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THERE IS NO GOD BUT THE COMMANDER AND BRADFORD...
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You are currently reading a thread in /tg/ - Traditional Games

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THERE IS NO GOD BUT THE COMMANDER AND BRADFORD IS HIS PROPHET.
>>
AYYYLAHU ACKBAR.

XCOM rpg general?
>>
VIGILO CONFIDO.

GOODUS LUCKUS, IMPERATOR!

Amen.
>>
>>45280003
Sooo.... Strike?
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>>45279982
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>>45280549
Bradford and the Commander's bromance is the best bromance in vidya.
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>>45279982
Did you get lost on your way to /v/?
>tfw you had a sniper on overwatch literally snipe a mech out of the air as it jumped to a higher platform, but failed to get a screenshot of it
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Those who insult XCOM should be beheaded!
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>>45281005
>>
not going to lie I miss my rocket launcher's.
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>>45281412
I don't.

Grenade launchers don't miss and can have different ammo types.

Also speaking of grenades. Never get stingy with them on your grenadiers. Especially when stun lancers are present.
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>>45281488
>lancers

Those little fucks die first!
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>>45281507
They're pure evil.

The things I would do to them if I captured some alive...
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>>45281586
>>45281507
Heard you were talking shit.
Why dont you come and say that to my shock baton?
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>>45281695
No thanks. I'll just stay back here and shell your cover.
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>>45281785
Those better be upgraded nades, or im coming for that ass.
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>>45281695
how does it feel to be a dirty TRAITOR!?
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>>45281852
Doesn't matter.

Your lack of cover now leaves you open for the rest of my squad to nab flanking shots.
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>>45281488
Rockets couldn't miss either...
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>>45281916
Yes they could, and did when it was inconvenient.

Which is any time they miss because any time you use a rocket is typically because you really need the ordinance.
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>>45281854
Big words from a TERRORIST hiding behind a screen.
Why do you reject the wisdom of the elders, huh?
>>45281916
They had a static 5% chance to miss. It was super stupid and im glad it's not in xcom 2.
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>>45281953
>>45281957
Oh, I'd absolutely never had a rocket miss in all of my playthroughs.
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>>45281999
>>45281957
Then there was the Long War mod. Unless you stabilized, wasn't it only like a 40% to even hit? I've seen a few gifs of squad wipes.
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>>45280786
>that face looking at the camera
This just further reinforces my theory your soldiers can see the briefing screen, and fear some of the mission names as much as you do
>>45281412
The one you can strap to the exo is a pretty good replacement. Wiped a MEC pod by blowing the floor out.
>>45281695
Got a vision of your future right here mate
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>>45281957
I'm only posting here whilst waiting for my gremlin to sneak up on a turret.

Such a shame about that data you'll lose once I turn it on your broadcasting station.

note this is something I've actually done in game and it was fantastic.
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>>45282120
Gremlin is love
>>
I absolutely love how every enemy has an "OH FUCK YOU" element to it.

I learned the hard way not to slash the Mutons. Counterattack led to one dead ranger. That Muton which I had counted on being dead proceeded to grenade two of my units that were sandwiched between cars. They took damage from the grenade and the car detonations and got brought down from full health. And fuck Faceless too. I've lost two soldiers to those assholes. Apparently their melee is AoE? Because the damn thing ambushed me and blew up a car I was using as cover. Same mission as that Muton. Only had one man left alive at the end.
>>
So this game works now?
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>>45282164
got some fps drops but that is about it.
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>>45282151
Yeah Faceless melee is AOE. Which I learned today also applies to the fucking floor my ranger and specialist were standing on. That was an embarrassing rooftop ambush gone sideways
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>>45282120
Wha- HEY! Turrets dont grow on trees!
That's it. Im bringing in the big guns, get ready to bend over and grab your ankles, terrorist scum.
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>>45282151
I've got a hilarious story about faceless.

I had a ranger taking cover behind a bus when a faceless rolled up. Almost killed it but I misplaced my last guy so I couldn't kill it before my turn ended. Ayy turn it takes a swing and kills my ranger and itself as the entire area goes up in smoke.
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>>45282164
>>45282200
Not on my end. Getting grabbed through walls and floors.
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>>45282255
Yeah, there's definitely some wallbang issues. I had a VIP extraction scuttled because some civvie discovered they had X-ray vision as my last soldier climbed up the same pipe the rest of the squad had shimmied up with no problem
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>>45282164
Only issue I've been having is missions taking a little longer than I'd like to load.
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>>45282151

Oh yeah. And Viper poison is apparently contagious! What the absolutely fuck. You set the afflicted unit next to another soldier and bam, that soldier takes damage too. Yet at the same time Vipers give me less problems than the Thin Men every did despite all the toys they have. Maybe its just because I know they are Thin Men in new clothes and make extra careful they be dead.

Does anybody else kinda suspect that the Faceless and the Gatekeeper are the same alien? Like Mutons and Berzerkers. Both are actually just big pink masses of goo.
>>
>Kill an advent trooper during overwatch
>His body goes flying to literally the other side of the map
>Sectoid revs him the next turn
>He comes flying back from the end of the map and gets up
I love the ragdoll fuckery in this game.
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>>45282384
They might be. Im thinking both they and whatever lives inside the andromedon are genetically engineered from the same vat.
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>>45282387
that revival shit was a nasty surprise.
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>>45282885
I dont know, i havent yet been in a situation where i wouldnt have taken a rez over the sectoid firing its plasma weapon.

Human DNA or no, sectoids just cant help themselves when it comes to using psionics to their own detriment. It's like mindmerge, in theory an aim+ 20~ crit +20~ hp+1 crit buff is pretty scary, but then you just kill the initiator and get a free double. Same thing with newtoids and zombies.
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How in the living fuck are you all having so much fun with this?

I've had to re-start the same Blacksite mission on Commander 20 fucking times becuase RNJesus won't give me a fucking BREAK and I SWEAR the patrol paths aren't actually random, but just zero in on your team no matter what.

EVERY crucial shot, I miss, even at 92% or 95%; EVERY fucking hack that isn't TOTALLY TRIVIAL I fuck up; EVERY time, the enemy snipes me from behind cover; EVERY FUCKING time, another patrol shows up at the WORST moment...

I fucking hate this game and I fucking hate that I'm still trying to beat it even when the fucking thing clearly cheats just to make my life a fucking misery.
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>>45282164

Kinda.

I have one soldier that's been "Lightly Wounded" for a few weeks now with '--' in recovery time column. Shame, as Edgar "Exalt" Watson and his grenade launcher turned hordes of aliens into paste.

Gas grenading (with that perk that increases all the damage from grenades) a pod of Pectoids is fun,
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>>45282981
WELCOME TO XCOM!
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>>45282885
I think it is great, that is one turn the pectoids aren't shooting at me or mind controlling my soldiers.
And then I kill them the next turn and the zombie goes away, so it is all good.
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>>45282981
Either you were cursed by a leprechaun, or you are excagerating the facts, and are making poor tactical decisions. The first blacksite mission on commander isnt that hard (if you just isolate and take out the turrets, make sure you have the high ground for the first couple of pods)
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>>45282951
Same with Mind Control as they can act immediately if you kill the Sectoid. Now the panic ability on the other hand, that can go fuck itself.
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>>45283091
Mind control is distinctly worse than zombies because it also takes away a couple actions that you might have needed to actually kill the pectoid.
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>>45283048
I am really not. Accuracy in half my missions never climbs over 60% average. Sure, I sweep the easy missions where there's only like three pods of enemies, but anything more?
>Fuck you here's 4/5 of your squad dead or spending the next 20 days unplayable and then the next however long with 0 will

I put my people in full cover, try to take every pod one at a time and I STILL end up fighting the ENTIRE MAP, usually two or even three at a time. The turrets aren't even a fucking ISSUE to me; I just avoid them, but holy cunt, every single one of the enemies CANNOT be allowed to fire, or I lose someone, or they're rendered useless!
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>>45282981
Take a break and play an Uber file for a while.

-allowconsole
Beat the first mission, then LevelUpBarracks7

Enjoy getting to play with the content before going back and doubling down.
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>>45283175
This does not match my experience of my commander difficulty run at all.
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>>45283163
I have never had an issue killing the damn thing, not that I'm seeing many of them anymore.
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>>45282981
I got really bored of doing GATECRASHER 20 times while trying to mod in some semblance of Commander's choice so the characters I designed for specific classes would
FUCKING
PLAY THE CLASSES

The game can be very frustrating when you reset every two missions, especially since in the process I lost my first save file.
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>>45283232
Im just talking in theory. i did nearly wipe once because the pectoid mindcontrolled someone on the same turn a lancer knocked a guy unconscious. Leaving me with only three guys, none of which could reach the 'toid.
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>>45282981
play on an easier difficulty.

It'll help you learn the mechanics of the game and how to make superior tactical decisions, then when you are comfortable raise up the difficulty and enjoy getting raped anally.
>>
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>Gatekeeper and two mutons standing near the wall inside the facility
>turret on the roof
>a squad of andromedon, shield guy and elite stun lancer at the other side of the facility wall

Random enemy spawn locations are pretty fun.
>>
>>45282981
The game doesn't cheat, it's the same shit as XCOM and that one didn't cheat either.
It's entirely possible to roll 3 1s in a row on a d20, which is the equivalent to missing 3 shots @ 95% odds.
So yeah, cry less, play harder.
>>
>>45283875
While i fundamentally agree with your point, enemy unknown did infact cheat. On difficulties lower than classic, the game would only use soft-rng to calculate player shots, meaning a 60% chance to hit translated directly into a 60% hit rate. On classic and higher, the player would use true rng, and the aliens would use soft-rng.
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>>45282205
>very first retribution mission
>large three-story building towards the back, fields with scattered cars and junk heaps between
>going good, killed a couple troopers and saved some dudes
>sectoid and officer with troopers off to the left
>run a grenadier into the bottom floor to flank
>doesn't have LoS, but overwatch will catch the sectoid when it tries to move into range
>building is crawling with civilians
>alien turn
>civilian on the floor above walks directly over my grenadier, becomes a Faceless, and melee attacks straight through the floor, nearly killing him
>floor destroyed
>wait fuck you can destroy floors now?
>Faceless falls on top of soldier
>soldier dies

>sectoid later tanks a deadeye sniper round with one health left, mind controls ranger, and flees
>ranger decapitates sniper before I can kill the sectoid
>final score: two dead, one wounded for 22 days,one wounded for 7 days and shaken

>not even a month in
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>>45283968
It used a pre-generated seed for every encounter. So you can't just save and reload every time you miss and try again.
And it still does
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>>45283997
Yes, but what i meant is that game behind-the-scenes, made sure that if a player on normal failed a high % shot, his next should would be more likely to hit. Essentially, every other 50% shot was a garuanteed hit. On classic and higher, the player would loose this safety net, and the aliens would gain it.
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>>45283875
I've had a storm of 5 overwatches miss every shot; I've had a snake graze 4 shots in a row and then miss on my melee; in dice, I've rolled 3 on 3d6, three times in a row; my luck is legendarily bad among everyone I know.

So tell me again to just git gud.
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Hacking turrets is the best thing. Especially when the AI decides to unload on it instead of your troops.
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>>45283968
>the aliens would use soft-rng.
The aliens never did that. On Classic and Impossible, Enemy Unknown's RNG worked exactly as advertised, on lower difficulty it used streak breakers and stuff in favor of the player.
XCOM 2 seems to use those on anything lower than Legendary, according to ini divers.
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>>45282075
She died the very next mission, so maybe
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>>45281695
>>45281957

Does anyone have a pic of these ugly motherfucker's faces?

You see it in the tutorial mission.

Damn, they ugly.
>>
>>45281507
>>45281695
They're not always that hard
Have a ranger with all the sword perks be closest, the lancer tries to kill the ranger but gets killed himself by Bladestorm
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>>45281488
>Grenade launchers don't miss and can have different ammo types.
I miss original xcom rocket launchers where if I didn't care I could go Full Auto with the auto-cannon and HE ammo
OG xcom had some straight up problems, but these new Xcoms STILL haven't surpassed it in my view, only approached it
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>>45282164
Kind of, I've had instances of units shooting through perfectly intact roofs, enemy's standing in the floor, 3 minuet+ loading time and frame rate stuttering all over the place. Still way better than a couple of days ago though.
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>>45282951
>Human DNA or no, sectoids just cant help themselves when it comes to using psionics to their own detriment. It's like mindmerge, in theory an aim+ 20~ crit +20~ hp+1 crit buff is pretty scary, but then you just kill the initiator and get a free double. Same thing with newtoids and zombies.
This
Every time a Sectoid did a rez, I thought "oh thank god he's not trying to mind control the rook"
>>
>>45284531
Also still waiting to get back 14-man limit from the word go
6 mans doesn't really feel right. It feels more right in Xcom2 than in XcomEU since at least 2 is going for the whole "sneeki breeki terrorists" thing rather than "war what is it good for."

But I still want to bring more partisans So I can always bring a few worthless to scout far ahead
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>>45284143
As unlucky as that is, a huge part of XCOM is planning for the inevitable failure.
One turn of all misses shouldn't hamper you hugely, you should be able to recover from that.

And if you need to hit, then there are options for that. Run 6 Grenadiers and rush Exo Suits. It's not like you need the weapon upgrades you destroy if you're never firing a shot that isn't Hail of Bullets.
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>>45284745
Go into your config folder in the program files.
Search for the .ini that's titled DefaultGameData.ini
Open it in Notepad, then ctrl+f or manually search for the line titled MaxSoldiersOnMission.
Change it from 4 to 12, with the GTS upgrades that's 14 men every mission.

You... won't be able to choose all of them, it will just pull random people.
Also the GUI can't really handle that much.

But there you go.
>>
>>45284957
Actually the engine handles it pretty well, in my experience. Once you get to the actual mission, at least.
On the other hand I'm rocking framerates in the teens everywhere BUT in combat, so I really don't know what this game's deal is.
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>>45282387
You wanna talk about dumb rag doll, I've had the mouth of a Berserker start flapping open and close and it's arm start twitching after I killed it with a shard gun. I'd like to imagine it's was left lying in that clearing after the Avenger took off, still flapping away.
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>>45284957
Yeah great
Now fix the game so it's balanced around 14-unit missions
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>>45285019
There's no dedicated driver and the cutscenes are sloppily made.

>>45285145
That's not that difficult to do, you can alter how many Exalt spawn per pod just as much.
DefaultMissions.ini MaxSpawnCount to fuck with the pod numbers.
What you get is large enemy forces, large ground forces, and a slight bump in supplies as you sell the PILES OF CORPSES to the Black Market.

You can even go into DefaultGameData_SoldierSkills.ini and set STEALTH_CHARGES to higher than 1 so your stealth isn't a drop in the bucket in tactical operations.
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>>45284753
>>45284143
>>45282981
Weighing in on this:
Six Grenadiers with Exo suits means:
3x3x6 + 4x6 = 76 assured damage, without the upgraded grenades, crit grenades, etc.
This assumes you only ever hit single targets; each point of damage above is an aoe.

You can totally explosion cheese the game.
>>
>>45285489
You're also not including Tue damage from knocking out floors from under people. It's one of my go to strategies to lure people to the roof and then knock it out from under them
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>>45285489
And if you give them stocks you can also add in 6 assured damage per turn if you position them right.
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>>45285556
Fall damage true damage is ridiculous.
I didn't account for it cuz not every map has a way to consistently pull it off, but it definitely needs to be considered as viable.

>>45285563
This, though good luck on getting those super stocks if everything you touch explodes.
>>
>>45285489
I'd have to get to that point first. I've not even developed basic armour yet and only one playthrough has got to the point of mag rifles...

Plus, you're forgetting that grenades on Commander (not sure about the other difficulties) do 3-4 damage. More often than not, that means they'll do three and fail to kill even a basic grunt.

I think I might need to take a break.
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>>45285606
Well, if you took the high ground and blew up everything around them, they should all be exposes to your Sharpshooter and Scouts.
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>>45285661
They do 3-4 on everything, the 3 is calculated for above. Just saturate grenades ASAP.

Likewise, rushing EXO suits can come before nearly any research.
Rush the officer autopsy, followed by the Proving Grounds and GTS, then dick around until you can start outfitting 2+ people with them, then go after the main missions.
Blast Padding + EXO makes you mighty durable.
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>>45281695
I just had to deal with 6 of these guys plus their friends on my second retaliation mission.

There were losses.
>>
>>45282981
I haven't had a hack that wasn't story - fixed at 100% work. I just stopped trying.
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>>45285408
Is there a way to "recover" dead soldiers in the .ini? I lost an unconscious soldier to a bugged tile, and it kinda sucked.
>>
I really like how your soldiers are apparently strong enough that throwing a grenade at a wall oftentimes brings it down.
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>>45285875
As of now, no; the save data is locked up separately from the .ini, and I can't find ways short of reverting a save.
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>>45279982
I recently got Bradford's sweater. It's warm, practical, and the itchy wool constantly reminds me of my responsibility to protect humanity. If only the Vigilo Confido patches weren't so small.
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>>45285408
>That's not that difficult to do, you can alter how many Exalt spawn per pod just as much.
I would prefer the game actually be well made rather than being told to fix it myself
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>>45285969
I like how they punch through windows without giving a fuck, even if their armor is sleeveless
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>>45284143
Git gud faggit.
Sometimes you will have squad wide panic, sometimes you will lose everyone except one guy, sometimes you position a VIP poorly and he dies, sometimes you lose a mission.
It's part of the game, you fuck up. Brush the dust off your clothes and make those deaths on the memorial be a reminder of why you should plan harder and fight harder, to try and at least diminish the consequences of inevitable bad luck.
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>>45285969
If the guerrila tactics school is any indication there is at least some dude incline benching 6 plate (260kg) so hella strong.
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>>45286331
The game was heavily advertised and designed to be incredibly moddable, more so than a huge swathe of games in existence, and certainly more than any AAA title.

They released the whole developer shell with the game and advertised this.

The game was inspired by the former game's mod community, not the failed results of the former XBAWKS release.


The .inis were released transparent and easily moddable *so that you could do exactly this*.
They paid Beaglerush to show off the game, and one of the features he was on payroll showing off was 30-man squads before the game was even released.

You really, really picked the wrong game if you feel that being gifted massive control of the very fabric of the game is laziness by the developers.
>>
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Why does this soldier think the quickest way to get from A to B is to climb up to an overpass, running across, and then jumping down instead of just running across the road
>>
>tfw you drop an advent mec on top of a lancer and nading the building they're on/in and it kills the lancer

Grenadiers are pure sex.
>>
>>45286608
In EU/EW, pathfinding didn't account for vertical travel. The shortest route from point A to point B was the one crossing the fewest tiles. Perhaps it still works like that.
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>>45286608
The pathfinding needs some work, yeah.
Also if they soldiers are gonna randomly jump over things they should have a free running animation.
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>>45286735
They kinda do.

It leads to funny shit when they hop a fence or whatever and an overwatch shreds it out from under them as they're jumping it.
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>>45280786
>Operation Cosmic Misery

deltagreen.jpg
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>>45286590
You are a massive, cocksucking faggot if you think that "mod-ability" is an acceptable substitute for an actual game
Go back to Skyrim and stop sucking dev cock
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>>45286914
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>>45286914
Nigga, they left the INI open for people like you.
They paid for ads and made sure to get this across.

You are literally whining about having to do a *two digit* change to an INI to get the game you want.
>>
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pleasedontseemepleasedontseeme
>>
>>45286981
And the soldier's nameis John Cena.
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>>45287354
>taking a picture with your phone when you have a fucking screenshot button
The fuck?
>>
>>45287408
Too lazy to alt tab and upload it where I wanted to (pic was taken yesterday).
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>>45286956
Nigga, the game doesn't actually SUPPORT shit like more than 6 soldiers in the field, get your head out of your ass and realize the ini isn't some magic box that grants wishes
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>>45281507
Every god damned mission most of my squad gets injured and Bradford gets on my tits about forces being understrength
Also who names these fucking missions
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>>45287540
I've seen a dude pull off 40 soldiers in the field with the ini.
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>>45287540
Please tell me what "supporting" means in the context you're using it.

Because as is, I see "having the option, working UI, and fully working boots-on-the-ground gameplay" as supported.
>>
>>45287598
More like "Lone Not-In-Agony," am I right?
>>
>>45287611
That doesn't mean I get to choose which soldiers go and stay, retard
>>45287612
The basic functionality of the game you fucking moron. Choosing which members go and stay, choosing their loadout without having to run back and forth to the barracks to arm them individually and then hoping they get pulled along anyway.
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>>45287646
The Lone Agony must be the one solider who wasn't injured being sad that he doesn't get to have a slumber party in hospital with all his friends

Also in EU IIRC if an armor gave you extra health, and you only took that much health in damage, then you didn't count as injured coming out of it. It seems different here, if you take even one point of damage you are "injured"
>>
>>45287651
As is, you get limited control over the squad which is quite a bit.

That is notably the only real *problem* with fielding a dozen soldiers, and every other aspect of it is supported.
>>
My PC can't run it, someone upgrade my ram
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>>45287598
>Colonel Kelly
>17 missions, 54 kills
damn, step it up Capt "1 mission 0 kills" MacCarthy
>>
>>45287540
I dunno, Beaglerush did thirty and it seemed to work pretty well. Well, with a few minor... graphical issues.
>>
>>45287715
ram is dirt cheap. Drop a vice for a week or so and you can buy some more.
>>
My squad just got trashed by whatever the white walkers are. First one I see, first turn it's active. Four of my guys are up on a rail, spread out with a space in between; other two are down on the ground level. Mortar strike hits the center of the rail and collapses it underneath them; instant kill for all four. Ground guys got trashed and taken prisoner because Sectoid mind control.

I love XCOM.
>>
>>45288574
those would be ADVENT MECs but less cyborg suit from the last game and more full on robot but yeah those micro missle hurt like all hell.
>>
>>45288574
This is why you avoid grouping up too tightly.
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>>45287715
if the ending is right
TFTD soon fellow commanders
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>>
No thanks, I'd rather be playing Xenonauts
>>
>>45287651
I'm sorry you have to wait a few months for someone to make a mod that can support 12+ soldiers on the equip screen.

You poor, poor soul you.
>>
>>45289121
More like two weeks, the modding community is massive, the tools are incredibly open and the only problem is that they documentation isn't super great.
>>
>>45289200
So when are we getting the Deathwatch total conversion mod?
>>
>>45289229
not going to lie I would kill for a HL2 mod
>>
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>>45289257
Im angling more for a halo mod myself...
Or a Jurassic park mod...

Or a fantasy total conversion mod.

Starcraft or dwarves are also acceptable.
>>
>>45289229
>not Imperial Guard
>>
>>45289257
I want a colonial marines mod.
>>
>>45283974
That's par for the course for a mission going south.

Props for sticking with it and getting your remaining guys out. I've had missions that only one dude made it back and badly injured at that.
>>
>>45289229
You say that like you can deploy less than a full platoon for an objective.
>>
>>45280474
that's a weird way to spell Contact.
>>
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Just beat the game. This screenshot is pretty out of date, but observe my star player. I have this going every time I activate Reaper:

https://www.youtube.com/watch?v=HgzGwKwLmgM

During one of the Avenger defense missions he managed to kill about 7 Ayyys on a single turn. Chryssalids, Advent troopers, a Mec, and then managed to make it back to cover. Where he had Ever Vigilant and killed ANOTHER Ayy that came running at him with his shotgun.

Lord Frederick Mercarius, everybody. Fucking glorious.

I also had a Barry White Psion that I wanted to have mind control the sexy lady snakes but he died before I could get that to happen.

Some tips for people having trouble: Use LOTS of grenades, prepare to endure casualties and hire experienced people so you can rotate stuff. Don't be afraid to use the "speed up healing" option in lieu of picking up those alloys after 7 days of scans. Don't be afraid to pop concealment on the first group you find. Just set up a good ambush. Grenades are a great way to start those. Hackers seem like shit but if you have the skulljack upgraded it's like a free kill against one enemy per mission, plus it gives you free intel. With the bonus from skullmining to hacking they're awesome at taking over Mecs and the like as well. A medic and a hacker are like separate classes. The guaranteed damage the hacker side gets is utterly invaluable, especially with gremlin upgrades.

Rangers are great but don't overestimate them. Give them proper support and always be ready to pull them back when they get in over their heads.

Fuck Archons. FUCK Archons. Don't advance the plot until you're ready. I advanced too early and ended up fighting them with Predator Armor and Mag weapons. You can handle it - but if you pop a pod of two Archons at once with that level of firepower you might as well just give up. You need at least a sniper for them, and I recommend two with the extra-damage ability because that ability lowers accuracy.
>>
>>45290752
Also Psionics is wildly overpowered. I put it off until the late game. If I hadn't I probably would have trashed the Archons.

GET PSIONICS. It's random and the guys don't level up normally, but they're fucking OP. The abilities that ignore armor are utterly invaluable for enemies like Gatekeepers as well.
>>
>>45290752
Oh yeah, if you're pretty confident you've got the firepower to deal with the consequences of failure Skullmining is a good way to take out those annoying Codexes. It's a one hit KO if it works.
>>
>hyped for AYYYYYY Com 2
>crashes n startup

Welp.
>>
>>45290752
how do I know what/when advances the plot, though?

My first game ended poorly because I took too long fucking around Africa, now the Avatar Bar is 1 away from being full and I don't have the Intel to move to another continent to hit a station

Should you start by chasing blacksites?
>>
So is this game good? Seems fun, but I wanna know before I buy it at some point.
>>
>>45291214
The gameplay is good, but it's optimized really, REALLY badly.
>>
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>>45291214
its a squad tactics game where your characters can go insane and shoot a rocket lancher into your own squad or go insane and kill ayy lmaos left and right

there's perma death so if your whole squad gets wiped out you have to use Rookies on high level missions, you need funding for better equipment and the more successful missions the more funding the gub'mint gives you, the same applies in reverse

Aliens are way better than you in all ways but by the time you equal them in tech lategame its more evenly matched but in the just released game a single alien showing up in the battlefield is a "HOLY SHIT" moment and a sign you are about to get your shit pushed in hard
>>
>>45291184
It's a juggle. Here's what you do. The first blacksite is a story advancement. Make sure you're relatively comfortable with the missions you're doing before you hit it. B-line for gauss weapons and you'll be fairly solid.

The real shit-kickers are the special mission sites you get from the Shadow Chamber. I took on the first one well before I should have. Running into things like Sectopods was a clue, and the first council mission after that had two archons on it.

You want alien grenades. I had Gauss weapons and Predator armor, but regular grenades and that was a big part of the hurt. After you do those missions you end up fighting elite troops (kill those shieldbearer fucks ASAP) and much tougher enemies. Part of my issues were with not knowing how the enemies worked. I didn't realize what flaming pinions did and lost some people because of it. When they first show up Archons are super tough, hard to hit and can one-hit KO anyone in melee. You need stuff that won't miss like exo-suit weapons, grenades and probably about two snipers that can deal extra damage to take them down reliably without losing people. And you need to take them down on the first turn you see them if you can. It's WAY too early if you don't have Mag-weapons and Predator armor. Once you have plasma weapons and power armor they're chumps.

Black sites are more or less fine; aggressively pursue them above all else. The difficulty increase isn't that bad when you do that first one, just make sure you get those mag-weapons fast. Always counter Avatar Project advancement before any other dark events (after that it's personal preference). I never got the counter over 2/3rds full as a result.
>>
>>45290931
Verify your cashe. Steam has a habit of dropping or corrupting files when handling large downloads. It probably missed a few.
>>
>>45291461
OK thats what I figured. I wasn't sure how hard/what the spike would be after black site 1, so I put it off too long. I guess i'll start a new game
>>
>>45291214
It's awesome but it is just out the gate, so there's a lot of weird shit going on. Not much that screws up the gameplay, but enough to make you stop and go, "wut" sometimes.

Like when snek tonguerapes a ranger and that ranger has blademaster. Cue teleporting rangers and invisible psychic murder of snek.

This sums up some of the issues right now pretty well:
http://imgur.com/a/wtZk7

Mostly just weird glitches and some really awful optimization. The core game is still amazing.
>>
>>45291362
I love that picture
>>
Xcom 2 is not Gears of War Tactics. Think of it like a board game with an idiot GM.

I've had enemy patrols teleport onto the third story and break my concealment when they started their turn just walking around. It made it easy to kill them, I'm not complaining, but come on. I want to get MGS my way through this game.

It's also horribly optimized. Get your code together, Firaxis. Is the real reason you ditched consoles because you didn't want to do quality control? My rig requires a call to PG&E with all the power and fans it has every time I want to turn it on, and you still stutter.
>>
>>45291325
>>45291362
>>45291657
Thanks m8s. I played the first game a bit, and I hope to finish it at some point, but I never have the time. I'll buy it after it's been patched and when it's on sale.
>>
>>45291544
Those missions are actually some of the easiest in the game too, as there's no timer and the enemies are a lot easier than I expected. Go for them as fast as you can. They're pretty fun and kinda essential.
>>
>>45291657
Kek.
>>
I'm still trying to figure out if naming soldiers after friends and family makes me a terrible person. I mean, I kept most of them alive.
>>
>>45291955
>Is the real reason you ditched consoles because you didn't want to do quality control?
Actually, it's because Microsoft wanted to charge them full price for every patch, so they couldn't update at all.
Sadly, taking that pressure off let them rebound too far in the opposite direction. I just hope they don't follow in Bethesda's footsteps by coming to expect that modders will fix everything for them.
>>
>>45290752
Going to have to second hacking being amazing. Turrets are piss easy to hack in the very beginning, MECs can be stunned fairly easily or taken over if your hacker is a bit more talented. The alien AI seems to have a hateboner for hacked units, especially if they're closer to them than your other units or are huge like turrets are.
>>
>>45291975
That's probably your best bet. There's no reason to buy on launch day; you get all the bugs but none of the pre-order bonuses, worst of both worlds.
I'll just be content with the fact that despite the shit performance, I can have my whole squad cheeki breeki it up in balvalkas, and you never will. Maybe this will ease the pain of 13FPS at the menu.
>>
>you live in a universe where both Tropico 4 and XCOM 2 exist
>>
>>45292202

My grandma once told me I was an accident
>>
>>45292163
It's the standard Al's preference for choosing the highest hit percentage, followed by threat as a flanking unit. When you hack/control something it's usually not in cover relative to it's allies, so as far as the AI is concerned it's the same as though you had a ranger sprint out and melee someone in an open field. Sitting ducks first.
>>
>>45292163
Well, I think I figured out why the AI targets them. Mostly you get Mecs and Turrets, and those units are basically never in cover. Unit next to enemies not in cover = high priority target.

I didn't know how much skullmining improved hacking or how much the gremlin upgrades improved it so I put it off for a long time. With decent hacking stats you get guaranteed shutdowns of enemy units and high chances to control them outright, plus free intel and supplies from those stations you can hack. Some of the most OP situations I've been in was due to a hacker. For instance I saw two enemy pods, popped them both on overwatch, then had the hacker hack a station at 100% chance to give everyone back their action points. I then FINISHED wiping out the two pods that were heavily weakened by the ambush.
>>
>>45292263
Enemies target either the closest enemy if they're melee or the unit with the lowest defense. You could abuse the fuck out of this in Long War to make enemies target MECs and tank Assaults that they had no chance of significantly hurting.
>>
>>45289077
Community Edition worth it?
>>
>>45290375
That sounds interesting.

Anyone got a download for that?
>>
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Post cool chars.

Not entirely satisfied with my skill picks, but at least he looks rad.
>>
>>45292411
Why is he cosplaying as a panda while blowing up aliens?
>>
What classes in X-Com 2 can get pretty tanky? The new Ranger doesn't look as tough as the old Assault (Though it's got it's own upsides)
>>
>>45292424
Why not? This guy is cosplaying a zebra because he's an aussie.
>>
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>>45281957
>>45281695
No xcom here, only us, humans.
VIGILO
CONFIDO
>>
>>45292411
Current effective squad leader.

His entire squad, besides him, just wiped on a Retaliation mission.
>>
>>45293034
>>45292528
>>45292411
Where did you guys get all these textures and stuff? I have the Reinforcement and Resistance Warrior packs...
>>
>>45293207
>45293207
I don't have any packs. They're default. (I'm the third poster)
>>
Best squad como imo seems to be one of each class and 2 specialists, one medic (which is insanely useful) and one Hacker (also insanely useful)

Seriously, specialists OP as fuck
>>
>>45293207
They're all under customization, mostly in props and armor pattern/color.
More options show up once the soldier hits Sargeant.
>>
>>45293268
Excuse me, I think you misspoke. What you MEANT to say was surely "Six Grenadiers."
>>
Are the specialists Zap attacks worth it? I'm a bit iffy on them over just shooting with the rifle.
>>
>>45293268
Given the constant pace you have to keep up on most missions I don't bother with a sniper unless it's a gunslinger. I roll with 2 grenadiers, 2 specialists, an assault and either a 3rd grenadier or a psion when I get them.
>>
>>45282981
You know what the thing about XCOM is?

Yeah, it feels rigged. You're going to get fucked over, your dudes are all gonna get shot, you're going to miss "unmissable" shots. You're going to have a dude panic and shotgun your sniper to hell. Someone will get mind controlled and you'll have to leave them behind.

And you say no. Not one more inch. You fight, tooth and nail for every scrap of ground. You earn every victory with blood. You refuse to give in.

Every game of XCOM is the speech from Independence Day. You battle back against impossible odds just because you refuse to lose.

And that feeling is why you play XCOM.
>>
>>45293420
>I don't bother with a sniper unless it's a gunslinger
But you get squadsight free from the start. It's trivially easy to park a sniper at a vantage point and fire every turn. I usually run out of ammo before running out of targets.

The thing with snipers is that since the rifle always requires two actions, they effectively lose nothing for dashing. Thus, when advancing into uncleared areas, a sniper is effectively twice as fast as your other units, because you're going to want at least one or two of them to leave actions open for overwatch or reloads.

Hell, on some maps I don't need to move the sniper up at all, and on even more I only need to adjust them slightly for LoS, which doesn't even interrupt your firing speed if you time it to a reload.

>>45293415
They're shit stock, but increasingly get better and better with upgrades. Critical point the game doesn't tell you: Zaps don't end the move like attacks do, which means you can zap and shoot same turn.
>>
>>45293602

...wait, they don't end the turn?

I was not aware of that. They are starting to look a lot nicer in that case.
>>
>>45293415
They're not for doing damage to virgin, untouched targets. They're for saving your ass when you've fired everything you have and don't want to take the chance on a 50% to hit. They're GUARANTEED damage. That's utterly, positively, totally invaluable beyond all reason or measure. Two damage is fine for the early game, but you'll want to upgrade it. By the end of the game it's six guaranteed damage per use with more for robotic enemies (though you'll want to hack them instead) so it can really save your ass. It also ignores armor, so it's invaluable for finishing off high-armor enemies like Gatekeepers.
>>
>>45293602
Yeah, drone actions don't take an action, so you can zap and shoot, or heal twice in a turn, etc.
>>
>>45293625
Yep. Limited uses, though, starting at two per mission.
But just think of those times you’ve got that one asshole sectoid in full cover with a zombie and a dude mind controlled, and the only guy you can get flanking it only manages to knock it down to 2 health.
You wanna bet your squad on a 34% shot, or have the robot do it?
>>
>>45293602
Gunslinger tree is just unreasonably good compared to sniper tree, so many free attacks.
>>
Anyone know why the commander was Frozen?

They could have done it better. So much better. Let the player win, canonically. But make the most powerful psychic found.. The Commander.

So on the final mission he trundles along with the team, geared to the nines until he manages to perform the way the Volunteer did in the last game. Then the second Temple Ship is revealed. Xcom 2 goes on as normal, xcom is disbanded, unable to cope without the commander. Wait 20 years. The resistance thrives, sort of, under Bradford.

Then the Commander's psychic resonance recongeals and Bradford beats the shit out of someone with a fire extinguisher because goddamned that scene was awesome. Commander's back, XCOM 2 goes on.
>>
>>45293760
The Commander is basically a military savant, the aliens were literally using you as a military computer to improve their soldiers
>>
>>45293790
Son of a bitch.

You'd think they would have won the last game, then.
>>
>>45292438
Grenadier. Blast Padding drops all explosive damage received by 2/3, in addition to giving a dot of innate armor that stacks with gear.
>>
>>45293814
I haven't progressed far into the plot so NO SPOILERS but I believe the implication is there was a traitor within and the entire council folded except the shadowy man.
>>
>>45293838
>gives them a dot of innate armor

why does the game not mention this!?
>>
>>45293814
The Canon for XCOM 1 is that XCOM was actually doing pretty well, though suffering some high casualties.

Then, without cause, all member nations drop funding and the base defense mission happens... in month two.

So it's a level above impossible difficulty, in other words. It was LITERALLY impossible for XCOM to win - but they did an amazing job under the circumstances.
>>
>>45293844
Shame. Well, I'm still waiting on my copy. I guess I'll crack long war vanilla for a bit, because I am a glutton for punishment and nothing says 'easy gameplay' like 25 crysalids running you down screaming for blood.
>>
>>45293814
The best tactics in the world can't save you if the RNG fucked your airgame so hard you're still using ballistic weapons when Base Defense rolls up.
>>
>>45293844
That is [spoilers]correct. The Ayliums were able to get someone from the Council to give up the base's location.
>>
>>45293860
I'm pretty sure it does. The perk descriptions just take forever to start scrolling down, so you might not realize they're cut off at all.
>>
>>45293864
Oh. Damn. Well, I like my "Der commandur is sekretly teh psychic" path, but that makes a fuck of a lot more sense.

>>45293876
Honestly, I'm not entirely sure the RNG isn't a prime indication that we're all damned and that is a preview of our punishment.
>>
>>45293912
I haven't read it yet myself, but there's apparently a tie-in novel that reveals why the original XCOM project didn't work out.
>>
>>45293738

Yeah, thanks for the info. That helps my decisions an awful lot. I'd been working on the assumption that it took the action and thus it looked like junk.
>>
>>45293938
Might be worth while. You know. Got to have realistic story with shooting aliens in the face and missing at a range of .05cm.
>>
>>45293912
>Oh. Damn. Well, I like my "Der commandur is sekretly teh psychic" path, but that makes a fuck of a lot more sense.

It's sort of implied he is, his implant functions psionicallt, albiet supposedly off of the base levels everyone has. But black science man says the amount of data being processed through him should have killed him. Basically the Commander is a super autist, a mentat, a living military super computer.
>>
>play on normal
>lose half my squad every mission
>play on rookie
>don't get hit once

RRREEEEEEEEEEE
>>
>>45293940
No prob.
Here's another numerous of wisdom the game never mentions: Flashbangs break mind control and reanimation when used on the alien with the ability. Always give a grenadier one for reliable un-brainwashing.
>>
>>45293981
I assume the implants are psychic tech given by the Aliens as a bit of a friendly go fuck yourself, with the reload function being shown as him calculating possible scenarios with the power of R9K grade autism? Either way, hyped for the damn thing to arrive.

Not attached to the psychic path, but it's a bit neat anyway. I sort of meant psychic in the sense that Herr Doktor would check the readings and notice, hey, why do we have a huge psi beacon in the base right now? She'd grab a few soldiers and run to the source, kicking down a toilet door to find the commander frantically beating off to a picture of Bradford. They'd stick him in the tank in exchange for never mentioning this again, test him and find out that, hey, this guy has more psionic potential than your average ethereal, kit him up and send him on the last mission because his mastery and power was enough that he mastered all the tricks in a heartbeat. And the whole 'self resurrection' thing burnt him out psionically.

But like I said, I want to REEEEE a lot less now i know the actual tale. Makes more sense than mine.
>>
>>45294031
Adjust your pace. You can't take the same pace every mission.

In missions where you have concealment don't be afraid to dash a bit. Usually you'll see aliens before they see you.

In missions without concealment play more conservative. Scout and corner check properly.

Balance these against turn counters accordingly, but you usually get 8-12 turns which is more than enough for most missions. On missions without any counters at all or dying civilians, play the overwatch crawl
>>
>>45282151
>Encounter enemy MEC for the first time
>MEC shoots sniper and specialist on the roof
>Both take damage from explosion, fall two stories and die
>Reinforcements slaughter the rest of my team

And that how I learned about the existence of MECs and falling damage, all at once.
>>
>>45294074

...holy hell. That would have been fantastic to know.
>>
>>45294088
When XCom rescues you in the first mission they pull an implant out of your brain, that the aleins jammed in there when they out you on ice. It basically networked you to the Advent ground forces, and the aliens used you to process tactical data and exercises, effectively training their entire military off of you. The first thing they do is yank it out, almost killing you, but crippling the alien network
>>
>>45293981
Much to Shen's disapproval, the Commander effectively spent 20 years playing... computer games.
>>
>>45294143
Yeah. Apparently they thought you'd read a whole lot of meaning I to the "many abilities are impaired" bit of the item description.
>>
Pictured: What the commander saw all those years under alien domination.
>>
>>45294185
Get out of here, SPEAKER!
>>
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>>45294206
There is a surprising amount of x-com themed pornography.

I think I'm getting old.
>>
Should I make all my soldiers Arab men in hoods and skimasks and smiurghs?
>>
>>45294268
Sure. I did the same, except Ukrainian with skimasks and hoods. I also made them exclusively either Rangers or Grenadiers, and everybody's in brown and black.
>>
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>Finally have enough recruits and upgrades to run a 6-ranger swordboy team

DARE I?
>>
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>>45293879
>That is [spoilers]correct. The Ayliums were able to get someone from the Council to give up the base's location.
And I think we all know HOW...
>>
And here I am sitting with nothing but french warrior-women.

>>45294399
Honestly, instead of the whole conquering thing, a snake hooker and plenty of gear for everyone could have easily stomped earth.

No wonder the Ethereals were such massive fuckups that they couldn't ascend any further.
>>
I know what they were aiming for, but I'm still mad about that quantum mechanical fog of war. I know it's supposed to represent uncertainty, but I'm fairly certain that the dilapidated buildings we are fighting in don't have teleporters to the roof.
>>
>>45294399
Every time I see someone repost that pic I doodled I do a spit-take.
>>
>>45294399

>ten feet

She can literally rimjob and french kiss me
>>
What does Vigilo Confido mean?
Vigilo, like Vigilant, meaning ever watchful?
Confido, like Confidant meaning secret-keeper?
>>
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>>45294529
>Every time I see someone repost that pic I doodled I do a spit-take.
Well yeah Zeta, it's basically how we figured it happened!
>>
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>>45294726
>>
>>45294724
The Trusted Watchers, or the Secret Watchers. The ones holding a quiet vigil.
>>
>>45293760
XCOM does succeed canonically, just not in the timeline of XCOM 2. You get used as a military computer as your skill at Commandering could have trounced the Aliens if it weren't for the Council throwing you to the dogs.

Also I'm pretty sure the Commander is supposed to basically be a self insert. They're only mentioned by sex like twice in the book and the suit they put you in at the start of XCOM 2 can easily conceal a figure.
>>
>>45294235
>There is a surprising amount of x-com themed pornography.
How much of it isn't snek?
>>
>>45294805
And yet no one ever writes of implied sexual tension between Bradford and Commander
>>
>>45294880
I've got like 3 pics based on OldXcom, but they're all based on mind control and/or Crysallids

Also, I feel about halfway through Xcom 2, no Crysallids. I guess Sectoid reanimation just replaced them?
>>
>>45294880
Not much. I've only seen one or two good picture of Vahlen. Damn shame

>>45294951
Because there isn't any? Bradford doesn't have emotions.
>>
>>45294951
>>45294088
>>
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>>45292411
He's been critically injured once already so he's looking alittle more grizzled, unfortunately he's a sharpshooter instead of a ranger
>>
>>45294951
>implying they don't have a pure bromance, regardless of the Commander's junk
Shame on you.
>>
>>45294977
Oh no, there are crystalids

Have fun with that
>>
>>45294981
>Because there isn't any? Bradford doesn't have emotions.
Of course he does.

They're just underneath all the alcohol.
>>
>>45294951
They're both too focused on The Mission, traitor.
>>
>>45294951
>not Bradford x Shen
>by which I mean Shen's daughter, for maximum dirtybadwrong
>>
>>45295030
>not fem!commander x new shen
Statis makes age just a number.
>>
In m mind the commander is an old, sweaty neckbeard who played TT Wargames and computer Strategy games all his life before the aliens invaded
>>
>>45295046
>fucking new shen
old shen would not approve
>>
>>45295141
New Shen is Old Shen. He was left unattended with Meld and.. well. He always did like /tg/, and thus wanted to Be The Little girl.
>>
>>45295141
Regs prevent me from fucking the boots even if I had any interest, the other support staff are uninteresting and Vahlen has taken her accent and fucked off to Neverland or something. That only leaves civis and I don't do long distance relationships.
>>
>>45295141
But anon, that just makes the sex better!

>>45295176
...but not as good as this.
>>
>>45293602
It's so much easier to just constantly push through with a barrage of artillery though. Moving and blowing leaves anyone behind cover damaged, shredded and open to everyone elses shots that now count as flanking. Especially on the pain in the ass missions where you don't get corpses and have to evac at a certain zone. No time to fuck about with positioning a sniper in high ground behind my own lines.

I'm at the point where Lancers, zerkers and archons have started showing up with mag weapons and predator armor. Assholes sprinting into weapons range kinda obviates squadsight. Not looking forward to Chrysallids. Maybe the spider armor changes it but currently the advancing under artillery approach counters the melee units nicely.

>>45293415
They're amazing once you get a MK2 gremlin (Advent mec autopsy). They ignore armor and deal x2 damage against robotic enemies. It's basically a 'Insta-gib Robot' button.
>>
>>45295191
>Vahlen has taken her accent and fucked off to Neverland
All muh sadness.
>>
Ok how the FUCK does skulljacking and skullmining work
>>
>>45295227
Get close
Skullmine.

It works like a rangers sword attack
>>
>>45295227
Space magitech.
>>
>>45295205
>>45293602
Also Sniper accuracy seems to have been nerfed from XcomEU to now. I'm pretty sure in 1 when you have Squadsight you lost nothing in accuracy from being across the map. Here you lose accuracy AND base accuracy seems lower. Gone are the days when I parked a guy at the mission start and enjoyed 100% tohit shots for the entire mission
AND now having to reach evac point means the sniper can't sit around anymore anyway.

I still use them, but snipers have fallen far since EU
>>
>>45295227
Skulljacks are just for story purposes until you get skullmining done, then they're like one-use arc throwers that work on basically any enemy regardless of health.

So say you run into a codex. Instead of shooting her, have her clone herself and hit your squad with an ammo-depleting AOE attack, you simply have your support run up and shove his fist into her brain.

Skullmining works equally well on advent troopers though, and is very good to keep around in case one of them is in a bad position.

You mostly want them on specialists because they're expensive and give boosts to hacking, which lets you shut down mecs and sectopods or control them.
>>
>>45295214
she's still around, in some secret lair somewhere. who knows, we might even see her later on in DLC

>>45295198
>But anon, that just makes the sex better!
>new shen calls you daddy in bed
>put pants back on
>slam door in face
>>
>>45295281
They're still powerful as all hell, depending on the build. A pistol-sniper is amazing on timer missions and for dealing last-shot damage to enemies; a true sniper is great for hordes of opponents by laying down the cone in the right spot. Just make sure to give them larger magazines.

Range decreasing accuracy a bit isn't too bad. They're just not gods now. They're still amazing when used right.
>>
>>45295260
>>45295283
I asked because I had heard you could skulljack/mine a Codex. But then I was one move away from one and it wouldn't let me skullminejack no matter what I did
>>
>>45295315
You need the skulljack. Beyond the story mode stuff you MUST have skullmining researched or it's worthless.
>>
>>45282981

Isn't it sad Sacchin?
>>
>>45295227
You know how a usb port works?

It's like that, only the port is encased in face bits.
>>
>Boot Xcom1: LW, on Ironman.
>First mission, third turn. Stumble on Sectoids.
>Itchy trigger tentacle means they immediately turn on me, one shotting my rookie.
>Panic chain.
>Total TPK.
>>
>>45295299
>But anon, that just makes the sex better!
>new shen calls you daddy in bed
>put pants back on
>slam door in face
>>bullying new shen
Why does it seem like it would be so much fun?
>>
>>45286063

I hope they'll mod a mission to recover it in Xcom 2, and then add it to his character model.
>>
>>45295536
because bullying dorks like her is fun
>>
>>45295331
I have a skulljack and skullmining researched.
>>
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>>45294987
Step it up senpai
>>
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The success or failure of my campaign hinged on this shot.

The barrel is in contact with their forehead! It can't possibly be a miss!

It was a miss
>>
>>45295605
He better be a medic
>>
>>45289121
>wait a few months
>>45289200
>More like two weeks

http://steamcommunity.com/sharedfiles/filedetails/?id=619112580

Two days, apparently.
>>
>>45295617
This is why you flashbang sectoids
>>
>>45295674
Can never get the image of a trio of sectoids walking through XCOM hq in full nigger gear out of my head. They have a boom box blaring 'fuck the police' as everyone frantically tries to shoot them, causing friendly casualties but no x-ray death.
>>
Well, my campaign just ended in flames. Clusterfuck of death and injuries, but through it all, one character who's literally one of my tabletop characters never got critically wounded or killed. Loaded them up with an exo suit and gauss rifle/mag pistol, sent them in with my last two rookies.

Knocked unconscious in the first turn, both rookies die. She can't even die at the END of the campaign! God damnit.
>>
>playing legendary
>got much better after researching plasma grenades and gauss weaponry
>full avatar project progress bar
>31 days left until gg
>closest facility at another country
>no resistance comms room
>16 days to build
>7 days to establish contact with south america
>facility is in the southern region of SA
>???
Am I fucked? Or will I be able to assault the base after getting in contact with SA resistance?
>>
>>45295916
You can go from 'Straya to SA if you're closer there. You'll basically have to ignore every optional scanning mission and just prioritize going after the blacksite.
>>
>tfw The Bureau will never be a tactical XCOM game
>tfw the only XCOM title with an interestig setting and story is forever doomed to be a subpar Mass Effect clone
>>
You fools are missing the true potential of the customization system.
>>
>>45295999
I don't get this, I've seen a lot of people say this about The Bureau, but I've never known what's so interesting about it. Is it just the 60s setting?
>>
>>45294112
exact same thing happened to me.
was not a fun mission.
>>
>>45296119
My very first MEC mission, I controlled it with a hacker.

It didn't seem exceptionally powerful, but the multimissile was fun
>>
>>45291955
Devs said it's not a stealth game, so it's kinda impossible to just do it all without breaking concealment.
Maybe if you have a full ranger squad.

Either way expect stealth mods.
>>
So is anyone finding legendary difficulty fun?

What I've got is:
- fast transition to >10 HP enemies
- slow research time (something like 45 days for magnetic weapons, stacked 6 scientists and a black market boost to do it)
- very slow build and excavation time (35 days for psi lab)
- slow healing (48 days with no engineer)
- 8 turns on timed missions against 4 packs of aliums
- "not-krogans" hitting operatives hunkered down under heavy cover (I swear the only way to deal with this bullshit is to suppress/flashbang them then destroy their cover and kill)
- typically 125+ hacking difficulties


Frankly, mutons are the worst and their appear waaay too early. I had to use default weapons against them initially because research takes so damn long.
>shooting muton point-blank with a grenadier is 70-ish chance
>>
>>45291955
Am I the only one who hasn't had any stuttering or framedrops? My rig isn't even that great.
>>
>>45294112
I learnt about falling damage when a Sectoid and a Trooper were both on a second storey floor by a window and I grenaded the floor away. It was a good time.
>>
>>45296254
4700mhz 2500K and gtx970, playing at maximum settings. Stutters a lot, AI often takes seconds to think of a move. While framedrops on loading screens are expected, I guess.

I am thinking it is horribly optimized that's all. Lots of glitches like trembling camera after berserker attacks, empty black screens on enemy turn, disappearing/flickering enemies.
>>
So they don't even talk about the ending to XCOM EU, huh?

That's cool. I didn't want to face a bigger threat anyway.
>>
>>45295299
>she's still around, in some secret lair somewhere. who knows, we might even see her later on in DLC
As leader of the EXALT, which will now help XCOM remove ayyys in exchange for looted tech
>>
>>45296378

I loved hearing Tygan talking about Vahlen. Those asides were neat.
>>
I want Xcom meets 40k

Tyranids/Tau/Heretics invade a pristine world, so an Inquisitor has to take direct command of a Schola Progenium and sent the Cadets into battle for the fate of the planet
>>
Wasn't there some mention of her in the prequel novel?

She was running her own experiments and shit in her own base, explicitly as a merc and not as a resistance member or something.
>>
>>45296399

Someone with too much time o their hands could mod that.
>>
Does getting critically wounded still reduce will?

I'll admit, I really didn't like that. I'd have liked to say, send my guys to the shrink to fix that damage up.
>>
>>45296399
isn't that basically Dark Heresy

adepts are pretty much rookies
>>
>>45295299
The thought of Vahlen absconding with a few XCOM remnants from the original war and mad sciencing for twenty fucking years is terrifying. She had zero morals when it came to discovery.

She probobly gene-modded herself so much she's barely still human at this point.
>>
>>45296435
The loss is temporary. Going through a mission removes the debuff and even increases Will.
>>
>>45296444
To be fair, mad sciencing is hard without resources - she was probably set back some. I hope.
>>
>>45296452

Huh, really? Nice. So it's more like 'Shaken' than 'Permanently fucked up'.

I swear in the first X-Com it actually stayed down.
>>
>>45296470
It's actually a good thing. It's a temporary debuff for the sake of a buff in the long run. It's great for psions especially since Will is their primary stat.
>>
>>45296444
She had at least some morals. That's why Exalt had access to gene mods that you could never get. They had even fewer scruples than Vahlen.
>>
>>45296470
Yep, the status effect is literally called Shaken - then you get them through a mission having killed ayy lmaos without getting hurt, and they're back to normal with an increase in the stat. Shit is cash.
>>
>>45296457
When you're a proper mad scientist, resources are something to improvise on. I hope she's become XCOM's version of Fabius Bile.
>>
>>45296486
Problem is that those morals were probably shot with the initial XCOM project. She lost most of what little social contacts she maintained, and then didn't have oversight.

I'm thinking she went full fucking crazy.
>>
>>45296482
>>45296492

Nice. That's a great change.

I'm all for being able to permanently lose a guy but it was heartbreaking to see a guy get left behind on every mission because he'd taken a few too many hits and just wasn't worth bringing any more. Fucking Psychics.
>>
Would love an Advent campaign DLC, using them in versus is pretty fun.
>>
>>45296523
Psi power is also a different stat from Will now, so there's that.
>>
>>45279982
Only War/other 40k RPGs would be really, really easy to convert to modern Xcom,
>>
>>45296575

Someone could combine one of those with Xcom 2 using the Mod system.

So much potential, all that's needed is someone with the skill and will to see it realized.
>>
>>45296350
WHAT bigger threat?

They annihilated the temple ship. No foreboding or foreshadowing.
>>
>>45296431
Sounds like a job for all of fucking 4chan,.
>>45296444
She was the EXALT mastermind the entire time!
>>
>>45296596
There's a difference between tweaking numbers and certain mechanics (like in the EU Long War mod) and having to create, or alter, 3D models. You could just slap a different coat of paint on a Chryssalid to make a nid, but even that takes a far bit of work
>>
>>45296413
Correct. My assumption is she's the source of the black market you deal with

>>45296435
Yes but killing an alien and surviving a mission removes the debuff and even boosts your will
>>
I though EXALT was literally the surviving XCOM operatives, fighting against Commander-led ayy lmaos when he was winning ADVENT's war for them.

Bonus points for having their bandanna's in the customization options for 2.
>>
>>45296652
What
>>
>>45296646

True. Someone would need to import new models (Perhaps natching them from another game like DoW II or similar) and do a lot of groundwork. It's not impossible, just herculean.
>>
>>45296611
Uber-Ethereal goes on about how the entire invasion and subjugation of all the ayy races is in preparation for something that lies beyond.

He's very vague about it, likely because it was all just a simulation and they felt like being confusing to the poor military autist they had suspended in a goo-suit.
>>
>>45296678
What what?

Makes sense, Commander has been their tactical network for the past two decades, and that chip was in the occiptal lobe. Probably just reskinned everything for him to handle.
>>
>>45295567
>because bullying dorks like her is fun
>>45296692
>confusing to the poor military autist

Bullying the Commander when?
>>
>>45296703
>45296703
Never. Baldy is too dead to do the bullying.
>>
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2 questions
1. Have the performance issues been fixed yet? My PC is running mediocrely as is, and I'd hate to deal with massive lag
2. May I want to exercise restraint when using explosives?
>>
>>45296729
>explosives
>restraint

Topkek. No, bring three grenadiers and lay waste to everything before you.
>>
>>45296692
Go pick up a copy of Childhood's End.
>>
>>45296350
Xcom 2 mentions a bigger threat again, the ayys/the speaker talk about humanity is fucked without the avatar project.
>>
I like the whole "Xcom is really the buttboy" theory.

They claim to have created an elite multinational initiative with only the best.

Instead you get a shitload of idiots who can't even take fire missing them without panicking, a pair of specialists who were clearly problems for their governments, one harried bastard to run it all and a few ancient interceptors. The countries keep the rest for themselves. And the commander still makes it work.
>>
>>45297089
It's almost like propaganda or something.
>>
>>45297107
Basically yeah, the only elites in X Com were the officers
>>
>>45297107
I remember when people used to joke about how x-com were gunrunning mercenaries back in ufo defense because mass production of anti tank lasers/motion scanners/medkit was so profitable
>>
>>45297541
They kind of are in EU/EW as well, you are dealing arms to council nations, including African and South American countries
>>
>>45294174
>literally living the dream
>>
>>45288977
The "litterd with blood part" of this template is only ever used properly in the American original. I suppose the subversion is part of standard now, but if it were not, it could read "gotta be litterd with blood of rookies" instead.
>>
>>45294155
>the Commander is the greatest tactical and strategic mind to ever grace the Earth
>lost against the ayys
>>
>>45297727
Yes.

Doesn't matter how brilliant you are when they go full out in the first two months, you give em hell anyways best you can, then your location gets given up.
>>
>>45297727
>implying even a tactical genius can win against corrupt politics and/or will of the general populace

keep in mind that throughout XCOM1 ayys could have obliterated the civilization effortlessly, they were just "testing" it.

Bradfordists in XCOM2 probably walk fine line between making ayys decide that Earth is more trouble than it's worth and exterminatusing it, and submitting to alien overlords.
>>
>>45297654
I don't even know what the original is.
>>
>>45296729
Grenades are love. Grenades are life.
>>
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>>45298382
This one.
>>
>tfw you can't equip your operatives with explosive vests
>tfw no option to set booby traps/take hostages or other morally grey ends justify the means tactics
>not being able to recruit vengeful meat shields

Terror from above expansion when?
>>
>>45282981
Git gud faggot.
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