What were the things that made soulstorm fall shorts from it's predecessor?
Did the only thing soulstorm did right in your eyes were the memes?
The SOB were pretty fun but Soulstorm had some issues. Fliers were very hastily implemented and either not very good for a faction or utterly mindblowing. Like the SOB flier basically only mattered if you were playing against one of the factions with fantastic fliers.
honestly, if Relic had made the flyers act like they do in Company of heroes, it would have been far better.
the entire squad is gold
>cyrus with his predator antics and rage
>tarkus being the guy you would fight till the bitter end
>avitus being the big tough softie
>thaddeus being the hothead.
the guard was going 0-2 until that point though.
I distinctly remember playing the game when it first came out. One of the first things I did was build a flyer, then told it to cross a gap of what would be considered impassible terrain. It could not fly over the chasm.
Not sure if this was a bug - but in my mind it was a good indicator of the quality of the rest of the game and I thus haven't played it again.
Relic didn't make soulstorm.
Lots of bugs, the new gimmick (flyers) were poorly implemented, writing was poor, and the campaign was annoying (huge amounts of missions that were just playing a skirmish game against a single AI on a map meant for 4 players, and unlike in DC you didn't get to keep the base structures you had built when replaying the map, forcing you to slog through the whole thing every time somebody invaded the are).
hour plus mission loading times.
The SoB weren't as good as the WitchHunters mod (which has just been ported over to SS and finished! Emperor help you if you're playing against anyone with access to invisibility).
The campaign was less impressive than DC.
>Eldar were so OP
Alright, let's end this discussion once and for all. Were they really that OP or is "Dawn of Eldar" just a troll-page?
I once watched some SS tourney and can't remember anyone taking Eldar.
>god tier banter
>actually interesting archives of the different regions
>the archives for the territory that chaos controls in the beginning were actually pretty unnerving to read
>lots of interesting and unique terrain features and strongholds for each faction
>introduced the HQ wargear upgrading system
>introduced the Tau and the Necrons, very different in look, feel and play from the previous factions
>good speeches and god tier banter between the different faction leaders, especially in the case of Eliphas.
DC was the best Dawn of War game.
If I remember correctly, the peninsula that had the chaos stronghold on it described the ritual that was used to summon the Word Bearers to Kronus. I also remember a bit about some refugees that had fled into the swamp to avoid the war. They set up shop in some ancient comms outpost, and had to fend off insane swamp barbarians nightly after a point. They sent out a scout party to look for some place to fall back to, and they came back reporting some weird statue they found in the middle of the swamp, that looked like twisting fire. There were people in the fire, with faces that looked an awful lot like members from the refugee party.
Well, when you reach the cap you're either so far in the game that turrets aren't as reliable as a defense anymore, or if it's earlier, you've fucked up investing so much time and resources on static defense.
The issue with maintaining a base is that it didn't allow the enemy to bring much better forces than normal or their own base structure to oppose yours.
So once you had a place captured it stayed damnwell captured as they couldn't hope to oppose an endgame team with a starting one.
But that's what I want I spent my resources and men in order for me to get the relic unit so I crush my enemies, and if they try to retake the province I want my Baneblade welcome them.
Is there any chance someone saved/screencapped what they wrote? I remember some anon writing the "Reply of the Zaporozhian Cossacks" but in 40k, to this picture.
Would be really great.
Glitches, game crashes and game mechanics not working properly.
None of the additional base construction you did stayed, you'd always be back to the same 5 or so buildings when defending.
And BL named him Torquill and gave him Daddy issues up the wazoo.
Eliphas ground his teeth. He had hoped that Kronus would seal his place in history and allow him to bargain for Lorgar’s favour. He had failed.
But it was not the end of his ambitions. Even if he had to throttle Kor Phaeron and slay a thousand worlds himself, he would get the respect he deserved...
He walked out into the body-strewn surrounds of the templum. Kronus was a stepping stone, as he had said, but now he knew that he could depend upon the primarch for nothing.
The principles had been proven. Now he would enact his plans on a far grander scale. There would be a reckoning. When the time came, Eliphas swore to himself, Lorgar would finally take notice, and the name of the Inheritor would be known across the galaxy.
Whether as a curse or blessing, he did not care.
As he went, he heard Eres speaking to Yoth.
‘Why do you call him “Inheritor”?’
‘It is how he came by the rank of Chapter Master,’ Yoth replied with a bitter laugh. ‘During the Purge, he slew the previous leader of the Ark of Testimony, and took his place. Lorgar did not elevate him, saying only that he had “inherited” his command. He never earned his place, and we will never let him forget it.’
>Reply of the Zaporozhian Cossacks
Here's one I did just now.
Vostroyan Firstborn to the Warmaster of Chaos!
O warmaster, Warp devil and damned Khorne's kith and kin, secretary to Tzeentch himself. What the devil kind of Space Marine are you, that can't slay a squig with your naked arse? Nurgle excretes, and your army eats. You will not, you son of a bitch, make subjects of Imperial sons; we've no fear of your army, by land and by void we will battle with thee, fuck your Primarch.
You Cadian scullion, Catachan wheelwright, brewer of Krieg, grox-fucker of Tallarn, swineherd of Greater and Lesser Armageddon, pig of Elysia, Praetorian thief, catamite of Valahalla, hangman of Mordian, and fool of all the Materium and Immaterium, an idiot before the Emperor, grandson of Slaanesh, and the crick in our dick. Pig's snout, mare's arse, slaughterhouse cur, unchristened brow, screw your own Primarch!
So the Vostroyans declare, you lowlife. You won't even be herding pigs for the Imperials. Now we'll conclude, for we don't know the date in the Warp; the moon's in the sky, the year with the Emperor, the day's the same over here as it is over there, maybe; for this kiss our arse!
- Alexandr Mikhailovich, with the whole Vostroyan Host.
Well, he IS a Word Bearer. "Suave and charismatic" are part of the job description.
Krull did fit as a fucking maniac because he was a World Eater.
The other two Chaos Lords however were legitimately bad
Probably, but I haven't looked to much into it as there are a LOT of shitty mods made by russians
Fucktons of them. UA I know at least doubles the amount of unit types
Same as above, I know there's the Tyranids, Chaos Daemons, Renegade Guardsmen (really needs to be updated and added into UA), and Grey Knights. Those are the good ones anyway
Also Black Templars, Dark Angels, Salamanders, Space Wolves, Steel Legion, Daemonhunt, World Eaters and Harlequins.
One day, hopefully soon, they'll finish the Thousand Sons, Mechanicus, Blood Angels and Ultramarines mods too.
Hey now, hammy and cartoonish as it is, I really enjoyed Firaveus Carron's stronghold speech. It felt like old school 80's over the top type evil.
And yes, Cornholio Cultist is still worth a giggle or two.
Have anyone heard anything new about the Titans submod for Ultimate Apocalypse?
It has not been updated since the launching of THB.
I assumed that eldar won because their victory conditions have them letting the imperials retake the system
the Imperial guard and sister victories put them in too strong of a light and the eldar one was pretty mild for them
he and his scouts ran like bitches?
or were already back shipside during said assault?
could have been just as easily explained as he and others who were wounded during the campaign werent present at the stronghold attack
guys missing an eye and it might not be because he wanted more augers
It's fully possible that he and whatever other survivors simply managed to escape.
Or that the Eldar let him go to fulfill one of those stupidly convoluted prophecies they put so much stock in.
But Vance though, what about his dream to restore the honor of his regiment and make Kaurava a beacon of the Emperor holy light.
Living saints have differing powers besides being able to resurrect (the living saint death cultist in Atlas Infernal regenerated from bones). Maybe St. Anais' was being a big girl.
Soulstorm was better.
Better campaign because buildings you built on maps didn't stay for the next battle. People moaned about this but they're retarded. In DC you often had to waste half an hour on a map building up your defences in case that province was attacked later. You'd be doing this only once you'd already basically won because you'd penned the enemy in their deployment area, so it was a chore and not a challenge. In Soulstorm this wasn't necessary because enemy attacks didn't depend on the strength of their origin province but on their army instead.
Better multiplayer because, with the exception of the unpatched SoB abuses, it was better balanced.
Both games needed to be harder though. Remember the Tau strongholds in both games? That should have been the benchmark for stronghold difficulty.
I don't get the love for Dark Crusade. The campaign AI was awful, you have to deliberately lose to end up having to defend your stronghold.
The writing was even more nonsensical than usual, particularly the wargear blurbs...
More importantly the gameplay was waaaaaaaay out of balance. Stuff like the changes to infiltrate, accuracy while moving, and turret placements horribly messed with the balance.
Factions were even more imbalanced than ever. Dark Crusade is where the competitive element of the community died.
>Remember the Tau strongholds in both games? That should have been the benchmark for stronghold difficulty.
I reluctanctly agree. Being attacked by multiple groups of Greater Knarlocs, Krootoxes supported by Drone Harvesters, Hammerheads, Stealthsuits and Fire Warriors stopped being fun after the third complete base rebuild. And God help you if you are playing Dark Eldar.
But the other strongholds were too easy in comparison.
Dark Crusade isn't that much better of a game now (if it is at all). At release and for awhile after? Most definitely Soulstorm was shit, but with the bugs and what have you mostly worked out, it's more just the shit launch and people talking about it as if it was still launch that has people labeling Soulstorm as shit.
Not only are Knight Titans only recently revived in the fluff, but they don't have a very strong connection to the Ecclesiarchy. The Living Saint just works best - big flamey sword and faith.
>I SHINE WITH THE PUREST OF LIGHTS.
It's kinda funny now. People will bitch and moan about every little thing in Soulstorm and how Dark Crusade was better, even if the little things they bitch about are also in Dark Crusade.
For story/campaign? Dark Crusade
For Multiplayer/Skirmish? Soulstorm
These anons have it right, Though, in fairness I got into Soulstorm pretty late, after most of the bugs had been patched, but it is still my favorite RTS of all time. These days I mod it out with UA.
>Mechanicus faction when?
i'm playing a new IG campaign in soulstorm after I conquered a dark eldar warp gate i notice that the tau already took the spacemarines stronghold and are preparing to take the Orks out.
Should I be concerned?
This, at least have some of the nearest important points already capped or something, being attacked every turn by DEldar, Spehs muhreens and Tau sucked for playing gorgutz, made the first five or so turns awful to play through
I'm not sure if Tau girls were at all popular back then. Eldar get a free pass because elf chicks, but otherwise Stubbs only pounds loyal Imperials with his Hammer of the Emperor.
>Is this a general Dawn Of War thread?
I wish there was another Dawn of war game or atleast another 40k RTS (I know about bfg but I still want to command my guardsmen.)
If anyone wants to play some warhammer with me add me on steam
They might do another one after Warhammer Fantasy though.
Is Mordheim any good? I like the turnbased strategy style.
I actually enjoy the multiplayer of DoW2. It's not like the originals, but playing with people makes the problems with the AI less severe and it feels a little more like the tabletop in some ways.
I tried the new Armageddon game a bit back, but it was 2hard4me. Didn't even reach the point where Space Marines saved the day.
My computer is out of commission for the next week or so and I just wanna play videogames and tell my internet friends I'm okay. It sucks.
Whats your steam friend? I will add you and you can accept when I jump on.
Also I have not played the multiplayer only messed around a bit in Skirmish. I do love the new campaigns for all the games and Last Stand mod is fun (though it sucks you need 3 people to play) I feel the gameplay is a giant improvement over the first game.
They were supposed to be still in the system.
>5100085 Since the outbreak of the Warp Storm on Kaurava IV, the Imperial Guard had known a humbling series of setbacks – losing a full three quarters of their fighting men was just a start. General Stubbs was determined to triumph in the face of this and all other adversity. Unfortunately, a full regiment of Baneblade tanks, the Imperial Guard’s armored super-weapon, had that very day been dispatched to various territories throughout the Kaurava system.
>5200041 How many do we have on hand?
>5200042 Unfortunately, sir, a shipment of one hundred Baneblades had just gone out to serve–
>5200043 I see.
Perhaps they ran afoul of the Necrons' ENDLESS MONOLITHS.
>5100097 Out of the dry Imossan sands, an ancient complex emerged – part burial ground, part power plant, part staging ground. As builder scarabs removed sands and restored structures to power, its clean-cut, symmetrical, and lifeless form emerged. It pulsed with the green glow of the strange power which fuels the Necrons – vast reserves of it. Enough to drive an endless stream of monoliths and Necron soldiers.
Teithiwr. I cannot for the life of me remember the profile picture, but there won't be too many people with that name.
I wouldn't necessarily call the gameplay an improvement - they were both their own thing. DoW was the RTS throughout, but DoW2 made its campaign feel a lot different from its multiplayer. Last Stand is pretty fun too, but it's annoying being a dozen levels behind on your best character and wanting to try something new.
Last Stand was a bit silly but quite fun. I played the Tyrant mostly with a minions build. It was pretty glorious, I had insanely powerful minions and a lot of life regeneration.
Warhammer 40000: Armageddon. I do like it. Hex based tactics game, simple dialogue cutscenes but with voiceacting as you work through the 2nd War (vox operator a cute). Complex and I have no idea what half the numbers mean, but you get a good, rough sense of it as you go and it's pretty fun. Pretty much every model is represented except the Malcador.
Cannot figure out the map editor for the life of me, though, and all the single player maps are just some of the campaign maps and scenarios on their own.
Basically the development being stopped halfwa into the game.
Iron Lore originally intended to fix all the fuckups Relic introduced with Winter Assault and worsened with Dark Crusade, but THQ decided that Dawn of War 2's release would be to close to the intended Soulstorm release, so they told them to pack up in a month and just released the beta shit.
Yeah, somehow people think saint celestine is not!sanguinius, even though her model and backstory only apply to her as a living human being instead of an angel; and this game caused people to think all living saints are angels from the emprah, which is bullshit
Pls, DOW had Eliphas, gabe, SSSSSIIIIIINDRRRRRRIIIIIII, Davy Cool and Gorgutz, all of whom were way more memorable than Boreale. BAWLD AND FEWLISH and a few other stale memes is all there is to remember about boreale
I actually cant decide who was a cooler Chaos commander.
Sindri or fucking Eliphas
>tfw Relic has a huge boner for Khorne and dont have any chill Slaanesh/Tzeentch Chaos Lords
Honestly every faction should have 4 commanders. It is completely doable.
I also really like the Librarian from the first game
>Imperial Guardsman Don't have access to Ratling Scouts/Snipers
the Vindicare is too weak by themselves but Eldar Rangers and Marine Scout Snipers fucking wreck shit.
Also Dawn Of War has cool voice acting. The Commisar is just as bad ass as he was in the first game.
>Select Krieg Skin
>Switch to German Voice acting
Warboss, Big Mek, Painboss, Weirdboy
Chaos Lord, Warpsmith, Librarian, Dark Apostle
Farseer, Autarch, Spiritseer, Avatar
Company Commander with large, varied squad
Necron Overlord, Court of the Overlord
Crisis Commander, Ethereal, Fireblade, Air Caste Command maybe?
When it comes to large expansion pack i have a rule of three. If a company puts out two successfully expansion packs the third one is most likely a cash grab made to capitalize on the success of the previous two. Thats soul storm's problem, it was rushed and made to make a extra buck
Its incredible how relic manages to get the soul of every unit right in every game that it makes.
take CoH2 for example
>ostruppen are angry bitter slavs who want to one up the germans.
Warboss, Mek, Kommando Nob, Mad Dok
Chaos Lord, Sorceror, Warpsmith, Cult leader (utilizing a command squad or stealth tactics. Depends how you spec his command squad)
I dont know about the Eldar Honestly
General, Inquisitor, Commisar, Tank Ace
I dont know enough about Necrons
And the Tau is solid except for the 4th choice.
Perhaps a Kroot Chief?
I suck at COH but yeah the dialogue in that is great. I appreciate the random dialogue. They should add that in Dawn Of War.
I love me a weirdboy, kommando nobs arent that great, and a painboss is a boss nob dok
neither do i, i was actually joking about having two of the most high-powered things in 40k being on the same level as techmarines and sorcerors
>Inquisitor, commissar, tank ace
nah, guard should've just had a more varied CCS with better options
may as well not exist in current tabletop lore, which sucks. A shaper would be a good fit there though, the games gave kroot a major role in armed forces
>love me a weirdboy
I just dont see a Weird Boy actually leading an Ork Army but sure.
>Cult Leader works well
You could run into trouble with "why is this normal humie ordering around Daemons and Space Marines" But fuck it. Fluff it so hes the inside man and he knows what to do.
>Guardsman Command Squad
But muh tank Ace. Honestly the way the Guard Rely on armor support makes it make sense I think.
I dont know much about tabletop lore tbqh. I love warhammer but I get my information from here, my friend who does play it and the books I read.
Chaplain is easily my favourite command unit. Him and Grey Knights have my absolute favourite lines in game, and I say this as a Guardfag. I've thought about employing these in a Dark Heresy game as a joint operation type thing.
Chaos Gate > Rites of War > Dawn of War > Final Liberation > Space Marine > Space Hulk (original) > Dawn of War 2 > Space Hulk (new)
I'd recommend playing them all except the new Space Hulk.
just let him 'eadbang a nob or two, the rest will fall into line soon enough.
Give him a few favourable mutation rolls, or randomly generate something new every time he's created
Every other commander is an infantry character, don't want to change things up
new battlesuits are all that get released, ever, and they're constantly getting bigger, uglier, and further away from the sleek, minimal aesthetic that was early tau. Which makes me sad since i loved their basic infantry, allied races and tanks/armour but disliked all the suits other than broadsides. Kroot may as well not exist anymore, the tanks are twice the cost compared to suits, and the only infantry update they've had in ages is a shitty gimmick unit
The latest patch (months ago) broke the game. many campaign missions are unfinishable
Unfortunately the developers went bust so it's only 1 guy trying to fix it.
Hopefully it's fixed soon, but wasn't when I last checked a few weeks ago.
Actually scratch this. Looking at the steam page now apparently it was finally bug fixed a week ago.
I had been waiting since August for that and kind of doubted it would ever happen.
I found the vindi was amazing....just set him up on the other side of the enemy base. Move your men in, have vindi pop any character's they try to spawn in..
Though I'll admit...unless you were super careful with him he was utter grabo
he was the CoH2 sniper
relic and CA fill their games with ebin 4chan references.
>drive me closer, I want to hit them with my sword
>the fire rises
>now is not the time for fear, that comes later.
I know. It just clicked when you said that.
I mean. I was playing against my friends and picked off his commander, librarian and half of his men between my earth shakers and the vindi.
He was to busy building to try and hold off my armored front and mechanized infantry
I was actually really pissed off with the SOB characters.
They took the order famous for it's careful planning, cool heads and even temper...and had them act like the Order of Our Martyred Lady, screaming and ranting.
Yeah, but Dark Eldar were still a glass cannon that was ridiculously glassy and not that incredibly cannon-y, while SoB really struggled on all-out battles since they were flat-out outmatched by other armies:
>Marines had stronger squads and basically as many effectives, better vehicles, and more and better heroes.
>Chaos were even more, and to the Living Saint they replied with Demon Prince and Bloodthirster
>Eldar were fucking Eldar
SOB are suffered heavily from 'Oh, you don't use morale/have good morale? Well, we are fucked'.
Necrons were the prime issue there where without the ability to shatter morale all those flamers were useless. Though guard with enough support and marines could also do it.
Yeah, their only good thing was the special weapon spam, and they only got flamers - which aren't that effective against a gunline with fuckhuge range and damage (Tau, Eldar) or just more practical anti-infantry weapons (SM, CSM), not to mention the immortal soulless robots of course. Or the guardsmen that spammed just as many plasmaguns or grenade launchers.
Yeah, having lots of meltas could be nice, but still they lost tremendously to any enemy infantry.
But they HAD melta-weapons ... or is my mind playing tricks?
They had an alternative to flamers which was good against vehicles, but didn't prove as good as missles against them or as plasma against heavy infantry, I think.
They did have Melta.
But it turned up odd places like the Celestian Squads. Basic Battle Sisters had no anti-tank as they only got Flamer and Bolter.
For some reason the two SOB anti-tank units got completly left out of the game.
Dominions: Fast, Mechanized SOB who infiltrate into enemy territory and blast away tanks before the enemy knows the battle has started.
Retributors: SOB heavy weapons troops with MULTIMELTAS, not just meltaguns.
Addendum: The also turned the Exorcist, a direct fire anti-heavy infantry/anti-tank vehicle with an ungodly rate of fire into an arty piece that did barely any damage but a heap of knockdown.
It's the SOB equivalent of a Predator Battle Tank, not a Whirlwind.
These together make me really pissed off.
The order that took part in Soulstorm? Are well known for having the highest numbers of and most skilled Retributors in the SOB Orders. Yet the game didn't give them access to Retributors.
It's like including the Raven Guard as your marine chapter and saying no one gets to be stealthy.
If they actually played like the order they were supposed to be they'd play Moving Firebase. Dismounting an ungodly amount of heavy weapons and setting up a horrifying firing range before packing up and moving elsewhere. With the issue that if they get caught out of position a lot of that heavy weaponry is in trouble.
Celestians also didn't have the meltas as default, which could have been their saving grace.
Exorcist also did a lot of morale damage, and the disuption was borderline OP
>enjoying your infantry mass? Well FUCK YOU, watch it get erased by an Exorcist and a squad if HB Sisters
Necrons still used morale. Warriors, Immortals, and the Lord could all be broken (Builder Scarabs too, though for unarmed units having their morale broken is only a plus). The Necron Lord in particular had the lowest morale of any primary commander, funnily enough.
Battle Sisters had heavy bolters as well as flamers. And, of course, the faithlasers.
>Retributors: SOB heavy weapons troops with MULTIMELTAS, not just meltaguns.
Celestians had multi-meltas in addition to meltaguns. 2 of each per squad.
And to be fair, pretty much every faction had units and weapons left out or changed from their tabletop roles. Instead of Dominion and Retributor squads, Battle Sisters had extra flamers or heavy bolters while Celestians were fast-moving anti-tank. But on the other hand, Space Marines never had Tactical, Devastator, or Veteran squads, only Space Marine squads, with extra special/heavy weapons. Chaos Marine squads originally had all the same weapon upgrades as their loyalist counterparts, then lost everything except heavy bolters (though Dark Crusade gave them their plasma guns back, at a later tier but much more powerful).
The only good thing about Soulstorm is the Firestorm over Kaurava mod.
So Warpstorm over Aurelia is also unfinished. I hate unfinished mods
Fair enough bro. I am in 3 games already so I might not make it anyway.
Whats that one Grey Knight Ward keeps making into a Big Dick G?
>How can you even play imperial fists
Ehhh, they're different types of RTS so it's normal some people will like one and not the other. So no, this doesn't make you a pleb. DOW1 was probably a more complex game, but not necessarily a more 'elite' game.
I wouldn't say DoW 1 was more complex, but it was more relentless, whereas in DoW 2 you could usually have time to plan.
>that fucking DC Tau Stronghold. God it felt good to kill that fucking Ethereal.
Who is the best Imperial Commander and why is it Lord General Castor?
COH also kicks my ass harder then the other games.
I might try and get back into the other games though.
Basically units in DOW2 actually feel usefull.
Snipers in DOW1 sucked shit. In DOW2 theya ctuall kill infantry in one shot.
Anti Tank troops (Missiles, Lascannons) took a while to bring down a normal tank.
In DOW2 a couple good shots can easily ruin a tanks day.
Also Suppression is way better then breaking morale as a mechanic.
>but it was more relentless
This so much
>Build up a huge army and fill out my population cap
>Enemy launches their attack and wipes out my army barely surviving
>spend all that money and time building back up again
>rinse and repeat
thats just not fun.
If you do not contest strategic points you're going to be in resource disadvantage. This means even if you survive an enemy attack and wipe out their army, they'll build back faster than you. Also strategic points allow you to see what's actually happening on the map, prevent attacks or counter-attack accordingly, and so on.
It's not like turrets are going to be of any help in the mid-to-late game. There's that sweet spot in the early-mid game when you can actually afford them without hampering your military or research too much AND have a positive effect on the game, but when you can actually get to the cap they're already pretty much pointless. It takes several turrets to hold back just a couple of squads, and I'm not talking about heavy-armored anti-armor squads, just regular marines. And artillery and Tau can just troll you.
Sure, but before 2014 they hadn't really gotten mentioned since early Epic, and were generally assumed to be "squatted" since there was no mention of them at all in more modern fluff.
Ok so the cap only goes to 20 right? I have to spread that over specialist troops and vehicles.
So I go out and expand lets say with basic Guardsman squad. I usually send 2 off at a time and sit back and build some infentry with my commander to build and defend my main base.
As my guardsman are capping points and I am sitting back building my varied army for the actual attack. I dont have enough troops to both defend my main base and expand at the same time.
Identify and exploit chokepoints.
Try to get to tier 2 as soon as possible, to get vehicles. Everything gets easier with vehicles.
Do not waste resources until you've got a solid army.
That's ... uh, strange.
What is your building order?
I usually go this way:
-Immediately build barracks with the starting worker; order two 'explorer' squads from the HQ (the basic, cheap, capping infantry) and a second worker after them.
-Send the squads capping. Check on them to avoid conflicts since they can't get any damage done. When the barracks are ready, I usually start with a hero, then a basic squad immediately afterwards.
-Build an energy battery and start fortifying one or two capped points. Get the second basic squad ASAP.
Then I proceed accordingly to the situation, sometimes it's better to put more resources to get three full squads soon, other times it's better to proceed to tier 2 and get vehicles.
>I usually go this way:
>-Immediately build barracks with the starting worker; order two 'explorer' squads from the HQ (the basic, cheap, capping infantry) and a second worker after them.
>-Send the squads capping. Check on them to avoid conflicts since they can't get any damage done. When the barracks are ready, I usually start with a hero, then a basic squad immediately afterwards.
>-Build an energy battery and start fortifying one or two capped points. Get the second basic squad ASAP.
Exactly my gameplan
Except I build extra Builders to send with my explorers and fortify all my captured points on the way
DOW2 focuses much more on micromanagement on squads and effectively using cover. It is much more forgiving on resource management, since your requisition income buffs when you are low on population, and horribly unforgiving in combat, since squads are damn precious and feeding enemy squads is something you'll regret.
DOW1 requires you to manage and compromise several things at once:
>Control: cap and contest points, fight off enemy capping units
>Defense: opponent is very aggressive, base is very vulnerable compared to DOW2
>Research: you have to power up your squads, advance your HQ, build structures...
It's an all different RTS. I found DOW1 much easier, but I've grown on that kind of game (with Age of Empires, Empire Earth and Age of Mythology in my childhood, and Warcraft 3 and Starcaft as my cruel mistresses)
Basically all factions. I only used Guardsman as an example
>DOW1 requires you to manage and compromise several things at once
Pretty much. I am shit at that. My prefered tactic in other Strategy games was Turtling but the way that points work in DOW thats almost impossible to do.
In DOW2 I dont need to worry about anything other then the dudes I bring with me and the smaller scale actually helps a lot in managing my guys.
And like I said the Vicious countering is really fun'
Anti Tank Units decimate vehicles and snipers will kick the shit out of most infantry. Flamers Shred through light infantry as well. Makes special weapons way more useful.
YES. That's what I'm saying. Wasn't it clear from the part when I said exactly that?
>b-b-b-b-b-b-b-but muh realism!
>b-b-b-b-b-b-b-but muh immersion!
I'll take better gameplay over that any day. I'd sooner play skirmishes where a) I don't have to waste time building dozens of buildings on a map where I've already practically defeated the enemy force, and b) when I'm attacked I'm not 100% guaranteed to win within three minutes because I have unit production buldings and turrets over every square millimeter of the map apart from the enemy DZ.
In Soulstorm, if you use the Forward Bases ability to buy buildings, those buildings do stay anyway.
And if your autism is still making your ass break out in painful rashes, just assume it's a load of prefab buildings intended to be temporary. Why you would be bothered specifically by this and not any of the other arbitrary RTS nonsense in the game, like say the fact that you can't ever have more than two Leman Russ tanks, is beyond me though. Stupid cunt.
My biggest gripe with Soulstorm was how much of a corridor the campaign was, if felt like rasing the stakes by getting us to fight over multiple planets but all it really did was cripple my opinions of which direction to go.
>mfw all those fantastic mods will not be released in your lifetime, or ever
>snipers will kick the shit out of most infantry.
They always did in 1. Squads with snipers were always strong, it's just you had to get more then one on a squad, which considering how pop cap works between the two games, it isn't terribly different between the two.
>Who is the best Imperial Commander and why is it Lord General Castor?
First is best.
Attrition, more than anything. Two squads of micro-managed scout squads will wreck peoples day. I used to run 4 squads of 2 snipers and 2 shotguns while a buddy ran AV and vehicles. Mix that with a techmarine relay and you've got a great setup in 2v2's
I know, but still I wonder if out in some fringe sector Manlet Marines exist who haven't learned the actual scale of the Astartes and think themselves to be the ideal space marines.
Link? I know the codex mod has a mechanicus sub faction, but it doesn't really add anything new.
There's only two Mechanicus mods on Mod DB that I know of, and neither of those are done yet.
DoW 2 and Chaos Rising were fine in their own janky way.
Retribution failed firstly because it tried to ape dark crusade poorly, secondly because you weren't playing as fucking Gabe in the conclusion of the first fucking game's story.
Winter Assault's Imperials were fucking perfect.
Well, technically the first IG Commander in DoW was Colonel Brom
who eventually fell to Chaos and led a rather large group of Guardsmen against the Blood Ravens in that one mission
Was I the only one that found Retri a lot easier than DoW 2 or Rising? Probably because they had to simplify and shorten the campaign so that it could work for every faction.
Everyone forgets how badass the Cadians actually are. They face the forces of Chaos on a regular basis, and know that they're destined to die for the sake of the Imperium - and not in a Krieger sense, where they think giving their life is all that matters, but in the sense that they can't escape dying because they're born for service in the Guard, and all they can chose is if they want to die well or not - a surprisingly individual choice.
I dunno which regiment Castor came from, but even though he had sentiments that a Guardsman's life is to die, it was more in a Krieger sense - it's something to be used en masse. Despite his speech about never wasting men, he didn't exactly care about giving them a good death.
>In the novelization (by C.S. Groto) Brom turns to heresy.
Ah, so it's non cannon then.
The problem is he's written the only books on DoW. He's the one explaining what happened, and so far there's no other explanation. He's a shitty writer, but is headcanon more shitty?
>In the game, Brom stays loyal.
Strictly speaking, he just vanishes about halfway through, though in his last appearance he's still loyal with no particular reason to think otherwise. In the mission where the Eldar are trying to bury the big Chaos marker, Brom arrives with some Imperial Guard to hold off Ork attacks while the Blood Ravens push up the mountain. After that he's never seen or mentioned again.
>turtling not allowed
Why? I mean, turtles (and their relatives like terrapins and tortoises) themselves are incredibly survivable! Those 150-year-old tortoises didn't get that old by dying.
They were op as fuck in the original game with no patches
I used to play a lot with my buddies, we joked about how good Eldar was and we ended up doing a 3v1 vs. me, I won just spamming wraithlords.
The actual Alpha Legionnaires are Astartes sized, because, well, they ARE Astartes. They are very good at hiding, too.
Their operatives on the ground (and the most "public" aspect of the Legion, as it were) are regular humans.
They had a lot of incredible things. Their hero could ruin a squad's day with her psychic power. They could make Banshees, an elite and melee specialized unit, basically from the start, and they were fucking fast, fucking tough, and ,well, were melee specialist, while other races don't get anything that can counter that until tier 2 or 3 (some not even then). And then the wraithlords have ungodly durability and damage output and, unlike dreadnoughts, can get ranged options without losing melee power. Oh, and then there are warp spiders, who can jump around, have a terrifying damage against melee infantry and a grenade that can take off half a Predator's life (or a third, I'm not sure), and aren't anywhere near as glasscannony as they should be (at least not for the glass part). And then there's the seer council and the Avatar, and well, you got the idea.
Not to mention the invisible buildings.
Also, webway portals count towards the Annihilation condition and don't need to be built within control area, so if your enemy was feeling specially dickish he could teleport Bonesingers all around the map building those cloaked portals everywhere, forcing you to take spotter units with antibuilding units everywhere, even long after you already "won" until he ran out of resources... which will never happen if a Ranger squad survived and is capping everywhere you aren't looking.