>>45283255 This spell instantly transports you to a designated destination, which may be as distant as 100 miles per caster level. Interplanar travel is not possible. You can bring along objects as long as their weight doesn’t exceed your maximum load. You may also bring one additional willing Medium or smaller creature (carrying gear or objects up to its maximum load) or its equivalent (see below) per three caster levels. A Large creature counts as two Medium creatures, a Huge creature counts as two Large creatures, and so forth. All creatures to be transported must be in contact with one another, and at least one of those creatures must be in contact with you. As with all spells where the range is personal and the target is you, you need not make a saving throw, nor is spell resistance applicable to you. Only objects held or in use (attended) by another person receive saving throws and spell resistance.
If I was planning to start a campaign that way, I'd tell my players so before character creation. That way they don't waste time worrying about gear.
The problem I have with everyone waking in jail as a campaign starter is that it gives no reason for the party to stay together after they escape. I could add a reason, but if I do all the jail start has is removing their starting gear. Which isn't that interesting.
Later on in a campaign there are typically some PCs who can handle losing their removable gear much better than other PCs.
>>45283255 I look around the cell for anything out of place. I push on all the bricks and bars. I call to see if anyone is there. If no one is there I wait. When someone comes I ask why I am here. If I get no answer then I hang myself with my pants.
>>45283678 As a player, I think it's fun, but as people have said, state that's the case if it's the start of a campaign.
Recovering gear or scrounging for shit can be fun. I hate how a lot of games hand wave that stuff. Yes, tracking exactly how much water you have left is dull, but exploring the forest for the basics necessary to survival can be just as exciting and tense as fighting a dragon.
And if it's not the start of a campaign, you get captured, no shit the bad guys are going to take your gear and take away your characters' agency. That's what prison is for. At least you're not dead. Although I wouldn't mind "you're all imprisoned, roll new characters" as an alternative to death.
>>45283678 You know, if you'd asked to listen for anything down the hallway or tried to shout to the prisoner in the opposite cell, who I explicitly said was already there when the guards escorted you in, I would have given you a hint to your circumstances or a way to escape.
This also could have been a great time to establish something small about your character. I mentioned they took your weapons and armor, but didn't search you too thoroughly; I'd have bought it if you said that your Rogue always carries a spare lockpick in her boot, since you did take max ranks in Open Lock.
But, no. You threw a bitch fit about player agency and left the table before I was even finished describing your surroundings. Fuck you, Greg. We're only playing D&D in the first place because it's the only system you know.
>>45283255 >>guard walks over and let's you out, "let this be a lesson to you all the next time you think its a good idea to take a drink whenever you encounter an elf with a plant based name or dwarf with a metal based name.
>>45283255 Don't get me started. One gm I play with has used this for the last two campaigns he has run. He does not even plan on us getting our selfs out. he always has a much higher level gmnpc that we need to convince to get us out. And then when he tpk's the naked and unarmed party with guard that are laying in ambush he blame it on the wizard and cleric for not helping more. Needless to say his not gming any more.
>>45284008 I understand your pain, but I'd consider starting with a mostly OOC character and world building session, and starting the plot proper on session two, in the middle of something exciting. Look at the intro to Raiders of the Lost Ark for instance.
>>45283255 I see little wrong with this personally but then I enjoy problem solving.
My first step is to check the locale. See if theres any loose bricks, any loose bars, windows, source of food etc. I eat and drink if possible.
Second step is to exploit any weakness I discovered or, failing that, call over the nearest guard to ask what Im in for. If I can convince them to come over, I grab them and pull them into the bars to knock them out, assuming they're alone. Then I take whatever I can from them, including weapons and keys and use these to exit the cell.
Then I make a mad dash for the exit, leaving gear retrieval for a few days time when the heat has died down a bit.
If I fail, I'll need to take a while longer to work on a better plan.
>>45284015 Yeah stupidest thing he has done so far is as he was scouting the bbeg's hideout he charged in on his own instead of waiting for the rest of the party cause "I thought I could take him out in one turn". Him vs high level wizard and about half a dozen cultists.
My party in Only War once lost allllllll their gear that they had earned at that point. We were like 3/4 through the campaign.
It was legit though, they got themselves captured and I actually hadn't even planned on it. They managed to escape but for a long while they had to entirely improvise and scrounge because they had nothing but their faith in the Emperor in their inventory.
I actually started my campaign this way, or thereabouts. All the players woke up buried in sarcophagi, no memory of why they were buried there or how they knew each other.
The others buried with them woke up, too, but were mostly undead with the occasional survivor like them. They had to use improvised weapons like rocks and clubs to get out with no armor, real weapons, potions, or anything.
>>45284972 I bluff asking him if he knew what happened after I finished my 4th keg in a row since I don't remember what happened after that. (I do remember up to the first bar fight outside; but not who with).
>>45284862 Horses are easier to ride than other due to having solid spines & broad shoulders if memory serves me correctly. So having a horse is best for travelling comftably & quickly over shit like wolves/leopards.
Or maybe it's a beta druid who uses the horse because it was his first & only beast he's ever befriended.
>>45285473 As a GM, I always scatter gearless sections of gameplay around. PCs get captured, PCs enter a null-magic zone, PCs fight setting-equivalent rust monsters.
For one, as you say, it gives them a chance to be inventive. Zipguns and hastily-constructed axes, but it also gives the guys who invested their characters into the versatility they need to be capable of unarmed fighting.
Just the other week joined a game starting in prison. Found a metal bar, used it to hold up the jailer by bluffing that it was a gun, made my exit.
>start campaign with gear we had to spend character creation points on to get >all lost when a boat sinks from under us with no way to interfere >sessions latter, lagging behind with gear we had to fight tooth and nail for >it all evaporates when we have to use plot portal >next set of gear we find is used by god to break into another plane and leaves us without gear again >gm throws a bitch fit when he realizes we all spent further xp into unarmed/armorless combat >quits game because he does not know what to do with us
If you are a gm that uses the party's gear as a way to lead them down your story, fuck off. Take your shit back to 2nd edition dnd and never fucking come back.
>>45283924 Actually had my players suggest this. They decided it would be easier to wait it out (they were imprisoned for drunk and disorderly etc. etc.) and it forced me to come up with a Shawshank style scenario as they didnt want to "skip ahead" to their release date. Was fun. Despite the wizard getting his fingers broken for trying to charm a guard and the rogue cheating a minor crime boss out of smokes.
>>45283255 One of us can become incorporeal, on can go Hulk levels of SMASH and one can charm people to the point that's virtually mind control. So unless the jail is freight container halfway across the Atlantic with crew and rations gone from the ship and there's a storm brewing, we're good.
>join campaign, roll russian bear druid >first session, DM announces that the room is filling with a "mysterious gas" >immediately wild shape, DM allows >dead end, no save against passing out in the gas >wake up in a magical cell, still in wild shape >gear is gone anyway
And I didn't even get to the part where only the DMPC knew the secret password to unlock the magical cells.
>>45283883 >"let this be a lesson to you all the next time you think its a good idea to take a drink whenever you encounter an elf with a plant based name or dwarf with a metal based name. >now let me take you to the morgue to identify the body of the party member who thought they could take a drink whenever they encountered a dwarf with a beard based name.
>"Make sure you record which items are in your pack, and which are on your horse." >"Why? Are we going to lose our packs or horses?" >players start hedging bets on which they're going to lose >rearrange their items accordingly
This wouldn't bother me if they weren't always right.
>>45284008 >sit down at table with four other players in my club >GM arrives, introduces everyone and verifies we all wrote at least one paragraph for PC backgrounds >I wrote two pages >GM starts the scenario by having us wake up in a laboratory strapped to tables. >"Your vision slowly comes into focus. The immense pounding in your head is matched only by the raging thunderstorm crashing through the collapsed ceiling. You have no idea how long you've been here but given the state of your surroundings, you'd guess whoever put you here is not coming back." >work ourselves free >"Oh one more thing. Everyone pass your Character sheets to the person on your left."
So apparently we got body swapped by some mad wizard, and the campaign was our journey to set things right again. The DE rogue quit on the spot when he learned he would be playing a Half Orc barbarian chick. Was I pissed at first? Yes. Was it fun to play as a Human Paladin trapped in a Halfling Bard's body....eventually.
>>45286167 >>45286271 Yes, for whining about "muh character points" then the GM for not compensating when the players finally wised up and started spending XP to cope with the loss. Lack of communication = a shit group. You can easily talk about this kind of thing without spoiling plot like rational adults, but instead you come on here and cry like you're 12? Fuck off, and stay in your corner.
I wish we would wake up in a jail cell. usually we just go straight to prison, we do not get to collect 200 gold coins and then we spend the whole session trying to get out, which is just painfully boring by now.
I remember one story about That Guys where everyone including our narrator just went around being lolrandom murderhobos until the DM got them send to an underground cave prison sans all their gear.
From what I can gather, the game is still ongoing, but the player reports showed that they had to band together, for gangs, and recruit useful people together to help make a society to survive, a complete 180° from their campaign. They make weapons and clothing from scrap, make due with the barest of necessities, and even got someone who knew how to cultivate mushrooms to get them a whole plantation going for useful reagents and food. And this stuff is the barest minimum, miles below all the stuff normal adventurers get. I think the most powerful items any of the characters hava is a rusty iron breastplate and sword.
Americans have shit pronunciation. They make mistakes like this all the time because they're lazy drawling fuckwits who just slur words together vaguely and hope for the best. Even the Midwestern accent suffers this. Don't get me started on Southerners, blacks and New Yorkers.
>>45287716 >dialectal speech is for subhumans Yeah well your speech is dialectal to somebody, sport. Pardon me while I take the same attitude and not bother to stop for you in the crosswalk, since you're human garbage for talking a certain way that isn't how I talk.
>>45287996 >go into Weapon Focus: Headbutt >break out with help of everyone >go around the world rallying peasants against the rebellion >go back to that jail/castle/whatever >peasant railgun headbutt the head warden >regenerate my fucking limbs back
>>45283255 >your party wakes up in a jail cell >"None of you have any of your gear lol" >a wave of silence passes over the group as they slowly realize what this means >all turn to the end of the table >"YUUUUUUUUUuuuuuuuuusssssssss" >Little did they know that the last 5 minutes would be the most silence they'd get out of the party monk for the next year.
This is the fucking dream scenario for a PC. They spend all of their lives prepping for this kind of thing and it *never* fucking happens. Those fuckers have fifty ranks in Acrobatics and a Feather Token Tree stuffed into their belly button and they want to god damn use them.
Prison breaks are classic and I don't appreciate you smearing their good name.
>>45283255 >None of you have any of your gear lol My one and only issue with this is; if the GM was just going to have us start with nothing but the shirts on our PC's backs, why even let us waste 30+ minutes at character creation spent spending our starting gold on starting equipment?
seems like it would have saved everyone time if he had just said right then "hey don't bother with starting gear, you're all going to start in prison with no equipment."
>>45283255 Did this once. A Necromancer teamed up with a bunch of ghouls. Ended up slowly replacing the guards, one by one, then taking the prison by force. The Necromancer got all the test subjects they wanted, and the ghouls got a fair amount of food. The Necromancer wasn't expecting the rogue to have a hidden knife. It was actually pretty fun trying to find the right mechanics to let th rogue take the Necromancer hostage while they were ordered to bring the rest of the party (who had already made a previous plan to escape) to the testing room. As soon as the party members were in the room though, rogue coupe de graced the Necros throat and started a 4x3 fight with a bunch of ghouls. Everyone was level 3......
Several fortitude saves later and the party was paralyzed on the ground. 1 ghoul was taken down. But they pretty much just killed the party while they were down.
Bad luck+rolls killed a pretty promising campaign. I actually liked this party, so we restarted several weeks later, this time in an inn. It was rather dull after that.
>>45283255 >Finally the moving ends and you hear a large crowd as you sit in the darkness. After a minute of hearing keys jangle you hear the lock coming undone >What hits you next is a flood of sensations. Noise and the smell oh God the smell.
>>45300003 Imagine, if you will, that a charismatic, intelligent person with a prestigious background in their field has come to speak to you about... I don't know... astrophysics.
When they arrive, they try to convince you that because you can prove that the universe is constantly expanding, human beings are made almost entirely of gold.
After they leave, do you: A) Start chopping people up and paying for your groceries with severed limbs B) Think they must be insane or have taken a bunch of drugs before coming to see you. C) Shitpost on /tg/ about how you can convince people you're a sink with a +17 bonus to diplomacy checks
>>45301827 I would've personally rolled in the critical hits table in a situation where the player obviously doesn't want him killed. Being punished for succeeding feels wrong to me, at least with the table there's a chance of killing the person or not
Huh. That might actually be an interesting antagonist seed.
A high level monk who goes around and fucks up lower level parties of 'heroes' using a combat style that just totally destroys their equipment or disarms them. Breaking your sword in half, tossing rust monster dust on your armor, throwing the wizards spell book into the lake, etc.
All to make the point that if the only thing that makes you strong is what you are carrying, then you are weak. If you want to save the world, you have to be able to be strong even when all your toys are taken from you.
>>45283461 Hitman Absolution had a similar scene where two backwater country policemen are examining 47's dual Silverballer handguns modified to hell and beyond - silenced, polished like mirrors, etc. Really liked it.
>Wake up in a cell >I still have all my gear, weapons, and wits about me
I'll get you next time Dr. Quest!
Honestly though anyone who fucking bitches about people taking VERY OBVIOUS precautions for prisoners needs to go back to playing video games and watching animu. Adapt mother fucker. Your your skills, not just your tools!
>not sending the players to a Kwoloon City-like penitentiary where even breaking out is going to be an adventure in itself Are DMs even trying anymore? Every campaign is frilled with boring ass unoriginal and stereotypical shit.
The only time my gm started a campaign that way, it was pretty badass. We started off all being branded as slaves in a gladiator arena. The only thing the gm wanted to know about our backstories was "Why have you been condemned to die in a fighting pit?" The campaign was basically spartacus d&d edition.
My first VTM game started like this. I was Tzimice, fleshcrafted a rat into a stake and stabbed jailer in the heart. Forgot to specify that I'd killed the rat. Now owner of pet fleshcrafted stake, have called him ratspike
That's usually more of a system issue than a GM issue. I don't know the specifics of your situation (or if there even is a specific situation you're talking about), but in a lot of games "aiming at his leg" doesn't do much mechanically.
This reminds me of the D&D thing where you get in a fight with somebody, don't mean to kill him (but don't want to take the penalty to be nonlethal), crit really hard and whoopsie-daisy chop him in half. It just happens in that kind of system, no GM fiat necessary.
>>45307607 Not necessarily, but even in D&D 0 hp doesn't necessarily mean death. I mean, yes, the standard is that people die if they are killed, but it's up to the GM if there must be exceptions in certain situations
>>45283255 >Veiled Moon expert in Pathfinder >Being held by a cell My character would have slipped the shackles, teleported out of the cell, recovered all her gear, stolen the guards' booze and been back out on the streets within five minutes. Then again, my GM usually only thinks he's clever.
>>45298605 This. I had a player who made a fighter built entirely around disarming opponents, and he'd start moping and pouting whenever I had them fight something that used natural weapons until he would eventually try to use improved disarm to rip their arms off or something stupid like that.
Seriously dude, why did you even care, the game was background noise for your WoW session anyway.
>>45298605 I had something like this happen to me, except instead of being a whiny bitch about it, I turned my frustrations into my character's and he started trying to find ways to branch out and expand his horizons.
>>45283255 I'm not a baby, so that's not a problem. In one of the more recent campaigns I played in, our characters got tossed in jail over trumped up charges. Basically, our enemy was using the system against us. So I'm thinking "Cool. A puzzle. Now we just have to devise a way to get out."
But our GM is a notorious softy and within about 5 minutes had handed us several ways to get out, including a powerful ally who came by the window and offered to break the wall down with magic, a sympathetic guard who offered to accidentally leave his keys lying around, and... um... I think somebody discovered that the bars on the window were loose. Added to all of this is the fact that our characters were easily powerful enough to overcome our guards while we were being transported and could probably have busted ourselves out of the cell *and* fought off any guards who tried to stop us from escaping. So it was rather disappointing.
Who gives a shit if you don't have your equipment? Make do without it. I guarantee you that you'll be able to find some more shit to replace it with (assuming you don't quickly have the opportunity to grab your old shit). It's a role-playing game not a collectible adventuring equipment game. Grow the fuck up and stop being a baby. Fucking kids these days expect to have everything handed to them on a platter and throw a tantrum at the slightest sign of real adversity.
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