, shit articulation
>Every other Megaman D-art figure: falls apart when touched but great articulation
What went wrong?
>>Classic Megaman D-art figure: Holds together great, shit articulation
>Holds together great
Aside from the massive widespread issue with the legs breaking at the hip due to bubble plastic and tiny joints, yeah okay.
d-arts had shit for QC.
My X1 Armor X had a semi floppy waist, but held together aside from that
My Normal X and Vile are perfect. Nice tight joints, holy hell.
Full armor x is an unmitigated disaster
that's because he's a an exclusive figure, look at vile for example, the fucker is also an exclusive and by a big majority it fares better than x, or zero v1/v2, or at least it doesn't have problems like the latter. i would like to ad that he's a figuarts, and maybe he was handed/developed better than its d-arts brethen, but then again he was chosen around the time the d-arts was dying, so they could have simply slaped the name.
>Why the fuck won't they re-release X? He's the fucking main character.
let's be real anon, X may be the main character, but a great deal of people (sadly) don't gave a shit about him, Zero is way more popular.
in any case, he was re-released last year, and zero got re-released in this one, maybe just to feel the quota of megaman figures per year, i hope next one they can announce anything that isn't a fucking re-release.
What I have figured out is you can "pop" out Megaman's elbows to give a bit more elbow articulation
the back of the box seems to imply you can do it with the knees too, but if thats true, I can't seem to do it.
>the koto kits look much better, but not a good scale
>they never made Proto man
>have to live with owning tiny D-art Mega and big Koto Proto and Roll
Actually hes right. The joints on Megaman retract and extend to slightly extend the articulation. Megaman has better articulation then the X line because the joints are less garbage. I literally have one sitting on my desk right now for the Truforce review I'm writing. Too bad the colours and paint on the Megaman line are shit.
What are you smoking?
You're seriously saying the X D-art isn't as acticulate as the Megaman D-art? that's insane. X has incredible range, Megaman can barely get past 90 degrees on his elbows and knees.
>None of these companies made Robotmaster toys..
X can do it because his shoulder has a wider range of articulation.
I was thinking that too.
No enemies, either. Sucks.
>tfw we'll never get a figure of the best version.
It hurts to live.
I'm inclined to disagree with you there.
Congratulations. You made me get out of the camera. Despite having an extra 35 degrees of leg articulation Megaman has better torso articulation and his thighs can go back wards which X cannot. Megamans joints dont pop out or fall apart when you try to pose extremes as well. Upper body wise it's pretty much the same. Neck has about 15 degrees more if you really want to go deep into it. Megaman has way better playability because he doesnt fall apart half the time like most of the figures in the X line.
And I posted these images in the wrong sequence. Oh well but sure I'll let you have the knees. If you want a Megaman figure that can do the splits and shit because I have no idea what the fuck you guys are doing with your figures get the Truforce.
Alright I wasn't paying attention and missed that arm. I literally cannot get that position without the arm popping out because the joints are so loose. So I'll concede both limbs are more articulate.
Fuck yall, you made me go get mine. I went for the pose, this was what I could manage.. does he have a thigh/knee swivel? It was the only thing stopping me from angling the legs correctly.
Also, the box INCORRECTLY advertises that the knees have a pullout feature in the shooting and sliding poses. the actual figure just has a single hinge. that's the memory I was going off of when I thought the limbs went farther
not sure if better, but this guy's got some secret joints. i mean i just try not to play with it so much
Theyre both great, but Truforce is the one that stays on the shelf. The only flaw is that he's bigger than Zero...which, if successful enough, Truforce will fix when they make their own Zero.
To repeat, poorfags slept through the reissue too.
Yeah yeah, you're new to and falling head over heels for a series that peaked 20 years ago and hasn't had a new game for 10 but it's totally the fault of Bandai and scalpers that you can't get a toy for $3 shipped.
>I can't handle long sentences
Nah, you'll do fine there.
Learn reading comprehension. These toys release at $30-$50. You go "me oh my so 'spensive!" until supply dries up and cry about scalpers. Then they get reissued at $30-$50. And again you go "me oh my so 'spensive!" until supply dries up and cry about scalpers. Sometimes they get reissued _again_ and you still fuck around and blame everybody but yourself.
This guy gets it. People need to stop dragging their feet and crying about "scalpers." Christ, does anybody but me even know what a scalper actually is? The mook who buys all the Black Widow or Captain Phasma figures from TRU and charges triple retail at the flea market is a scalper. Somebody selling a figure for above retail years and years later is not.