My buddy is thinking about throwing together a last minute D&D one shot this weekend because he's depressed about not having a GF and his usual group is all out doing Valentine's Day stuff this weekend. Since this is a rushed thing and I really don't have any good ideas for a character at the moment, I though it might be fun (or hilariously disastrous) to play a character completely generated by random anonymous neckbeards.
I cleared it with the him and he said we can go nuts so long as I play whatever character I end up with seriously and don't COMPLETELY derail the whole session. He's a good GM, he'll make it work.
Alright, let's get this shit started with an simple one:
>What class should our hero be?
Most popular responses will get put down on the character sheet. If we can't come to a consensus on some of the more in depth details, I'll use a dice roll to choose randomly.
OP here, so it looks like we've got an even split on Fighter/Monk here so fuck it.
We're a Monk Fighter.
Next up, what race should would Monk Fighter Hero be?
Make him a fucking halfling. Little ass nigga running around with a monk robe.
Rolled 3 (1d3)
Alright so it looks like we have a three way tie between Half-Orc, Human, and Halfling. Rather breed them all together to make some unholy abomination, I'm just going to roll it.
Okay, so Monk Fighter Hero is a Halfling.
Next on the agenda, is Monk Fighter Hero a boy or a girl?
Alright. Rather thank wait the full 10-15 minutes before locking it in, I'm just going to say that Monk Fighter Hero is female by unanimous decision.
Next on the list, and some of you have already chimed in on this, but how old should she be? Is Monk Fighter Hero a young hotblooded newbie or a wise seasoned warrior?
Wise and seasoned, but not in terms of combat prowess. Most of her time was spent in meditation, reflection, daily exercise. Not live combat or the kind of intense training that simulates it.
We'll see, then we come to the crux here. Does she start as a fighter or a monk? Is she a weapon using holy man like a shaolin? Or a punchy brawler who learns to meditate so she can hit harder?
Rolled 1 (1d2)
He's running it in 3.5. Not ideal, but at the same time I'm really not all that picky since it's just a one shot.
Anyway, since not many people have voted I'm going to do another roll on this one.
Two people wanted younger, two people wanted older.
Let's do it.
Alright, so Monk Fighter Hero is a young adventurer just starting her career.
Monk Fighter Hero is a bit of a mouthful though, so let's move onto the hardest part of character creation: Coming up with a name for our character.
Rolled 1 (1d2)
Alright, so it looks like we've got three votes for May Tealeaf and three votes for Annika Kneebreaker.
You know the drill, let's roll this shit.
Alright, May Tealeaf it is then.
Cool. Now before we move onto story/fighting style stuff, let's wrap up this segment by figuring out what she looks like.
Either throw out a physical description for us or post some good art to use as a character portrait.
Bonus points for both.
Dump CHA, pic related?
I'm liking this... but maybe a bit more face detail here?
Shit. Did not mean to post a picture of my girlfriend. Fucking mobile.
Meant to post pic related.
Seriously, a muslim monk's a nice change from the typical psuedo-kung fu stuff.
Maybe a female version of pic related?
OP here, I like that idea. Who here thinks we should make our character look like a halfling monk version of this random Anon's GF?
If not we'll go with the highest voted amalgamation of >>45358335 and >>45358367
Or this for inspiration?
Alright I'm just going to call it then. May Tealeaf is a Muslim halfing monk/fighter.
Now it's time to develop her backstory. Suggest an origin story for our hero, as well as her motivation for adventuring.
A journey to see the world before she settles down in life? She's a Monk/Fighter because she wanted to make sure she knew how to defend herself before actually starting this pilgrimage so as not to be an easy target for bandits but then realized that she could help solve bandit problems and the like while she was travelling.
Daughter of middle class merchants, she was relatively sheltered for most of her life until she ran away from an arranged marriage when she was in her teens. Lived on the streets for a time before being taken in by a monastery. Never fit in their either, always putting physical training over spiritual. Eventually left there too to try adventuring, though with significantly fewer hurt feelings than leaving her family.
Reposting the picture, because I deleted it before it became concretely relevant.
Her village, friends, and family were killed by the most prominent holy order in the land (crusades style) and shes honed her skills to take her revenge and kill the in-game "pope". (You said it was only a one shot, so its tough to come up with)
Additional minor detail, similar to how people had the last name Smith because their family ran a smithy, May Tealeaf's parents could have specialized in selling exotic teas and spices from around the world brought in by more adventurous traders and even as a child May heard stories of the far away world.
Ok, looks like we have a winner right here. This is her backstory.
Next come alignment and personality. How does May condusct herself?
Be sure to include little personality quirks too if you want
No evil though preferably since I promised not to derail his game.
She tries to portray herself as calm and stoic, but gets bored easily and often acts rashly without realizing it. Has a habit of making small piles of things like pebbles and twigs to keep herself occupied when bored.
Since she lived a relatively sheltered life she would have relatively poor social skills and wouldn't understand the norms, especially in places with different cultures. So I think she should be on the Chaotic part of the alignment spectrum, and either Neutral or Good depending on your own discretion
I'm not that hot on 3.5 monks - would she need to be Lawful? If not, I'd suggest Neutral, even True Neutral, given the backstory so far.
Maybe she's excited to see the world, but sometimes still wary around groups her family sheltered her from - half orcs, poorer people. With them she shuts down and is all stoic monk. With her friends (other PCs), she's an excitable fighter?
Neutral good? Ultimately will do the right thing when presented with a moral situation, but it isn't her life goal to save the weak. She just wants to find what she feels is her calling and her place in the world. Seeks a good and fulfilling life, but isn't gonna step on people to get it.
Sheltered could just mean she didn't have a hard life and lived on the higher end of comfort, rather than having no contact with the outside world.
Plus she's almost certainly had enough time to adjust.
Yeah, going with these as they seem to be the general concensus.
Next, we'll talk character weaknesses.
Does her have any glaring flaws (either physical or personality-wise) that are worth noting.
Overconfidence, bordering on arrogance? She's lived a relatively sheltered existence most of her life - with her parents, then in the monastery - and is still adjusting. She's yet to truly faceplant, and it shows.
She doesn't take failure well. She tries to shrug it off and move on but it just kinda simmers under the surface, ready to be taken out through snarky comments towards those she's not accustomed to and sometimes, rarely but sometimes, her close friends.
Family problems are always looming around as a big thing. Might bump into her betrothed or her parents and cause issues. More personally? Hard to rely on. She's a good person and will help out when she's around, but doesn't like to be tied down so you can't count on her to be there in a time of crisis.
Sounds good to me.
May is a nuetral Monk/Fighter that sometimes tends to be arrogant and flakely, and doesn't take failure well.
What are some of her good qualities though? Post some things she excells at, be it in her personal life or her career as an adventurerer that would help make her a valuable party member.
(I'll invest skills based on this.)
At the risk of getting too trope-y, I'd say loyalty to her friends.
As for stuff you could stat, she's athletic, charming (when she wants to be), and actually pretty well educated.
Being a halfling, I think it would be pretty neat if she was one of the toughest people around, able to bounce back from near anything, coming out stronger and smarter for it. Basically, being resilient.
Seconding this. The well educated thing is actually probably pretty important, both from when she had actual schooling/tutoring as a child and from her time with the monks. She's probably a lot more eloquent and well read then she lets on.
Okay, so May Tealeaf (despite being Flakey)is still very loyal to the friends she has at the end of the day. Because of her upbringing, she's well read and much smarter than she looks. She's this along with her harsh upbringing made her resilient fighter, who is also good at parkour.
Sound about right?
Moving on, let's talk combat. May is part Monk, part Fighter. How does she go about fighting her enemies? Does her fighting style revolve around weapons or her fists? Maybe even kicks? Is she strong or fast?
I think that racial modifiers will actually somewhat balance the two, she is both quick and fairly strong. I like the idea of using her size to her advantage, using a lot of leg kicks to knock enemies down.
Muay Thai/Mixed Martial arts unarmed fighter. When fighting stuff she intends to kill makes use of knuckle dusters, steel toed shoes, and metal elbow/knee pads. Pretty balanced between fast and strong, but leaning towards faster.
Mhm, I feel May's taking off.
Now as for combat... I'm thinking tonfa's or spike gauntlets, something that lets her strike quickly and still put force behind it, definitely dual wielding whatever it is.
Huh, I actually think I prefer >>45359607. I like the idea of strageically-placed bits of armour, and tumbling around on the ground during a fight, like >>45359602 said.
Also, OP, quality thread here.
Rolled 1 (1d2)
Alright, I'm seeing a lot of love for her being a martial artist that wears strategically placed light armor and uses either Tonfas or Spiked Gauntlets made of ironwood. Let's rolls to see her main weaponry.
Thinking beyond gear, I reckon she'd rush in and try to mix it up ASAP. None of this waiting around for casters' buffs or ranged attacks by allies - she doesn't need that! She can handle herself.
That fits pretty well with the wholen "arrogant" angle, so we'll include it.
Alright, next we'll move on to more technical stuff. What kinds of feat/manuevers/special attacks would you like to see May master now that we have a basic idea of how she'll be fighting.
Can be legit stuff for 3.5, or just flavor stuff to describe her attacks on a successful roll.
Seconding Improved Trip.
I'm the anon who doesn't know 3.5, but how about throwing and/or improvised weapons? I like the idea of her starting a bar-fight by pitching a stool at someone who looked at her funny.
Monk with a 7 foot penis he uses to club his foes into submission. No brainer t.bh familia.
Alright, so it looks like we're all pretty much in agreement as far as what she's going to be doing feat-wise.
And with that, we've sort of covered all of the important details I needed for character creation.
I made this thread expecting silly shit and got a suprisingly solid character. Good work guys!
If you want to keep going though, here's some stuff we can mull over. The nitty gritty details:
>Hobbies and interests outside of adventuring
>other general likes/dislikes
>details about the family she abandoned
>details about the fiance she abandoned
>other friends/allies she might have adventured with/learned from in the past.
>stories about her time on the streets, with the church, or other previous adventures
>items or trophies she collects during her travels
Or whatever else you guys want to add. My GM is a sucker for details even if it's just a one shit.
A book with pressed leaves from various locales? In particular if she finds any leaves that make a good tea (and she would know) she keeps a hold of one as a small reminder of where she came from to get here.
Imagine it though, wearing his dick as a belt when he's not slapping fools with it. Pretty funny t.bh.
Also nice digits anon
>I made this thread expecting silly shit and got a suprisingly solid character. Good work guys!
To be fair, you did a good job curating - you knew exactly what you wanted, and in what order. Kudos.
Come back and tell us about May's adventures after the session?
Also, drawfag maybe confirmed. Fingers crossed.
Yeah, writing out everything I wanted beforehand was a good call.
I'll be sure to come back and make a new thread if the session is noteworthy enough, for sure, and I expect the same from anyone else who wanted to use this character in their own game.
>Physical training, so mostly sports and other such physical activities
>After leaving the monastery, I imagine that she would love sweet foods, cakes and other such treats, especially when coming from a lifestyle of boring foods
>Does not like her size being made fun of, except possibly by close friends, probably tends to also have a positive outlook
>Mayor of a small halfling town and his stay-at-home mom kind of wife
>She was going to marry a dwarf from a nearby hill village, but he was rather ill-mannered and just all around gross for her tastes
>An understanding brother who picked up magic and also left the homestead (perhaps more to be gone over later) and also her Half-Orc teacher who left behind a life of savagery to find inner peace
>She was kind of "beat up the bully" kind of person, she wanted to be acknowledged while doing it, but later realized it was a selfish thing to do, and learned from that expierence
>Coins, various flowers and spices (I imagine she would pick up cooking or something along those lines)
>>After leaving the monastery, I imagine that she would love sweet foods, cakes and other such treats, especially when coming from a lifestyle of boring foods
>>Does not like her size being made fun of, except possibly by close friends, probably tends to also have a positive outlook
Also, I'm GMing a game on Monday night, I'll see if I can't work her in. My players are weasily though, so who knows if they'll actually manage to meet her.
LOL SO RADNUB XD
>Fiance is not a bad guy really, if a bit old. May just didn't want to be tied down.
>Friendly to the homeless since she knows how tough it can be
>Somewhat suspect of temples/churches since she was kicked out of her church
>Still likes fancy teas
I reckon she sounds educated, assuming you took up that suggestion? So oxonian if you're a Brit, or whatever the equivalent is in North American English. (Assuming you're playing in English...)
Not that educated, she was only upper middle class. Her dad was either a tea merchant or the mayor of a small village. So probably not too posh, but I do imagine she's British for some reason.
Here you go on that reference image. We haven't got a whole lot, and I just threw in an image of tonfas because. So generally.
>Clothes like the monk at the bottom
>Face like the halfling/elf face
>Muslim inspired (?) maybe a headscarf from pic related as well. Maybe the nose or some of the other more brown features as well?
>Shin, forearm, elbow, knuckle, and knee guards. No other armour though.
Any other anons can feel free to step in and add something or correct me, I just quickly scanned back through the thread.
>Not that educated, she was only upper middle class.
Fair enough, I was figuring the monks did their best with her.
>Face like the halfling/elf face
Maybe incorporate a more Arabic nose than the halfling portrait? That one's a bit caucasian-looking IMO.
Thing you got everything though!
Actually, think I'm going to sign off for the night and check back in the morning. This was the first time I've actually stopped lurking and started contributing to a thread, so fingers crossed there'll be something awesome waiting when I wake up.
Go Drawfriend, go!
As promised, here is a compilation of all the details discussed in this thread for those that might want to incorporate our character into their own games.
It's kinda funny, the anon says he posted the image of his girlfriend by accident and yet we ended up using it seriously as an inspiration for the appearance of the character. Funny how accidents turn into opportunities like that.