ITT: fatal mistakes a rookie party is liable to make
>going into the sewers
>doing a 'favor' for the local crime boss
>trusting a woman
>following a little girl
If a little girl appears in your TTRPG and wants help or, god forbid, wants you to follow her, run. Don't look back, just fucking run. Little girls are always bad news.
The trick is to go into a sewer, but armed with flamethrowers out the ass.
Note that this does occasionally set off sewer gas (which is a real thing, btw) and can cause pretty massive havoc. Always worth it.
>trying to fuck an NPC
>rushing down a supposed BBEG
>reading too much into a GMs words or actions
>choosing the swashbuckling class
>not keeping a consistant play schedule
>not leaving the drama at the door
And my personal favorite
>arguing (wrongly) with the GM
Yes, that might be a bluff. But if I just say "Ok," and nod my head, the next words out of my mouth are raping your character. With chainsaws. Rusty. Tooth missing. No gas in the motor. Hand cranked.
You want to try and call if I'm in an "Ok" point or if I'm just going to ass-pull something neat out?
How much have you fucking annoyed me lately?
I wouldn't. As many of player, (And one noted trouble-maker; multiple times) have found out. If I say something along the lines of, "He broke Death on a universal scale. Shattered it and made it cry. You actually want to punch him in the face?" don't think I'm bluffing. You will in fact be his next soul-bitch, eaten raw like sushi.
Learn to trust your GM. He has all the source code for the universe you play in.
Biggest mistake. Even my seasoned players don't constantly do this. Always roll sense motive. Even if you're talking to a physical embodiment of good, mercy, and peace you roll sense motive.
As a GM who tries to portray the game world objectively and doesn't let his own subjective feelings get in the way, I'd like to point out that the only time I ever say that is if I believe the player has forgotten something about his character or surroundings, and I wish to remind him.
I did this in my first session. Our party woke up after some hibernation or something in the basement of an ancient temple and I scared a bunch of looters into leaving by creating an image of a little girl who asked them to follow her then disappeared laughing when they tried to touch her.
I tend to do this too.
Only real time I warned a player recently, was when one of them forgot that the crypt they were in was clearly haunted, by passive spirits, and they were about to crack open the main tomb, the tomb of the guy for which every other spirit in the place died for.
>thinking kobolds are goblin level canon foder.
I think this can be generalized to:
>thinking X monster must be canon fodder
Even if race X isn't really capable of organizing themselves, there's no end of the the TPKs that can come from the players assuming a group of stupid creatures are going to fight disorganized, just because they haven't yet found out that said creatures are the slaves/vassals of a more capable group that provided them with training.
Why don't you go down there and find out?
Okay elegan/tg/entlemen, here we go
>Leaping into a hole or portal without knowing if it's safe
>Opening a suspicious door without checking for traps
>Touching, wearing, and using items without identifying them first
>Not taking heed of warning signs like broken bodies in suspicious places
>Underestimating an enemy
>Not bringing backup weapons
>Not covering all the damage types
>Not having ranged attacks
>Not bringing standard adventuring equipment (rope, 10ft pole, etc)
>Not having healing covered
>Not having a light source that doesn't occupy a hand
>Not having beasts of burden or wagons
>Trusting monsters, demons in particular
>Talking shit about friendly NPCs right in their faces
>Handing important items to NPCs who aren't that item's intended user
>Disregarding a friendly NPC's warning
>Torturing NPCs for no reason and believing what they say
>Leaving enemies alive
>Bragging about your character and how OP you think he is
>Interrupting the GM impolitely or without a good reason
>Complaining about how easy an encounter is
>Loudly talking shit about the GM's work
>Failing to roleplay
>Stealing from PCs
>Dealing damage to PCs
>Otherwise trolling or griefing other PCs
God of Truth =/= God of Honesty
You could easily argue that Vecna is a god of Truth, since giving away secrets is his business. He trades with the truth, but he manipulates the hell out of it.
A God of Honesty however still could be manipulating you in a passive way.
You don't need to look further than what Strahd did in this story to get how honesty can still manipulate people.
>God of Truth =/= God of Honesty
>God of Honesty could be manipulating you
Look at it this way:
>You are the God of Honesty
>Everything you say therefore is the clear, complete and *honest* truth
What part of this stops you from manipulating situations elsewhere in a way that the people you're dealing with would be morally obligated to do what you tell them to do?
After all, when you inform them of the situation you've created, they'll have to believe you, you are a god of honesty, and you'll be able to honestly tell them that the only way they can continue on without losing something of themselves along the way, is by following the path you've set down for them.
You can still be evil and manipulative if you're honest.
You're just playing with an open deck.
>What part of this stops you from manipulating people
The part where you're the personification of honesty and related ideals, instead of being a sock-puppet for a pedantic shitbag GM.
Look at the Aes Sedai in the Wheel of time books. They're magically compelled to never lie, but manipulate and control power by leaving shit out and playing on wide knowledge of this fact to their advantage.
>be distrustful to enemies
>be trustful to allies
It's like commandments for roleplayers. or decent human beings.
>And related ideals?
Sorry, that's not part of "God of Honesty". It doesn't say "God of Honesty and [insert related ideals here]", it just says God of Honesty.
But yeah, the fact that you automatically think that a god who isn't a genetic stereotype is a Sockpuppet, instead of a character with an agenda good or evil really makes it sound like there's no point to this conversation.
Have fun man.
>first session, AD&D 1st ed
>party has ranger, cleric, assassin, thief, warrior
>going to clear out a moat house
>three giant frogs jump out of the water
>none of us can hit for shit
>we keep getting hit
>assassin drops weapon due to fumble, winds up dying
>we're all getting KO'ed
>frogs are going all scooby doo tongue on us with their tongues licking the blood
>GM throws those of us still alive a bone and the assassin player takes over a sheet for a guy that never came
>we all get carted back to town
>wizard now has a frog phobia
Yeah, don't underestimate anything.
Huh? I think you missed my point a bit man. All I was giving was an example to back up that something or someone compelled to not make dishonest statments can still eg. lie by omission.
Actually, there were lots of jokes about frog ribbits and my character had a dream after almost being assassinated in bed by some dude in a cloak. This is the note I was handed.
"A dark figure stands over you, enshrouded by a black cloak. The glint of moonlight on his raised dagger reveals his intent. The hood of the cloak falls, the moonlight reveals the head and face of... A FROG!"
"Take 25 exp for voluntarily taking a fear of frogs."
And if he had lived long enough to summon a familiar, some real shit would have gone down if a frog appeared.
>mfw I today lead my players into an ambush by making them follow a little boy into an underground cavern beneath the town
Children, man. Can't they just not try to kill us for once?
We wouldn't kill them so much if they weren't killing us first.
>>Not having a light source that doesn't occupy a hand
Fuck, like how do you climb up/down a really long ladder while carrying a torch. Thats a really simple, but obnoxious humdinger to throw at players
You want to throw it down to the bottom? ok it drops, drops, drops, and you can't see it any more. Looks like the ladder goes more than 30'. And the ladder terminates in a small puddle of water which will extinguish the torch, so when you climb down, you never know where the bottom is.
And, no, you cant carry it in your teeth, your burn your face off.
Seems like a good reason to bring a light spell.
>implying a first level character is going to spend their precious gold pieces on a pricey lantern
you're gonna have a good time watching your players go down the ladder in the dark.
>a light spell
Yeah, that's more or less what I was getting at. In 5e, pretty much any party can have access to it as a cantrip.
You could also get by if the party has darkvision (or something similar), magic to hold a torch, or some kind of lamp.
>tfw DM's magical realm is literally a dungeon full of traps
Doing absolutely NOTHING in a situation and then claiming afterwards they were unsure.
Well... yes. That is the textbook definition of hesitation and hesitation makes many situations worse! Please do not by mystified why a hostile NPC took advantage of the opportunity.
You're playing a fantasy gaming system where you get to be more heroic than your life typically allows you! TAKE RISKS!
If you follow her, she'll betray you and turn out to be some horrible monster. If you don't follow her, she'll turn out to be an ordinary little girl whom you've doomed to an awful fate through your paranoia, and the DM will be sure to rub it in as much as possible.
>"Hey Gang, lets split up and look for clues!"
I would have gotten away with it if weren't for those meddling kids.
We did the same thing. Left the little girl in a mining camp as it was "dangerous to go with us"
Infected the camp.
Infected the village next door.
Found out about the townsfolks "condition" when I pressed a silver coin on the back of the innkeepers neck.
DM insisted that they could have been "good werewolves" "just trying to live their lives" (despite the whole running about eating and infecting everyone thing) Well they made good kindling. As did the wooden palisades and the rest of the town. We decided that werewolves had no need of riding horses and departed posthaste.
DM spagettied as his attempts to personalize the campaign for one of the party (a married woman he was terribly and obviously infatuated in) and we rode off his rails and into the night.