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Mecha Mercs Skirmish Quest: Mission 3
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File: Emergency_Sortie.jpg (87 KB, 959x499) Image search: [iqdb] [SauceNao] [Google]
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Captain’s Log, 2nd Month 2000
++++
The Sakala is about 3 hours away from the FOB, operating the carrier without a full crew complement means that many of our systems are not operational. My intelligence officer tells me that the threat of attack is minimal so close to the border… still I’ll feel much better once we get to the FOB and reach full operational status.

This war caught us all of guard, we knew it was coming, but nobody expected it to happen so soon. The Sakala wasn’t supposed to be launched for another two months and the way things are going I feel we could have afforded to wait, but apparently high command knows something I don’t. At the end of the day I’ll be happy when we’re fully supplied and combat ready.
++++

>cont
>>
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((Welcome to the Mecha Mercs Skirmish Campaign.

This is a tactical turn based collective game where each player takes on the role of a mech pilot. As the campaign progresses the players will accumulate a supply of resources which can be used to build up a persistent pool of mechs and equipment, but watch out! If your pilot dies you could lose it all and be forced to start again with an inferior mech.

Answer the roll call to participate in the mission.

New players check out the quick start rules in the pic. Existing players know the drill.

QM twitter: https://twitter.com/CognisQM

Previous Threads: http://suptg.thisisnotatrueending.com/archive.html?tags=cognis
(Scroll to the bottom)

Player Resources: https://drive.google.com/drive/u/0/folders/0ByBa8MyYxN52WXBaSGRiNHZlaG8))

>cont
>>
>>45279676
>>45279725
Hey Command, good to see you !

PilotbKail, standing by for deployment.
>>
>>45279676
>I was lurking the previous thread could I join in?

"Rookie Malek reporting, sir! I've heard a rumor you guys could use a front-liner. Looking forward to blowing up some sons-of-bitches."

[Alligator]
HP - 12/12
TORSO - 0
RIGHT ARM - Grenade Launcher
{Rng: 6, RoF: 1, Dmg: 6, Crit: 1, Pen: 20, Blast: 1, Barrage}
LEFT ARM - Demo Charge
{Rng: 4, RoF: 1, Dmg: 10, Crit: 3, Pen: 19, Blast: 3, Ammo: 1, Demolition}
LEGS - 0
>Did I do that right?

"...so what happened to the previous front-liners anyway? And what's with all the camels?"
>>
>>45279985
(You're all good)

Well, my Alligator got blown up. But don't worry, most of the time, these majestic camels will carry us to safety ! They came with the mechs.

... Anyway, welcome aboard, Malek !
>>
>>45279725

Armored Cannon is here

[Cobra]
HP - 10/10
DEF- 12
E. DEF- 8
SENSOR- 10
MOVE- 4
TORSO - 0
RIGHT ARM - Mortar
{Rng: 10, RoF: 1, DMG: 8, CritDmg: 2, Pen: 20, Blast 2, Barrage, reload}
LEFT ARM - Heavy Mech Pistol
{Rng:4, RoF: 2, DMG: 2, CritDMG: 1, Pen: 20, Link, Ballistic}
LEGS - 0
>>
>>45280084
Glad to be here Kail!

Honestly, I rather like the camels, gives a nice air of informalty to the place. My last command was too... stuffy. Especially when it came to explosive safety regs, they just kept going on and on and ON. Would not shut up.

Anyway, what's the employee insurance policy like regarding burns? I'm asking for a freind.
>>
>>45280253
That's... Actually a good question. I guess we have some lotion in the infirmary. That counts, right ?
>>
>>45279676
>>45279725
>Btw Command, how does blast weapon damage work? Full damage in the center obviously and less as it gets wider, but how much less? I'm trying to work out when it's worth it to shoot between two enemies, or behind a guy so it hits rear armour etc.
>>
>>45280413
One would assume half again every square away.
>>
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>>45280413
Half again, every square.

>>45279985
>>45280184
Cable Guy: "Welcome aboard recruits, if you'll just take a seat..."

https://www.youtube.com/watch?v=5fg32oR-kq0

Cable Guy: "Alright this gonna be a long one so I hope you all went to the bathroom. The Sakala arrived at an Anuncian forward operating base yesterday and is currently taking on supplies. The bad news is there are a lot of enemy units at that FOB now, the good news is that most of them are inactive. Aside from the perimeter patrols most units are undergoing resupply or preparing to embark on the Sakala, but you can bet they’re gonna start mobilising once you launch the attack. Once the fighting kicks off they base is going to be swarming with infantry, some will be vehicle crews, some will be soldiers. Now infantry are tricky, they’re squishy and their squad will break if you inflict enough casualties, but they can hide in cover and potentially ruin your day with RPG fire. Blast weapons and multiple shot weapons are most effective against them. Sure an AMR will splatter a dude but then his buddies will just pick up the rocket launcher and keep fighting. Also be very careful if you have to bail out with enemy infantry around. International convention dictates that dismounted vehicle crews be allowed to surrender and be taken as prisoners of war, but we both know that people don’t always act honourably in the heat of battle. If you’ve killed a lot of their friends, the squad might just decide to get a little pay back right then and there."

>cont
>>
>>45280553
Cable Guy: "Anyway, on to the main objective: The Sakala. First how to destroy it. To destroy the Sakala we need to either hit it with shots from the heavy missile batteries our friends the Reptiles have brought along or jump up on the flight deck and toss demo charges down each of the elevator shafts. For the latter you’ll need jump jets to get up top and of course demo charges. If you want to expose the carrier to missile attack you’ll have to disable the base’s air defence network. Said network consists of four AA turrets and two command centres. You can either destroy the turrets the old fashioned way or blast the command centres. Now the command centres are hardened against attack so they’re not as easy to take down as a turret but in the end it’s your call.
The more AA turrets you take down the higher the chance that the missile strikes will get through. Bear in mind that the turrets will shoot down any missiles you fire as well. This is a pain but by launching your missiles at the same time as the reptiles you can help overwhelm the defence grid and increase the chances of something getting through.
If our allied infantry get inside the carrier they can also rig it to blow. Just remember to give the order as by default they are under orders to attempt a capture, speaking of which:"

>cont
>>
>>45280573
Cable Guy: "To capture the Sakala you’ll need to escort the Reptile’s mechanised infantry to the carrier and defend it while they get it underway. Remember the Sakala’s own crew will be attempting to board as well and there are more infantry on the base than the Reptiles can handle, so if too many get on board then they will have to pull out. Be advised that as more crew and supplies are loaded onto the Sakala more and more of it’s systems will come on line. Eventually it will attempt to move out of the combat zone. If that happens you need to destroy it. At least three squads of Reptiles must make it onto the Sakala to hijack it whereas only two squads are necessary for the demolitions operation. If all four squads make then they might be able to bring some extra systems online to help.
Finally for the biggest payout we need to capture the base. To do that we need to force the Anuncians to surrender, to do that we need to ‘convince’ them that they can’t win. We do that with shock and awe: the more units we take down (especially big one like MBTs and heavy gunships) while maintaining our own strength the more their morale will drop. If it drops low enough they will surrender, but not until the Sakala has either been captured or destroyed. As long as the Carrier remains in their hands they will continue to fight. This is important to note as we will not be able to conduct recovery operations unless the base is captured."

>cont
>>
>>45280596

Cable guy: "Terrain intel: The base is littered with piles of supply containers, these will block line of sight to infantry, but not vehicles, they’ll also provide some cover however depending what’s in them there is a chance that they might explode if shot at… they are MILITARY supplies after all.

Enemy Intel: As far as we can tell most of the enemy units in the base appear to be type B and C AFVs. The B’s have missiles pods in addition to their main cannons, some of you have seen them in action before. Don’t let them get a lock on you. The type Cs come a equipped with an electronic warfare pod, not very dangerous by themselves but in tandem with other units they can really ruin your day.
We’ve also sighted a pair of heavy VTOLs in the base. They’re equipped with multiple independently tracking cannons which allow them to engage several targets at once, or they can focus on one target and lay down such a withering hail of fire that you’ll have trouble doing anything besides getting the hell out of dodge. There are bunch of attack choppers behind the Sakala but those appear to be inactive and earmarked for loading.
Finally our recon teams also noticed a storage building in the north west of the base and a hardened bunker in the south east. We have no idea what’s in there, could be nothing, all the same stay on your toes.

Alright that’s the briefing, all pilots select your deployment zones and prepare to move out."
>>
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>>45280553
Could the Reptiles attempt to take a command bunker? The most dangerous enemy units (we know of) appear to be Helos, so taking control of the AA guns would be a vast help.

>>45280625
>a storage building in the north west of the base and a hardened bunker in the south east.
Which direction on the map is North? Left, so we're attacking from the south?

As an explosive dispensary mechanism, I humbly suggest I get posted to the lower deployment zone where my Grenade Launcher can spam the main infantry tents. I can then move north to cover the reptile assault. pic related.

I'm pretty worried that bunker contains an elite mech though. Could anyone lend me 3 Cred for a Tactical Shield? Or maybe 2 Cred for another Demo Charge? Remember, any bullets soaked up by my rookie body aren't going into yours!
>>
>>45280625
Do we know where the mechs and VTOLs are being kept? are they being kept on the Sakala?
>>
>>45280884
>>45280933

Cable Guy: "Top of the map is north. the VTOLs are parked in the top left area of the base..."

"It would be possible to ask the infantry to breach the command centers but doing so diverts them from the main task, plus unless both command centers are captured a squad will be permanently tied down as they wrestle with the second command center for control of the turrets."

>Could anyone lend me 3 Cred for a Tactical Shield? Or maybe 2 Cred for another Demo Charge? Remember, any bullets soaked up by my rookie body aren't going into yours!

"I can't speak for the other pilots but we do have a small company fund for assisting with repairs. There's only 3 cred in it right now so if your really hankering for a shield I guess I could procure one for you..."
>>
>>45280625 #
Argh, missiles. Can't stand them. Anyway, I'll deploy north, try to rush 'em down. Damn, I wish Honeypot was here...

>>45280884 #
Sorry rook, I'd give you the money if I could, but I'm actually in debt. Damn missiles, wrecking my mech.
>>
>>45281096
I shall deploy in the northern zone then, best to take them down before they get off the ground if possible.
>>
>>45280933
The VTOLs are in the top left corner of the map. The Helos are on the middle left of the map, next to the Sakala ready for loading.

>>45281096
>wrestle with the second command center for control of the turrets
Do we know how much would that screw over the turrets? Enough that missiles have a greater chance of getting through? And they wouldn't have to hold forever, just long enough to paste the second command center (perhaps with missiles).

>Top of the map is north.
That would put the bunker and warehouse in the North-east and South-west. Unless I'm totally misunderstanding the map.

>small company fund for assisting with repairs
While I really want a shield and some more boom-boom, that's not my money to touch. Unless the other pilots would vote to allow me to use it. I 'aint no pension-thief!
>>
>>45281393
I'd be okay with you taking the cash. You'll be alone down there, at least for a little while, so anything helping your survival would be good.
>>
>>45281393
>Turrets:
Cable Guy: "There's a good chance that they can at least keep the turrets offline, if they're really lucky they can bring them over to our side."

>On company funds.

"Well uh this is awkward. I'm not really a ranking officer per-say but the fund was established to help pilots in need and if it increases your survivability I'm willing to approve using the fund to get you that shield. Beisides, with the payout from this mission, I'm sure you can pay it forward."
>>
>>45279676
Pilot Sparebits standing by for insertion! Heyhey.
All set to capture a base and blow some stuff.
>>
>>45281659
Sparebits ! I'm so glad to see you, there's a lot of people in there ! With guns ! Also, if I were you, I'd mount that Laser Rifle on your mech. This is a no missile zone until we take down those turrets.
>>
>>45281792
There's a /what/

Crocodile-[CRC]
HP 18 / 18 Hp
Def 10
ECM 12, ECM Module
Sensor 14 (!)
Move 4
--
Right Arm: HK Pod (1), HK Pod (1).
Left Arm: EMP-Pod (2), HK Pod (1)
Legs: Jet Module
Torso: ECM, Sensor, EMP Pod (2)
Armor: Ablative

DOES MY MECH LOOK LIKE IT HAS ANYTHING IT CAN DO IN A NO MISSILE ZONE?
ARGH

SOMEONE GET ME A WRENCH
>>
>>45281602
>>45281455
Well, that's a nice vote of confidence. While we wait for any more pilots turn up and vote, I'll start bolting it on. I promise to try and not get it blown up immediately!

[Alligator]
HP - 12/12
RIGHT ARM - Grenade Launcher
{Rng: 6, RoF: 1, Dmg: 6, Crit: 1, Pen: 20, Blast: 1, Barrage}
LEFT ARM - Tactical Shield, 2 Armour on Front Arc.
TORSO - Demo Charge
{Rng: 4, RoF: 1, Dmg: 10, Crit: 3, Pen: 19, Blast: 3, Ammo: 1, Demolition}
LEGS - 0
>Owe the Camel Core 3 cred

>There's a good chance that they can at least keep the turrets offline.
Hmmm. In which case, we could then use the reptile Missiles to attack the secondary command. Once we have complete control of the remaining AA platforms we can turn them on the Helos and VTOLs.
>Starts scribbling plan furriously on a napkin

>>45281659
Sparebits! Hooray a veteran! I may have a plan for those AA turrets however.
>>
>>45281659
>>45281823

((Purchase approved))

Cable Guy: "Good to see you Spare. Alright everyone finalise your preparations, we move out in 5."

((Spare, once you've edited your mech please choose your deployment zone.))
>>
>>45281804
Dammit bolts and scrubs and argh and okay, okay, we can fix this.

Crocodile-[CRC]
HP 18 / 18 Hp
Def 10
ECM 12, ECM Module
Sensor 14 (!)
Move 4
--
Right Arm: HK Pod (1), HK Pod (1).
Left Arm: LZ-Rifle
Legs: Jet Module
Torso: ECM, Sensor, EMP Pod (2)
Armor: Ablative

In Storage: HK Pod, EMP Pod.
>>
[Crocodile]

HP : 18/18
Def : 10
ECM : 8
SR : 14
Mv : 4

Right Arm : Laser Rifle
Left Arm: Hunter Killer missile, Hunter Killer missile
Torso : Sensor Suite
Legs : N/A
Armor : Ablative Armor
>>
I'mma deploy in the South
>>
>>45281874
Sure thing Command, did that. Can we roll me in on the North, boss?

How's those Turrets for ECM jamming? I've got a laser pod and here but without my missle most of my set up is a minor sort of particularly useless.

I can offer Jamming coverage in quite a large sensor range here, what's our play by play?
>>
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>>45281823
Ho-kay, how does this look for a plan?
1) South team moves up taking out infantry, and busts a hole in the command center. Then take out the AA.
2) North team moves on AA tower and ground units.
3) South Reptiles take command center, focuses all hacking/whatever efforts on control of north western AA battery.
4) Northern Reptile Infantry move on Sakala.
5) Northern Reptile Missiles take out northern command
6) Turn AA guns on Helos and VTOLs
7) Home for Tea and medals
>>
>>45282090
I like it.
>>
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>>45282020
You can jam their sensors doing so should impede their ability to intercept missiles.

Cable Guy:"You can jam their sensors doing so should impede their ability to intercept missiles. Alright people let's get this party started. Updating tactical display..."

Kail: 1
Malek: 2
Eisensturm : 3
Spare: 4
Gasolina: 5

Monitor: "It's good to work with you again Camel Corps, or is it the Caramel Corps? I've been hearing stories... My APCs are ready to move in, just tell me which location you want to hit."

Anaconda: "This Anaconda missile battery, my launchers are ready to fire, although we can't do jack shit with the base AA turrets online."

((Declare your actions people.))
>>
>>45282290
This is Camel One ! We'll clear the way for you, Reptile.

>Move 4W
>shoot the gunship d with the Laser Rifle
>>
Rolled 12 (1d20)

>>45282290
Welp, lets get this party started.

>Move NE, SE, SE, SE, Shield facing north
>Fire Grenade at Helicopter A
>>
Rolled 19, 9 = 28 (2d20)

>Move 3NE
>Move 1N
>Fire on b with Carbine
>>
>>45282290
South Reptiles should probably wait till the first enemy units are down, then charge the command center.
>>
Rolled 19, 2 = 21 (2d20)

>>45282290
Affirmative on that Anaconda, Let me try to clear it out for you.

>Jam Anti Air Turrent E using ECM module
>Lock On to that tank far S of me, E of Turret E

Crocodile-[CRC]
HP 18 / 18 Hp
Def 10
ECM 12, ECM Module
Sensor 14 (!)
Move 4
--
Right Arm: HK Pod (1), HK Pod (1).
Left Arm: LZ-Rifle
Legs: Jet Module
Torso: ECM, Sensor, EMP Pod (2)
Armor: Ablative
>>
Rolled 6 (1d20)

>>45282290
They will run in fear

>Move 1 SE
>Fire Mortar upon Infantry Group E
>>
Rolled 4 (1d20)

>>45281109
The actual roll
>>
>>45282375
>>45282382
>>45282402
>>45282441
>>45282531

Actions received, processing...
>>
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>>45282572
Monitor: "Roger that Camels, south team holding position, north team coming in behind you."

Anaconda: "Three turrets vs four launchers, I think we can do some damage. Requesting permission to commence bombardment."

((Standby for enemy phase))
>>
>>45282800
"Caution may not be needed Monitor, primary hostiles have taken fire. Begin advance at your discretion."

>How many times can the Anacondas fire before they're spent? If it's alot, recommend immediate bombardment of secondary command center.

[Alligator]
HP - 12/12
Def 10
ECM 6
Sensor 8
Move 4
--
Right Arm - Grenade Launcher - {Rng: 6, RoF: 1, Dmg: 6, Crit: 1, Pen: 20, Blast: 1, Barrage}
Left Arm - Tactical Shield - {2 Armour on Front Arc}
Torso - Demo Charge - {Rng: 4, RoF: 1, Dmg: 10, Crit: 3, Pen: 19, Blast: 3, Ammo: 1, Demolition}
Legs - Nothing
>Owe the Camel Core 3 cred
>>
>>45282886
My recommendation is the VTOLS, if we can take them out before they even leave the ground we are that much more assured of victory.
>>
>>45282800
>Northern Anacondas, target the Grounded VTOLs if within range, if they're not, then cause chaos and calamity within the ranks.
>>
Rolled 2 (1d20)

>>45282955
True. But if we grab one command center and knock out the other, we can use the AA on the VTOLs.

Anyone else have an opinion?
>>
>>45283061
We may not be able to afford capturing a command center if we wish to capture the Sakala, though I suppose if it comes down to it we can use the AA on the Sakala as it tries to flee. But I would much prefer being able to capture the base in it's entirety.
>>
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>>45282800

Monitor:"Roger that Camels, beginning a cautious advance. Be advised I can see some infantry hunkering down and prepping RPGS near the base perimeter."

Anaconda: "We're taking fire! Just because we're big does not mean we're durable! Take that fucker out before one of use explodes!"

"Gonna have to do a rain check on that fire support Camels. We only zeroed in the giant carrier when we set up, if you want us to hit anything else you need to paint a target for us."

----------

>Base alarm sounds
AFV Crew: "Da Fuq!? We're under attack! Wake up you dip shits we need to get the vehicle running now!"

((Each launcher in the Anaconda battery has 4 missiles. It will take 6 direct hits on the Sakala to destroy it. In order to have the battery fire on anything else you must lock on to the target.

Declare actions people you have until this sound plays three times: https://www.youtube.com/watch?v=hlfc13Ku2po))
>>
Rolled 14 (1d20)

>>45283343
>if you want us to hit anything else you need to paint a target for us
A job for some better at target-painting than me. Ah well.

"Roger-roger Monitor, cleaning house."
>Move NE, SE, NE, SE shield facing North East
>Fire grenade at infantry H

[Alligator]
HP - 12/12
Def 10
ECM 6
Sensor 8
Move 4
--
Right Arm - Grenade Launcher - {Rng: 6, RoF: 1, Dmg: 6, Crit: 1, Pen: 20, Blast: 1, Barrage}
Left Arm - Tactical Shield - {2 Armour on Front}
Torso - Demo Charge - {Rng: 4, RoF: 1, Dmg: 10, Crit: 3, Pen: 19, Blast: 3, Ammo: 1, Demolition}
Legs - Nothing
>Owe the Camel Core 3 cred
>>
Rolled 8, 6, 2 = 16 (3d20)

>>45283343
This is tarting to look like we need to blitz. Let me get the little bird, someone else hit something more valuable. Start wiping out those turrets!

>Open fire with Lazer on Tiny Target D
>Advance 4 SW


Crocodile-[CRC]
HP 18 / 18 Hp
Def 10
ECM 12, ECM Module
Sensor 14 (!)
Move 4
--
Right Arm: HK Pod (1), HK Pod (1).
Left Arm: LZ-Rifle
Legs: Jet Module
Torso: ECM, Sensor, EMP Pod (2)
Armor: Ablative
>>
>>45283343

>Reload Mortar
>Fire Mortar on AFV C

>Northern Reptiles swing behind the storage facility for cover also make a quick check to make sure there's nothing in there waiting to surprise us.

Sparebits if you would please deal with the chopper before our friends end up as scrap.
>>
Rolled 6 (1d20)

>>45283495
dice for mortar
>>
Rolled 9, 20 = 29 (2d20)

>Move 4E
>Fire on infantry with carbine
>>
Rolled 17, 20, 11, 7 = 55 (4d20)

>>45283343
(Switching actions)
>try to lock on the chopper
>fire the Laser Rifle
"Take that !"
>>
>>45283433
>>45283465
>>45283478
>>45283495
>>45283585

Actions received

Processing...
>>
Sorry Command, my cloud thread is acting up - I'm going to fritz outpretty badly for a while.

>Sorry, powering down
>Someone bot me
>>
>>45283652
Appologies but I'm being called away to eat food. Will hopefully return later, but in the meantime just have Malek advance east on the infantry cluster and keep bombarding them while going north, as per the napkin plan.
>>
>>45283767
I'll be taking control of Sparebits' mech for a while.

What, how can I do that ? My dad was a satellite engineer at Exoterra, so he might have told me how to hijack cloud threads. Kind of.
>>
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Monitor: "Much obliged Camels, moving..."

Anaconda: "Oh gawds thank you... you have no idea how nervous you get when you have a bunch of giant rockets strapped to your ass."

((Standby for enemy phase.))
>>
>>45283901
...and back again. Eating was quick!
>>
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>>45283901
Monitor: "Looks like you've got a little infantry problem there, Gasolina, allow me."

"Camels be advised, we've got two main battle tanks in here. There's still inactive though. We can try and neutralize them but it'll delay our push on the carrier."

------------

Anuncian Soldier: "Get to the carrier, we'll hold them off!"
>>
>>45284275
Take them out, extreme prejudice, we can afford a few moments to ensure total victory.
>>
>>45284275
((Oh right, declare actions before this song plays 3 times: https://www.youtube.com/watch?v=pdDB_gA9YoI&index=1&list=PL5OpFuATFqPciF13J88j8D4rdLqqTRp2P))
>>
Rolled 9, 13, 7 = 29 (3d20)

>>45284275
>move 4SW
"Taking cover behind the hangar ! I'm covering you, Reptile !"
>shoot the AA Turret with the Laser Rifle

"Aaand, hijacking cloud threads. I can move Sparebits' mech, but not much more." (Botting Sparebits)
>move 4W
>run 4W
>>
Rolled 7 (1d20)

>>45284275
"Continuing to cleanse the area" -starts whistling-
>Move NE, SE, NE, SE, shield facing East
>Grenade group of infantry second from the bottom. You know, the one standing right next to another group. God I love blast weapons.

"Monitor, are you able to assault the Command Center, or do you need us to blow you a hole first?"

[Alligator]
HP - 12/12
Def 10
ECM 6
Sensor 8
Move 4
--
Right Arm - Grenade Launcher - {Rng: 6, RoF: 1, Dmg: 6, Crit: 1, Pen: 20, Blast: 1, Barrage}
Left Arm - Tactical Shield - {2 Armour on Front}
Torso - Demo Charge - {Rng: 4, RoF: 1, Dmg: 10, Crit: 3, Pen: 19, Blast: 3, Ammo: 1, Demolition}
Legs - Nothing
>Owe the Camel Core 3 cred
>>
>>45284275
>Move 4 SE
>Reload
>>
>>45284478
>>45284591

If the southern team could prioritize the infantry heading for the Carrier and taking them out, if that thing gets in the air then it wont matter what we've done beforehand.
>>
>>45284591
Roll didn't go through
>>
>>45284337
>>45284445
>>45284478
>>45284541
>>45284591

Actions received

Processing...
>>
>Move 4NE
>Run 4E
Goin for the infantry. Hold on tight
>>
>>45284618
Can only move and fire so fast. (This is only turn three!) but shall prioritise that for next turn.
>>
File: Campaign3_P3.jpg (4 MB, 2254x1808) Image search: [iqdb] [SauceNao] [Google]
Campaign3_P3.jpg
4 MB, 2254x1808
>>45284679
((By rights anything that comes after my actions received post is disregarded, but I'm feeling generous so I'll let this slide.))

Monitor: "No need Malek, we can breach it ourselves."

>>45284337
"Roger that, preparing to rig the tanks for demolition."

((Standby for enemy phase...))
>>
Aha, so the camel hair was stuck in the connector box for the servitor!
If we pull that out then---
>zaatppp
My hair gets fritzy but the cloud thread starts working again and I've got system control!

Wait, what am I doing here? I was-- what? How did I... what? Great big stomping mecha feet, if I'm seeing things again I'm going to go stark raving sun mad; this is that Night of the Pumpkins type terror all over again!
I'm going to start monitoring my movements very carefully from now on.

Pilot Sparebits, back in the saddle.

Crocodile-[CRC]
HP 18 / 18 Hp
Def 10
ECM 12, ECM Module
Sensor 14 (!)
Move 4
--
Right Arm: HK Pod (1), HK Pod (1).
Left Arm: LZ-Rifle
Legs: Jet Module
Torso: ECM, Sensor, EMP Pod (2)
Armor: Ablative
>>
>>45284852
>Deploy nearest Kail whenever possible

On my way, Kail!
I've got your back.

[Assault]
Tactical Advance
--
[Komodo]
Ablative Armour
HP: 20/20
DR: 8
ED: 6
SR: 6
MV: 4
--
RA: Frag Cannon
LA: Heavy Mech-Pistol, P-Spike
Torso: Heavy Mech-Pistol
>>
>>45285391
My teammate ! Let's give 'em hell !"
>>
>>45284852
>Deploying.
>From north west if possible.

Pilot: Hetros Jistin
Pilot Skills: -
Credits: 2
===
Chassis: Cobra
>HP 16/16
>Def 12
>ECM 8
>Sensor 10
>Move 4
---
Armor: Ablative Armor [+4 HP]
Right Arm (2/2): Mortar [Rng10,Rof1,Dmg8,Crit4,Pen18 / Balistic,AoE2, Reload]
Left Arm (2/2): Auto Rifle [Rng6,Rof3,Dmg2,Crit1,Pen20 / Ballistic]
Legs (0/0): -
Torso (0/1): -
>>
File: Campaign3_E3.jpg (4 MB, 2254x1808) Image search: [iqdb] [SauceNao] [Google]
Campaign3_E3.jpg
4 MB, 2254x1808
>>45284852
Monitor: "Hah, caught the tank crews with their pants down, commencing demolition."

"Command center secured...Dammit the enemy command team are putting up a hell of a fight, I've only managed to de-activate one turret."

Anaconda: "Monitor doesn't look like they'll make it to the carrier anytime soon. Two out of four turrets down... I'll take those odds. ALL LAUNCHERS FIRE!"

Cable Guy:"Good to have you guys on the field. Updating display..."

Honeypot: 6
Hetros: 7

------------

Anuncian Lieutenant: "Focus fire on that mech!"

Anuncian Infantry 1: "Split your lungs with blood and thunder! Launchers raised to the sky!

Anuncian Infantry 2: "Aim directly for the center torso and look him straight in the EYYYYYE!"

((Standby for further instructions...))
>>
>>45285718
luckily it's not our phase to attack, so you'll get to reroll.
>>
Rolled 18 (1d20)

>>45285476
>>45285391
"Hooray, reinforcements! Wait, where are they?... darn."

>>45285619
>>45284679
"If you can take out the pilots Gasolina, I'll take on the soldiers."
>Move NW, N, N, N, sheild facing SW
>Fire Grenade Launcher at infantry E again.

I will have to leave for tonight at this point I'm afraid. I hand control of Malek of to Gasolina, and hope I survive to spend any loot! Good hunting!

[Alligator]
HP - 10/12
Def 10
ECM 6
Sensor 8
Move 4
--
Right Arm - Grenade Launcher - {Rng: 6, RoF: 1, Dmg: 6, Crit: 1, Pen: 20, Blast: 1, Barrage}
Left Arm - Tactical Shield - {2 Armour on Front}
Torso - Demo Charge - {Rng: 4, RoF: 1, Dmg: 10, Crit: 3, Pen: 19, Blast: 3, Ammo: 1, Demolition}
Legs - Nothing
>Owe the Camel Core 3 cred
>>
>>45285619
((Alright guys we're gonna do something a little different this time.

See IRL right now I got a lot of stuff going on and my free time has been split up into small chunks as opposed to the big stretches needed to finish a mission all in one go. At the rate I'm going there's no way I can finish the mission to night so...

I'm going to process 1 turn day until the mission is over. This should give you guys ample time to post actions. Next turn gets processed tomorrow at around 11pm GMT. (Yeah I got a long day...))

Oh and Eisensturn got hacked. FCS, -2 to hit until you perform a recovery action.))
>>
>>45285753
Looks like I jumped the gun on that.
>>
>>45285718
It's alright, can't win them all. Hopefully Eisensturm's mortar picks them up.

You ready to make a run for it, partner ? There's two gunships ripe for the picking on the other side.
>>
>>45285766
Oh! Well, that's useful for me. Goodnight guys!
>>
>Move 4NE
>Overwatch
>>
File: Advanced Rules.jpg (1 MB, 2254x2017) Image search: [iqdb] [SauceNao] [Google]
Advanced Rules.jpg
1 MB, 2254x2017
I think I had my copy of the advanced warlogs lying around here somewhere - transmitting to you lot now.
>>
>>45285766
Wait, so...is it our action phase now?
>>
Rolled 20, 13, 16 = 49 (3d20)

>>45285619
"Alright,the gang's all here ! You guys slept in ?"
>move 4W, try to take cover in the containers
"Reptile, don't engage the infantry, we have to keep moving. I'm covering you."
>shoot the laser rifle at the closest infantry unit
"You better run !"
>>
>>45285848
Yes, you may all declare your actions now, though I will not be getting round to processing them till tomorrow.
>>
Rolled 4 (1d20)

>>45285619

>Recovery
>Fire Mortar at space between AFV's A&B
>>
>>45285619
Anaconda's Fire at full discretion.
>>
>>45285619
"They're making a run for the choppers people, time to blow this place sky high."
>Move SW,3NW
>Drop a mortarshell as close to APC X as possible

Pilot: Hetros Jistin
Pilot Skills: -
Credits: 2
===
Chassis: Cobra
>HP 16/16
>Def 12
>ECM 8
>Sensor 10
>Move 4
---
Armor: Ablative Armor [+4 HP]
Right Arm (2/2): Mortar [Rng10,Rof1,Dmg8,Crit4,Pen18 / Balistic,AoE2, Reload]
Left Arm (2/2): Auto Rifle [Rng6,Rof3,Dmg2,Crit1,Pen20 / Ballistic]
Legs (0/0): -
Torso (0/1): -
>>
Rolled 7 (1d20)

>>45286036
forgot dice.
>>
Rolled 3 (1d20)

>>45285968
Belay that order, Eisensturm.

>>45285619
Anaconda Artillery, while your over-whelming firepower is both terrifying and impressive, we are here to capture the Sakala if that's possible, so try not to turn it into slag while other targets are available.

I'm transmitting you some new targetting information - please proceed to clear out the northern cordinates here if possile. Wide saturation would be nice, trending West - there's a pair of tanks and some infantry making a run for some gunships. It'll help your Northern Advance since they're about to get blindsided by a pair of tanks.

Reminder to all other Pilots that our heavy artillery back up can leech target co-ordinates of of your Mech's consoles - just Lock On and transmit them - and wait for the boom.

>Advance 4 SW towards the turrent + single sheltering infantry group.
>Lock On to tank X, north west (under "Sakala Readiness)

Crocodile-[CRC]
HP 18 / 18 Hp
Def 10
ECM 12, ECM Module
Sensor 14 (!)
Move 4
--
Right Arm: HK Pod (1), HK Pod (1).
Left Arm: LZ-Rifle
Legs: Jet Module
Torso: ECM, Sensor, EMP Pod (2)
Armor: Ablative
>>
>>45285766
Cobra
>HP 14
>Def 12
>ECM 8
>Sensor 14
>Move 5
>RA: Anti-Mech Rifle
>LA: Demo Charge (x2)
>Leg: N/A
>Torso: Sensor Pod
Wendigo
>Cred 13
>Commando

Wendigo reporting in, and requesting deployment.
Looks like 3C is getting into the thick of it out there, and none of you assholes remembered to wake me up. Typical.
>Deploy at southern LZ
>>
>>45286126
Kail, I love you buddy, but I've just gone very specific question.

Have you been playing Mech-Soldier on my console again?
>>
>>45286144
((You caught me right at the end. Alright since I don't want to make you wait an entire day I'll upload 1 more pic just for you.))
>>
>>45286315
Cable Guy: "The truck's been waiting for you Wendigo, assigning you designation number 8 on the tactical display, give em hell."
>>
Rolled 16, 10, 2, 18 = 46 (4d20)

>>45285619
>>45286315

>Move 2SW, 2S
>Attack AFV 'b' with Dual Heavy Mech-Pistols

Taking down that AFV!
Protect the Reptiles!
I've got you back, Kail, don't you blow up on me.

[Assault]
Tactical Advance
--
[Komodo]
Ablative Armour
HP: 20/20
DR: 8
ED: 6
SR: 6
MV: 4
--
RA: Frag Cannon
LA: Heavy Mech-Pistol, P-Spike
Torso: Heavy Mech-Pistol
>>
>>45286154
Noooooo. I mean, how could I do that, it's not like I added a backdoor to your mech, and I certainly wasn't handed the technical know-how by an Exoterra scientist, like my old man. Nope.
>>
>>45286499
When I got out of this mech and back to base I'm going to load up that game, I'm going to get a pitcher of coffee, and I'm going to beat your high score.

I know it'll take me all night, hell, a day or two - it's fine. I'll do it. It'll be my vengeance. It shall be my mission! Right after I've rebooted this mech and reformated the control system it's--- what? no? why is the OS suddenly in NeoJapanese?! ARGH
>>
Rolled 20 (1d20)

>>45286315
>>45286384
<3
>Move 2 SW, 3W
>Attack infrantry f with AMR

I hate dealing with boots, my gun is supposed to rip through armor, not groups of dumb-asses.
>>
>>45287077
A direct hit!
Keep them coming Wendigo.
We're stealing that Sakala!
>>
Just gotta make sure we don't unleash anoter missile barrage on it - can anyone get a lock on targets north or south? Then we can direct an artillery barrage at them.
>>
>>45288743
>>45287659
I can lock things soon, but I think Anaconda was right, now way Monitor is making it to the carrier before they get it up and running. Blowing it to hell is probably our best option right now.

>readines 10%, 20%, 40%
>Probably gonna keep rising, even it stays at 20%, that's three turns.
>>
Is it too late to deploy?
>>
>>45290511

Wrong game.
>>
>>45290511
wrong skirmish game
>>
>>45290529
>>45290530
Yeah my bad.
Uh, you can deploy but it'll take a day to do so.
Thread replies: 109
Thread images: 14
Thread DB ID: 509772



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