>>45314939 What's with all you fucking OP cunts always "going to bed"? You'd think that bed was this magical thing that OPs are drawn to, like moths to a flame or something. Be a fucking human being and don't start a new thread then go to bed within 3 posts. Fucks sake.
>>45319036 We don't really need tables to flesh out ships; relying on tables for everything usually gets you cookie cutter results, which is why most creation threads that use them rarely last a single thread.
The Bonnie Whore's Kisses is a heavily modified Nova frigate, focused on speed, acceleration, and maneuvering while redesigned to minimize crew needs and maximize storage space.
>>45319227 How many ships in our fleet should be actual military vessels? There was the surviving pre-fall Spores of Madness ships that escaped, the naval vessels they commandeered during the Inquisition attack, and the Mechanicus ships that joined them as their initial fleet.
>>45319347 Well we have a total of 32 ships including the Pieces of eight(not sure if the tumour factrs into that number)
We are pirates so firepower, raiding ability, and speed are important. Most ships, including combat ships, have probably been modified to allow for more cargo space, but thats besides the poitn.
We know we have at least 1 factory ship, we probably also have a good number of frigates(5 or so) and most likely a few of the logistical ships as well(maybe around 10?)
Anything from the original chapter fleet is almost exclusively combat oriented, Strike cruisers and such, So assuming ship casualties in the escape, maybe 6 ships+Pieces of eight for the Chapter fleet remaining, in the inquis attack, again, mostly combat ships they were there to purge, perhaps managing to stal a further 5 or 6 during the escape?
So far that is 28 ships, 29 with the Tumour, leaves two ships
>>45319450 I wouldn't count the Tumor, I'd imagine it's functional but horribly unoptimized and not something they'd want to risk in open combat. I'd say that their ship ratios are biased towards capital ships, as Battle Barges and Strike Cruisers are designed for forcing their way through enemy fleets, with most of their original escorts and logistics vessels being lost during the Inquisition attack. I'd put it at about half combat ships, one factory ship, maybe four or five logistics ships, and the rest merchant raiders.
>>45319450 I can write some fluff about a ship if you guys want to? so far I have these ideas in mind >An agri ship. The ship is used to grow food and recyle water
>A stole pleasure world cruise ship. This ship has been converted into a housing for the majority of the cultists. A bit smaller and less defencable than the other ships, but if this ship manages to unleash it's inhabitants onto a planet, then all hell breaks lose.
Spores of madness reminds me of that one Tzeentch Psyker I made for Black Crusade. She experimented with a plant from Melancholia, one that caused the effects of the Drug spook (Temporarily makes someone into a Psyker)
So she upped the potency to insane levels, made it grow anywhere, affect every variety of being and become parasitic to a certain extent along with infusing it with the warp to have it regenerate and grow at absurd rates along with spreading it's seed once burned, even if it regenerated to survive the burning.
As such it became a "Just add water" recipe for a daemon world, as every single person who inhaled it's scent would essentially become super psykers with a +99 to their phenomena rolls, capable of transferring itself to other planets through infesting a human's body whether by seeds carried upon their body or those growing inside their body. With no real counter aside from simple quarantine, it was a surprisingly effective superweapon. You only needed a single missile with a several ton payload to deliver the seeds to the atmosphere and you've delivered a weapon as certain as an exterminatus. Never really got to use it, but the name reminded me of it.
The Bountyfull spirit or "the barge" as it is called it's new crew was a large cruise ship that came from the Pleasure World "Wunderlantica".
The ship was doing it's annual tour around a stellar formation when it came under attack by a few bored ships from the Spores of Madness. The captain onboard the Bountyfull spirit surrenderd, hoping that the pirates would leave him, his crew and his guests alone. But the cultists from the Spores of Madness had other plans.
The culitsts began to round up all the passengers into the ball room on the ship. With the help of a psyker they managed to sacrafice them all to the dark gods.
Now the ship serves as a housing area for many culitsts. The ballroom has also been turned into a fighting arena.
Things we need fluff on as of date: Boil Beard "The Magos" The Pieces of Eight Bonnie Whore's Kisses Enemies Tactics Any other important ships What else the Ark Defilement does Brother Jacobin Any other important characters
The Steel Devourers are a Khorne-devoted CSM warband. Originally an Ultramarine successor that was censured for their grandstanding and interference with the operations of other battlegroups, their Chapter Master Zyrus refused the order of penitence crusade and struck out with half his chapter in rebellion. First attempting to set up his own mini-empire, Zyrus fled in a scorched Earth retreat when confronted with an Imperial Navy taskforce hunting him down. Hiding until various conflicts forced the Imperium to draw their attention away from him and his men, the Steel Devourers began a terror campaign focused on centers of manufacturing and agri-worlds to weaken and spread thin Imperial forces. During their assault on the Atrion system they besieged the Hive World of Atrion IV for nine months, only to discover that the hive had fallen to diseases spread in its food supplies from the corrupted agri-world of Valeten IX rather than the Steel Devourers guns. For having their prize taken from their grasp and the humiliation of being held back by automated defense systems for almost a week after the death of the last defender, Zyrus was struck down as a Chaos spawn, his new form an eight headed-hydra mindlessly gnawing at his own flesh. Following the fall of Zyrus the Steel Devourers split into multiple smaller warbands, each operating independently but mutually cooperative.
>>45320523 The Steel Devourers have sworn vengeance on the Spores of Madness, however due to the difference in methods of operation a showdown between the two warbands has so far eluded them. As such, the Steel Devourers frequently hire themselves out as protection for less scrupulous traders or use false-flagged vessels in ambush attempts against Spores of Madness raiding.
>>45320521 Brother Jacobin is the Spores' recruiter and the main guy interacting with the cultists. There is a paragraph of fluff with him in the previous thread.
>>45321669 >All have their place in Nurgle's garden, to tend, to grow, to cultivate, to harvest, and to cull. What role one plays might change many times in one's life and what is desired is rarely what comes to be.
His non-answers aside, he doesn't see any difference between interpreting her womb or interpreting a slave's entrails. He's mostly just pissed about the trouble she's caused between the varying cultist beliefs makes his life rather difficult.
On a personal level, he thinks she's a bore and rather dim-witted.
I've been sort of unclear on this about the Belle dame... does she talk? Or interact at all? It isn't really stated and I can't really tell, but it sounds like she at least knows the spores protect her
>>45326623 >>45326674 The slaves are different from the recruits. Slaves are commodities to be sold. When they're used as labor its in menial and non-essential tasks. Recruits are non-Astartes members of the crew. They make up the bulk of the Spores' forces, as the low numbers of Astartes means that most ships only have one or two Spore marines onboard at any given time.
>>45328955 I had a thing on Spotswood but my cat jumped on my keyboard and messed it up. To summarize:
>Archibald Endecott Spotswood >Thin, older man looking to be in his late 60s. >Bald except for a ring of white hair going from ear to ear, eyes replaced by cybernetics. >Douchebag. >Seriously, even for Inquisitors he's a douchebag. >Demands immediate obedience to his authority and throws his rosette around like it's a credit card. >Distrusting, rather than a standard retinue he's always flanked by a attache of mindscrubbed Inquisition stormtroopers bearing his custom uniform and insignia.
>>45331641 Jacobin is probably too generic to warrant a drawfag, Arkus would be a pretty good choice though we might have an issue finding people to draw him due to the need to draw his retinue, and we haven't actually hashed out Bolg'Shav's appearance.
>>45331962 I kinda like that though. Once people started talking up the pirate theme I expected ridiculousness, and was pleasantly surprised with the grim-darky tone they had(other than Ironside obviously)
I like that they are more serious and fit nicely into the lore, makes them something people may actually use for black crusade or painting their models. It also leads to WAY more interesting writefaggotry in my opinion
Klobb'ead is an Ork freeboota that the Spores of Madness came in contact with when they where chasing down a convoy of imperial supply ships. Klobb'ead's battle krooza had by chance stumbled upon the convoy and the spores of madness by pure chance just as the Spores had began to board and pillage the ships.
And naturally, for being Orks they opend fire with every shoota, lobba and launcha they had. And almost every shot missed, mainly becuase the boys manning the guns didn't really aim, they just liked the sound the guns made in space (Ork logic, don't question it).
Klobb'ead, being a very kunnin Ork looked at the imperial ships, and "da smelly 'umies" ships and had an idea. He smacked the clsoest Mekboy to open a channul so they could speak with "da biggest and da strongest".
And while the Spores of madness could easily destory the krooza they still needed time to haul and unram/dock thier ships.
When Boil Beard answerd the call via a pict network link the two captains saw eachother face to face.
Klobb'ead was amused to see another "almost orky" captain. He was probably refering to Boil's green, vile and infested beard and face.
After a breif conversation Klobb'ead and Boilbeard came to an agreement so that both sides wouldn't lose anything. The Orks could take the ships so they can "Make em Orkier and make Klobb'ead stronger" and the Spores would get the cargo they where after.
It happends from time to time that the two fleets come across with eachother, sometimes they ask the ork to "soften" up a planet's defences in exchange for all they loot they can carry from the planet. Boil Beard and Klobb'ead has a very, peculiar friendship
Whay would motivate the Spores of Madness to ally themselves with a renegade and heretic force (A rebel milita to be precise)? Planning on perhaps making a small squad of plauge marines and chaos bikers as battlebrothers for my R&H army.
>>45342199 Well my R&H army "Bartow’s blight corps/brigade" (I can't choose between corps and brigade) are dedicated to Nurgle, so they will make good pals with the Spores of Madness, so I have that going for me I guess I was lucky that a Nurgle dedicated warband got created
>>45342315 Indeed! In that case they would probably help cause you follow Papa, but also to take some poor sa- I MEAN lucky fanatics back with them... in addition to some slaves and the joy of diseasing another world
>>45342618 Well I can give you a quick summary of my own little fluff them. They haven't started thier path to nurgle yet. And I just started collected them (I only have one model built so far)
The agriworld Akrabam is a relative moderate planet in the Retra sub sector. The main product of the planet is a type of fruit that grow with the help of the planets seawater. It's hard work for the farmers to farm the fruits as the trees they grow on are fragile and expensive to take care of. The capital on Akrabam, 'Krasta' is the only "real" city only because it is home to a few million people, while many other cities around the planet only houses at most several thousand people at most. This has led to the majority of Akrabam's PDF forces to be stationed in the capital, leaving the countryside completely undefended.
The threat that threatened Akrabam didn't came from the void. It came from within after the governor declared a rise of the tithe by 25%. This increase in tithe made it so the farmers didn't have enough to support themselves after their already hard work. This lead to riots, sabotage and death in the capital.
During the "pacification" of the capital many smaller regions and towns banded together in order to fight back the oppressive rule of the governor. At first the militia members were unorganized and undisciplined. But that was only until the son of a local imperial guard veteran rose up and united the militia. This man was Bartow West. Used to handle a rifle and studying his father’s old journals he had the knowledge and skills possible to form a force that stood a fighting chance.
So in about 1 or 2 months, me and my friend is going to have a little mini campaign in order to create more lore for them and thier path to the Plaugefather
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