Pathfinder General /pfg/
Underwater campaign edition
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Old thread: >>45281401
Repeating my question for the new thread.
Question for dreamscarred press with the ectoplasmic artist play test.
How does their burn mechanic, sculptor of the soul, interact with the kinetic healer utility talent?
Who is best shark monster
I like this guy
I have a question about the Monk of Many Styles.
It says you can choose a bonus style feat that you don't have to meet the prereqs for.
Does that mean you can take a style feat midway through a style?
Like jump to Pummeling Bully without taking Pummeling Style, for example?
I have a question about the Umbral Blade prestige class for a friend of mine.
He was wondering if the free action discharge as a part of a martial strike interacted with the damage at all. It looked like the bonus damage only applied on the turn it was charged, is the discharge just to allow it to be charged again next move action?
>Many Maneuvers of the Chimera Soul Discipline specify a specific type of Natural Attack. If your form currently does not have this natural attack, you temporarily gain the attack for purposes of initiating this maneuver, but it only does your Strength Modifier in damage, plus any bonus from the maneuver.
Shouldn't you mention that it's only the natural weapon damage meant to be zero? As written, damage bonuses from items, feats or stances wouldn't apply.
So you can't even use the bonus feats to take those even in order?
You'd think so, I assume it's mostly for balance reasons. The benefit of a crossbow is its simplicity and relative power. As a result, pf made it slow as hell, the work-around version of that had to be made difficult to use.
It's for balance. I DM a group with a Gnome Sorcerer with that "Automatically proficient with everything you build yourself" racial trait, and he has a repeating Xbow that makes him as reliable at consistent damage as our Ranger.
>When you initiate this boost, you gain a +4 natural armor bonus, the scent special ability and increase your size by one size category for 1 minute.
As written, wouldn't that natural armor bonus not stack with existing natural armor bonuses? I can never remember how the rules for that works.
But not like an actual money price that would make sense, just a made-up price for no real reason.
Mind you, I don't mean actual mechanical balance, but rather the kind of "balance" that gets grognards angry when a martial character gets a couple more points of damage despite how irrelevant that is compared to characters that can do more than just deal damage.
It would not stack with existing natural armor bonuses, but it would stack with enhancement bonuses to natural armor, so it'd still work with amulets of natural armor, for example. I understand your confusion.
Gold costs are essentially meaningless after level 1 for mundane equipment, while the superiority of the repeating crossbow would be maintained across all levels. Throwing a feat tax on it keeps that disparity in check.
I can never go back there. Too many cringe-inducing roleplays on the forums. Too many hours wasted playing minigames for Neopoints to buy things that don't do anything in a game that isn't really a game.
Even Pathfinder gives me more reason to stay.
Oh right. But for someone that has natural armor as a race trait (Nagaji have a +1 nat armor for instance) they'd effectively have that replaced by the +4?
>Chimera Soul (Counter)
>You whirl about, striking at everyone near you with your vicious claws. Make a claw attack that deals damage as normal plus an additional 2d6 points of damage against each creature in your melee range. You only roll for your attack and damage once, applying both numbers to each enemy within range.
Why is this a counter?
Quick Question for the Dreamscarred Crew:
Can Strikes be used with Called Shots?
Because, just like everything else Paizo does, fuck you. No, really, fuck you. Specifically. Right in your puckered asshole, with a red-hot poker. You wanted to play a martial and do anything but a longbow? FUCK you, you're playing overpowered shit!
This is pretty much exactly what Paizo thinks. Ignore them, houserule it, be happy.
A) Accept that's the way the world works, and the better mechanical additions to existing technology render pre-existing weaponry useless.
B) Add a caveat that makes it much more expensive, like a firearm, or
C) hard to come by, as it wasn't exactly accessible in our western-europe surrogate.
To the anon I was arguing with earlier - you have my apologies. I could and should have been more professional.
I can explain myself further when I'm not phone posting from work, if you'd still like to talk.
>Applying real world logic to literally anything Paizo puts in their game
Pornomancer 10/Drug Mule 10 Boa Constrictor
>Question for dreamscarred press with the ectoplasmic artist.
>How does their burn mechanic, sculptor of the soul, interact with the kinetic healer utility talent?
It... Well, doesn't. I'm gonna be honest, it completely didn't occur to me to handle that interaction. After discussing it with the rest of the team, I've sorryfully added verbiage blacklisting them from the cost reduction from the ability.
I don't think so. You use to be able to, but if I recall they nerfed MoMS a good while ago. I don't remember exactly what the mechanical reason is, but you can't grab the 3rd feat without the 2nd or the 2nd without the first anymore. It's a shame, but not impossible to work with at least.
I would fuck all of those monks, together or separately.
Because Google docs has been derping on me all day long and not saving my edits like a good little program. I'll do a run through of the discipline when I get home to find out what else didn't properly save and fix it.
Thank you very much gentlemen. I doubt my project will ever reach publication until at least the next year, but its good to have such quick advice.
I'd hate to bother you more, but may I ask if you'd like a look at my project? I'm still in the middle of actually writing the rules, but I'd really appreciate some feedback on the fruits of my turbo-autism.
BTW, on the layout thing, I would totally recommend LaTeX (which can do a lot of neat layout stuff automatically if you can wrap your brain around its template language), or Pandoc (which uses plain Markdown text files and can process them through LaTeX or other templates).
Either way, it basically separates the layout from the text, so all you're directly editing is headers and source text, and it makes automating stuff like table of contents, footnotes, etc way easier.
Content Warning: Contains
Spheres of Powerand dangerous levels of Pure Autism
>inb4 why not a google doc
I don't always have reliable internet, especially at home, so this has been the safer option
After our npc bard got compulsed into inspiring greatness in our enemies, I got an idea of some kind of bard who instead of singing to buff his allies, sings to debilitate his foes. I've never homebrewed anything before so it probably has some flaws, so before I show it to my actual group I wanted to toss it up here see if anyone had any tips.
This is too much tism. You're failing to see the purpose of a lot of items and archetypes, hell even classes, fucking 10 bab clerics, droods and oracles. You're better off, god damn me for saying it, but making the wizard stronger, or reducing the versatility that the oracle, cleric and druid bloodlines/domains grant them.
Staves are intended to make lackluster scaling on sphere casting less meh, perhaps it you limited max caster level to character level+1/4 or 5 levels that would make the staff less overwhelming. I'm not even 10 pages in and these scream more house rules from a butt hurt autist than they do actual content.
I want my ditzy barbarian earth breaker wielding girl lvl4 to take dragon totem, so i can spread my wings and fly at lvl 10.
We are in a low-magic setting, but i expect a lot of fire magic, so i want a brass color.
Is all this ok?
>Sphere Magus (The following has been made with ideas inspired/used by Robert Kasalý of the Paizo Forums, the writer of this document claims no creative ownership of the ideas in this remake):
Why is that there? That's not how copyright works - if you're not copy-pasting anything, just rewriting it yourself, you don't need to (and shouldn't) put a clause like that. At most you should have a "thanks to" note on a dedication page.
Uh... if something is OGL, anyone can make stuff for it as long as they're following the Product Identity rules for it. For SoP, the PI is "trademarks, registered trademarks, proper names (characters, place names, new deities, etc.), dialogue, plots, story elements, locations, characters, original artwork, and trade dress".
More natural attacks never hurt, and wings when you could otherwise not get them are completely fine. I prefer greatsword, but nothing screams more barbarian than large axes and maces.
Depends on how little clothing she's wearing, but generally barbarian girls are fine. Going for ditzy instead of amazonian is kind of novel too, just don't play it in an annoying way.
>tfw you will never EVER be good at embroidery
The reason why I dropped the clerics, druids, and oracles, is because I want the hunters, warpriests, and shamans to actually have a reason to exist, rather than just being redundant in comparison to their castier brothers. Plus, ever since 3.5 I never cared for the idea of clerics being so bashy, with the only reason being inspiration from the Bishop of Ordo
Good point on the staves though. I think I should make that change.
For your other complaints, could you perhaps give me some more examples of problem areas? I desperately need someone to point out parts where I've been stupid
Oh, and as for the 'tism, its mostly the result of having pent up energy from games getting canceled, hours spent on /pfg/, and also pic related
>Why is that there?
Its a holdover from back when this was just a homebrew doc, not a potential publication, and I wanted to give credit where it was due. Though your right, I should remove it.
So far, this is some very helpful feedback. thanks guys, this helps a ton.
Can I use the stance scarlet einhander with a greatsword?
If I use the free action to put/remove my offhand to/from the weapon, can I keep being in the stance or do I have to use a swift actio to activate it again?
You need to work on that document layout. Its not really in a very readable format at the moment - too much margin, poor font choice, makes it very unappealing to tackle.
It won't get it into a publishable state, but I'd really suggest transferring to a google doc (or something similar) just for presenting it. That doesn't have to be where you do your work on it, but something like the DSP playtests is much more approachable.
Not him, but I honestly don't get why you're going so hard into changing things that don't need to be changed and are unrelated to vancian casting. Why does the witch's Fly hex need changing, for instance?
The list of races I made with /pfg/ in the OP is outdated, with some of them having been updated since, and there are 4 from like a month ago that aren't there. Here's a just-updated list:
>A called shot is a single attack made as a full-round action, and thus can’t be combined with a charge, feats like Vital Strike, or multiple attacks with a full-attack action.
>Which decision do you think would be actually reasonable to any DM who ever lived? Think long and hard.
Considering that it's part of a discipline meant to be used with two handed weapons, I can very well see most DMs straight out allowing it without the free action shit ignoring the one hand part of the description.
>Jessica Price has an opinion on this! You better believe she does!
I understand. This is so far just my work document, and I was planning on chopping it up into small and more manageable documents later. Thanks for the advice though.
Mostly because, at the time I started this thing, I was obssessed with removing as many elements of the Vancian system, including ones that where either SLAs or referenced spells, mostly to help lessen the book keeping and reliance of looking at the old spell entries.
In hindsight, this was probably a stupid idea, especially now that I've had a little over a year on on-and-off working on it to think about it, yet I have still been unable to come to a proper decision whether to keep or leave them. After your comment though, I think I will probably go back and cut that stuff out, but I'm still a bit unsure.
Seconded. Here's an example of some of the text quickly run through one of my own layout templates, for example. If I was making a more fine-tuned version, I'd probably put it at one archetype per page, because that makes it more convenient for printing/referencing.
Feature creep is shitty, whether it's in apps, Skyrim mods, or Pathfinder supplements. If you're going to make a book that converts spellcasting to spheres, do that without fucking around with everything else.
Do recall that Vancian things do still exist in the form of rituals.
Also, a lot of this is redundant with Expanded Options anyway. You'd be better off trimming out things like 'Inquisitors get blah and count as mid casters'
Present the changes as archetypes of their own, listing only the actual changes, rather than making people pick through the entire thing to compare and find what's different.
>Considering that it's part of a discipline meant to be used with two handed weapons
OR one-handed weapons. Both styles are equally intended for use with that discipline if you actually read it. Two-handers have enough love and plenty of damage, and one-hander style (literally what einhander means) have much less, which is WHY that stance exists at all.
It seems like Mr. Bubbles just ran in spouting dank /pfg/ memes, and promptly got shot down by the fact that most of those memes spun out of thin air. The whole Dawnflower thing has never been remotely as big a deal as some here would make out.
>Also, a lot of this is redundant with Expanded Options anyway.
I didn't care much for how the design of a lot of what Expanded did, hence why I have that one blurb. Plus, I've been working on this long before I got my mitts on Expanded, so I just felt reluctant to yield to thier ideas, especially since I'm not a fan of the "its all just archetypes" school of thought theyve been pushing. though that's just my garbage opinion
Thank you guys. I really needed that honesty. I guess it's back to the drawing board to carve out the pointless bloat and results of my tism. Followed by better formatting.
I guess that'll take me another year or so. Still, it's a labor of love.
Anything else about the content, other than removing the anti-vance tism, you'd like to comment or ask about? The more critique the better
>"We're adults! We can communicate between each other!"
>"Lol, this guy thinks something dumb and I don't know why!"
Sure you can, guys.
Honestly, AM HELLKNIGHT is again the shining beacon in this thing.
I like a lot of the more minor archetypes, like the Wild Whisperer and other Cleric/Druid/Oracle archetypes. They let things stack well when they previously didn't work very good together.
The biggest critique beyond formatting that I have is that so much of it is just... editing and unofficial errata. Bob's Big Book o' Bugfixes doesn't appeal.
I get wanting to change things, to make them better, but that's not really content you can sell. I think you'd get better reception from either making a spheres of power inspired system, or for making completely new content for Spheres of Power that achieved similar effects.
Also, big book o' archetypes is a bit monotone too, really. Consider some extra talents. Or an alternate weather sphere or destruction sphere. New talents. Add in some variety.
Thanks, that was one thing I wanted to work hard on, ensuring some archetypes could now work better together than prevously. Like how I tried my best to make some of the Magus archetypes stack better.
>Gender roles never developed in Golarion because it followed a different path than Earth
>Post-Earthfall Avistan was a post-apocalyptic hellscape of broiling seas, minimal population and utter darkness
>Avistan after the Age of Darkness was known as the Age of Anguish, so named because of the omnipresent conflict and strife with Humanity fighting everything from itself to Orcs to Rovagug.
You know... Wouldn't all this hyper-violence and population depletion lead to people realizing it might be best to structure society around who can do what best?
Out of interest:has anyone ever made decent use of mithral current maneuvers without quick draw/mixed combat and without using a mithral current stance?
It just seems like one of the least dippable disciplines in that regard.
I see, so what you're saying is this is better suited as just a series of homebrew fixes, rather than an actual 1$ book. Or do one of your suggested alternatives, which are regrettably beyond my capability.
I understand, I mean this project was originally just going to be a list of homebrew rules. The only reason why I considered publication was after I read Gareth's "Beer Money" speach here on /pfg/.
Thanks man, this really helped put things back into perspective. I guess publishing rule books just isn't for me.
I'd like to thank all of you anons for your advice, and for making me realize how much of a faggot I've been. I love you guys
I'd be totally content with that explanation too, if it weren't for the fact that they turn around and try to sell things as if it were a low magic setting (especially after Earthfall, I assume).
Well, I guess I can keep working on my homebrew setting, but that's super slow going since I'm a crap writer, can barely get my thoughts together, and I still haven't even finished writing the preface apocrypha or statting the races.
Say you wanted to run Hell's Vengeance with a party of four Disney villains. Which would you pick, /pfg/? How would you fit them into the setting?
inb4 someone picks all the animal villains and wants an awakened animal party
No? I mean, a bunch of clerics lost their powers, sure, but Aroden had fuck all to do with magic in general. In fact, there's probably more magic in Golarion overall, as the Asmodean church are vastly more hands-on and summon up all sorts of casting-equipped devils.
So what would Gaston be even?
Does he push into Fighter territory, or just a Warrior?
Firearm proficiency is nothing to worry about, since the setting rules would make them martial at least.
One of DSP's bosses is part of the pirate party, so it would be really hypocritical for them to stop us
And more than that, they're cool people who are just glad more people are reading their stuff
No, I mean, immediately following Earthfall is basically the time period that it most makes sense for things to be low magic, so you can't say the fix to gender issues during that time period was magic. Later on magic was rediscovered and redeveloped, so now the setting is high magic again and you can get away with saying magic solves those problems- but the Devs keep trying to convince us the setting is low magic when that doesn't make sense. It's basically that they flip-flop between treating Golarion as high magic or low magic setting, whichever is convenient for what they're trying to do/say at the moment.
I was thinking of making a Summoner that rushed Nature Soul, Animal Ally, Boon Companion, and Eldritch Heritage (Arcane). The goal is to have a full leveled animal companion + a full leveled Eidolon with a Familiar to boot (likely later turned into an improved Familiar).
I never did this kind of build before, but what are some thoughts/advice on this sort of build. Think it's viable or good at all?
They make more money off of goodwill gained from people pirating their stuff and liking it than they would if they pissed off everyone in question by trying and failing to stamp it out.
Piracy is going to happen. It's a fact of life in this day and age. It also helps that, as >>45286808 said, their boss was part of the Pirate political party in somewhere viking.
I'm looking through the warder class features, and I'm wondering whether is there any reason at all to use a shield? I mean they're described as defensive fighters and all, but unless I'm blind there isn't a single feature (save the iron tortoise discipline) requiring the use of shields. Am I blind, /pfg/?
Mother Gothel, as a venerable totally-for-real-LG witch who DID NOTHING WRONG and had her artifact flower UNJUSTLY SEIZED by the Reclamation to be WASTED curing some FUCKING BITCH PALADIN who had NO CLAIM.
Seriously tho Mother Gothel was in the right I'm super mad to this day
>Is it because it's already free on pfsrd.
I'd say so, yes. I doubt they really support piracy, but Pathfinder wouldn't exist without the ability to freely share and expand on the work of others.
Its probably not optimal that a large portion of their playerbase doesn't actually purchase anything, but it generates interest in the game, maintains a good sized playerbase... and even if they cracked down, it probably wouldn't change the situation much.
So, freedom of information, larger playerbase, most of their content is accessible anyway. All cracking down on piracy really earns them is ire. So why bother?
I feel like if Beast was his favored enemy, he'd have done better against him.
Just going off the things he's done, I don't think he would need to be anything more than say, a 3-4th level Warrior.
I mean he's a big deal, but he's a big deal in a podunk town in the boonies.
Roark as a Steelfist Commando with Leadership
Rattigan as a Ratfolk Investigator
Frollo as a Cleric of Asmodeus
Clayton as a Gunsmoke Mystic
>One of the most horrifyingly /real/ disney villains for their portrayal of an abusive parental relationship
>In the right
It's not like the king and queen were in the right either. Gothel is one of my favorite Disney villains. Such a great, terrifying character. Without even intimidating magic powers or anything! Just the powers of emotional abuse and willingness to murder people.
>it doesn't make up for how bad shields are in the first place compared to two handing
One of the few realistic aspects of pathfinder really. Sword and board only makes sense when you have shit armor IRL after all.
At the same time, sword and board is /amazing/ when you don't have super great armor, especially when bashing people in the face with them.
And don't get me started in 3.5 and PF bucklers...
She's one of my favorites too, for the same reason. Mother Knows Best is excellently horrifying.
I have to also give props to Dr. Facilier for mad voodoo style though. Character wise, not nearly as awesome as Gothel, but in terms of theme and style, fantastic.
At >>45285716's request, here's an updated linkbin.
Using actual bullets as the bullets, because I like bullets.
But anon, mages have no sense of right and wrong, what kind of a people would allow themselves to be ruled by amoral tyrants who mostly got their power either from blood or circumstance?
>Clayton is working for Abrogail to garner money and support for an expedition into Mwangi
>He wants to hunt the most dangerous game: Ruthazek and his cronies, and get the giant siege engine of his
>possibly to sell back to Cheliax for a massive sum, so he can retire into the lap of luxary and security.
I picked Mystic because we needed the field covered.
As for Frollo, he always felt more caster than combat to me, and Hellfire works great for the Cleric connection.
I just look at it as a woman forced to raise a kid she didn't want, on penalty of death. She was much nicer to Rapunzel than she could've been (as evidenced by the fact that she even taught her how to speak and function as a human being), so I don't really blame her for her behavior up until the chaining-up stuff at the end of the movie.
More importantly, Frollo wouldn't worship Asmodeus. I'd honestly make him an LE Oracle, just so he could worship Iomedae while actually being empowered by Hell. The guy honestly believed he was LG all the way through the movie.
I am sad that I have no reaction image appropriate for my amusement here.
Yeah. Great song. Facilier and Gaston are also great. Gaston would not be out of place in fucking Game of Thrones or similar.
>thinking anyone will remember to do anything with this
Sure they are, unless your comrades are selfish pricks who take damage from negative energy.
In that case, I recommend replacing them with undead who don't complain when you infuse them with raw entropy.
You can still prepare cure spells if it comes down to it. But cure spells suck. Get a wand of cure light wounds or (better yet, and probably compatible with your faith) infernal healing. It costs 750 gp and your party should pool money to get one, i.e. you should be able to afford one before you all hit 2nd level.
And healing at 1st level is meaningless cuz everyone dies in one hit anyway.
Nope. Inflict wound only worth it when you can put rider effect on it, like Lunar Oracle.
You could be Herald Caller who spam Negative Energy though, since you auto exclude all your summon monster from the damage. But it still worst than Positive Energy version because you will be doing pitiful damage.
>In that case, I recommend replacing them with undead who don't complain when you infuse them with raw entropy.
But undead tend to be less fond of the finer things in life, like wine and feasting and concubines.
That's the plan. I guess your point about low level play is well-founded. I'm planning on loading up on wands as soon as possible.
Neat. What's the verdict on Variant Channeling? Disease channeling plus shatter resolve seems like a delicious combination to really make living opponents suffer.
It's one of the best ways to do a throwing weapon build, since it adds a lot of flat damage and a bit of extra options for attacking. Still not great, unfortunately, but if you're going for a throwing build then you may as well.
So our group is the typical pathfinder group, been playing for a couple years now with different campaigns and dms and such
And soon I'm going to start dming again, but the medieval fantasy just doesn't appeal to me anymore.
So i ask: do any if you know a good system for MODERN fantasy that isn't too drastically different from pathfinder? Is d20 modern any good?
Dr. Facilier: NE Shadow-Bloodline Sorcerer
Ratigan (Great Mouse Detective): LE Ratfolk Alchemist
Shan Yu (Mulan): CE Barbarian
Judge Frollo: LE Cleric (or Inquisitor) of Asmodeus
Scar: NE Druid (prefers big cat wildshapes)
Clayton (Tarzan): NE Gunslinger (Musketeer)
Yzma (Emperor's New Groove): LE Witch
Captain Hook: NE Swashbuckler
You do, but you can hold and carry a two-handed weapon with one hand, and you can remove and add hands on a two-handed weapon as a free action. So you can totally let go with one hand, cast the spell, and grab it again.
No, d20 modern is pretty broken. And because it was so small in comparison to 3.5 it got no attention or errata, much less a revival in later rulesets.
The d20 system just isn't well suited to a game set in "today," for reasons I can't well articulate but I'm sure other people here can easily. (Just as a quick example--skills.)
Modern fantasy isn't the easiest to pull off well. I like Fireborn but that system has its own problems.
> No. Adding a spell to your list of spells known does not add it to the spell list of that class unless they are added by a class feature of that same class. For example, sorcerers add their bloodline spells to their sorcerer spell list and oracles add their mystery spells to their oracle spell list. The spell slots of a class can only be used to cast spells that appear on the spell list of that class.
Spell known != Spell list. You still can't cast stuff that isn't on your spell list.
You guys know that with Greater Grappler, you make every melee discipline a grappling discipline?
Beyond that, Steel Serpent and Broken Blade both boost grappling specifically.
Well, I was on the SRD shop and noticed that DDS published three of those Sphere Handbooks we were told about.
Anyone actually bought them? Are they as bad as we feared?
She tricked a princess into slavery by means of a well-worded contract and some deception, then used that slavery as a bargaining chip to blackmail a king for control of his kingdom. That's LE as fuck and any Asmodean would be proud to know her.
It was. That just has the problems with FATE, as well as not a lot of clarity on how magic stuff's supposed to actually work--or, at least, there wasn't when we played it years ago.
Abstract wealth is easier to keep track of than liquid currency, yes.
Good luck. I like Shadowrun, too, but that may be a bit too much technology for you.
Fireborn is fun because you play as reincarnated dragons rediscovering your heritage in the present day! But it's a dice system not used in any other game so yeah.
It wasn't TOO vague; it was just strictly better than other choices (at the cost of being subject to the Setting's "restrictions and rules" relating to magical use, enforced by the Wizard Police.)
Uh...yeah. A bargain which she later broke and sabotaged when it looked like Ariel was going to get Eric's true-love's kiss in time. That's not LE.
If she had made the contract self-defeating, or some shit like that then yeah that's LE. But she broke her word, as opposed to pre-emptively fucking Ariel over.
Wait, if New Arcana 'adds' one spell to a 'list' of spells known, can't the added spell be chosen to learn, or swapped later? From what I understand the feature makes a spell 'learn-able' for later or something.
That's something I'd be wary of. Mostly because, while it's great in-game, it makes chargen a fucking /chore/, even moreso than having a pool of actual money to count.
I may or may not have played a game where my character started with a Wealth Bonus of +46. Spreadsheets, spreadsheets everywhere.
Let's say I use the feat to adapt a weapon group to a discipline to add heavy blades to silver crane. Are there any maneuvers I can not to due to maneuver specific (as opposed to discipline specific) I can't do?
>What's the verdict on Variant Channeling?
I like it, especially with a CHA focused cleric like Evangelist Clerics. I have had a lot of fun with a LN Cleric of Dispater build I have centered around support/debuffing. I never attack and no complains because a AoE daze at level 3 and my leadership domain buff.
>player rolls up a new character
>he uses the full extent of wealth by level to get way ahead of the other party members each time
>entire party has now been abusing this by getting through the adventure, plotting where their characters will die, then rolling a new one to get insane amounts of items
How the fuck do I stop this?
She never broke the contract, she simply didn't include anything in said contract that would stop her from interfering with Ariel's contractual duties. The contract is magically binding such that even Triton can't do anything to free Ariel.
Taking advantage of naivete is Infernal Contract 101; that's the whole reason devil summoning is dangerous, because they'll worm out of any terms that aren't to their liking unless you're clever enough to close every loophole.
I can't help but agree with this. The intention of WBL is to try and keep everybody on the same level, NOT to fucking give the players some kind of unlimited bullshit fund.
They want to abuse shit like that, start giving them 2-3 levels below WBL, if that. If they're going to try and abuse it, don't give it to them.
1st option : Gives everyone items/money so they stay at WBL and has no incentive to die.
2nd option : Limited the wealth of new character to the average of party wealth.
3rd option : Some sort of penalty on the new character. Not recommending this.
I see. My recommendation is to talk to the party about WBL, treasure, expectations, and your ability to DM then. If the problem is that they're "abusing" the wealth system, then it's an OoC and expectations thing, not something you can solve with in-game rules.
The WBL rules are intended to keep players at a given wealth level based on their level. That is, if they go under (by buying a lot of consumables, or some big fluff things, or whatever), you give more loot, if they go over, you give less loot, and if they go way over, that frees you up to use loot-destroying enemies.
So by the rules, they're way over. Start introducing money sinks. Big fluffy things that cost a lot but aren't mechanically useful. Roleplaying things: mansions, bribes, servants, whatever.
And negative attention, like thieves and saboteurs.
Also, just maybe, try talking to your players?
I approve, being able to shapeshift yourself into aspects of different animals should come with utility.
Ultimate princess team:
>Mulan, Eldritch Archer with pseudodragon familiar
>Elsa, Winter Witch
>Jasmine, summoner with tiger eidolon
Kuzco, Chelish Diva bard
Paladin gets its own mount, so I would say its your first choice. Can also do mounted archery or lance builds well too thanks to smite and good BAB.
Cleric is worst. Doesn't even get ride skill IIRC. Focus on heavier armor and spell casting meshes badly with ride. Dont do it.
No idea about inquisitor. Focus on teamwork seems to make mounted combat unsuitable, unless you can count your mount as an ally. No natural mount options as far as I know.
Druids are not terrible but wildshape and spell casting are way stronger than anything you would want to do mounted.
I dont know hunters.
Eh, Mulan used her sword more often than projectiles. Plus she did have her cool family sword.
If her alignment wasn't so nebulous, I'd merk her as a Chosen One paladin, though a Kensei or just normal magus could work. Perhaps a Beastblade?
Is there a Pathfinder build that's roughly equivalent to the classic 3.5 paladin/sorcerer/abjurant champion with sanctified spells? I want to play a mostly magic guy with a dash of Lawful Good glowy gish to him.
You could go alchemist for Mulan, maybe. But face facts: every one of her major fights was won solely through the use of fireworks. You can't build her as a sword-user when all her best moments were exploding-missile-based.
And what else is Jasmine going to bring to a battle but Rajah? Spiritualist maybe, but there's no Robin Williams emotional focus.
>all her best moments were exploding-missile-based.
What about when she fought and disarmed Shanyu with a fan? OR when during sparring she was able to sock Shang
Actually, come to think of it, since she also has her horse she could also be a Kensei Monk or some kind of Cavalier
You only needs +5 or +10 ride check. Even a Cleric can do it with a single trait. (+3 class skill + 1 trait + 2 saddle = +6 already)
Both Cleric and Inquisitor can get mount via Chivalry inquisition. This function exactly like cavalier's mount, including "no armor check penalty to ride".
Uncanny Concentration feats allows Cleric to cast spell while the mount double move or even run.
>Jake Long: Tian-Shu Draconic Bloodline Sorc
>Remy: Ratfolk Promethean/Preservationist Alchemist
>Hiro Hamada: Tian-Min Construct Rider Alchemist
>Chiro: Sacred Fist Warpriest of Sun Wukong
Reign of Winter
Heavy armor or light armor?
She used some combat maneuvers to lock Shanyu down while her familiar prepped the rocket. That's what True Strike is for. And anyone can throw a nonlethal punch in a training scenario, as long as they didn't dump strength.
I like the imagery of heavy armor but when making characters I tend to skew light.
Honestly though a lot of times I just write folks in chain armor 'cause there's a reason that shit was popular. Shame it's so aggravatingly mediocre in PF.
>You release the bonds of your old body to assume the form of the most powerful predators to ever live, the mighty dragons. While in this stance, you gain the benefits of Form of the Dragon II, choosing which type of dragon to emulate each time you assume the stance. In addition, while in this stance, if you have used up all your breath weapons, you may spend a swift action to recover two more uses of your breath weapon attack, however you must still wait 1d4 rounds after your last breath weapon use to recover new uses.
You're a martial initiator, you already have a way to recover things. Just let them recover their breath weapon as if it was a Chimera Soul maneuver. The "once per 1d4 rounds" restriction should be on how often you can use it anyway, not on how often you can recover it.
Mowgli's a wild child Brawler.
Awakened Dire Lion Warlord
Mutant Human Exemplar Brawler
Because a lot of Disney characters are pretty damn mundane/weakish. We're trying to stay as close to source material as possible.
The protagonist of Super Robot Monkey team hyper force Go. Hence Sun Wukong.
He seems more like a Squad Leader or Steel Fist to me though. It's been a while since I've seen the show.
>The biggest problem with deciding what to do with each AP is that each developer has a least a dozen ideas they REALLY want to develop into an AP. Galt is still on the list. The only drawback is that we've just done two very political APs in a row (Hell's Rebels and Hell's Vengeance), so we'll want to look at something more traditional before we jump onto something political again.
>something more traditional
Or, like, Lovecraft. But they had to make that so they can pretend Occult Adventures is relevant.
>Rasputin from RoW gets replaced by this Rasputin
Who else is ready for sick musical numbers?
"Traditional" with Paizo means "crawl dungeons, kill monsters, no shitty untested subsystems or books devoted to social galas". Mummy's Mask and Giantslayer were traditional, and Strange Aeons is going to be pretty much like those two despite the subject matter.
Nah. But fuck if that didn't make me nostalgic.
How does one properly use music while GMing a campaign? I'd like to use some atmospheric tracks for general town/dungeon/etc but combat has me scratching my head since it takes so fucking long you'd have to loop it like 20 times.
I see a couple of votes for DSP's zealot in tier 2.
What could possibly make the zealot tier 2?
Warder or Shield Champion
Initiating Brawler when?
Thanks for the suggestions. So would you recommend using more ambient-type tracks for combat or would the usual battle tracks be good as well? I suppose I could just try it out and get player feedback.
I don't think Frollo would have levels in any divine class. He would probably have shit like levels in Aristocrat and have a beefed up knowledge religion.
Oh, I know. I'm referring to how anything heavier than Light Armor drops your speed to 2/3(ish) and has bad armor check penalties, at least before getting into special materials.
And good luck even affording unenchanted mithral full plate before like level 10.
You'd still be able to get more uses by exiting the stance and re-entering it, so refreshing it as a maneuver doesn't really make sense. The question is, can you take a swift action to switch directly from a stance to the same stance?
You should be able to take a swift action to reset the stance - not only resetting your uses of your breath weapon (with a note that the timer still applies), but giving you the option to choose a different dragon form.
>the last video game you played is now an AP, with the main character serving as an important NPC and your current party as the party.
>gif related, my party fails miserably
>Players are literally a bunch of murder hobos, but in SPAAACE
>Weird goddess talks to them in their head
>Kill hundreds of people at a time
>Moral compass points due loot
No change, minus the SPAAAAAACE part.
>all I've played in the last month are puzzle games and LEGO Avengers
I guess I could fall back to December, in which case... well, that's gonna be an interesting campaign.
Our friends were all killed yesterday as well our families Today we might not make it facing these atrocities We'll never drop our banner despite these casualties The EDF deploys!
On my PSP:
>Trails in the Sky
So we're on indefinite hiatus for half the campaign? Fuck.
On my PC:
>Half Life 2
Won't work for PF.
On my Steam:
Oh, this works much bet-
>Mask of the Betrayer campaign
-nevermind, its shit. Storm of Zehir would be a better AP.
This is either the greatest AP or the worst AP, and it will be amazing either way.
>Megaman Legends 2
Shame the campaign has been on a cliffhanger for the last 16 years.
>mfw I only just now started playing Dark Souls
There's going to be a lot of backtracking and pattern memorization in this campaign.
>The Binding of Isaac
Well, I guess we're descending through all the layers of Hell in a quest to defeat Mega Satan, AKA Asmodeus.