Hi guys. Wasn't sure whether here or /v/ would be better for this, trying you guys first, will go there if no good answers.
I'm interested in video games based on traditional/tabletop RPG systems. Pathfinder is what i'm most familiar with, but i'm open to anything really. I just have a craving for a singleplayer environment to play with between sessions. Was supposed to be playing with my group tonight and 4/6 of them didn't show for various reasons.
I'd like some games in this genre i can play without having to depend on others showing up
Pic related is the most obvious one that comes to mind, but it's old, i've already played it to death. looking for something a little newer.
>I'm interested in video games based on traditional/tabletop RPG systems
(i) The goldbox games should be played by any RPG fan. As for the game(s), picture a blobber interface and a top down interface for the battles. Highly recommended.
(ii) The wizardry series (I-VI). Strictly a blobber series. The series will give you everything you would want in a blobber. Cartography from hell.
(iii) Might and magic - Island of Terra
These (i) - (iii) are essential and will bring you much closer to the RPG genre. Highly recommended!
wait, wtf does blobber mean?
Also, all of those are even older than NWN2. Is there nothing relatively modern that's deserving of a recommendation?
Does anyone have an opinion on Pillars of Eternity?
Pillars was okay
I don't want to say it was bland, because it had a very particular flavor, but that flavor was kind of... dry and boring, I thought. The setting itself, the whole muskets-and-zweihanders-and-plate-armor-and-natural-philosophy. Eh.
A lot of the good /tg/ games are old. I've been playing the shit out of KotOR II for the past two weeks and totally forgotten how balls to the wall awesome it was.
A blobber is a map-painting game. You add blobs of your empire color to the map until it's all your color.
>wait, wtf does blobber mean?
Your party moves as a "blob". As a octupus. The movement part is done in one turn. In combat you can assign different orders for your party members (tentacles).
>Also, all of those are even older than NWN2. Is there nothing relatively modern that's deserving of a recommendation?
This list is strange, half of it has nothing to do with RPGs.
trying my besat to look through, does it come in any larger size? although many of the things i havent played here seem a bit old. and i have played a lot more of that list than i expected.
Is there anything like NWN on a more modern engine? that'd be perfect. i've looked at dragon age by comparison and it seems to be dumbed down to hell
>UnderRail any good?
My answer would be no. Non-party-based RPGs as far as I am concerned are not worth it. If you do enjoy such games though, as in Fallout for instance, it is recommended.
Yes. Unless you're a hardcore combatfag - but then again you wouldn't like any cRPG from this millenium. The mechanics, while nothing special, are decent enough for a solo game and it doesn't hold your hand like modern vidya always does. It feels a bit like a proper Fallout 3 in a Metro setting.
>>Implying Mask of the Betrayer wasn't GOAT
It wasn't. The gameplay sucked, and that fucking camera killed it, did it not? Sure the story and the characters were interesting enough, the gameplay though...
Not really for the same thing OP is, but got a question that is kinda related to NWN series.
NWN 1/2 had this unique possibility of running persistent worlds that actually allowed decent RP - as it had DM client, editor, was moddable and allowed people to create worlds that made sense, had little immersion breaking abstract mechanisms as compared to MMO, playerbase big enough to have someone to play with but small enough so specific character could easily varve his place in the world and make himself a name. I had better RP experiences in NWN2 than i got at the gaming table EVER. Despite the fact that i hate D&D and FR, and most servers were running on those default NWN2 settings.
... but now it is almost dead, half rotten corpse with dwindling playerbase, not only in numbers but also in quality...
... So, is there anything else that could provide simmilar online experience? Existent or upcoming?
I am very interested in this question too.
Incidentally, there was a fairly recent game called Neverwinter, set in the same universe i believe. But IIRC it was an action/twitch game mostly about PVP, with giant oversized anime weapons. it looked shitty
If you don't mind playing a 24- year old game that wouldn't challenge a SNES
Call me shallow, but i care about graphics to some degree. And the various advances in interface design that have been made over the decades
Better. Generally more refined engine, very strong story and characters. Stingier with the NuYen, so you actuully have to think about what you buy. You have to prioritize and comprimise instead of rolling in cash and buying top-tier everything. I really like the Hong Kong slums setting too.
There's a brand new Matrix system, but it doesn't appeal to all players. There's a few very vocal complainers around. Personally I like the new Matrix - it can be frustrating, but that's because it's difficult. I just advised myself to git gud, and I did.
Besides looking up and down (which is wonky as fuck), what's wrong with the graphics?
It's early 3D but it's largely pixel art and big textures that complement the pixel art. I think it's very pretty.
You can play Super Mario Bros. without having an aneurysm, you can play Ultima Underworld.
Well, I can't say what exactly is wrong with it, but it just doesn't work for me, strains my eyes too much or some such.
I can play Mario Bros, I can play Doom or Wolfenstein (well, could back in a day, haven't tried lately), but not UU or SS.
Pillars is good if you can get it on sale. Its introduction period is absolutely ass and the game takes a while to get anywhere, and even once it gets chugging, it's... a fairly standard, cut-and-dry mystery story. The sheer variety of ways you can play your character, though, are pretty good and Edér is a baller. Some of the companions are incredibly boring, though, and at times the pandering in the game gets overwhelming.
seems like a good idea, at least the enhanced edition will hopefully solve any major issues and bring things up to date a bit.
presently downloading that, and also Lords of Xulima, which looked interesting
If you haven't played The Elder Scrolls Morrowind, it's much more traditional RPG than Oblivion and Shitrim.
Although it might not be what you're looking for, it's sort of slow, combat is a bit clunky, and it's just you versus everything
Read: Swarms of Cliffracers
That could just be my lorefag bias talking however.
>Baldur's Gate II
>Fallout I & II
mah nigga, but you mistakenly used Thief instead of Thief II; which, in my honest opinion, was slightly better
Nigga do you think I made this? It says "TGs", not "some dong's".
I added five games to it, something like three years ago, I guess, at this point. You think you got some things that belong on it, go ahead and add them. If people agree, they'll save and repost the fork.
>disliking New Vegas
I don't know what planet you're from, man. Meh on Halo, but even meh, I guess it was landmark enough it might deserve some inclusion.
Don't get me wrong, I love the lore, but fuck Daggerfall, and fuck Arena. Those tutorial
read: drop you on your fucking face unless you're a barbarian or some shitdungeons were hell
m8 did you even play it? Not only was the combat system retooled to keep things like, say, deathclaws, still scary at high levels, but it had much better writing, a sane plot, some pretty sweet endings, and some top tier DLC. And it was basically written by the same guys who made the first two.
Dead Money >= Old World Blues > Lonesome Road >(>) Honest Hearts. But it's okay if people don't agree.
I've got ~80 hours in New Vegas, I just didn't see much difference in it besides scoping in, a disappointing lack of small caliber lever-action rifles and less town density (terrible fucking idea). Oh, and fuck Cazadores.
Dead Money >= Lonesome Road > OWB > Honest Hearts
Old world blues was pretty gcool, especially the interactions with the floating computers, and the freaky enemies.
The place it gave you to explore was a bit too big though, not enough to do in all that space, it felt a bit spread thin. i wish they'd kept it more focused
>Prove me wrong.
GOAT Fallout waifu coming through