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What is the structure of your city like? Which organizations are in power, and how is it different from the norm?
I like the idea of a Guardian-Arrow cabal with the intent of cleaning up the messes other supernaturals cause; the Arrows deal with the perps and the Guardians the scene and witnesses.
My city is mostly splintered apart. The vampires went through a bloody revolution that killed off most of the elders few years back.
The pentacle runs two consilum one is recovering from a war with the local beast hive. The other trying to figure out why are the stars in the night sky are vanishing with no one the wiser.
All the while the Pure werewolves are preparing in act a crusade apon LA.
Invictus and Sanctum are in power. Carthians and Crones are almost entirely absent. Dracul have an embassy, but they don't really give a shit about the city.
There are two Freeholds, the High Court (has all the Nobles and their retainers), and the Fellowship (everyone else). Both are Seasonal, and they hate each other's fucking guts.
The Pure have literally no presence in the city. They have all the nice hunting groups, power and influence in the rural locations. The Forsaken are somewhat insane and have almost no organisation. The population is overwhelmingly Ghost Wolf.
Free Council has not yet formed, so they don't exist.
The Hierarch is a Thearch, however the Guardians hold control over Magical policy which overwhelmingly emphasises secrecy and hiding all Magic. The Mysterium holds massive interests in the Nobility of the city who are fascinated by foreign cultures, religions and mysticism.
Have a policy of banishing all Nameless from the city, they're paranoid about Seer influence and a fast growing faction think the Queen is their pawn.
Same as it ever was.
Haven't bothered. I've got enough going on.
Mine's to be an "area investigation" one centered around one persistent phenomenon, where they deal mostly with the problems it causes.
Think Torchwood with Mages.
Well, I've mentioned a Mage campaign I'm prepping for before, but here's more of the details.
The local Consillium is run by an Arrow who was tired of the previous Heirarchs methods. He has made the local Beasts agree to work with them, gaining easy sustenance. They're kept on a short leash, however, to ensure the cities safety.
The major vampire players are the Carthians, who managed to actually succeed at their "revolution", and the remaining Invictus are in hiding. The Carthians use a Socratic Council style of running things, and are allied predominantly with the Seers.
The Pure are almost a non-issue, as they were fucked up by an Idigam. The Idigam has been sealed away in a forbidden chamber by a Thyrsus Archmaster, and a VERY powerful Boneshadow.
The plot hook is that some bleeding heart rebel beasts intend to break the Consillium by releasing the Idigam. How did they find out? Are they being manipulated?
Why would Carthians work with the Seers? Their entire ideologies seem at odds with each other. I mean, at best the Seers oppress humanity so that the Carthians can do their whole undead communism thing better, but that feels like a stretch. I'm also not sure what "Socratic Council" means, and a quick Google search isn't turning it up as a common enough term to be understood off the bat.
How are these Beasts "bleeding heart rebels" that want to unleash a crazy demigod? Why do the Beasts agree to work with this Arrow when... they really don't have to. In fact, if they're able to hang around Mages, they're less likely to even need to go out and act as attack dogs to gain Satiety.
Carthians don't have one set revolution; these ones are sick of hiding, they want to be feared. Socratic Council is like a council of 5, where those on the council make the major decisions, with lots of input from the other Carthians. They work with the Seers, since the Seers let them do what they want, whereas the Pentacle is a very rigorous rule, that cares much more about Sleepers than the Carthians. And as for the Beasts, tight leash means that they aren't ALLOWED to go attacking random people. The mages just want to maintain a certain status quo. The rebels specifically want to be able to do what they want, and they've heard that the Idigam can deal with the mages.
That's an oligarchy. Also, Carthians aren't exactly an always in hiding thing in the first place... Most of them are very open, and often even have ruling positions in a city, even if they're not the ones calling the shots.
I'm also saying that these Beasts don't need to go attacking people. If they're deep in the Consilium, they're perfectly capable of Family Dinner without needing to do the Arrow's dirty work. There's no reason for them to need to agree to work with the Arrow.
I also don't know how well releasing an Idigam would work, or more accurately how reasonable it is that someone might think that.
I really just feel like you're bringing in too much, and making it all too tied to the setting. I don't even know what your characters are, though I presume mages, and you've set up this city that is filled to the brim with crossover madness.
It is a Mage campaign. There's a very good reason that those Beasts want to free the Idigam, specifically. But one of my players is in the thread, so spoilers. These are also specifically Beasts that WANT to be monsters.
One of my players want to use the Gaolers of Ialdabaoth in our 1.5e game and we're having some trouble coming up with attainments that don't suck shit. The optional death component is just "the same thing now also works on ghosts" and its pretty dull. But finding death spells that conjoin with spirit in interesting ways is kind of hard and it feels like it'd be easy to just make the optional arcana something else entirely. My player is a Moros though so having it death or matter is convenient.
So I was on another board, posting whilst drinking. Someone asked for a source on a song I'd posted, I told them they'd have to amuse me if they wanted it. They got pissed off and found it themselves, then smugly posted it. My drunk ass then told them that this had been my plan all along and they'd been taught self-sufficiency, to which people responded by calling me a dick and suchlike.
The point is, this is why nobody likes Beasts. They're just drunk shitposters with superpowers.
I thought this was why nobody liked Beasts?
Likewise Mages. Nothing bad ever happened to them, they jut woke up one morning and realised they were so awesome that physics decided to do as they say.
Nothing bad happens if they don't use their powers & no obligations they don't impose on themselves. Mages are living the sweet life by WoD standards.
>They just woke up one morning and realised they were so awesome that physics decided to do as they say
Well that's entirely false.
The most important part of any Mage's life is their Awakening.
It turns their life upside down, it shakes their entire being to the core.
And the....nothing. No obligation to act like Vampires, no consequences for doing nothing like Prometheans, just freeform power and only the risks he voluntarily takes on as part of furthering his own interests.
We discussed this a few weeks ago, and it was pretty definitively concluded that those who Awaken are of a certain mentality so that they'll almost compulsively hunt down mysteries.
Those who feel no such compulsion, and who would just do nothing after Awakening wouldn't really have Awakened in the first place, and making the entire human race like such a person is really the ultimate goal of the Seers.
Prime, without a doubt.
Every other Arcanum has wide applications for any other group. Though were that supernatural facing down against a Mage? Prime would be a more excellent choice.
Definitely. Magic relating to magic and tass isn't going to help out a vampire much. The new purview of truths is nice, but wouldn't be enough for another splat to care. A better question is,
>which would be the most generally helpful?
Time might be the most helpful to mages as well. Temporal Band-Aids and all. Storytellers can get pretty annoyed with their antics, though.
>The concept of "Truth" is not useful for anyone else
Even in 1e, Prime was really useful. Prime was more than just counterspelling. The ability to Green Lantern up shit was good.
We have never given a ratio for Awakenings to Sleepers in the CofD / nWoD. It's entirely fanon.
The closest we've ever come is a few descriptive pieces, noting that mages are one of the more common supernatural beings (like vampires) rather than being one of the rare sorts like Prometheans and Beasts.
It would be hard to take a census anyway, as mages cluster where they find interesting supernatural anthills to poke, as opposed to vampires and werewolves who at least try to spread themselves out, territorially. For different reasons, but the effect's the same.
So the mage population of a particularly Mysterious city could be well in advance of the vampire population, without the global number of Awakened exceeding the global number of vampires. Of course, the global number of Awakened *might* exceed the vampire population. It's hard to tell.
What are some example numbers you would consider "small", "medium", "big", or "huge" consilia, knowing that this doesn't correlate to local population so much as the interest of local mysteries and similar? Like we know the Tokyo area has, what, somewhere north of two hundred and is probably among the largest consilia?
LA *is* a hotbed of activity. It's even one of the sample settings in 2e.
Briefly, LA's big "thing" is that people randomly experience visions of the Temenos, and Goetia fall through into material reality with distressing regularity. Celebrities possessed by the astral entities of their own fame, that sort of thing. The Seers are terribly "interested" in the city, there's a major Banisher cult masquerading as the CofD's version of Scientology, and there's so many Pentacle mages that they've split, politically - LA is our example city where the Assembly is larger and more established than the Consilium, so you get Diamond mages who are members of the Assembly covering the majority of LA, and a small, hidebound Consilium up in the hills.
[s]Breaking DaveB gives hard Awakened population numbers you heard it here first[/s]
Makes sense. I suppose if a local Awakened community were any smaller than 'small', it would be part of a larger nearby consilium rather than its own.
Thanks Dave. You succinctly summed up everything we were bickering about earlier.
The mage can transform energy: sound into light or heat, or electricity into sound, or fire into electricity, or any combination of these forces.
So you can cast this on someone's MP3 player and make fire blast out of the headphones instead of music? Or turn a flashlight into a freeze ray?
A freeze ray would be absorbing energy instead of producing it. You could turn it into a heat ray. Or you could turn a flashdark (the cat in the hat had one once) into a freeze ray.
We're getting close to The Pack spoiler time.
Depends how many heresies and blasphemies are taking root, and how much the local Ghost Wolves give a shit about the traditionally Forsaken duties as opposed to just a) eating people, b) flipping out and c) howling at the moon.
That's a Patterning application of Forces, which transforms energy of one kind into another. It requires Adept proficiency (4 dots). Sadly you can't create additional energy from nothing, so the fire from the headphones will likely be quite weak.
Also how do you turn light into an absense of heat?
That's a simple Fraying spell to destroy the heat, or perhaps a powerful Ruling or Weaving spell to suck it out of them.
Fun fact, once you get to Forces 5, you an make things go absolute zero with an unmaking spell.
I've got a big climax coming up in my hunter game with at least two players literally fated to die, wanted to give them a decent chance given the amount of prep work but what I'm ultimately thinking of doing is putting it on a timer. Those who are fated to die here will probably not be with the party and will be taking lethal every minute on a stop-watch until the group manages to save them or flee, which would give them a minimum of like...14 minutes, would probably stop the timer for turn by turn stuff but aside from that would just keep it running. Is this the worst idea ever?
>dat feel when none of my tables my players do Cabal theme or dynamics
They simple just do "wow our cabal will be no name and we will do nothing because ~much mystery~". I hate this. They are a bunch of lazy dudes.
2014 New Orleans
Same as it is on supplement.
Mysterium and Guardians alliance. Silver Ladder plots everything behind the backstage. Adamantine Arrow doing sentinel work, but the youngers and elders are having a conflict about it. Free Council do their Free Council thing and nobody gives a shit about it.
Here, Traditions were the one who came first in New Orleans and so Diamond respects Traditions here a lot.
Consilium tries to control everything on the city, but it will be always a chaotic city and so desperation runs free.
Since Storyville magical incident and Katrina, the Underworld was never the same. They're trying to keep it calm down or it will make kaboom again.
Same as Sin-Eaters, but with Spirits. There's a lot of Uratha and Pure from the Lodge of Death. Constantly crossovers with Sin-Eaters, which it isn't good for the business of the second one.
Well organized structure, which scares a lot supernatural creatures. Mages sent a spy to their internal comitee so s/he could pass up info for Pentacle&Traditions about their plans and obscure alliances.
I based some stuff on tv series "The Originals", so I used the concept of "Ancient Spirtis of Dead Witches" here. Basically Mage Ghosts who broke their anchors and could reunite themselves with their original soul and became undying spirit mages (since they're technically dead) who could progress on power again. They are feared and venerated by mages (and werewolves and vampires who know about them). I also used the concept of "witches who were brought to shadow realm by them and then taught these guys about power and magic" from the tv series and created "The Touched Ones".
Also, I created a Merit around it and let only one of my players to buy it. Obviously, one of them did it.
Didn't right about them.
Do not like them. Beasts doesn't exist in my scenario and I use WoD's Demons.
I'm curious what the Demon and Promethean 2e activity is like in Los Angeles.
I would expect WW would do something compelling with the City of Angels.
Obrimos supernal summoning would probably also be interesting given the symbolism.
You know, I wouldn't be surprised if the ENTIRE Mysteron Consciousness was the product of ONE Moros with a Mind Legacy who said "Fuck it." and buggered off to Mars through the Astral.
I just realized that if you use Forces to convert Light into Gravitational pull (You can do that with Patterning, right?) then you can turn a 4000 Lumen incandescent bulb into a gravity gun.
Ugh. Cabal themes are one of the hardest things to manage.
I had one who went for Norse monsters themes. They were led by a guy named Fafnir.
They were a mixed Mysterium/Guardian cabal. The Mysterium part of them were the local Censorium. They were all fully aware that they were going to be hated. So they use the symbolism of despised monsters.
I think it's one of the easiest things to manage. Unfortunatly, all my players are lazy as fuck about it.
Only when I played with other players that we created cabal themes.
One was about alchemical elements on astrology.
Another one was a cabal of neonates who lost their mentors in some way and our rites were based on Siegfried tale.
Ain't that the truth of it. I mean I try so hard to kill off NPC left and right. But my bleeding heart time master keeps going back in time to save them.
You have any others? I have a large-bordering-on-huge concilium to populate, and as I said, it's one of that hardest things for me. If you don't mind me stealing them, of course.
>going back in time as a master
This remmembered a funny discussion about it in a session where our Acanthus wanted to go back in time, but since he was only Time 4 and there were no rules about how much you can go back in Time 4, our DM didn't let him do it proporley because "he would ruin muh story and muh plot and everything I planned"
It was pretty hilarious and sad because that's what quite happen in tables where you got a focused Time mage and our DM couldn't deal with this fact.
Now that the "speed bumps" have been removed from Forces, it *theoretically* should be crazy powerful, even at lower levels.
I'm curious if theory will meet practice in Mage 2e, or will Forces still be gimped by requiring strong effects to always use a lot of Reach and significant dice penalties for spell factors.
I'm also curious of the new book will explain how to control computers and electronic data and devices using magic. It appears to only require Forces, but it was never quite clear and the relevant spells in the supplements were confusing (and suffered inconsistent power creep).
>word that has migrated through a lot of different languages.
In game, I assume there's a universal High Speech word for Gnosis that transcends all cultures and Fallen language.
You can steal whatever you want, my sweetheart.
In my New Orleans scenario there is some famous cabals as:
- A cabal made of Tamer of Caves. They try to help sleeper society with their indestructible hope, which kinda annoys mage society because they don't get it what means to be a Saint;
- A cabal of Mysterium+Silver Ladder focused on study the condition of death, soul and Underworld. They have big influence and rumors said they control a sleeper high society of people who study deadly mysteries;
- A cabal of probably only Acanthi mages who lives the city as a big party. They enjoy the city and all opportunities it gives to them. They are considered dangerous because "enjoy ALL benefits of New Orleans" might be dangerous as fuck;
This are the one I remmember now. I will get more info in my notes.
You look upon an encrypted computer with Mage Sight. You will see a locked box of electricity. Focusing your mind, you draw down the supernal onto it, and you apply the symbol of a key, countering the lock.
Hey Cris we got a general gist of vampire and mage population in a city.... How do you determine the werewolf population? Also do werewolves still use Alpha/Beta/Omega parks for a cities hierarchy?
And, one more cabal.
A cabal named "Hijos de Mictlantecuhtli" ("Sons of Mictlantecuhtli" or simply "Sons of Micli"). A cabal of Thread Cutter's mages who follow the web of destiny and do third party job. They are not consideraded Left-Hand or Renegade Cabal... It's just... Well... Simply don't get in their way too much.
They're helping the city, so, who cares at all?
And if you remmeber well, Mictlantecuhtli was one of final boss in a adventure in "Book of the Dead". If they're pawns in Micli game or it's just a coincidence, this is up to you. I had a lot of fun creating them. One of my favorites.
Also, there's another cabal - a renegade one - called "Nimbostratus 9". It's a reference for the "9th Heaven" expression. Each mage has a name of a cloud and they're all Logophage Legacy mages. This is another cabal I had fun to create.
Now, give me a hug and a kiss on my neck as a reward. B-b-b-be gentle, ple-ple-please.
I believe you'll still only need Forces to directly control computers, the internet, electronics, etc.
However, you might need Matter to alter hard storage like USB drives and Mind to do things like break encryption or actually understand computer code or wireless transmissions.
I can do that, and also ruffle your hair and whisper sweet nothings into your ear.
In return, here are a few of the groups I've managed to pull, with force, out of my recalcitrant imagination.
Stella - Star themed. The leader of the cabal goes by Polaris and considers the cabal to be the guiding star of Awakened politics in the region.
The True Path - Less a Cabal, and more of an indoctrination cult into the Daksha and the Jnanamukti heresy. They are damn good at sweeping in and getting a talking-to to young mages still reeling from the Awakening, and selling their own world-view to their victim.
A cabal of international vampire slayers named Dawnlight. The ideals fit with the theme of the Cabal, but the members are a bit more ragtag.
Soulfire - A cabal that's on the surface looks like a band of raging demoniacs. Actually, they are specialists in the matters of exorcism and combating various kinds of demonic incursions. They have a lot of Ars Goetia and classical "satanic" props though.
Well depending on how far back you want shifting sands works just fine. But I'm not really complaining about him being a Time Master, I'm just sure I found him in the thread and call him a bleeeing heart. In actuality I have long sense moved on from he's ruining my plan too, how can I make this world seem darker and allowing him to make it brighter by saving all the lives I can now almost freely kill off.
>Game of Geometric Perfection
You Awake to the secrets of the universe. You pierce the Lie and control reality by your will alone.
What's your supernal inspiration? What do you do with your power? What mysteries do you seek.
You become a baseball superfan, of course,...
Hnnngg! M-m-my hear!
There's another one, a lesser cabal who appeared in an adventure. It's Bricoleurs only cabal who fight against Consilium high influence on the city. They claim Consilium is doing absolutely nothing for New Orleans and they get 2deep4u into scientific reserach mixed with gnosticism and underworld mythos.
They want to show their papers to society to prove their accusation agains Consilium. Obviously, they don't express this in public, only calling people on Mysterium who they really rely on and doing everything in the shadows.
Here is a plot hook for you: They managed to kidnap an Elder vampire so they could study the condition of vampirism and their soul, making a conection with their scientific research and underworld mythos.
HOWEVER... They need a Moros mage to help them, since they don't fully understand the condition of death and soul same way a Moros does.
Have fun, my love.
Well if there just average mages I wish them luck keeping an Elder in check. Depending on the Elder he could either kill one of the mages in seconds by using a lot of vitae or is simply waiting out cause he has his own plan involving the mages.
Actually he could be Ordo Dracul and be like "Might as well see what they could figure out"
Well, in the adventure, they kept him in a low vitae rate, but enough for him not use his powers and not get into a frenzy/torpor. They're smart enough to know what they were dealing with.
But he managed to manipulate the PC to give in blood and then everything went down to hell.
Obviously I worked more on this vampire, but it's up to you what this vampire will represent on your campaign.
>the high end of any splat are scary as fuck to deal with
Connections and social merits maybe, but straight up power your average cabal are going to wipe the floor with a 6+ anything else
You average cabal is going to have around 4 gnosis with 4 members. While a elder vampire could become indestructible for a time, a mummy would wreck there shit with a ability to counterspell them, and deathraging werewolf that decided to put anything into gift of strength.
According to DaveB, about 1% of all mages are Gnosis 1, yet you claim that the average cabal is full of Gnosis 1 mages?
Unless you meant median, rather than average, cabal that number would also mean that there are lots and lots of mages UNDER Gnosis 1, to make up for anyone above it.
>How do you determine the werewolf population?
So my baseline is ~1 werewolf every 15,000/20,000 humans in an area, although ramp the outcome numbers up or down according to your needs / to avoid overload. Of these, split them between the factions depending on what sort of setting you are portraying; I'd usually go ~50% Pure, 40% Forsaken and 10% Ghost Wolf but that can vary massively depending on local circumstances.
>Also do werewolves still use Alpha/Beta/Omega parks for a cities hierarchy?
...by parks do you mean packs? Not as a default, no, but certain packs are likely to end up more or less influential depending on their resources, skills and reach in the Shadow and human political landscapes.
See, this is how I thought about things as a player, and I expected it to go this way, but our Storyteller just straight up had us fight a 4th gen (5th with a diablerie) Gangrel methusaleh motherfucker the other day, and we totally stomped his ass (though four of us nearly died on account of being set ablaze. Thankfully, Zulo form + Blood Rage for loadsa strength means hella potent Vicissishit. Our Tzimmie popped his bitch chest right open.)
So I guess in some stories you mug high enders.
>and I have no experience with its system.
Where do all these lucky, modern, sophisticated groups live?
My people still think fucking Pathfinder is cutting edge and new. Our Vamp Storyteller played so long ago that he wasn't even familiar with Tzimmie shit, and was legitimately shocked at the outcome of all those rules-legal interactions.
If DaveB's still around, could you provide any insight into how Mages control and understand computers, electronic gadgets, the internet, wireless transmissions, electronic and stored data, etc. in Mage 2e? What Arcana are required, specifically does it require the conjunctive use of Forces, Matter and Mind?.
I'm just as confused as the original Anon, and I've recently had new player ask some related questions.
There MIGHT be a second edition, but you still shouldn't buy it for 33 dollars anyways. If that's for the hardcover, that'sounds the original 1.0 print and not the 1.1 errata's print and I don't think that there's a file with just the errata.
Geist's future is still undecided, but even it gets a second edition, it will not be available for a few years.
The hardcover printing is also a hot mess of mistakes.
You're probably best advised to illegally download it along with the 1.1 errata, and if you're impressed, you can always purchase the actual book.
What about a vampire
That is the dancing queen
And is forever 17
>does it require the conjunctive use of Forces, Matter and Mind?
I doubt that most effects require simultaneous Arcana. Unlike Ascension, except for the most unusual circumstances, nothing requires more than one Arcana in Awakening by design.
Forces alone can probably control anything electronic or computerized, including understanding wifi and radio signals. Specifically encrypted material, however, may require a separate Mind to understand or translate.
I imagine most Obrimos would have no real need for a cell phone
The Dancing Plague is actually mentioned in the Daeva writer up.
>• The Dancing Plague swept through Europe for centuries. The documentation is most complete: official reports and affidavits from surgeons, priests, and magistrates. The contagion spread on unknown vectors. One dancer soon became tens and hundreds. They danced for days, until collapsing in ecstasy. Some danced until their ribs broke. Some danced until they died from heart failure or stroke. Throughout, they screamed, laughed, or cried. Some sang. Witnesses claimed they “wore strange, colorful attire” and “held wooden sticks.” Some paraded naked, made obscene gestures, and even committed sexual intercourse in the streets. Some became agitated by those who refused to dance. They reacted violently to the color red and pointed shoes. Some claimed they had been stung, and the dancing separated the venom from the blood. The clergy exorcised. Physicians bled patients. Mass hysteria? Ergot poisoning? One village claimed as many as 50 fatalities, but they had not counted the bodies that kept dancing after death. They did not hear the feverish beat tapping from shallow graves. There is a woman in a monastery outside of Strasbourg. The color red excites her so. She has been dancing since 1518.
>I imagine most Obrimos would have no real need for a cell phone
Convenience. Sure, I could cast a spell and transmit my thoughts as data.
I could also walk to the pizza place.
But ordering delivery is so much easier.
That'd require amplification. Sound and explosions are practically the same thing anyhow. Shock waves.
What a Mage COULD do is transform the kinetic energy of a charging enemy into say, heat.
Doesn't apply to kinetic energy accoridng to the spell factor.
And maybe not explosions, but you could turn them into fire, which would make someone yelp, which itself would then become fire
Similarly, transforming gravity into light, sound or most anything else would be equally effective. Heck, it conceivably should be able to send an opponent straight into orbit.
If you block gravity from an area, will everyone inside be automatically affected? Or would the spell be Withstood and if your potency isn't high enough gravity still affects some of them?
The target is just the area itself, which implies it isn't withstood. That people inside the area begin to float is just an indirect result of the spell blocking the gravity.
But that would mean those inside the area get no defense against the effect, which also feels wrong.
Only in the Shadow. And I'm pretty sure it's less 'sunlight adds extra weight onto your back when it hits you', more 'sunlight is literally the only gravitational force in the Shadow'.
>If you block gravity from an area, will everyone inside be automatically affected? Or would the spell be Withstood
A good question that only the new corebook or Dave can answer.
Since the book will apparently remain in layout forever, hopefully Dave will offer some insight.
It also gives a good reason to fear them. You know when they outnumber the vampires 7-1 and mages if there is a great mystery 4-1. Although half are Pure so that going to be fun.
>I could cast a spell and transmit my thoughts as data.
>I could also walk to the pizza place.
>But ordering delivery is so much easier
Why would a mage order Pizza when he could use Matter and save time and money.
Besides, everyone knows Dominos is a Seer Front and Pizza Hut and Papa Johns taste like they're from the Abyss.
You could also use Time to retroactively order pizza so it arrives when you want it.
Or! You could use Fate to contrive a pizza to be delivered to you, for free!
I.. I don't recommend using Spirit to get pizzas though.
If Archmastery of Death can make you immortal by removing your ability to die, then surely it's lesser version can solve the pizza issue entirely by removing your hunger or need for food at all
>You can't Matter up delicious food, and it takes Mana to have something edible.
Where does it say this, either in 1e or 2e spoilers
>I like Domino's.
I don't mind it either, but that doesn't mean it's not run by Seers.
Isn't that sort of an extreme solution to our pizza issues. Besides, I like pizza.
Additionally, one could use Prime to summon a platonic pizza. I imagine it would be the very essence of delicious, although I'm not sure if it would have any nutritional value.
So, between you two, organic matter - like dead flesh, cut onions, or Pizza - is neither Life nor Matter?
What is it then? Life+Death to create something that isn't quite alive anymore? Or Life + Forces for something that was alive but got cut up and baked?
Wood is mentioned as a thing Matter can fuck around with, so probably dead organic matter is just matter, unless the "dead" part is really important to what you're doing and you need Death.
Absent any correction from DaveB, I would rule that standard pizza toppings are Matter.
Death is more metaphysical in Awakening, and unless you're dealing with pig carcasses or something similar, basic inanimate objects, including food, would fall under the purview of Matter.
>Additionally, one could use Prime to summon a platonic pizza. I imagine it would be the very essence of delicious, although I'm not sure if it would have any nutritional value.
But it WOULD give you the chance to eat a pizza made out of light.
Who cares if it's filling? It's light-pizza!
>real customers go hungry
>delivery boys get fired for incompetence
>shops go out of business after customers complain about shoddy service
Fate mages are just the most awful people
There's nothing like a platonic double pepperoni, sausage, mushroom and pepper pizza.
If you haven't tried one, you're missing out. Come on by, the Free Council always has them on Tuesday poker night.
Dude. The Free Council care the most about sleepers.
Acting like an asshole to sleepers is grounds for getting your ass kicked. Or killed, if you do it systematically enough. The Free Council are SERIOUS about sleepers.
Also, how did you make the jump from Fate magic to the Free Council?
-Awaken to the secrets of the universe
-Pierce the Prison of the Lie
-Learn how to bend realty with nothing more than your will alone
-Use near ultimate power to make pizza and play Angry Birds with your mind
-Hear Exarchs laughing hysterically all the way from the Supernal Realms
>Children are not he inevitable result of orgasms
Every time you masturbate you murder hundreds of potential children, wrapping their corpse in socks or tissues.
Be thankful you don't have a few dots in Fate or you could see their faces. Or Mind/Death, where every ejaculation is nothing screams of the unborn.
>Be thankful you don't have a few dots in Fate or you could see their faces. Or Mind/Death, where every ejaculation is nothing screams of the unborn.
And this is why Moros of the Stone Scribes and Mastigos Sphinxes never wank.
got the vampire requiem and mage awakening for 5 bucs each at local exchange. never DMed a game like this before. any tips? I looked into the rule changes and additiona to the rules in 2nd edition WoD & Vampire
For Mage, reading DaveB's Broken Diamond Actual Play provides great inspiration. Read Soul Cage as well if you liked it.
I once had the Autumn court run a restaurant as a front for a Freehold meeting spot.
They deliberately made it as creepy as they possibly could, to keep mortals away. (Decorated with subtly wrong Hedgespun art, and suchlike.)
This was in a Mage chronicle. The players decided to be inconspicuous when they examined the place, and thus acted as humans. Went in, ordered, ate, while examining the place as much as they could, covertly.
Of course, the Changelings realized something was seriously wrong with these people, since their creep-out factor didn't work.
Broken Diamond and Soul Cage are good examples of Mage, but they're way too long to serve as an effective learning tool.
He ran a one-shot, called "Bleak House" for some friends, and posted it. It's a much more concise example of how a typical Mage adventure goes:
Is that a reference to The Warriors?
By the way, if you want Cabal ideas:
Also, how has no one made a font from the logo? I had to make do.
The kind who sees all supernaturals as evil and inhuman.
Although I feel that most of them who think like that would just feel that it's okay when THEY have that power and be Banishers.
I fucking love it, personally. It hits the espionage beats I've been craving since I tried SpyCraft a few years ago(granted, that may have been as lackluster as it was due to the group, but I'm iffy about d20 systems anyways), as well as having weird science/magic bullshit which I'm always a fan of.
I've yet to actually start my game, just doing preludes right now, but we're playing over text. Instead of poker-facing, I just get to be as matter-of-fact as possible about the information they get from whatever they do.
The baseball cabal is The Game of Geometric Perfection. They originally appeared as NPC's in WOD: Chicago and then later in the intro fiction for the Mage Mysterium sourcebook.
If they show-up again in Mage 2e, except in reference to their bloody and beaten corpses, Dave will be forever dead to me. It would *almost* be as bad as including another unicycle-riding adolescent as the signature Obrimos character.
>Forces is the best arcarnum
>Lets you make someone's nipples emit both sunlight and a heavenly chorus
Yes, so long as you also have Life 4, in which case you can additionally change the shape and size of someone's breasts (and everything else about them) with your will alone.
Magic is awesome.
Nothing demonstrates the revelations of the Watchtower of the Golden Key or the raw power pulsating in the Aether like a girl on a unicycle...
BTW, what the heck is she even holding in her left hand? It looks like a friggin' giant nutcracker.
I have no major objection to Glorianna as a sample character, although I think WW could have chosen much better, but much of the 1e art was simply terrible and did not set an appropriate mood. See also the oddly proportioned and contorted Silver Ladder Guy and Cowboy Moros.
The font shape and colors and layout were also abominable. Given how long we've been waiting on layout, I sincerely hope Mage 2e is a VAST improvement from the old corebook.
Yep, that's Glorianna, and she's back in 2e per Dave's Obrimos spoilers. Hopefully, over the last decade she's grown out of the freckles and unicycle.
"Glorianna calls magic a secret science, accessible through a mixture of reason and intuition. She always loved making things, and exposure to the Aether only supplemented her prodigious knowledge of physics and engineering. A techné specialist in the Free Council, Glorianna builds upon the efforts of Sleeper scientists, mechanics and engineers. She sees Hermes stir in wheels and engines, wakes him up, and makes him run his paces in everything from automata to directed energy weapons."
I have nothing against freckles. However, even without the damned unicycle, they made the Obrimos signature character look like a 12 year old girl playing pretend, not a powerful, confident and mature woman who's seen the secrets of the universe.
I don't see how those are necessary for awakening to the Aether.
All you need is strength, and Tome of the Watchtower stated that that strength can be mere strength of character and faith in their own abilities.
I certainly never said Glorianna *couldn't* be an Obrimos, only that she wasn't necessarily the best choice as a signature character that would emphasize classic Obrimos themes and abilities.
>Obrimos are D&D Paladins and Sorcerers
Not really. Obrimos can certainly be holy warrior types, but their thematic qualities are far more versatile.
I'll have to check-out the story, if not the whole anthology. Khonsu was a great character, and if he beat the shit out of them, my esteem for him will only increase.
Hey, any insight into the discussion earlier in the thread about what Arcana are required to control computers or electronics, the internet, hard storage like USB drives, and wireless transmissions like wifi and radio? Specifically, does a mage need Mind to comprehend wireless signals?
I've seen enough Asian horror to know this never ends well.
Yeah, but an Obrimos could just as well be a Paladin or Sorcerer as, say, a rogue.(Forces to bend light and turn invisible, Prime to disarm magical bullshit traps.)
The point is, comparing classes to paths doesn't really work, because any class could fit any path pretty well.
It's not about what their powers can accomplish, it's about what their thematic outlook is. Obrimos are often characters that would fit with Paladin or Clerics or Oracles or other Divine Casters that are all about the word.
Rogues on the other hand would be more covered by Acanthus, the Path about being a tricky bastard who's clever and lucky.
People are comparing them from a thematic stance. I actually used the D&D classes in my Werewolf cheatsheet.
Hey Dave, since the Bene Ashmedai aren't getting a conversion anytime soon, would you mind telling us if they'd still have Spirit and if they'd still have an attainment to defend against Spirit numina or would it just be against Goetia numina?
That's not exactly how Prometheans work.
My Promethean romanced people. I mean, it never turned out well, but that's because
Lacewas a dumbass. One of them was even immune to Disquiet. Possibly because she was a Scion, though I never found out.
You actually can manage Disquiet.
>tfw one of the city settings you wanted the most has the Order you like the least as a central element
Welp, guess I'm gonna have to rewrite half of L.A.'s writeup.
Fucking Libertines, always ruining good things.
>it never turned out well,
Yeah, but it never turned out well because the Promethean was dumb. Someone smarter could handle it. Especially if they were a master of Disquietus.
Be less wrong.
>Welp, guess I'm gonna have to rewrite half of L.A.'s writeup.
>Fucking Libertines, always ruining good things.
Why don't you like the Free Council?
I admit I didn't, but I've warmed up to them. Perhaps I can convert you?
You are better off not knowing. It's a sad story of fucked-upedness and bad roleplaying in magical realms.
Nah, I'm feeling pretty damn right.
In 1e they were an half-assed shout out to the "good sides" of the Technocracy
From what we've seen of 2e, they are a somewhat better written shout-out to the Traditions.
As I pretty much hate oMage, the designated faction for call backs to Ascension is not gonna get much love for me, especially when pretty much their entire appeal is that.
Everyone had fun. (Except the characters).
I have no idea what's going on in that webm.
"They treat Sleepers like people", if some of the comments in these threads are anything to go by.
Anyone who has actually read all the Orderbooks, instead of repeating word of mouths and memes, can tell you that's a rather low-bar to clear (they only ones that don't pass it are the Mysterium).
>Anyone who has actually read all the Orderbooks, instead of repeating word of mouths and memes, can tell you that's a rather low-bar to clear (they only ones that don't pass it are the Mysterium).
You... you mean the Seers pass?
The Seers are populated by power hungry assholes, and people who want to suppress the Supernatural to protect mankind.
The Mysterium blames Sleepers for much of the difficulty of their task. Absorbing Supernal truth into their cultures and thus obscuring it.
Hey, can't win them all, can we?
And I admit "hate" is perhaps a strong word for my feelings toward oMage. It's more like, you know all those people that just couldn't get past "Atlantis" when reading Awakening?
Consensual reality is like that for me: an idea of such profound stupidity that it killed whatever interests I may have had in the game when I read it.
Now, it's been a long time since my first brush with Ascension, and I've learned to come around a bit and recognise some of its other good ideas. But I have no interest whatsoever in ever running it or playing it.
After all whatever good bits I find in it, I can just take out and plug in the game I actually enjoy.
But that's not true. While they have the whole "technology magic" thing going on, the Libertines are all about human society. They're Enlightenment era thinkers who can warp reality, not just scientists who think magic is technology.
The Free Council has barely anything to do with the Technocracy other than the fact that both have a good chance of using technology and computers, but this isn't oWoD, and technology isn't evil. And in nMage you could even have an Adamantine Arrow hacker or NSA analyst.
Their appeal has nothing to do with being a call back to Ascension. It has to do with being Mages who think that Sleeper culture is touching on the divine.
*I* hate Ascension. But you're still wrong about the Free Council.
>Unicycle-girl replaced with motherfucking Khonsu
>But that's not true. While they have the whole "technology magic" thing going on, the Libertines are all about human society.
While the 2e preview does support it, the entire 1e line has like only one of two instances of it, which compared stuff like Magespace of their orderbook, is too little too late.
Also, I think that your own admitted hate of Ascension has blinded you to it, but as far 1e went their entire point was "good guys technomancers".
What you call "Sleeper culture touching the divine" is a 2e refocus, and one I don't care for.
Ever since reading LHP, if I need a group of mages strongly tied to a specific culture or practice, first I see if they make sense as a local faction of one of the Diamond orders, if not then I make them a local Nameless Order, maybe with an associated Legacy, and from their cultural profile figure out what their reletionships with the others are.
I have no need of the Free Council as an order, and if they mentioned at all, it's in the past tense, as a movement that began with the 20th century and lasted untile WWII, where it broke up again.
tl,dr: I have found no need to have the Free Council as an Order in my games
Here's a question for VtR 2e: Beast Shape (Protean 3) states that you take on the animal form's health. How does this interact with when you drop out of animal form?
I'd assume that if you morphed into a form with more health, it would transfer when your morphed out, and you would suffer the normal effects if it would be too much for your human form to handle.
What happens if it's a form with less health, though? Do you just get forced out at full lethal? Does the damage just directly transfer to the human form?
>What you call "Sleeper culture touching the divine" is a 2e refocus
But it's not. Their origin story is exactly the same.
>The Free Council began as small, disparate groups and cliques of Apostate mages who were taken with new ideas circulating through Sleeper society at the dawn of the twentieth century. The origins of those ideas weren't completely new; mages were familiar with the concepts of 'republic' and 'democracy' and other popular phrases coined by the ancient Greeks. However, they were largely used among the initiates and apprentices of the Paths, and once they reach the rank of disciple largely forgotten once they grew out of such fantasies. But, for the first time in recorded Awakened history, mages began discussing the possibility that Awakened society might benefit from implementing these heretical ideas among themselves. While these groups were somewhat in agreement about the limits of the feudal system of Awakened society, there was no unifying banner under which these groups could organize; the Atlantean Orders of the day contemptuously called them Nameless. The breakthrough came in the form of invitations from various representatives of the Seers of the Throne, asking these Nameless mages to join them in opposing the Diamond Orders and sealing Sleepers off from their rightful magical heritage forever. The emphatic, and rather insulting nature of the Nameless' response became known as the Great Refusal, marking them as intractably opposed to the Seers' goals. The screams of the Seers could be heard on the moon, and many junior Seers were executed, because Seers do kill the messengers. The Diamond Orders with considerable reluctance and concern about 'polluting" the legacy of Atlantis, accepted the Free Council as a valid Order.
They're the Carthians of Mage. I mean, read their fucking wiki page. It's barely been updated http://whitewolf.wikia.com/wiki/Free_Council
They're about Sleeper Culture, not just technology.
>Khonso is the actual Obrimos signature character
You are a goddamned hero, Dave.
If you have 7 health and use a form that has 10 health, then take 9 bashing damage, when you switch back to your human form the 2 extra bashing roll over to become 2 lethal; same if it's 9 lethal, they become 2 agg when you revert to human.
If you use a form that has 4 health, and you take 5 bashing damage but don't immediately morph back, the 5th would roll over to become a lethal. If you morph back immediately, though, I'd rule that it just comes out to 5 bashing. And if you take the 5B/3B1L in your 4 health form, then revert to human on your next turn/otherwise not immediately, it'd remain 3B1L, but you'd now have 3 empty health boxes.
Yes, you die if you shapechange in such a way that you accidentally fill up all your health boxes. It's a particular danger for Werewolves, who change Size (and therefore Health) regularly.