Pathfinder General /pfg/
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Vote in the /pfg/ community consensus for tiers:
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Old thread: >>45284036
First for Eiremian and Ethumoin Iconics!
Is there a Pathfinder equivalent to d20 Modern?
>Special Attacks grab, pounce, rake (1d6).
So, grab and pounce for my tiger are simple enough to understand - but can someone explain rake to me?
Do I roll a 1d6 to determine how many extra claws she gets? Or is the 1d6 simply another single bout of damage?
A creature with this special attack gains extra natural attacks under certain conditions, typically when it grapples its foe. In addition to the options available to all grapplers, a monster with the rake ability gains two free claw attacks that it can use only against a grappled foe. The bonus and damage caused by these attacks is included in the creature’s description. A monster with the rake ability must begin its turn already grappling to use its rake—it can’t begin a grapple and rake in the same turn.
Next time, read the rules.
/pfg/ if you were to bring 3.5 changelings into PF, what ability score modifiers would you give them?
But those are piercings. And she's probably a Demon anyway.
-2 Con? They're not any frailer than a human, and in fact would probably be a bit healthier because Minor Change Shape allows physical changes.
Changelings can change their sex as a full-round action. It comes with all the parts, too.
You cheeky git.
>-2 Con? They're not any frailer than a human, and in fact would probably be a bit healthier because Minor Change Shape allows physical changes.
IIRC they're always described as thin/waifish. That'd explain the con penalty.
Yeah that's pretty dumb. Why would they be any weaker in different forms when other races aren't?
+2 Cha and a floating +2 Str or Dex that can be changed whenever they use Minor Change Shape would work fine. No minuses; Minor Change Shape is nowhere near the stuff that humans or aasimar get in abilities, so we can safely homebrew them at that level of power.
Let them assign a +2/-2 when they change shape, otherwise they're just a very cheap magic item as a race which is not worthwhile. It's not gonna be optimal to frequently change ability scores for most kinds of builds but at least it's SOMETHING.
>IIRC they're always described as thin/waifish.
That's because of the doppelganger blood, though, not because they're actually fragile. Remember, doppelgangers look spindly and frail but have racial +2 Str/Con/Dex.
I'm with >>45290779, drop the Con penalty and you've got something.
* Flexible stats (+2 Cha, +2 Int) (2RP)
* Greater Shape Change (6RP)
* Stubborn (2RP)
* Integrated (1RP)
* Gifted Linguist (2RP)
Makes for a totally reasonable 13RP race.
• What rules do you even need for vehicles? Like horses with lots of HP and space? Maneuverability like a flying creature of average speed?
• Scrap firearm rules. Just make guns function identically to melee reach weapons that can also make a special ranged attack so you don't have to be a bunch of sword guys, and you don't waste a ton of the system on a non-melee setting.
• That's solved by the above
• Wing it you baby
> Using RP
Why do you say these hurtful things to me, anon?
A repost because I'm still stuck with no good answers:
>DM: I want to run a campaign!
>Player 1: I want to roll an Investigator
>Player 2: I want to be a Skald
>Player 3: Rolling a Monk
>Me: Nice, I'll roll a soulknife
>DM: Its modern era fantasy urbanscape so try to tie your class with the setting please
>Investigator: I'm an occult detective like Constantine
>Monk: I'm his driver and bodguard
>Skald: I'm a Rockband Vocalist
>Me, the Soulknife: [Loud Sweating]
What do, /pfg/?
Were you the anon I was arguing with earlier today? I'd like to repeat my apology in case y'missed it last thread, and explain myself if you're interested in hearing it. Not /excuse/ myself; I could, and should, have been more professional. But explain.
I want to play as pic related, synthesis summoner.
Is this possible, and is it a bad idea.
Is it okay to repost questions in /pfg/?
I'm afraid to because I checked older threads and everyone got pissed when someone reposted a question they asked in a thread before that...
Synthesist summoner is a pretty solid class, just focus on a bunch of natural attacks and big Strength, then pick utility spells, and you'll be fine.
It doesn't really work well for that concept, though, since you only get a single form and can only change points around when you level up.
No, I just remembered that one good blanket rule from it because it preserves the system well enough that it doesn't make you wonder what the point of still playing Pathfinder is.
What are the best <3,000 gp items for characters starting at level 3?
Anything goes: Wondrous items, wands, weapons, armor, alchemical, just things that would be useful for most characters in general.
Amulet of Mage Hand
Masterwork weapon, worry about enchants later.
Clothing. That's nice to have.
Wand of Prestidigitation
>Amulet of Mage Hand
>Wand of Prestidigitation
Just get an Apprentice's Cheating Gloves then.
To answer your question: Snapleaf.
Any class can find use for them. Its an immediate action to avoid certain death.
Cleaning dirtied clothing is the big one. If you're an up-and-rising adventurer, it's important to not be covered in blood and mud before you meet the Jarl of Fuckall.
Also, good point on the gloves.
If you can use third party, an Alteration Caster might be up your alley. You can mix and match your traits and just assemble them into your different forms.
Plus, at level 10, they'll last for ten minutes.
My single favourite magic item in 3.p is the Travel Cloak:
>This lightweight gray-green cloak protects the wearer against some of the hazards and discomforts of outdoor travel. The wearer resists cold as if affected by an endure elements (cold) spell. Furthermore, the cloak sheds precipitation, keeping dry the area of the body covered by the cloak (head to knees). In addition, three times per day, the wearer can reach into one of the pockets of the cloak and pull out trail rations sufficient to feed himself. From another pocket, the wearer may withdraw a stoppered 1-quart metal flask that produces either pure cool water or sugared hot tea. The flask produces up to two gallons of liquid per day. The flask only refills if placed back in the pocket of the cloak; if separated from the cloak or wearer, it has no magical properties. Finally, when the wearer utters a command word, the travel cloak expands once per day to the size of a one-person tent.
>Caster Level: 5th; Prerequisites: Craft Wondrous Item, endure elements, create food and water, enlarge; Market Price: 1,200 gp; Weight: 1 lb.
>"The Jarl of Fuckall is a rather pompous fellow, who, in seeming (or more likely, willful) ignorance of the obvious issue, will proudly share the etymology of his domain's name and its noble history with any adventurer who attempts to bring it up."
Think I can use an NPC like this. Thanks for the inspiration.
I've been thinking about designing a barbarian archetype that, instead of having rounds of rage, it gains bonuses as it takes damage. /pfg/ what do you think of this? Any suggestions/thoughts?
If you want to do something that gets bonuses when it gets hit, make me a Blue Mage.
Could go the standard terran ghost/River Tam/etc. route and be an augmented government agent, part of a secret mental conditioning/psychic training program, gone rogue when you broke the inhibitor chip or hypnosis or whatever the fuck.
Slightly more "near-future dystopia" than "modern fantasy urbanscape" but I think it'd be workable.
Maybe give them some scaling DR, or have their thing be "damage absorption" which converts a certain percentage of the damage they would take into points for a pool they can use for their abilities?
Soulknives make for great butlers, handymen, investigators, chefs, and construction workers. Or he can be a gardener.
Basically, be Alfred Pennyworth, if he could conjure tools and weapons from nothing. You do have the Wis enough for it.
Really, if your Wis you can take.just about any number of Profession skills you want
What do people think of a Fighter archetype that gets limited access to Rage Powers, but they're always on?
So they get like five total.
Would have to ponder out how to work the 'once per rage' things, but...
I'm guessing they can be used like maneuvers then. Use, then refresh with a special action if necessary.
Speaking of rage powers, what's everyone's favorites? Could be a particular one, could be a tree, or even a random assortment that works better together than it should.
But anon, turning into animals and such is a SPELL effect! You can't just give martials a WHOLE SPELL at will! We'll limit it to a few uses a day, for the rounds/level. And of course, they'll have to give up the class features they have right now.
Reminds me a bit of the old Bear Warrior/Warshaper concept from 3.5. Too bad it, like many concepts from 3.5, was a hilariously inept pile of alignment-conflicted classes and failure.
Seems like a cool discipline, though.
>ywn have Yang's fat boobs pressing against your back
I've never looked into that one, but there have been others.
I don't think I've regretted doing it, but I'm a degenerate in all senses of the word except going to /d/.
How is Hell's Vengeance. How evil and depraved can the PCs get?
My group has played Jade Regent, Reign of Winter, and Iron Gods (JR is pretty cool, RoW and IG are better than sex) and we're itching for something different. We kind of want to be edgelords.
Worth picking up?
I think a more complete storytime will be forthcoming next week, after we actually get shit done (we just took a boat ride and fought some definitely-not-CR10 adlets).
I can tell you about the characters in the group though, if you'd like.
>I can tell you about the characters in the group though, if you'd like.
Yes please, I want to hear all about the heroes of DrowAnon's foray into the icy North.
Hell's Vengeance isn't out yet. Try Way of the Wicked- it's an AP for evil characters published by a 3PP group for Pathfinder. It has some flaws, but general consensus is that it's fun. If you're confident in your ability to tweak the AP a bit and polish some of the rough corners, it should be good.
Akashic Mysteries needed to have stronger veils. The veil strength is all over the god damn place and not in a good way. Fix the weaker ones.
Arcforge is too strong at earlier levels.
I'm thinking of making a 'tank' character. Obviously i'm going Warder, but I'm also considering going Zwei Sentinel, picking up a Fauchard, and focusing on maneuvers that let me trip people - my thinking is that rather than picking up that feat that stops people's movement when you AoO them, I could just trip them to stop them and render them prone
things that can't be tripped don't exist shut up.Good idea? Bad idea? Any particular tricks I should know?
Psion Egoist into Metamorph work better for that, except for ghost face who has intangibility, you could do all his forms with Metamorphosis augmented for more options, with Improved Metamorphosis for an extra choice each manifestig, and Supernatural shift from Metamorph for for thematic things.
The characters are as follows:
Aoi Kuronuma, a human-shaped human who loves doing human things, eating human food, and listening to human stories, because of course she is a human.
She's a kitsune. The anime kind.Class: Beguiler
Sigurd Oskilson: He is huge, and has huge guts. Shows signs of eventual leadership, if only because he has the buff powers and the patience to put up with Valka's shit. Class: Warder (zweihander sentinel)
Valka Mjollsdottir: A wandering herbalist who loves, in order, the sound of her own voice, the cleverness of her own self, and making the rest of the party vaguely uncomfortable. Is actually a huldra, and literally every possible joke about sticking things in her has already been made. Class: Witch (hedge witch)
Albrecht Leng: Chelaxian human who abandoned the cushy southlands for the LAND OF THE LINNORM KINGS to seek fame and glory. The rest of party may or may not end up hazing the shit out of him. His r20 token is currently a close up of the source picture's ass. Class: Rogue (swashbuckler)
Skadi Eriksdottir: As a witchwolf skinwalker, is the resident awoo but is, sadly, not in possession of the fluffiest tail. Stripped naked and swam a mile from the boat to shore like it weren't no thing. Her main weapons are a throwing shield, cutlass, and sweet tumbling moves. Class: Fighter (myrmidon, viking)
not bad suggestions, but i direct you to the image here.
>mfw we spent a good hour telling stories and reciting folk sayings
That session was the right kind of comfy.
>The skinwalker skinny-dipped in a frozen ocean for a mile
Her nips must have been able to cut diamonds after that
It was kitsune with some stuff swapped out.
+2 CHA/DEX, -2 STR
-Dancing Lights 3/day
-Terrain Stride (cold)
-Bite attack swapped for a functionally identical tail slap
Well, you seem set on tripping, so I won't try to dissuade you
even though plenty of things can't be tripped or at least are very difficult to trip. Zwei Sent + Iron Tortoise (with Sent's YOUR FACE IS A SHIELD feature) is a pretty obvious choice for a tank, complete with taunts, parries, and 4e-style attack penalties if they try to hit someone besides you. Keep the backpack you carry your healer in nice, warm, and comfy, and you should be gold.
As the Fighter's player, it's because I want to make a shield-focused build and Myrmidon is actually enough to stay afloat when compared to the Zweihander Sentinel. Add in the eventual ability to Rage from Viking, and it actually isn't as bad as it sounds.
Just because the situation is perceived differently doesn't mean the response wouldn't still be the same on physical level. So it could be either, really.
Only one way to find out for sure...
>Aoi Kuronuma, a human-shaped human who loves doing human things, eating human food, and listening to human stories, because of course she is a human. She's a kitsune. The anime kind. Class: Beguiler
The caring so much is more a personality trait of the kitsune ("hello have I mentioned I am human today" and so forth) than indicative of the setting. The witchwolf points to it as part of her STRONG ULFEN HERITAGE and the huldra keeps bundled up but doesn't really care if people find out.
There was quite a bit of staring and commenting in languages the skinwalker did not speak.
Because that's what they wanted to play. So far everyone's managing to share the spotlight and THE DEEPS pretty well, and DrowAnon loves his homebrewing so solutions are at hand.
Yeah, that one isn't particularly amazing.
It's very situational and its only saving grace is that it can function as a team buff. I would run it if my party had lots of mind affecting stuff and we were running into an Elf dungeon or plant dungeon or something.
With a rousing musical number detailing the hilarious and awesome shit you can pull with noncore resources, of course!
remorseless contempt, followed by a train of wizards
Is there anything in Pathfinder that works similar to Nero's Arm from DMC?
How hard is it to make an online character sheet repository that allows multiple sheets for animal companions, eidolons, familiars, etc. Autocomputes rolls on the fly and actively links entries likes spells and feats directly to the d20pfsrd, While also incorporating PoW and Psionics?
I'd actually pay to fund for shit like that.
Psionic Meditation lets you recover it as a move action. If you get Sleeping Goddess Style as well, you can simultaneously recover both psionic focus and a single maneuver as a move action.
DM here who allows DSP.
I got a player with an unchained monk capable of flurrying 8 hits full action at 5th level.
He wants to slap Linked Striking on his Amulet of Mighty Fists.
Should I be worried?
Pretty much just the Vizier can get competitive saves since they have abilities to get 11 essence invested, veils that can buff other veils DCs, and the largest essence pool.
Also the Aura seems more for a team buff, like "Yo, we about to enter the forrest of evil Treants and we got a Mesmerist and Fey-Blooded Sorceror, so I'mma bind this crown today"
Nigga I don't think you appreciate just how angry Huldra get when you mention, gawk, or so much as touch the hole.
They're an entire race of men and women that dedicate their existence to *acting* like humans, touching the hole breaks the *act*, and when that happens they're going to take some serious *act*ions on the person that did it.
Going above to the top of the thread there's a link to the /pfg/ pastebin; you'll want the "Path of War" link to Giant in the Playground, and then the Path of War Archetypes once you're on that page. The Fiendbound Marauder is near the bottom of the google document.
Here is all the playtest stuff for PoW: Expanded
Here is the doc with the archetype
Now, you are aware of Path of War and how it works, right?
On the plus side of things, if you're not a fucking asshat who points and gawps at everything, and instead quietly and tactfully alert the huldra about it, they might do something nice for you.
Linked Striking is just a great option of Amulet of Many fist, I used it on my natural attack character. Its also a +2 effect so its 16k. So he won't b able to afford it with other items till lvl 7+
Whats his attack bonuses with it? At level 5 my natural attack Egoist was rocking 5 claw attacks at full attack bonus with huge size. 3 claws at 3d6+str, 2 claws at 2d6+str.
How is the monk getting 8? 1 normal, 1 flurry of blows, 1 haste, 1 elbow drop at -5, where are the others from?
Good day anons. I've got a bit of a personal conundrum.
So I've been racking my brain on this, but, I feel I really don't understand how one should go about role playing a Bloodrager. I mean sure I get the jist of how the class functions, and I want to make one, but I just can't wrap my head around how one of them might act.
Do any of you have ideas of characters or concepts from other series that might give me a sense of some 'types' of bloodrager characters? Would be much appreciated.
I wonder how >>45293247 's Huldra will react when the reveal is made, and someone either tactfully points it out or gawps.
You need BAB +6 for ITWF.
You can't have both elbow smash and flying kick at lvl 5. Flying kick doesn't give an extra attack, it just lest you move during a normal one.
Elbow smash is at -5 and deals non-lethal.
So that gives use 1 from normal, 1 from TWF, 1 from elbow drop, 1 from flurry, 1 from haste. I'm seeing 5 not 8.
Can't two-weapon fight with Flurry, b0se. Is that your houserule?
>He takes no penalty for using multiple weapons when making a flurry of blows, but he does not gain any additional attacks beyond what's already granted by the flurry for doing so. (He can still gain additional attacks from a high base attack bonus, from this ability, and from haste and similar effects).
Well, thematically, speaking, Bloodrager is kind of an odd duck. It is to sorcs what rangers are to druids, namely, a martial with some minor casting. Unfortunately, it's a bit hard to reconcile the frothing murderbeast from the magic man.
Therefore, I'd recommend focusing the character more on the bloodline. Fiendish? MALICE BOILS IN MY VEINS. Draconic? FIRST THE GOLD, THEN THE BITCHES. Undead? MY PARENTS ARE DEAD, AND THEY STILL PISS ME OFF. Verdant? GET THE FUCK OFF MY LAWN.
First, always play a primalist, exchange one crappy bloodline power for two good rage powers, and take extra rage power feats whenever you don't have a feat your really want, which should be a lot of the time if you 2H weapon + power attack.
Secondly, only learn spells that give you combat buffs.
Take the come and get me rage power as soon as you can and the combat reflexes feat with it so you can rage on everything.
Also, cast THE FUCK out of Monstrous Physique
Can't take Extra Rage Power with Primalist, they don't actually have the Rage Power class ability
>This ability does not count as the rage power class feature for determining feat prerequisites and other requirements.
Yeah, that's an illegal build.
At level 6 his flurry is
+6/+6/+1 (another attack at +1) if he took Elbow Smash
Punishing Kick requires +8 BAB to take. Even if he did have it then you realize it's not an additional attack right? At level 8 he'd have 5 attacks including elephant stomp, not 6.
Have you tried reading the "meet the Iconics" blog for the Bloodrager?
Also, a more classical example of a Bloodrager from literature would be Rand Al'Thor from the Wheel of Time series.
Overall, the theme is your a warrior who reaches his peak fighting power whilst entering a trance, much like a normal berserker. Howeve, the innate Magic within your blood sings forth when you rage, allowing you to learn how to access its power whilst in your combat trance
Basically, you can take back stories and characteristics from both Sorcerers and Barbarians, and meld them together.
Well, yes, that's the entire fucking point. The process of becoming a lich literally is a series of ridiculously excessive, expensive horribly evil acts.
Don't give such a faggy answer. You know perfectly well 90%+ of liches are the standard edgelord type and he didn't specify an exception.
>Sacred Tattoo racial + Fate's Favored trait
>Lots of solid options for racial traits
>Exclusive access to Scarred fucking Witch Doctor
I know humans are baller but damn. Unless you REALLY need that bonus feat I'm pretty sure HOrcs are GOAT.
Likely to curse someone who goes HURR HURR CAN I STICK MY DICK/SWORD/SPELL BOOK/EXTRA RATIONS IN IT, not huge on caring otherwise unless they managed to trick a confession out of her or otherwise revealed it with guile, in which case she'd think they were pretty clever, and pretty clever is good.
>stop being so imaginative!! ALL liches (that I can think of) are edgelords
I know 3aboo syndrome causes a complete lack of the imagination in its terminal form, but come now
What's a bit of unspeakable evil in the course of saving the kingdom?
If you think about it, sacrificing an entire orphanage on an alter to an archdemon is a small price to pay to protect the lives of tens of thousands.
Not if you rolled a Dread Necromancer in 3.5-strong, independent base class that don't need no divine focus. The leveling process is a slow, automatic transition to lichdom, completing at level 20. Plus, no alignment lock, so you can LG undead and fuck with every paladin for miles around.
Sure, just about any spellcaster can make an evil pact, sacrifice a dozen innocents, and tear out their soul and put it in a box, but you can get that sweet, sweet immortality without doing jack shit to or for ANYONE.
Ah, 3.5, you were a terrible, terrible system.
So if he flurries he gets 2 base attacks, 1 bonus from flurry, 1 elbow drop, 1 from haste. So 5.
If he doesn't flurry and uses TWF and ITWF with haste he gets 4 attacks.
Just go "I want to play X class from Advanced Player's Guide...but since you don't allow it, guess I'll make a wizard." Rinse and repeat every other campaign (And don't go full op on the tier 3s you'd be playing in every odd campaign) until he allows all the books you want.
The two PCs have lost a battle against VELGAAS, MINDS IN THE DARK, a sahkil (Bestiary 5) tormentor, a highly advanced kimenhul.
Fortunately, they conceded the battle (a house rule that lets the party give up a battle early, rather than fighting to the end, in exchange for lightened consequences), so their fate will not be as bad as it could have been.
In the short time they have spent as slaves, one of them has managed to penetrate Velgaas's normally impregnable defenses and successfully intimidate the sahkil tormentor. Velgaas is now "promoting them to more serious duties."
What could those "serious duties" be? Bear in mind that this is a goofy anime game, and during the battle, the other PC had managed to alter Velgaas's form into that of a little girl (picture is what it previously looked like).
Human and Half-Elf can get Scarred Witch Doctor too.
Dwarf get better sacred tattoo, similar trait to boost it and a feat to boost it even further. They also get Darkvision and +CON and +WIS are useful for every class.
Hm. So continuing on my line of thinking into 'perma rage power fighter'...
For once/rage powers...
Say, you can use them whenever you want, but are fatigued for one round after, and can't use them while fatigued.
Then later on they get the ability to not get fatigued by it?
Regenerative Vigor is a power I might have to put a proviso or something in for. But then again, maybe I don't.
PFG could you give me some advice.
We are starting a new campaign soon and I am thinking about playing a Mystic Theurge. I am not worried about super optimization, just a fun caster. I was looking at entry classes of wizard and shaman or cleric; this is where I am looking for your help what classes have the most goodies for entry?
>pic unrelated, just Goldblum
But then under no circumstances make a chained summoner or witch with Misfortune, Cackle and Slumber at level 1. That shit is worse than a wizard, and will cause quick revocation.
He doesn't really need to. 1 Wizard run to get Advanced Player's Guide, 1 Druid run to get Hybrid Classes, and 1 Cleric run to get DSP content. Alternate classes aren't great, and Occult isn't exactly the best, either.
I stand by it. At levels 1-3, A witch spamming these debilitation (Su.) hexes is far beyond what a low level wizard can accomplish. Not to mention entirely demoralizing for the GM.
My good friend, have you heard of the Magaambyan Arcanist and Magaambyan Initiate?
Because you can get Arcane Enlightenment Hex at level 5.
Arcane Enligtenment Hex turn any spell you get from it into Divine spell.
> When she casts these spells, they are treated as divine rather than arcane.
Allow you to fulfilled the requirement for Mystic Theurge with just Wizard level.
>There's stuff that's completely bonkers
>Way out there beyond the core books, /pfg/
>There's many more books, /pfg/
>So sublime and full of martials
>Roll up guys whose armor glistens, /pfg/
>So listen, /pfg/...
>Pull up your GM screen,
>There's monstergirls out there
>Play a vitalist and leave no scars
>Waifu a kitsune with Prehensile Hair
>Warder fights and Unchained rights
>And the knights make Strikes hit like cars!
>Pull up your GM screen, we're riding into a new town
>Rolling Search to find the nearest bar
>With a Skald in tow, we'll steal the show
>While the kineticist rerolls
>And we'll leave the broken wizards for the trolls!
Where do the prereq 2nd level cleric spells fit into this?
Well, sure. If you are inclined to let your players take bad feats from obscure sources. I'd veto that desu. Plus the ever respawning disposable intelligent eidolon is straight up better than an animal companion. Animals can't tie off ropes,
Yep, barbarians are certainly powerful in combat at level 1. You can make enemies with very high AC or some DR, put them up against enemies out of melee range. Or put them into a social encounter. Or better yet, put them up against a sneaky witch. Fatigued is a super block.
What a witch does is spam misfortune and cackle against everything. The trick I suppose is to put in a large number of monsters, because these hexes only affect one thing. However, chances are that a GM isn't inclined to do that, because running that is very slow, and hard to balance at level 1-2.
>At each class level, she chooses one spell from the druid spell list or one spell with the good descriptor from the cleric spell list.
>druid spell list
Quit whining over Restoration, you get plenty of other great spells. Plus its great for abusing Summons
I'm starting a game soon and have been encouraging my players to use DSP material, and I happened to have seen the chimera soul discipline that was posted in the last thread and showed it to my friend who was going to be a bloodrager/dragon disciple.
He now intends to play a primal disciple and use this discipline to become real actual godzilla.
Nobody allows that these says. It was even faq'd.
>Spell-Like Abilities, Casting, and Prerequisites: Does a creature with a spell-like ability count as being able to cast that spell for the purpose of prerequisites or requirements?
>Only if the pre-requisite calls out the name of a spell explicitly. For instance, the Dimensional Agility feat (Ultimate Combat) has "ability to use the abundant step class feature or cast dimension door" as a >prerequisite; a barghest has dimension door as a spell-like ability, so the barghest meets the "able to cast dimension door prerequisite for that feat. However, the barghest's dimension door would not meet >requirements such as "Ability to cast 4th level spells" or "Ability to cast arcane spells".
Most gms ruled against it as a house rule before it was addressed in the faq. At least in my experience. For good reason.
>choose preferred Int arcane casting class, still haven't decided.
>Mind's Eye Disciple Marksman
>Join the Repé, and replace Solar Wind with Steel Serpent
>go into Bladecaster asap and enjoy Elemental Flux
>have my four favorite Disciplines, manifesting, and magic
>I am now Casty Psychy McSnipeSneak
>only stats I really have to worry about are Int, Wis, and Dex, which are already the usual priority with Int casters
Well then. I got everything I want outta PoW:E
/pfg/, how do I
Pic unrelated, but it was the captcha.
Do you really think giving up one level of wizard spellcasting, putting them at the equivalent of sorcerer time, is a fair exchange for 11 levels of cleric casting?
>Player: I want to play a sorcerer, but with prepared casting, and I also want just an extra 11 cleric spellcasting levels thrown in there for free"
>ANONGM: Sure. Seems legit.
When the alternative is to be piss poor cripple caster? Yeah, it's pretty fair.
Shaman can already do it anyway. Also you're playing the wrong system if you're trying to look for "balance" in PF.
>I don't want to be shitty, so I have to be better than the best classes. Also, balance is irrelevant.
OK man. If balance doesn't matter, then why are you concerned about being
"a piss poor cripple caster"? Because its a post-hoc rationalization, of course.
Being cripple is not fun anon. I don't know what kind of fetish do you have but it's not fun for most people as well.
Also why are you acting like it's the end of the world when it's really just has 2 caster level over normal MT? People don't even wink when you can use SLA to enter MT as early. Also It's not really better than Wizard because you still use the same action economy until higher level.
None of what you said is terrible at all, or even very different in pathfinder - except that getting a so-so template at level 20 when it is completely meaningless is now very common.
Of course it isn't fun to be a cripple. That's why it's important to make sure that there isn't power inflation causing everyone who doesn't abuse loopholes to become crippled by comparison.
2 Caster levels is important. That's why you would fight for it by exploiting loopholes. It's the difference between an entire threshold of new spells. You get Haste at level 5 as a wizard. Is it actually balanced to give it as an ability to a level 3 adventure? Not really. Not unless you specifically plan for everyone to be in that power level. If these 2 caster levels weren't really such a big deal, then why be upset when the basic MT is 2 levels behind? Isn't it JUST 2 caster levels anon?
People do wink, even blink, even balk at people abusing SLA for early access. The only reason your GM may have let you get away with this is either they didn't understand the system, or they were your bestie butt buddy and they didn't want to listen to you whining.
You know it doesn't come down to action economy here. Is a Fighter10 as good as a Wizard10 because they both have the same turns in a round? Of course not. The whole reason wizards are considered "tier 1" around here is because they have the most versatility. Are you giving up anything to gain the extra versatility of cleric casting, with all the Silence and Healing and Abjuring and utility power that comes with it? Nope. So clearly it is straight up better. If it weren't why don't you just give every wizard/sorc this spellcasting power as a bonus?
You mean spellcasting levels. Not caster levels (which, while important for spell range and so on, can be bolstered, while there's only one way to make up for lost spellcasting levels).
It specifically says Witch Hex, so it'd have to be something the vanilla witch could use by RAW. But the vanilla hexes are some of the most ridiculous, so I doubt it'd be imbalanced. Ask your DM.
1) And the point is you can't really do that in Pathfinder. There will be class like Fighter or Swashbuckler who will always be cripple in comparison to everyone else.
2) 2 casters level isn't really a big deal. Being cripple until you enter MT is the problem that people try to avoid. Don't forget that most campaign start at level 1 and end before level 15. Do you really expect people to sit around playing a cripple caster until level 7, which is half their character career?
Your haste example is silly because Summoner and Medium exist.
3) No, they don't balk. I believe people in here even praise the previous faqs and complained when it was reverse.
4) Bad example. Fighter won't be able to compare to Wizard no matter what. But looks at Level 10 Razmiran Sorcerer vs wizard. One has more tools to solve encounter but that doesn't means the Wizard can't use their own tool to solve the same encounter in exact amount of time.
Also stop advertisong your pdf. No one care the first 2 times.
Well, one of the actual mechanical answers is that they don't suffer ACP and generally most of the divine casters also have okay melee ability with 3/4 B&B. Also, most divine fullcasters have access to their whole class list of spells across different days.
What's a good website for tiles, textures, npcs, etc or does anyone know of a torrent? I'm trying to build crap on Roll20 for the first time, but I don't really like anything they have, plus you have to pay to unlock content.
So, I might need some help with running a couple encounters im running for an adventure on Tuesday, the plot is being filled out but I'm writing up the combats along the way.
The Party is a Bard, a Sorcerer, and a Warder (Zweihander Sentinel), are these encounters too weak or too strong?
In Order: 3 Wolves and 1 Dire Wolf, 6 Goblins and 1 HobGoblin, 1 Grizzly Bear (Optional), 4 Hobgoblins and 1 Hobgoblin Slavedriver (Has Whip feats and uses a whip.)
Nigger you don't understand tiers. They apply to classes in general, not specific characters or builds. We've gone over this dozens of times--wait, are you fucking Buildposter again? Because if you are, fucking kill yourself, you have the learning ability of a Downie sloth, you stupid cunt, stop fucking using individuals to justify tiers.
>Polls are suggested and implemented
>Everyone who doesn't like the idea of polls will intentionally vote wrong to skew the results to prove how polls don't work
Something like this really does need someone in charge.
Then you run into the problem of every anon not trusting an anon whose opinions they don't like to be in charge, but at least it has the chance of getting somewhere.
Dude. Not cool.
That comparison offends us all.
I can do that in Pathfinder because I don't let people get away with bullshit exploits in my games, perhaps even giving fighters an edge, instead of wizards. That is what you are suggesting to play here, is Wizard+
Avoid being gimped from levels 1-5, fine. Come up with a way to be useful. Don't go suggesting that that justifies having such a small opportunity cost for a large gain. 2 levels doesn't matter? How about the proposed 1 level of cleric? That's a huge red flag.
So are you in favour of things being balanced or not? What if I just said "Oh, a MT will just never compare no matter what. Ignore balance". What if I said that a low level MT could well defeat a fighter? You only need 1 colour spray. Or maybe take on the Knowledge, sneaking or Diplomatic role? Or hell, spam a a 3CL Wand of Magic Missile in combat. That'll shut down the average evil caster. Or make use of scrolls with buffs.
Everybody hates the Summoner. Medium I don't care about.
You were the one praising previous faqs, because you have no head nor time for balance whenever you can find an exploit , but unending problems with any situation that disadvantages *you*.
I don't have a pdf. That has nothing to do with me. I am not posting links.
Is E6 viable? I wanna run a really low power campaign based around spooky occult shenanigans and so far my players have submitted:
>Human Unchained Vexing Dodger as a 12 year old vagrant boy, will be sized small accordingly
>Human Witch as the kid's teenage "older sister"
>Half Elf Occultist as their middle aged legal guardian
>Human Constable Cavalier as a mob enforcer
>Half Orc Unchained Monk as a local yogi
I'm used to standard campaigns so I don't want to promise an even playing field and end up with the usual caster/martial dynamic.
Personal attack now anon? What if you [triggered] me?
Nobody care about your opinion on game balance in a system where balance don't exist.
It is the fact that MT (and other prestige class) needs help over other options, people has been asking for it for ages.
Well, then I would have done my job as a A+ Master Troller.
I have actually seen someone play a witch eldritch Knight, with aqualung and levitate and stuff. It was pretty badass.
Dwarf and Half-Elf are probably as good or better, m8.
Plus orcs are morally and physically repulsive, so there's that.