Tacky shitfest that results in settings like Forgotten Realms.
Seriously, if my DM told me "...and your character became a god!" in the closing speech, I'd probably tell him to fuck off.
Unlike what >>45238467 says, I'd buy it more if it was a setting with zillions of gods and it was underplayed. I'd be cool with my character becoming a kind of ancestor hero, or a spirit that sometimes helps (or hinders) people, or a hearth god to a major castle.
I DM'd a 3.5 campaign where the warblade ended up becoming the god of war, he started out as a happy go lucky small town kid but by level 30 (where we finished) all the fighting had turned him into a hardened killer who could cut his way through an army so it was really fitting
>>45237232 It can be amazing especially if you can immortalize their characters by having them appear as gods in future campaigns. Perhaps even campaigns where they're not even playing, but newer players are playing. Maybe even call 'em up and tell them if any of the new players takes up to be a cleric of their god.
Our character's got the option to at the end of our campaign. Lich was doing a ritual to kill all the gods cause he had a beef with them but actually liked us for reasons and offered to let us replace the gods he killed. We turned him down and smote him. Ended up becoming "deity-like" due to becoming world renowned heroes and stuff though.
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