>>45221995 Players played as a Ghoul, who involved himself with other monster people at his local school. He started getting visions of the true source of his power. Lotta crazy shit happened, but in the end, the GM revealed that Nobilis stuff was happening in the background, and the game shifted dramatically. This resulted in it quickly dying.
It was fun but like most quests, destroyed by internal arguments, and sudden tone shift into something nobody wanted to play.
>>45228847 This is not far off. It's deliberately dense and everything has 8 names that the author uses interchangeably, making actually playing the game an exercise in frustration and thesauri. The base ideas are not bad, but it's nothing special mechanically.
>>45221918 wasn't that the game with the beautiful art and concepts but an impenetrable game, and then it was replaced with a new edition that had weaboo shit art but didn't get the sales numbers WW's Exalted like they were hoping?
>>45238348 I don't know about the first edition, but in the Second Edition, you could redefine aspects of your domain and conjure your domain pretty easily.
A freshly-made noble of Knives could summon 10,000 knives with trivial ease, for example. Or a Noble of Betrayal could inspire a man to betray his colleagues.
It's a little hard to get into, because there are limits on your powers and so forth that are more political than actual game-limits.
IF I played the Noble of Volcanoes, Burning Passion, and Fury, for instance, I could pretty easily make a Volcano erupt out of the ground in San Francisco. The only thing that would stop me is the sheer number of more powerful entities that would piss off.
Fights between Nobles are a sort of weird conceptual one-upmanship, like when Sandman plays reality in Preludes and Nocturnes.
3e is arguably even more difficult to understand, because you have to keep flinching away from shitty anime art.
>>45241212 Some didn't like the art of second edition, but that's the general consensus.
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