The Tabletop RPG club at my community college needs to get new blood, and we're reaching out to some of the "nerdier" clubs out there. Writing club, anime club, and video game clubs are go- there are representatives going to their club meetings and starting up games with permission.
However, I am performing an outreach game for the Furry Club next month. I have a few friends in there, and I can honestly say it isn't that bad. Not a fursuit to be seen, and it's more of a place to discuss Zootopia, Kung Fu Panda, Redwall, and most recently Undertale without judgement. They want me to DM a Redwall-style game for them, any advice on fleshing out the setting and qualities of the playable races?
If you're fine with them being ridiculously OP, use Savage Species Anthropomorphic animal template.
If not, just refluff some of the races/look for some from other books/homebrew.
Yes god this is too good. I wish I was there
Read Redwall, it's awesome.
You can run a Redwall game using the fantasy compatible system of your choice. Mice are humans, other races shouldn't be to hard to brew.
Mouse Guard is also an option, though forget the checks system.
It's 5e, but I'm a stickler for worldbuilding. It's relatively high fantasy- with magic- though, but what I really want to know is how I should shape the kingdoms and histories of the world.
And if I just get a bunch of troll responses, I can just laugh at them and savor the accidental comedy.
Somebody doesn't like furries? Do tell...
I assume that you are set on D&D?
The big thing here is that you have to research Redwall. The setting has tons of fantastic stories that you can base stuff off of. The great thing is that if you are doing Redwall, your players can't really be random murderhobos because that doesn't mesh with the protagonist side of most Redwall books. They will have to be decent folks to fit with the noblebright tone of most of the stories.
I'm in a party now where my character is the only human and everyone else is playing an anthro from Savage Species.
Savage Species races are very overpowered, but if every player is overpowered you can just chuck tougher monsters at them.
If it's not going to be a long-running campaign, just reskin the races.
>Humans are rabbits
>Halflings are rodents
>Elves are cats
>Dwarves are turtles or moles
>Gnomes are hamsters, specifically
>Dragonborn are lizards
>Tiefling are any of the above but with horns
>Half-orcs are monkeys
>Half-elves are cabbits
Try to keep it low level. Many Redwall characters are just civilians who get chucked into a nasty conflict when some local tyrant takes over. Many of the stories are either very focused on a single small region or have rather linear paths (such as "follow the evil fox who kidnapped your children"). You can afford to have a railroaded plot so long as you make a compelling reason to keep on track.
Run a game of Mouseguard. It's like Redwall with a much easier to understand premise.
Exactly my point, I was just giving an example from the series.
It may be linear and railroady, but it makes sense. The players can't avoid the plot because they will lose if they ignore it for more than a few in game days. It's all very easy to control by the DM's standards while still making sense.
Just run Mouseguard. Good for introducing people new to RPGs to roleplaying, and pretty much a more mature Redwall as far as setting goes.
But seriously dude, I'd watch out for shit going magical-realm if you're playing with furries. Can't trust the bastards.
Speaking of Mouse Guard, I was struck today with the thought that it could be run here as a kind of CYOA with everyone controlling one mouse.
I'm going to think up just how it could be done, but I think it has promise. Would there be players?
>What do you mean I can't play mah sparkledog!? *heavy, angry breathing*
>I want the cat to eat me whole! Yeah! Now describe the stomach, that's the hottest part! *heavy, steamy breathing*
>How big are her mouse tits? *heavy cheeto breathing*
I could even dig up all the old character images I drew ages ago...
Hmm. I do think I'll put my head down and work out some mechanics.
Make it a space game, a LA Outlaw Star.
Give them a sheet to describe their characters, with one special, filtering question.
How did you convince !NASA (National Anthropomorphic Space Administration) to allow your character to go to space?
Thanks. I used to have talent, now I am basically a spastic retard with an arrow lodged in their brain.
Oh, and to return to the topic at hand- Obviously, I recommend Mouse Guard along with the other two. Incredible story-telling opportunities with a whole lot of interaction and minimum dice. Also, it's rare for a character to die unless they well and truly fuck up and do something daft like fight a wolverine.
There is an out of print system called Ironclaw which is basically Furry Slayers. The PDFs shouldn't be too hard to find in you know where to look.
is it bad I want to play this?
What about this?
Also as an aside. About 5 or 6 years ago. I was banned for 4 days for posting the cover of the Albedo game.
The Mod's comment "We don't want that furry shit"
Funny that now this whole thread (and acceptance of Mouseguard) is that very thing.
Anyway, Play Albedo. Get PTSD
others have said just reskinning the xore races or using the savage races templeate will be pretty fine. As to setting depending on how close to Redwal you want to make the setting the split between good and evil races is very very clear cut, pretty much no gray area at all and the majority of the world would be unsettled territories with small family and tribe settlements here and there and usually one or two large settlements in any give large portion of land and you send them on some chase for a mcguffin with some fun riddles/puzzles and fights thrown in.
The other option that could be fun for a redwal style adventure could be a take on the pirating side of serires, a furry high seas adventure perhaps holding a vendetta against some sea rat lord they must defeat, simple, yet fun, whicj is the way I sum up redwall as a whole, simple yet amazingly fun and enjoyable.
Also, that's the old 1st edition. There's a reason they cranked out a 2nd edition right after, and for the 20 year anniversary RPG they scrapped the old system altogether for something lighter.
requesting Albedo campaign stories, since it's so damn hard to find people that play. Or post it on 1d4chan discussion, there's already a few there.