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> QM question
How often do you wish your players would pick the bad option just to keep things interesting?
> Player question
Do you always go for the most sensible option, or do you go for the most dramatic?
> Bonus question
Have you ever commissioned art for a quest?
> Player question
Generally I go for the most logical/safe option, but on rare occasions I'll vote for something risky if it has the potential of ending AWESOMELY. Usually the perceived risk outweighs the reward, though.
>> QM question
Often, but only because I know the MC can deal with it. Too many safe logicals turns an interesting character bland very quickly, especially if he's the type to typically take the 'risky/bad' option on occasion.
> Player question
Honestly it depends on the character. Usually I play sensible, but I've played more aggressive, spiteful people in character as well with not so sensible decisions.
There was this one time where we were playing a side character cause the main character was shot and bleeding out. We had the choice between getting the main character to safety or beat our former boss, who screwed us over, in the head with a lead pipe.
Unanimous vote to kill our former boss, cause honestly the side character didn't really care about the main character at all and sweet sweet vengeance.
>How often do you wish your players would pick the bad option just to keep things interesting?
I hope that if I do it right, there will be no 'bad' choices.
Laughable, but still.
Yes, and I'm not proud of it, given what a shitty job I did on the quest itself.
turns out i thought one was supposed to run today instead of wednesday but it was actually pushed off to sunday
so parasite quest and
banished quest but thats not that big of a surprise
I agree. His ideas and general premises are nice, and he's fairly dedicated.
The poor sod just cannot write, use grammar, or format worth a damn, though. If he improved that, I'd honestly say he'd be one of the better QMs. I WANT to read and like Monster Girl Academy, I really do.
But sakes alive, I cannot get past the massive amount of writing errors he makes.
Son of Rome Quest later today. Around 19:00 EST possibly.
Follow the journey of an young sellsword whom joins a Roman Empire with a fantasy flair. Experience and influence the gritty, realistic, and sometimes depressing climb to the top through various wars and political disputes.
So I'm seeing a TON of influx of new people. What gives? Is this just right after the start of the year, where all the new year crap is done but none of the problems of this year happened yet?
There's a secret to writing, especially on the internet: you don't have to be a good writer, or even a competent writer, as long as you update in a timely manner, fellate your fans by indulging everything they do, and attach yourself to a large fandom. Providing sexual stimulation/titillation is a bonus, whether it's actual smut or just playing to fetishes and allowing waifuing.
Headmaster does every single one of those, and so blows up like a suicide bomber.
Hi. Yes, I'm here. I actually finished Card Priestess yesterday, and I have the review for it, but...
I mean, it's like 13 posts long. Should I put it here, or host it somewhere and link it? Even if I cut out personal thoughts, it's still like 8-9 posts in length.
You are the embodiment of the Priestess Tarot, as the story primarily follows the actions of what remains of this deck of ill-explained Cards and their final actions in the world of humans. You were only recently born, ignorant and unaware of what you are, as well as what is going on around you, with a multitude of unknown forces already in motion as they try to pull you into machinations that started a long time ago. This the Final Act, and you are the last actor to enter the stage... But your role is anything but small.
As the Priestess begins to grow accustomed to being alive, she encounters a variety of actors in the cast ranging from fellow Tarot such as the Empress, Magician, and Tower, to relatively normal people whose story had already ended long before yours began. You slowly begin to piece together the tale of the Tarot spanning across the ages, the truth behind the monsters of the past, and in the process, take a pivotal role in what is to come as you embrace the typical tenets of a Magical Girl's creed: Family, Friendship, and Love Above All.
That said, the quest is also swamped in slice of life shenanigans and cute kids doing cute things. Even most serious scenes are framed through the vision of the not-so-serious demeanour of a young girl, and the writing tries pointedly to stay faithful to its genre's roots. This is a magical girl story played straight, with no real 'edge' or dark subversions.
Well... None that aren't typically found in the mahou shoujo genre in the first place, anyway.
As some may recognize from the focus on cards, this quest does seem to be heavily inspired by Card Captor Sakura.
>Giving 2 shits about what some random anon with no degree in Literature or English has to say about your quest
The quest fad is ending. Nothing new is particularly appealing and its the same players in every thread on top of that.
Soon enough it'll go the way of other /tg/ fads like /tg/ Space Marine chapters.
d20, Best of Three. Nothing unusual here, and it's worth noting that rolls aren't even really made much. It's a narrative chosen by the players. There is a routine swapping of view points to other members of the cast, and it can be a little jarring at some points, but isn't too unusual.
The plot in this is one continuous story from start to finish. Everything that happens feeds into the next event and regularly referencing past events that occurred in the setting before the quest began. While the main character is Itsukuma 'The Priestess' Masami, the cast is anything but small as it rapidly grows to encompass not only the MC, but her adoptive mother Itsukuma 'The Empress' Izumi, her father, the magical heroes of a story told generations ago, and those hero's children who have mostly become student council members now (but are also magical). The QM does a wonderful job of transitioning from one thing to another, and once the quest really got going, it was a very nostalgic feeling to read through it. It very much became a magical girl series with a lot of sorta tragic backstories that were addressed with liberal application of friendship, and harnessing the power of family to punch your way into a brighter future by accepting everyone around you.
There's an ongoing theme of 'family' in this quest, and what makes a family. If you're not human, can you really have a family? If someone isn't related to you by blood, can you honestly call them your family? None of this is really given any thought by the MC who cheerfully decides that "yes, of course you can", and then proceeds to Nanoha* her way through anyone who disagrees. However... Well, I'll talk about this more in personal thoughts later.
Nanoha: To forcibly Befriend someone with superior firepower.
'Magical Girl' is a wide genre, and Card Priestess touches on most of the iterations. There's the "Dark magical girl with tragic past" flavour, there's the "Reluctant magical girl with a responsibility" version, there's the MC as a simple-minded Friendship Cannon version, there's the retired and experienced Magical Girl-Who-Is-Now-A-Woman version, there's the "I used to be a magical girl but now I'm a batshit insane asshole of a woman" version, and you've also got the typical jerkass, yet somehow charming, magical boy trope, their father who grew up to become oddly responsible and cool, and the goofy kid who has too much confidence in himself but will put his life on the line for you. In short, it runs the entire gamut, with broad strokes of mahou.
However, let's be entirely honest and say the quest is cringe inducing and terrible until about thread 50, where it seems to really hit its stride.. Let's look at why, and then how it got better afterwards.
1. The Ugly
Up until thread 30, we see a miracle in that this thread has any fans at all. The QM doesn't seem to actually understand how to display non-happy emotions in any way that isn't crying. We cry at everything, everyone cries at everything. There is so much crying going on that even the players begin to become suspicious that our magical power is crying. If, at any point, something happens, people are already making bets that it will end with us crying somehow. To make matters worse, crying is also how the QM shows overly happy emotions. It's a wonder this world isn't flooded in the salty tears of the cast already. There is more salt from the tears of this cast than all of the anti-quest population of /tg/, anti-yuri shitposters, dadaragon shitposters, and Triggerman shitposters all rolled into one torrential hurricane of tears.
The MC develops hilariously quickly and doesn't seem to even have a consistent personality. They go from being terrified and not knowing anything to immediately just deciding this person they didn't trust a few minutes ago is now "mommy dearest" and will actively cry for mommy. They go from being passive and crying all the time, scared of hurting something, to just abruptly stating they're going to kill something. Not hurt, not stop, but kill. And, to their credit, they immediately transform into mahou-asskicker and brutally kick its shit in, and don't even feel bad about it later... They also immediately go back to crying.
The playerbase took it in stride, and while it was perhaps a running joke of sorts while it was running, binging it through the archive is exhausting to read through. I don't know if anyone can weigh in on if it was less exasperating reading it leave, but I guarantee anyone who picks this quest up will struggle for at least 30 threads, because this is ALSO the "Monster of the Week" section where pretty much nothing of importance happens as we're introduced to the cast.
2. The Bad
Let's talk about the cast. The cast is fucking huge. You've got your mom and dad, this shadowy guy who works with your dad, this monster guy who is oddly nice, and your MC. Cool. You've also got the entirety of the student council, all thrown at you at once, which includes: A plucky boy, a quiet serious girl, the 'best friend', a fortune telling girl, and probably someone else I'm forgetting. There's also the token roguishly charming delinquent kid who... uh. Rarely gets any screen time. Then you have their parents, who are the mahou cast of a story we piece together as the quest goes on, and this adds in a single dad, a mom/dad duo, and a single mom. Later on you get a small expansion-pack to your cast in the form of your cards and a mansion of monsters.
This cast is goddamn huge, and they're all dumped on you almost at once. You then get to watch the QM try to give them establishing character moments and slowly develop all of them at once, and it's honestly a bit overwhelming to read. I can't imagine how miserable the QM was trying to write all of that simultaneously.
By thread 40, the crying has started to dry up to an acceptable degree (It's mahou shoujo, there will be crying) and has been replaced by hugs. It's taken nearly 40 threads, but the QM has finally managed to establish their cast and begun to lock down the MC's personality. Relations are slowly being built up, and the quest is actually starting to resemble a story instead of a narrativistic train wreck pretending to be a magical girl anime in its filler arc. It's time for the real story to start, and oh man.
The Story Fucking Starts.
3. The Good
Around thread 50 (out of 112 currently!), the quest pulls itself together and stops kidding around. Almost like a turning point in the plot, the writing improves immensely, and a coherent story really begins to show. Masami punching out the shadowy guy with a declaration of her being Justice almost seems metaphorical for the QM kicking out the unnecessary flailing and getting down to business to
defeat the hunswrite a solid story. No more do we experience such things as _Emphasis writing!_ and crying at every given time, or completely ridiculous personality shifts. It's seriously impressive how everyone in the entire cast just seems to... Lock into place and behave like fairly well written characters so quickly. The sheer turn around is almost a whiplash in itself, as you start to wonder if someone outright replaced the QM.
I wish this quest had been this good... like 45 threads ago. From 50 on, the ride is amazing as what you could term the 'second season' of an otherwise completely uninteresting series suddenly pulls out all the stops. The cast you had awkwardly gotten to know intensifies in their relations, and you're pulled deeper into the web of what happened years ago, as well as Masami's own decisions on how she'll save her mother and oppose an antagonist who seems to be working towards his own good intentioned projects. While crying - and hugs! - still happen, they're much more... Understandable now. It's more believable when someone cries, and typically tends to fit the scene rather than completely toss it aside like it used to. Humorously, even the characters seem to lampshade how much they used to cry all the time as the story goes on towards what is simultaneously a more serious overarching plot, and more touching family shenanigans as cute kids do cute things.
I won't go so far as to say the writing becomes amazing, but the improvement is outstanding. The QM still seems to be stuck on using lots of capital letters to emphasize a point, and while I sympathize with them due to lack of text formatting options, it's never acceptable to make an entire habit out of writing in capital letters. That kind of thing is meant to be jarring to the reader, and if you do it constantly then it's just another annoying quirk.
However, on the improvement: Characters are written consistently and the quest gains this very... How to put it? There's a distinct flavour to the writing that keeps the feeling of tragedy and seriousness of anything going on well away from the playerbase. It keeps the quest fun and light hearted, even when the scenario otherwise probably shouldn't be, and the quest never once forgets that it's set in a genre where believing in friendship hard enough will eventually make things turn out okay.
PERSONAL THOUGHTS pt1
It's a magical girl quest without subversions, pity the first half of the quest is chokingly bad. While the last half MORE than makes up for it, I feel anyone trying to archive this would find a glaringly massive stumbling block in getting over the first 'season' of Card Priestess. For those who do manage that, however, the second season is an incredible ride that left me nostalgic about picking up mahou shoujo series when I was younger.
No one one on /tg/ is a professional writer, and the time constraints in posting can be brutal, but it was heartening to actually see a QM improve like they did, and it made the second half of the quest so much better for it. I'd be interested in seeing what kind of quest they put up after Card Priestess, just to see if they can carry that improvement over, and perhaps continue to get better. While it's too late to really jump into Card Priestess, as the final arc seems to be nearing its end, I'll definitely be following the rest of this quest to its end.
They do fall into some kind of annoying pitfalls still. Everytime the MC takes their eyes off someone, it seems like they get kidnapped or taken hostage, but it's still enjoyable overall. I was personally a little disappointed in how... I guess non-emphasized the Tarot interpretations were, though.
PERSONAL THOUGHTS pt2
The Empress and Tower both correspond rather adroitly to their Tarots - One indicating a very nurturing figure, often feminine in nature; The other representing a sudden and tumultuous change that can't be avoided. The Priestess, and her sister the Magician are typically considered balances of each other, where the Priestess is the softer, more inactive feminine side, and the Magician is the more active, masculine balance built on action and belief. In practice, our Priestess character is the most stubborn and belief filled character in the entire quest and will charge headfirst into everything, while her 'sister' Magician is much more feminine, and often prefers to take a relaxed and hands-off, subtle approach to things. After that... What Tarot? I thought they were going to be a major focus, but then... They weren't, really.
Also I'm not sure I've ever seen this much blatant hypocrisy in an MC since... Ever. Time and time again she'll preach friendship and family, that even if you're a Card, it doesn't mean you're a monster - you can still have a family. She will typically only do this to other humanoid Cards, even if the monstrous Card in question is polite and courteous. Often she'll just be outright rude to non-humanoid Cards WHILE she is trying to preach family values and inclusion to a humanoid Card. Several times she outright kidnaps people and tells them they're wrong about how they think of family, and will forcibly keep them apprehended until they agree with her. She straight up kills monstrous Cards without a second thought or doubt, and constantly refuses to accept Tower as her father despite, again, preaching family.
Tower even points out that monstrous Cards are family as well, and shows her that monstrous Cards are violently discriminated against in the current world. Her response is to, evidently, just not care about this. She all but shrugs it off with what may as well amount to "well they shouldn't be monsters then".
PERSONAL THOUGHTS pt4
Tower's not a saint, but he makes very valid points. Everyone still blames him for everything, actively bashes him, his own daughter hates him and refuses to accept him as family (despite preaching family and inclusion, evidently this is only for humanoid Cards? Except that one token guy who isn't), the one who is technically like an estranged 'wife' hates him and outright rejects him at every turn, they go so far as to play a mother-daughter torture team on him to make him tell them how to stop a thing, when he's already very compliantly told them he can't stop it, and why. He even explained why it was going badly, and warned them that what they were doing would make it worse. They didn't listen. They promptly blamed him for being an asshole and knowing it would happen, despite him having no idea they could even do the aforementioned soul-imprisonment thing.
None of this is even remotely acknowledged, and is often written off as being perfectly fine because he's not a person. He's a monster. You know, like the rest of the Cards. Like the MC, and her mother, and her sister. Like all the monstrous formed Cards who acted hospitable and were also completely shit on until they magically stopped being monstrous - Who they were didn't change. Just what they looked like. - and were suddenly accepted as part of the 'family'. Even when they pointedly didn't want to be part of it.
I'm not sure if the QM realizes it (it's occasionally lampshaded by the cast), or the player base realizes it, but objectively speaking, the main cast is WORSE than the antagonist in nearly every way, and everything they're pissed at him for trying to do - Up to and causing a threat to the human world so Cards can live in peace, they've SUCCEEDED in doing back to him.
This includes actively trying to destroy the only place Cards with monstrous forms could actually live in the human world without being attacked constantly.
I'll be following this to it's end. Due to the barrier at the first half of the quest, it's not something I'd causally recommend to anyone, but it was none the less an enjoyable read after that mark was passed.
I wish the first half of the quest didn't exist, and I honestly wouldn't fault anyone if they just skipped straight to thread 50 or so and read on from there. It might be a little confusing, and much less satisfying to see the shadow guy get punched by Justice, but I feel I'd prefer that than having to sit through the first half just to get there. If the entire thread had been as well put together as the last half of it, I would have no issue saying this was one of the more interesting quests on the board... As it is, the first half is terrible. There's no getting around that, and ignoring it does no one any good. A quest can, and generally does, struggle a little in the early stages as the QM gets into the groove of their story, but 30-50 threads of struggle? Not acceptable.
I am however proud of the QM for the level of improvement they managed, and I hope that it carries over into their next venture. I believe Card Priestess may have been their first quest, and the shakiness shows, but by the end of it I think it's safe to say that they're shaping up into becoming a decent QM/Writer.
My personal advice for them is:
1. Work on cast introduction. If you drop too many people at once, it's difficult to form an attachment to any of them, and even more difficult to do them justice as a writer. I feel like you struggled with this from time to time, but be patient and let them come in naturally. Pace yourself a little, your story will benefit from it and your players will appreciate it.
2. CAPITAL LETTERS ARE NOT THE ONLY WAY TO EMPHASIZE THINGS. Writing emotions can be difficult, and its easy to take a shortcut like that when you want to create a jarring effect, but it's obnoxious to read and many people will consider it juvenile. Work on transmitting emotion better through implication and body language. Conservatively use '!' and '...' or the like, and combine them with slightly more toned down reactions to accomplish a similar, of not far more potent, conveyance of emotion and activity.
From the way you shaped up in the latter half of Card Priestess, I've got little doubt that you can improve even more. Don't settle with what you have, keep looking at your writing and try new things, your next project will be even better.
No, it's not. The review is well written, with some wit and humor, a lot of work (I'd never binge a quest that doesn't manage to hook me thread 1), and more importantly: fucking arguments.
I'm proof that this is true.
I doubt removing the constraints would help in my case. I'm just no good putting ideas on paper.
Speaking of which, any advice and criticism? I can only get stronger if you hurt me. Like a Saiyan.
I'm sorely tempted to. In fact I probably will eventually. As soon as I remember where I put that link to Herney's page.
Its because he actually takes the time to seriously look at the writing .
Quests are either in their death throes or are a cancer that threatens to choke the very life from /tg/. I find the opinion changes with the weather.
>I wish this quest had been this good... like 45 threads ago. From 50 on, the ride is amazing as what you could term the 'second season' of an otherwise completely uninteresting series suddenly pulls out all the stops
just like an actual magical girl show!
I don't blame them, this was pretty well written.
shout out to Heart of the Cards: I may not enjoy your quest, but I was happy to be there in the first thread to point out why the Mom seemed super creepy as a first impression.
If a person gives another person attention it tends to be reciprocated. We're social animals anon. Its just that simple.
Also, in case sempai wants to notice me:
And the current quest:
I could use some input on some mechanics I was considering adding to my quest. The first is something close to that which SAQ had where the players have 3 points they can spend on either re-rolling a failed roll, making a failed roll have less severe consequences, or turning a successful roll into a critical success. 1 point is replenished each 3rd thread or whenever the QMC's does something heroic/inspirational and succeeds at it, which favors risk-taking.
The second thing would be stats of sort. The usual RPG ones like STR, END, CHA, PER, INT, AGI etc. After every mission or so, the players will get to roll a 1d6 and then divide the points into these stats. At every 5th milestone in a stat, the rolls for DC's that uses said stat gets an additional +1 modifier, making it easier to reach the DC has more points are spent in stats.
I've never actually thought about getting my quest reviewed, but sure - I'd love to see what someone else thinks about it.
I was actually considering running a one-shot tonight, in all honesty.
Jesus your archives are a mess. How do you even manage to get the chronological display this bad?
I think it's like 96 or so threads long? I'll make a note about reading through it, but don't expect it to happen anytime soon. I've got another 100+ Thread magical girl thing to read through, and a smattering of other ones as well. I'll probably have Azure quest done this weekend, if nothing terrible happens.
Also I really don't like WH40k, so it'll be a little harder for me to read it. I'll probably be fine once I get into it, but taking that first step is uuuurgh.
I was actually recommended to read some of your quests a little while ago, but never got around to it. As a personal preference, is there an archive to your quests that isn't googledocs?
I probably won't do a review of a quest unless the QM ask-
...Welp. I'll add it to the list, I suppose. Admittedly I'm curious about this, as I was also a fan of power rangers growing up - And later got into KR/Super Sentai stuff, so it sounds like it'll be fun.
And a change of pace from magical girls.
Still, don't expect it soon.
>Archive that isn't googldocs
No. I'm sorry. Very, very sorry.
Also...if you can, have mercy on this one:
Its in the same "universe" as the other two but it was my first quest. And the tone is ah, quite different from the other two. Quite different.
>Jesus your archives are a mess. How do you even manage to get the chronological display this bad?
I don't think its a mess thought?? It's well archived in here:
>Also I really don't like WH40k, so it'll be a little harder for me to read it. I'll probably be fine once I get into it, but taking that first step is uuuurgh.
Then don't do it. It was a friendly petition, not an order.
>The first is something close to that which SAQ had where the players have 3 points they can spend on either re-rolling a failed roll, making a failed roll have less severe consequences, or turning a successful roll into a critical success. 1 point is replenished each 3rd thread or whenever the QMC's does something heroic/inspirational and succeeds at it, which favors risk-taking.
So Fate Points. Yeah, they work.
I don't see anything wrong with any of that stuff. Try it out and see if it works.
Oh that's much better. Pic attached is what I saw when I went looking, and I have no idea how it got so different.
Also no worries. Variety of literature makes for interesting stories! The concept is more important than the setting, so I'll definitely give it a shot.
How often do missions occur? How much do you expect stats to bloat? Depending on the length of your thread and where you want to typically keep DCs, this seems like it could get messy, but I do enjoy the idea of that kind of progression.
Are you certain you want to tie fate point replenishment to threads, when you might end up with more threads than expected, and have things dragging on? You might think of tying them to missions, similar to the stats. Or, depending on how you run your threads, perhaps tie them only to certain kinds of threads, like "downtime" ones, which serve as a refresher to your resource pool.
The most complicated stat system I saw that worked was 'skilled, unskilled, terrible'.
One would take the highest of three rolls, one would take the average, and one would take the least.
>One would take the highest of three rolls, one would take the average, and one would take the least.
I tried this and when I called for 'lowest of three' the playerbase would get very, very angry. It was such a negative reaction I think I only ended up doing it once, and stuck to average and best of afterward.
Let's not start any shit.
I can't really predict the length of any of my threads, but I usually run for 8 hours. I might scrap the RPG stats until I'm more experienced with questing as a whole.
I might just tie them to certain threads, but the "downtime" ones won't be many at the start. Could instead have them replenish by 1 with each new "chapter" so it's not for the next thread, but for the next installment.
That seems more controllable, and is much safer. Even experienced QMs occasionally have uncontrollably drawn out circumstances, so tying it to a chapter would probably be a better idea than every X threads. It would also make them a pretty scarce resource outside of the QMC doing something inspiring.
Which, I think, is actually a pretty neat way to go about it.
Serviceable grammar. Punctuation. Prose that is some what involved in reflecting the characters, their surroundings and their actions. And preferably posts that are longer than two paragraphs. Personally I think a target of about three thousand characters (not words, characers) per post is good.
Formatting your posts for 4chan is a good idea too. Giving a line break between paragraphs makes a post much more readable.
Thanks for the input by the way.
I did bookmark these three quests, by the way. They're all pretty short, and I've still got this movie on VHS, so I'm excited to see what you did with the girls.
Can't say when they'll get done, but they're practically bite-sized compared to some of the other ones. I'll probably meander through them off and on.
I don't know what else I expected.
>intentionally send my quest into a shitstorm of diarrhea and piss
>But then its all resolved but with a master twist
>My players all rejoice and go wild
ohohohohoo feels good
No, no. I mean that every QM has a certain type of character. There are more cheerful protagonists, hot-blooded protagonists, crazy protagonists, and so on. All of JQOP's protagonists are always the very world-weary, very hardened type with a thousand-yard stare a mile long.
Only Last Companion did that type of protagonist convincingly. Too many QMCs are overly snarky all the time, which gets grating. The noir-ish, more subdued internal narration is fun for a change.
No. I accidentally left an entire section out. It wasn't terribly important though, as it just talked about the comparisons between Tower and Empress. I'll leave it as it is, no point in putting it up now.
So, last time I was told that I should reach about ten threads or so before putting a Quest up for review.
I've gotten up to #8, and I'd like merciless exposure of my flaws and constructive critique.
Thank you in advance if anyone takes this up!
>Is told to reach 10 or more before asking for a review
>Asks for one at 8
Is there anybody interested in one final one-shot quest set in the same universe as A King of Dust/Blood on the Plains?
It'd be the last of the "prologue" series and it would narrate things from the perspective of a Protectorate scientist.
I remember that his quest often had very little players in it, sometimes dropping to just one. That, coupled with the fact that he's actually kept going even with the shit life threw at him, I find it hard to not say that Artemis has probably worked the hardest for his quest.
It's still going. When a lot of, if not most, other people would have dropped it due to life. Due to players. Due to everything, he's still going.
It may not be the kind of work anon was asking for, but I can't think of anything offhand which I would consider harder and more deserving of the word.
>Implying someone who has a lot of players doesn't work hard for their quest
Your opinion is shit.
I've done the Super Meter before, as a comeback mechanic. Clashes work when two people hit each other simultaneously. The degrees of success you have reduce his, directly. You've hit him so hard, you've deflected his blow.
Combo attacks are as simple as making attacks support each other. Like, one attack cracks the armor, the follow-up attack is good against lightly-armored targets. This attack blinds the enemy, the follow-up attack is deadly unless the enemy can see it coming.
You're basically thinking synergies, here.
TL;DR at the end for near future.
Heavy reading: Eclipsed Moon, Novice Heretek, Joker.
Light reading: Superhuman Legacy, Crusader
Bite-size: AZURE, The trio of phanty/sibella/winnie stuff.
Things I'm keeping an eye on: AT-TE, Biopunk, Noah's Park
The long ones I can read through in a night or two, but typically I spend a little more time on to really kind of immerse myself in them. The light reading ones I can typically read and really think about in a single day, and the bite-size ones... Well, they're bite size. I'm actually nearly done with Azure
and really enjoying it!so I expect to have it done this weekend. Maybe Sunday? I'm not really picking up the last category until they get further along (at least bite sized!), and the light reading quests I'll probably check out either right after, or sometime during, Eclipsed Moon.
Eclipsed Moon either next weekend, or the one after that, depending on my schedule.
Superhuman and Crusader will both probably happen on the exact same weekend, since I'll likely read them back to back, as they're relatively light reading.
Bite-sized ones will come whenever. They're not large enough to actually show up on my schedule, since they're literally like 2-3 hours of reading, tops.
I'm reading the longer quests in the order requested, meaning Novice Heretek will happen before Joker, and any other really long thread will come after Joker, etc.
This guy isn't wrong about people with big player counts working hard but I don't think your opinion is shit, >>45108141 , I appreciate it even if my quest isn't your jam. What you said brought a smile to my face which I find I have need of today.
Eclipsed Moon Quest in 8 to 10 hours from now.
Not as detailed as review anon's, but I tried to be constructive, and unbiased.
In a world, where genetic modifications became commonplace, and the sanctity of the body merely became another product to buy, our MC is a Biotech student, about to finishing his studies, and starting payed internship in a Cryogenics lab.
However his first assignment that involves in being a guiena pig for a stasis pod for a few days goes wrong. He wakes up in the future centuries later. The world has gone mad, government doesn't exist anymore. Descendants of genetically ovemodded people, supersoldiers, mechs, and giant flesh-machine infusions --so-called "Witches"-- roam the land.
The MC gets in a unique position. Firstly he was about to graduate from the very technology that changed the world . Very valuable knowledge in a world where even literacy is scarce. The second; he is the last known basic human, with everyone else being changed in some form. Two things that make him very valuable.
However it isn't all golden, because for one thing, everything out there is modded to fit for survival, and can crush him easily. What's more there is a virus lingering in the atmosphere, slowly killing everything that doesn't take the cure called NECTAR. The overmodded people called "Nymphs" carry this in their blood (if you played Bioshock, you'll get the idea)
I am really liking this setting because it has a lot of potentinal, and shows creativity.
In the early stages it was just a 1d20 best out of three, but on later threads in swithced to a 1d100, best out of three
This gives a wider range of possibility than the usual "1d20 best out of three" quests, which more often than not promise success. Criticals are harder to come by with a d100, but when they do, they tend to be really astounding.
The QM leaves a precise 15 minute voting window, which is good for controll, but in my opinion it might leave more than necessary room for samefagging. With the approximate 15 minutes writing time that follows it, the quest gives consistency, and the players know when to expect things.
Mentionable that the QM drawfags, which is a rare thing. It sometimes makes posts have larger-than-comfortable gaps between them, but the resoults speak for themselves.
The plot is about the character trying to find his place in this new world, and survive. Nothing else really. In the meantime everyone tries to get a piece of him, either for his biotech savvy, or him being normal human. At the first 7 thread it felt like the MC could do anything without reprecussions, as long as even the faint prospect of shagging something is involved. This notion have been wildly refuted on the 8th, and hopefully it will remain so.
It portrays post-apocaliptic rather well. People have their superstitions about the world , and why it is the way it is. Their knowledge seems either misguided or vague. The whole game seems to be, that the MC in not aware of what is fully going on. Not every question answered satisfyingly, and sometimes raises further questions, but never the full picture. Understandable, because apparently none of the characters so far knew the whole picture.
There are some descriptions/answers that really fit horror, either depicting something gruesome, or leave you with disturbing thoughts about the implications of the new information. Mystery, and obscuration of truth, are imoprtant elements of the quest.
Every character is built around a fetish. Altough it is justified (Gene-modded apocalypse is the theme after all). The cast is so far; Bimbo, superbimbo, musclegirl, supermusclegirl. This seems draw in the most obnoxious anons.
The MC has no motivation. The story he is dropped into is well-thought out, but what he would do in it is not. Without an IC motivation, the players can only agree in trying to bed something. Which last time ended up really nastily.
The QM has a few tricks up in ithe sleeves and keeps things interesting, with good teasing. There were like three instances where I made up my mind about what to expect of this quest, just to get them flipped a little while later.
Yay, another smile as I look forward to a concise break down and maybe confirmations of where I know I fucked up.
...crap I am going to be mostly off grid that weekend and running from zombies. I look forward to reading your review while breaking event immersion if I catch it live or via archive afterward.
I've only done a review for Exterminator and Card Priestess, mostly just because someone asked and I enjoy reading anyway. I have the .txts saved in a folder for future reference, but not uploaded anywhere.
Also I don't think I'll really do reviews for quests that the QMs themselves don't ask for. I'll read them, certainly! But I don't want to... How to explain this? I'd feel awkward leaving criticism and my thoughts for someone who may not have wanted them in the first place.
Post up on your twitter when you're back from the event. I don't mind putting off posting it, because honestly my school schedule is a bit hectic as it is.
It'll give me more time to work on projects before deadlines.
I'd have to make another pastebin and trip, and that seems like it'd be effort. I could use the ones I have now, but they're quest related, and I don't see any reason to cross the two.
I'll think about it, though. I didn't think these kind of things would be worth keeping around/archiving, so I hadn't given it any prior thought.
I should warn you about my quest.
I initially started it as a way of testing myself, it is my first quest ever and english isn't my mother tongue. The first threads are pretty poor grammatically speaking but I assure you that quality increases over time.
That's fine! I'm actually used to gaming with people who can barely speak english, so I'm not really bothered by it. On the contrary, the fact you're even passably fluent (or more so!) in english makes you 1 language better at communication than I am, so I really respect that you decided to run a quest like that.
Regardless, as long as it's not a garbled trainwreck, I'm more interested in the content of the writing than whether you nail ever subject-verb agreement and syntax ordering.
Thank you anon!!!
I will take into consideration the >ugly and >bad pointers you've noted. I did have in mind some things, but I will refine them according to your advice. Thank you very much!
You know I wanted write
>"It feels like the MC could do anything without reprecussions, as long as even the faint prospect of shagging something is involved"
as a bad, but then I've read the 8th and it freaked me out.
>Do you always go for the most sensible option, or do you go for the most dramatic?
I mainly avoid long shots or adding complications to the objectives. If it's a vote, it means the MC has enough clarity to choose.
>Tower's not a saint
>trying to coerce a women into being your waifu by blackmail, kidnapping and threats of outright mindcontrol makes him "not a saint"
He's a sleazy scumbag.
> They promptly blamed him for being an asshole
Because he is, he made the damn thing that way to begin with.
> but objectively speaking, the main cast is WORSE than the antagonist in nearly every way
Not really. The main cast is a little girl whos protecting her mother froma sleazy asshole.
I think you'r drinking his cool aid a bit too hard if you just accept his stated intentions at face value.
>This includes actively trying to destroy the only place Cards with monstrous forms could actually live in the human world without being attacked constantly
Thats why we're trying to turn them all into human forms so they don't have tro hide anymore, did you skip that part?
I heard many things about how to start off a quest, mostly about a (constrained) chargen and trying to transition from the "normal" of the setting, to being in the swing of things.
Which quests immediately get down to business with a plot rapidly happening in the first thread, and don't faff around trying to feel out the player composition?
What does it take to start a quest where things have started off fast and explosive, but hooks in players fast enough?
>his own daughter hates him
>who is technically like an estranged 'wife' hates him
Neither Masami nor Izumi are anything like that. He, and he alone, wants to see them that way, but Masami is not his daughter, nor is Izumi his wife in any way shape or form. I don't even know where you get that idea from, just because Asai says so?
He wants that sure, but just saying he's her dad or wants to be Izmis husband, won't make it so because they don't love him. Thats how family works, is the entire point. You aren't family if there isn't love there. They don't reject Asai because he's a card-creation, they do because he's a horrible asshole.
Masami doesn't emphasize family based on blood or vague mystial relations, its all about loving and caring for someone. We had the whole arc with Kaori about exactly that.
Ad the simple fact of the matter is, Izumi doesn't love Asai, his creepy stalker obsession doesn't oblöigate her to return his feelings, if they are actually genuine.
His inability to just accept that is part of what makes him such a jerk.
I have trouble understanding where your perception of Asai as some sort of martyr comes from, given he's pretty obviously doing it primarily for his own desires, not anything else, and Masami, while fucking up a lot no doubt, is actually trying to help the monsters without considering all humans the enemy.
>What does it take to start a quest where things have started off fast and explosive, but hooks in players fast enough?
Action, good characters, and excellent dialogue.
That or just throw magical girls, smut and fetishes at your players from the start.
Building momentum into the plot reads as "faffing about" to me. What's a good way to be going full throttle out the gate? You know, in an "something's happening, decide quick!" kind of shit going down?
Just do it? Start the quest with something already going on, with a few hints of setting exposition (you ARE writing OC, right?) strewn about, ending the OP with a character-defining decision.
Do a short explanation, or not, and then throw the MC (read: the Players) into danger at once, full throttle, no holding back.
For an example:
[Introduction here, explaining perhaps some lore, where the MC is and what he wants, or just some situational info]
[MC is running from a fucking wyvern, holding onto one of its eggs. Have an internal dialogue for the MC and make it as panic-inducing as possible. Have a side-kick scream something that hints at his/her personality. Build up panic for the players and then suddenly, the MC reaches a crossroad. Make it very clear that if they pick wrong, they WILL fucking die.]
This is a poor example from a not so great QM, but it's advice nonetheless.
This doesn't get posted enough. Follow it, or see your quest to ruin.
I've always wondered what would happened if you started a Quest right at the culmination of a romance. You're in bed with your lover, or you're passionately kissing her.
What does she look like? Go.
I've had an idea for a quest based entirely on nostalgia. Like, you saved the world a while ago, but your true love died. A few years later, you begin to roam the world you've saved, meeting your former adventuring companions, catching up on old times.
It doesn't lend itself to a happy ending, though.
I feel like the feels-punch that nostalgia often bring with it would be lost if the player's are introduced to characters that they're not familiar with and the MC treats it as a nostalgic moment. You could have flashback scenes, I guess, but it all depends on execution at that point. If you succeed, the nostalgia will hit right at home for most players. If you fail, the nostalgia is lost.
My exact sentiments, anon.
I would most certainly play a quest about a young high school girl who has been cursed with baldness by an evil witch and has to cope with humiliation and fake sympathy from people who think she has cancer. Maybe even being dumped by her current BF because she's not as attractive anymore.
Dude, people are always craving to scratch that medieval politic itch. However, instead of a Lord, be a Kingsguard or a rising knight that wants to become the Lord Commander of the Kingsguard some day through both battles and politics. Play it out during Robert's rebellion and let the player's have influence over which side wins in some way.
That would definitely be something different than the past ASoIaF quests have done.
What I really liked about Asoaif is that the Robert's Rebellion story is basically your archetypical fantasy story. Evil dragon-king, conflicted bishonen villain who's into NTR, a waifu to save, a strong hero and his smart best friend. They rally the kingdom, and they split up for the final battle. The big smashy guy handles the big smashy fight, while the smart guy handles the waifu rescue plan.
Hell, they won in every way except the one that mattered. It's hardly their fault that, after their victory, it all went to shit one generation later.
Thank you SO MUCH! I really appreciate having someone review-
>2. CAPITAL LETTERS ARE NOT THE ONLY WAY TO EMPHASIZE THINGS.
Oh, oh, Sorry.
But again, I appreciate someone having a look at it. The quest has gone on for so long that I'm not sure I can objectively review my own work, anymore. CPM is almost near its closing, but this look back at the quest as a whole will be very helpful in my future works.
Thank you again!
>This the Final Act, and you are the last actor to enter the stage... But your role is anything but small.
I love this description, because I never thought about it that way. It's a good description!
>I can't imagine how miserable the QM was trying to write all of that simultaneously.
It's the result of, at one time, considering having romance implications in the quest.
I wonder how it would have been if I went through with it? Probably not very good, if Crying is my reaction to 'sad', I hate to know what my newbie-QM self's reaction would have been to 'love'.
Now this is interesting because there's a story behind it.
Around that thread, that's when I started Dog Days Quest. I stated it as a writing experiment because my players had the exact same complaints that you had. The goal being to make a quest where absolutely everything was the polar opposite of CPM and see how things went. I had no intention of running DDQ for more than twelve threads since the writing was meant to augment CPM.
Since it turned out so great, I kept running it and put all the writing changes I learned into CPM.
I really recommend this to new QMs, want to improve? Try making a one-off with every established rule you know of thrown out the window, and see what happens.
Thank you for reading, it's nice having another player!
Speaking of which, there's a thread today (supposedly), I hope to see you there!
Ducking wasn't the problem. The Warhammer came in a full frontal swing downwards, crashing into the crown prince's chest, caving it in and shattering the plate piece, sending the red rubies into the water.
Son of Rome quest in about 5½ hours!
Mortal Kombat Konquest #37 is up.
Come join us!
Well CyclopsOP is starting up a new quest where you play as a group of Homunculi that all look like the girls from the MEMEME video. Getting pretty body horror.
Runs today at 4 Canadian Mountain Time
I'm not the other guy whose reviewcock everyone is sucking but I'd be glad to tell you why I dropped your quest:
Maybe this has changed now, but for the first few threads, the MC gad zero fucking agency. He was less of a person and more of just a flag to be captured. Sure, he could with Red Team or Blue Team, but the end result was still him being an ineffectual loser who gets bossed around by everyone else. And then despite how allegedly valuable you are, people have no problem with you just walking away and switching sides without trying to stop you.
Then there's the fact that not only did you shoehorn certain characters in just to satisfy your fetishes who have no personality beyond "disgusting big tits" of "is a musclegirl", but you seem proud of this fact and decided to make impregnating your harem of fetish creatures a core mechanic of the quest.
All in all the whole thing felt poorly written, meandering, and shallow. And not in a fun, lackadaisical way either. More in the "I think I pulled something cringing so hard" way.
>MC is running from a fucking wyvern, holding onto one of its eggs. Have an internal dialogue for the MC and make it as panic-inducing as possible. Have a side-kick scream something that hints at his/her personality. Build up panic for the players and then suddenly, the MC reaches a crossroad. Make it very clear that if they pick wrong, they WILL fucking die.
I want a quest like this, being some theif/"adventurer" good-for-nothing who gets in fun trouble and never really hits it back, every arc ending with some unfortunate circumstance taking the #1 prize from in front of MC and him only getting the 5th place one.
Should be light hearted.
More just disappointed. I had high hopes since I'm a big fan of bio/cyberpunk things where the sanctity of the human is no longer respected and man makes themselves into the monsters they've secretly always been, but Biopunk Quest was entirely too juvenile a take on it.
It didn't help that he seems to have a tenuous grasp on actual biology at best.
If you like mixing occult philosophy with Hannah Barbera cartoon characters, then come on down to Sibella Quest! Our hypersigils are waiting to consume you!
Has anyone ever had spooky dice in their threads? I got 3 30's in a row one time. And then there was the 13 that
killed our MC
I may not have the best quest. But I firmly believe I have the most haunted.
I almost got all those spaces. Bingo!
Yet both girls he impregnated now orbit his cock and gush about how great he is at sex. Shit, one girl was literally begging for his cock as her last meal when she thought she was to be put to death
I was literally about to suggest this. I'm wondering how they would do such a thing though. Necrotic Armada showing up in HQQ or the Red Queen in DASQ?
Or should they do something new?
A one-night stand is a fair term if the character's relationship with them is mostly defined by other interactions, or they don't really show up afterwards, much at least.
If they're obsessed with the cock, yeah they're fucking waifus. Even if they're not strictly the CHARACTER's waifu i.e. he doesn't want a romance or anything, you bet to fuck they're waifus to the anons reading the quest and will be treated basically the same as regular waifus.
I have never understood the continual fascination with this series. To me it always seemed like an even more sentimental and maudlin Card Captors with a contrived and stilted cosmology and giant plot holes.
Its like that one kid in your high school creative writing class that wanted to put Lovecraftian themes into everything in spite of only reading a single short story collection and wouldn't shut up about heat death after reading a wiki article on it got heavily into Japanese cartoons for girls and somehow got a budget to make all his dreams come true.
Honestly people will talk about DECONSTRUCTION and grimdark and edgy and the butcher and on and on about shit like that to promote or disparage it, but there's a really simple reason why Madoka was so popular compared to 99% of other magical girl series: it had actual pacing.
Even the MG series I actually like (Tutu, Tweeny Witches) are fairly slow in comparison. And the big series like CCS, Sailor Moon, Precure practically move like snails.
Here's a simple test anon: is the MC involved or interested in being involved with the character either romantically or sexually? Is it a recurring character?
If the answer to both of these is yes, then it's definitely a waifu. Even if it isn't, it might be a waifu anyway.
Nah, m8. He says there are waifus for romance and then there are waifus for lewds. Two different things that sometimes overlap.
Madoka is hardly the first magical girl series to have lesbians, or even the most blatant lesbians.
Monetization of Quests: How should I do it? Have it there from the get go as a winky smug cheaty option of "oh ho, you want a success, chip in a euro" kind of thing, or work it in later on by slowing updates and moping on twitter and then "reluctantly" accept someone's suggestion I should start a patreon so I can focus more on running my quest?
Madoka seems to me like a retelling of several Magical Girl shows with cuter characters in the 00's moe aesthetic.
Maybe that's unfair, maybe I'm not giving it the benefit of a doubt, but I never understood why people who were never interested in magical girl before now trip over themselves to pick this up. It's not like 'moe' and 'magical girl' in the same sentence wasn't done before then. Neither was 'dark' and 'magical girl'.
If you start treating quests like an arcade machine, people will just go to another quest.
If you really want to do it, make it a quarter and tell people that it counts as a 'credit.' Let them earn credits as time goes on.
Let's say I have two characters in my quest. Don't worry which quest it is. I won't tell you. These two characters are both girls who will over the course of the quest grow up and one of them will fall in love with the other. Unrequited love, if you will. Neither of them are the MC and their feelings won't affect the plot in any way.
My question is this: Will I be called out for bringing in my fetish if one-sided yuri is shown, despite this not being my fetish?
Ume-sensei is a master at making cute. I'm sure it would have had a cult-following no matter what the plot was about.
Maybe it was shock factor. People saw Aoki Ume as the lead artist and thought "aw yeah, Hidamari Sketch with magical girls!" and jumped in.
Cue Urobuchi as writer and him killing Ume's waifu. By then people were in too deep.
Probably will not get any real reaction besides the occasional anon cheering it on unless A: your audience is mostly anti-/u/ fans for some reason and will chimp out, or B: you go full Kaleun with it.
Studio is Shaft and the Director is Shinobu, a pretty good director in his own right
Art direction for the Witches and the Witch labyrinths is done by InuCurry, which looks good.
Music is by Yuki Kajiura, a well known composer known for making Anna no issho datta no ni(From Gundam Seed) and other OSTs and arguably it's one of her best works.
Gen Urobuchi is the writer, a pretty good one for anime/VNs and knows how to frame the characters and create suspense every episode.
Sayaka's tragic heroine character arc coupled with Homura being fascinating created widespread appeal.
Are you really asking why this combination is so successful?
Never bothered to read any of Kaleun's stuff, but alright.
None of them is waifu, though the option to fuck the girl who the other one is in love with exists for now. Might just remove that though.
Don't be so salty, anon.
It could work. But personally it would goad me. I've never been a fan of "pull the rug out from under you" surprises suddenly taking away player agency.
...I will give it that. It did develop its world at a good pace.
>CCS and Sailor Moon
I can't comment on Precure (never seen it) but I remember those two being very "monster of the day". Sort of like Power Rangers. Madoka on the other hand had a continually developing narrative.
So props to it for that.
But is it really? Watchmen was a deconstruction because it satirized the super hero concept as an inefficient and self destructive cold war power fantasy. Madoka just took the concept of Magical Girls and made them cosmic tear-batteries.
There's noting deeper to its themes than that. There's absolutely nothing subversive genre wise about it unless characters suffering somehow nets you a free "this is a serious and well thought out deconstruction" card.
You might as well make the specious argument that Fire Emblem is a deconstruction of JRPGs because you can have perma-death. Suffering does not equal deconstruction.
I still haven't decided what, if anything, I'm going to do with him.
And in my defense the ghoul girls have become much, much more than what they were in the cartoon. They're really just something to build a larger story on top of.
If you're going to have to I suggest just making a Patreon. It seems like the least intrusive option.
Expect the anons to eat you alive for it though.
The gun girl right? Was I the only one that rolled my eyes when it happened? Her long monologue before hand really gave it away that she was about to buy it.
...I'm sorry Anon, but you named people I do not know.
>None of them is waifu, though the option to fuck the girl who the other one is in love with exists for now. Might just remove that though.
Your quest would be a grade better if you let the players ntr a dyke, though.
Are you playing it seriously, or for laughs?
One-sided lesbian relationships played for laughs are one of the least-funny and most-annoying things ever. Because their character relationship only. has. one. joke. A joke that gets tired after the first time it's told because it's been told so many times before.
And not only is it not funny to have essentially the same joke told over and over again: Eventually, players will start avoiding that character; because constantly watching someone else creeping on another character is both unfunny as it is embarrassing. Eventually she'll fall out of the plot because of how little the players, and by extension yourself, will want to touch that shameful disgrace.
Kaleun had the same basic scenario (unrequited love between side-characters) that most readers thought was cute apparently - I only checked out the relevant threads afterwards, never read the quest - then wrote smut of the other girl having sex with some dude while the girl crushing on her was pretending to sleep next to her. His readers thought that was pretty mean-spirited and it blew up with arguments.
Having sex with the MC isn't quite on the same level (unless you make the other girl listen in) but given its easy relation to said Kaleun incident anons might get mad about it anyway.
True, but it's a whole other deal when said dyke is in a more powerful position than you, both military and politically.
It's serious, and I won't play it out for laughs.
Hm, alright. I'm not much of an NTR fan, so I doubt that kind of scenario would ever arise.
>The gun girl right? Was I the only one that rolled my eyes when it happened? Her long monologue before hand really gave it away that she was about to buy it.
People called her dying 'soon' during episode 2 when she revealed what her wish was.
But at the time, people thought it was SO DEEP because uchi-boshi kept throwing all these red herrings all over the place. Like an invented language and random signs which lead no where.
You should know by now that 4chan has decided the only thing that's required for NTR is one person has feelings for another and said other has sex with someone who isn't the first.
Also anons wouldn't have cared much (well, they'd complain but probably not shitstorm level) if it had just been girl B having sex with a dude. Unrequited love is hardly some terrible thing. The reason that incident blew up was the fact that A: it was turned into a full smut-scene despite the readers being a fan of the unrequited relationship, B: said smut-scene was really vaguely teased, getting anons excited without knowing what it'd be, and most importantly C: making the girl with the crush be there and hearing it happen. A and B are mostly understandable from QM standpoint if ill-advised, but C is obviously completely intended to shit on the girl with the crush, and so obviously also pissed off the people who liked her.
Novice Heretek Quest 94 will start soon! Hope to see you all in there!
No guys you don't understand.
Girl A loves girl B.
The end. The only repercussion it has on the quest is that girl B uses girl A as a pawn in her plans because girl A is willing to do anything for girl B.
What is the secret to a successful love triangle? I'm in the middle of one in my own quest and so far it seems to be working out.
I don't want to sound conceited, but I see a love triangle in Digimang Quest and it results in backbiting and waifu wars. But when I have a love triangle the result is feels and I don't know why it is. Why is it working for me and not for Chuckles? What am I doing right?
Nobody likes that shit, yurifag or not. It's just stupid forced drama that contributes nothing to character development. If it's between a girl and a guy or a guy and a guy people will still get mad especially if they like the character.
Most Quest writers can't write that kind of drama for shit without it feeling forced and it's usually done to make people upset.
I kind of like that sort of thing, a tragic sort of romance where all they can do is watch from far away as their object of affection moves on to someone else. But Quest writers can't write for fucking shit and will probably ruin it, coupled with the fact that people like you will just provoke shitposting by saying "durrr [insertfanbasehere] btfo"
You are objectively wrong.
That joke is not only unfunny, it completely ruins the character to be used with anything else ever again. That character now has only one relationship with her crush: Unrequited love. And every interaction between them is going to have it butt-in somewhere unless her personality changes from scene to scene.
There's a reason pic related basically disappeared from her series. She has one relationship and one character definition, so when that one relationship fizzed out; she stopped existing with agency in the story.
Which is what happens when you try to play it for laughs. You replace interesting character interaction with an unfunny joke that gets told time, and time again.
>Hee hee I almost grabbed your boobs, what a missstaaake~
That ain't funny.
>And in my defense the ghoul girls have become much, much more than what they were in the cartoon.
And MGNQ can't say the same? You're both just edgy faggots writing fanfiction, the difference is at least Decu isn't a pretentious enough faggot to think his shitty fanfiction is better or deeper than the source material
How would you guys feel about a scene in a quest where the MC and his allies need to attend a party to gain much needed favors and political advantage and a slave is brought out who will be the main event of this party; cutting off piece by piece of said slaves skin and flesh and relishing in his pain.
I've barely ever seen successful love-triangles, and when I have it's basically because the quest is so small there's not enough readers to cause shit-storms about it, or they all coincidentally agree.
At a guess, make the MC NOT the center of the triangle, but rather the one competing with another character for one and only one waifu/husbando.
>You might as well make the specious argument that Fire Emblem is a deconstruction of JRPGs because you can have perma-death.
Tactics games have always had permadeath, moron. Final Fantasy Tactics and Ogre Battle spring immediately to mind
Nah, it's not funny because it becomes depressing for a while and ends up flanderizing the character. It's the lesbian equivalent of a harem MC accidentally touching a boob and then getting his shit wrecked over an accident.
desu my senpai it all depends on the implementation. If the two characters are written competently and the lesbo's sole defining characteristic isn't her love of straight girl, it could make for acceptable comic relief. If the lesbo's only reason for existing is to try and get into straight girl's pants, it could quickly grow tedious.
But I liked it in Raildex, because there was and never would have been no reason to give a shit about Kuroko otherwise.
It's good that she's gone because the gag is over. The gag was funny while it lasted, but there's an end to all things. Kuroko never could have been interesting because there's nothing interesting about her and there really wasn't room for her in an already bloated cast.
But there are people out there gobbling that up, anon, season in and season out. Lots of people. Enough people to make those the best-selling shows of the year. You think none of them read quests?
Kuroko could have EASILY been an interesting character.
It's just they didn't choose to make her one. They chose to make her a gag character whose purpose is a lame gag they could pull ever now and then.
You don't need to be powerful in raildex to be relevant.
>But I liked it in Raildex, because there was and never would have been no reason to give a shit about Kuroko otherwise.
Well no shit anon, when 95% of Kuroko's screen time is a one-note gag, simply removing part of her 'character' and doing nothing else is obviously not gonna leave anything else of note.
The idea is you'd either take Kuroko out of the series entirely, OR actually use all that newly freed-up screen time to flesh her and her power out properly and maybe give her a real friendship with Misaka.
>Easily? Easily how? You'd have to basically write up an entire character and then make room for her in the convoluted mess that is Raildex.
That would be easy, considering that Kuroko was introduced when the cast wasn't that bloated at all.
Kuroko's gag-time is extremely small. She only works as a one-dimensional gag character because that's all the time you have for her in the story. In fact, most of the characters are pretty flat and one dimensional, with only a handful being relevant enough to be anything other than what they appear to be.
Shouldn't have asked about my quest...
>By having Mikoto actually ditch the cardboard MC and respond favorably to her advances.
LNs work with very limited pagecounts. There was already no time to waste on her that wasn't going to result in an immediate laugh.
I have no idea what that is, so I can't tell you if its good or not. It might very well be better than my own stuff for all I know.
All I'm saying is that Madoka wasn't a very good show. I'm sure his fanfiction -is- better than it just like I'm sure my own is better than the Ghoul School cartoon.
I'm competing with puns the movie. It's not hard to outdo that.
I think we hit a snag in communicating. Pax?
>Makes it work out lovely
...I don't know anon. It keeps players interested so thats good. But in the end one side is going to have to lose.
>Make the MC not the center
I have thought of doing something like that. But wouldn't that just deflect the problem onto another fictional character? You still are going to end up with anon vs anon.
I'm just using it as an example of something that qualifies as a "deconstruction" under a certain stressed definition.
Then she shouldn't have been included at all. The joke wasn't funny and the gag has maybe one page of content it can be milked for.
Picture a flagrantly homosexual man constantly perving on the MC. That would be fun for about two paragraphs.
Make it serious or cut it out.
>I have thought of doing something like that. But wouldn't that just deflect the problem onto another fictional character? You still are going to end up with anon vs anon.
Basically, anons won't ACTUALLY believe they have a chance at losing the love-triangle in such a situation, but they'll still generally play the role of threatened suitor well enough. Because there's only one potential LI, there's no divided factions in who to waifu. There's a danger of the rival getting hated, but anons united in hating a character is better than anons shitposting at each-other. Unless the rival is a chick, then they might try to romance her instead and you're in heaps of trouble.
Of course, if you DO make them lose then all bets are off.
Wanting to have a character that COULD have some depth instead of a character that CANNOT is yurifagging now?
>the entire premise is lesbian lusting for straight girl
>Offered way to add depth to the situation is have the straight girl reciprocate
>This invalidates the premise
You're not just a yuri fag but a stupid yuri fag.
Has anyone here read Worm? Something similar is in play with a pair of adopted sisters which ends really, really badly for the both of them because of their superpowers.
To answer your question, anon's knee-jerk reaction will definitely be to call you a yurifag, a fetish QM and also probably a faggot, but that doesn't mean you can't do something interesting with that kind of scenario anyways. and if anon accusing you of things bothers you, you shouldn't really be questing here in the first place, you thin-skinned faggot.
Ah, speaking of superpowers... I'm afraid to inform you that your QM has succumbed to his AIDS. In the arse.
>you thin-skinned faggot.
I was only asking what reaction I could expect. Don't go full tardy middle-schooler mode on me, anon.
>QM of old quest called it quits in the middle
>Hoping someday he picks it back up
>but he won't
I keep thinking back to the storyline and saying "I wonder how it was supposed to end?".
>casually called a faggot on the internet
>takes it as a personal attack
It was a throwaway remark I made for humorous effect, but if even that much puts enough sand in your vagina for you to feel the need to post a reply defending yourself, you really are a completely lost case of vaginitis. I'm sorry for you. Now get the fuck out of my 4chan, you fagmonaut.
>Now get the fuck out of my 4can
Autism at its finest.
>I'm just using it as an example of something that qualifies as a "deconstruction" under a certain stressed definition
And I'm saying you're completely off base since Fire Emblem isn't a JRPG, it's a Tactics game and prermadeath is a staple of the Tactics genre.
>Implying anyone cares about your cliché medieval setting
>Lets copy literally everything from medieval times as a setting for our fantasy
>Except the patriarchal part which is the reason for 80% of it
Newsflash friendo, there has never been a society where royalty and patriarchy have not gone hand in hand.
Yes, even that one anecdotal example you have of some female ruler. She was limited by patriarchy, whether you're talking about Lizzie, Catherine the Horsefucker or the Chinese bitch
I'm sorry you feel that way anon, I don't mean to come across a pretentious.
Ghoul School was not a good movie by any definition. I never said that it was. I'm simply doing my own takes on the characters. They're honestly far more evolved than their one dimensional cartoon incarnations.
I think you're putting words in my mouth anon. I said nothing about MGNQ. I said noting about ghoul school.
All I said was that Madoka wasn't a good show and you're taking that statement and making presumptions.
I was saying that making the argument that Madoka was a deconstruction of the magical girl genre was the same as making the argument that Fire Emblem was a deconstruction of the JRPG genre.
My point is that they're both fallacious arguments resting on death and sadness substituting for genre insight.
I've played Tactics Advance and a translation of NES Fire Emblem if that does anything to my "tactics level"
Newsflash friendo, breaking the norm in OC settings is something I'd prefer from having the same set of rules that every single fantasy setting has.
What are you even talking about?
>They're honestly far more evolved than their one dimensional cartoon incarnations.
I've skimmed your quest. You are vastly overselling yourself
>all this discussion pertaining to mongolian cave paintings and the shitty quests derived from them
This is why the rest of /tg/ hates us, anon.
Fuck man, I'm sorry. I have failed you. Our connection is like tears in the rain now.
Ah, so you must be one of those faggotaurs who filter out all the good threads in favor of, well, threads like this.
I'm only here because Banished hasn't been on for a while and I haven't taken my dose of shitposting in a while
I never said it was deep and mature. I just said it was better than puns.
Alright, some criticism! Thanks anon!
How did they feel one dimensional? What would have made them feel more developed?