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Dwarf Civ Thread- Day 1

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Thread replies: 246
Thread images: 6

Get in here! Lets get this rolling, looking for a few players to play as the ruling council of our fledgling dwarven settlement.
>>
>>45257949
The Dwarven Empire’s long demise ended with the brutal sacking of the dwarven capital by a massive orcish warband, annexing the kingdom and ending any hope of meaningful dwarven resistance.
With the king’s last act as leader of the nation, he orders the Royal Council(The players) to lead what remains of our people far east through a series of cave networks and old dwarven tunnels, into a mountain range far east of our kingdom.
Setting out with all the food and valuable supplies they could, Around 5000 people escaped, mostly soldiers and their families, guarded by a mere force of 100 City Militia, a poorly trained and equipped but highly motivated group and 20 Royal Guards, A platoon of elite warriors, the last of the Royal Guard
>>
>>45257975
During the journey, our people faced many trials and tribulations, during this time of struggle, one of our people stood amount amongst, their name is….

Olaf Kjartanson- The bastard son of the late King Kjardan IV, who despite not being legitimized has maintained close relations with his father and the royal family. He has a strong sense of duty to our people, serving as volunteer militia general, and great intellect and curiousity, shown in his deep interest in the natural sciences , becoming a skilled chemist and assisting in the development of our science and technology
- Bonuses on defensive combat rolls, gains bonuses on Tech/Science rolls
Gytha RedStar- A young street urchin, who while scraping by an existence in the capital, realized she has a mastery over the powers of fire. She is skilled in stealth and feats of dexterity while also being a capable and resourceful Pyromancer.
-Bonuses on defensive combat rolls in Ambush situations, bonus to stealth rolls, bonus to magic rolls
- Can help train other mages
Fulkan Ironsword- The prodigious son of the most prominent smith in the capital, young and brash. He learned the art of the deal as a child and had many friends in the city as well as the greater realm. He has retained the quality of his fathers work, while enhancing his methods and technology, Fulkan is capable of crafting top-level tools, weapons and armor and other metal goods.
-Bonus to diplomacy and Economic rolls
- Comes with a trade caravan loaded with valuable goods
>>
>>45258025
Bumping with dwarf related pictures
>>
>>45258144
>>
>>45258025
>Olaf Kjartanson
Hey OP
>>
>>45258224
Hows it going?
>>
>>45258224
This, let's get this rolling
>>
>>45258272
>>45258224
Olaf Kjartanson it is

In the rushed chaos of evacuating a falling city many things of value were lost to our people, however we had time to save some pieces from out past, so that we may rebuild. When our people fled the city what did we take with us?

A.Valuable scrolls and books from the royal library

B.Master crafted weapons and armor from the royal armory

C.The gold, silver and jewels from the royal treasury
>>
>>45258328
>C.The gold, silver and jewels from the royal treasury
Swords and books won't feed us
>>
>>45258328
>A.Valuable scrolls and books from the royal library
I'll say with get the knowledge, since We don't know if there even people we can trade with.
>>
>>45258499
>>45258548
Can I get a tie breaker on this?
>>
>>45258499
Money will help for purchasing goods for use or trade

>>45258548
Scrolls and books provide special options for technology and magic
>>
>B.Master crafted weapons and armor from the royal armory
Gold and knowledge won't serve us, what will serve us is masterwork sharp axes.
>>
>>45258548
>>45258596
A. Valuable scrolls and books.
With knowledge, you can rebuild fast like sonic
>>
>>45258328
>A.Valuable scrolls and books from the royal library
>>
>>45258764
>>45258792
its settled then
>>
>>45258764
>>45258792
>>45258861
We have located and settled an ancient abandoned stone outpost with a well and a small fortified keep. The eroded stones that were once walls, outline the old settlement, providing a strong base for future development. To the depth of our knowledge we believe to be on the far western end of a massive cave network under a mountain range. Ancient stories tell of a dwarven expedition sent to this range almost half a millennia ago. To the East are the forested foothills, currently unsettled by anyone, to the north and west, the tunnels lead to a forested coastal area, bordering a saltwater ocean. To the south the mountain range continues, are scouts turning back after finding mile after mile of tunnel.
The council must decide what our people will focus on first.

A. Setting up a foodsource by hunting the surface

B. Build shelters for our people

C. Rebuild the settlement wall

D. Establish a lumber camp on the surface

E. Train our people in the arts of war

F. Have our best miners survey the surrounding area for metals and other valuable minerals.

G. Using some construction and clearing paths, establish roads around our settlement

H. Build a library, grants a free technology upgrade and access to knowledge, including historical texts, magic tomes, religious documents and other knowledge
>>
File: abandoned keep.jpg (120KB, 900x506px) Image search: [Google]
abandoned keep.jpg
120KB, 900x506px
>>45259137
Think kind of like pic related for our settlement, except underground
>>
>>45259137
>B. Build shelters for our people
>>
>E.
The Orcs will come back and they will kill us all if we do not have troops and training camps, a book will not block us from the blow of a mace.
>>
>>45259184
+1
>>
>>45259184
I will align with this but i feel the need to set up food production next turn
>>
>>45259184
this.
follow by finding food
>>
Rolled 2 (1d8)

>>45259244
>>45259184
>>45259212

Olaf organizes the construction problem as several loghouses are built, while they lack privacy, each holds a large number of people and are warm enough for the underground temperatures while providing some sheltered storage for food and valuable goods and supplies.

Introducing the tech roll mechanic, every turn I roll a 1d8(normally 1d10 but you guys get a tech leader bonus) with each 8 you roll, you get a tech upgrade in the area of your choice, examples are industry, warfare, maritime, magitech, and others
>>
>>45259341
The council must decide what our people will focus on next.

A. Setting up a hunting camp on the surface, giving our people a food supply

B. Rebuild the settlement wall

C. Establish a lumber camp on the surface

D. Train our people in the arts of war

E. Have our best miners survey the surrounding area for metals and other valuable minerals.

F. Using some construction and clearing paths, establish roads around our settlement

G. Build a library, grants a free technology upgrade and access to knowledge, including historical texts, magic tomes, religious documents and other knowledge

H. Build a Barracks, comes with construction of a training ground nearby
>>
>A.
>>
>>45259421
>A. Setting up a hunting camp on the surface, giving our people a food supply
>>
A, gotta feed dem dwarves mane.
>>
>>45259549
>>45259461
A group of 50 men build a camp to the west on the surface, 10 miles from the coast. They set up cooking spits, and a storage pit.

The local stock of boar and deer are good, and grant our people a food source that will minimally feed our people long term, it is highly recommend we get an additional food resource.

A. Build a fishing dock on the coast along with a small fishing village, including several small homes and a warehouse for storing fish and constructing several small boats, good for fishing a short distance exploration

B. Rebuild the settlement wall

C. Establish a lumber camp on the surface

D. Train our people in the arts of war

E. Have our best miners survey the surrounding area for metals and other valuable minerals.

F. Using some construction and clearing paths, establish roads around our settlement

G. Build a library, grants a free technology upgrade and access to knowledge, including historical texts, magic tomes, religious documents and other knowledge

H. Build a Barracks, comes with construction of a training ground nearby
>>
>>45259694
>G. Build a library, grants a free technology upgrade and access to knowledge, including historical texts, magic tomes, religious documents and other knowledge
>>
>H.
We need early preparations.
>>
>>45259694
>B. Rebuild the settlement wall
>>
Rolled 8 (1d8)

>>45259694
Also forgot to do your tech roll
>>
>>45259733
Alright guys you get a tech increase, please vote on our next course of action and then we can vote on your tech advancement.
>>
>>45259694
>B. Rebuild the settlement wall
>>
>>45259694
B, Rebuild the settlement wall
>>
>>45259694
A. If DF has taught me anything it's fish are a dwarfs lifeblood alongside ale and mead.
>>
>>45259778
+1
>>
>>45259778
this.
prevents scum from getting in.
>>
>>45259873
huh, I always get the fisher guy and make him into a secondary digger and hauler
>>
>>45259947
>>45259836
>>45259731
After several weeks of hard labor, the old outpost wall is rebuilt, along with 4 supporting watchtowers, giving us vision and a defensive advantage in a small area around our settlement.

Alright now you must vote on a technology improvement

A. Basic iron refinement(improves quality of everything we make using iron)

B. Advanced ship construction

C. Advanced construction

D. Basic Magic understanding

E. Advanced mining techniques

F. Advanced farming

G. Other(Request a reasonable tech advancement and have other councillors vote on it, please try to stay balanced with these suggestions, since its much more fun to play if things are a little bit of a challenge and not just a walk over)
>>
>>45260063
A, lets take this into the iron age.
>>
>>45260101
agreed
>>
>>45260063
>A. Basic iron refinement(improves quality of everything we make using iron)
>>
>>45260063
A
lets get our ferrum on
>>
Rolled 2 (1d8)

>>45260174
>>45260116
>>45260101
Our people build a small forge, representing a new design that purges more of the impurities of the iron, making a stronger, more flexible material for crafting.

What is the next step for our people?

A. Build a fishing dock on the coast along with a small fishing village, including several small homes and a warehouse for storing fish and constructing several small boats, good for fishing a short distance exploration

B. Establish an underground chamber under our settlement, allows for additional defenses, and construction slots

C. Establish a lumber camp on the surface

D. Train our people in the arts of war

E. Have our best miners survey the surrounding area for metals and other valuable minerals.

F. Using some construction and clearing paths, establish roads around our settlement

G. Build a library, grants a free technology upgrade and access to knowledge, including historical texts, magic tomes, religious documents and other knowledge

H. Build a Barracks, comes with construction of a training ground nearby
>>
>>45260294
C
stuff to trade with and more wood for the forges
>>
>>45260294
H, Time for mandatory safety briefings for EVERYBODY
>>
>>45260294
G.
I want the tech upgrade for farms so we can be set on food for awhile.
>>
>>45260294
>A. Build a fishing dock on the coast along with a small fishing village, including several small homes and a warehouse for storing fish and constructing several small boats, good for fishing a short distance exploration
>>
>>45260294
>G. Build a library, grants a free technology upgrade and access to knowledge, including historical texts, magic tomes, religious documents and other knowledge
>>
>>45260380
>>45260366

Olaf organizes the construction of a library, giving us access to many sources of ancient knowledge

Choose 1 free tech upgrade


A. Improved Weapon workmanship

B. Advanced ship construction

C. Advanced construction

D. Basic Magic understanding

E. Advanced mining techniques

F. Advanced farming

G. Other(Request a reasonable tech advancement and have other councillors vote on it, please try to stay balanced with these suggestions, since its much more fun to play if things are a little bit of a challenge and not just a walk over)
>>
>>45260664
C. Advanced construction
>>
Ok then lets do this >>45260366
>>
>>45260664
C, we can use this to jumpstart our infrastructure
>>
>>45260664
C
>>
>>45260772
>>45260720
>>45260693

Our construction methods have improved dramatically, using more advanced tools we can now build structures that are sturdier and can build much larger structures.

What is the next step for our people?

A. Build a fishing dock on the coast along with a small fishing village, including several small homes and a warehouse for storing fish and constructing several small boats, good for fishing a short distance exploration

B. Establish an underground chamber under our settlement, allows for additional defenses, and construction slots

C. Establish a lumber camp on the surface

D. Train our people in the arts of war

E. Have our best miners survey the surrounding area for metals and other valuable minerals.

F. Using some construction and clearing paths, establish roads around our settlement

G. Conduct a census(allows us to look for people of magical talent as well as other things)

H. Build a Barracks, comes with construction of a training ground nearby
>>
>>45260942
A
>>
>>45260942
H, its time to make things safe.
>>
>>45260942
We got the basics up, time to train troops.
D. Train our people in the arts of war
>>
>>45261083
>>45260965
>>45260961
Can I get a tie breaker on this?
>>
>>45261159
h
>>
>>45261216
>>45260965
Our people set aside some land for a training ground and construct a barracks,complete with a small well secured armory(we need to find some iron so we can start crafting weapons and fill it) ,dining area and sleeping area for 200 troops
>>
Rolled 3 (1d8)

>>45261283
forgot dice roll

Also what is the next step for our people?

A. Build a fishing dock on the coast along with a small fishing village, including several small homes and a warehouse for storing fish and constructing several small boats, good for fishing a short distance exploration

B. Establish an underground chamber under our settlement, allows for additional defenses, and construction slots

C. Establish a lumber camp on the surface

D. Train our people in the arts of war

E. Have our best miners survey the surrounding area for metals and other valuable minerals.

F. Using some construction and clearing paths, establish roads around our settlement

G. Conduct a census(allows us to look for people of magical talent as well as other things)
>>
>>45261341
>D. Train our people in the arts of war
>>
>>45261360
Seconded, gotta git gud
>>
>>45261401
>>45261360
With our people extending the reach of dwarven civilization comes growth and greater risk of encountering hostile groups, thus the council has decided to expand the army, using the 20 Royal Guards to train an additional 80 men to their level and form a company of elite infantry, while maintaining a full company of militia giving us 200 men total.

They also improve by training against each other, improving our formation fighting tactics and the conditioning of our troops.

Our scholars have located ancient scrolls, talking about great mineral riches in the southern end of the mountain range, perhaps its time to send an expedition south to investigate these rumors.

A. Build a fishing dock on the coast along with a small fishing village, including several small homes and a warehouse for storing fish and constructing several small boats, good for fishing a short distance exploration

B. Establish an underground chamber under our settlement, allows for additional defenses, and construction slots

C. Establish a lumber camp on the surface

D. Organize an expedition into the southern tunnels

E. Have our best miners survey the surrounding area for metals and other valuable minerals.

F. Using some construction and clearing paths, establish roads around our settlement

G. Conduct a census(allows us to look for people of magical talent as well as other things)
>>
Rolled 6 (1d8)

>>45261607
Forgot dice roll,

Also 1 company=100 men just as a quick guide to our army size
>>
>>45261607
>E. Have our best miners survey the surrounding area for metals and other valuable minerals.
We know how to work iron, but we don't have any.
>>
>>45261607
A
>>
>>45261646
This,
>>
Can I join in?
>>
>>45261646
>>45261726
Our best miners are sent out to survey our lands, please roll 1d10 to determine how successful the operation is (ill take average of first 3)
>>
Rolled 9 (1d10)

>>45261803
Rolling a 1
>>
>>45261774
Sure thing just get read up on what were doing and start throwing in your choices and advice, Im also open to suggestions for choices and tech upgrades if you guys have a good idea for a project or tech for our civ to do.
>>
Rolled 4 (1d10)

>>45261803
GO! DICEROLL!
>>
Rolled 7 (1d10)

>>45261803
Rollin
>>
>>45261895
>>45261874
>>45261834
Rounded up average of a 7 a decent find for our people,

We have found a large deposit of decent quality iron ore in a tunnel north of our settlement.

With the construction of a forge we could start producing small quantities of metalworked items, using increases in technology and technique to improve our smithing output

All of this labor is straining our people, who will need an additional source of food to maintain the current health of our people, both the additional food but also nutritional diversity as well.


Whats the next step for our people?

A. Build a fishing dock on the coast along with a small fishing village, including several small homes and a warehouse for storing fish and constructing several small boats, good for fishing a short distance exploration

B. Establish an underground chamber under our settlement, allows for additional defenses, and construction slots

C. Establish a lumber camp on the surface

D. Organize an expedition into the southern tunnels

E. Construct a proper forge for our settlement

F. Using some construction and clearing paths, establish roads around our settlement

G. Conduct a census(allows us to look for people of magical talent as well as other things)
>>
>>45262055
A
>>
>>45262055
>C. Establish a lumber camp on the surface
>>
>>45262055
A, must maintain our steady growth.
>>
>>45262055
A
>>
Rolled 3 (1d8)

>>45262187
>>45262124
>>45262101

A fishing village and dock are built, along with a few simple fishing boats, after several weeks of exploration for good fishing areas, the crew of one of our boats claim to have seen a ship on the edge of the horizon.

Whats the next step for our people?

A. Build a barque(small sailing ship, fast, can be outfitted to explore, trade, transport or serve as a light combat ship)

B. Establish an underground chamber under our settlement, allows for additional defenses, and construction slots

C. Establish a lumber camp on the surface

D. Organize an expedition into the southern tunnels

E. Have our best miners survey the surrounding area for metals and other valuable minerals.

F. Using some construction and clearing paths, establish roads around our settlement

G. Conduct a census(allows us to look for people of magical talent as well as other things)
>>
>>45262640
>C. Establish a lumber camp on the surface
>>
>>45262640

C
>>
>>45262640
C, establish a lumber camp
>>
>>45262661
>>45262680
>>45262701
these
>>
>>45262706
>>45262701
>>45262680
>>45262661
A lumber yard is established,around with several homes for our woodsmen and lumberjacks, providing plenty of wood for shipbuilding and building construction both above and below the surface

Whats the next step for our people?

A. Build a barque(small sailing ship, fast, can be outfitted to explore, trade, transport or serve as a light combat ship)

B. Establish an underground chamber under our settlement, allows for additional defenses, and construction slots

C. Construct a small shipyard

D. Organize an expedition into the southern tunnels

E. Construct a proper forge for our settlement

F. Using some construction and clearing paths, establish roads around our settlement

G. Conduct a census(allows us to look for people of magical talent as well as other things)
>>
>>45262788
dice roll
>>
Rolled 2 (1d8)

>>45262812
>>
>>45262812
E. Construct a proper forge for our settlement
>>
>>45262788
E, construct a forge
>>
>>45262788
forge
>>
>>45262872
>>45262900
>>45262903

Over the course of several days the forge is built, granting our people the ability to create works of metal, be they weapons of war, tools of industry or something stranger.

Meanwhile at the fishing settlement, people report a mysterious ship coming within sight of shore, and spotting our settlement before disappearing over the horizon again.

What is our next step?

A. Build a barque(small sailing ship, fast, can be outfitted to explore, trade, transport or serve as a light combat ship)

B. Establish an underground chamber under our settlement, allows for additional defenses, and construction slots

C. Construct a small shipyard

D. Organize an expedition into the southern tunnels

E. Construct a trading post in our settlement, comes with additional stalls for horses and other mounts as well as a warehouse for storing goods and supplies.

F. Using some construction and clearing paths, establish roads around our settlement

G. Conduct a census(allows us to look for people of magical talent as well as other things)
>>
>>45263070
>G. Conduct a census(allows us to look for people of magical talent as well as other things)
>>
>>45263070
survey surroundings for metals and stuff
>>
>>45263120
We already did that for our area,we will have to expand if we want to survey for more
>>
>>45263070
Construct a shipyard. That ship is a scout, by my beard!
>>
>>45263070
>B. Establish an underground chamber under our settlement, allows for additional defenses, and construction slots
>>
>>45263175
>>45263168
>>45263101
need a tie breaker here
>>
>>45263070
B
>>
>>45263152
B then
>>
>>45263210
b
>>
Rolled 7 (1d8)

>>45263226
>>45263231
>>45263277
A large secured chamber is dug out under our settlements, complete with routes heading both back into the town, but also to other parts of the surrounding caves. The entrance is heavily fortified, making it a good place to make a final stand with a chance of escape in the future.

What is our next step?

A. Build a barque(small sailing ship, fast, can be outfitted to explore, trade, transport or serve as a light combat ship)

B. Build something(Write in section)

C. Construct a small shipyard

D. Organize an expedition into the southern tunnels

E. Construct a trading post in our settlement, comes with additional stalls for horses and other mounts as well as a warehouse for storing goods and supplies.

F. Using some construction and clearing paths, establish roads around our settlement

G. Conduct a census(allows us to look for people of magical talent as well as other things)
>>
>>45263412
F
are we farming?
>>
>>45263477
Not right now, if we improve our technology we could start farming mushrooms underground, our current foodsources are a hunting camp and some fishing boats, plus the last of our grain stores from when we fled our home
>>
>>45263412
A, we need to investigate
>>
>>45263533
alright.
So we are rolling until we tech up to underground plump helmets right?
>>
>>45263562
not sure what you mean, but basically we can choose to upgrade farming tech next time we get a succesful tech roll, note that we can also reverse engineer tech from other civs.
>>
>>45263626
I see.
the farms we can acquire from other civs can be above ground right?
>>
>>45263412
F
>>
>>45263656
Yes and we could actually build our own farms on the surface, which would put most of our people on the surface, requiring us to build a proper town on the surface
>>
>>45263533
I am not familiar with how the system works, but shouldn't the grain be used to grow more crops?
>>
>>45263745
We have some grain seed saved actually, and you guys could build a surface farm using grain
>>
>>45263858
>>45263858
would that fall under B?
>>
>>45263858
nah, research underground mushroom farm

dorfs gotta dorf

until that do >>45263549
>>
Rolled 2 (1d8)

>>45263477
>>45263690

Roads are cleared and built between our settlement, iron mine and our various surface camps.

This will facilitate better growth as well expedite the movement of trade goods and troops.

The council are awoken just after dawn as there are reports of a 4 large ships approaching our fishing village.

The militia company is being gathered and our people are awaiting your orders.

Whats our next move?

A. Hastily fortify our fishing village
B. Evacuate to the tunnels, abandon the surface
C. Send out a fishing boat to meet them, can be combined with the other choices
D. Write in

>>45263918
And yes it would
>>
>>45264089
A and C, make sure our best trained troops are there with Olaf in command.
>>
>>45264089
C

B
>>
>>45264089
A and B.
>>
>>45264089
A
&
C
>>
>>45264170
This, but let's bring some iron to give as a gesture of good will. Not much, just enough to get the message that we want to be friends across.
>>
>>45264815
Seconded
>>
>>45264276
>>45264170
>>45264815

Our men, under Olaf's command are rushed to hastily fortify and defend the fishing village, the tunnel entrance is fortified and a boat carrying, a council representative and a scholar learned in ancient languages to act as a translator.

They meet a small boat off one of the larger ships, offering a large iron nugget as a sign of friendship and implicit offer to trade. They warmly take the gift and had us a document that they demand we sign for infringing on the territory claimed by the Grand Serene Republic of Palma, a human merchant republic city-state with trade outposts all over the continent.

They demand that we serve as a protectorate, trading our independence for an alliance and being forced to trade exclusively with them.

The document implies that rejection of the terms may result in war(the squadron of 4 warships may be holding troops waiting to crush us)

What do we do?

This is a player write in answer, suggest ideas/plans how to deal with this situation and how we should react now
>>
>>45264985
We're really not in any position to refuse. Accept for now, and wait to rebel in the future.
>>
>>45264985
accept now
we will show those manlings soon enough.
plan and become as self reliant as possible.
>>
>>45265044
I hate to do this, but he's right. Until we know more we have do abide by their terms.
>>
>>45264985
Ehhh, sign the document. We are weak now but given time we will throw off the chains of these weak humies
>>
>>45265098
>>45265077
>>45265044
"By Decree of Marco De Benici, of House De Benici, this settlement and its people, are eternally allied with the Serene Republic and agree to trade exclusively with the Serene Republic of Palma"

With the treaty signed, if you can hardly call it one, the Palmese inform us that we must pay them in the form of gold, silver or trade goods for damages caused by our settling their land and demand payment up front, with a detachment of heavy infantry 400 strong be unloaded from their ships.

They camp near our settlement for several days while we gather up the iron ore and metalcrafted items we can use to pay off their damages and not incur a debt with the Serene Republic, which they would collect, with interest.

A. Pay them and hope they go away
B. Attempt to sneak up on their camp and ambush their army
C. Other
>>
>>45265337
Fug, we have no chance of victory here, A.
>>
>>45265337
>A. Pay them and hope they go away
No other choice. 400 heavy infantry would stomp our meager 200 barely trained, unarmed, and unarmored grunts. And if they got that much to spend harassing us, they have more back home even if we beat them here.
>>
>>45265337
We will have to pay them, but ask them what we get in return (like protection) first.

We should start mining operations ASAP to pay the tithes.
>>
>>45265462
No, we don't want them here.
If they leave guards that makes it harder for us to prepare to revolt under the watchful eye of Big Brother.
>>
>>45265528
Whats the alternative? We have to make nice with big bully boys, until we find some other group to hook up with.
>>
>>45265398
>>45265422
>>45265462
The trade goods are gathered, along with some old dwarven coin and taken as payment on the Palmese ships. A Captain Gabrialdi and his company of 100 men are being left here as "protection" for our capital and the ruling council.

Whats the next step for our people?

A. Build a barque(small sailing ship, fast, can be outfitted to explore, trade, transport or serve as a light combat ship)

B. Build something(Write in section)

C. Construct a small shipyard

D. Organize an expedition into the southern tunnels

E. Construct a trading post in our settlement, comes with additional stalls for horses and other mounts as well as a warehouse for storing goods and supplies.

F. Using some construction and clearing paths, establish roads around our settlement

G. Conduct a census(allows us to look for people of magical talent as well as other things)
>>
>>45265528
no, we use them to secure the surrounding area, while the dorfs dig deep and prepare for the revolution.
>>45265596
Didn't we just do F before the jews appeared?
>>
>>45265596
E, we need to start building up our coffers.
Also didn't we already do F?
>>
>>45265596
Replace F with Preparing an expedition to go west and settle the foothills of the mountain range, far from the eyes of the Palmese
>>
>>45265596
>G. Conduct a census(allows us to look for people of magical talent as well as other things)
Maximize efficiency.
>>
>>45265637
>>45265626
see >>45265644
>>
>>45265637
this.
we make money from trade and then use it to create a better expedition to go west
>>
>>45265644
This, we must fortify and expand our lands to make ourselves strong enough to fight them. I feel we must limit our construction to underground and never let them see how much we have down there.
>>
>>45265665
This please. We must think our eventual rebellion through. We are still very weak and fragile.
>>
>>45265626
>we use them to secure the surrounding area, while the dorfs dig deep and prepare for the revolution.
this

>>45265596
Ask the italians for map info and if there are any other civs nearby

start digging mines
>>
>>45265637
>>45265684
>>45265687

A formal trade route is established with the Parmese, we can now trade excess iron ore and finished goods and can sign commercial contracts with Parmese merchant houses.

After a few months of the occasional Parmese trader showing up its clear that trade is a big business and we would profit greatly by having our own tradeships, which allows to control what kind of products we want to buy and can increase our leverage with the Parmese.

Whats the next step for our people?

A. Build a barque(small sailing ship, fast, can be outfitted to explore, trade, transport or serve as a light combat ship)

B. Build something(Write in section)

C. Construct a small shipyard

D. Organize an expedition into the southern tunnels

E. Expand the iron mines

F. Prepare an expedition to go west and settle the foothills of the mountain range, far from the eyes of the Palmese

G. Conduct a census(allows us to look for people of magical talent as well as other things)
>>
>>45265836
>G. Conduct a census(allows us to look for people of magical talent as well as other things)
>>
>>45265836
G, conduct a census, lets see what we have to work with here.
>>
>>45265836
>dwarves
>using ships
E
expanding the iron mines and using the excess produce to start arming our boys would be a good idea.
once well equipped we can move west and establish a secondary colony
>>
>>45265836
>G. Conduct a census(allows us to look for people of magical talent as well as other things)
>>
>>45265888
changing it to G
it will help in the eventual expedition.
>>
>>45265886
>>45265873
>>45265994

An organized census is conducted to find people of aptitude and skill, as well as to learn about the make up of our people,

Of our population of 5347, 2700 are male and 2647 are female, with 2000 being children

According to knowledge from the ancient scrolls, 23 people possess mana affinity, allowing them to use magic, we possess tomes especially, regarding pyromancy and geomancy, the two schools of magic favored by dwarves.

We will need a magic academy and a basic understanding of magic(technology) to train our mages

What is our next move?

A. Build a barque(small sailing ship, fast, can be outfitted to explore, trade, transport or serve as a light combat ship)

B. Build something(Write in section)

C. Construct a small shipyard

D. Organize an expedition into the southern tunnels

E. Expand the iron mines

F. Prepare an expedition to go west and settle the foothills of the mountain range, far from the eyes of the Palmese

G. Construct an underground hideout

H. Manufacture and hide a weapons cache

I. Other(write in)
>>
Rolled 3 (1d8)

>>45266116
forgot dice roll
>>
>>45266116
>F. Prepare an expedition to go west and settle the foothills of the mountain range, far from the eyes of the Palmese
>>
>>45266116
>D. Organize an expedition into the southern tunnels
Humans can't control the underdark
>>
>>45266116
C, lets get serious about trading.
>>
>>45266159
>>45266150
>>45266143
Councillors we must come to some sort of agreement on what we should do
>>
>>45266116
>E. Expand the iron mines
>>
>>45266150
I retract my earlier choice of C, and endorse D.
>>
>>45266203
E
>>
>>45266143
You should revote for either E or D to break the tie
>>
>>45266116
>>D. Organize an expedition into the southern tunnels
>>
>>45266116
find a good merchant in our population and build a trade ship he can go out on
>>
Rolled 3 (1d8)

>>45266418
>>45266150
>>45266225
50 volunteers and 50 soldiers are sent with some mining equipment and as much food as they can carry into the underdark, the caves to the south are rumored to be treacherous but rich in gold and silver, enough to finance a great empire perhaps....

In the meantime what should our people be doing?

A. Build a barque(small sailing ship, fast, can be outfitted to explore, trade, transport or serve as a light combat ship)

B. Build something(Write in section)

C. Construct a small shipyard

D. Establish a farm village on the surface

E. Expand the iron mines

F. Prepare an expedition to go west and settle the foothills of the mountain range, far from the eyes of the Palmese

G. Construct an underground hideout

H. Manufacture and hide a weapons cache

I. Other(write in)
>>
>>45266522
>D. Establish a farm village on the surface
We need more avenues of food.
>>
>>45266522
F. send a scouting party west to the foothills

>>45266551
that's undorfly. just wait till we get mushroom farms so we can stay eternally in the underdark
>>
>>45266594
We already have a fishing village, and some dwarfs like whiskey and the like
>>
>>45266522
i. We should research underground crops so we can be less dependent on the surface and stay away from prying eyes.
>>
>>45266522
D, couldn't hurt to be more food secure.
>>
>>45266626
Need to research advanced agriculture
>>
>>45266660
consult the elders and the ancient tomes for information about farming
>>
>>45266522
I. Research Metallurgy
Let's turn that Iron to Steel.
>>
>>45266522
>D. Establish a farm village on the surface
They already know we're here we might as well use the land
>>
Rolled 1 (1d8)

>>45266765
>>45266629
>>45266551
A farm is contructed into the rough hills near the entrance of our cave system, elegant irrigated terraces are carved into the hillside, covering it with wheat. Even Captain Gabrialdi and his officers are impressed by the precision and scale of our peoples work, (typical humans not acknowledging dwarven superiority).

A handful of men, escorting wounded return from the south and report that the expedition is a success, with several veins of gold being found and even a small mineral deposit. Unfortunately a dozen men were killed in a cave-in with another dozen injured

Whats our next move?

A. Build a barque(small sailing ship, fast, can be outfitted to explore, trade, transport or serve as a light combat ship)

B. Build something(Write in section)

C. Construct a small shipyard

D. Build a mining camp in the south

E. Expand the iron mines

F. Prepare an expedition to go west and settle the foothills of the mountain range, far from the eyes of the Palmese

G. Construct an underground hideout

H. Manufacture and hide a weapons cache

I. Other(write in)
>>
>>45266927
>D. Build a mining camp in the south
>>
>>45266927
>D. Build a mining camp in the south
>>
>>45266927
>D. Build a mining camp in the south
Mineral wealth makes me hard
>>
>>45266927
D, gotta get dem golds
>>
>>45267046
>>45266977
>>45266962
The mines are built and begin to create great riches, the smiths now more busy smelting coin and gold bars than they are making our famous arms and armor.

Be careful with this great wealth as it provides great power, however using it will draw the attention of the Palmese and potentially more protection payments.

During this period, we receive an official emmisary from the Grand Doge of Palma, requesting the formation of a dwarven legion, a 100 strong infantry unit, primary focuses are being bodyguards to the Doge as well has his internal security force. They will be given additional training and well paid and equipped.

It is implied that there will be consequences if we refuse the Doge's employment offer or if we act disloyal in his service. The Doge and his merchant house alone have a fleet of 50 ships and an army over 2000 strong.

Whats our next move?(This is is a player write in section)
>>
>>45267243
Still not in any position to refuse so agree, but ask for troops, and if possible a trainer, to make up for the loss of our own forces.
>>
>>45267243
Dwarven Jannissaries? This is right up our alley. Send the men, but we must have training or arms to make up for the loss.
>>
>>45267243
Agree
>>
>>45267243
Ask the emissary about the contract details, like how long they will be gone and what we get in return for our service.

also
>lower number of smelters for gold (need to keep up other work to not look suspicious)
>construct underground hideout to stash most of the gold
>>
>>45267447
+1
>>
>>45267447
Seconded
>>
>>45267494
>>45267488
>>45267447
>>45267431
>>45267358
"The men will be gone 6 months of the year, with half on rotation at a time, In return for loyal service our men will receive full veterans pay from the king in addition to be allowing to keep their equipment and any loot they find in service"(including bribes from the doge and other lords)

We increase the size of our army to replace the 50 men on rotation, with an additional 50 regular soldiers.

We also collect larger amounts of gold ore, switching some of our smelters back to iron, in order to keep up appearance.

The council orders the construction of a hideout to stash the gold ore.

Whats our next move?

A. Build a barque(small sailing ship, fast, can be outfitted to explore, trade, transport or serve as a light combat ship)

B. Build something(Write in section)

C. Construct a small shipyard

D. Expand the smiths and the smelters

E. Expand the iron mines

F. Prepare an expedition to go west and settle the foothills of the mountain range, far from the eyes of the Palmese

G. Construct an underground hideout

H. Manufacture and hide a weapons cache

I. Other(write in)
>>
Rolled 7 (1d8)

>>45267764
forgot dice roll
>>
>>45267764
>F. Prepare an expedition to go west and settle the foothills of the mountain range, far from the eyes of the Palmese
>>
>>45267764
>G. Construct an underground hideout
Can we choose to research things, or do we only get new research from rolls/special events?
>>
>>45267764
F, its time we began a few more ventures.
>>
>>45267764
Try to negotiate a lower tax/tithe for our military service to compensate the loss of population.

I think it will be hard for the doge to bribe our men when we have will have a nice stash of gold ourselves.
Have the men train our own dorfs when they're back from rotation.

>F. Prepare an expedition to go west
>>
>>45267764
>I. Other(write in)
Begin training and equipping more dwarven militia. Both because I doubt the good captain would seriously lay down his life to defend us, and also because we need more fighters in case we decide to rebel or the orcs come after us.
>>
>>45267908
2
>>
Rolled 6 (1d8)

>>45267816
only from rolls/special events, I will probably add a few more special events considering you guys have been kind of unlucky with your tech rolls this session

>>45267789
>>45267854
>>45267908

A Western expedition is set up over several months, 500 volunteers formed of colonist families will settle in a new town in the western foothills.

They will be escorted by a full company of militia, which is being raised to protect our new holding.

Despite our recent baby boom, our people will need time to grow into a population large enough to fill our current settlements and outposts before we can expand again.

Some our people in the southern caves report to have found signs of a troll encampment a few miles from one of our mines, it cant be more than few months since the trolls were here.

Also some of our miners are showing strange signs of extreme greed,gluttony and hedonism

What is our next move?

A. Build a barque(small sailing ship, fast, can be outfitted to explore, trade, transport or serve as a light combat ship)

B. Build something(Write in section)

C. Construct a small shipyard

D. Expand the smiths and the smelters

E. Expand the iron mines

F. Reinforce the southern mining camp, Raise an additional 100 regulars for the army

G. Construct an underground hideout

H. Manufacture and hide a weapons cache

I. Other(write in)
>>
>>45268230
how is dwarven faith managed?
>>
>>45268230
>G. Construct an underground hideout
>>
>>45268230
I, Other; Send Olaf and a detachment of the royal guard to investigate the miners, we cannot allow heresy to grow in our idleness.
>>
>>45268230
>H. Manufacture and hide a weapons cache
Need to stock up in case of troll invasion or cultist dwarf up rising
>>
>>45268295
>>45268322
These.
>>
>>45268295
This, we must nip this in the bud.
>>
>>45268230
Hey guys im gonna take a 30 minute break, I will continue when I return, in the meantime please discuss our long term strategy
>>
Our hope lies in training and using a large army in secret to the west, funded by our gold horde. We must also begin trying to either turn the palmese captain or try to source other allies.
>>
>>45268663
This dwarf's beard speaks true. We need a plan on how to throw off the chains of our oppressors.
>>
>>45268663
We need to do something about the trolls in the caves
>>
>>45268663
We need to grow more before we strike at the humans. They are much stronger than us and so far they are asking very little.
>>
>>45268663
>>45268722
Agreed.

We should make a route from the south gold mines to the west settlement and smelt and store it there, only keep a very small amount to fool the Palmese into thinking we are not very rich so we dont have to pay as much tithes.

>>45268769
After we figure out this gold lust heresy of the miners.
>>
>>45268769
That comes with our military build up, we must actively seek other conflict outside of that with the palmese in order to gain more veterans.
>>45268795
Thats my point.
>>
>>45268815
>only keep a very small amount to fool the Palmese into thinking we are not very rich so we dont have to pay as much tithes.
>they know we have a gold mine
>see the pitiful amount we have
>decide if we can't get it fast enough, they will
>send their own people their to get it done 'properly'
>take the mine from you
>now we have no gold
>>
>>45268885
+1
>>
>>45268885
they dont know how big our mine is, afaik they dont even know where it is.

keep them out of our tunnels and it'll be fine.
>>
>>45269052
but if more people feel that is too risky, maybe we should just reduce amount of people in the gold mines, it might be good to minimize risk of more people getting the gold fever aswell.
>>
>>45269084
>gold fever
>the mine/gold is actually cursed
Calling it.
>>
>>45269084
My beard concurs and so do I, we must take steps to limit this gold fever.
>>
>>45268885
>Implying a bunch of soft human traders could take a gold mine from dwarves
>In the fucking underdark

Son, do you know just how bad it is down there? I'm honestly impressed our miners are holding out as long as they are down there, even if they are slowly spiraling into madness and greed, and they've lived their entire lives within the earth.
>>
>>45269162
>implying they cant hire mercs
>>
>>45269393
Do you even know what the underdark is?
>>
>>45268285
>>45268295
>>45268295
>>45268322
>>45268498
Olaf and 20 of our best men are sent to root out the strange madness affecting our miners and a policy of short term rotations is enacted, protecting miners from long term exposure.

We also hide a large stash of military equipment and supplies in a tunnel in the underdark, well hidden and under constant guard by 10 men in times of peace and 20 in times of war.

What is our next move?

A. Build a barque(small sailing ship, fast, can be outfitted to explore, trade, transport or serve as a light combat ship)

B. Build something(Write in section)

C. Construct a small shipyard

D. Expand the smiths and the smelters

E. Expand the iron mines

F. Reinforce the southern mining camp, Raise an additional 100 regulars for the army

G. Construct an underground hideout

H. Manufacture and hide a weapons cache

I. Other(write in)
>>
>>45269570
>C. Construct a small shipyard
>>
>>45269570
Use our advanced construction to improve our walls/towers.
>>
Rolled 2 (1d8)

>>45269570
forgot dice roll
>>
>>45269591
>>45269570
Construct a shipyard.
>>
>>45269615
>never going to get new tech
>while the Humans are in the Space Age, we'll still be smashing rocks together
>>
>>45269662
Kek I might throw you guys a pity tech since these rolls have been bad
>>
>>45269570
shipyard
>>
>>45269427
i have a vague idea, but i doubt we're the only dwarfs around
>>
>>45269645
>>45269591
>>45269771

Our engineers organize the construction of a small shipyard capable of building and repairing small and medium sized ships. We can now build frigates(medium warships), Sloops(light warships), Barques(medium utility ships)

Its clear that Gabrialdi and his men are concerned about our construction of a shipyard, expect them to extra alert and more dedicated to rooting out our secrets.

A. Build a Ship(describe type,size,purpose, name it if you like)

B. Build something(Write in section)

C. Establish a road to the western settlement

D. Expand the smiths and the smelters

E. Expand the iron mines

F. Reinforce the southern mining camp, Raise an additional 100 regulars for the army

G. Construct an underground hideout

H. Manufacture and hide a weapons cache

I. Other(write in)
>>
>>45269884
E, I think its about time we expanded our iron mines.
>>
>>45269884
>C. Establish a road to the western settlement
>>
>>45269884
>C. Establish a road to the western settlement
We need to connect our people
>>
>>45269884
>>45269611
>>
>>45269967
>>45269906
but then the humies might find it.

i think we should build a trade barque
>>
>>45269906
>>45269967
I hope you realize the first thing the captain will send his spies to do is figure out where that road leads.
>>
>>45270023
Maybe an underground road?
>>
>>45269906
>>45269967
>build hidden settlement away from the humans
>make a road to it
Ok.
>>
>>45269906
>>45269967
We send a small group of soldiers and engineers to build a road and establish an outpost between the two settlements, for defense and also as a rest stop for troops and merchants travelling the road.

They arrive at the western settlement to find it thriving, surviving off of hunted meat and foraging. The settlement has built shelters and a small wall in addition to harvesting lots of timber for future construction. The colonists report finding ruins of what looks like an ancient temple nearby...

And this seems like a good place to stop, I will try to host a session this week sometime

Please follow my twitter @Shmeh Hosting TeamShmeh for scheduling updates and other information

Thanks for playing guys
>>
>>45269884
>A. Build a Ship
Build several Barques, so as to make it seem as if we are just trying to get a trade empire going, in an attempt to emulate the Doge's economic model. He might even be slightly flattered.
>>
>>45270067
its actually @TeamShmeh
>>
>>45270067
>Two anons vote to build a road to sekret settlement
>Literally everyone else calls this retarded
>OP does it anyway
Okay.
>>
File: 1452498961295.gif (1MB, 250x250px) Image search: [Google]
1452498961295.gif
1MB, 250x250px
>>45270067
now we can kiss goodbye to the plan of using the western settlement as a ops base for the rebellion...
>>
>>45270101
Democracy wins again
>>
>>45270141
>2 votes road
>3 votes against
>>
>>45270141
Two votes winning against 4 opposing it isn't terribly democratic.
>>
>>45270101
>>45270120
>>45270141
>>45270150
Sorry part of this is an artistic vision issue, a secret underground tunnel to the west isn't really at high risk of discovery mainly because Gabrialdi and his men are lazy and fear travelling into the tunnel system and getting lost(or ambushed by mysterious bandits who just happened to have only attacked a Palmese patrol and never appeared again). They mostly stay in the local tavern in the settlement or by the coast on the surface, since they are supposed to patrol and watch the coast anyways.
>>
>>45270150
>>45270174
Sorry guys I was reading to fast and im getting pretty tired, I wont screw you guys and have them find it, also look at >>45270243, I have some story reasons why you wouldnt get screwed anyway
>>
>>45270243
you didnt write it was a secret tunnel, you said it was a road... but i'm glad to hear it is actually a hidden tunnel.
>>
File: USA.jpg (175KB, 1280x670px) Image search: [Google]
USA.jpg
175KB, 1280x670px
>>45270150
Democracy
>>45270174
Wins
>>45270243
>>45270288
Again
Thread posts: 246
Thread images: 6


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