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40k General

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outdated picture edition

>Rules databases
https://mega.co.nz/#F!pFgm0RKR!J06C1gVYcjzNGsF8YNLsjQ
https://kat.cr/warhammer-40k-pdf-library-t9575373.html
>FAQs
http://www.games-workshop.com/en-GB/Rules-Errata
>40k 7th edition quick reference sheet(s)
https://dl.dropboxusercontent.com/u/4104995/Games/7edRef_V7.pdf
>Forgeworld Book index
http://www.dakkadakka.com/wiki/en/Forge_World_and_Apocalypse_Rules_Index
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>>45351111
>>45351127
The way the formation for Khorne Berserkers is worded doesn't let them assault the turn they deep strike.

Also, I claim this thread for Lorgar.
>>
>>45351141

All jokes aside he's a pretty okay guy.
>>
alright ive learned all the rules and im ready to start teaching my friend.

where should i get started with writing a campaign? i waant my friend to understand the greater scope of whats happening as i teach him the rules

i have a bunch of small armie and a few larger ones
>>
>>45351141
SUP DAWG JACK BLACK HERE KEEPING IT ICY CLUTCH WITH MY DOODE JEWCE
>>
>>45351152

it says it right on the page that they can assault out of the dreadclaw. plain and simple english
>>
>>45351207
Yes, it says they can assault the turn they disembark from the Kharybdis.

Nowhere does it say that they can assault the turn the Kharybdis deepstrikes.
>>
>>45351207
Same thing with Drop Pods, they're assault vehicles but you cant assault the turn you arrive from Deepstrike period
>>
>>45351189
>where should i get started with writing a campaign?
download and go through the older edition rulebooks (3rd, 4th, 5th), they all have some examples of campaign making and playing
>>
>>45351230
pretty sure that's intended otherwise why would they put that on the rule for the formation?
>>
>>45351207
cant disembark the turn it deepstrikes

also they are only ap4, at best.
>>
What reasoning is there to take a company master over a interrogator chaplain in a DA CAD?
>>
>>45351289

Nth for sour grapes Chaos players lel
>>
>>45351283
Who knows? I personally think that, yeah, that's what they intended, but it's extremely clear that what they wanted isn't what ended up on the page. Same way you can't put anything that isn't chosen, base CSM or a dreadnaught varient in a Dreadclaw.
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>>45351410
>>45351289
that's rather depressing but informative
>>
Is there really any reason not to use the Eradication Ray on a Dominus besides points?

>or at least that's what I'm hoping since that's what I modeled my Dominus with
>>
If the canadian dollar is roughly 1:1 to the australian dollar and has been for some time, why does everything on the australian side of things cost 30% more? EG: CA tactical squad: $50, AU tactical squad: $65

I'd like to think it's just shipping, but it wouldn't be 30% if bundled so I think it's yet another international company who's decided to shaft aussies for no reason but that they can.
>>
>>45351579
probably the excuse that you're on an island
>>
>>45351579
Many companies exchange rates are set not based on the actual exchange rate and when you add on shipping the price gets ridiculous.
>>
>>45351579
Dangerous spider and snake tax
>>
>>45351579
Canada is right by the United States.

Australia is surrounded by water.
>>
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After stumbling across this conversion while looking for inspiration, I really wish these guys weren't so expensive
>>
>Got confirmation of the Soul Grinder Formation: Desperate Competition - Each time a Soul Grinder inflicts any casualties during Shooting or Assault phase, all other models from the formation re-roll all failed To Hit and To Wound until the end of the phase.

welp the soul grinder formation looks okay i guess
>>
>>45351681
hnnng
>>
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>>45351681
>10 scions for $70

god please why
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So can jump pack units assault out of deepstrike? I bought a bunch of Vanguard that I didn't think I would ever use, but that would change everything.
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I've been out of the loop for a while.

What was everyone's reaction to imperial knights?
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>>45351681
i like them better in camo personally

guard are supposed to be tacticool
>>45351753
no
>>
>>45351753
>yaoi and yuri don't exist

>oiled up battlebrothers
>sisters of battle

Yep. No gay here
>>
>>45351753
No

But on the topic of jump pack units, are assault squads okay? I'm in a points crunch for an allied detachment and I'd really like some jumpy dudes. They're cheaper than elites
>>
>>45351361
None.
Unless you have an unhealthy love for relic blades.
>>
>>45351753
Vanilla marine codex got a new formation in Kauyun that allows vanguard to deep strike and assault.
A very important thing most people miss is that the formation does not require chapter tactics ravenguard like most people assume.
>>
>>45351763
"An entire army of super-heavy walkers? This is bullshit. They're immune to half my guns!"

And then Wraithknights happened.
>>
>>45351753
Nothing can assault the turn it arrives from reserve unless it has a rule explicitly stating that it can do so. Some formations give this permission.
>>
>>45351732
>check ebay
>new in box 5 scions for 45 dollars
>GW webstore
>new in box 5 scions for 35 dollars
this can't be happening
>>
>>45351789
There is nothing good on ebay for scions. Ever. Period. I've looked nigh religiously for budget scions and the best I can are various suppliers on amazon. The cheapest I've ever gotten them was like $24
>>
>>45351763
NOVA banned them because some east coast tourneyfag database said they had a 60% winrate. ITC gave zero fucks and they were all over the mid-lower half of tournaments out west for like a year. They were basically DOA at this year's LVO.
>>
>>45351845
Different anon, but really? I have nothing against tournament rules - but that's kind of ridiculous.
>>
>>45351845

Single one isn't that bad certainly not compared to wraithKnights
>>
>>45351783
can you post the formation? I do not have the book, im trying to look it up on google but I can't find it
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>>45351681
Oh hey, that looks like it's been based on the old jes goodwin trooper. Neat.

>tfw I still want at least one more squad and probably transports as well
still worth
>>
>>45351873
>>45351884
Yeah, the Nova thing seemed like a real overreaction from elsewhere in the country, where Knights never topped a GT. Kinda sad really. There was a good period where every imperial army was running a knight, like at BAO 2 years ago, but then everyone started tailoring to beat LoW and the knights kind of vanished over the last year.
>>
>>45351934

How well with these go with parts from Space Marine scouts?
>>
>>45351916
Check the mega link in the OP. Should be listed as damocles kauyon or something.
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>>45351916
>>
>>45351958
Vastly different style of armor, so not to well in my opinion.

Unless you mean adding in shotguns or web gear, in which case go for it.
>>
>>45351969
I just found it now but thank you very much. Shadow Strike Kill Team formation, and I can use this in a Black Templar army?
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>tfw no Grey Knights stuff in Wulfen books
>tfw Tzeench gets free 3+ Warp Charge passes (on warlord, at least.)
>tfw the closest to getting 3+ passes is one of two 3000+ point formations
>>
>>45352020
Why don't they just make all psychic tests pass on a 3+ normally now? They're certainly giving it away frequently enough.
>>
>>45351998
The only SM formations that require a specific chapter tactics are the decurion style ones (Talon Strike Force, and the Scar Blade Strike Force).
Ontop of that you cannot use the chapter specific relics, warlord traits, and tactical objectives.

The remaining formations for the whitescars / ravenguard are all fair game to any vanilla marine chapter tactic with the exception you probably cannot take the named HQs.
>>
>>45351992

I wanted to change out the arms and the heads, or at least the heads. Might even just use tactical marine arms and use lots of helmet less heads.

I just do not like the way Scouts look.
>>
>>45352100
Scouts look a lot better if you just give them regular marine heads. Especially those mohawk ones in the new kits.
>>
>>45352059
this...this is good.
>>
>>45352020
don't the grey knights have something already for passing tests in santic?
>>
>>45352210
They have the thing where they perils less than other people trying to cast sanctic powers.
>>
>>45352246
you also got Domina Liber Daemonica and the brother hood formation
>>
>>45352646
Brotherhood formation is one of the 3000+ pt formations. The other is the one from the Ultrasmurfs/GK/Daemons book, and it's just as unnecessarily big. Both are actually closer to 4500 pts base.
>>
>>45352020
Remember that there will be another book for this campaign
Also, according to the rumor, the GK have done nothing in the first book, except trying to be the voice of reason for the Dark Angels and be damsels in distress for Krom
>>
>>45351565
Volkite is better horde removal and will do more wounds except at close range.

However, if you deal with termies on the regular, then yeah good choice.
>>
>>45352755
Please don't give me hope, anon. I know the Tau campaign had new stuff for all the armies in that one, but I don't think GW is competent enough to follow up on a decent formula.
>>
>>45352951
you might get a quick update like daemons or guard got. big decurion, warlord traits, and tactical objectives.

if not those orks or dark eldars would be glad to have some support
>>
Hey /tg/ I have been having a hard time against the Space Wolvest my friend runs against my Ravenwing Strike Force. We play at 1000pts.

I try my best to mow down his TWC and Wolflord furball but they really pack a punch and usually make it in for their assault. He also has a habit of dropping a Dreadnought right on my Darkshroud.

His Long Fangs can drop too but usually ride in a Rhino like his Grey Hunters. I usually don't have any sort of problem popping Rhinos but I always lose by Victory Points because he covers so much more of the field then I do.

My Ravenwing Strike Force is a MoR Int Chap on bike for the HQ All my fast attacks are 5 man bike squad with 2 grav and combi grav, 3 Black Knights with a Grenade Launcher and a Dark Shroud. My Elite is a full 6 man Ravenwing Command Squad with Apoth, RW Banner, and one grenade launcher.
Ontop of the RWSF I add an attack squadron with two MultiMelta attack bikes and a double Melta Landspeeder.
>>
>>45353011
Shit, I'll be happy to get any update. I personally want a formation that isn't the Nemesis Strike Force. Whooopeee, situational, uncertain deepstrike with a baby Battle Focus, yaaaaay.
>>
I'm getting back into 40k after a hiatus, are there Necron units that should generally be steered clear of?
>>
>>45353059
Mind shackle scarabs aren't nearly as great now.
Otherwise things got better for necrons.
>>
>>45353059
no one uses flayed ones
>>
>>45353095
Well
>>
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>>45353059
Pariahs
>>
>>45353113
no one with a brain uses flayed ones
>>
>>45353120
it's weird how they quietly swept them under the rug but i'll admit they don't fit necrons now
>>
>>45353124
They're one of my favorite mulchers man
>>
>>45353153
it's okay, you can still contribute to society without a brain
>>
>>45353161
not him but i vaguely recall someone crunching numbers and due to 4 attacks with shred they were doing a lot of damage
>>
>>45353181
I'll crunch your numbers, nerd.
>>
>>45353202


Now kiss.
>>
>>45353181

Well I'm pretty sure they beat equal points of Ork Boyz, but then again, Fire Warriors almost beat equal points of Boyz so that's not exactly a high benchmark.
>>
>>45351934

Scions are so cool. Are they actually viable as a stand-alone army? I was under the impression they're Harlequin-tier "add these to X army" dudes. But fuck, they're infinitely more interesting than regular Guard.

If those are your then nice color scheme too m8
>>
>>45353229
>Are they actually viable as a stand-alone army?
No, and honestly they're better when taken as platoons, since you only need one reserve roll. MT has better orders than AM, though.

I plan on taking them as allies with some marines. Just for casual stuff.
>>
>>45353229
They don't have great answers to vehicles, and the hot shots are nothing to write home about.

great for suicide melta, but suffer from being expensive humans.
>>
>Armour of Scorn: 30pts. 3+ Armour save, Adamantium Will. Reduce the Strength of any attack that targets the bearer by 1. Bloodthirsters and Demon Princes only

Man that hurts a Green Tide. Boyz can't even scratch a Bloodthirster if they're Str 2.

Sure there's Nobz but the Thirster either removes one per turn due to Challenge or makes one unable to fight
>>
>>45353254
this is why you take all of the rokkits
>>
>>45353250
>>45353246

Ah, okay. That's too bad, but basically what I was expecting. If I had an Imperial army of some variety I'd pick some up. I almost want to anyway just to paint a squad; for whatever reason their tacticool armor looks neat to me and I like the idea of expensive humans as opposed to Guard hordes.
>>
>>45353124

*sigh*

That's 5th edition Flayed Ones. 7th edition ones are devastating used right.
>>
>>45353303
The ability to take two special weapons in a minimum squad is nice.
They just can't hit hard enough, and you can't get enough orders to supplement their shooting right now.
>>
anyone know if scans for curse of the wulfen has already been out in some other thread?
>>
>>45353342
For most of the rules? Sure
For the actual book? Nope
>>
>>45351579
Shipping and weird aussie regulations
Blame your government
>>
How do you deal with riptides at 1000 points?

If I somehow get all of my deep strikers on the same turn and on target, dump 3 melta shots and 6 twin-linked plasma shots into and charge it with power fists statistically it should probably die (4.67 wounds, unless it has some cheatfuck bullshit save) but that relies on getting 4 reserve rolls all on the same turn and all the units ending up within 12" of the stupid thing.

Oh and if he has his toe in a ruin or some bullshit I'm done for as he will take far fewer wounds and probably take out a good 300+ points of my army in one shooting phase with ignore cover bullshit.
>>
>>45351763
They're shit
We've already got half a dozen factions and units that fluffwise fill the "noble sworn knight" role, and crunchwise Baronial Court is trash to play against, since either you list-tailor and crush them, or don't and have 3/4 of your army run around uselessly
>>
>>45352020
Why would Grey Knights feature at all? This is Wolves vs Daemons
>>
>>45353411
kill his support, focus on objectives

then punch him in the stomach after you win
>>
>>45353411
Don't deal with it.

Destroy his Pathfinders and Suits.
>>
>>45353411
Kill his pathfinders, lock that fucker at bs 3.
>Have you considered a wraithknight? :^)
>>
>>45353472
Even at BS3 it can still drop large S8 AP2 blasts on him
>>
>>45353507
balanced
>>
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>>45353411
unwavering faith in the god emperor is your only salvation.

in the form of ultramarine sternguard/command squads with 10 meltaguns and the tactical doctrine
>>
>>45353507
That shit scatters more times than not, I play with one and it hardly wins me games.

What wins me games is people focus firing it down only to find it was the Suits and Pathfinders doing a vast majority of the long term damage.
>>
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>>45353520
someone with EW tanking shots at the front of an assault unit can also work

>mfw terminators actually got to punch one to death because opponent thought they'd all die in the blast
he was salty as fuuuck
>>
>>45353507
I am terrified of this. I've got 60% of my points in troops and that ap2 large blast can easily wipe over a hundred points off the table with each shot. Spreading the units out to max unit coherency only mitigates this so much.
>>
>>45351084
anyone got enemies beyond pdf for dark heresy 2nd edition?
>>
>>45353656
you could try shooting it to death with snipers, theres a way to give them the stealth rule right? that would fuck with the riptides range, and they would wound on 4's because snipers. thats the only realistic way I can think of out shooting that thing
>>
>>45353666
mhmhm new supplements
>>
>>45352783
What about if I was gonna be fighting mostly vs Necrons and Tau?
>>
>>45353599
>only one unit in my codex has eternal warrior
>265 point named character

>>45353668
There are no scouts or snipers in the codex I use, or at least I didn't see any.

I think against riptides I will just have to gamble on a deepstrike. I don't have the range to engage it any other way.
>>
>>45353716
Dreadnoughts are fairly good against riptides, surprisingly.

It's the old monolith matchup the necrons had with 3rd edition. Blasts ain't so hot against single targets, provided you've got adequate line of sight blocking terrain.
>>
>>45353716
oh I thought you played space marines, what army do you use then?
>>
>>45353769
Chaos Space Marines

Against vehicles my list should do fine. I think.

>poverty lord with 20 man feel no pain bolter blob (gets totally wrecked by s8 ap2, but actually pretty tough against anything smaller)
>havoc launcher rhino
>3 squads of 10 cultists
>3 units of 1 obliterator
>3 man terminator squad with combi meltas

>>45353752
I could try dropping two obliterators for a las/rocket hellbrute, but I don't want to be that guy who list tailors after seeing what the opponent is fielding.
>>
>>45353836
>las/rocket
No, the fist is important, and lascannons are expensive. Take the mayhem pack.

3 deepstriking dreadnoughts with it will not die. Give 'em heavy flamers and multi-meltas. Basically obliterators but bigger.
>>
>>45353836
if hes taking a riptide to 1000 points you shouldnt feel anything about list tailoring
>>
>>45353891
i agree lascannons are too expensive for 1k point games, but for bigger games you still should bring some... you can solely rely on closerange anti vehicles in bigger games.
>>
>>45353891
my initial thought was "mayhem pack at 1000 points? crazy talk"

but then I realized if I trade my obliterators and a squad of cultists I could have it. I guess I've got more wiggle room in my list than I thought.

The only reason I say las/rocket on a single helbrute is because I don't really expect him to live too long, maybe not even get in range to use his multimelta, let alone his fist. He would be a decent distraction I guess, unless he gets penned and blown up on the first turn.
>>
>>45353959
If you really want a camping 'brute, take the Helcult. But deep-striking ones can torch pathfinders and fire warriors, seriously threaten crisis teams, and if any survive long enough to charge the riptide (likely if he's using the blast weapon thanks to there being three coming on simultaneously and them all having IWND), they'll probably kill it, or at least stall it indefinitely while your other units run around grabbing objectives and being a nuisance.

Those little dreadnought formations are probably the only thing I'm jealous of the CSM book for. Because they're nifty as heck.
>>
>>45351789

eh? last I looked, 5 scions on ebay were $29 shipped.

That's not fantastic savings vs GW compared to some kits, but it's something.
>>
>>45353978
it is a shame helbrute models are not only horrendously ugly, but don't fit the general aesthetic of my army
>>
>>45354055
You could just use regular dreadnoughts
>>
>>45354055
a plastic contemptor just came out and is probably dirt cheap because monopose
>>
>>45354066
getting the multi-melta arms are a little harder

I think it could be a fun scratchbuilding/kitbashing project to build three of the things maybe

>>45354077
that thing looks even worse than the helbrutes
>>
why the fuck is everything in the tau book so fucking cheap?

ghostkeel is like 130 points are you fucking kidding me?
>>
>>45354097
As a Nids/GK player in a Taudar+Decuricrons meta, welcome to my world of pain
>>
>>45354115
that broken as fuck stealth cadre bullshit is only like 310 points

holy fucking shit the retard that wrote that book needs to castrate themselves
>>
>>45354141
>riptides and stealth cadre in 1000 point games
FCK NO NO NO
>>
>>45354093

What's Chaos army are you collecting? What's wrong with current helbrute models?
>>
>>45344663
I like replying to posts hours later when the person that posted has almost certainly gone.
>>
I have an Apoc game coming up. I was wanting to use the Ventarii Reaver Titan Maniple, the one from IA7, any chance anyone has a scan of the page? The link above didn't help at all.
>>
What's the correct way to use my new Callidus Assassin? I'm thinking Phase blade against characters with invlun saves and poison needles against everything else.
>>
>>45354097
>easy mode book

Do you really think weaboos and manchildren would play that shit if it wasnt easy as hell?
>>
>>45354165
Like this? :^)
+++ Kek (1000pts) +++

++ Tau Empire: Codex (2015) (Combined Arms Detachment) (690pts) ++

+ HQ (174pts) +

Commander (174pts) [2x MV7 Marker Drone]
····XV8 Commander Crisis Suit [Burst Cannon, Drone Controller, Neuroweb System Jammer, Onager Gauntlet, Plasma Rifle, XV8-02 Crisis 'Iridium' Battlesuit]

+ Elites (370pts) +

XV104 Riptide Battlesuits (185pts)
····Riptide Shas'vre [Ion Accelerator, Twin-linked Fusion Blaster]

XV104 Riptide Battlesuits (185pts)
····Riptide Shas'vre [Ion Accelerator, Twin-linked Plasma Rifle]

+ Troops (90pts) +

Strike Team (45pts) [5x Fire Warrior with Pulse Rifle]

Strike Team (45pts) [5x Fire Warrior with Pulse Rifle]

+ Fast Attack (56pts) +

Drones (56pts) [4x MV7 Marker Drone]

++ Tau Empire: Codex (2015) (Formation Detachment) (310pts) ++

+ Formation (310pts) +

Optimized Stealth Cadre (310pts)
····XV25 Stealth Battlesuits [Stealth Shas'ui with Burst Cannon, Stealth Shas'ui with Burst Cannon, Stealth Shas'ui with Burst Cannon]
····XV25 Stealth Battlesuits [Stealth Shas'ui with Burst Cannon, Stealth Shas'ui with Burst Cannon, Stealth Shas'ui with Burst Cannon]
····XV95 Ghostkeel Battlesuits
········Ghostkeel Shas'vre [Fusion Collider, Twin-linked Flamer]
>>
>>45354093
Just grab the black reach dreads off ebay. They only have the multi-melta.
>>
Why was Horus so concerned with Sanguinis and his involvement?
>>
>>45353892
HQ: Etheral - 50 points
Troops: x7 Fire Warriors - 63 points
Troops: x7 Fire Warriors - 63 points
Fast Attack: x3 Tetra's - 110
Fast Attack: x3 Tetra's - 110
Lord of War: KX139 Ta'unar Supremacy Armour - 600 points

Total: 996

Could fiddle around more, but that'll do it. I can't remember price of a Fireblade, so gonna have to have Free Point Man instead. But, 6+ FnP on Tau'nar is kewl.
>>
>>45354490
Sanguinius was the best all round Primarch and if it wasn't for Ullanor would have probably been Warmaster. Everything from tactics to fighting to pysker abilities, he could do it. Sanguinius was the Primarch that Horus feared the most, simply because Sanguinius could totally fuck him over.

Which is what happened, not just with the armour chink, but the fact the Siege of Terra was won by Blood Angels going mental and curbstomping the Chaos forces so hard they fled.
>>
>>45354573
Dorn would not have let the Emps get touched by any of those heretics
>>
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>>45354077
It doesn't take much to make it all poseable.
>>
Lads, I think I can mash together a Shadowsun from parts, so I'm going to have these units/preferred fielded units. I'm not looking for list ratings, I'm actually just seeking which units would be in which CAD from a fluff standpoint. I want one CAD to serve as the offense part of the army and the other CAD to serve as support/firebase. Half gunline/support, half mobile as fuck. No formations that have rules!

- Shadowsun with 6x Stealthsuits
- 24 Fire Warriors (one has Fireblade, so I thought of using 3x5 for mandatory troops and the 9-man squad with him)
- Commander with 6x Marker Drones
- 1x Remora stealth fighter
- Darkstrider with 4x Pathfinders, 3 have Rail Rifles
- 5x basic pathfinders
- 1x Ghostkeel
>>
>>45354595
If you want the answer, then it can simply be cause GW isn't very creative.

Horus = Lucifer
Emperor = God
Primarchs = Angels
Sanguinius = Jesus

Which is why Sanguinius is worshipped the most after the Emperor. Sanguinius knew he would die, just like Jesus did, he still went to his fate. He still pleaded with Horus to stop.

Also, Visions of Heresy state that Emperor didn't really give a shit Sanguinius was dead. It states that after having his arm ripped out his socket, his back broken, his face burnt off and his eye gouged out, he watched as Horus casually owned a Custodian. It was at THAT point that the Emperor went "lol nah he's not coming back". Then MIIIND BULLLLEEETS and as Horus burnt, he became good boy Horus briefly and he begged Emperor to kill him as he said he wasn't strong enough to resist Chaos and he was sorry and he would fall again. So Emperor burnt him out of existence, body and soul.
>>
>>45354599
More work than the FW version, though.

My only real problem with it is the chest ornamentation. and the fact that the venerable boxnought is the sexiest kit ever
>>
Hey guys, here is my fun, casual, friendly 500 point list.


HQ

Cadre Fireblade

Troops

Strike Team
5x Fire Warriors with Pulse Rifles
DS8 Support Turret with Missile Pod

Strike Team
5x Fire Warriors with Pulse Rifles
DS8 Support Turret with Missile Pod

Optiminized Stealth Cadre

Stealth Suit Team
2x Shas'ui with Burst Cannon
1x Shas'ui with Fusion Blaster


Stealth Suit Team
2x Shas'ui with Burst Cannon
1x Shas'ui with Fusion Blaster

XV95 Ghostkeel
Cyclic Ion Raker
Twin-Linked Fusion Blaster
2x MV5 Stealth Drones
>>
>>45353507
Do remember that the blast has 1-6 change to not fire at all, due to get's hot. Then it has to roll for scatter and if you've taken out markerlights, that's bs3 large blast. Do you have irrational fear of lemon russes too? Riptide without markerlights are basically lemons.
>>
>>45354633
>that disgusting, awful, shit-tier opinion in the spoiler

Hey anon, I'm really happy for ya, and I'm gonna let you finish, but the Thanatar Siege Automata is the GREATEST KIT OF ALL TIME. OF ALL TIME.
>>
Does Vulkan fight any other primarch during the heresy? I have an idea for a pic
>>
>>45354633
i don't think, the plastic don-t bend (plus no bubbles) and don't need to wash the little guy, so it the same amount of work for me.
>>
>>45354659
Yes, he fights Curze after being tortured for months, since Vulkan is a perpetual. Like being tossed naked out of an airlock. Or destroyed at an atomic level.

That all got dismissed when "Perpetual Killer McGuffin" arrived in Unremembered Empire and ended Vulkan.

Not the first time retcons have happened, I remember a time when Fulgrim was literally raped by Horus into joining Chaos. Good times....
>>
>>45354662
FW's stuff comes ready made for articulation, though. Even the fingers are poseable.

>>45354654
>generic big guy sci fi robot
>greatest of all time
>>
>>45354640
Here's mine :)

Farseer
-Jetbike, singing spear

2x4 Windriders with scatter lasers
2x3 Windriders with scatter lasers
>>
>>45354700
I think the Tau would win it though. Unless you got Invis on Farseer. Ghostkeel will be hard to knock out and the DS8 does decent damage for the price.

I'd love to see it though.
>>
>>45354694
I like it though anon. I was only memeing, I hope you know that. There is something about it I like and it's why I bought the New Army bundle despite saying I wouldn't buy any models until I had finished the rest of my Lizardmen (I bought them for a diorama like 7 years ago). Also I got a free Dominus when I got the Cult Mech codex by accident. So I have two of them now, annoyingly.

I also like some of the Knight Titans and the War Convo is a nice 'something to aim for' set. The Forge World minis are good for just pure fun.

Shame Imperial Armour 14 isn't going to be out for months....
>>
>They met blade to blade, long enough for him to see the faint impression of eyes behind the captain’s coloured lenses.‘Orfeo,’ the Ultramarine breathed. ‘Legatus of Armatura. Now you know the name of the warrior who will end your pathetic legend.’‘Horus,’ Khârn replied. ‘Warmaster of the Imperium. Now you know the name of the next Emperor.’

Why you so cool Kharn
>>
What are the rules for allied detachments? Can I have a main CAD and 2 allies that are all from the same codex?
>>
>>45354749
So did the ultramarine win and kill kharn? Please post in spoiler text in case some people don't want to find out.
>>
>>45354763
That's depressingly basic shit you're asking about. Go open the rulebook.
>>
>>45354718
All non suits are taken out probably on turn1 (15 wounds on average from scats, if in 4+ cover and eldar goes first) and stealth cadre can't keep up with bikes which forces them to either spread out, losing the formation bonuses on stealth suits or keep clustered up and be out ranged. On top of this scatbikes are ob.sec and can just dance around and play for the objectives. Those 56 scatter laser shots kills roughly 5,2 stealthsuits in 2+ cover per turn or 4,2 wounds on ghostkeel in 2+ cover. And all of this doesn't account any contributions the farseer might add.
>>
>>45354551
Tau'nar already has FNP so if the Free Point Man buffs it, it's gonna be 4+ FNP.
>>
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What's better a Fireblade or an Ethereal?
>>
>>45354490
Because Sanguinius was loved.

Horus was not the best tactician or strategist or fighter. He was the best leader of men, the most charismatic and the Primarch others could get behind the most... after Sanguinius.

Sanguinius was his only real threat due to none of the Primarchs hating him and by being basically as good as Horus at warfare.
Lion was better at winning battles than Horus, Guilleman was better at winning wars and Ferrus or Angron could probably beat him in single combat but none of them were considerations for Warmaster because of personality clashes.

If I recall correctly.

>>45354688
I only hope there'll be one last retcon.

>It was all a dream Citizen! Nobody really knows what happened during the Heresy!
>>
>>45354777
Free Point man gives 6+ FNP flat and does not buff any existing FNP's.
>>45354799
Fireblade is more survivable and makes one unit huge. Ethereal is cheaper, keeps the ld in check and is more diverse. Both are fine and it's up to your army list which one is superior.
>>
>>45351753
The Shadowstrike Kill Team from the Kauyon supplement is a vanilla SM formation that allows vanguard to assault out of deep strike.

They also automatically arrive whenever you like (that is, whenever you can roll for reserves for them to come in you can choose to pass or fail the roll) and don't scatter if they come down within 9" of at least 2 of the scout units from the formation.

It's pretty good, I've used it to great effect several times now, and as someone above pointed out, the formation isn't Raven Guard only.
>>
>>45354771
Sorry, on new laptop and I don't have anything. I'm getting it formatted from the bloatware sales pre-installation soon and have no access to anything.

>>45354799
Fireblade for Napoleonic pewpewing all day erry day. Make him look like Sean Bean.
>>
>>45354490
Because he knew the gun was good and feared Papa Sang's 60 assault cannons.
>>
>>45354838
Any new source of FNP Buffs existing FNP.
>>
>>45354839
Combo that with Talon Strike and Skyhammer Annihilation Force for delicious Turn 1 deepstrike assaults.
>>
>>45354731
>I like it though anon. I was only memeing
Yeah I got it, the capslock kinda tipped me off.

My counter meme wasn't memetic enough, I apologize.
>>
>>45354766
No, Angron turns up and for the next seven pages you keep getting references to just how horrifically he is being killed and how disturbing his screams are.
>>
>>45354632
The Horus heresy is pretty much Paradise Lost. I think Rick Priestly said that outright in an interview.
>>
>>45354919
He did.
>>
>>45354632
Who's the guardsman who stood between Horus and the Emperor then?
>>
>>45354838
Is it a good idea to take both for lmao4shots
>>
>>45354749
So they were both wrong kek
>>
>>45354946
Ollanius Pius, but that's one of the most retconned and re-retconned to death part of the setting
>>
>>45354632
Well curze killed a bunch of sanguinius guards and sang let him go
So all the billions curze later killed are sang's fault
>>
>>45354611
Bump for this, anyone please?
>>
>>45353229
Ally them with some imperial knights and you're fine.
>>
>>45354367
Stay
Mad
>>
>>45354097
>ghostkeel is like 130 points are you fucking kidding me?
It makes more sense once you realize that cover saves don't save it from
-Psychic Shriek
-Noise marine guns
-stabbing
-ignores cover anything
>>
>>45354097

From the fluff perspective...It's because the Tau Empire is efficient, and capable of mass-producing things. (Technically, this should also apply to the Tyranids). By comparison, the Imperium is extremly inefficient, many components are done by hand, and some are even irreplaceable. It's like the great European churches during the middle ages. Often it took 150 years to finish them.
>>
>>45355082
>-Psychic Shriek
a weakness, true, for those who have easy access to it and list-tailor
>noise marine guns
what, one niche unit in a shit codex can kinda do stuff to it, huzzah
>stabbing
overwatch, random charge distances, all the problems with assault in shooty edition
>ignores cover
sorry, not everyone has easy access to ignores cover
>>
>>45355154
No, it's not. Trying to match rules and fluff in this game is fools errand.
>>
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>>45351783
>>
How do you guys paint white?

I've just done a model with ceramite white armour and lined the shadows with the fang grey, but I've realised that I can't really highlight from this point.

Should I mix ceramite white with a light grey and use that as the base with the pure white as a highlight?
>>
>>45351681
What legs are used in this?
>>
>>45355223
Why is it space marines that have the most assault from deep strike allowing formations, I play 3 assault armies and I know of no formations that allow it for my KDK, tyranids, or orks.

Yes I realize how shit my choices are in game
All I want is an assault army that works
>>
>>45355242
Ulthuan grey base, agrax wash, reapply Ulthuan, skull white for highlights.

Never paint white, you only ever hint at it.
>>
>>45355197
Mono Slaanesh player here.

>a weakness, true, for those who have easy access to it and list-tailor

Last I checked list tailoring has little to do with what powers you roll on.

>what, one niche unit in a shit codex can kinda do stuff to it, huzzah

There is so much Ignore cover out there I've all but pensioned my Harlies, you should be able to get something or...

>overwatch, random charge distances, all the problems with assault in shooty edition

Get a few fast fuckers, they don't need to do anything other them moving fast and soaking up fire, preferbly cheap-ish, bonus if they actully do something.
You are right, everyone shoots, use it against them, close that distance and laugh at him when he gets a grand total of 1-2 turns worth of all those guns off, as for overwatch I agree, but you can work around it, In my case I use Direcaster rhinos, if they die, big deal it's a steal to soak up a turn of shooting, if it gives no OW, or a Maulerfiend, good luck downing that before the CC guys get there.

>sorry, not everyone has easy access to ignores cover

I'd argue that way too fucking many has it, sadly its all the shooting cheesedicks that has it so you got me there.
>>
>>45355082
>-Noise marine guns
>-ignores cover anything
And that's still 130 pts for t5 unit with 6 wounds.
>>
>>45355223
I'd love a formation like that for my SW.
The Firehowlers formation is cute, but it has too much tax and it's effect is useless against most armies. The only opponent against which you really benefit from it is Tau, but by taking that formation you're basically gimping yourself so hard it's almost laughable
That formation would also give me a reason to play my Wolf Scouts that are complete shit compared to the SM ones
>>
>>45355242
>Should I mix ceramite white with a light grey and use that as the base with the pure white as a highlight?

Yes, that's the best way to do it.
>>
>>45355264
>>45355082
You're forgetting terrify, unlike psychic shriek to can't use it's holothingy to avoid it as it's a malediction.
>>
>>45355268
Jetpack unit*
>>
>>45355252
KDK has hell hounds on steroids and distraction MCs, orks can do blitz brigade and slug forward with gorillion orks Green tide, and well tyranids are shit out of luck.
>>
>>45355252
literally what they specialize in per fluff. But Orks should probably have the same thing Orks getting stuff, that's the punchline
>>
>>45355312
Nids have mawlocs
>>
>>45355197
>a weakness, true, for those who have easy access to it and list-tailor
But Telepathy is awesome and the only psykers I can think of off the top of my head who don't get it are nids and orks.
>overwatch, random charge distances, all the problems with assault in shooty edition
Its also pretty darn easy to have assault units who are allowed to reroll one or more dice on the charge and the average roll on a 2d6 is still 7. Try using LOS blockers for all they're worth and stop asking like every game takes place in open scrubland with a ruin or two in each deployment zone.
>>45355279
True, but I used Shriek for my example because it being the Primairs power means you can actually guarantee having it. I feel like the psychic phase is as much the Tau's weakness as having something make it into assault. They have nothing that directly mitigates psychic powers and most of them have mediocre LD to boot.
>>
>>45355321
>>45355313
>>45355312
I'm curious out of the three that replied, how many play any of these armies?
>>
>>45355264
>mono-slaanesh player here
oh, okay, you get access to ignores cover and noise marines. Good for you, but thats a good matchup since you're all about ignoring cover.
I play Tyranids, Grey Knights and mechguard. Nids can't get close even with their fastest dudes, and any competent player will get two or more turns of shooting, barring weird stuff like CC flyrants which suck for anything other than chasing down ghostkeels
GKs get shot to shit as soon as they appear, and LRs may as well be rhinos even with AV14 all round, and our only dudes able to actually roll for powers than arent hammerhand or -1 to daemon saves are 150-point HQ units
>mechguard
>against OSC
>laughinggrots.png
Sure, you have a good matchup, but for about half the factions in the game you have little you can do. All the Cheesedicks aren't worried about the ghostkeel in the first place anyway
>>
>>45355326
> I feel like the psychic phase is as much the Tau's weakness--
SHUT IT DOWN
>>
>>45354777
>>45354838
I'm looking at the rules for the Ta'unar and I can't see Feel no Pain.

>Gargantuan Creature (Fear, Fearless,
Hammer of Wrath, Unstoppable,
Move Through Cover, Relentless, Smash,
Strikedown)

That's all it says.

>>45354975
That's stupid. That's like going "It's your fault your childhood friend murdered those people, you should have killed him after you saw him get into a gang". Curze was an emo faggot who ended up being blamed by a sexy Vindicare anyway.

>>45354946
Pius got retconned. First it was Pius, IG who died. Then it was a random Terminator. Then it was a Custodes. Then it was a 'centuries old friend to the Emperor' Custodes.

>>45354919
Makes sense. It's interspliced with lots of other things, like Roman Empire shit. Space Jesus is cool though.
>>
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>>45355344
>>45355326
REMOVE FISHES.
>>
>>45355349
>>45354838
>>45354777
Wait, is Unstoppable the Feel no Pain rule? I forgot bout that.
>>
>>45355326
>the only psykers I can think of off the top of my head who don't get it are nids and orks
SW and BA librarians can't either
>>
>>45355369
>le easiest addition of battle brother librarius conclave
>>
>>45355386
I was only stating that they can't, not that they can't ally someone one can
>>
>>45351141
He looks like a failed applicant for School of Rock 2: Faggot Boogaloo
>>
>>45351361
Master is WS 6. Interrogator Chapy is WS 5. But all his buffs more than make up for it
>>
>>45355386
>le just take allies argument
Some people want to play their own army. Weird, I know.

Also, you forgot sisters of battle, the admech, necrons, KDK, and dark eldar. 9 major armies in total that can't get telepathy.
>>
>>45354857
Such a lazy meme. So much potential then ruined by lazy fag mediocrity
>>
Atia got the limited edition Curse of the Wulfen book, if anyone is interested

http://www.bolterandchainsword.com/topic/316510-the-wolves-are-coming-ulrik-and-iron-priest/page-55

Also, if anyone has an account on Bolter and Chainsword, can you ask her if in the limited edition there is the Daggerfist formation?
>>
>>45355441
It is a bit irritating to listen to time after time, but if your discussing Imperial armies its a bit tricky to muster a counter-argument between cheap Inquisitors w/ optional psyker henchmen and Librarius Conclaves. KDK can have a vanilla CSM sorc+cultist meatshields and DEldar are (for reasons unknown to me, a non DEldar player) Battle Brothers with regular eldar. That leaves Necrons, Orks, Nids and Tau as the only ones who can't get BB level telepathic allies.

Speaking of allied detachments;
http://thejamminlegion.blogspot.com/2016/02/ikes-sleepy-stratagem-sermon-synergy.html

Does this guy give actually good advice for allied space marine detachments? Whatever happened to the techmarine+scouts+whatever else method?
>>
>>45355532
>elves are ally to elves
Yeah, that's "very strange"
>>
>>45354862

Proove it?
>>
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I need bases that are a little vertically shorter than the GW bases. Anyone know where I should look?
>>
>>45355532
It's a purely racist situation.
>Those other guys are total assholes, but at least they are elves, and not niggers
>>
>>45355564
Next thing you know, the Imperial Guard will be able to ally with the Space Marines! Degeneracy!
>>
>>45355564
>just because they are of same race means they get along all nice and dandy.
CSM and SM should be battle brothers IMO, they both are marines.
>>
>>45355578
Cut out pieces of plasticard?
>>
>>45355605
CSM aren't humans. They're bunch of mutated meatbags and heretics, killed emprah and a lot of their brothers. Unlike nigger eldars, who did nothing wrong.
>>
>>45355578

lower
>>
>>45355532
>Whatever happened to the techmarine+scouts+whatever else method?
Drop pods and running anything other then massed AV. Libbys make better support and captains make better beatsticks.
>>
>>45355605
You could make an argument based on genetic differences in gene seeds that after modification marines aren't really the same species anymore, let alone after the corrupting influence of chaos that does work on biological level as well as psychic/mental/spiritual.

Like, even among loyalists, the dudes who turn into wolves and the dudes who turn into vampires have to at least be different sub species, if not outright different species.

But maybe we should make an Imperial Fist and an Iron Warrior have sex to see if they produce fertile offspring to really test this theory.
>>
>>45351969
:D :D :'D :'D D: D: :| >:| >:[
REEEEEEEEEEEEEEEEEEE FFFFFFUUUUUUUUUCK

FUCKING GODS DAMMIT they rip away the only unique thing Orks had (assault from deepstrike & only with one unit, Stormboyz) and give fucking Space Marines not one BUT TWO DIFFERENT FUCKING OPTIONS TO DO IT AAAAAAAAAFUCKSNFBFKSLMEIDHFNFKSNERAAAAAAAAAAAAGE
>>
>>45355699
Its divine retribution from Gork for not running pure footslogging infantry boyz.

>>45355669
>But maybe we should make an Imperial Fist and an Iron Warrior have sex to see if they produce fertile offspring to really test this theory.
Didn't this come up in some of Graham McNeil's books?
>>
>>45355669
I always imagined that space marines would have either tiny genitalia or have them removed completely
They're meant to conquer a galaxy not have base desires to fuck and considering they're probably on super testosterone levels if it got routed through typical pathways surely they'd be fucking angrily 24/7 instead of defending humanity
IMO they're eunuchs for ease of the catheter systems in their power armour and to eliminate the risk of marauding angry rapists instead of the heroes of humanity
>>
>>45353059
Transcendant C'tan & Tesseract Vault have been nerfbatted & got a points increase. We roll a d6 for a random power every turn, so you might just glance a vehicle with a blast, or D strength zap a single Ork Boy.

>:L. I'm going to pay the new points cost, but take their old profile from the Escalation book.

Flayed ones are fine & get 5 attacks on the charge.
>>
>>45355720
>Its divine retribution from Gork for not running pure footslogging infantry boyz.
I did that all throughout late 5th and 6th and did pretty damn well, winning more than I lost. I was pretty bummed that 7th made it shit(tier) until I heard about the greentide apoc formation getting put into regular 40k. Tried it out against my mates and found it fucked them harder than 30 strong blobs of boyz ever did.

Thanks gork.
>>
I will strip myself down to nothing but rags and a chainsword, get down on my knees and worship the man hood of anyone that can get me a link to a PDF of the Second Edition Sisters of Battle codex.
>>
>>45355766
Go to a used bookstore/second and charles
>>
>>45355766
I'll get out the tweezers and lotion.
https://www.mediafire.com/folder/eyuk5pndgb4n0/Warhammer_40K#4ye186o3o1h5u
>>
>>45355749
Tranny C'Tanny ain't so bad desu. BS5 with his powers (deciever's power suck chode fuck you) and if I remember correctly he either had another wound or 1 point higher toughness. Using the god-shackle makes him immune to S4 and all but impervious to anything that isn't massed S7 (Crypteks with their own wounds and potential invulns and IWND on top of C'Tan wounds and invuln).

And let's not catastrophise, the D hit is 1 out of 6 powers. -3- out of those 6 powers are decent-to-high strength Large Blasts (one of them fires 3 of them).

All the powers are good and it's generally safe to point at anything.
>>
>>45355720
>Didn't this come up in some of Graham McNeil's books?
A much nastier version than simple love between two super-humans: http://wh40k.lexicanum.com/wiki/Daemonculaba

>>45355730
Makes sense. Left alone it might be too easy for marines to create their own dynasties if they could reproduce.

The way they are, they need to cooperate with humanity as a whole for recruits and that's good for the Imperium overall.

Still, I'm sure there's some mad apothecary out there dreaming about how if Marines were trapped in a siege for months/years, they could get each other pregnant, rapidly raise new soldiers using super-wombs, and defeat their besieged foes with superior numbers.
>>
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fun 1500 CSM list

theme: warpy warp and the funky bunch i.e. my evil techmarine with his crew of ablative wounds . . . uh, fellow mechanics, keep the possessed vindicators up and running to actually fire more than once. rest of the list is self-explanatory I hope

warpsmith - 100

20 cultists - 90
10 csm, 2 flamer, rhino - 185
10 csm, 2 flamer, rhino, ccw swap - 185
10 csm, combi-plas, 2 plasma, rhino - 215

5 chosen, 5 combi-plas, rhino

4 spawn, mark of nurgle - 144

maulerfiend - 125
vindicator, combi-bolter, possession - 140
vindicator, combi-bolter, possession - 140

how can I keep the "mechanical dudes in the field fighting with their work machines" vibe going and not get my ass krumpt, assuming that's possible? I realize adeptus mechanicus stuff would be good for this but don't have the models or inclination to invest in a new army atm. unless there are some cheap (money wise) allies that would work well
>>
How is the book "Battle for The Abyss"?
>>
>>45355336
Ork player here, bro tier if you believe my friends & the few PUGs I've played.

Honest to Gork thinking about just crafting my own assault-from-DS formations at this point--we have at least 2 other Ork players & not a one of my friends would begrudge me a goddamned bit.
>>
>>45355730
Well, we know for certain of one loyalist (Space Wolves) and one traitor (Emperor's Children) chapter/legion that are still able to have sex, so I suppose it's more a problem of being indoctrinated so much that you couldn't care about anything but die for the Emperor/the Chaos Gods, in most cases
>>
>>45355828
Just run them as regular SM or SW for now. Both actually have vehicle formations on top of support to let their mechanics actually have a not entirely terrible chance of repairing their vehicles.
>>
>>45355839
>that are still able to have sex
Would that be both legions fucking eachother or is it purely others of the same legion?
>>
>>45355844
yeah but I want daemon engines and chaos spawn n shiet
>>
>>45355858
Take a look at forgeworld's Renegades and Heretics list, they have some option that lets you take all sorts of fun stuff including Defilers.
>>
>>45355851
The SW fuck the women of Fenris or, if you want to go with the funny lmao meme, they fuck wolves, while by now the EC most likely fuck anything that breath and almost everything that don't breath too
>>
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>>45355828
I like Sicaran battle tanks a lot, and with a warpsmith you can field as many as you like.

I converted one from one of the 2e razrobacks i got off ebay for dirt cheap with two lascannons attached to the side.

If you're opponents don't mind you could run one of the vindicators as "counts as" Typhon Heavy Siege Tank. Never actually used that myself, nor do I know anyone who did so I don't know how good in practice it is.

Or this: >>45355858
Obliterators as Centurions devastators, Chaos Spawn as assault centurions.

Again, depends on who you play with and what they'll let you "count as" but forgefiends as predators is something I've heard people do.
>>
>>45355871
>>45355887
cheers m8s, looks good
>>
>>45353022
Bump?
>>
>>45355828
As said by: >>45355871
Specifically there's an option for the renegade commander called "Heretek Magos" and if he doesn't ally with a Chaos God you can take an elite choice called a Marauder squad that have an upgrade that turns them into "Hereteks", basically guard vets with carapace armour and lots of options.
Unfortunately these dudes can't repair anything but it's a pretty fluffy addition.
My advice would be to look at the Purge Detachment for the Renegades and consider if there's any imp guard vehicles you want in the list since renegades can get most stuff guard can.
>>
>>45355971
>>45355828
General non-krumpin advice: dirge caster on the rhino of the melee squad and consider spliting your spawn into 2 squads of 2 for greater flexibility
>>
On a scale of 1 heresy, how likely is a chapter that doesn't have a geneseed of it's own, instead opting to steal geneseed from defeated Traitor Marines and use it to create their own to be purged?

Would it help if they otherwise followed the Codex well, and made an effort to show they didn't take the geneseed from fallen loyal marines that they may of come across?
At least when they thought they couldn't get away with it
>>
>>45355988
good point about the spawn but actually I just realized it puts me 10 points over since the smith is 110, not 100

in that case I'm considering a 3 man combi-plasma/axe terminator squad to pop up and harrass a marine squad or MC as the case may be, which will leave me with 23 points to spend, can't say I'm a fan of upgrading exploding metal boxes tho

three termis with six plasma shots, power weapons, and deep strike seem like a solid little support unit and I do like terminators for rule of cool, but what would be a better way to spend the 135 total points left?
>>
>>45356033
For what reason would they ever even consider doing that?
>>
>>45356033
Maximum fucking heresy, the least of which is because traitor geneseed is corrupted by chaos to be as mutated and unstable as all fuck not even traitor marines can make others with it.
>>
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DUST IN THE WIND
>>
>>45356033
Ehhh that sounds pretty damn heretical brother. Perhaps you should ask your local Chaplain.
A Chapter uses the Geneseed of their successor so you would need a good story of how they misplaced it Dude, Where's My Geneseed.

Using a geneseed from a traitor Legion is no good either since if the marines were functioning properly they would never have betrayed the Emperor. That geneseed is tainted by chaos, warp and, by this point, bad luck.

Chaos Geneseed, not even once.
>>
Hi my name is Trevor and I play Orks.
>>
>>45356138
The first step is admitting you have a problem. Good for you.
>>
>>45356138
I'm sorry Trevor
>>
>>45356138
Fuck off Trevor, your beard looks awful, and your glasses do too.
>>
>>45356138
Hi Trevor, my name is Frank and I play Blood Angels.
>>
Are Orks good allies for KDK?

Perhaps fluff would be they're just competing in a massive galaxy-wide killy contest and after they've had their fill murderizing everything in existence, they'll have one final glorious scrap between them?

Tactics-wise neither will help the other but I would make an active effort to kill-steal between them.
>>
>>45356158
Chaos Orks are a thing.
>>
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>>45356138
I'm sorry to hear that, Trevor.

My name is Owen and I play SoB.
>>
>>45356033
taking geneseed from fallen loyalists would probably be less heretical than taking traitor geneseed, holy shit how heretical can one chapter be.
>>
>>45356168
Are they really, though? How could I possibly translate this to the tabletop?

I dunno what I prefer more, Fel Orks or some bro-but-not-really partnership with lots of dicking about. Like Khorne's all about honour so he'll entertain a contest but then orks killsteal and khorne gets buttmad so hard he shit out bloodcrushers through a warp rift.
>>
>>45356033
It's an apothecaries duty to extract all gene seed from loyalist marines of his own chapter. Maybe other chapters too if they are unable.
>>
>>45356199
They would be corrupted Orks
>>
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>>45356033

I don't think Chaos tainted geneseed can even be used to make more marines though.

If you do make it work then you can't go telling the other Chapters bro, they just don't get us.

-Dark Angels.
>>
>>45356199
Orks are college kids drifting from party to party. They don't necessarily know the host, or like him, but they certainly like how he parties.
>>
>>45356199
If you can't draw a line between Orks and Khorne "The Blood God" Skulldaddy then you don't deserve Ork ally.

Why would you want them anyway shit+shit=shit.
>>
>>45356230
I'm essentially trying to find an an excuse to field my friend's orks. I have some khorne models because I liked them and my friend got into 40k but never reached the point of actually playing after 6 years. He has a small pile of orks, about 2 and a half AobRs worth and he said he might just give me the lot so he stops feeling guilty. So yeah, lots of free shit with no interest in fielding them seriously or competitively, but I'm still a stickler for structure and fluff.
>>
> How many times have I said this to you?’ The World Eater grunted, his throat forming a lingering ‘Hnnngh’ sound. ‘I died there. Everything after it is meaningless. Do not reduce me in your mind to a snarling, inhuman thing forever blinded by its own anger. I am still a man, no matter what they did to me.

Poor Angron...
>>
>>45356043
The termie squad seems like a good choice, as you seem to have a lot of your bases already covered. Otherwise maybe noise marines to blast through cover or maybe a helbrute or ferrus infernum dread for more vehicles and some pretty solid CQC.
If you're considering the helbrute, maybe take a helcult for some more warm bodies.
>>
>>45356172
Hi Owen, I'm Adam and I've been playing Sisters for ten years
>>
My local store starting a 750 campaign next week for the wildebeest release, is this list any good?
750 daemons
Prince of Tzeentch 270
psy 2
Lesser
Wings

Herald of Slaanesh 80
Psy 1
Lesser

Herald of Tzeentch 95
Psy 2

10 Horrors 90

10 daemonettes 105
Champion, lesser
Banner

Flaming chariot 110
Lesser

All the lessees are going to be swapped for weapons.
>>
>>45356138
I'm sorry for you, Trevork, at least use a proper image next time
http://trade.games-workshop.com/?page_id=3122
>>
>>45356322
Swap the lesser on the Chariot for an eleventh horror for the second warp charge.
>>
>>45356389
>>
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>>45356389
>tfw you've never seen the Ork potential in your own name
>>
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>>45351195
I kekked
>>
>>45355962
Put the attack force in reserves and attack him in the rear/sides turn two. Might work, might die horribly, but it probably be fun.
>>
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>>45356482
>attack him from the rear and sides
>>
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225pts for vanilla hammernators
250 for hammerwulfen with S5, W2, A3, 4+/3++, Rage, Counter-Attack, Sweeping Advance, Run+Charge, and posthumous extra round of combat.

Kind of a no brainer.

Can't stick em in a land raider tho. Need to use the flying shoebox.
>>
>>45356313
Sweet. Are you the dude who posted his minis with the knight in the SoB thread a couple of days ago?
>>
If I eventually start collecting DE will it make up for the fact that I play Tau?
I started right before 6ed codex. I didn't know! I DIDN'T KNOW!!!
>>
>>45356199
All you would need to justify this would be to say that "Orks just love a scrap". They've allied Orks with the Imperium on flimsier premises.

Chaos Orks are basically slightly smarter, substantially more edgy Orks, so give them lots of spikes and eyeshadow, and you should be good.

Also, Khorne's not actually all about honour anymore, that's been retconned. He's just kind of a dick who likes skulls and thrones now.
>>
>>45354141
That formation that allows deep strike and assault, free vehicles, etc. Is also completely bullshit and dumb. It really is fucking easy mode.
>>
>>45356638
>DE
>Shit
cute meme

Corpsethief Claw would like a word with you.
I love my DE list, the only other list i'd use is far too cheesy for my tastes
>>
>>45356601
You can just buy a land raider for them separately.
>>
>>45356601
What I want to know is, how the fuck are they Bulky? They're anthro yiffs stuffed into shitty power armour. They're not substantially bigger than normal Marines, are they?

Besides, the Furbox is substantially better than the Potatoraven anyway.
>>
>>45356647
True, but all I keep seeing in terms of fluff is that Orks are all but impervious to warp corruption and turning to chaos is viewed as un-orky, which makes them get krumped instinctively. Also that chaos orks are like 1 in billions. Having a small tide of them all at once might be mary sue-ish.

>Also, Khorne's not actually all about honour anymore, that's been retconned. He's just kind of a dick who likes skulls and thrones now.
Yeah I know but I always hated that change so I chose to ignore it. 1 dimensional chaos is fucking awful and boring. I will always see chaos as a very complex beast with many facets, some good, some bad.
>>
>>45356482

So start turn one with just a Landspeeder and two attack bikes? That sounds edgy as all hell but I like it.

Can my bikes still shoot/assault when they come in though (I have never used reserves before)?

I think if I was the one to get a drop on his TWC from a good rapidfire distance after a Rad nade with my HQ+Elites.

A big problem I have had against all my opponents is infantry to be honest. As spooky as the deahtstars I see have been nothing has ruined me more than multiple full tactical squads pouring shots.

Thank you for the advice.
>>
>>45356700
Chaos Orks are canon.
>>
>>45356700
The orks could be pawns. Or they're following the fighting like the orks who got stuck in the Eye on a daemon planet and never die.
>>
>>45356717
Yes they are, but how prolific are they? All I see is "one in billions and they don't last long as the rest of the orks turn on them for being un-orky"
>>
>>45351681
>not buying $5 scion squads from china
>>
>>45356638
Do you spam Riptides?
Do you run an OSC?
Are you a dick-in-ass cheesemaster?

If none of the above are true, you have nothing to apologize for.

>>45356700
> Also that chaos orks are like 1 in billions.
Yeah, but there's a lot of fucking orks. You are kinda right about the Mary Sue bit, though, so you'd have to handle that gently.

> I always hated that change so I chose to ignore it.
Yeah, so did I. Kinda defeated the point of each god being anything more than antagonists to the "real" factions.
>>
>>45356710
Can shoot, just can't assault. No one can from reserves unless special rules.
>>
>>45356663
I am with you DE-bro. My girlfriend has a small Dark Eldar force and ,while she is still learning, it makes a good fight for my Ravenwing.

I don't think she is running it in an overly cheesy way.

She still has a pirate ship in assembly but has 5 venoms (was able to get a lot of 4 on ebay a while back for 60). She is hoping they get a start collecting box and maybe a supplement or something. We don't really use forgeworld so Corsairs are out of the questions and Harlequins have been talked much about yet.
>>
>>45356732
What caster sells infantry sprues for $5? That's usually the shitty Russian ones.
>>
>>45356730
Cool quote there, got a source for it?

Over here in the land of not putting random shit in quote marks to give it gravitas, I've got the old Daemonhunters codex and its Chaos Orks.
>>
>>45356740

Oh thatnks. Still could be pretty nifty. I have been thinking about getting two grenade launchers in the black knights and command squad just to deal with blobs easier. They are free and I think I can choose to fire two different grenades (though at the same target).

Seriously though Storm Shields are tough.
>>
Noob here i have a question:
Me and a friend are both planning to build Tau armies. Is it allowed to have two distinct colour schemes in one army?
>>
>>45356735
>>45356727
That's why I'm just tempted to go with the KDK and Orks side by side rather than KDK with Chaos Orks. It takes less liberties to explain and make sense of, fluff-wise.
>>
>>45356752
If, as the points limit gets higher, her army begins to be too squishy get the Claw formation
It's a horrible Deathstar that murders pretty much anything - though assuming it's a <1500point army and she's already got 5 venoms she seems to be doing ok

DE are the most unforgiving army
>>
>>45356783
Go for it. I plan on painting my Deathwing an inverse of my Ravenwing and I doubt anyone would say anything.

9/10 times people are just glad shits painted yo
>>
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>>45356730
Even 0.01% of orks being chaos is still thousands upon thousands. It's unlikely in the grand scheme but that's irrelevant mostly, plus grey knights are an army and they've got what, 37 purifiers or something? You're pretty much fielding half the entire GK army in a regular game.

If the entire ork warband turns at the same time then there's no problem either, see nurglorks.
>>
>>45356781
It wasn't a quote from any source, i'm just paraphrasing from several different forum posts. I know about the Nurgle Orks but from what I could gather, Orks are a very strong psychic race with lots of instinct. They know what they want and are highly resistant to corruption from chaos or indeed any other source. They can be tainted and taken over by something like a Nurglite disease but they don't join Chaos like a human would, tempted by power. Afterall, they don't do Slaanesh not Tzeentch, they fight 24/7 so they gain nothing from Khorne and Nurgle is kindof... there. No real impact unless some poor git gets forcefed a cauldron of daemonjuice.
>>
>>45356058
>all of those useless choices
Good riddance that isn't around anymore. It always sucked not being able to find the option you were looking for because of the shitty formated list which suffered heavily from unnecessary bloat.
>>
>>45356781
>2003
Cool source bro. It's not like there have been ork, inquisition, and grey knight codexes since then which don't say anything about chaos orks.
>>
>>45356843
A former codex is fine for reference. Next thing you'll be saying squats don't e
>>
>>45356792

At 1000pts she has 2 Archons that each ride with their own 4 incubi in venoms then two units of 5 warriors with a blaster in a venom. All the Venoms have Splinter Cannons and chain things. Then she has 5 scourges with 2 Haywire and 2 Dark Lances.

I know the archons have a ton of wargear though. It makes for a fun glass cannon list.
>>
>>45356826
>they don't join Chaos like a human would, tempted by power.
Cool headcanon.
> they don't do Slaanesh
Probably the hardest to justify. Maybe a Mad Dok or a Big Mek trying to perfect his craft.
>Tzeentch
One of the Ork gods is dedicated to cunning, which could also be considered an aspect of Tzeentch's domain.
> they fight 24/7 so they gain nothing from Khorne
That doesn't even begin to make sense.
>>45356843
Feel free to provide a contradictory source. After all, it shouldn't be hard if Chaos Orks have been removed in the past 13 years.
>>
>>45356929
>Hardest to justify

Excess and Dakka go together hand in hand.
>>
>>45356929
>Probably the hardest to justify.
flashy gits are hard to justify?

u wot?
>>
>>45356910
>MSU blaster warriors
great

>2 Archons
If she's using them for CC, then swap them for Succies for more CC punch

>scourge
Tell her to never mix unit weps - Scourges with 5x haywire usually end a vehicle per shooting phase

>incubi
good, i always have a unit of them for raping obj campers

Feel free to utilise my list if she's thinking about increasing the point limit. Critic it if needed.
--- Dark Eldar - 1999 + 1pts ---
>HQ
Succubus; Archite Glaive, Armour of Misery, H-Grenade - 115

>Troops
10x Warriors; SC - 105
10x Warriors; SC - 105

>Elite
4x Incubi; Klaivex - 90

>Fast Attack
Razorwing Jet; DL, SC, NS - 165
Razorwing Jet; DL, SC, NS - 165

>Heavy Support
3x Ravager; Sails - 345

>Dedicated Transports
Raider; NS, SR - 85
Raider; NS, SR - 85
Venom; SC - 65

>Formations
Corpsethief Claw - 5x Haywire, 5x Chainflails 675
--2000/2000pts
>>
>>45356929
>Feel free to provide a contradictory source. After all, it shouldn't be hard if Chaos Orks have been removed in the past 13 years.
If they've been removed, they're not going to be in the codexes are they? It's not like the codex will include a bit saying "previous editions contained chaos orks, but be aware that these no longer exist". If they're not there, it's because they've literally been removed.
>>
>>45356783
I've got black, green, grey and blue so far in my army.

Just make sure the colours look good together and it will look fine in play
>>
>>45356929
>Probably the hardest to justify

Slaanesh likes going fast right? Speed freakz fit right in.
>>
>>45357005
And if they have been removed, it shouldn't be hard to find a source explaining why Orks don't fall to Chaos when basically everything else does.
>>
>>45356826
For khorne you have stormboyz, who are young orks that have become disillusioned with ork society and sought structure in their lives. The boot camps they create can end up under the influence of khorne. FFG also brought back bloodboyz in the tome of blood book.

>>45356843
That's more to do with the sheer lack of unit-by-unit fluff in new codices. You get the basic background, a few stories that may or may not be new and a paragraph of text under a picture of the units relevant models. That said the most recent CSM book contains a small story of nurgling infested orks assaulting an imperial outpost.
>>
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So, I got a whole pile of Scions as a gift (something like 30 or so, plus 4 kitbashed taurox primes...basically someone somewhere built an entire ground assault formation and then sold it). They're painted horribly, but that's not the problem.

The problem is I play guard, and I have no idea how to play with such pricey high-value infantry. Most of my knowledge is either the realm of tonka-tough tanks or giant blobs of flimsy dudes. What do I do with these guys?
>>
Erebus is to blame for the entire Heresy, correct?
>>
>>45357085
Drop troops, cause that sounds cool
>>
>>45357103
That's not how you spell The Emperor.
>>
>>45357103
The emperor really, he knew the flaws of every primarch and got blinded by ambition to them, he also knew about chaos in depth and still thought that ignorance was the way to combat them instead of honesty and education

He's also the best at prescient psykery so he should've seen this shit coming and sorted it out
>>
I just finished Horus Rising.

How wild of a ride am I in for?
>>
>>45357103
arguably it's kor phaeron, even if erebus did most of the legwork afterwards
>>
>>45357180
2 more books of wild ride, then its pick n' mix
>>
>>45357180
About 3/5 Mr.Bones wild rides.
>>
>>45356999
>Dedicated Transports not listed with the unit buying them
Worse than Hitler.
>>
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>>45351084
Looking through old ork stuff, holy shit every git used to be flashy as fuck.
>>
>>45357200
I used to format like that, but after a few of my lists not using DTs for transport (Necrons) i couldn't be bothered
If you can't tell what's going with what...
>>
>>45357193
>>45357197
What? But I was excited to read like 40 books!
>>
>>45357246
Some books are fantastic , the first 3 are testament to that but after them it becomes a game of finding the good writers and the not boring fluff. Still some are amazing books, most are not
>>
>Necrons are my first army
>Play against friends
>Win every time
>Sell the army because bored of it
>Start up Guard
>Friends express glee and suddenly want to play more
>Tell me I was "That Guy" when I played crons
>>
>>45357274
Did you play Decurion and what army did he play
>>
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>>45357103
Erebus is to blame for everything bad that has ever happened to anyone. Including to himself. Especially to himself. But especially to everyone else. Fuck Erebus, is what I'm trying to say.
>>
>>45357274
40k player and sore loser are basically synonyms
>>
>>45353520
Do sternguards/vanguards get the full benefit of tac/assault doctrine? They are super tacs/assault marines.
>>
>>45357267
I heard Eisenhorn trilogy is great. How far into HH would I have to read to get a good feel for the lore and read Eisenhorn?
>>
>6. Daemonspeak. Warlord and Tzeentch Daemons within 9" gain Soul Blaze
What retard at GW still thinks Soul Blaze is worth having? Jesus, what retard at GW didn't realize half the Tzeentch shit already has either Soul Blaze or Warpflame?

If it didn't have such an obvious trap option I'd love to start rolling on the Tzeentch table instead of just defaulting to Kairos for Lord of Unreality.
>>
>>45357085
You give them special weapons and deep strike them every game, leave the boxes near your base for extra defense. Minigun + hotshot is best for the tank.
>>
>>45357371
You don't need to read hh to read eisenhorn. Just look up the inquisition and read what it is on the 40k wiki page.
>>
>>45357385
Is there anything like a daemoncurion, do we know? If so, there might be the classic "reroll warlord traits" rule that they tend to put on these things.
>>
>>45357385
The true bullshit is that it's Chaos Daemons and not CSM. If these traits where CSM, that'd be pretty fucking sweet. Finally my Thousand Sons HQ sorc isn't a useless cunt (unless I rolled 6)
>>
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>>45357475
Yep
>>
>>45357475
There is, but I'm not rolling on a table with trap options when I can guarantee an extremely useful warlord trait.

The Daemoncurion also gives +/- 1 to the Warp Storm table, so you can be a lot more aggressive with the Lord of Unreality reroll.
>>
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>>45357503
Fucking wait time are you kidding
>>
>>45357503
Any chance you could post the right page as well? Thanks.
>>
>>45357549
>>45357526
Nvm, thanks.

Why did we get no options on formation sizes? Why isn't there a Herald formation/command option? Why is it only a single unit of furies?

Not that I can really complain about that last one given that I no longer have to convert a third Soul Grinder for my auxiliary choice.
>>
>>45357549
Absolutely not.
>>
>>45357526
In terms of Gorethunder apoc blast skull cannon formation, is there anything preventing me from doing that on the turn they deepstrike in?
>>
>>45357385
Kairos is even more mandatory now that tzeench has actually good powers, including a D shot.
>>
>>45357503
So I play Orks and I don't get these detachments. In order to field it you have to field 1 Core and 1 Auxillary, correct? And then you have optional 0-3 made up of the Command.
>>
>>45357683
We know orks don't get them, just wait for longer than every other faction that was already pretty powerful and you will alright
>>
>>45357683
Yep. You need 1 core and 1 auxiliary so that you gain the decurion bonus. Than you can take how many more core and auxiliary formation as you want or 3 command options and add them to the decurion so that they gain the decurion effects too

Also, as you can see, they are adding decurions to all the codex existing, so most likely you will have just to wait the first campaign that feature the Orks in any way to receive it, like it happened with the SW (that received one that sucks)
>>
>>45354611
Bump, anyone? Could use a hand.
>>
>>45357526
I hope that fury formation is standalone and has some awesome bonuses.
>>
>>45357503
That's a pretty nice bonus
>>
>>45357865
I've seen the book, its not mentioned, its a cheap auxiliary to sell models most people wouldn't normally buy, no benefits besides demoncurion
>>
>>45357905
>>45357865
However I should mention because all formations are bound, it is now possible to get karanak into a CSM/KDK list without a troops tax or using up an allied detachment slot
>>
>>45357865
Rule of thumb: if a formation include a single model/unit it doesn't give any kind of rule of bonus, it's just so that you can play a unit in a decurion even if it's not been included in any formation
>>
>>45357773
> SW (that received one that sucks)
This is what the furfags actually believe.
>>
>>45351084
Farsight really should be able to upgrade a squad of Crisis Bodyguards to be able to do melee, he feels so out of place.

This is all I can complain about as a Tau player
>>
>>45357947
That's not a formation. It's like the Wraithknight in the Eldar decurion.
>>
>>45357704
I'm so afraid that it's going to be a Tau codex like update for Orks. That will not be enough I fear
>>
>>45357802
It's an interesting thing you have going there.

So here's what I think:

>CAD 1
-Shadowsun (Warlord)
-5x FW, ideally droned up and in a Devilfish
-5x FW, same
-3x Stealthsuits (markerlight)
-3x Stealthsuits (markerlight)
-Ghostkeel (you could probably get away with a small OSC if you weren't a dick about it)

>CAD 2
-Darkstrider
-Fireblade
-5x FW, same as the last two
-9x FW, maximum pulse weapon (Fireblade goes here)
-5x PF squad, markerlight duty
-4x PF squad, RRs and Darkstrider here
-Remora

So it's hardly optimal, but it could function well enough. You want to maximize the effects of all those small infantry forces, so consider at least two Devilfish, blinged out. The other thing you need more of are Markerlights, so pack drones in wherever you can.
>>
>>45358212
Read the left page
>note that you can include any of the formations presented in this section as part of a battle forged army
Karanak is presented in this section, karanak is a formation
>>
>>45358200
Point for point, naked crisis suits are actually rather efficient in CC. They hit marines on 4s, get 2 attacks, and have 5 strength.
>>
>>45358288
This is how men play Crisis Suits
>>
>>45358284
That's not how English works. That's saying that any of the formations listed there can be taken, not that everything listed there is a formation.
>>
Can someone post the 'start collecting' formation for Imperial Guard? I just want to know what the fucking rules are!
>>
>>45358359
4+ cover within 12" of russ i think
>>
>>45358192
Prove me wrong
Counter-charge would be good in a army where you get bonuses for charging or in which your opponent could think about charging you and gain something from it (for example charging Orks or BA to take away their furious charge)
For the SW, the one SM chapter that has counterattack? It just the final push to convince everyone to never charge and shoot instead
The other bonus, the one that substitutes the free transports of the SM, is furious charge and fear, both rather meh and for which you have to spend a ton of points to take 2 great companies
Of all the various Great Companies the only ones even remotely valuable are the Ironwolves and the Blackmanes ones, the first of which is basically "take as many razorback and land speeder as you can" and both have a ton of tax units
The most comical one is the Deathwolves one. That one is the Harald Deathwolf great company, known for having "more thunderwolves" than any other great company. Yet you can take only unit of Thunderwolves while the almost all the others let you take two or more
>>
>>45358265
Thank you very much! Yes, the whole point of this is because I do love the effects all 4 of those HQs. Darkstrider pathfinder sniper sneakan and Shadowsun's stealth harassment along with the massive firepower boost the Fireblade gives and the Commander Laserpointer, need 2 CADs to fit all 4 in. But you did forget to put him in there.

I feel the Remora would be more of a mobile offense unit suited for Shadowsun's cadre instead of the other more stationary/support cadre, though. And don't worry about the OSC, if I use the formation I'm probably never using the rule. Too cheesy for me, I-win buttons are no fun.

Maybe give the Remora to Shadowsun's cadre and add the Commander LaserPointer to hers as well? He'd have decent weapons and would act more of a mobile/active markerlight offensive unit to mark shit that hides behind LoS-denying cover. I don't like having markerlights in an offense-focused group but it's the only way I can fit all of them in..
>>
>>45358354
OK then Mr magoo show me some kind of official release stating that it's not one, is it in the rulebook? Some obscure section of GW homepage? A white dwarf? Show me something beyond what I say is correct
>>
>>45358403
Opposing melee units/armies can't just sit there not charging you.

Everyone has tax units in their decurions.

Two good cores is better than a lot of armies get. Christ, at least you get options unlike most.
>>45358413
Learn how to read. This isn't a difficult situation.

If you refuse to learn, instead show the formation datasheet. That thing that all formations have that tell you what's in it and what it does.
>>
>>45357526
>You can run nothing but daemon princes and still have a battle forged list.
>>
>>45358515
See >>45358212
>>
>>45358288
Pay 8 points more, get wulfen :^)
>>
>>45358539
I haven't seen the book, but how is the demoncurion different to the other factions that you can't take individual formations?
>>
>>45358506
Then enlighten me you condescending cunt,
Are data sheets what define formations? If they are what exactly is the thing we're talking about? Is it a detachment? Is it a dataslate? Is it a fucking CAD? The most reasonable explanation of it is that it is a formation and you've provided no evidence to the contrary. It is surrounded by formations in a detachment of formations, it is not unreasonable to assume it's a formation. But as you are adamant it is not, what is it then?
>>
>>45358595
It's an option in a Daemonic Incursion detachment. It's not a formation. That page never refers to it as one, and it has no formation datasheet. Other detachments have the same mix of actual formations and non-formation options. The Wraithknight, the Wolf Gunship, I think Monoliths as well.

>>45358583
I forgot about the Tetrad. You can take just Princes, so long as they come in multiples of four with each gos equally represented.
>>
>>45358595
Geez man, calm down.
>>
>>45358200
>He doesn't run a naked crisis suit team that he charges across the board and into the enemy ASAP

What kind of faggot are you?
>>
>>45358641
>2000 pt
>4 fully jacked daemon princes
you know it'd be fun.
>>
>>45358506
>Opposing melee units/armies can't just sit there not charging you.
And which are this threatening melee armies that the SW wouldn't be able to defeat with a CAD or a CoF detachment?
In the edition where assault is dead giving a bonus that expect your adversary to assault you is shit

>Everyone has tax units in their decurions.
Sure, all the core formation in the decurions have taxes. But usually you don't have to take 8 units of taxes like the CoF formations

>Two good cores is better than a lot of armies get. Christ, at least you get options unlike most.
I didn't say good. I said "even remotely valuable", since at least they actually give you something instead of gimping you.
I wouldn't even be here complaining so much if they had objsec like the SM and DA one. I obviously have yet to play them and see them be played, but in the vacuum of the single rules they are really poor
The only formations in the whole decurion that look rather good are the Rune Priests one (that is still complete shit compared to the SM one) and the Wulfen one (that still we have to see how the Wulfen and the formation play to have some certainty)
>>
>>45358661
Could be fun running in against Tyranid MC with suits and commander with PEN and smack that silly bug with your monsterhunting mecha fists.
>>
>>45358689
It is also hillarious to grab the Ghostkeel Wing against gunlines, and just smash into them with the ghostkeels first, ignoring overwatch and locking them in combat, and then proceeding to charge in your suits afterwards.
>>
File: Pr-srikereureka-charge.jpg (216KB, 1920x1080px) Image search: [Google]
Pr-srikereureka-charge.jpg
216KB, 1920x1080px
>>45358689
>Riptide VS Tyranid MCs in CC
I will now field an all Riptide army, and I wont shoot even once during the entire game, just charging at the enemy and trying to pummel them to death.
>>
>>45356794
Thans for your answer. We'll be sure to colour coordinate.
>>
>>45358759
Grab a few of the variants to mix things up. A ghostkeel, a Y'vahra and R'varna and a Riptide would be a cool mix of the Tau MCs.

Maybe a unit of 3 Riptides and 3 Ghostkeels to add some more punch to your charge.
>>
I wanna make a suit army for Tau, are ghostkeels useful?

What about using a y'vahra in combo with them for getting in to areas, nuking vehicles/infantry and falling back

And then crisis suits/stealth suits for objectives, broadsides/riptides/r'vahna for back line support
>>
File: Walker vs Monstrous Creatures.gif (950KB, 500x281px) Image search: [Google]
Walker vs Monstrous Creatures.gif
950KB, 500x281px
>>45358759
>>
>>45358790
>I'm making a Tau army. Is X useful

9 times out of 10, the answer is yes.
>>
>>45358808
What is that? Looks fucking awesome
>>
>>45354599

Any guide for what they did?
>>
>>45358835
Starcraft 2: Heart of the Swarm Cinematic
Accurate representation of a Tyranid invasion
https://www.youtube.com/watch?v=MVbeoSPqRs4
>>
>>45358861
God dammit my pc won't even engage an OS anymore
>>
>>45358790
You might want to be careful about including that many huge suits, especially at lower points levels.
>>
>>45357503

>Tallyband

I didn't think GW was capable of humor anymore.
>>
>>45358515
1820 / 1850 points
Tyranid Codex

7 Hive Tyranits with Wings and Regeneration
- Dual Twin-Linked Devourers with Brain Leech worms (1820 points)
>>
>>45358955
>Battleforged
>1850
>>
>>45358970
>Battleforged
Why do people care about that shit?

Obsec is somewhat useful, but most decurions don't even have that. Tau get +1BS if at least 3 targets shoot at the same target. Big fucking deal.

Unless you HAVE to be battleforged for some reason, you can just go unbound and do whatever the fuck you want.

It is not like unbound is worse than decurions at this point.
>>
>>45359033
Seriously. Complaining about inbound is pointless when Riptide Wing is a formation and gives you extra benefits for an entire army of Riptides.
>>
>>45359033
Reread the post you posted that list in response too.

Nobody plays unbound anyways. Absolutely nobody is going to play unbound Flyrant spam.
>>
>>45358955
522/1850 points
Ork Codex

15 Traktor Cannons
- 15 Ammo Runts
- 9 Extra Grots
>>
I wish I was an Eldar and could tap some qt pure Farseer cunny.
>>
>>45359108
Yeah. Now play against my super fluffy windrider host and 3 Waithknights. Its battleforged, so it's fair :^)
>>
>>45359146
You know they're all cucks, right? They require cuckolding to reproduce.
>>
>>45358896

My local venue wants to start up 1850 point teams, so was thinking a suit army for that. For lower points I'd just use more firewarriors/pathfinders as needed.

Also, I was thinking a commander with Coldstar and Stim Injector/Shield Generator. My whole idea was for alpha strike army that gets in and out or at least blow my opponents off objectives before crisis suit come in
>>
>>45358955
2000/2000 points
Tyranids (Unbound)

Tyranid Warrior Brood
3x Scything Talons
2x Devourers
1x Barbed Strangler

19x Tyrannocyte
19x 5 Barbed Stranglers
>>
>>45359178
T-this is a joke right?
>>
>>45359169
I never said it was more or less fair, just that nobody plays it. Maybe it's not common whee you play, but every tourney I've ever been to required battleforged. Pick-up games are more of a mixed bag, but it's still rare and fairly discouraged.
>>
>>45359242
Sort of. They do require multiple partners to reproduce. Whether or not that inherently means cuckolding depends on how long you've been here on 4chan.
>>
File: Khorne.jpg (2MB, 3264x2448px) Image search: [Google]
Khorne.jpg
2MB, 3264x2448px
Warlord traits for Khorne (more coming)
>>
>>45359339
We got those already m8
>>
>>45359319
If it includes the guys cumming inside multiple girls as well as the girls being cummed inside multiple goys, then it's not cuckolding, it's FREE love.
>>
>>45359353

Was there anything that wasn't leaked already?
>>
>>45359362
The way males and females fit together implies it would only work with multiple men, but it's not like 40k physiology makesa lick of sense.
>>
>>45359383
Just the legitimate scans and photos of them, the leaker just couldn't be fucked for anything but space wolves
>>
>>45359383
We have everything demons for sure. I'll compile all the shitty photos when i get back to work
>>
>>45359362
>Double inverse cucking
>>
>>45359395
Oh...well then I want to be a hot muscular human male who spares the life of a qt pure Farseer in exchange for her virginity.
>>
>>45359339
>>45359412
Any chance someone with the book could confirm whether the Tzeentch Artifact disc works on the first turn or if the 3++ artifact can be improved to a 2++?
>>
>>45355829
The worst one in the series even worse than Descent of Angels- I think both authors got booted after that
>>
1000 points list for an incoming tournament

chaos space marines because I like hurting myself
>warpsmith (veteran of the long war), mark of khorne, axe of blind fury, aura of dark glory
>4 terminators, 4 combimeltas, 2 power mauls and 2 chainfist, embarked on land raider with dirge caster
>10 cultists
>10 cultists
>vindicator
>maulerfiend
>obliterator of nurgle
>>
>>45359465
3++ can be improved
the disk lets you auto-pass a reserve roll, so no turn 1
>>
>>45359593

Sorry I can't really help heretics but I do have a few questions.

I thought cultists were pretty poopy wouldn't marines in transports get you something a bit more durable.

I don't know CSM as I said but can you only take 4 terminators, my squads need five. Even then do you find them worth their point investment? For us loyalists they can be crazy expensive.

Nurgle buff makes things tougher right? Like more durable?

I myself am supposed to face a Nurgle CSM list today but since its a 2v1 and we have twice the points I am not overly worried.
>>
>>45359705
>>45359705
>>45359705

I did my best
>>
>>45358915
>Tallyband
>Nurglite Islamist daemons
Sweet Emprah..
>>
Would a 3 man combi-plasma suicide squad be a decent option for Chaos termies?
>>
>>45359712
Mark of nurgle gives +1 toughness, making the obliterator t 5 with 2 wounds.

Chaos terminators start at 3 man and are cheaper than loyalists at baseline

Cultists are better than csm in transports because they're so cheap. They're the only decent troop option outside of FoC switching.
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