>>45372857 Eh chalice doesn't hurt the deck too bad.Especially not with maindeck K Command. Crackling Doom also helps because their creatures can easily be removed through it and Path does it's work. I'd probably up the paths if I anticipated a lot of Eldrazi. Helix keeps aggro at bay. And bolt helps stop Burn.
>>45372912 >>45372205 Also with 4 atarka's command I would rather play the full playset of Stomping ground or even basics since cavern can't cast any of your noncreature spells, and it's not like anyone will be playing counters at your fnm tomorrow.
>>45372973 Youre splashing black just for him, he's a 1 toughness creature with no evasion. You know about those relationships that can kill you and just stop you from realizing your full potential? Spike Jester is one of those. He's easily replaced by another uncommon from the most recent set man. Also if you get 4 reckless bushwhacker you'll be 4x Monastery Swiftspear from playing the same deck in standard which could be fun. Don't forget your 4x Destructive Revelry for the sideboard.
So the death of Rush got me thinking about lightning bolt again. A long long time ago I had him sign my bolts but I dont have them anymore. Do you know of any black bordered Rush bolts that I can find for less than $100.
>>45373271 >How bad of an idea is that? Very. Impact tremors and Outpost Siege would be far better additions to the deck than Pandemonium, that's not to say that those would be good additions either.
>>45373391 >Banning Eye hurts tron also That ban would only take away Tron's super ultra nuh-uh inevitavility long game plan, which was still kind of unfair. Also I don't remember any Tron buld running more than one eye so most tron players will be meh about it if it means they can actually play their deck. >Temple only gibs Eldrazi. Leaving Eye unbanned still let's Eldrazi players go T1 Mimic, mimic, mimic, t2 SSG, TKS gg? Even T1 3 mimics into t2 removal can be an impossible situation to recover from for most decks.
The problem is the Eye doesn't tap for it's 2 mana, whereas the Temple does. So the eye leads to more shenanigans with the lowercosted eldrazi by making them even LOWER costed than they should be.
Frankly, if they're going to have low-costed Eldrazi I think both lands should be banned. Now Eldrazi is like every other tribal with a curve rather than "a bunch of overcosted fatties," the lands would be like putting out "Elvish Temple: Tap to add GG to your mana pool."
>>45373924 The build they have on the site is ok, but I find you're better off dropping the dismembers and adding Collected Company. Maybe editing the creatures a bit. Groundbreaker with Aspect of Hydra is insane.
>>45373454 if you can do the "magic-christmas-land-hand" I can do the same: >he plays 3 Mimics >I play T1 SSG Pyroclasm >gg I just 1for3'd him and his TKS T2 can suck my dick
also, on what planet is T1 3 Mimics into T2 removal problematic? why should I commit to the board? Why not play my own removal fucking Forkeld Bolt is a 1for2 and if you are right and a bunch of low costed 2/1 oder whatever are unbeatable, why doesn't everyone play Memnites/Frogmites etc. and wins tournaments
fuck, pull that dick out your brain and think just for a minute before acting like you actually invested any thought into what you write
>>45374195 A Memnite is a vanilla 1/1, a Mimic is a 2/1 that can become a 4/4 or even a 5/5 on turn two. They both cost 0 in their respective decks but one is significantly more powerful than the other.
I think the difference between Affinity and Eldrazi is that Affinity has an incredible pile of dead cards (Springleaf, Mox Opal, Ornithopter) that it has to play to have its explosive open; and that explosive open has to usually involve a Signal Pest. And it has to continue running good not and any sort of post-board hate just takes it completely out of the game.
Eldrazi's "dead" cards are merely lands. The followup to fast Mimics is a degree of beatdowns that even under less than ideal conditions inflicts a level of beatdowns that can only be achieve in Affinity by a Plating draw. A less ideal Eldrazi hand without Mimics still kills you real fast with T1 2/2s - something Affinity requires a strong combination of cards to achieve.
Sometimes I feel like I have the opportunity to Wrath both decks. The difference is that often, Eldrazi bounces back faster whereas Affinity demands a Plating+Manland to get by post-Wrath.
>>45374348 I don't really want to jump through the mental gymnastics of who is being a hypocrite or which community is being a whiny bitch.
The way I look at is there's a line of what is fair and not fair in Modern. Some decks tread that line in a way that I'm not terribly pleased about but I am willing to put up with it.
Eldrazi is flagrantly on the wrong side of that power line to me. I don't really care about hypocrisy because no matter what, it's not making the format any better. I feel like Wizards can safely nuke the deck into the ground and we can thank them for correcting their mistake - and they can continue not giving a fuck about Modern when they design new cards. It's just the right thing to do in my opinion.
Really though, it doesn't matter all that much to me in the end. It's not like at my store there are going to suddenly be half a dozen people terrorizing everyone with Eldrazi. Maybe one or two people will have it in our Modern community of around 20 people and most of us just won't care about one player in 20.
If in 2 months the deck proves to be unbeatable then I expect a ban; but if it proves to reshape the metagame into a different yet fair environment then I will retract my feelings on the deck being too powerful. I might have to "suffer" through two Modern events possibly "dominated" by Eldrazi in that time and who really cares.
Wizards is a company that utterly fucks up all the time in my opinion. I think this error in card design is hardly the worst thing they've done. I think the fact that a dip into Modern costs more than a house payment is more ridiculous and they're making no effort to solve that. Really, if Modern was affordable I will put up with all the Eldrazi you want - no joke. If cards were $5 at most I'll accept any fuck ups on their part.
>>45374452 Why don't we just unban Preordain, Twin and SFM? Then reprint force of will as a rare, give white a worse version of blood moon, print true name nemesis in a normal set, reprint Natural Order
>>45373391 Eye of Ugin can easily "produce" more than 2 mana per turn whereas Eldrazi Temple is capped at 2.
If you go T1 Mimic, Mimic, your Eye essentially produced 4 mana. If your turn 1 land was Temple, you could only cast 1. Another example is with the UR Draftdrazi deck. If you play a Skyspawner for U, a Mimic for free, and an Aggregate for R, you got 8 mana worth of creatures for 2 mana. Eye "produced" 6 mana in 1 turn.
Also, if you ban Eye but not Temple, Eldrazi can still have crazy nut draws where they go T1 Temple, T2 Temple, Thought-Knot, but they have to have 2 out of 4 Temples.
However, you can only have 1 Eye on the field at a time. If you were to ban Temple, any extra draws of Eye are dead cards (assuming no land destruction). Banning both is too much, but it seems like it could go either way if Wizards is to ban one of them.
>>45374660 What legacy decks even play top? Miracles and 12 post? Sure, Miracles is everywhere, but im sure it would become like Tron - everyone playing decks and cards that play around counter top lock
>>45374660 I dont think anything needs to change for legacy. Its a healthy and diverse format. Giving it a spotlight would help attract more players for it. Hell if there was enough interest wizards might consider going back on the reserve list.
Anyway, I think each of the three major formats deserve their time in the spotlight.
>>45374683 modern was mostly fine before this ban list. bloom most likely had to go but the format was fairly healthy and diverse.
Wizards can't have every modern pro-tour feature the same decks every time. Same thing would happen to legacy eventually something would have to go for the sake of "diversity". modern and legacy are better of being outside of the protour spotlight.
>>45374764 Magic players just like to whine. They complain that wizards doesn't print cards for modern or legacy, but as soon as some new cards turn out to be really good they demand an emergency ban. There was nothing wrong with modern, but people bitched, now its all screwy.
>>45374452 >Really though, it doesn't matter all that much to me in the end. It's not like at my store there are going to suddenly be half a dozen people terrorizing everyone with Eldrazi. Maybe one or two people will have it in our Modern community of around 20 people and most of us just won't care about one player in 20. Really wish I had an LGS where not everyone plays T0-1 decks, there's going to be at least 5 eldrazi there tonight for me.
I made a shitty skeleton tribal deck for modern. I guess this would be better posted in a casual thread but i can't be fucked to make a new thread. Maybe it will work at my LGS.
The deck basically builds off my skeletons dieing repeatedly to put stacks on door of destinies. This would honestly be a million times more effective if done with zombies, but not half as cool. http://tappedout.net/mtg-decks/11-02-16-skeleton-tribal/ >I want to use damnations instead of judgment day, but that would kill my drudge skeletons. >gravepact doesn't work with athreos, and athreos is more important >blood funnel could be really fun in this deck if I change stuff around. If I use that, then I'd probably replace vampiric rites for more expensive draw cards.
So tell me tg, am I onto something, or am I boned?
>>45376011 Drudge skeletons are pretty bad run Augur of Skulls instead and don't be afraid to sacrifice it. Also you could probably shift to a more smallpox/deathcloud based deck with bloodghasts and flagstones of trokair.
>>45376228 >Why drop a G on a deck Because you shouldn't have to.
I mean, if you waited until now to get Chalice of the Void, then you fucked up. It's been a decent card for over a decade. Even moreso, Mutavault, SSG, Blinkmoth Nexus and Spellskite have been Modern staples for years now.
I'll admit... I did get fucked on Eye of Ugin. Bought three of them for $8 each on eBay back in December. By the time I got a refund from the seller, they were $30 each.
>>45376230 >they were busy spewing memes instead of buying everything while it was cheap Strange. It's like they've never watched a pro tour before.
>>45376315 Because one deck's gain is every other deck's loss, the reason the ban list exists is to stop particular archetypes from becoming too powerful and maintaining a format where a diversity of strategies exists. Modern would look very different without the ban list and likely wouldn't be as good a format as it is with the ban list.
Of course, this is all hypothetical, since WotC seems to think that Twin is too strong while Eldrazi decks are fine.
>>45376354 >I mean, if you waited until now to get Chalice of the Void, then you fucked up It's a good thing you addressed the most important bit :^) No one here is heading to the Pro Tour top8, so dropping [amount of money here] into a deck the power level of which gets you nothing but free wins and some boosters for the next two months is just not worth it.
>>45376251 The frequency of kills before turn 4 is what's really important. Infect and Affinity might be able to win on turn 2 with the nut draw but they can't do it consistently. Compare that with Bloom or Grishoalbrand, which are decks that can win on turn 2 with some regularity, they can even win on turn one.
>>45376444 A lot of the decks that would have a positive matchup (fast decks that go low and under instead of trying to compete with Eldrazi in the attrition game, or cascade combo decks like Living End where you're wiping the board repeatedly for asymmetric value) get gimped by Chalice on the play.
>>45376495 It's stupid in game 1 on the play though. Anywhere else, in any other deck, Chalice would be fine, but the Colorless Eldrazi deck is far and away the best Chalice deck in the format, and it has a warped performance record because it shuts down its bad matchup before it gets to sideboard while the rest of its list is just rock solid and able to trade blows with the best of them in a game of attrition.
Chalice is more comparable to Stony Silence, but with so many decks getting brick walled by it that the best opener on the play is almost always t1 chalice for 1. You just throw it out blindly because so often it locks out the opponent from the game, and the decks it doesn't work on you were already favored against them. And this is all in game 1, no sideboarding required.
The Eldrazi fiasco has only made me realize how crappy Modern really is and how little of a shit Wizards gives about it.
You basically can't stop it from becoming Linear City, USA without cards like FoW. The idiotic bans removing one of the few last bastions of interaction from the format (Twin) doesn't really help either.
Sure there are exceptions like GBx and Abzan CoCo (However Jund looks so outclassed in the current meta it's both sad and funny), but for the most part Modern is just about doing your thing as fast as possible. Didn't draw your sideboard card? Too fucking bad nigger.
Pic related, it's mfw Eldrazi keeps taking at least 50% of all Top 8 slots in MtG. Every day.
>B-B-BUT YOU CAN CAST RENDING VOLLEY ON MY DECEIVER EXARCH! NOT THAT IT MATTERS BECAUSE I BOARDED OUT THE COMBO GAME 2 AND YOU TOOK OUT CARDS THAT COULD'VE IMPROVED YOUR ODDS BY BEING THE BEATDOWN JUST SO YOU CAN RENDING VOLLEY AN EXARCH!
>examine Top8 results >see 22 decks under "Creature Toolbox" >mfw it's a mix of chord and coco decks that really aren't even close to the same deck >mfw one of the decks under that heading is ALSO Eldrazi >mfw seven of them weren't even Top 8 finishers Correct that and Eldrazi decks are 24% of the competitive Top 8 results in the last two weeks and rising.
>>45376849 Expanding on that, only two decks are above 8% of the metagame: >Eldrazi Aggro ~22% >Affinity 13% Nothing else is even within 5% of Affinity, but let's say for the sake of diversity that the next two closest decks can be Tier 1 too. >RDW 7% and falling >Jund 6% and falling
That leaves us with a Tier 1 of Affinity, Red Deck Wins, and Jund if we're being extremely charitable. At this point Eldrazi Aggro could actually be considered Tier 0 not because its presence in the metagame is higher than the next TWO T1 decks but because the deck that's best at dealing with it (by all counts Affinity) hasn't been able to keep it in check. And the other two decks in "Tier 1" are declining in representation every day.
Congrats, Wizards. You may have literally broken the format.
>>45377340 Wizards won't unban Twin purely because they've only just banned it, and they're at a stage where they never EVER want to lose face about anything whatsoever. That's why they're hesitant to unban cards that clearly shouldn't be banned like Visions or Dread Return; unbannings make them look bad at their job.
>>45377392 Probably not. I just really want to play Twin. Also, I have a copy that just lost a fair amount of its value, and I'm hoping it goes up just so I can play it somewhere. I probably can't afford to make any real kind of Modern deck, but I can dream.
>>45377849 >You have a 60 card main with 15 card sideboard, do your goddamn homework. >load deck with answers to affinity >lose to burn >change deck for burn >lose to infect >get facefucked by eldrazi no matter what
>>45377849 This metagame has existed for a long ass fucking control and no stable control deck has come into being. Abrupt Decay is the single biggest reason why BGx does as well as it does, meanwhile Ux has nothing.
>>45377964 Logic Knot is awful turn 2 when you really need a counterspell to stabilize for turn 4 wrath. It's also a nonbo with Snap, which is one of the best control cards out there. There was a lot of BGx in my meta for a long time so UW control became popular and EVERYONE agreed Knot was shit.
>>45378258 Snap is more of a tempo asset. Using him means going into 2-for-x mode and while that can make gains in tempo it isn't really efficient from a control standpoint until you're ready to move into the endgame.
He's amazing simply for being extra copies of the best spell you already cast, but don't deny that tacking 1U to your best spell is always what you want to be doing.
Unless you're Jeskai and your control plan is so shitty you literally have to double as a bad burn deck to compete with half of the field in which case Lightning Helix is still good even when you're paying 1UWR for it so long as you also get a permanent out of it (like resolving Ajani Vengeant; I'm not kidding, evan as a 4 mana Lightning Helix he's still surprisingly awesome)
>>45377778 I didn't read a twin player in his comment at all. But, why is modern a place for Timmy anyways? Timmy's are EDH cancer, and supporting them in a format not geared towards Timmy is fucking retarded.
would probably be a fairly reasonable card. The templating is silly since you'd have to include a cost and lands don't really have costs to play them (although 'when ~ etb, sacrifice it unless you do X' is functionally very similar). I don't think they would print a land with madness but from a powerlevel perspective, it could easily be a very fair card.
>>45378258 You've obviously never played with it yourself then. You can't run 4 copies of it, but as a two of it's a staple in Esper Control.
On turn 2 you should be able to cast it for X=1 and counter 2 and 3 drops.
Also Snapcaster is a Tempo or Midrange card because Control decks often don't have a use for the 2/1 body. You play him in Control decks because he's really fucking good, not because he fits perfectly with your game plan.
>>45378409 Logic Knot just isn't a good card for the reasons already stated. It's a more mana-intensive version of Mana Leak on turn 2 (if you even have enough cards in the yard) and it's worse than Cryptic in the late game. Not to mention that you want to keep various cards in your graveyard since the control decks often win by just using Snapcaster for value.
>>45378463 There are situations in which Pulse is better than Decay, but that doesn't stop BGx running 3-4 copies of Decay and just one Pulse. The question is which is the better general answer, not which is the better situational one.
>>45378463 A lot of things are worse than Cryptic in the late.
Problem is that right now I wouldn't want to run Cryptic because by the time it's online you're probably dead and wishing to have had a way to stop spells earlier on in the game. It's like one-of material in my book, and even then I'd probably only run it in Faeries. Options mean jack shit if you're not alive to make use of them.
>>45378432 The amount of hoops you have to jump through in order to get a [minimal] return are such that I think the card is perfectly alright to print. Played 'fairly', a madness land would allow you to effectively negate one discard effect from you or your opponent. Ideally your opponent casts a mindrot on their turn and you actually end up ramping by one. The ideal situation here is using cards like Lightning Axe on your opponent's turn to get a 'free' removal spell and ramp your mana. It's worth noting however, that neither of those cards (swamp that ETB tapped and a 6 mana burn target creature for 5) are what you want to be playing outside of those specific interactions.
Played unfairly, you would probably most benefit from playing this card with Pack Rat or similar instant speed discard outlets. Retrace spells would also be made somewhat more powerful. It's important to note that playing a land via madness still takes up your land drop for the turn, meaning it's only possible to ramp through discarding the land on your opponent's turn.
Regarding Smallpox, Flagstones of Trokair already does what my proposed land would do, except it gives you a dualland and doesn't necessarily eat up your land drop for the turn. In a majority of cases, Flagstones would be superior to my proposed madness land.
>>45378463 Mana leak is shitty in Control decks though. You can't afford to run a bunch of dead cards with no deck manipulation to dump them when they're no longer needed, and Mana Leak becomes dead surprisingly fast when you run 4 Path to Exiles.
Also, Logic Knot and Cryptic are completely different cards and the fact you think they're comparable shows you have no idea what you're talking about.
Logic Knot is a 2 mana hard counter for most of the game. It's what allows you to wrath and hold up countermagic for their next threat, or win counter wars against other blue decks.
Cryptic can't do that because even though it's a much better spell, it still costs 4 fucking mana.
>>45378559 As >>45378578 says, Mana Leak is better than Knot when your opponent is tapping out every turn, you still get to counter the spell with Mana Leak without having to worry about what's in your graveyard.
>Also, Logic Knot and Cryptic are completely different cards and the fact you think they're comparable shows you have no idea what you're talking about.
You're correct, Cryptic Command is a good and modern playable card whereas Logic Knot isn't.
>>45378559 >running Path to Exile in Control Would rather bleed myself from Vendetta than ramp the opponent, the way things are right now. Though maybe the right play would be to run Dismember since it deals with so many things.
>>45378578 Eldrazi decks are taking care of that, your biggest concern should be stopping them.
>>45378632 The effect is currently priced at 4cmc based on both that one Lorwyn counterspell that has Clash where winning it gives you the Mana Drain effect, and that one simic counterspell from RTR block that straight up gives you the actual mana used to cast.
>>45378749 Only reason Eldrazi is out of reach is because it preboards Chalice to autowin against Burn/Zoo/Affinity/Infect/aggro decks people hate for being aggro even though they're the best suited to answering Eldrazi because Eldrazi is a slow beatdown deck that goes over top of the midrange decks that you'd normally expect to police beatdown piles.
>>45378858 >Eldrazi is a slow beatdown deck that goes over top of the midrange decks that you'd normally expect to police beatdown piles. This is the problem though. Cards like Eye allow Eldrazi and Tron to pull ahead of the Midrange and Control decks that should beat them late game.
What kind of matchups does Lantern Control have, ignoring Memedrazi because we all know that just shits on everyone anyway? I'm debating making U/B mill in the Lantern shell, maybe Esper for PtE and Wrath.
>>45379076 Mana Tithe? Path to Exile? Dismember? Drainpipe Vermin? Porphyry Nodes? Remembering that you have 20 life and can take 4 hits while you deal with his other shit? Chump block? Or shit, just block, period. It's a creature deck with no card advantage or reach besides Reality Smasher. Yes, it's probably the best deck in the format, but its average draw is not unbeatable.
>>45379039 I'm actually glad that Eldrazi reigns in the linear aggro decks (burn, zoo, affinity, infect) or at least forces them to build their deck in a way that can play around chalice. In a fucked up but pleasant way, it slows down the format & forces interaction... in theory - in reality everyone continues jamming their old 75 and complains about mainboard chalices which are there specifically to beat them.
>>45379506 In theory, sure. But the problem is that a) aggro actually interacts more than people give it credit for, unfortunately now it can't even interact unless it's through combat tricks because of Chalice b) aggro can't afford to go up the curve and deaden chalice without getting worse and just dying to the Eldrazi maindeck like everyone else while also just turning into shit against other decks
Eldrazi isn't reigning in aggro, it's suppressing interaction. GBx decks were looking well positioned to police aggro if it weren't for Eldrazi.
>>45379506 >>45379506 Actually it's the worst agro deck ever to hit the format. It's enabling mechanic is a land, which can't be countered or destroyed in a reasonable amount of time. But we'll see in a next tournament, I may be terribly wrong.
>>45379506 >Eldrazi reigns in the linear aggro decks (burn, zoo, affinity, >In the last two weeks Affinity, Burn, and Zoo have become the #2, #3, and #4 decks in the format >Affinity is at 13% of the metagame >No other deck even comes CLOSE
>>45380149 >Why are people getting so mad over Eldrazi? Because Wizards seems to still be insisting that nothing is wrong with the format, and that all the good little goys should buy more OGW packs to play the powerful new Eldrazi decks.
Seriously, it's not the fact that a deck is dominant. I stopped getting mad about that years ago, because shit happens. What frustrates me is that Wizards has their heads up their collective ass about it this time in a way that I've never seen before.
>>45380149 It shows how badly the Combo>Control>Aggro cycle is broken in modern. The uninteractive combo decks have been reined back so cannot prey on linear aggro decks. Those aggro decks are free to not run any interaction that would slow them down. And control doesn't exist in modern, hell they don't even have counterspell. Modern is mtg the tappening. You also have the other issue of modern speeding up as a format. It's getting to the point where they seriously need to consider unbanning cards.
>>45380240 >40% or more of the Top8 finishes is kind of a big deal >We'll be watching the results from MTGO and paper events for the next x weeks, and if y happens we'll do z to try and fix it Is that really so hard?
>>45377389 The sad thing is that ghost quarter is not even great. It doesn't feel good to use the first (or second or even more) ghost quarter because you are putting yourself back on tempo and cards, and the only reason it's played so much is because it's fucking MANDATORY to stop Eldrazi/Tron bullshit. It's not like bolt where it's a 1 for 1 on most creatures and even if you can't kill something, you can just dome your opponent.
We need wasteland more than ever. On the upside, that would probably also go a very, very insignificant short way towards making lands cheaper since it would encourage running more basics in every deck.
>>45380407 >>45380175 >>45380131 thanks, i'll probably keep it since the art is what got me recently into these cards, i'll make a standard deck eventually, though, will probably keep thought knot and make some cheap aggro deck.
>Build zoo >Get outclassed by Eldrazi >Get outclassed by merfolk >Get shit on by Tron >Get shit on by Meliza Co. >Get shit on by Jund
Seriously, why do people play Zoo? I played Zoo for a while on MTGO and it just seems so subpar when compared to other available options. And it's fucking expensive to boot. It only seemed to have decent Affinity/Twin matchups.
Eldrazi just killed me playing death and taxes. Mom does nothing because lol colorless, reality smasher is bigger than batterskull, thalia and wingmare don't affect their spells. I beat him one game by completely fucking his mana and attacking with flickerwisp and serra avenger, but you don't always get those hands.
>>45380495 Not even, though. FoW can actually stop the degenerate decks from functioning. Storm going off but you FoW their tutor? They're pretty much fucked at that point and they don't even have a hand anymore. Meanwhile if you're playing against Tron and you Ghost Quarter them? That's nice, now they get their forest and they still have a hand full of ancient stirrings, expo maps and cantrips because that is what tron does. GQ eldrazi? Yeah I guess it hurts them, but they still have one land over your zero lands on board and they can still keep dumping stuff on the table since everything in OGW is undercosted.
I guess GQ actually fucks over decks like B/W control with Celestial Colonade as their wincon. :^)
>>45380690 I'm just giving generalizations over how FoW, while technically card disadvantage for the blue deck, keeps the degenerate decks in check. GQ is supposed to do that but often fails miserably or takes far too much effort and luck to do so, especially against the decks that it is "meant" to be used against.
>>45380089 Keep it for sentimental value. My first rare was Elspeth, Sun's Champion during the height of her power in THS/RTR standard, where W/U control ran rampant. I still have her tucked in my Shu Yun EDH. Thought-Knot's not as dramatic, but still - worth keeping.
>>45379362 Lantern actually has a decent MU vs Eldrazi since you automatically win if you land a bridge and needle/extract/mill ratchet bombs. Burn is its enemy number 1, Infect to some extent as well since it's so fast, everything else is about even or favored.
>>45381002 The Jund MU is directly related to the amount of artifact hate the particular build packs mainboard, a few K-commands aren't enough to go through spellskites and multiple bridges. Bob does nothing, bolts do nothing, goyf does nothing, Fulminator and Ooze can mess with your academy recursion if you don't mill or needle them but don't do much else, Lili does nothing since the odds of getting her to ult are close to zero..
>>45381099 Cage shuts down Grudge and Shatter is what 2-3 cards in side? That's a total of 10ish relevant cards of which they need to resolve at least 2 to win. Chances are that they won't have more than one of said in their opening seven. If the lantern goes discard into t2 lantern mill rock into stirrings mox opal bridge more millrocks by t4 (not that rare trust me) the game is statistically over by that point.
>>45382203 Christ this is a mess. Get rid of those swords, make room for Path, and play better auras than Spirit Mantle: for example, Spectral Flight gives evasion and makes Geist a 4/4. It's better than Spirit Mantle in Bant Blouses by miles. Consider replacing the swords with Angelic Destiny.
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