>Been running a campaign for years
>Iron age, sailing isn't a huge thing
>Very large world
>Eventually PCs manage to circumnavigate the map
>Often get complimented on how good the map is
>Seems very realistic
>It's actually just the Island of Orkney increased in size so tiny islands are continents
>change the names
>no one has realised yet
Am I a bad DM for this?
It's lazy, but not bad. One of the best GM I ever had notoriously ripped off his scenarios from films, books and plays, but always picking something obscure, so nobody ever knew what he's ripping off until the end of each game/campaign, where he pointed out the source.
And just out of curiosity - how do you handle the "content" of the continent? I mean if you've just literally increased Orkney in size, then the whole continent has the same geo structure and climate, which is actually SHIT-tier GMing
Are they Scottish? They might realise eventually.
Mainland is mainland, pretty similar in climate to the UK. Average temperatures, rains a lot, heavily forested and a few swamps. Main exports are furs and crops.
Southern islands are slightly warmer, think Northern Spain and France. Mountainous, where dorfs originate from in the setting. Exports a lot of fish and wine.
Rousay and Shapinsay are colder than the mainland, think Scandinavia. Snows often, but not constantly so life still goes on as normal pretty much. Relatively uninhabited.
The northern islands are all but abandoned. Cold as fuck, where the now extinct elves are from. Tundra climate.
I'm no expert cartographer (That's why I copied Orkney lmao) so I know the climates aren't accurate for the distance between the areas. The players don't seem to mind.
The actual island chain is just tiny part of the world. I really liked the setting of Dishonored in terms of scale, with a massive unexplored content that serves as stereotypical exotic jungle land™.
m8 I've literally just told you basic stuff about the climate and a tiny bit of knowledge on the races. What did you expect? Do you want me to have Discworld levels of original climate?
If you have pre-existing map, it's child's play to fill it on with something interesting for a change. Instead you took real-world map, then applied generic sauce of mediocrity over it and called it a day.
That's shit GMing and you know it.
>Hurr durr I don't like how someone else is having fun
>generic sauce of mediocrity
What, because he went with a few established archetypes? I'm not even convinced there are any actually good, wholly original ideas left out there. You can just bury your make-believe elitism elbow-deep in your own uptight asshole.
>called it a day
He's been running it for years, you twat.
If the Polynesians were able to cross most of the Pacific Ocean in glorified canoes I don't see how a bunch of murderhobos with money and magic couldn't circumnavigate the globe.
PC's are wonky and tend to go against the grain of their native societies, because it's hella easy to explore a fantastical world by intentionally seeking out its limits, whether geographically or socially and culturally, and the contrasts with the 'real' world we're all familiar with.
They were literally at the end of the last great adventure when they looked out across the ocean after saving the duchy. I asked them what they wanted to do and one guy's character said "I should buy a boat."
And here we are.
>All this assblast about single anon
>Who still makes a point about sloppy GM
Holy shit, Scottish Patrol, calm your manboobs. Don't you have cattle to rustle or sheep to shag?
All I see is six morons falling for bait so blatant it's just amazing, but whatever, what to expect from cattle rustlers
>This damage control
Stop posting. You're pathetic, mate.
Literally no one cares about what you have to say. I'm not even using the weird new definition of the world.
This is you versus the sensible part of /tg/, basically everyone else.
Hey, if this technique is good enough for George R. R. Martin, it's good enough for you.
Funny, because he's not me, the poster from here: >>45392990 and >>45393020
It's just amusing watching you now morons fighting each other when I'm back two hours later. Today's quote for shitstorm reached and it's only 2:16 PM
Thanks, I tried
>I must have the last word
Yeah, bub, go on
I've made maps before by smooshing real islands together.
This one I think was a couple of islands from around the Comoros and Zanzibar area.
>100% damage control
>Still replying to bait
I wonder. If you are above it, why bother? And if you are not, then what are you trying to achieve, really? Win something? With anons on anonymous internet image board?
The sole fact you are still responding is the best prove how you DO care about some pointless bullshit
Actually that's much better than the usual OC maps or map generators.
Shit i'll use the islands of the Croatian coast line or the islands of the Greek coastline like that from now on.
Even the best map used as described would be utter and complete shit.
Let's use the choke-point for example. If there just happens to be strait like that, fine. But when it's described as THE most defining trait of the local geopolitics and literally everything revolves around it - that's bad world design, because a single aspect is pumped up to the roof.
Or the classic "here be X", because they had to be crammed somewhere and usually if the explaination isn't in line with "they are from other dimension/space/teleportation failure", this turns out into utter shit with completely different cultures and/or climates right next to each other, because.
Tl;dr - best map can be fucked up by poor setting design.