XCOM Lives, Commander.
By popular demand, /tg/'s /xcomg/ returns, with anther shitty survey for everyone to mock me for.
>Best XCOM game? Why?
>Worst XCOM game? Why?
>What's your best XCOM story?
>How much do you hate Thin Men/Vipers?
How do you distinguish between earnest discussion initiated by an enthusiastic Anon and marketing awarness increasing campaign by corporate new media department?
I'm not saying you necessarily have to be the latter, but it's an interesting question I believe.
I wish we got more of a look at what human life is like now that ADVENT is in charge. We have the newscasts and the new colonies and the gene therapy and constantly being watched, but do humans have any contact with aliens who are not just soldiers patrolling? Are the humans being forced to learn the alien language? Are there alien cults outside of the personality cult of the Elders promoted on TV?
>Are the humans being forced to learn the alien language?
That's definitely a no. Shen makes a note in XCOM 2 about how they've never managed to figure out the alien language. Otherwise, no idea.
I'm bored at work and wanted to chat about XCOM because it's a great series and /v/ is completely fucking useless.
It's just like America, but with IRL Scalies.
When I'm skulking around in the missions you have concealment, they'll often stop and talk with civilians. They can spend several turns with them.
But I'm going to agree with Tygan that it is still scary.
>How do you distinguish between earnest discussion initiated by an enthusiastic Anon and marketing awarness increasing campaign by corporate new media department?
Presence or absence of Snek?
>When I'm skulking around in the missions you have concealment, they'll often stop and talk with civilians.
Seriously? I've never seen the aliens talking with other humans. Granted, I usually don't stick around in concealment for long, but the humans just seem to mind their own business and get out of the way once the fighting starts.
>doing loot recovery mission
>find pod of Sectoid,Officer, and Trooper standing around next to 3 civvies
>as I spend the next two turns moving into position, ayys and ADVENT don't move, and just keep looking at the civvies
>Sectoid periodicaly looks back and forth
>ADVENT and civvies are making hand gestures
>huh, they're chatting
>fire frag grenade, both civvies are dead
>AYY and ADVENT are cut down by reaction fire
>"excellent work commander, the mission was a success"
Chances are what I saw was the GAME GLITCHING, GET IT TOGETHER FIRAXIS.
But what I got was similar to this: >>45376666. There was a pod patrolling, stopped for a while to chat with civvies and then went to another pod I blew them up with.
Grenades are great
>Probably trying to keep all the snek for himself.
>Mind control a Gatekeeper
>Have him turn around and nuke a muton standing in the middle of an Advent burger joint.
>Explosion fills the entire building
>Muton goes splat
>So do the civilians
>5 psi zombies stand up
Do you feel like a hero yet?
>Organize "Generations" of recruits by armor colors.
>1st Gen red, 2nd blue, 3rd green, ect.
>As game progresses, notice colors.
>Reds are extinct. Only two blue left. Handful of green. Rest are later gens.
>TFW you watch all the OG's getting phased out and there's nothing you can do about it since you're incompetent.
>transmitter destruction mission
>my squad is garrisoning a 3 story building next to another 3 story building, of which the transmitter is in the bottom floor
>fire missile at second floor into a pod of Advent, they explode and now there's a flaming hole in the building from which I can fire at the transmitter
>explosion spooks both a second squad and a pack of civvies on the top floor, civvies run to center while ADVENT take cover around them to respond
>fire second missile
>civvies corpses fall 3 stories to ground level
>ADVENT weren't killed by the missile blast outright, but the fall did kill them
>look at transmitter
>corpses strewn all around it
>and a final pack of ADVENT
>fire incendiary grenade into the heap
The ends justify the means, Commander.
>tfw just got the achievement for completing the game on commander with no deaths
>>ND prefering snayyktits over codexass
>What shit taste
THEN GET ME SOME CODEX ART!!!
>He never says that, he says they are highly intelligent actually. Which makes sense considering thin men are a genetic variation of them.
>Yeah, he directly says
>"This creature is clearly reptilian in nature, although it appears to be not only sentient, but also highly intelligent."
>Sneks can smart.
Brainy Snek BEST SNEK!
Is it ok to savescum if you feel the rng fucked you hard ?
>be in a beacon destruction mission
>everything normal so far
>make the mistake of getting my sniper on a roof without checking for enemies
>heavy turret right in front of him, everybody else too far away to do anything
>manage to blow up the roof below his feet to save him
>trigger an advent soldier pod
>next turn after killing the grunts I skullfuck the advent captain because bradford keep pestering me with it
>waste turns and grenades killing the codices
>trigger some sneks and archons at the same time
>two of my remaining guys got acid'd
>trigger another archon and sneks
>one guy get pulled
>three turns left, still no line of sight with the objective which is inside a building
>decide to blow up the wall to destroy it from afar
>the fucking wall do not disappear
that's the only moment I restarted a mission
>make a manual roster of every soldier by name, organized by date recruited
>delineate blocks of recruit generations
>strike them out as they die, and add them to a death list, in blocks by mission of death
>there's one guy left from the original generation
>everyone from 2nd and 3rd are dead
>4th and 5th have casualties
>fresh off the boat 6th
That's not RNG anon; environment objects have HP pools all the same, you likely somehow didn't do enough damage to destory it.
Besides, that's better than having ALL HEAVY COVER within 50 tiles explode for no reason at all.
>Be a human
>Finally get the courage to ask out that snake girl who patrols my street
>Some of my friends are still against the idea but ADVENT tells us to embrace our new alien overlords, and that's what I want to do
>See her one night
>About to approach her
>X-CUNTS suddenly come out of nowhere and kill her with a sniper rifle
>They punch me in the face and drag me to their ship
>Now I'm forced to help them perform science
>Out on a mission to save a town from being turned into goo.
>Find a civilian being threatened by a Viper.
>Sniper scores a good hit.
>Ranger extracts civ.
>Mission successful, town liberated.
>Civilian has been drafted by Tygan.
>He cries a lot.
Fellow XCOM soldiers, why are civilians such babies? If only they knew the truth of what we saved them from.
I panicked the first time I accidentally massacres civilians in a firefight
Then laughed when I realized the game doesn't care at all
It doesn't even admonish you.
God I love that they don't penalize explosives anymore
I don't know about you guys but I'm waiting to actually get into XCOM 2. My computer is a potato and because the game is so poorly optimized it runs like ass. I still haven't finished my run on EW, so I'm wasting time on that waiting for the patch. Anyone else in the same boat?
This and some other setting I forget affects performance greatly
Alas I have reached the l
Part of the game where I am kicking the aliens ass. Power armor, plasma, everyone's a colonel etc. I am legit out of things to research, just going through the shadow chamber projects now
XCOM's magnetic weapons. Love the look, the greebles, and the chirping.
Endgame armor. Looks too smooth and clean for a ragtag bunch of rebels. Would have liked to see a more greebled, ramshackle look.
I love this game but its optimization is so bad that I sometimes have trouble believing it. How can it be THIS bad?
>Whats your favorite XCOM 2 design?
I actually like the weapon designs in general, especially mag weapons. Also, the EXO armor looks excellent.
>Whats your least Favorite XCOM 2 design?
WAR armor. It's just too clean and crisp and bleh. I'm not a fan, honestly. I do love the powered heavy weapons though.
>ADVENT trooper shoots some dude I couldn't have possibly saved at the far corner of a rebel encampment
>"WE'RE TAKING HEAVY CIVILIAN CASUALTIES, COMMANDER. IF YOU DON'T HURRY UP THE ALIENS WILL WIPE OUT THE CAMP!"
>Fire a missile into a crowd of four civillians to kill muton while escorting a VIP out of an ADVENT city
>Complete radio silence
There's some sort of mysterious entity that targeted the Ethereals because of their psychic potential and chased them off their planet. The Ethereals want to fight the entity, but leaving their planet has caused their bodies to gradually decay and they're slowly dying in spite of their prior immortality.
The Ethereal Elders have been traversing the galaxy for about one thousand years, dominating alien species in hopes of building up an army that they can turn around and fight the Cosmic Horror with, but they're also trying to find a species that is genetically compatible enough with them that they can save their dying race. Whenever an Ethereal overextends itself psychically their body collapses and leaves them as a psychic ghost, which dies shortly after. The Ethereals are occupying earth because humans have the right DNA sequence that their body can be melted down into DNA goo and processed into new bodies for the Ethereals.
Remember citizens, the Elders seek only to protect us and to elevate us. The ADVENT Coalition is humanity's future; embrace it!
Your ideas, your notions, your prejudices are old and outdated. The Elders have brought us out of darkness into light, we owe them everything and yet they ask so very little. Listen to The Speaker, citizen, he speaks the truth that those stuck in old ways of thinking refuse to see.
All those who voluntarily come to ADVENT gene therapy clinics get their choice of ayy waifus.
It's sad that even after two decades of peace and prosperity you still hold onto your vile racist, speciesist views. You will not destroy all the great things the Elders have given us, all the advances we have made together, there is no longer a singular human or alien civilization, there is only the ADVENT Coalition; striving forward together.
All you had to do was not abduct and process people to create Avatars in such an inhumane method and you would've been in the right.
It's rather telling that despite all of your glorious technology you remained unable to manufacture genetic material from its base componets and insisted on melting down the good folk. How exactly do you plan on defeating those who devour all with a handful of rave rejects again? 7 billion fighters is far better than a few thousand.
Why didn't you listen to the Uber?
>How exactly do you plan on defeating those who devour all with a handful of rave rejects again?
We defeated all of the armies of your planet as well as a specialized alien hunting organization with an army of three foot tall greys and snekmen in cheap suits.
Actually you spammed Sectopods to do that, and given your technological edge it's not surprising, honestly.
We still managed to reverse engineer all of your shit in a couple of months, so your sectoid Engineers need to get it together if you ask me.
>VIP rescue and extraction mission
>Sneak through the city without getting spotted
>Reach the armored car, escort of 6 advent and 3 ayys
>Ambush goes well, kill 4 Advent first turn, start mopping up
>Kill 4 more without getting damaged, only 1 snek left
>Snek fires at a soldier hiding behind a car
>Misses, hits car
>Car explodes, causes chain reaction that detonates the armored car, all in the enemy's turn
>VIP dead, couldn't do a single thing about it
I was so mad that I reloaded into the geoscape, just so I could get a different randomly generated rescue mission.
>We still managed to reverse engineer all of your shit in a couple of months
Yeah, you didn't have anything to do with that. We reverse-engineered it first, decades before the invasion.
and you still couldn't get past laser weapons
>implying EXALT- hell, all of EU, EW, and maybe even Long War- wasn't part of the simulation the ayys had the Commander running for 20 years.
Hell, you can even equip your dudes with Exalt's striped cloth.
Fuck you XCOM, we got FIRST PICK of sneks. Also, ADVENT made anime real. What do you have to offer even if you win? Back to life as a shitty planet filled with fighting nations and pollution?
Could someone give the me the basic rundown of the xcom universe and stuff.
I played and finished xcom EU and im currently playing the bureau declassified, i really want xcom 2 but im poor.
>do second blacksite mission, after examining the vial
>first mission with andromedons and Sectopods
>mind control Andromedon and hack Sectopod
>more or less steamroll the entire map
Bulldozing through buildingsis hilarious
Get Long War, feel no guilt about savescumming to your hearts content.
I'm quite liking Long War desu, though I have to play it on max-easy settings to avoid the insane bullshit.
don't fall behind in the air game, just don't.
Enemy Unknown/Enemy Within are like, ~$10 on steam or something. Long War is a mod for Enemy Within.
If you want REALLY cheap, grab XCOM original and the openxcom overhaul. But I assume you're talking about the reboots.
I just moved from normal difficulty up and man am I in for some pain and humiliation. Can you believe it? Flanking actually matters! Conventional weapon sucks and tfw no snipers with squadsight.
When I finish the game, it shows my statistics compared to the world. Why is my score several orders of magnitude lower?
Good snipers are valuable, but why are they in position to get killed to begin with?
For aliens perhaps?
send separate messages to aliens than what they give the humans?
Or maybe the language in broadcasts is a sort of human friendly cipher?
Or maybe its just aesthetic.
Your neighbor was giving information to terrorists, citizen. Also, your wife had been diagnosed with terminal breast cancer and we immediately took her to the local gene therapy clinic to cure her, because ADVENT technology has eliminated all the horrible diseases that ravaged mankind before the coming of the Elders.
But please, continue working for those who want only to drag you back into the darkness where you can hate and kill one another while you slowly die from disease or the poisoning of your own ecosystem.
My neighbor was an 80 year old woman who made clay pots for a living and according to our last visit to one of your oh so helpful gene clinics, my wife was the picture of health
Oh, and that chemical that sets alien blood on fire?
It works fucking perfectly.
And why are they trying to decrypt alien communications if they can't read them once they finish?
Plus I've only ever heard the Advent troopers speaking it, so unless they also speak English or whatever they'd have a tough time with civillians.
Playing this mission the second time around is a cakewalk
Just move half distance and overwatch, keeping a ranger with Bladestorm at the front
that name sounds familiar
> its the name of one of my soldiers from my most recent EW playthroughs
well i guess it makes sense for them to copy paste the random names list...
I believe it is. They even speak it to civilians
Now let's be honest, if the aliens had limited their genocide to a few regions like Africa and the Middle east it would've been a win win for everyone
Also, who names these missions?
I assume it's an RNG with 2 lists, one for first word one for second word, but between this and the mission called "Cosmic Misery" I got on my first run, I'm not certain Bradford isn't just taking the piss
Fair enough, but please don't lower Squad Morale even MORE just from the mission names
Lets make up good Operation names:
> VIP "kill or capture" mission.
> Start in lower right corner of an urban map.
> First, move my ranger full disance along the right map edge.
> VIP sighted, standing rigth at a crossroads, next to a car, guarded by a snek and ADVENT troops.
> Sniper squadsight: ~20% chance to hit. Letsdothis.jpg
> CRIT! 10 damage
> Central: MISSION ACCOMPLISHED, EXTRACT THE TEAM.
Colonel "Rhino" Gou
A crazy chinese with a shotgun. Almost soloed Site Recon thanks to close combat specialist. Became the volunteer and killed the uber ethereal with feedback damage when he tried to mind control him.
Colonel Axel "Axel" Axel is the deadliest guy I have. Explosives focused Grenadier with maximum grenades and rocket.
On the other end of the scale, Major Esteban "Mailman" Hicola is hilariously lethal with a beam pistol. And he looks ridiculous to boot.
I actually despise snekfags, waifufags in general ruin the communities around games and courage developers to sacrifice gameplay in exchange for waifus.
Now snekfags are trying to do that with xcom. I mad.
>doing a train loot mission
>fuck up and trigger an archon at the end of my turn
>archon starts up blazing pinions, nowhere to go
>specialist makes it to the box just in time to defuse it
>four ayys left
>sniper realizes this is his moment
>lightning hands+basic attack the archon
>kill all four ayys, mission ends before pinions land
That mission was some shit in general
>(en)courage developers to sacrifice gameplay in exchange for waifus.
> now snekfags are trying to do that with Xcom
> a strategy game about aliens invading the earth and youre the commander of a militia force to try and get them off our rock
> will be made into waifu game because some people are Xenophiles and/or playing into a joke
alright den m8i
It happened to Dragon Age and Mass Effect
And actually acceptable fantasy game, and a pretty neat sci-fi game degenerated mostly through ever increasing waifu-ism at the cost of everything else
How long until openxcom gets a realtime mode?
>getting this bootyblasted over a harmless joke
I definitely remember him directly stating both a line where they aren't sapient, and also one where they are highly intelligent and self-aware. Can't make up his mind on the snek.
I didn't find the snek nearly as sexy as expected. I was relieved to find a boner inducing internet ghost in consolation though.
I do plenty of gene research and while it was a little soft, it wasn't so bad.
Basically, the ethereals needed to create a body that was simultaneously:
- Similar enough to the ethereals to allow an ethereal's psychic presence to continue sustaining itself after it takes up residence
- Physically robust enough to not fucking wither and explode under the prolonged strain of hosting an ethereal psychic presence
- Dissimilar enough from the ethereals genetically to not suffer from the wasting disease.
The end result of this selection process was that they needed a species which natively had psychic potential because while they could make shit psychic by putting all their psyker genes in it, that just gave it the wasting disease. It also needed to be physically and mentally robust, ruling out the sectoids, who were frail and feeble minded despite their psychic powers, and even with, or indeed BECAUSE of their human DNA powered enhancements still somewhat unstable.
The avatar project was to use millions of redundant human gene sequences to create a robust scaffold that absolutely wouldn't say, stop producing haemoglobin under intense psychic strain, and then put just the tiniest amount of ethereal DNA in to make the ole spaceghosts feel at home.
>engaging at close range
RANGER DUN GIVE A SHIT
now i havent played DA, but i dont even remotely See mass effect getting so called "waifu syndrome". sure, new romance options were opened up, but thats the nature of a game series that suddenly got more popular in general, the alien romance options were jsut there for the reason of extra game content.
that might have been because bioware games were some of the only mainstream RPG's with reasonable well done *(for the most part) romance options (i dont really consider the fallout games as being well known for this). and ive seen the trailers and promo material for the DA games, and the extra "waifus and husbandos" are just features, not the main attractions. also the playing up of the "romance options of all sexes and races" is probably bioware doign that thing they like to do, you know, the progressive agenda thing.
perhaps you see it this way because thats the way this site tends to talk about such things, but cmon anon...
It's pretty obvious which one is him.
They're bitches with overtime. In 09 there was a memo that went something like "due to market turbulence, we are expecting everyone to work at least 50 hours a week." We were comped with bonuses, but not overtime pay
Then again, I get to spend a lot of time goofing around waiting for other people to get off their asses
Not that anon, but you gotta admit, the intersection of GMO and Laissez-Faire capitalism is a little scary. Even plausible stuff like terminator seeds could really screw over a lot of people
Fuck Thin Men, meanwhile Vipers are a joke if you have a sword ranger on your team. Bladestorm procs even if they grapple you and causes a graphical bug quite often for me, where the ranger is stuck in the grapple animation for the rest of the mission.
Yeah Recruits have biographies now, like a short, paragraph long thing. Dates are fucked but its absolutely hilarious when you make your groups Rogue Trader characters, and the Magos ended up going GTA batshit on the Xenos and the Rogue Trader broke out of a maximum security prison during the invasion, with the OTHER Rogue Trader being some sort of serial killer (Surprisingly accurate).
We really are Diamond Dogs.
Best XCOM game is XCOM 2, mainly because of my hype and the potential it has moving forward.
Worst XCOM game is 2, mainly because of the hype around it and the current state it's in.
My best XCOM story is how a lone colonel heavy got stuck in midair on a Facility Raid mission in XCOM 2, and managed to kill 2 reinforcement waves all on her own before I had to restart the entire mission.
Thin Men aren't too bad in my opinion, Vipers are only annoying when they use their tongues to pull you onto higher or lower floors, otherwise they're rather squishy.
>>Best XCOM game? Why?
Xenonauts. Because it refines the original while preserving what the game was about. Second place XCOM2, for actually taking the concept forward and expanding on the potential of the previous title's design.
>>Worst XCOM game? Why?
TFDT due to it being a reskin with 20% more dick. Also biodrones.
>>What's your best XCOM story?
Let's go with the shortest, but still amusing. Which is the eternal MVP, Citizen Tonk single handedly breaking the final mission in Xenonauts by killing the high praetor from starting position on turn two.
>>How much do you hate Thin Men/Vipers?
I don't. I rather like both, to be fair.
Thin men are definitely worse, because enemies in 2 don't get a close range aim bonus, vipers like to tongue and poison if they can, and don't come in packs of 23.
It's actually GOOD if a viper binds you, because that soldier isn't gonna get shot this turn, with a free flank shot if you free him with say a grenade or shock.
(I'm assuming the initial blacksite building is always the same as it contains plot-relevant item and animation, so you know the layout.)
> Taking on the first blacksite mission
> Finishing up, team is inside the building.
> Since ALIEN ACTIVITY is not just a quick flash, there must be at least one xray pod still somewhere on the map.
> Move towards target item across the water, everyone on overwatch.
> Suddenly, sniper camping at the entrance side of the building spots something `!´
> Overwatch shot! A snek is grazed!
> A pod of two sectoids and a snek on the roof, behind the giant window. They activate.
> Suddenly, breaking glass as the sectoids rush in.
> Long slo-mo cinematic of falling glass, jumping sectoids and bullet trails as everyone fires at them.
> Two dead sectoids splat into water in front of the team, the snek never even made it off the roof.
> Me: XRAYS ELIMINATED!
>Xenonauts. Because it refines the original while preserving what the game was about
As I've heard someone describe it, Xenonauts managed to end up with practically zero character to it for all its attempting to preserve the original feel.
The gay shit is just personal taste, not gonna harm anyone, the story's lack of consistence and the ending are the real problem. I don't give a shit if you wanna add faggots to your game as long as it plays well and the story is nice, ya get me? But if you don't fill those two don't come pretend like these "features" make up for it.
All right mates, give it to me straight.
Why are most of the new Ayy designs sexy?
Why do vipers have tits and Codex's are womanly shaped and the new Floaters look like strong buff hotties?
Because the goal is to make humans accept aliens ruling over them, which (as you can no doubt tell) is a lot easier when you find them attractive.
I had a RAD idea for a mod.
Like maybe a mini or tiny campaign where you control ADVENT soldiers and low-ranked aliens to try and boot down the resistance.
Could be kinda easy since controlling ayys are already in the game and i could give the human enemies basic ADVENT soldier AI if that makes sense.
Could it possibly work?
That's the point, they felt terribly out of place, as if they put all of their work into writing a gay romance option and somehow forgot to end the game because of it. And the gay romance was still so cardboardy and stereotypical it isn't even funny.
Swordsmens = Charcoal
Sniperguys = Olive green
Boom-Chuckers = Dark blue
Healy Nerds = Off-white
Weird Boys = Purplish red
Rookies = HOT PINK -cannon fodder gotta EARN their colors.
I'm prepared to sacrifice wave after wave of flamingos.
I started out with everyone in green with tan secondary, with all sgt and above getting the sweater because fuck yeah sweater. Once I upgraded armors and sweater was no longer an option, I still kept everyone in the same colors. My first Psiop was where I started adding some customization to guys, and eventually my entire A-team got their own colors.
Most of my guys get MARPAT or M90, urban pattern. My rangers get flecktarn t-shirts (by sheer coincidence all of my RPG characters that I made became rangers, and flecktarn is my thing). Specialists get red M90. My only psi kicked the bucket before I actually remembered to customize. I only have one sharpshooter, he wears yellow Finnish M05.
Really? Whoa, that's kinda freaky I thought killing Civvies would have resulted in less supply or something. So I never really actually shot things where civvies would get hit. Not to mention that some of those civives are freaking faceless, what the hell is the point of them anyway? Are they the new bugs? Cuz I haven't found yet in my game, getting nervous really.
Faceless are infiltration units and can shapeshift, they can be "whatever u want bby".
Andromedons aren't supposed to be seen without the suit.
Gathekeepers are for the japanese audience, notice the tentacles and mind control.
>Operation Defiant Misery
>lose 4 out of 6 operatives
I'd take silly names any day
>Second place XCOM2, for actually taking the concept forward and expanding on the potential of the previous title's design.
I like that Xcom2 has brought the series in a new direction, and honestly Xcom2 should have been their XcomEU, instead of an inferior version of UFO Defense
But I still want a game that brings back what was so special about UFO Defense, and right now Xenonauts is the closest to that
My best was when a Mec tried to jump up onto a roof right into sight of a camping sniper rifle on a roof across the road.
The Mec getting shot out of the sky and then collapsing into a ragdoll when physics came back was so beautiful I wish I'd captured it
If it was still a tactical, turn based strategy game (which Bureau WASN'T), I think it would have been fairly well received for holding onto the genre if not the plotline. The plot of Xcom was never sacrosanct for me, it's really just War of the Worlds with less pussy aliens who are willing to kill humans by MANFIGHTS and not Black Smoke.
Ya know, I've heard this and don't agree. Xenonauts has lots of character in my mind, because of the news ticker on Geoscape, the cold war feel, etc. It's just not like the original.
Pretty sure they mention that dome human DNA is still in there from when they were Thin Men, leaving the with some human characteristics, including those secondary sexual characteristics.
And I think most of the character in UFO Defense was just my mind filling in the blanks.
The missions were always so dark, even in daytime but especially in night and dusk. The only thin you ever heard was the sound of footsteps and the occasional scream of a civvie, unlike today when you get Central chattering to you non-stop. And in that darkness and quiet you could fill in your own blanks about what the world was like, how people were dealing with the invasion, and what the aliens did in their spare time.
I can only imagine the design meeting that led to snektits and scrambling around for any kind of in-universe justification beyond 'alien boobies because'.
The damned things even have bloody sensual hips to boot. There is absolutely no way the power of dick wasn't behind the Viper's design.
oh hey it's the 'PC does all the rolls at the start of the match' game... how fun. Nice high % to hit you have there, it'd be a shame if the computer had already decided that it was going to miss anyway.
>implying it makes a difference
Pulling your values off a pregened random list of numbers as you go along is just as random as rolling numbers as you go. Besides, reloading rerolls the random numbers.
No it isn't, because it doesn't take into account whatever situations are happening in-game.e.g If I have two specialists attempting a hack, with completely different hacking abilities, they shouldn't be stuck with the same result (in todays example, the result being a failure.). And I don't want to reload the whole mission when I'm 3/4 way through one because of some bullshit list.
Anon, it literally doesn't matter if all the values are pregenned or not.
IF the game generates a list of 10,000 integers at the beginning of the mission, ranging from 0 to 99, with every action advancing the pointer to the next random integer, it is functionally IDENTICAL to randomly generating numbers on the fly.
The only difference is that with enough savescumming, you can determine the rough values of the pregrenned values. If one guy is constantly missing everytime he shoots, no matter how much you reload, do some other action to advance the pointer and try again.
>Only two of my OG's from the first XCOM lived until the final mission
>Badass German Assault nicknamed "Fhurer"
>Argentine Heavy from the tutorial mission, nicknamed "Blanco"
>Blanco is wounded and gets surrounded by aliens at close range
>Fhurer is also in low health and too far from him
>Only one thing to do
>Launches a rocket to his feet
>All aliens around him are either wounded or dead
>Blanco is dead
>The rest of the group take down the rest of the aliens
>Rest in peace, Ricardo "Blanco" Martínez. Your sacrifice will be remembered.
>Humans loose the war anyway
>Recreates Fhurer for XCOM 2
>Dies in the second mission he takes part in
This is easy
>Is it on 4chan?
Then it's not shilling. 4chan's a place nobody bothers marketing to except people that sell masturbation toys to NEETs.
When j-list is your only advertiser then people don't think you are worth marketing dosh.
>Are there giant sidebars with huge images of the game in question and a big friendly BUY NOW! links on the page?
Then it might be a person doing 'stealth marketing'.
> One of my OG's from first XCOM is a sniper-turned Volunteer Nicknamed 'Lady Grey'.
> First time doing Impossible Iron Man run
> Survives every single mission unharmed by sheer luck
> Every. Single. Mission
> Fucking excited to get the achievement for having someone do that, AND on my first Impossible Ironman attempt!
> Operator sweep and clear through every room
> Enter the last room
> Lady Grey gets mind controlled by an ethereal, and drops the Psy-storm on my own team, wiping them out instantly
I don't even own XCOM:2, but I'm going to recreate Lady Grey as a Dark VIP in it. In my headcanon, she is the very reason why XCOM lost, as the volunteer who betrayed humanity.
Really fucking bad luck. She was only in the middle ground in terms of willpower, so it was ridiculous that she was even a psyker in the first place. Psykers can mind-control ethereals, and ethereals can mind-control psykers. It's just really fucking rare because both sides of it have arbitrarily high will-saves.
You are a retard. If the game rolls a 68 and you attack with a 55% you miss, while if you attack with a 85% you hit. It's the same roll but it give different results. It's not like if the game roll only hit/miss.
>Axel "Axel" Axel
>lancer runs directly in front of a firing sectopod just to stun my soldier
Joke's on him I have Sustain
>fucking sapient beings
I really wish there was Friendly Fire in the newer xcoms (with rifles I mean)
I gets fucking ridiculous when the way to kill a crystalid is to stand 2 squares away, with a wounded squaddie between me and it, and fire a shotgun
Son of a bitch.
Just installed it. See this "resistance pack". They knew. They knew I'd give them an extra 30 bucks for it, just to see Shen's last gift. Now I have to buy that too. You just got 90 dollars off me, damnit. Can't you let me have this one thing?
Unless his Last Gift was really just a giant fucking mech trooper with a copy of your brain in it and a plasma cannon for a cock I'm going to be really pissed.
Anyone want to give me a heads up on what it and the last class is?
They're facing away, how do they know exactly when to duck? And how does the alien not realize this and duck at the same time? And how is it that this ducking can save them from a sniper 30 squares away as easily as a shotgunner 2 squares away?
It's really bad, xenos and humans both should have to deal with friendly fire more often
Nigger you have a chance of getting cancer every day. Not even the tiny kind that you get a million times a day, but the big kind that makes you grow an extra head that begs for you to kill it.
>Fucking with a non-human
How should it be called, then?
For example, the pre-historic humans who fucked with the neanderthals, they weren't necessarily zoophiliacs but they still fucked members from another species.
>Post more snek
...Since the thread exploded the last I checked...
NO MIIA, YOU ARE THE SNEK!!!
>Why did they put tits on the snakes?
>There is absolutely no way the power of dick wasn't behind the Viper's design.
How can you be so sure the Vipers didn't WANT it this way?
There's nothing preventing that chick from having a dick.
Which reminds me of the xcom dream I had about the process that turns troops into psions giving females dicks in addition to the white hair and purple eyes.
>That sorta kills the hypotetical boner.
Vahlen looks more like she wants this Trooper to have 'complications' during Psy-Testing so she can steal Snek for herself. Also looks like she might purposely arrange that.
Always did think she was a weird one....
Not liking futa is understandable, but I still don't see why you're basically acting like I told you I had a dream about some far more extreme and even fetishier transformation. I mean this shit is nearly vanilla by 4chan standards.
What makes you think my reactions was extreme?
Whad de fug is hardly extreme
>implying xenophilia isn't the conquering patrician's fetish
>implying futanari isn't for sexually confused plebes
trap =/= futa.
Though now I'm thinking about male psiops going from bruly rookies to incredibly trappy thanks to the process.
It comes off as extreme when it's the only thing in your post and directed at something a mild as futa.
>How much do you hate Thin Men/Vipers?
The Speaker made me hate them a little more, even.
Since that jerk didn't even get torn apart by the mob at the very end, and I had to listen to his propaganda while I was murdering aliens on the last mission.
I love how psionics work in the game now. I don't feel that the lab is useless after a month, since you can just keep training psychic soldiers in it until they have EVERY power (and they don't seem to level up from kills, like your normal troops, so you have to use the psi lab).
>On normal missions they're all collaborators
You see what this "resistance" actually believes? That anyone with a life and a family who doesn't want to die in the name of their cult is worthy of nothing but scorn. THIS is what the Elders protect us from
I like how they left things just open enough for a followup game...
With the glowing crack in the bottom of the ocean.
Also, while fighting the last mission you get reports of ADVENT forces surrendering, or turning on each other, meaning that in future games human-alien hybrids might be recruitable like in Apocalypse.
Speaking of Apocalypse, I've found that it still influences my style of XCOM play to this day, where I end up demolishing entire buildings to get at my target.
Traps are extremely feminine males, but lack breasts. Futa is a bit more complicated as there is some confusion over the various terms used and what forms those terms may or may not apply to but in general it refers to hermaphrodites of some description. Having both male and female genitalia, with balls generally being optional. This is generally distinct from shemales, who have female bodies but only male genitals and tend to always have balls.
The reason for the confusion is probably due to artists being inconsistent and stuff being tagged without being all that strict about it.
>Speaking of Apocalypse, I've found that it still influences my style of XCOM play to this day, where I end up demolishing entire buildings to get at my target
Even from UFO Defense, as soon as I got lasers I would always rather blast open a wall rather than go through a door or walk down the street
I don't know, it seemed. better I guess? Mostly about having multiple entry and exit points rather than the 1.
A lesser known title in the series that came after Terror from the Deep. It took place in a megacity where the last humans (on earth) lived, because pollution and the previous wars with the aliens had left the rest of the planet pretty devastated. It's actually quite good and worthy of the name xcom.
The enemies are aliens who are coming through dimensional rifts and attacking the city (or doing their usual insidious control of the civvies thing that they all love to do). But there is also a human Cult, who believe the aliens are our divine saviours who will make everything better, and shockingly you're allowed to go full war crime on them, attacking their buildings with your aircraft (or groundcraft, since they exist in that game), or assaulting them from the inside and causing damage with high explosive and incendiary weapons, all for the purposes of fucking up their operating budget with damage repairs.
Armored Vipers yay or nay?
I did that occasionally, though my last time playing UFO Defense, I got really anal about 'squad makeup' for each little fireteam of the overall mission. And I'd have them stack up at doors and corners, always move from cover to cover, watching each other's back the whole time. It surprisingly made a big difference in my casualty rates, most of the time.
Though one thing I would do every terror mission I encountered Chrysalids, is hole up the entire team on the second floor of a small house, and destroy the stairs, and then just rain fire on everything that moved in my field of view. Sadly this meant that the civvies usually died, but if they wanted to live then... they should have joined xcom? (wait, that doesn't make any sense!)
Yes my good man, for the love of god, yes!
You don't even remember the gloriousness of it all, do you? The UFOpeadia is so informative, telling you about all the major contributors to your organization (megacorps, and a few political groups), which were rather well detailed. as well as dazzling you with the sweet retro-futuristic stylings of the megacity.
Go brother, go kill the alien scum, Vigilo Confido!
I personally loved blowing up their entire buildings, just to watch their operating budget sink permanently into the red. Though the collateral damage this caused usually meant that I pissed off 2 or 3 corps in the process.
Okay. So bikes explode on the first time they are shot.
At least it was only a rookie who was taking cover.
I haven't managed to fully figure that stuff out. Sometimes I see vehicles blow up immediately. Usually I see them blow up the round after. Now and then I see those explode I'm sure were not touched.
But I do like how fires appear to spread in buildings, causing progressive damage and collapsing floors.
Oh give me a break, you're not forced to take them, and it makes sense that developers would realize that gay people play games too. Why don't you just complain about the fact that you can change Shepard's skin color, while you're whining about retarded details.
(and we can be sure plenty of guys played a femshep for some lesbian loving, too)
Well duh, 'my' Shepard is a badass life-saving Renegade who sexes up wild tattooed women (and doesn't cheat on Ash, because he left his love to die at Virmire, to get the job done).
Because that's how badass and manly he is. He can stick his dick in crazy, and not have anything bad happen.
>tells someone to git out
And yet you're the one who's feels were triggered, by icky gay sex.
Environmental damage is very inconsistent in general. Early on when all you have is frags a single frag will (usually) cause a vehicle to catch fire and explode on your following turn. But later on when you upgrade to plasma all vehicles get instantly destroyed and add to the blast damage.
Weapon fire is a tossup, it might start a fire, it might destroy something entirely or it might do nothing at all. With higher damage weapons more likely to cause fires.