The story so far >>45355874
And again, because nobody asked for it: http://strawpoll.me/6793321
And because even less people asked for it: http://strawpoll.me/6795872
>When we last left our heroes, they had just carried out their first mission in tracking down what remains of the Trioxin board members, who have each left clues on a trail leading to the whereabouts of Patient Zero, the source of the virus outbreak. This lead them to the City ballroom, where they found the re-animated Jeremy Barker being kept as a pet by a wannabe songstress named Ruby Starlight with an experimental pheromone that prevented the zombies from attacking her. Despite a truly ghastly number of critical failure rolls, the group somehow managed to kill Ruby Starlight, and make it out alive with the pheromone and the map co-ordinates to the next Trioxin board member... and only with some temporary loss of feeling throughout your entire body.
You pull up to The Fort, returning from your last mission. You're still unable to walk properly on your own strength after the nasty fall you suffered in the ballroom, but Sara has more than enough strength to carry you inside. You, Christine and Sara are all welcomed inside by the others, Annie gasping as she sees the condition you are in.
"Oh god, Charlie! Are you okay?"
"It was a close one, but I'll be fine," you answer, reassuring her. "The doc will take a look at it as soon as we settle in."
"How did it go?" Eric asked Christine.
"Better than expected," Christine answered. "We managed to extract the location of Samuel Hitchcock. And we found this." She holds up the vial of Ruby Starlight's perfume. "A pheromone, which temporarily causes the undead to see you as one of their own. It appears that Trioxin were working on even more than we thought. Let us study this quick, and hopefully we will be able to produce more for our own uses."
You are approached by Brian, who seems uncharacteristically nervous. "So bro, you guys found my uncle, right? Was he..."
>A) Give him the whole truth
>B) Spare him the details
You solemnly shake your head in reply. Brain looks dismayed. "Oh... I kinda figured he would be... I don't need ta' know what exactly went down."
Sara sets you down onto the sofa in the safehouse's living area, and she plops down next to you. You give a quick nod signalling thanks, and she nods back. It's then that your walkie talkie starts buzzing for the first time you've got it. Fulci's voice rings out from the other side.
"Hello? Charlie... Sgt. Argento? Can anyone hear this?"
You pick up the walkie talkie and answer. "Yeah, we're still here."
"Good... so much silence, I was worried you may have failed. So tell me, how goes the search? Did you make it to the secret lab? Any leads on the source of the virus?"
>A) Fill him in on everything
>B) Try to lie your way out of not giving too much away (ROLL D20)
"We may have found a lead," you answer, trying to give away as little specific information as possible. "I'll spare you any of the details until we're sure of what we have. Until then, just wait for me to contact you."
You sounded very convincing, as Fulci doesn't feel the need to question further. "Okay, let me know when anything else comes up. And is Argento still with you?"
You turn and look at Sara as you speak. "Yeah, she is."
"Tell her she's doing good work."
"I will. Over and out." you place the walkie-talkie back into your pocket. Sara, hearing what Fulci had to say, grins and stands up from the sofa. She pats you on the shoulder as she makes her way into the kitchen. It is then that you are approached by the doctor.
"I realise we haven't yet been properly introduced. My name is Thomas Gordon. You remember me taking a look at your friends, yes? Well, now it appears that you've managed to hurt yourself as well. Can you lie back for me?"
You lay back on the sofa as Dr. Gordon examines you. "I see... well, the good news is that it's not permanent. You'll likely receive full feeling back into your joints in about an hour or so... but try to avoid any overly exertive physical activity for the next while. It's not impossible, but trying to push yourself will be an ordeal, and could very well make your condition worse.
>A) That's fine, the others are more useful in physical situations to begin with. They can pick up the pace.
>B) I'll try, but I can't promise I won't be forced to exert myself.
"Well, I can't tell you what to do," Dr. Gordon mutters, "but my advice is solid. Just try to avoid any situation that would call for physical activity." With that, he takes his leave. You are then approached on the sofa by Annie, who is carrying a bowl of soup.
"Here, for you," she says as she hands you the bowl. "You need to eat something, buddy."
You sit back up, letting Annie take the seat next to you. She lets out a sigh. "So... Romero's a weird guy. He's been spending all of his time alone and pretty much refuses to speak to anyone. You think that, if you have time, you might want to talk to him? He seems to listen to you better than anyone."
>A) Sure, I'll try to sit down with him. Have a chat.
>B) Romero does his own thing, Annie. I don't understand the guy, but I get that he likes being left alone.
>>A) Sure, I'll try to sit down with him. Have a chat.
I'd like to take this time to formally apologize, as at least two or three of yesterday's 1's were my fault. I'll.. I'll never roll again.
You find Romero in a bedroom he seems to have claimed for himself. He is sitting on the bed, staring at a photograph when you enter the room, causing him to quickly shove it back into the inner pocket of his jacket.
"Haven't you heard of knocking?" he asks, unamused.
"Sorry, Annie just thought I should check on you," you explain.
Romero laughs. "Yes, Anibelle. There's no stopping that girl, is there? Here we are in the middle of an undead abyss, and she feels the urge to make soup. Let me ask you a question, Charles. Have you ever been married?"
"No," you answer honestly.
"Ever had a girlfriend?"
"No," you answer again.
"I'll stop short off asking you about your sexual history, or lack thereof, but I do recall you saying you had no real family or friendships before all of this. You've never lost anyone that mattered to you, because you've never had anyone that mattered to you. Until now. Far be it from me to judge your reactions to Anibelle and the mute. You're young, it's natural. My point is, in this short while you've transformed all of us into this tight-knit group. Maybe I'm getting ahead of myself, but I'd hazard a guess that we've all come to be considered close to you. But I wonder, which one of us matters the most? Who's the most important person in your life?"
>A) Annie is
>B) Sara is
>C) Brian is
>D) You are
>E) You're all equally important to me
Romero shook his head. "Bad choice. The more people you let close, the more hardship and pain you'll be facing down the road. Let's face it Charles, we aren't all going to make it out of here alive. Hell, there's very little chance of ANY of us surviving. Now was not the time to make yourself your own little family. Do you honestly believe that you'll be able to handle it when the mute is taken apart? Or if Anibelle is bitten, do you honestly think you have the strength to put a bullet in her before she turns?"
Romero didn't need an answer, as he just kept talking. "You and Anibelle wonder why I refuse to hang out, play around and generally be buddies with everyone? You people aren't close to me, and you never will be. Should you meet your end, I won't blink twice. It's easier this way. I already have people who matter to me Charles, and they're waiting for me. All I can do now is trust you don't fuck up and get us all killed. Now leave me alone, and tell Anibelle that her soup needs less salt."
You choose to respect his wishes, but feel you didn't manage to get anywhere in your conversation with Romero. Regardless, you now have more business to attend to, as you need to speak with Christine and Eric about the next mission.
I'll be grabbing some food soon. Keep the thread alive until I get back. Discuss waifus, husbandos, terrible rolls, and maybe zombies or something I don't know
RIP in peace best girl
Rolled 16 (1d20)
>best girl dies
>the girl who has saved us several times over
>its just a matter of time before the rest of us do too
Let's face it, this is the truth. If Sara dies we're all dead.
Is it something in the water? How does this keep happening, jesus christ people
You meet up with Christine and Eric in the research room. What's left of the pheromone has been poured into a test tube which Christine is carefully examining. "It is very fortunate we managed to retrieve this," she explains, "While we do not have the resources to produce a significant amount of this pheromone, we will soon be able to provide you with enough to be a great help. For now, we have another task at hand."
"Samuel Hitchcock," Eric interjected, "the oldest member of the Trioxin board of directors at 87 years old, and the poorest in health before the outbreak. Unsurprisingly, the map co-ordinates we retrieved show us that his last known location was at St. Mary's General Hospital downtown. That's out next stop."
Eric chuckled and gave you a pat on the back. "And you're in luck, cause while Christie's busy cooking up that pheromone, you get to tag along with me! We're also going to bring along two more of your friends on this one. Who ya' bringing?"
You decide to bring Brian and Annie along on this mission, in an attempt to give Sara a rest, and likely not wanting to bother Romero further. As you leave, Sara bids you farewell handing you a note reading "COME BACK SAFE" and marked with a heart, which you place in you pocket. Romero does not see you off.
Eric does the driving, and he parks the car a block away from the hospital's main building. "Scoping out the area?" you ask.
"Yes and no," Eric answers, "Stopped here because we're waiting on others to arrive. What? You thought The Saviours were just me, Christine and the Doc? We've got a few more friends backing us up, and they should be here any minute..."
Just as he finishes, you hear it. Then, you see it. A coach turns the corner and parks next to the car. The door slides open, and four people step out of the vehicle as you step out of yours.
The first is a man with long dark hair, dressed in some black metalhead outfit. Then out steps a young woman, no older than 17, in a Catholic schoolgirl uniform. Finally, out come two men who are identical in appearance. Twins. The only difference between them is their colour of shirt. One in blue, the other in orange.
The schoolgirl is the first to speak. "So, these are the new recruits, Eric? I thought you said one of them was a soldier?"
"The soldier's back at The Fort right now," Eric answered.
"Eh, whatever. These three will do fine. I'm Heather, the twins are Tim and Jason, don't ask me which is which. And this grumpy-guts right here is Logan."
Logan grunts in response.
>A) Nice to meet you all. I'm Charlie, and these are Annie and Brian.
>B) Sweet bus! You got anything good stored in there?
>A) Nice to meet you all. I'm Charlie, and these are Annie and Brian.
"Hello there, I am Charlie and these are my angels. You know like that TV show? Kidding but yeah Annie and Brian are here to help"
"Aloha!" Heather replied in response to your introduction, "Now down to business. In the event of a zombie apocalypse, when everyone is first showing signs of sickness, who do you think would be the first bitten? Go on, guess."
Logan immediately cuts in with "Paramedics."
"Dang it Logan, I wanted them to guess!" Heather stamps her foot on the ground and crosses her arms in a huff.
"Anyway," Eric continued, "The point is that the hospital was likely the first area the infection truly spread to, so we can expect plenty of evolved zombies inside. And that's why we need to come armed."
The twins hop onto the coach and come out again carrying shotguns for everyone present, which they then begin to pass around.
"We can't kill the evolved creatures, but a close-up blast from one of these will debilitate them enough to get away. So, for this mission, we're going to want to stick very close together. Tight hospitals hallways give plenty of opportunity to be ambushed or trapped. We have to act as a unit and exercise extreme caution. We know Samuel Hitchcock is in here somewhere, but we don't know which room or which floor, meaning this is a search mission. Leave no stone unturned, no bed left unchecked. Any questions?"
>No, let's get moving
This, and if it is cut then perhaps there's a no-bullshit way to restore it, like a breaker in the basement? Flipping a switch in the basement, checking a computer, and then bulldozing to the man's room in a storm of buckshot and ass-kicking would be easier and safer than scouring every room in a building that's already sizeable without taking into consideration that it has multiple fucking floors.
"Hitchcock's an 87 year old man with a humped-back" Eric answered, "but seeing as this is a hospital, that description might not be unique. Either way, here's his file photo."
Eric shows you the file photo of Hitchcock, so you have a good idea of who to look out for. You then follow up by asking if the powers out.
"Can't say for sure," he answers, "It should be, but there's a chance the place could be running off a back-up generator. Either way, we can check registration, look for any records to give us a lead on where he was kept."
As the eight of you start approaching the building, you notice that the young Heather is walking awfully close next to you. Eric did say to stick close together, but she's practically pressing against you. "So..." she whispers, "Are you or your Brian friend, you know, single? Just asking for a friend."
"Keep it in your pants for five seconds," Logan grumbled, "If you didn't notice, we're in a danger zone."
>A) I am
>B) Brian is
>C) We both are
>D) It's none of your business
>Lets not stoop to underage waifus.
Its the beginning of what may very well be the end of the world. Shit like Age of Consent stops being relevant at that point.
Still sticking with Sara, but just pointing that out.
Heather smiles coyly as she looks at you, then glances at Annie. "Oh, I see how it is. Oh well..." She immediately splits away from you and starts tailing Brian instead, as she strikes up a conversation you have no interest in listening to. Logan approaches from your side, shotgun slung over his shoulder with one hand in his pocket.
"Ignore her," he grumbled, "I was dumb enough to get involved with her a while back, and man do I regret it."
"You and her?" you ask.
"Yep. Worst decision of my life. I'd warn your friend if I were you."
"I think we have more pressing concerns," you answer.
"Sure, sure," he muttered.
The group approaches the main building, to find that an ambulance has smashed through the front entrance. You manoeuvre your way around the debris and rubble from the collision, and stand in the main foyer. To the left is an information desk. Directly ahead is a gift shop. Which do you inspect?
>A) Information desk
>B) Gift Shop
Addendum: Send Logan to guard the gift shop while Brian and Heather check it out. They may need backup in case there's something inside they don't like.
We could take off our shoe at the information desk, and throw it to hit the inside back wall of the gift shop without even exerting ourselves. We'll be fine.
>We could take off our shoe at the information desk, and throw it to hit the inside back wall of the gift shop without even exerting ourselves. We'll be fine.
>taking off your shoes
That sounds like a bad idea all its own.
You hop over to the information desk and begin to examine any of the folders and notes for any information on Hitchcock, but come up short.
"Wow," Annie mumbles as she shifts through one of the binders, "Whoever worked this desk was really lazy. This thing's full of nothing but penis doodles. Wait, here's something! 'Punch in S. Hitchcock', and then... yep, another penis. No actual room number. I assume they meant to punch the info into that..." she points out the computer on the desk, "but without any power, we can't see what's on it."
Brian comes running towards the desk. "Yo, check it out!"
"What is it, Brian?"
"Heather dragged me into the gift shop, wantin' a balloon or somethin' and we found this!"
You turn you head to see Logan dragging a detached lower half of a body out of the shop. There is a ring of keys hanging onto the belt of the body, which Logan removes and holds in his own hand.
"It must have been the janitor," Heather says, joining the rest of you. "So I was thinking, these places usually have a generator room in the basement, and one of those guys is bound to take us there. We pop down, throw a switch, and Boom! We can see whatever files we want!"
>A) Sounds like a good plan, let's get moving.
>B) The basement? Who knows what's down there! Let's just search the hospital itself.
>your shoe hits a zombie
>the sound it makes attracts more zombies
>the zombies tear your fucking shoe apart
>you now have one shoe
>>A) Sounds like a good plan, let's get moving.
It may be dark and scary, but realistically speaking, who the hell would be in the basement?
>>A) Sounds like a good plan, let's get moving.
Im not sure though.
Checking every single room sounds very time consuming and dangerous, but I've watched enough horror movies to know NEVER to go in the goddamn basement.
I just had a thought, guys. At some point after we finish with the hospital, we should point our survivor team toward that gun shop we got the pistol from at the top of the story. We might be able to convince the gun nut to join our group as an outfitter, or we might be able to claim his stash if he got killed by zombies.
That's definitely an interesting thought. It sounds like a win-win
Unless of course
>find gun nut
>roll a bunch of 1s
>he shoots at us, injuring who knows how many of our group
>loud noise attracts zombies
>sara is kill
They've barely had 24 hours, and they were armed to the teeth for at least a while now. They probably haven't hit the gun shops because they never had any kind of a need to do that. If anyone would have harassed him, it would have been the military confiscating his weapons for emergency outfitting purposes, and promising him protection and eventual compensation in return.
It's late evening. The sun is beginning to set.
You and the group cautiously make your way to the basement area of the hospital. The areas dark as hell, and you wouldn't be able to see in front of your face where it not for Eric carrying a flash-light. Limited a light source as it is, you are able to see to the end of the hallway before you, and surprisingly, the coast is clear. You gaze around before noticing the door marked "Generator". You stop the group. "Here it is," you whisper, while Logan fishes out the keys. He starts trying each one in the keyhole while the rest of the group stay on the lookout for any approaching undead.
Eventually, a click is heard, as Logan finds the right key for the lock. You enter into the room and find a large fuse box. You open it up and flip the main power switch, hearing a *DING* followed by an automated voice over the intercom.
"Welcome to St. Mary's. Please, enjoy your stay."
Well, the powers back on, and it took much less effort than you thought. There weren't even any undead down below. In fact, there weren't any in the main entrance way either, or even out the front of the building. Something didn't seem right...
>they're all locked in one section of the hospital like the beginning of TWD
>that's where Hitchcock is
Rolled 12 (1d20)
you can't stop me
I don't think it's particularly fair if we can simply stop rolling early if we get a high roll. If it's best of three, surely it ought to be best of three.
Something didn't feel right in the generator room. You didn't notice at first, but now your head was starting to feel a little light, and you were getting a little dizzy. And then, you could taste it in the air. Some sort of gas was being pumped into the generator room. Realising this, you inform the rest of the group, as you all quickly exit the room and make your way back upstairs.
"What the heck? Why was there a kind of knockout gas in the vents?" Heather demanded.
"Probably the same reason, there aren't any Zombies nearby," you answer. "I have a feeling this hospital is still being run by someone living, and they don't want us here. That's why the power had been shut off manually, to make it seem like the place was abandoned." You make your way back to the information desk and boot up the computer, searching for Samuel Hitchcock. "S. Hitchcock... room 18J... he's on the 18th Floor."
"Then what are we waiting for?" Annie asks, "let's go get him!"
What way do you wish to reach the 18th floor?
>A) The Elevator
>B) The Stairs
"Let's take the stairs, it's safer than the elevator," you tell the group as you quickly get moving. You cautiously climbed the hospitals winding stairwell, unable to see what lay before you with every turn. One of the twins, Tim or Jason, pressed ahead of the group, taking it two steps at a time. He turned a corner and let out a scream as a pair of clammy hands wrapped around his neck. It seems the hospital isn't completely cleared of the undead, after all.
You react quickly, and let off a round from your shotgun quickly, which blasts the undead away from the twin. You pull Tim or Jason to the back of the group and begin to press on. A few more flights up, and a woman's shrieking voice can be heard over the intercom.
"P-PLEASE YOU HAVE TO HELP ME! HE'S INSANE! HE... I'M STUCK ON THE FIFTH FLOOR, PLEASE YOU HAVE TO SAVE ME! OH GOD..." The intercom cuts out again.
>A) We have to save whoever that was!
>B) Keep moving up, it could be a trap.
Everyone's feeling better now, so the gas was probably only in the generator room. Even if it's not, we're aware of the smell of it now and we're paying attention to run into it again. With luck, we should be fine.
This, after we find and deal with the hunchback of the Notre Damned.
>>A) We have to save whoever that was!
We're already in the shit here, may as well wade in deeper.
If Romero was here, you could say that we'd be
Knee-Deep in the Dead.
I'm much more worried that the zeds would develop a kind of gastank zombie that'd explode when he reach you, showering you in toxic chunk of itself that'll poison you. Or a spitter zombie that'll aim for your eyes.
Plus it would allow us to call ourselves stalker.
You get off the stairwell and onto the fifth floor. You check the small desk at the front of the floor to find the intercom speaker hanging over the floor without the woman anywhere in sight. It's then that you hear a scream further down the hall. You rush to the room from which the scream was coming from to find the woman strapped to one of the beds with a man in a lab coat looming over her. "Now, now," the doctor says, "there's no use in wasting your last moments screaming. Now, how do you feel? Any sweating, inflammation of the joints, chest pains? Please work with me, this is in the interest of medicine!"
"What do you think you're doing?" you yell at the man.
"In case you haven't noticed," he answers, "there's a new strain of disease spreading, and it's my duty as a medical practitioner to study the symptoms and process of the infection."
"PLEASE YOU HAVE TO HELP ME!" the woman screams.
The doctor pulls a gun. "That's enough out of you! Now..." He points the gun at you. "You people are no use to me as anything other than extra subjects."
The doctor's finger is on the trigger, ready to fire, but you get there first. You blast him in the chest, sending him flying to the ground in a puddle of blood.
You quickly move your way to the woman's bed and remove her restraints.
"PLEASE, YOU HAVE TO HELP!" She cries.
"Don't worry, he can't hurt you," you say.
"NO, HELP ME! HE... HE LET ONE OF THOSE THINGS BITE ME, WATCH ME TURN INTO... OH GOD... PLEASE, KILL ME..."
You pause. You've never taken the life of someone innocent like this before, but you recognise her desire to be put out of her misery.
>A) Do it, end her life before she turns
>B) Have someone else do it
You nod, knowing what you have to do. Annie turns away as you place your shotgun up to her head.
"My name was Caroline... please remember that..." Those are her last words. You close your eyes and pull the trigger.
As you exit the room, Annie places a hand on your shoulder as a sign of comfort. "Come on," Eric says, "We still need to reach the 18th floor."
You and the rest of the group return to the stairwell and start climbing once more. As you reach the 10th floor, Eric stops the group. "Hold on, I thought I heard something." You listen out, trying to hear it too.
You thought you heard some soft sound from above, but whatever it was, it's gone now. "Let's just keep going," you say, "But be extra careful going forward."
You keep moving up the steps for a couple more floors, before Eric stops again.
"Okay, I know I heard something that time," he says.
You listen out, and now you can hear it. A strange wailing sound echoing down the stairwell, like the sound of a ghost. Of course, whatever it was, it wasn't a ghost. That would just be silly. The wailing noise was coming from a living human. And it was coming from the 18th floor. You rushed up the steps to find the source of the wailing, and you pushed through the double doors of the 18th floor. As you did, however, the lights of the entire floor shut off, leaving you in the dark once again.
I can't say anything really, I'd probably make it worse honestly.
I'm gonna wait 'til we aren't required to roll and then roll to see how much I'll screw us.
It had better not be a 20...
>Not even anyone else is safe.
OH CONE CAN YOU SEE, BY THE RED'S EARLY LIGHT!
You panic as the lights go out for a moment, but are surprised when they flicker back on almost immediately. It seems whoever tried to shut the lights off screwed up and put them back on again afterwards. Strange.
The good news is, you no longer have any problem seeing in front of you, and are quick to notice the zombie shuffling around the hallway to the right. You are easily able to avoid it and press on down the main hallway, until you reach room 18J, where Hitchcock is meant to be.
The group enter the room, and you search the bed meant for Hitchcock. Empty.
Just then, the door to the room slides shut behind you and locks from the outside. You turn around in surprise, and hear that familiar wailing from the other end.
>A) What? Who are you?
>B) Immediately try to shut the door open (ROLL D20)
You aim at the lock on the door, hoping to SHOOT it open, but you react to rashly, end up missing and shoot the wall instead.
"Ooooooh, trigger-happy, are we?" the voice wailed from the other side. "I'm not surprised. Not after what you did to poor Caroline..."
You pause. Whoever this is, they've been keeping an eye on you the whole time you've been in the hospital.
>A) So, you're the one who shut off the power? Who poured gas into the vents? What do you want?
>B) Whoever you are, open the door! We can talk this out!
>>A) So, you're the one who shut off the power? Who poured gas into the vents? What do you want?
They're not stupid enough to roll with opening the door; we're armed and trigger-happy. If we're gonna talk this out, it's gonna be with the door closed.
"You know exactly what I want," the voice called. "I want you to leave! How much death and pain you've caused since you arrived! Have you no respect for the sanctity of life?"
"Look, we're not here to cause trouble," Eric answered, "We came here to find-"
"SAMUEL HITCHCOCK!" The voice yelled out. "Don't you think I know that? Don't you think I expected people to come here, seeking to loot my rotten corpse for clues from that pathetic treasure hunt the others cooked up? Well the joke's on them! I'm as spry as I ever was!"
What? That can't be. Hitchcock somehow managed to survive the outbreak?
"Now you youngins stay there and think about what you've done! I think it's time I opened up Floor 19, let the patients loose down here..."
Oh no, there's only one thing that could mean. The sound of footsteps signify that Hitchcock is hobbling away.
"How do we get out of here?" Eric asks.
"There's only one way," Heather answers, opening a window. "We crawl out, walk along the ledge long enough to get into another room, and we make a break from there!"
Heather takes the lead, with you following next behind, as you crawl out onto the window ledge 18 stories up, and carefully stick to the wall. Don't look down.
You steadily stick to the wall, keeping your cool at the immense height. You shuffle along the edge until you reach the window to Room 18K. Heather pulls at the hinges for a moment, before impatiently smashing the window open with the brunt of her shotgun. Careful not to get cut up by the glass, the group climbs into the room and run back out into the hallway. You catch a glimpse of Hitchcock as he reaches the stairwell, hobbling up the steps. Wasting no time, you run to catch him before he unleashes the undead from upstairs.
Rolled 4 (1d20)
Shotguns continue to be effective at fairly long range. Even if we can't catch him with the full blast of pellets, we can blow our load from here and get him with a few to slow him down.
>land on a hoard
>not landing on Sara and breaking her neck
Sorry for the slight delay, I had to reset my router
Hitchcock may be spry for his age, but he's still not moving very fast. You're able to flag him down and tackle him on the steps. As you pin him down, you demand that he stop and think about this.
"Why should I stop? Those others... those fools! They wanted to slow progress, they decided that it was RIGHT that people my age should just keel over and die when their time comes! They forced me to go along with it, but I wasn't going to let them win. Don't you see where we are? This is a place of healing, a building that grants life unto all who enter! And I am it's lord and ruler! You wish to stop that? I WON'T LET YOU!"
He sinks his nails into your arm, enough to produce blood, as the old man struggles to break free from your grip.
In a display of strength, you grab Hitchcock by the neck of his shirt and pull him up above your head, with him still desperately grasping and clawing at your arms. "Give it up!" you yell, with full control.
"NO! YOU WILL NOT STOP LIFE!" Hitchcock screams, as he kicks you in the face, causing your grip to loosen and set him free.
Unfortunately for him, Hitchcock gave no thought into where he was positioned to land after freeing himself... as he fell down the gap in the stairwell, dropping down all 18 floors, colliding with a few of the steel railings on the way, and landing at the bottom with a gruesome splat. Examining the cuts up and down your arms, you and the group head down the stairs to inspect Hitchcock's corpse. It was a grizzly way to go, but at least he didn't get a chance to let out the undead on floor 19.
Eric reaches into his pocket and pulls out the piece of paper with the next set of co-ordinates on it. "What a loon..." he muttered as he did.
>A) He didn't deserve to go out this way
>B) He brought this on himself
"There's struggling to come to terms with death, and then there's... that," you say, looking down on what remained of Samuel Hitchcock.
"Either way, we've got what we need," Eric answers. "Another mission accomplished. Let's get back to the fort."
The full group returns to the fort, travelling in the bus the others arrived in. As you arrive, the other four are greeted fondly by Daniel and Christine. It seems the other Saviours are well acquainted with the fort and it's inhabitants.
As you arrive, Annie places a hand on your shoulder. "So, do you want to talk about what happened earlier? With Caroline..."
>A) I don't want to talk about it
>B) I did what I had to
"She begged for someone to stop her from becoming one of those things, and one of us had to do it... it wasn't easy, but it was the right thing to do. I think if any of us were in her situation, we would want the same."
"Yeah," Annie answered solemnly, "But if it were me, if I were in her shoes... well, I couldn't face you being the one to pull the trigger." She patted you on the shoulder before quietly shuffling off to her bedroom.
Now that you're back at The Fort following that mission, you find yourself with some time to kill. Time to check in on everyone. Who do you visit first?
We need to fill him in on Logan's warning about Heather, and get him to go talk to Logan about it. Brian's turning into a less terrible person; I feel like we should do him this favor.
Sara isn't going to die before we talk to her. In fact, because of that 1 earlier, she might die BECAUSE we talk to her. Let's put that off until we've talked to literally everyone else, shall we?
1.) If she dies because of that 1, I guarantee it will be our fault
2.) We have no in-character knowledge of any pressing issues regarding her, and so no reason to hurry and see if she's alright.
3.) We DO have in-character knowledge of a pressing issue that Brian has.
4.) I don't mind straight action, but I'm more interested in /y/-type stuff.
Brian's not my type though. Romero, on the other hand...
You find Sara in the living room, with her notepad on the coffee table, scribbling doodles onto it. As she hears footsteps, she perks up and spins her head around to see you. The first thing she noticed is the claw marks on your arm, as she rushes to your aid.
"It's okay Sara," you say, "Old crazy guy... it's a long story. I'm fine."
She presses her hand to her chest in relief, before throwing up a finger signalling for you to wait a minute as she grabs her notepad. Apparently, she wants to show you something. She hands you the notepad, and you can see what she's been doing in it. She's been drawing a portrait of you. A fairly good one, too. You can tell she's a well-practised artist, even if it is just a sketch. She stares at you, expectant on you having something to say about it.
>A) Wow Sara, this is great. Is there anything you can't do?
>B) This is really nice, but now you're drawing pictures of me? I'm appreciative, but it's starting to get a little weird.
Sara beams with delight as you compliment her drawing. It's clear she wanted to gift you with something for when you came back... or perhaps something to remember you by if you didn't. "It's great to see you doing okay," you say to her, all of her outburst and rages towards the undead still in your mind. The downtime you gave her by not bringing her along seemed to have been very beneficial. It's always good to have a chance to let your hair down, which you only now realise Sara took literally, as her blonde hair was no longer held up in the usual ponytail, as she allowed some strands to fall down her face. She grins and blushes as soon as you notice. "Hey, Sara..." you say, but you're soon interrupted.
"JUST KISS ALREADY!" the young Daniel yells from across the room.
Sara's face turns bright red, as she rushes to the kitchen. You guess that's the end of that conversation.
>[Who do you visit next?]
Weighing in on this. Unfortunately, Sara still firmly hates Romero, and would be reluctant to share a room with the guy, let alone a bed. If anyone's up for jumping his bones, it's Annie.
We've wasted enough time. We need to go pull his ass out of the fire.
We can so Logan WITH Brian, after we let him know that Heather's got issues.
In that case, I'll hold out for Fulci.
You find Logan in one of the hallways, leaning with one foot up against the wall. Apparently he spends his free time trying very hard to look cool.
"-What do you want?" he cuts in. "What do you need out of me?"
"I just wanted to get to know you, is all. That and ask you a few questions about Heather..."
"Yeah, that bottle rocket. What about her?"
"Well, you said she's trouble, and she's gotten close to my friend Brian..."
"And you want me to fill you in on the details? Sure. I was seeing her shortly before all of this shit started. She was weird and clingy then, and she's only gotten worse. Sure, I could have called things off with a little more tact, but she's ballistic. When she's not trying to subtly sabotage everything you do, she's obviously trying to sabotage everything you do. I don't need that shit when I'm in a life of death situation, and neither does your buddy. Trust me, pal."
>A) Noted, I'll keep that in mind
>B) It sounds to me like you're just bitter
>>A) Noted, I'll keep that in mind
"I'm planning on telling Brian that myself, and apologizing for sending Heather his way. Could you do me a favor and back me up on this? He thinks with his dick, and two voices saying the same thing are more convincing than one standing alone."
Guys, while we're at the fort, we should pitch the idea to go back and try to recruit the gun shop owner. We've got nothing to lose going to see the gun shop while the labcoats puzzle over Hitchcock's puzzle piece.
"Thanks for letting me know," you reply.
"No problem," Logan replies.
There is a silence. You try to break it.
"Do you want to tell me anything about yourself or..."
"Okay, you want to hear about me-"
"Sure, but do you want to hang out later or..."
You can see he's busy doing nothing, so you decide to give Logan some space. You'll find a way to open that closed book later.
>[Who do you visit next?]
>ftw roll 1 on the way there
>fucking rhino fucks us up again
>Sara impaled on its horn trying to save us
>Sara crushed and tramped
>Sara eaten alive
>Sara ripped apart by zed animals
We don't need to take Sara on this trip. This is a trip to talk to the shop owner, and she literally can't speak. She's better off relaxing here until we go to wherever Hitchcock's sending us.
You enter through the door to Brian's bedroom to find him already lying on the bed making out with Heather. Man works fast.
"Bro, you ever hear of knocking?" he yells out, annoyed.
You shield your eyes. "Sorry, I just thought we could talk for a minute."
Brian sighs and follows you out of the room.
"What's up, bro?"
"It's about Heather. I was talking to Logan there and, well... they used to date and..."
"Bro, I know she's crazy."
You're stunned. "What, really?"
"Yeah, you can smell that shit from a mile away. I don't care. Crazy chicks are super hot. Plus, I haven't had any action since all of this started. Don't you realise how long it's been?"
"It's literally been a day."
"I know, I can't stand it, Bro! Look, thanks for looking out for me, but I got this. Ya dig?"
>A) You can do better
>B) Do whatever you want, I'm not your boss
>>B) Do whatever you want, I'm not your boss
Well, no need to pull a Daniel on him. We just wanted him to know and he already knows. He can take care of himself, and if not then we can always lend a hand.
>>B) Do whatever you want, I'm not your boss
"If you got this, you got this. She'll try to sabotage things to keep you dependent on her though, and we are kind of in a life or death situation. Just make sure she doesn't wind up getting us all killed."
This. If she's a danger to Brian, c'est la vie. If she's a danger to us, c'est décès
"It's your decision," you tell him, "just make sure you're aware of the consequences."
"I know what I'm gettin' into," Brian replies, "but trust me man, I need this. You know, I always kinda had a thing for Annie. Not just wanting to bang her, you know? An actual thing. But I guess that's no how it all turns out. Way too late for that now. What's the saying? Any girl in a storm or somethin'?"
Brian returns to his room, as you hear playful giggling from inside. Back to business, then. Seeing Brian turn to any woman that would have him, you couldn't help but think back to his uncle's fate. Hopefully, the same thing doesn't happen to him.
>[Who do you visit next?]
I was gonna say Romero, but in light of recent dialogue...
We should tell her that Brian has feelings for her, but that he doesn't wanna move because he thinks she and we got our eyes on each other.
We can get at Romero afterward and pitch our gun shop idea.
You enter Annie's bedroom to find her sitting on the edge of the bed with her head buried in her hands. As she hears you enter, she raises her head up, and the redness around her eyes tells you all you need to know. She's been crying.
"You okay?" you ask.
"I'm fine," she sniffles, "It's just that... well, all of this is a little overwhelming, and I... I just needed to get some of that out."
You sit down next to her and put an arm around her in comfort. "It's okay, I understand."
She sniffs again. "Charlie, I've been thinking... can you promise me something?"
"If... if I ever get bitten, can you promise me you won't kill me before I turn? I mean, I'd like to be put down rather than become one of those things, but... well, I don't know if I'll see my parents again... you're the closest thing to family I have. I just don't want the last thing I ever see to be the barrel of a gun with you on the end. Can you promise me that?"
>A) I promise.
>B) I'm sorry, I can't promise that.
>C) You're not going to get bitten
>>C) You're not going to get bitten
I'm not going to let that happen. Don't say things like that now, we both know you've watched enough horror movies to know what happens when a character talks like that.
"Thanks, I... just needed to hear that from you," she said, with her head hung low. "Sorry, I don't mean to be THAT person from every zombie movies who's so scared of turning, but... I just couldn't shake it. Thanks."
"It's no problem," you say. She still looks very solemn, unnatural for Annie. You decide to try to cheer her up. "Hey, you'll never believe what I just found out..."
Her head perks up. "What?"
You develop a little singsong voice. "Soooomeone's got a crush on you..."
She stands up off the edge of the bed. "What? Who?! Oh my... it's Brian, isn't it?"
"You didn't hear it from me."
"But how? He's with that teenager? I need details! Damn you, details!"
You playfully raise a finger to your lips as you take your leave from the room, with Annie calling out after.
It feels real good to bring her back to her old self. If Annie were to lose hope, everyone else might as well give up.
>[Who do you visit next?]
Yeah, that's how it'll be.
You find Romero wandering the halls of The Fort by himself. He gives off a quick grunt to acknowledge your presence. "So, you made it back alive."
"What happened with Old Hitchcock?"
"He was still alive, surprisingly. Not any more, though."
Romero chuckles. "He was always the most stubborn one, I'll give him that."
Romero cracks the knuckles on his left hand. "I'm sure she neglected to tell you this, but the mute threatened me while you were away. She handed me a note demanding that I stay away from you and the others. I'm just glad she didn't beat the shit out of me again. I sure do hope I'm not breaking any rules talking to you right now."
>A) I have no problem with you, the others will come around eventually
>B) You could at least try to be a more positive influence
>>B) You could at least try to be a more positive influence
"It might help to stop being so distant. Not wanting friends won't help you survive the end of the world, and it'll make for a miserable life until your time comes. I'll have a word with Sara, but I need to know why she shouldn't hate you."
Thread is dying, so I'll just go with the first answer
Romero laughed. "You honestly believe that? The mute thinks I'm responsible for the death of her squad. You really think she's just going to start liking me. I know you would love for everyone to get along and hold hands in a circle singing songs, but that's not how it is. The mute will kill me the first chance she gets, and I would not hesitate to do the same in order to defend myself."
He took another swig of his seemingly endless hip flask as he started to walk away. "If you really need to keep bothering me, go ahead, but I'm blaming you the moment your girlfriend starts poisoning my food."
He moves on, leaving you in the dust. There's very little getting through to that man.
I'll save meeting with Christine for the beginning of the next thread tomorrow, seeing as this thread will be archived soon. Hope you guys enjoyed it tonight!
Before you go, can we get a Discord/Skype/Steam/Twitter/Email/IRC/snail mail thing going for people that would like to be alerted to thread starts without having to constantly refresh the index out of paranoia?