HHG FAQ - http://pastebin.com/iUqNrrA8
Official HH 7th Edition Errata (Updated January 2016): http://www.forgeworld.co.uk/resources/fw_site/fw_pdfs/Horus_Heresy/Horus_Heresy_7th_Edition.pdf
Other official downloads: http://www.forgeworld.co.uk/Downloads#horusheresy
Crusade Army List: http://www.mediafire.com/download/1lprm5vd99yafa3/
Isstvan Campaign Legions: http://www.mediafire.com/download/deadtdf0y47k59k/
Mechanicum Taghmata Army List: https://mega.nz/#!LFwTjQ7B!mF0eVOY8P1MPT0a-QSXypXo_ZfskhYynD41PrkaTbD8
30k/40k Rules: https://mega.nz/#F!pFgm0RKR!J06C1gVYcjzNGsF8YNLsjQ!EVh0GZZS
30k/40k Rules and more (torrents): https://kat.cr/usearch/%22Forge%20World%22%20heresy%20user:epistolary/
30k Black Library: https://mega.nz/#F!0RlxDZQC!qAu9BaubWa3KeihJRmOcsg
30k Xenos Homebrew - https://1d4chan.org/wiki/Warhammer_40,000/Xenos_in_30
Still frothing for Knights-Errant rules Edition
Imperial Fist one is interesting, could be used to deep strike a Praevian or special weapon squads or Dorn plus a retinue. Its a bit dissapointing but it opens up interesting things.
They became Stormtroopers
Or they just got wiped out entirely in the Heresy and don't exist anymore. People have been asking what happened to the Sisters of Silence post-HH for instance, and GW is finally answering that in the Beast Arises series. They're gonna get raped by Orks.
>Still frothing for Knights-Errant rules Edition
Here's all I found. No idea on points or costs.
"he's centurion grade stat line. with all weapons being mastercrafted.
comes with artificer armour, iron halo and frag/krak grenades
has a paragon bolter, bolt pistol and power sword basic.
can upgrade BP out for volkite sepenta or plasma pistol
power sword can be changed for power fist or lightning claw
can take either a nunico-vox, servo arm and battlesmith or a narthecium
paragon bolter can be changed for combi-weapon or sniper rifle (neither are mastercrafted)
take meltabombs and/or jump pack
may take librarian consul upgrade at normal price.
has the 'oath of moment', by falsehoods cloaked, precision strike/shot, independant character, implacable advance, has blank 'legiones astartes' rule so uses the same version as the main army."
That last part about the black LA rule. Really hope he can embark vehicles.
I was thinking maybe they became the Scions or something.
>Or they just got wiped out entirely in the Heresy and don't exist anymore. People have been asking what happened to the Sisters of Silence post-HH for instance, and GW is finally answering that in the Beast Arises series. They're gonna get raped by Orks.
>raped by Orks
Please no. Let one group of women with Sisters in their name go unmolested.
Ok so, if an EC Kakaphoni unit shoot at a rapier battery made up of 2 units and get lucky and cause them 6 ID wounds - would it wipe out the whole unit?
Can you actually cause ID to artillery guns? I can't see why not, but it feels silly as they are inanimate objects.
if this is it that's incredibly disappointing.
I was hoping they could use termy armour so I could convert some GK termies I have lying around.
SA are just a type of Army unit. They just got their own book because somebody had a boner for them. They probably just got organized as regular Guard regiments specialized in void combat. With the union of Guard and Navy severed and probably cuts in budgets, they probably had to give up their more elite equipment.
You are AWESOME for getting these posted right off the bat. The last couple of threads devolved a bit into people bitching and moaning over being told to check the archives.
Rumor about B&C has it that the Night Lords' LA rules are getting buffed in the new red book. Talent for Murder is now +1 to wound and to hit in melee when you outnumber your opponent. And From the Shadows is now a 5+ cover save on turn one.
If this is true I think running 20 man tac blobs with PA vigilators could be pretty fun. Throw in a volkite Terror Squad, some deep striking termies, and Sevatar for his warlord trait and you could have a pretty fun army. Thoughts?
>oh boy time for laughs
>go to B&C
>find White Scars in weekender thread
>wait a sec IS this in the archive?
>realize I almost made myself look like a douchebag
I saved over the original picture but I just told you the source so its ok I guess. Atia is pretty nice for a GW insider, collecting rule dumps like that.
I cant find the 2nd page annoyingly.
>fuck off and die
don't be salty anon.
I know the White Scars rules and you do not.
Do you know why?
Because I know how to use google.
All Space Wolves are traitors.
They worship the 5th Chaos God Yiffnch, here are his daemons.
So with the Sky phalanx you could potentially charge a unit with Jetbikes, lock them up for a turn, then in your next movement phase you place that unit into ongoing reserves and shoot the enemy unit that is now in the open. Like a super-Hit & Run, could be neat.
After I get some castellax/Aquila strongpoint Im definitely going to make a White Scar jetbike force.
>>implying be'lakor isn't as good as a god already
Please don't bring his husband here.
SA are not stormies. SA were a unit type that was copied over to thousands of Army regiments during the Crusade and they made up to a third of the Army's fighting force.
Stormies are a whole different thing, a highly specialized unit trained from childhood and intended to operate as either an independent shock force independent of the traditional Guard formations or more commonly as a force multiplier to existing regiments in the field. They began as a Departmento Munitorum unit, but GW in their wisdom decided to move them under the Administratum.
So... what happens if Blood Angels give a Moritat two hand flamers? RAW it seems like every time it hits, it then attacks again, which seems to recursively create an infinite number of attacks increasing exponentially because templates automatically hit every model under the template. Ff you play it strictly RAW the attacks never even get to roll to wound because you're stuck generating more and more attacks until you run out of time for the game.
I guess, uh, gentlemen's agreement not to do this?
>god of Atheism
I would suggest, personally, that you resolve the hits generated by the first attack, then make another on the survivors, etc etc.
Its not RAW, and it pretty much means you insta-kill whatever the templates touch, but other than giving his flamers a roll to see if they jam or run out of fuel or something then that's the best compromise I can see.
Yeah, I think they're going to have to FAQ it the way that they FAQ'd Chain Fire for plasma. Maybe rolling 1s to wound makes the hand flamer explode or something. Or just specifically don't let Moritats bring them.
As it stands it's the most broken thing in the game by far... you can literally kill anything in the game T6 or lower 100% of the time if you get into range.
Has anyone tried putting these on heavy bolters?
Ah, good point! So that just makes the situation worse - at least if it forced you to keep attacking then it wouldn't actually be something you could use because it just breaks the game state, so there would be no point in taking it.
If you're allowed to stop shooting whenever you want that allows you to roll up however many wounds you want until you're satisfied you have enough dice to bury whatever it was you aimed at.
I suppose that with flamers it would, since you get D3 Wall of Death hits, which gives D3 Wall of Death hits, etc. but that's an exception.
In normal cases it's not necessary to rule on. Chain fire stops as soon as you miss, and since you only hit on 6s during overwatch more often than not you don't even get started. It's only template weapons that create a problem because they automatically hit.
Also here's Shadrak Meduson and Tybalt Marr if anyone hasn't seen them. Don't have the other characters on me though. 1/2
I love you so much anon.
First rule is confusing, though. Why the hell would Narik Dreygur be in the same army as Cassian Dracos? Did he betray Perturabo and turn loyalist all of a sudden?
I like it.
Try not to think of it compared to the Contemptor, instead think of it compared to the normal dread. For 10 points you gain Fleet and Move Through Cover and all those weird tricks, but also get bunked down to WS4.
Do the compulsory Predator squadrons need sponsons or are the sponsons optional? They need to have the predator cannon, but i can't figure if the sponsons are compulsory.
That's already the case for Moriats however they're armed, but that's not enough.
Before the nerf, dual-plasma Moriats used to die on sight, but still took an entire squad with them before they did.
Alternatives to the existing ones. Some are for more chaos-inspired lists (particularly the Night Lords and Emperor's Children ones), some reflect the losses of loyalists on Isstvan V (Salamanders and Iron Hands), and others simply represent different ways the Legion goes to war. It's to broaden the variety of armies people can bring, as lists were getting very stale and predictable with the choices we had. Between the new legion rites and the new generic rites things outta get shaken up a lot.
I see that Dark Angels are just as insufferable in 30k as they are in 40k.
Corax is starting to come together. With more paint and detail I feel the helmet looks much more appropriate, no?
The area where his neck would connect does look a little conspicuous if you look hard. Do you have any more shots from other angles?
On the whole I think it's gonna come out well.
I had to double check holding him. The part between the neck and back of the gorget has vents like the inside trim of shoulder pauldrons. I think that's what you're seeing. It's hard to tell what they are with that pic.
Can't forget his whiskers ha.
Wish there were some that had a more beak(as in actual curved beak) ones I could snag. Oh well if one ever comes out it'll be an easy swap.
>Sixth edition was suffering.
Sixth edition was a wonderful codex that we were glad to have.
I played this army through Fourth. You know how much suffering that was? Fourth edition Chaos was laughing at us. The codex that was a three unit monobuild was laughing at us because it was three units more than we had to build with.
CSM laughed at everybody for the first six months of 6th edition. Back when flyers were rare and no-one had any Skyfire (except for their Aegis quadguns), Heldrakes were the be-all and end-all of CSM lists, which just goes to show how ridiculously good it was considering it was a flyer with one gun and no transport capacity.
Eldar, and then Tau coming out 6 months later pretty much ended any possibility of being competitive. By the time Space Marines came out 9 months later, it was all well and truly over.
7th edition day-1 FAQs changing the Heldrake's only weapon to be front-mounted instead of turreted just twisted the knife. By then Chaos fucking Spawn were considered the best unit in the codex, ffs.
Even before the 7th edition update, Dark Angels could at least do terminator lists better than CSM could (which aren't competitive but are at least fun). Hey, GW! I get that Abaddon's buddies never had any Storm Shields, but why the fuck would Huron have immediately thrown all his away?
Not yet but I've got some on the way. Was thinking about just using the rotor cannon, but having a mini gun seems way cooler.
As for actually putting them on I assume you would need to assemble the heavy bolter, and then cut the barrel off. The center will probably be roughly aligned with the previous barrels position, and the back of these tips have that odd curvature so they might need to be flattened down. Just my thoughts.
>those wargear options
>those legion rules
>Most units being useable
all dust on the wind
heldrakes were always a gimmick though
i never bought them because i thought the model was shit.. turned out right in end since they just ended up being shit after the first 6 months of OP terror.
honestly everything in the 6th ed book was overcosted from day 1, thats why guys had to turn to heldrake spam.
Old chaos wargear, from the before times
that shit is what got me into 40k before that i only played fantasy. the rules were so well written
the art in all of those old books is so much better than the new shit gw is cranking out now, thats why gw just reuses a lot of it
To put it into perspective, the Blood Angels got a new codex in WD at the same time. It was so bad people were actually worried about the Blood Angels getting squatted.
And it was still better than the Dark Angels codex.
because all the WAACfags and kids who bought all the new cheesy units would cry that their shit doesnt exist.
also it fractures the community and fracturing a community destroys it
Case in point, if you spesifically fielded a death guard army, all your bolters got true grit, a rule that doesnt exist in 7th, so you and your opponent would have to house rules it. Power weapons also worked very different back then, all of them ignored armor, so you'd have to specify what power weapons counted as what, especially the daemon weapons because they were just power weapons, not axes or lances or maces.
Also, because they usually push out a new edition after they've fucked it so badly with broken updates that the only way to fix it is to change the underlying core rules a bit.
Going back to 6th just before 7th is fundamentally broken (so no change then - zing!). Going back to 5th just before 6th is critically imbalanced for more than half the armies. Going back to 4th before 5th is beyond problematic and relies heavily on WD articles and random FAQs, and going back to 3rd before 4th is going to effectively eliminate half the units in almost everyone's armies (those that still exist; bye-bye Tau!).
Going back to 2nd or RT is so different from what you have now, you're effectively playing a different game (and indeed, the people who actually do this view it as such).
Some people do it; sometimes for a laugh, sometimes because they prefer it. But it's rare, and it doesn't take long at all before you have to houserule/homebrew a lot of stuff.
Yeah, like being completely fucking useless compared to Obliterators.
That's what being a Chosen meant in 3.5, good thing that's held true all the way through to the current codex.
When did Obliterators become a thing, chronologically? Is there any chance we'll see Tyrants turning into cyber-mutants by the time we get to Terra, or does that happen way later?
As far as I remember, they're a post-Scouring thing, after the Legions got comfy in the Eye and promptly started murderfucking each other over clean water and boxes of bolt shells.
Yeah, that's kind of what I figured. It seems like the only legions that really gets their chaos engines started during the heresy are the Emperor's Children and the Word Bearers. Thousand Suns really only have one battle before Magnus teleports his entire planet away, Death Guard don't turn into plague marines until Typhon fucks them all over, Sons of Horus are just a bunch of jocks and bullies with topknots, World Eaters... well, it's kind of hard to tell with them, they were pretty fucking crazy even before the heresy. Anyway, Night Lords never really fall to chaos so much as their own base violent and sadistic urges, Iron Warriors definitely don't go full chaos (even in 40k IW veterans despise chaos mutation), and Alpha Legion, well, whatever they are it's not a chaos cult.
If anything, I guess the only faction we're gonna see any more chaos-ification with before we get to Terra would be Mechanicum. Scoria gives the hints of that beginning, with his armies of semi-sentient beast-minded automata that thirst for blood without being told to and his creepy, possibly possessed pet project testbed. I kinda like it being subtle like that - you know where the destination is, so even a small push there lets you envision the path.
Caveat emptor, bruddah.
2015's HH Weekender had mention made of the Chaos aligned legions getting more and more corrupted, with legion rules changing and primarchs changing. Things like the Lupercii and other possessed units, daemons, etc
Shit will eventually get crazy by the time FW's line hits Terra. And at this rate, they'll get there before Black Library.
Either way it's gonna be a fun ride. Book 6 looks like their best work in a long time, though. 4 and 5 had some cool stuff, but 90% of the people interesting in 30k are here for the legions, not the Auxilia, Knights or the Militias and Cults. It's nice to finally see a huge volume of rules for them again.
How would a battle between a pair of pre-Heresy strike cruisers/fleet vessels realistically go in terms of standard tactics and likely result?
One Legion is Iron Warriors with a cutting edge ship using fairly advanced technology for the era, the other one's Imperial Fists, scattered from a pursuit force and at a disadvantage?
Do Heresy era ship battles differ all that much from their 40k counterparts and how would standard tactics work in a 1v1 scenario where the Fist ship is pursuing the Iron Warriors despite the warning signs?
Also, how's this as a lore piece for said Iron Warriors ship?
The Breaker is a Strike Cruiser of the Iron Warriors Legion. With its sleek, curved twin prow, raised observation towers along the upper hull and almost arch-like structural reinforcement, it initially almost resembles a ship of a Legion such as the Imperial Fists. (Indeed, many of its design elements would inexplicably go on to appear in other non-STC pattern Strike Cruisers, such as the Excoriator and the infamous Covenant of Blood, both vessels of the Night Lords.)
On closer observation, however, its true heritage becomes readily apparent. Where a ship of another Legion might have windows on the squat bridge, the Breaker only has further armor plating. The gaudy ornamentation common to so many other Legions is completely absent, replaced by further subtle reinforcement. Rows of engines allow it to put on impressive bursts of speed, the ships's sides bristle with torpedo bays and point-defense cannons...and a pair of lance batteries in the aft of the vessel make it an utterly lethal void combatant. A bombardment cannon in the prow gives it the ability to raze cities and scour continents of opposition...or even kill worlds. Perhaps its most lethal ordnance, however, is the full Company of Space Marines and equipment it can carry in its holds- and deploy from its drop pods.
The illegitimate child of illicit cooperation between the so-called "Silent Forge", certain pariah Forge Worlds rescued by the IVth Legion during their endless march, and the Iron Warriors' own not-inconsiderable technical expertise, the Breaker is arguably a testament to the fruits of progress and cooperation. It incorporates many of the most recent developments in ship design (shared from distant Ultramar and Mars itself in the spirit of Unification) as well as innovations of the Iron Warriors themselves from before and after their reunion with their Primarch. Rumors of heretek modifications and the Iron Warriors dabbling in technologies better left untampered were, of course, dismissed as idle slander. For all his sullied reputation, Perturabo and his Legion were considered obedient and trustworthy to a fault.
The Breaker's intended role is exactly that suggested by the name given to it by its unimaginative creators. On its own, it has the firepower to brush aside the defenses typical of most non-compliant worlds and minor Xeno empires. Its impressive engines allow it to outrun most enemies that it can't outgun (though perhaps the modifications made by the Iron Warriors have reduced its efficiency in this role) and it bears enough armor to survive the firestorm of a planetary assault or sustained bombardment should speed and shielding both fail it. Fast, heavily-armed, and durable for a ship of its size and role, the Breaker is a gladius stabbed into the heart of Perturabo's space-borne enemies, capable of fulfilling almost any role needed of it to its grim master's satisfaction.
>not Mark of Slaanesh daemon princes going around making everyone dance the macarana.
Yeah, 3.5 was good. But it had some fucking retarded things in it, like Chosen being near-useless outside of a handful of niche uses and utterly eclipsed by other slots and Daemon Prince building being pointlessly complicated.
Also, buying frag grenades.
That said, 30k's "Chosen Warrior" rule is pretty swish. Being able to issue multiple challenges and accept them is a good way of locking down certain characters and units in melee. Also helps that the units with that rule have the equipment or stats to back it up, unlike 3.5 Chosen who were just more expensive mooks.
Fair enough- the idea's basically a protagonist ship that has reasons for basically being a more advanced strike cruiser. The model itself has that design element, so I had to explain it away. Subtle may not be a good word there- I'll replace it with "additional reinforcement".
It's basically what happens when the Iron Warriors technical expertise meets the more experimental kind of Soon-To-Be Dark Mechanicus- you get a Strike Cruiser that's nastier than it has any right to be, with the drawback that all too soon, that high maintenance requirement and tradeoffs are going to kick in now that the scouring-era Iron Warriors don't have as much of a supply chain.
Hoping they start replacing some of that breakable technology with bound daemons, as they have a techmarine.
For that I'd say to re-read the battle of phall part of extermination. While it's a large-scale fleet battle it does give a good basis for how Iron Warriors think tactically in regard to ship-to-ship combat. For them it's just about the simplest application of force to the weakest part of the enemy - spot a weakness, fuck it up with every gun you have. It's all about efficiency.
If the Iron Warriors are on the defensive I'm not sure what tactics they'd use other than trying to maintain an ideal range and keep fucking them up with guns, and, failing that, just ramming them. I don't see them being the evasive types. Establish an ideal point of engagement and shoot first from their own terms, and then keep shooting until one of the ships is dead.
The thing to bear in mind about describing tactics in Warhammer is that it's not about making things realistic or tactically sound - what you're really describing is the attitude and psychology and culture of the army fighting.
Noted, thanks. That works well.
I'm mostly looking for an excuse to have a boarding action- a last ditch attempt by the Fists, sacrificing their ship to do it when it's clear they're losing?
Yeah, that makes sense for them as well. That's their shtick and they're among the legions who are the best at it. I'm not sure how you justify them closing the gap, though. Maybe they launch boarding vessels and then use their cruiser as a giant shield in front of them, willing to let it get blasted to bits so that some of their assault claws and caestus rams actually make it to the IW vessel.
Yeah, teleporting terminators isn't really their style in 30k. It's not supported much in their rules, either; the main RoW doesn't allow deep strike and they're not one of the legions that can buy teleportation stuff for their termies like some of the others can. Smashing into the hull with a bunch of caestus rams full of breachers and phalanx warders is what the Fists like to do. Using the dead ship as a shield is pretty silly tactically but it metaphorically fits the Fists theme of "Shields. On. Everything!" that they have going with their rules.
>When did Obliterators become a thing, chronologically?
>As far as I remember, they're a post-Scouring thing
They have no previously-specified date of creation, the can make them HH-era if they want.
>Also, buying frag grenades.
Hey, that's not a bad thing if everyone has to do it (which Space Marines/Eldar did, no-one else routinely got grenades).
I've said before that HH would be loads better if marines had to buy their grenades. It would be the difference between saving enough points for a "free" power fist on the sergeant, vs. the downside if you found yourself in an unexpected situation.
It would open up so many more possibilities, with so many hard choices.
Sure, but as of the siege of terra, all the iron warrior artwork had them as mostly still themselves- the titans and other legions were the worst affected by lolchaos.
Hell, even the Alpha Legion had more chaos corruption in the siege of terra-era artwork. Perturabo did carve a chaos star into his forehead, so...could go either way?
Yeah I can't actually see much reason for taking him over a Praetor really.
I can't tell if I'm missing something, but it seems like he's just more expensive and you don't really get much for your points.
So RG players always seem to go on about how great rending flamers are when use that special ability for 1 turn... Can't Blood Angels vets do that literally every turn now with Hand Flamers and the Sniper rule?
>tfw my friend plays super cheezy
>another is know for breaing the codex/army book into an unbeatable list, but is a pretty nice guy
>i don't know enough about the other 30k players yet to form opinions
>I just want to make a cool semi-fluffy mechanized IF list using the stuff I think looks the best
It's going to be hell unless I can get them swayed towards ZM or some sort of campign where I'll have loyalist backup
The book isn't even out yet and I just dropüped back in after being out of the loop for the time.
Thanks for being so kind.
Let me rephrase it then:
"Woah, these things sure are amazing!"
>they're not one of the legions that can buy teleportation stuff for their termies like some of the others can
Yes they can, they're one of the few legions that can just straight up buy that
You need to read the moritat entry again. They may not benefit from any blessing powers, special rules granted by friendly models (such as a Primarch bonus, a Legion banner, etc), or Rites of War. Nowhere does it state they can not benefit from having a specific Legiones Astartes rule and any options that may come with that.
So abuse your BA Moritats while you can, if you are that kind of player. Or maybe try it out once just to see how dumb it is so you and your friends can laugh about it afterwards. Though I would say you do have to convert and paint one and then keep it locked up in your display case as an example of pre-pre-heresy brokenness.
>they're not one of the legions that can buy teleportation stuff for their termies like some of the others can.
But they can anon, they are one of the only legions that can.
In fact their new RoW lets everyone take them.
I'm building an Iron Hands army which hopefully I can take in 40k as well, and I have 2 questions
1. what weapons can I use from the Space Marine sprue that were around in HH? I'm guessing that the missile launcher and flamer won't be, but would the bolters/melta/etc. be fine?
2. as an Iron Hands player, should I get Vindicator tanks? I know they're fluffy, but do they actually add anything to my army, in both 40k and 30k?
I'm pretty sure most marks of stuff from 40k were around in 30k as well, excluding mark 7 and 8 suits. That being said, the Horus Heresy is more about evoking the feel of a certain time period and place in the history of the 40k universe, so just taking an entire army of 40k stuff into 30k is considered bad form, even if it's not entirely canon breaking.
I see we have an anon posting the characters. Can anyone post the Apothecary world eater? I got the gist but I want to see the points and details.
I lurked here but didnt see it, I'm digging the archives now.
I understand that, at the moment I'm only planning 10 guys in Mk5/6 armour which can get blobbed up with the BaC guys in 30k or form a tac squad in 40k, so then I'll have a decent core of cheapish stuff until the plastic heresy comes out properly, so hopefully it wont get too much
Outside of the quad mortar, which of the Rapier guns would work well for Zone Mortalis and regular 30k? The laser seems strong, but does it have a use in ZM? Quad HB seems like a nice corridor sweeper, but does it have a place in 30k battlefield? What about the graviton cannon?
Stop it, you won't find it in the archive.
It is in this album though:
I'd suggest just building a 30k army and running it as a 30k army when playing 40k.
Most things that are good in 30k suck in 40k like tac squads.
And a lot of the best 30k stuff is 30k exclusive. Like if you wanted some breachers or gorgon termies, which are both cool units, you can't actually run them at all in 40k.
Ok sorry anon, but we got buffed pretty gud so any bitching isn't really worthwhile.
Generic LA rules now gives +1I on the first round of combat (I'm not sure if its only if you charge as I don't have the book)
Sonic Shriekers now give enemes -1WS.
Kakophoni are now heavy 2 and you can take a RoW that makes them troops and relentless.
The RoW also lets you take sonic shriekers on anything bare termies.
So basically all of our units can effectively be +1WS and +1I on the first round of combat and Kakophoni are now pretty gud - so we turned out alright.
Xiaphas Jurr counts his LD as 7 when making a psychic test ? 'Psychic Tests' are no longer based on LD in 7th ed. So, they whip out HH book 6 and can't even get the characters right for the current edition of the main rules ? What ?
Really depends on the army; Legions suffer by far the most, particularly if they dont capitalise on the main advantages of legion list.
Mechanicum and Solar Auxilia perform alot better.
>Gives any tac squad +1 strength and FNP 6+
>Any unit he joins get FNP 4+ increased to 3+ the new RoW
>Can buff any squad to give +1 attack, so tac squads get 5 on the charge
Holy fuck WE got good
I've got the Calth box and I want to go Imperial Fists. Is a Sicaran and a couple of outriders a decent addition to that force? I realise I should get transports but I just painted 4 razorbacks and two drop pods for a different army and I'm kind of tired of metal boxes.
The Sicaran Venator could be a good choice too because it fills a gap you’ll definitely have in an infantry-heavy army – it’s practically a must-have if you ever go up against knights and super-heavies. But yeah, the normal Sicaran is great. Just be sure it does something that the rest of your army doesn’t.
Anyone know what these guys rules do?
I can't tell if there's meant to be another page with them but the dude who took the photo didn't include it.
Interesting that he has T5 and can be taken in a Blackshields army.
Is he meant to be a Blackshield himself?
He's a Warhound who was away from the Legion while Angron was nailing everything and turning to Chaos. Now he's back from the fringes, seen how shit everything is, and turned rogue. So he's a Blackshield that identifies as a Warhound, in much the same way that Loken went back to being a Luna Wolf.
T5 is because he's hard as balls.
These rules are kind of strange though - he has the old Incarnate Violence rule, but that only applies to him? And any WE unit he joins gets nerfed by Savage discipline.
I would've thought attach some kind of buff to Savage discipline though to make up for it.
I'll probably run him as a Blackshield rather than Loyalist WE then.
They seem like a pretty fun army to get into.
Doesn't look like it.
Special rules only apply to units with LA(Blackshields)
That shouldn't be a problem at all.
Many ZM battlefields are made of corridors and such, so sometimes it even helps (e.g. there are more places things like Dreadnoughts can fit, though you don't want to overdo it, they're not supposed to be able to go just anywhere). As long as you place walls/terrain properly it's fine.
Yeah kind of dumb of FW to do that. Granted, I was able to get both Autilon Skorr and Narik Dreygur at Adepticon last year. If you have access to recasters, just get the two models from them.
This guy is bafflingly good. I still can't get over how much better a 110pts guy makes a unit that is already far and away our best pick.
I mean, blob spam just got so much better...
Man, I don't have a clue what is optimal and was planning to add a typhon to my Iron Hands list as I like Vindicators and don't like the spartan as frontline tank.
Would you play against me if my you know that I also field Breachers?
He's actually better than that page lets up.
At the bottom, i'm pretty sure, is a note that says all other apothecaries in the same detatchment get his +1 attack to the unit but 1/6 chance of death rule.
I'm not 100% as I don't have the book but this is what other people have said.
Or maybe Alphy saw Skorr getting overconfident and complacent and saw fit to remedy that in the most roundabout, convoluted way possible.
Or maybe Skorr had some sympathies with the loyalists (or traitors) that the big guy didn't approve of and wanted him out of his hair.
Or any number of other, unlikely scenarios, really.
Alpha Legion, ladies and gentlemen!
Or hey, it might have been a legitimately horrible loss.
>Skorr you had two companies
>How did you lose to 16 dudes?
>They don't even speak the same language, Skorr
>And I'm pretty sure one of them was actually just a pile of babies in a suit of power armor
>Cato's drive for greatness is because of his family having a traitor in their history.
>>How did you lose to 16 dudes?
Sometimes you only need a few good men.
It's kind of hard to read, but the rules aren't all that different from the Garro PDF on FWs website. So cross reference with that if you can't read this.
>Psychic apothecary goes around casting prescience and giving FNP to a Primarch
How does this make you feel
>Psychic techmarine goes behind a superheavy casting prescience/5+ cover save and fixing it.
Seeing as his backpack is taken up by his jump pack it's only logical that his servo-arm is coming from his crotch. Dispatching his foes with S8 AP2 cockslaps in the name of the Emperor.
A lot of people that buy limited edition models at events hold on to them and then sell them at a moderate markup. If you looked on ebay around when they came out it wasn't even much of a markup at all - shit, it was a better deal than the average GW clam pack.
>However, when making a Psychic test, Xiaphas Jurr must reduce his Leaderhip value to 7 for the purposes of that test.
Did FW forget what edition they're writing in again? Do they just mean for Perils tests? This is so random. Psyker Chaplain with a 3++ that hurts you back if he makes the save is pretty cool, though.
I really wanna know the fluff between him, Cassian Dracos and Narik Dreygur, and why they all have rules for being fielded together despite not having any obvious synergy.
Maybe, why are you getting so triggered by that? Are you autistic?
Considering there are rumors of a new edition this year I for one hope that FW just makes their own rulebook for HH.