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>Pastebin: http://pastebin.com/SsWTY7qr (embed)
>Chummer 5: https://github.com/chummer5a/chummer5a/releases
>Issue tracker: https://github.com/chummer5a/chummer5a/issues
HTR Edition: Favourite Teams, Worst experiences, Coolest Enemies
I am now awake again so I'll re-ask:
I'm joining a game with a bunch of random runners (if we want to know each other that's up to us, but it seems like we're just hired) and I'm not all that familiar with the system (I've almost played a few times and sort of run half of Best Razorgirl badly). I want to be some slutty punk razorgril with a robot arm and a (stun?) katana. Problem is, this is a street level game and that's bad for business when you're a street samurai.
Any suggestions? I know the concept I keep wanting to do (street samurai who uses drones) is riiiight out the window, but what else can I get away with?
>Street Level, except with 15 karma and 15 flaws instead of 13/13
>Set in seattle probably
>All books allowed
>Stuff from 4e books allowed if there's no 5e equivalent (eg pet animal rules) and I'm pretty liberal with homebrews or houserules, so feel free to, like, ask me about anything you want
We've got a ninja, aspected magician, and two hackers. Maybe I should play some sort of rigger, but I doubt that'd work at street level...
Now that I've snoozed, I'm about to crack open the book, but I don't know all the ridiculous shit outside of core.
I must insist: Abandon Street Level.
Still, you might not need to throw the street sam out the window. Chrome Flesh introduces a bunch of mods (namely, Nephritic Screen and Narco) that makes drug-sam viable, and certainly more affordable than the other 'ware options. Get yourself a ton of drugs and auto-injectors and get ready to rumble.
Get ready to untangle the mess of the Addiction rules too.
Can be pretty straightforward, once someone untangles it. This guide to it helped our group enormously.
Also, nice trips.
Subject: Bank Hiest Cash
A little birdy told me that the local Safe n' Store is holding a shipment of Certified Cred Servers. Watch out for guards and Camera, contain a crowd. Oh, and my guy stashed a thermal lance in the parking lot for the vault. Go with grace.
The Payday gang is what all Shadowrunners aspire to be.
>I must insist: Abandon Street Level.
Players don't decide the rules, ST does. I'm fine with that, I just need to get a workable concept.
I'm not sure "addicted to everything" is what I'd call a "viable" concept, though...
I might end up having to, even if I like cybernetics more. How viable is being an Adept and taking a Control Rig? Can Technomancers be Adepts?
I said two hackers. I'm at least assuming they're regular hackers.
Based on what I've heard... completely fucking dumb and unable to figure out simple concepts or plan?
>How viable is being an Adept and taking a Control Rig?
You can do a driving adept sans being a rigger, it's not necessary.
If you just want to do drone swarm get an RCC.
>Can Technomancers be Adepts?
No, you cannot have both a magic and a resonance score.
>Pretty much every heist can be done stealthed.
Which gets into the fact that it's PUGs, and PUGs are by nature shit.
I wanted to do drone rigging. Specifically being a melee character with suppressing fire and snooping from minion drones. Like a high tech Ranger.
I'm sure I could probably do the same thing with Shaman, but I really want to use cybernetics in this CYBERpunk setting. Of course, I also wish that "mundane" wasn't really a thing and even someone augged to the gills could use Adept abilities, but everyone else things magic is neat, augs are neat, and the twain shall never meet.
That said, Jobs from The Elephant were the most "Shadowrunny"
Pose as runners for one Senatorial candidate to steal purchased art from a gallery, only to fix them with bugs so you can later go into his flat and frame him for drug deals AND jack all the gold in his personal vault?
SIGN ME THE FUCK UP!
>Betraying the Johnson
You're just giving Runners a bad name. This is exactly why they need aliases in the first place. If someone is hiring you, don't rob them. It's simple professionalism.
I'm going to be running a game for a bunch of complete newbies soon. I'm also a newbie (ran 1 session and that's it).
In the run I want the party (decker, sam, face, gun adept and covert ops mage) to face a bunch of gangsters (the Organized Crime Gang from SR5 p.383). I want the combat to be tough, but not too deadly - I want them to learn that damage is pretty serious (they come from a D&D background), and that combats are quick.
How many guys should they face? Neither of us are particularly tactical and their characters aren't particularly optimised (no extreme min-maxing).
>Then fuck that particular ST.
That's how it's SUPPOSED to work. I hate when players beg me to change the theme/tone/rules of the game. That said, I am trying to sell her on Sum-To-Eight.
What are street scum rules?
She says it doesn't matter because "everyone gets shafted at street level" and that it's okay because "luckily for us, our mage is taking magic B or C".
Honestly it's not that big a deal. My main concern (aside from figuring out a concept that works in the price range) is more whether or not she knows how to give us jobs that are street level. And also wondering how much of the "zany" shit inspired by 2D Storytime she plans on pulling.
Those who aren't very reliant on equipment get fucked less. Such as Magicians and Adepts and to a lesser degree technomancers.
Those who are COMPLETELY reliant on equipment such as street samurai, deckers and riggers, are hard-fucked.
>mfw I remember when Payday 2 used to be good
I'm glad I hit 25-100 before it went to shit, now I have no reason to continue suffering through the bullshit.
She's arguing that Mages still need to spend money on Focuses and things, and that low nuyen mages can't buy those things. Even then, our Mage is taking Priority C (or B) Magic, not A, and everyone else is hackers and a troll Face.
So like I said, my real problem is finding a concept that lets me do enough of what I want that I'm not waiting ten sessions before I can afford all the cool augs I want. And hoping that she doesn't throw standard runner corpsec at us after having everyone be street level.
>Name: Attack dongle (Rating 1-6)
>Availability: [Rating x2]R
Is the cost just 3,000 x 2...x R? That seems redundant so I think I'm missing something.
Junkie Sammy works. All you need is 30k nuyen for a rank 6 Nephretic Screen.
Beyind that, Ork/Troll with high Body and Willpower and some basic gear to both hand out and take hits, and you boost yourself by speedballing a couple of drugs when SHTF.
Focus is nice, but not job-critical. It helps, but you can do your job just fine without one.
If you can't afford a decent deck, you may be LITERALLY incapable of hacking a lamp post because your limits and stats are too low.
If you can't get augmentation, you'll be lacking in the stats, abilities and defenses that allow a street-samurai to actually do his job without dying like one of the paul-blarts he's supposed to just mow through.
Foci are extremely highly priced for their effect. You get one because, well why the fuck not, but it's in no way critical to what you do. 90% of your capabilities are unaffected by low nuyen.
Meanwhile the rigger may be literally incapable of actually rigging.
That fucks you long term though, as you'll burn through tons of cash for your drugs and not get to upgrade shit near as often as you'd need.
The problem with street level is that the GM WILL ramp up the threats and mission difficulties as you gain karma. They always do. They never *not* do. If you can't grow accordingly you'll slowly get worse and worse and worse at your job, like some kind of D&D4e character who hasn't taken all the defense and accuracy tax feats.
Oh. I suppose that makes sense. Still working on the Major and trying to nail her electronic warfare and prosthetic body without spending too much money. Looks like I'll need the 450,000 though
Will you be statting the rest of Section 9?
So I am making a mutaqua for a stablished shadowrunner campaign (fuck megacorps).
The role I would like to fulfill is pretty much the meatshield/brute, since we already have a decker, a mage, a street samurai and a shaman (and a couple more that have not decided yet). So for that role, what would you advice for a physical adept mutaqua regarding gear, bioware, cyberware, ect.? I just have 100k nuyen since that was my last priority at char creation and the mutaqua regeneration limits my options here.
Forgot to add that the concept of the character is basically that of a infected shadowrunner resigned to his way of life because of his condition. Also he has a vendetta of sorts on corps that deal with the meta human vampiric virus, especially those that shit on the participants consent, to put it lightly.
Because Catalyst? I don't see how it could be read as squared, they could have used superscript if that was the case, and making it that expensive makes it almost useless compared to just buying a deck.
GM should be introduced to Street Scum rules, or Sum To Six, then either choose to use them instead or with Street Level.
Street Level by itself is effectively saying, "fuck mundanes, play awakened".
So, addiction. Someone that drinks a glass of wine once a week has a very high chance of being a burnout drunk in a few years because of how the rules work currently. Also, addiction rating is basically pointless, while the threshold is extremely important. Does anyone have some houserules to avoid the majority of the population dying from drinking too much 5 years after they first start?
On a vaguely related note, does anyone have that story where a party dosed a dragon up with K-10 to kill it?
Honestly, it'd be better to just rewrite the A/B/C/D/E magic levels like they did the cash levels. Technos can remain much the same (since the suck horribly), but you can easily halve the rest.
>But why not just limit the priority players get?
Because now the sam can only put a little bit into all the relevant categories, while the mage STILL gets a relevant magic score.
The major is really a difficult character to make in standard priority, even aside from the fact that full-cyber bodies are mechanically terrible.
It was supposed to be superscript, someone in editing fucked up.
Yes. Sum-to-six is awful.
street-level GM here
Three players have already finished their PCs so I'm not going to make them redo it all.
There's only one awakened in the party, and she's agreed to gimp herself a little so she's not taking advantage of it being street level.
Rory, quit using srg to start shit with me and accept I'm not using any of their houserules.
Pft. No, you don't need foci. Worst case, your dice pools are 10 instead of 12 because you have to concentrate on improved reflexes. Meanwhile, the decker has no deck, and the rigger has no robots.
Just because something is in the book doesn't mean it's not a houserule. That's literally in the section for alternate game styles. It's an optional rule suggested by the developers, not the default game.
Why be mad about it? It's not your game, you don't have to play in it. It doesn't affect you at all. It's not any GM's table, but it's also not players.
I asked for advice and the only advice I've gotten is "the GM is an idiot and doesn't know what they're doing". I'm just going to have to figure out something on my own.
Okay, yes, I've been given other advice. That advice was:
>Fuck my concept, go with a magic user because magic is best
>Do drugs instead, even though it means missing out on advancement and potentially being addicted
We have a troll Face, two street level deckers, and a Magic C Mage. I'm sure I'll be fine with whatever I do.
>Fuck my concept, go with a magic user because magic is best
Yes, the advice sounds stupid when you intentionally twist it to sound stupid.
>Do drugs instead, even though it means missing out on advancement
See Chrome Flesh for advanced drugs.
>potentially being addicted
High bod, log, & will, decent edge, plus nephritic screen and narco will make that fairly unlikely.
>I'm sure I'll be fine with whatever I do.
Sure. No need to stir shit here, then.
>Sure. No need to stir shit here, then.
I didn't. I several times said "stop telling me to get the GM to change things".
And as someone pointed out, even if I'm a druggiesam, I'd be wasting all my cash on drugs instead of saving up for the stuff that I ACTUALLY want.
>instead of saving up for all the stuff that I ACTUALLY want.
This guy >>45303903 gives me reason to avoid drugs. On top of that, the concept of a murder junkie... just isn't something I want to play.
To be fair, magic or drugs are best for the scenario you're going into. Can't do drone rigger because lolnomoney, can't do auged street sam because lolnomoney, can barely do wheelman because lolnomoney. Pretty much every core archetype that isn't gangbanger, face or a variant of awakened is non-viable given Street Level. Deckers can generally handle running a shitty deck because they can blow past limits with edge if they need to but you're doing street level so lolnoedge.
But fuck it, let's pare this back to the roots and see how we go. What's the concept you want to do? What role in the group do you feel like you need to fill?
>Implying that you're ever going to get enough money for good gear
Please, you're playing street level. You're going to be boosting cars for gas money.
Ask about D/E resources builds or advice, then. Don't talk about the stuff that's going to sideline the advice you want.
That guy happens to be wrong (unless you blast through drugs even when you don't need them), and if you're limiting 'user of drugs' to mean 'murder junkie', that's on you.
>What's the concept you want to do? What role in the group do you feel like you need to fill?
I basically just wanted to be as augged as I could be, but apparently that's not viable. Is it impossible to do ANY drone rigging, or can I have a few flying handguns?
I mean, this is a cyberpunk setting. I want to cyber.
I mean "a junkie who murders things". A street samurai is someone whose job is to murder things (though I'd probably use stunsticks) and a junkie is someone who does drugs.
I'm trying to say that tech based characters are fucked on street level.
You could try this I guess. My advice would be to attach a sniper rifle to it, as that'd be the best way to avoid the thing getting shot out of the air, and any drones you can afford would be quite fragile.
Not going to happen.
Not going to happen.
You could have a couple of Bust-A-Moves carrying holdouts and a crappy RCC, I guess? Any drones worth having (Except for the ridiculous Bumblebee) are outside your budget and you can't modify them to be usable either because again, lolnomoney. Anything else is going to get shot down and cost you a bunch of money to fix.
That would be because gear-based characters don't WORK at street level. None of the gear is priced for the range that street level sets you at. If you're doing Street Scum and prohibiting As, then you have access to three to five times as much money to buy the shit you need to perform your role.
>I basically just wanted to be as augged as I could be
I hope you like used cyberware then. The best you can afford is used wired reflexes 1 and a smartlink in your eyes. And maybe bone lacing.
>Is it impossible to do ANY drone rigging
It's possible, but you've already expressed that you wouldn't be open to it by way of wanting money in-game.
Take In Debt at highest rank. Specify to your GM that your loaning contact does not want nuyen in return, only favours.
See >>45306955 & >>45306986 on the topic of upgrades.
>>Implying that you're ever going to get enough money for good gear
>Please, you're playing street level. You're going to be boosting cars for gas money.
God only knows, she shows up a lot with weird-ass attachments on her kit.
You may have misread some stuff there, omae.
Left foot's up near her skirt.
Probably because that's not what I said.
Guy wants money now and money later. In Debt is a way to have money now, but makes it harder to have money later.
I did add a means of working around that upfront cost, but what kinds of favours do you think will be asked when you're 100+k¥ in debt / owing something like 10k¥ of favours per month? Either way, it's going to eat into your time and money.
>This can’t be resisted and can’t be healed until they pay their minimum as their friendly neighborhood lender sent the appropriate message and then leans on them until they get their money.
Mafiosos hate him! Get free nuyen with this easy trick!
I'd like some advice on a TTRPG character in 5e. I'm using Chummer, so the number crunching isn't an issue, but I'm having a little bit of trouble making my concept work in the best way possible.
Basically what I want is an ostentatious SR version of an old western duelist. The kind of person that stands down the street at high noon, quick draws a pistol, and shoots faster and straighter than the other guy. I know that a PhysAdept would probably be best at this, but I rejected that for the flavor of a street sam with a bit of an obsession with flair over raw firepower. Beyond that, though, I'm at a loss. There's so many options in regards to 'ware and positive qualities that I'm a bit crippled by indecision. Negative qualities are locked. I went with Distinctive Style, Code of Honor (can't kill noncombatants and can't refuse duels, real White Hat stuff) and an enemy that the GM can use for story hooks.
All books are available to us. Has anyone got any ideas?
What are you expecting in terms of advice?
Take a quickdraw holster with a belt, a concealed quickdraw holster or two for backups, and a lined coat for flavour / concealability bonus.
Add Sharpshooter + Strive For Perfection for putting holes in pennies, then pick your flavour of initiative booster.
Any advice. All advice. I don't know this system inside and out, and I know there's a lot of you that do.
Why Strive For Perfection? It looks like it's forcing me to take -2 to all shooting tests all the time.
Ask here about things (but don't expect people to just give you answers to whatever you need, you'll need to put some effort in) and lurk. If you have a smart phone, read a few PDFs on it when you have the time.
I have a Kindle and that's it, and that's not exactly conducive to throwing together a character. I just want to know what all the things in Chummer are.
I want something like this http://www.thesubnet.com/portal/cod/cod/CreationMeL.html
Why Strive For Perfection?
Corebook called shots are -4. Strive For Perfection halves the called shot penalty. Sharpshooter reduces it by a further -2.
>the assassin must make Called Shots unless he is providing covering fire or acting in a similar capacity where Called Shots would not be practical.
This doesn't apply in situations where the character does not have a free action (running, talking, etc - read the combat section), and this is when Sharpshooter's -1 to all ranged attack actions that aren't called shots comes in.
If you did go adept, you could take the Rapid Draw power, and perform quickdraw attacks as a free action.
Strive for Perfection halves all called shot penalties, Sharpshooter reduces called shot penalties by 2. Depending on how your GM interprets this, you either half it first then subtract two, or subtract two then half it, which means that you're either making called shots at -1 or regualr shooting attacks at -1. This also interplays with the location-based called shots, reducing a -10 penalty to bend the lens of someone's eye from the changing air pressure to a mere -3 or -4.
It would be awesome if something like that existed, however nothing like that exists to my knowledge. Shadowrun has quite a few rules and poor editing, but don't give up.
Your first option is that either your GM or another player can do most of this stuff for you. If your tablet can run an editable pdf (even if you can't save), you can at least get an idea of how to make a character. Beyond that, get access to a desktop or laptop somehow and get access to the books (you should have a miniusb cable that can charge it, thus you can connect to a computer via that).
>If your tablet can run an editable pdf (even if you can't save), you can at least get an idea of how to make a character.
I've got actual paper for that (plus I'm using Chummer). My problem is I don't know what all the qualities do, and downloading and searching through PDFs takes a heck of a lot of time.
Which is why you get the Character Sheet PDF, figure out what kind of character you want to make, read over the base-book, then ask here once you have a vague idea of how the game works.
Educated people around here know about qualities.
Danke. Just found this as well https://www.reddit.com/r/Shadowrun/comments/33tod4/sr5_positivenegative_qualities/
I find that looking over my options helps more than just going "I want to make this!"
I know how the game works. I want to know what these qualities mean.
Fuck me, all I really wanted was to know if Prototype Transhuman came with anything free (it doesn't)
I really want to get into Shadowrun, but holy shit where the fuck do I start?
My group is down to play it, and we have rotating GMs, so I'll need to learn how to run it and how to make a character.
Could I get some help, please? 5th edition is what we picked up, for reference. We want a Ghost in the Shell type campaign, but with small bits of magic.
There's a New GM pdf in the pastebin.
You might have a little bit of an issue trying to minimize magic, but that'll be something of a trial and error, and seeing what works for your group.
Most people like Sum to 10, I'm a fan of karmagen myself. Just make your characters as a group, it'll help a lot with party cohesion, and everyone's gonna have the same questions.
How viable is the Day Job negative quality? I'm assuming that the 10 and 20 hours per week tiers are really easy to manage, but does anyone have any experience with the 40 hours per week tier? Did it actually work out for the group?
Depends on the GM, like most of the flerit qualities. Personally I dislike it, so I'll go out of my way to stage runs during the middle of the day or work week, or have Bob from accounting totally fuck up his TPS reports *again* five minutes before you were going to duck out of the office to help your team with some legwork and he totally needs your help man, you're the best with this kind of drek and Rhonda from HR's breathing down his neck, he'll totally cover for you later!
That said, I had a technomancer in one of my games that managed it okay by just having his sprites do everything.
Not that there's any real difference between that and the normal way they operate.
Hey /tg/. I'm going to be playing 5E for the first time soon, having played 3E before as a Street Sammy, and I'm trying to build an Adept for the first time. I'm allowed to use Sum-To-Ten for chargen, which is nice, but can't quite figure how I want to slice it. My character concept is a washed-up celebrity who flubbed his chance at being a true A List Hollywood trid star after one too many public indiscretions; who'd have guessed that novacoke-fueled orgies and blatant marital infidelity would tank the public's opinion of you? Having gotten all but cleaned out in the divorce and totally unable to keep working in show business, my character is forced to ask himself 'what the hell do I do now?' Having spent years jumping through windows while firing guns, performing thrilling car stunts, and other typical action movie behavior for the camera, it occurred to him that there's only one profession in town that's a match for his skillset.
The concept is more important to me than the specifics, honestly, but I can't help and try to get a little min/maxy about it. Other than using Sum-To-Ten for chargen, I'm restricted to the core rulebook. Tentatively, I was thinking of these priorities:
Metatype A - Troll (5)
Attributes C - 16
Magic D - Adept: Magic 2
Skills D - 22/0
Resources D - 50,000 Nuyen
This would give me a lot of stats to play with, but almost no skills or toys. Having never been an Adept before, I have no idea if that's normal or a cripplingly bad idea. I'm open to suggestions, criticism, wanton abuse, etc. What would you do, chummers?
You can do ACCDD. Right now, you've got an extra point you can put somewhere. Attributes if you want to be beefier in general, Skills if you want to be more well-rounded, or Magic if you want 2 more Edge.
If you're going shootman, you're gonna want some form of initiative booster.
For adepts, improved reflexes is good but costs 1.5/2.5/3.5 PP depending on how far you wanna go.
You could reduce your metatype to B (2 edge is workable) and bump your magic up to 4 for 4 PP.
You could also decide to just go mundane with 6 edge, use the extra two points for extra cash/skills and be super fucking lucky and reroll stuff all the time because edge
If you jump into a drone you go limp in meatspace so a control rig is useless for you.
You can just buy the drone and command it via simple actions,(through your commlink) or if you want multiple drones link them to an RCC to command all of them with a simple action.
Either way you're fucked because you're playing street level while not doing sum to eight/six
Ah, so I do! Thanks Anon, I miscounted.
Having some ability to rooty-tooty-point-and-shooty is nice, but being able to slam goons and thugs around with a melee weapon on occasion would be great. I see the character somewhere between Tom Cruise in Mission Impossible and Steven Segal in any 80s/90s action movie you can think of - big, hammy, not so big on the intellect, but charming and flashy for certain. Being an Adept seemed cool, if for no other reason than I imagine my character's 'ware would be repossessed once his contract was terminated. You can't surgically remove Awakening, though, you know?
That should work out pretty well. The background might help, but start with a skill short list, and then pare back from there. Starting suggestion is Automatics 6 and Unarmed 6. Perception 6, Athletics Group 1, Con 1 (Fast Talk), Pilot: Ground Vehicle ... depends on your Reaction and vehicle whether you really need it. An Echo Zip with the serial numbers missing is 3500.
Can you get by on 6000 nuyen and the In Debt quality? That would allow you to bump to Attributes B. What kind of lifestyle do you want them to be living right now? How do you feel about burnout adepts?
By burnout adept, do you mean willingly taking 1 or 2 points of loss to Essence to acquire some 'ware? I thought about it, definitely, but when it comes to building an Awakened character I don't know what the hell I'm doing. I'm a little decision-paralyzed as a result.
Alright, so you want cool and flashy guy who can fuck your day up
I'd add the extra point to magic for 4 PP so you can have improved reflexes 2 and have PP to spare, maybe bump down nuyen for more skills/attributes.
Maybe skip burnout stuff for now, but if you do dip into it, keep in mind that you only lose your magic permanently when your maximum magic reaches 0. So at D priority adept, you can spend up to 5 essence (dropping Magic from 2/6 to 0/1), but only need to buy one rank to get your mojo back.
0.5PP Combat Sense 1 (always have at least 1 rank of this - even on non-combat characters, it allows them to avoid being surprised)
0.5PP Critical Strike
0.5PP Element Strike
2.5PP Improved Reflexes 2
0.5PP Killing Hands
0.5PP Rapid Draw
1.0PP Smashing Blow
There's 6PP of combat powers for unarmed plus a firearm.
Tanking as troll is totally possible.
As a troll you can start with 10 body, 1 armour from yourdermal stuff, grab titanium bones/bone hardening 3 to get 3 more dice (this will reduce essence/magic but make you soak/punch better, grab a frew ranks of mystic armour and then put on an armoured jacket+helmet
Well, it depends on what exactly your player wants. If he wants to be mobile cover for the rest of the team, then he better go heavy cybernetics. If he wants to be a mean and tough guy handing out the hurt while being able to take a few blws back, then troll punching adept is a classic.
Just get Improved reflexes 2 and Combat sense 5. For ware you'll want R3 bone density + 2 striking calluses (does not show on scanners) OR aluminium bone lacing. Body 9, softcap Intuition and Reaction, high Strength to wear all your armor. Troll A, Attributes B, Magic C, Cash D, Skills E should do the trick. Unarmed 6, perception 4, throwing weapons (or automatics) 4, sneaking 4, etiquette/con/intimidation 2.
>Still working on the Major and trying to nail her electronic warfare and prosthetic body without spending too much money. Looks like I'll need the 450,000 though
The Major canonically, literally, depends on the wealth of a nation-state for her operational capability. You can't stat her with PC rules.
You can get there in a long-running campaign with a good GM, but there's no world in which the full-on GITS Kusanagi can be statted "without spending too much money".
The main problem is that the addiction rules by default make the Addiction Rating pretty pointless, and make the thresholds very tough. Also, that the number of times in a week you use has no impact at all, and that by staying away from it for certain arbitrary weeks you are utterly immune, no matter how much you used it before. By the default rules, if your average adult had a beer once a week, they'd be dead from burnout addiction 5 years later.
I'm working on an alternate addiction system, but each time I come up with an improvement it just unveils another layer of fuckery that needs to be fixed.
You can't recreate her precisely, but you can build a cheap burnout adept with bio-compatibility, then throw a cyber body together. Prime Runner would allow you to get Restricted Gear / Adapsin, too. That's alpha-equivalent, with another -20% on top.
doesnt ware fuck with your magic though?
id like to maintain as much magic as possible. preferably keep it just magic. could running mystic adept make up the difference? im thinking make enchanted shit to boost his effectiveness
By the default rules, average people would end up with natural immunity to anything they take so consistently.
By logical rules, anything that doesn't result in a burnout spiral should use the dependent rules instead.
The ware in my post costs you exactly 1 point of essence. If you wanna stay 100% pure then just pick 2 levels of boost attribute (agi), and buy a Qi focus for some Mystic Armor instead of ware.
Keep in mind that what >>45315808 is suggesting is a more efficient way to tank, but if it screws with your character fluff you don't have to. The loss of the magic stat isn't that important for a pure adept (because on certain occasions 'Ware is better then adept magic).
Really karma heavy, hard to build if you haven't played a decker before. Also, their natural abilities suck compared to a decker, so you have to use sprites (eh) and complex forms (some are useful) to make up for it.
Also, you can't get ware for the same reason as awakened.
>When the boost runs out, you take Drain equal to the level of this power.
Reading helps you not fuck up.
>And trolls resist drain veeery good.
>When you activate this power, make a Magic + Attribute Boost Rating Test.
It's still 1 die for 0.25PP. There are better ways to spend it after the first rank.
*And not just +1 useful die, at that. 1 die on a roll where 4 hits is the most you will ever need, and potentially more than you will need. (should you get more permanent bonuses)
Sorry, term from white wolf. Portmanteau of flaws and merits. In this case, flerits are negative qualities that give you free points for things you weren't going to do anyway, force you to act in a way you were going to anyway, or just give you free shit. Allergy is the classic flerit, for example. In order for it to be relevant, the GM has to come up with ways for it to show up in your life as a shadowrunner. There's only so many times that your seafood-allergic street sam can be forced to eat at Red Lobster. This will typically mean that you've gotten free build points for nothing.
Technomancers are shafted every way to sunday. You'd need and good mental attributes (all four), and a lot of skills (resonance/hacking/electronics), and Resonance and high Edge to get anywhere, which spreads you already way too thin at chargen... and then you still need even more resources for your physical attributes and combat/social skills as to not be utterly useless outside the Matrix.
You cannot take cyberware without gimping yourself, which means 'nuyen options' to shore up your shortcomings (hand of god, WR, etc...) are right out.
Since you can't take any form of initiative booster without gimping yourself, you can forget about AR hacking, which makes you default to hot-sim... But you don't have a deck to play buffer, so any biofeedback damage goes straight into your (tiny) meat physical track. Enjoy dying quickly!
And let us not get into meatspace 'utility'. No augs, no magic... Enjoy doing nothing but spraying lead with a machinepistol, if the combat is not already long over before you even have a chance to act.
Long story short, forget about Technomancers. They're a good idea but without a complete reworking from the ground up they are completely and utterly useless beyond maintaining a stable of sprites running.
Not to mention everything you can do, the decker can do just as well because he's getting those skills too (but has to buy less of them actually) ... and THEN you add his Deck into the mix... and he doesn't have to pay karma AND formula-style-nuyen for his programs unlike you...
Good for a more support character operating in meatspace, but not enough for AR hacking. (The Matrix is horribly action-consuming.)
Insult to injury, Technomancers are already starved enough for chargen resources they simply can't spare the 20 karma.
My friends roped me into being GM for their new 5e campaign and I know literally nothing about Shadowrun other than it's cyperpunk and one of the few true mashups of sci fi and fantasy. A player asked me if it's possible to be an adept that can still cast regular spells, namely healing. Is that ok? I tried reading the magic section for an answer but I didn't seem to find it.
We are playing with no starting gear restrictions and the prime runner goodies. All books. 5th edition.
I was thinking on fulfilling the brute/tank role with a failed/liability corporate experiment backstory.
>Delta Muscle Replacement 1 and Wired Reflex 1.
I don't know what to think.
Which puts me in the position of either having it crop up as often as it should, or ignoring it completely because I'd rather spend the limited amount of time I have at the table doing fun stuff instead of ranting about the street sam's fun experiences with anaphylactic shock after partaking of some street meat.
Okay /srg/, I have a story to tell that comes with a question attached to it.
So me and my team are hired by Mr Johnson to be his bodyguard for the next few days as he does a bunch of different stuff while he's in town, but he had this one global rule; we were not allowed to shoot, injure, stab, bludgeon, or inflict any form of bodily OR metaphysical harm unless he was fired upon first, but if that happens any violent actions we take are up to our individual discretion. He also asked our decker to provide him with Matrix support should he need it, but not to hack anything else while providing it, or else our fee is waived.
He was playing ¥3000 a day apiece for five days work so this all seemed like a pretty good deal, though we were feeling sketchy when doing our due diligence checking up on him that all we got was that his real name was "John Smith" and he had a Washington address.
The first two days were uneventful but still weird because he kept going into houses and "requesting" entrance, and then if they wouldn't he'd ask us to kick the door down but NOT to hurt anyone at all. He'd then request some files and then they'd give it to him and we'd leave, with nothing of interest happening.
The third day was where shit got rough; we had to break into this Yakuza-controlled place and hack into their servers while fending off Yak gangsters, then get out before reinforcements arrived. Mr Smith actually turned out to be a good decker and an excellent pistol shot.
The fourth day was weird; we were once again at some rich guy's penthouse, though this one looked pretty secured with all of his guards and stuff. They let us in but kept us surrounded, and it looked like at first the guy was gonna hand over the files he wanted freely before our mage detected a spirit attempting to attack from the Astral. When we told him that the guy drew his sidearm and started blowing away security guards and told us to kill every single remaining security guard but NOT to harm the guy.
Hey /srg/, I'm new and I have an awful question.
I'm foreverGM for a group that has wanted to have a good cyberpunk campaign for some time. I really like Shadowrun's level of detail and development, but none of my players can stomach the "fantasy" elements.
Does Shadowrun work at all if you take out magic-related things? I'm talking metatypes, casters of all kinds, magic items, the whole shebang. This obviously guts the entire setting, but I could work around that. What I want to know is, would the system still mechanically hold water, or does this actually unbalance things?
The fight got pretty out of hand, especially since he was very insistent that we kill every single bodyguard this guy had and hunt down any that were hiding; the guy he was mugging for the files had a Knight-Errant VP bodyguard team so the fuckers were tough as hell too. After we killed maybe 14 guys in this penthouse apartment the guy pissed himself and gave up the files. We thought FOR SURE Smith was going to waste him for trying to kill him (the thing reeked of a planned double-cross), but he then said he was "severely disappointed with his unprofessional conduct" and that "his behavior will go in his final report".
The final day got fucking nuts and had us breaking into the goddamn Seattle Aztechnology pyramid, full on cyberpunk dungeon crawl style with Smith shooting up the place with us as soon as shit got violent and helping out with hacking, basically being a real team helper, all in his armored suit. Actually helped patch up one of my injuries with some medical skills, which was cool.
Finally after a million dead guards and a ruined building security we get to an important office, and then the same fucking thing happen; he asks the guy for the files, at which point he'll leave. Much to our surprise, Azzie Guy (who turned out to be the head of Aztechnology America) DID and then let us go with no further bloodshed.
With the job over we escort him to the airport and he fucking says;
>"The Internal Revenue Service officially thanks you for your aid. Your payment for services rendered will be placed in you accounts."
We all failed a knowledge test, which was pretty funny as none of us had legal SINs and so none of us had even HEARD of the IRS, and then he offered to help us with our taxes "if we ever ended up with legal identities that is".
My question is; does the IRS ACTUALLY do this shit in Shadowrun?
Where does it say the IRS has crazy wetwork auditor assassins? In which book?
The whole run seemed almost like a joke run if we hadn't come so close to dying so many times.
Hey /srg/, I've got a weird one for you that I'm stuck on.
Can a spell that's duration is Permanent be intentionally cast as a Sustained spell instead?
I'm specifically looking at creative applications of the Fashion spell.
Plus, I think it would be nice for my character's plain clothing to not permanently become a mechanic's jumpsuit or whatever, without my needing to shift it back with another casting.
Magic keeps heavily cybered and armored combatants honest in a fight, because it can attack Murderman's mind immediately, not caring he's tough enough to eat machinegun fire for breakfast and shrug off a couple of AT rockets before finally going down.
To add to what >>45318531 said, there's no reason anyone in your group has to BE a mage, but they should still exist, bearing in mind that they're fairly rare overall.
That said, if you don't want magic, just play Cyberpunk. It's genre is, unsurprisingly, also cyberpunk.
I guess the idea (after we did some digging) was that even though the megacorporations have extralegal privileges they still use American land to do so on American soil and needed to pay property and revenue taxes like everyone else.
They tried to legally avoid it, but also were willing to arrange "accidents" to happen to the IRS "Combat Auditor" (especially in Seattle which is outside of the normal UCAS and is a patchwork of extraterritorial districts) and frequently obstructed the process and therefore he hired runners to provide backup as "independent contractors".
The "self-defense only" thing was a "justifiable homicide in the line of duty" deal, though we think him telling us to kill all the guards and using quite a bit of lethal force himself when provoked was him being vindictive; making then pay more then they had to pay so to speak.
No no, you got it all wrong.
I want to read up whatever information there IS on the IRS because I want my NEXT CHARACTER to be a former Combat Auditor and I want to know as much about it as possible beforehand.
Why does everyone on here think asking questions that want concrete answers means "automatic negative approval"?
>Why does everyone on here think asking questions that want concrete answers means "automatic negative approval"?
It's not an /srg/ thing or even a /tg/ thing, it's just a generalized nerdy person thing I find.
Lots of folks don't seem to understand that there's a middle ground between 100% approval and 100% disapproval and switch to being extremely defensive on subjects like that very quickly if they perceive you as being on one side or the other.
Actually, I see that a LOT these days on a lot of subjects...kinda odd.
But you also don't like the flavor of Shadowrun, as evidenced by the fact that you want to remove huge sections of the setting fluff to use it at all.
Cyberpunk is closer to what you're after.
Yes I am.
Also, damn it, how annoying.
I just really don't want to roll well, change my clothes into something for a specific job, and then fail to change it back.
4 hits is kind of a tall order when I'm using Adept spell.
Especially since I risk Physical Drain every single time I use it...
I can't think of another good way to get quick clothing shifts to match my character's shapeshifting though, aside from having to carry around a duffel bag of clothes everywhere.
The sustained physical mask isn't desirable because it has the same drain value, but is far less effective--someone just needs to resist my net hits and they see me wearing unfitting clothes, blowing my cover no matter how good my Disguise skills are.
I guess I can just grab a Focus to help with the Fashion spell. It'll have to do.
You're pretty much in 'Mother may I' territory there then; I'd suggest just asking your GM if you can have a version of Fashion that's only sustained. Or ask for like a Saiyajin outfit that flexes with your bodyshape.
Why would you even suggest that? At least Cyberpunk has Commies to kill.
My plan for the clothing was to have it be a relatively form-fitting suit with like, elastic straps and buckles and whatnot so it always fits just so.
Though, the character would basically always by in disguise, so it would only come up if someone looked into the character's mission prep bag.
I just like the idea of the cool sci-fi bodysuit, to be truthful.
Anyone else think Shadowrun chargen is a mess?
If I use Priority or Sum to 10, I can't get my character a Focus because I don't have the karma to bond it.
If I use Karmagen, good luck playing anything other than a Human, because fuck metas apparently.
>I can't get my character a Focus because I don't have the karma to bond it.
You have 25 starting karma, and can get 25 more through negative qualities. What kind of abomination are you trying to bind that 50 karma isn't enough to do so?
Okay, I'm planning on making an orc street viking who revers Odin and the old gods. The question is: should I go full physical adept and make him go berserker all the way or should I mystify him a bit and use channeling to gain the strength of an einherjar?
I've heard that the standard SR5 character sheet is pretty bad (don't know why tho, would appreciate if someone told me why it's supposed to be so horrible), and what alternative character sheet is the better one.
So after much internal bitching about how addiction rules made no sense, I decided to attempt to fix the addiction rules. This is my first go at such a fix for SR rules. Please shoot holes in it.
A few issues I've noticed that I missed:
>Forgot to mention the frequency of tests beyond the first.
>High threshold+Rating drugs are no longer causing multiple addiction tests before they fade.
I will certainly fix the first, but am unsure if I need to fix the second.
Question: does unpowered/powered breakdown turn a gun into golden gun style bullshit, or am I misunderstanding things?
I'm making an Adept who is a shapeshifter type, and I'm trying to figure out the most shape-changing-est Mentor and I keep coming back to Mutation.
I obviously don't plan to play a Toxic, but conceptually it's kind of...
I mean, wouldn't it's non-Toxic counterpart literally just be "Evolution"?
Perfect! I'm working on a spy character and I thought it would be kinda cool to have a lot of mundane bullshit on me that is secretly guns, just in case someone confiscates the one in my smuggling compartment.
Couldn't you add a tolerance level to a drug for successful addiction tests that add dice to the addiction test but start to reduce the effectiveness of the drug by, say, tolerance/rating, countered by taking more of it to get the effectiveness back?
But then how to reduce effectiveness... duration reduction? hmm, addiction/tolerance is difficult to model nicely.
Serious question time, /tg/:
I've got a newbie party of Shadowrunners (and I'm running Splintered State, if you know it), and they got into a fight with a gang of ghouls. Three of the five have been hit with claw attacks.
I'm debating how harsh to be with them about infection. They all know how ghouls work, so it's not going to catch anyone by surprise. Against that, they're all pretty new and Splintered State has its own story without worrying about finding a cure for HMHVV.
What do you recommend?
Guys, i short of fucked up.
In a nutshell : We were hired to save a corp man's kid in Boston from an Neonet facility ( we are not sure, but they did some freaky experiments with CFD and technomancers in there). Then, we were told by our Jonshon to take care of the kid until his dad had a safe way to get him out of the blockade for a little extra money. We readily agreed.
Things went to shit when our hacker alerted GOD and we had to leg our safehouse. My character ( S-K genetically engineered supersoldier project that lost its funding, now Scottish not!Raiden ) along with our dwarf face hit a bar to look for a proper place to move. Sadly our face couldn't make it to the session, so it fell to my street Sam with superhuman psychosis to do the talk.
As you'd expect, he pissed someone off and he called his ganger mooks to off me outside of the bar. While I did not have much trouble with those, I sorta forgot the kid was watching from the car. He's mostly silent and unresponsive now. GM said it was PTSD from
-His extraction, where he was in the first real gunfight he ever witnessed.
- Babysitting by a sociopath.
-Me going full RULES OF NATURE on the three gangers, cutting one literally in half with my claymore and blowing another one's shoulder off with my warhawk.
Given he had a comfy corp kid life until now, its no suprising his mind snapped. So, how can we fix the kid, or at least hide his mental damage until we have the money ?
It's simple, chummer
You make them roll to resist it like any disease
If they crush it, they're fine
If they nearly pass it or just barely pass it, give them the negative quality that makes them a carrier--hope they don't ever want to have sex again!
If they fail badly, well...
To be fair, they also might not realize they're a carrier.
Would suck pretty hard to have them accidentally infect one of their loved ones by sharing a smoothie or whatever.
Speaking of which,
Don't forget that all these disease rolls should be done secretly by you, so that you can make with the drama and/or dawning horror when a character's vision slooowly starts clouding up and their hairline starts receding...
Funnily enough, they all got scratched rather than damaged; no net hits on all three claw attacks mean they made contact but didn't inflict physical damage. I was taking this to be one of those situations where the distinction between a miss and a tie actually matters. Are you thinking that's too harsh? It's not as if any of them was wearing sealed combat armour.
That's probably how it would feel at first, which would be the fun part of it.
No, there are qualities for people who are carriers that are not, themselves, infected.
It says it's basically what happens if you catch the virus but are too tuff to turn.
If they took 0 boxes of Physical damage they were not injured and have no risk of infection.
Any scratches you describe at that point are superficial to the point that they aren't 'real' injuries, and are likely more a case of the environment or whatever garbage the ghouls were wearing around their wrists etc scratching them in near-misses.
That's a fair point.
I introduced the "what a tie means" rule as they started the fight, so that's stuck as table canon at this point. But I guess I can make them roll an initial infection check based on Body (+ any bonuses they might be able to grab from magic or medicine) + the armour they were wearing during the fight, to reflect that they might not have actually been physically touched by the attack.
Chances are they'll all get a good roll on that. I really don't fancy anyone's character actually becoming a ghoul.
Updated after some testing. The rules seem to work well to avoid low-rating drugs being absurdly addictive, while keeping high-rating drugs nasty. However, the threshold is extremely limiting on the nastier drugs. This allows people to easily rack up tons of positive modifiers on the drug side that just don't matter because the drug threshold is so low.
>No limit to bonus for clean weeks (mainly impacts lightweight drugs, keeping them more avoidable)
>A clean week is a clean week, regardless of drug rating
>Drug limit now increases if you binge during a week
>Clarified test interval and added section on withdrawal tests.
Still welcoming any and all mentions of issues with the rules, or criticism that it makes it too easy/hard.
Good idea. Included prototype rules for Tolerance in this version, though I'm not sure how well they work.
But tabletop is different. Imagine if you and your friends never played the same map more than once in Payday 2 and never used spoilers or guides. You'd make every mistake possible because you don't know any of the shit that can only be learned through trial and error, GameFAQs, or pure muscle memory. Instead of endless grinding, it would be a series of entertaining disasters.
Or maybe some not-so-entertaining disasters. Like, imagine a group of people playing like that, and the first map they picked was
According to Run Faster, that is HMHVV Type 1; the vampire kind. It's either death or turning with no middle ground.
Ghouls are HMHVV Type 3, which you can completely fight off with a series of good rolls, or burn a point of edge if you fail and would transform to become a carrier instead but keep living as a not-ghoul.
I took Doom, reflavored as "Reaper" solely because I wanted to struggle against death and ended up becoming a Toxic Mage because it was an easy route to power (Radiation and Pollution spells are great).
It depends on your GM to be honest. Also don't forget the German Mentor Spirits.
If I had a TM player get ghoul'd, they'd either find out that Technomancer juju somehow saves them from infection, or be allowed to scratch a new Infected character together as the same person so they're not deeply crippled by the loss of their... just everything.
To elaborate, if you care, the process is as follows:
>HMHVV 3 has a power of 6.
>An infected player makes a Disease Resistance Test every hour for 10 hours.
>Success on a test reduces the Power of the disease. If power is reduced to 0, the person has fought off the disease.
>Each failed test reduces their Essence by 1. If Essence drops to 0, they die and do not transform. Essence Loss from the disease is permanent.
>If the player manages to avoid dropping to Essence 0 but but fails to reduce the Power to 0, then (10-Body) days later they turn into a Ghoul.
>A player may burn a point of Edge to become a carrier instead of a ghoul.
>If ghouled: Essence is set to players original Essence -1. Magic is set to original magic level -1, or 1 if they were unawakened. Technomancers lose everything, because clearly there needs to be even more reasons not to ever play them.
I've never been in a situation where disease resistance has come up, and a cursory search of the 5th ed core book doesn't seem to have rules on how disease resistance tests actually work, so good luck with that.
I'd assume the Power = Test Threshold and that Power is reduced by number of hits, but HMHVV 2 uses the same process as HMHVV 3 but Power is 10 and you get 3 tests to reduce it to 0, which seems basically impossible.
Like, I guess you could spend all your edge but even then getting 10 hits on a threshold 10, even one with a depreciating threshold, seems like a tall as fuck order.
Also not sure what Disease Resistance even is. Body+Willpower?
Amusingly, there are some simple ways to do it using items that nobody ever takes.
Nano systems that are anti-disease are relatively cheap and super great for that--if you know you're risking infection you can inject those and you'll probably be fine.
>Nano systems that are anti-disease are relatively cheap and super great for that--if you know you're risking infection you can inject those and you'll probably be fine.
Yeah, this is a good way to do it if you aren't worried about CFD
so if you die from the initial draining hit, you won't be infected?
or do you mean that someone with .1 essence is basically immune to E-suckers?
I don't really know the parazoology quite yet.
Don't. Or use a real city. Or play a city building sim and make your own. Or failing all of that, take a look at the resources available to the city, and the type of economy it should take on. Look at its neighbours and other outside factors that would shape the city.
You should re-read Run Faster. You only lose one single point of essence to strain II & III at the end of the last resistance test if you fail to resist the disease and either start to transform or die from essence loss.
Strain I is different, since the prerequisite for using Infection and starting the whole thing is for the vampire (or assimilated) to reduce their victim's essence to 0 through essence drain.
So I'm looking to make a dwarf rigger/cybered out scientist character based on this little bastard. Does anyone have any suggestions on how I could do it without pushing the limits of the rules too much?
How do people with wheelchair/tank/centaur lower body poop? Do they still have their genitals? Are 4 raptor legs a good idea? Can You integrate turrets into a centaur body? What about a neat aquarium, or a soy processing unit? Can you use your excrements as biofuel?
So many question arise when we break the bonds of the metahuman body.
"I am making a roll that will affect your character in some fashion. Would you like to spend edge?"
Phrased like this, you can get people to spend edge 95% of the time. Even if it's actually something that doesn't matter at all.
I remember hearing something about extra cyberlimbs in SURGE but I'm not too familiar with that book and I think the gm wants to stick with core rules for this game.
I can do the drones and rocket launcher for sure but are laser weapons even a thing in 5th?
There wouldn't be anything wrong with just allowing technomancer ghouls right? I mean, it's not allowed in the books obviously, but ignoring that, I don't see how it'd be super weird or anything. They'd just be much rarer than regular ghouls, and maybe look a little different.
The one special human metavariant in Run Faster is native to the region around India and has an extra set of arms. They're all treated like upper class citizens there because of their similarity to certain Hindu gods. It's also a possible SURGE mutation if I remember right.
Resonance. If you're asking me for a deep insight into the nature of Resonance then I don't have one. I have never played as a technomancer or looked in-depth at the rules/lore surrounding them. I just know that, techically speaking, Resonance and Magic are distinct things despite the similarities between them and that you can't have both at the same time. And that this is reflected in the rules.
Add a vicious tail or three, extra pairs of sharpened horns and a general ridiculus amount of strength as well as agility. Let him spit fire and wield a big fucking melee weapon. Congratulations, you created a demon.
I'd assume they use that weird tube thing. That or they shit out of their side
No reason why not
Don't think so
Yes, that's actually stated as a custom addon you can get to your cyberbits
Honestly she'd just have cull cyber limbs, deltaware more then likely, built in commlink/cyberdeck and maxed out STR/AGI/ARMOR in each limb.
Not cheap, probably not char creation friendly, but not complicated.
That 4? Because from Chrome Flesh I'm getting ((Agility)x4)x2. Then add skimmers to make it ((Agility)x4)x2)x2. Then attach it to an Nocturna elf with base agility 8 and a +3 enhancement bonus. Hello 11x4x2x2=176m run speed.