the Founder is the figure of legend. Roll again on this table to determine what type of warrior she was, reroll if you get this result again
The figure led an action against an Eldar craftworld, boarding it and inflicting grievous casualties before withdrawing. This has earned the order the fear and hatred of that craftworld
Undisputable - Your power is spread far and wide. The nominal governour of your home planet is firmly in your hands, and your reach can be felt far away from your home world.
Personal Charm: This Order has strong beliefs in the icons of either the Emperor or their Saint. A Battle-Sister from this Order would never be caught without such an icon on their person. Example: Order Sigils on a necklace, Fleur-de-lys tattooed under the right eye.
Who is your Order friendly with?
We're descended from Our Martyred Lady, a standing force, we believe in an Eye for an Eye, purity above all, our founder was a former living saint and our figure of legend who pulled a Whitestrake on a Craftworld who hates us now, our homeworld is a temperate civilized world and our rule is indisputable on it. We're a nominal strength standard issue order and we love armored assault but we're all about faith over steel. We're about personal charms, and we're friends with the IG.
Well, makes sense that they're enemies of the Eldar if their former leader beat up a bunch.
Other than that, they've got a civilized world and a focus on tanks and not retreating, plus a certain charm for their order.
Repressors might work well as vehicles. Useful for urban combat situations.
They'd also probably want a pretty high recruitment rate to continue their crusading against the Elf menace.
But if we're into tanks why are we faith above steel? Did a Necron or Man of Iron rape a Sister or something? Must have been the Rhino Prince.
We're actually done with the creation rolls.
got our charm then
let's finish with the sisters first
we need a color scheme, a name, the name of our founder and figure of legend
we could also roll to see what craftworld we pissed off later
oh, and if we do roll for guardsmen, we need to skip the home planet details since we already have them
Lets focus on the Sisters and maybe the Eldar for now, since they're the most key.
If we just wanted to pick a Craftworld, we could go for Yme-loc or something similar for some Tank vs Tank action.
someone give me 2d10 to determine our founder and figure's name
first d10 will determine how many times I roll on this generator I found
second will determine which of the 10 it generated I pick
Well, if they're about Faith above Steel, I doubt they'd have a metallic color scheme.
I'm also not sure how successor orders pick color schemes. Would they draw on the scheme from Martyred Heart at all?
'cause the generator makes 10 names at a time and I want to randomly determine how many times 10 are generated so I'm not just picking from a list of 10 I like or something
We were founded by Saint Gellicia, who led an (armored?!) division into a Craftworld and caused irreprable damage
She has to be related to Pelinal Whitestrake then.
>Fusion suit Samus?
I'll do some more switching.
holy fuck I never considered that
an entire Order of Sisters that is built around throwing Penitent Engines at motherfucking ELVES
There is no fluff explanation for why some Sisters have white hair. When John Blanche was asked to illustrate the cover of Codex Sisters of Battle, he painted the hair of the SoB on the cover white. At that time the official Order of Our Martyred Lady color scheme was black armor and black cloaks, even the hair of the studio models was black. None of the studio SoB models had white hair, though one had a white streak. White hair proved popular however as it looked good on Sisters and many people painted their own models with white hair. White haired Sisters started appearing in other official artwork, e.g. Daemonifuge.
When GW held the Armageddon campaign early in 3rd edition, the Sisters present on Armageddon were mostly from Order of Our Martyred Lady and they lost many battles. Then, when Codex Witch Hunters was being written, GW decided to incorporate the results of the Armageddon campaign into official fluff and had Order of Our Martyred Lady recolor their cloaks from black to red in memory of the Sisters martyred on Armageddon and also to make their color scheme more interesting. The 'Eavy Metal team started working on a new Order of Our Martyred Lady studio army. The painters were obviously inspired by the John Blanche art piece as they painted every new Order of Our Martyred Lady model with white hair. Another reason could be that white hair is more easily distinguishable from the black armor. Since the Order of Our Martyred Lady studio army was the newest paint job, it was used in almost every official photoshoot and model box cover. Thus it became the outward face of the Sisters of Battle the same way Ultramarines are the outward face of the Space Marines and Cadians are the outward face of the Imperial Guard. Not every Sister has white hair, not even every SoB of OoOML, but because of the aforementioned reasons any official artwork and even fanart is likely to have Sisters with white hair.
Certainly helps explain the Faith over Steel if they see machinery as a punishment rather than a good thing.
Plus it works well with their Purity Above All motto. Even the slightest infraction is met with punishment, so they have ample sinners to fill the engines.
>I knew that only the Order of Our Martyred Lady had it
It's not true though.
what about them?
so fusion suit colored penitent engine elf-murderers who control an entire planet's government
Eh, maybe not every infraction would be met with shoving them into an Engine, but it would at least be a higher rate compared to other orders.
That's right. I almost forgot they ruled the plant. They'd probably have a rather strict system of laws to ensure proper purity.
Order of the Resurrected Secret
it may be a Cathedral World so they may be more than willing
>so fusion suit colored penitent engine elf-murderers who control an entire planet's government
>Eh, maybe not every infraction would be met with shoving them into an Engine, but it would at least be a higher rate compared to other orders.
I'm okay with this.
also, you know what guardsman have a lot of?
really, the planet could be a religious caste system in which the Order basically just makes up the entirety of the planet's armored forces because they're the only ones pure enough to handle them
Order of the Resurrected Secret
-Order of Our Martyred Lady
Why Was The Order Founded?
-Standing Force - "This area doesn't have sufficient spiritual guidance, found an order!"
- An Eye for an Eye - The Order refuses to use the tactics of cowards and will sacrifice every soldier before retreating.
- Purity Above All - Your plea of innocence is guilty of wasting my time!
- (Formerly) Living Saint
-- "Saint Gellicia"
-- The Saint led an action against an Eldar craftworld, boarding it and inflicting grievous casualties before withdrawing. This has earned the order the fear and hatred of that craftworld.
- Civilised World (A.K.A. Cathedral worlds)
- Undisputable - Your power is spread far and wide. The nominal governour of your home planet is firmly in your hands, and your reach can be felt far away from your home world.
- Armoured Assault
Order's Methods of Worship
- Faith Over Steel - "Let steadfast faith replace this corroded iron!"
-Personal Charm: This Order has strong beliefs in the icons of either the Emperor or their Saint. A Battle-Sister from this Order would never be caught without such an icon on their person. Example: Order Sigils on a necklace, Fleur-de-lys tattooed under the right eye.
- Imperial Guard
Well, if they view other vehicles along the same lines as penitent engines, they might view it as a sort of busywork or menial labor. Operating a tank is something they give to some as a sort of meditation, to teach them discipline and to eliminate distractions.
aight I got a (potential) backstory for our order
so at some point someone fairly high-up in the mechanicus gets sick of a planet or a system's mishandling of their sacred armored divisions (likely due more to D-WEAPON spam more than actual misuse) and bitches to whoever they can about this stopping
eventually someone steps in and commands an Order to be founded to bring an unruly system into the right by decreeing that armored cavalry are too much responsibility for plebs to use and they end up basically installed as the government for good measure
those can be a thing as well
they just ALSO assumed command of an entire PDF's worth of Armor
The Mechanicus would never hand over power like that, they'd just take over themselves. Remember, they're the ones who determine what is and isn't respectable tech usage.
Rather, how about the local area was plagued by constant attacks from the Eldar, who showed up in overwhelming force before demanding humans surrender and evacuate territory. The Sisters armed forces that guarded the Cathedral World staged a coup on the grounds that the local government and military forces were incompetent, forcibly arco-flagellated the former command, then marshaled and conscripted as many troops and ships as they could before launching a massive assault against the Craftworld. The Craftworld took out most of the forces against it, but it was a diversion for the SoB to land a force on the Craftworld itself. After the battle the SoBs are left the only real power in the area as most of the IG and IN got wrecked in the battle and the civilian government had already been executed.
I feel there should be some sort of local religious dogma backing the idea that the Order are the only ones who get to use armored divisions.
After the conflict with the Eldar they were the only fully functioning military left. Combined with the massive boost they got when the Adepta Sororitas made them their own Order they were quickly able to establish themselves as the dominant power player and, due to the bureaucracy involved in rebuilding the local IG, they can easily requisition the armor meant for the IG by force. They're using religious arguments and creating dogma to ensure they're getting all the best stuff and remaining of prime military importance. Since they'e at nominal strength they're pushing hard to maneuver themselves to the top so they can retain their power and control as eventually they'll be outsized by the IG.
Well, if we still went with the idea that the Living Saint led the attack of the sisters in a penitent engine of her own, there could still be that association of vehicles as a whole with punishment, but for normal vehicles it's a bit different.
Rather than being a punishment like the penitent engine is, the rite to operate a vehicle is instead only given to those who have managed to redeem themselves and earn forgiveness. Of course, since the higher-ranking sisters are obsessed with purity and in charge of deciding who has paid their penance, this means that it's very rare for anyone outside the order to end up being forgiven.
I think we're about good then
I'd like a way to write up their fluff in an official sounding manner but I'm not quite savvy enough at the nitty-gritty of 40k lore
I think she would have had to been in the engine before sainthood, similar to how Saint Celestine was a Repentia.
The idea of her still being the founder of the Order and getting put in one despite that is interesting though.
they could've founded themselves during the planetary coup
they just up and declared themselves a new order
maybe the Founder put herself in one to atone for letting the eldar get as far as they did
I can do you one better: There was no Living Saint. She's a piece of fiction built out of war stories designed to give legitimacy to the Order. Even worse, despite their best efforts at eradication, the truth has been learned by the few descendants of those who escaped the SoB's initial purge of the government.
Could be interesting to have it be long ago and shrouded in mystery, with many theories as to why the Living Saint was put in the engine, if she put herself their willingly or was forced, or if she even existed at all.
I like the idea. But I like the idea more that she's ambiguously real. Best canon is open canon
she's just a legendary figure who performed a legendary act who may or may not have ever been real.
God yes, make it a huge clusterfuck of conspiracies.
>Don't listen to what they've told you. She was no Saint, she was already in the Engine when she got here. Committed the most grievous of sins and sent to die in atonement. But the Emperor saw her death and decreed it wasn't enough. No amount of amends could make up for the magnitude of her sins, so when she was struck down she rose back to life. That was her fate, to die eternally in search of redemption she could never earn. She's still alive to this day, chained deep in the bowels of their fortress-priory, screaming in the dark.
>Order of the Resurrected Secret
IT ALL MAKES SENSE NOW
I heard she attracted the ire of the Eldar in the first place. Fell in love with one of their space-elf princes or something and was going to hand the planet over to them when they betrayed her. That's why she hates them so much. That's why they both have to suffer.
>>Order of the Resurrected Secret
Holy crap it really does.
This is full of possibilities for legends and tales about her, all told in hushed whipsers underneath the grander legend put forth by the Order to keep up appearances.
That's just what they want you to think. Truth is she was betrayed. The powers that be couldn't have anyone messing up their plans, Emperor-blessed or not. So after she saved us all they repaid her by forcing her into the Engine so she couldn't make trouble. Then the bastards had the gall to parade her about like a mascot.
Report to the nearest Order Cathedral for your Arco-flagellation, citizen.
The origins of the Order of the Resurrected Secret are shrouded in legend and myth. The records of their founding have been lost to time, though not by accident.
As the current members tell it, they were placed in the system in order to bring light to one of the darker areas of the Imperium. While they built great Cathedrals and brought the word of the Emperor to the wayward citizens, trouble soon came to their doorstep. A duplicitous envoy of Eldar arrived, announcing to the citizens of the world that they had a choice to either leave their planet and forfeit it to the Xenos, or die by their blades.
Needless to say, the founder, Saint Gellicia, adamantly refused, only to receive reports moments later of attacks by the aliens all across the planet. Though the invaders were fought off, Saint Gellicia herself could only blame herself, willingly interring herself within a Penitent Engine to seek to atone for her failure to protect her charges. With her last moments outside the machine, she laid out a plan of attack to her Order and the Guardsmen to take their vengeance.
They loaded all of their machines of war onto every available spacecraft, launching a desperate attack onto the Craftworld itself. While many of their transports were cut down, the few that made it in quickly broke through the Craftworld's defenses, Saint Gellicia leading the charge. Her engine moved with alarming swiftness, appearing to glow with golden light as tanks and wraith titans fell before her like grain. Alas, many Sisters and brave guardsmen were lost that day, though the Eldar have not dared to approach the planet since.
In the years following the battle, more truth can be found in the records. With the command of the planet and Imperial Guard garrison decimated by the Eldar's initial strike and the prolonged battle, the Order swiftly took over for the good of the citizenry, instating many regulations to ensure the population remained pure and loyal to the Emperor
(went to long, sorry)
As their hold on the planet grew tighter, the Sisters extended their control to many other areas. Due to the Guard's lackluster performance in the previous battle, many of their tanks and war-machines were ceased to be allocated to those more worthy.
Indeed, faith and purity are the highest merits under the Order's rule, and those positions of vehicle operation almost always go to Sisters who have earned forgiveness for their previous transgressions. Those who have committed more severe sins instead are interred in the Order's many Penitent Engines, to serve out their crimes in the same manner as their Saint saw fit to.
The remnants of the Imperial Guard instead serve as footsoldiers to bolster the ranks of the sisters and die in service to make up for the many sins they have to atone for. Once the Sisters commit to a fight, they rarely let up their attack, and it is the Guardsman who bear the brunt of this strategy. Dying in service is seen as a great gift however, and the principles of purity the Sisters espouse have become adopted by the population of the world as rules to live their lives by.
However, behind the shining exterior of the Order lie many hushed whispers about the truth of their claims. Some who say Saint Gellicia wasn't a golden saint, but a deranged heretic. Others claim she never existed at all. The Order is always quick to deny such claims, but the tales and legends are quite numerous, and the real truth is a secret known to none save perhaps their long-lived Eldar foes.
Don't worry. You'll beg for repentance. They all do eventually.
That makes me think that the IG functions primarily as mechanized infantry and maybe artillery crews.
The Eldar don't know shit about what happened, they just act like they do. They're probably the source of half the rumors about Gellicia, in fact.
Perfect! I think we're done here.
anyone want to roll up the eldar we fucked with?
We're hardly done with the Sisters, all we have is two posts of fluff and a possible figure of legend. But if you want to do a Craftworld it's cool. Probably don't need to roll on all of the tables since we've got a good idea of how they operate.
>all we have is two posts of fluff and a possible figure of legend
what more would you want to do?
got our color scheme (basically) down
Well, I think we've got the basics of their Armoured assault doctrine down. Lots of Penitent Engines leading the charge, with other Sisters operating Guard tanks or SoB vehicles as a giant wall of mobile armor, transporting various weapon specialist sisters, all while supported by footslogging guardsmen.
no wonder the fiends wanted our world so bad
1d10 for common path
>Path of the Scholar: On this Path, an Eldar attempts to learn as much as possible about one, specific topic, becoming an expert on it before long.
What could they have wanted from our world? What could they have wanted to know about our citizenry?
1d10 for military strength
Who can say for sure?
1d8 for the foul things' favored tactics
some whisper that deep within these secret ruins is where the bound Gellicia is kept, forced to live through the Xeno's foul magic
so in the war they'd cut bloody swaths through guardsmen, the tide stemmed only through Penitence Engines and entire tanks worth of Holy Promethium
1d10 for favored units
or maybe they're just biding their time
>Guardians & Support Weaponry
relentless charges backed by artillery and possibly dreaded Wraithlords
1d10 for most popular aspect warrior
cold, merciless and precise warriors decimated the population in an attempt to exorcise the humans
1d10 to determine who counts as a hero among their misbegotten kind
> Broke the back of a Tyranid invasion by taking on its Hive Tyrant in one-on-one combat.
maybe they're too busy defending what's theirs from something else to take it back now
we can roll 1d8 for their allies if we want, but I don't think it matters too much
and of course, we are their Bitter Enemies
Eh, not having allies is fine for them.
I think what we have so far is a rather populous craftworld with lots of Guardians and Dire Avengers, out to get some nebulous secret knowledge hidden on the Sister's homeworld.
Rolled 2 (1d8)
I'm rolling for allies, just because I really love the WWI idea and the possibility of either a minor xenos group used as a pawn or a clusterfuck of an alliance is too great to pass up.
a rather populous and ancient craftworld that is mostly made for research, hence the rather lackluster military selections that may or may not have gotten completely distracted with a tyranid fleet moving in on what they feel is theirs
since the military specialties are so bare-bones for them, it's possible that impassionate researchers are on top throwing those warrior brutes at a problem until it goes away
1d10 for their color scheme I guess, since I don't have a way to randomly generate a craftworld's name
well that explains everything!
Rolled 5 (1d10)
I could easily see the extent of their military doctrine being one of the researchers that read The Art of War during a coffee break and fancied himself a general.
It turns out that during the battle for the craftworld a large number of guardsmen went traitor and joined the Eldar. The real reason the Sisters deny them tanks is that they're worried of a similar incident occuring. The REAL real reason is that the Sisters are jealous of those elf sluts for taking all the men.
BEHOLD! THE COLORS OF THE ENEMY!
that artillery support had to come from somewhere
where have I seen armor that color before?
"But General, don't you think it would be wise to invest in some heavier weaponry to take out that enemy tank formation on our left flank?"
"Don't be ridiculous, General. Our graceful shuriken weapons shall easily devastate their primitive Mon'Keigh vehicles."
"Excuse me Generals, but I believe the tanks are merely a diversion from the larger squad of infantry approaching from atop those hills."
"Right you are, General. We must take that hill from them at once."
how does Cai-caedr An sound?
I put what you posted through an eldarification thing and got that
the color scheme was generated by going to https://coolors.co/app/ and hitting randomize the rolled number of times, for those curious
summary post soon
"Right, General, have them send up four companies to take that hill. Marching fire, double time."
"Those tanks need a proper thrashing. Creeping barrage, then have the Dire Avengers follow up with haywire grenades. Shouldn't lose more than 25% to our artillery."
Craftworld Cah-Dor'na Haig
Imperium's First Encounter Date
-M32 or earlier
- Path of the Scholar: On this Path, an Eldar attempts to learn as much as possible about one, specific topic, becoming an expert on it before long.
- Nominal Strength
- Close Combat
- Guardians & Support Weaponry
- Dire Avengers
- Broke the back of a Tyranid invasion by taking on its Hive Tyrant in one-on-one combat.
Disposable Pawns (AKA "Allies")
- Imperial Guard
- Order of the Resurrected Secret (see http://pastebin.com/Jz5i5tZf)
>pic is not indicative of their color scheme
Autarch Nivll, supreme commander of Craftworld Cah-Dor'na Haig's warhost by virtue of being one of the few of its thousands of commanders who has actually seen significant combat. Granted, it was over a thousand years ago, but that's still better than the rest.
So we need a writeup for our nerd space elves and their WWI tactics, as well as the guard betrayal
preferably from an imperial perspective, since we don't know what they've been doing for over 8000 years
there were traitor guardsmen
they're probably why the whole planet needs to repent
they're probably why the sororitas seized the planet
details of why they went traitor are, as always, foggy and surrounded by lies and rumor
do we need much more?
Strictly speaking they're not traitors. They're the remnants of the former military command that survived the assault on the Craftworld and didn't acquiesce to the Sisters. To them the Sisters illegally usurped military and civilian command and they're waging conflict on an illegitimate government that has overstepped its authority from the beginning. They're also pretty salty about not being the ones running the show after the purge of the civilian government, but they'll never admit it. While they're aware they're working with Eldar, they're unaware they're being supported by the Craftworld that invaded their system as the Eldar interact with them through intermediaries or outright deception to their faces.
>working with Xenos against the Emperor's Holy Servants
>not using foul Xenos as pawns in your attempt to overthrow those who claim to be following the will of the Emperor but instead grow fat from power usurped by those lawfully ordained to rule in His Name
>using foul Xenos
Reports of the Eldar Craftworld known as Cah-Dor'na Haig date far back into the Imperium's history, sightings often fleeting, usually in locations containing Xenos artifacts. While they were sometimes bold with their attempts, they remained rather elusive.
Several millennia later however, dates one of the first major sightings of the Craftworld's members en masse, during a large scale battle against a Tyranid splinter fleet. Imperial Guard officers present noted their tactics as being strangely human, using large numbers to their advantage rather than the typical foul trickery associated with such Xenos.
After their victory over the Tyranids, the Eldar soon departed after a quick investigation of nearby ruins. Sightings were scarce once more until the next major conflict occurred, when the Autarch Nivll demanded the surrender and evacuation of a Cathedral world under the watch of the Order of the Resurrected Secret.
After a more typical Eldar sneak attack, their tactics were back to normal once the Sisters and Imperial Guard invaded their Craftworld. The vast, roaming plains of their craftworld were filled to the brim with green-armored guardians, charging headlong into the Imperial lines as artillery rained down on the invaders.
While the battle soon turned against them due to a multitude of tactical errors on the part of lower ranking commanders, the records regarding the other details of the war are less clear. What is certain is that a large number of the Guardsmen brought to fight were reported as missing-in-action, their deaths unable to be confirmed.
The intervening events are shrouded in mystery, but many long years later there were several sightings of some of the ships that had been abandoned during that conflict. As investigations continued, it soon became clear that those missing guardsmen had splintered off on their own, for reasons known only to them. (cont)
There are many theories as to why the Guardsmen turned traitor, though whatever the cause it caused grave concern in the Order, moving them to more strictly enforce their own troops.
Some theorize that the Guardsman had simply escaped bravely and had gotten lost in the warp for a time, though the hostile reactions from any attempted contact indicate that this isn't the full story. Many suggest that the remnants of the unit were outraged from the Order's complete takeover of the planet and their former comrades, striking off on their own and plotting to overthrow them. Others believe the Craftworlders allowed them to escape, though the explanations for why both would agree to such a deal are even more numerous.
Some claim that they found a bond over their similar military doctrine and hatred of the Sisters, while others believe the Guardsmen were beguiled by the Xenos otherworldly grace. Still more think the renegades are merely unwitting pawns, though the occasionally spotted meeting between the two groups makes such a thing seem unlikely.
Whatever the case may be, they have their sights set on overthrowing the Order, playing into whatever strange plans the Eldar have in store.
and with this I believe we're finished
now go forth and make your Order of the Resurrected Secret or Craftworld Cah-Dor'na Haig army
>implying you can make a sororitas army nowadays
go use them in your 40k campaign or bother drawfags to depict them
hell, write more fluff if you'd like, they belong to all of us
Well, people already recommend 3 exorcists anyway. Add a couple of Immolators and it would probably work rather well.
Downside is you can't do an all-tank Sisters army, so you'd need at least a canoness and a few squads of sisters.
You could also take an Imperial Guard Armoured Battlegroup to add on some more tanks though, which could work with little issue.
True, you could easily stick one with one of your 5 woman squads, stick the two teams in Immolators, then take either two teams of Penitent engines and an Exorcist, or the other 2 exorcists and 1 engine.
Maybe take some Dominions and give them an Immolator or Repressor as well. Take advantage of scout and some Ignores-cover melta goodness.
sounds pretty baller
now how viable is a guardian/avenger troopspam with a killy Autarch
Probably rather good. If I recall, there's the Pale Host formation in the new Imperial armour book that lets you take 2 heavy weapon platforms per Guardian squad, and adding in some Aspect Shrines with Avengers should give you decent shooting and melee troops. Storm Guardians would be a good way to take Melta and get some anti-tank, and you can always take Strength D on the heavy support weapons platforms if you really need it.
Honestly, the main issues would be everything dying pretty fast and a lack of transports. Depending on how you set up the army though, those could be mitigated somewhat.
I actually think it would work surprisingly well. You'd need to make good use of cover, but you'd have pretty good mobility, a lot of wounds, and a surprisingly good amount of firepower.
The wrinkle is the fluff, without any additional information about the planet or any other players in the system all we really have is the SoB versus the renegade Guard and occasional Eldar.
Here is for the planet, we can ignore some stuff on the list and just focus on terrain, biomes, etc
well it's temperate so 2 isn't really applicable
6 is basically confirmed to be petty cults
and we can roll for 7 if you guys want
>Planet's atmosphere has a high level of Nitrous oxide, too much time outdoors leads to getting high. Gas masks and air conditioning are common.
somewhere on planet is a Khorne worshipping chaos cult
some say the war took too heavy a toll on the minds of some and their legacy lives on
some say the remnants of the old government are so desperate to regain the power they lost that they'd do ANYTHING to strike back at the Order
some say some of the sisters may have taken too much of a liking to the blood spilled in the days of the coup
1d10 for military status
we already have >>45105466
as a unique factor
no reason why we can't have both though
maybe one of the many seasons is a nitrous-rich season from some sort of natural
or unnaturalseismic activity that dissipates during the rest of the year
does anybody happen to have the old tiji sector planet generator lying around?
all the old download links are down and I'd LOVE to have that
seasonal, plentiful nitrous exuding flora is another thought
it gets so bad that whole seasons are dangerous to go outside unprotected
maybe it's some kind of native grass so they can't get rid of all of it
More conspiracies. I think that we've got great hooks with them, each group having their own secrets descended from the loss of records from the Eldar attacks and no one can tell what the truth is or where the lies begin.
I really want to do something more with the WWI Eldar too.
only picture I could find of alien grass
I really like that idea
maybe some kind of hardy lichen then
feel free to spitball ideas then, anon
that's what we're all here for
there's all kinds of things that can be hammered out about the war or its aftermath, for example
It's 4AM here and I really should have gone to bed hours ago, but I'll drop a few ideas and come back in a bit.
The Priory of the Order of the Resurrected Secret is a grand, stately affair, a sprawling jumble of old stone buildings coated in climbing vegetation, pressed tight against each other and linked by twisting pathways and hidden staircases. Within the walls the nuns and novices spend lives of quiet reflection, dedicated entirely to the service of the planet and the Emperor.
The actual Priory-Fortress is located almost a kilometer below the surface of the planet, carved into the bedrock. A claustrophobic, oppressive labyrinth housing spartan barracks, cavernous vehicle bays, and endless shelves of governmental reports and paperwork, it's the administrative hub of the religious, civilian, and military government. Its inhabitants are closely monitored and controlled, a Sister might spend her entire life never leaving a single section, and any signs of deviance or non-standard behavior is swiftly investigated.
well I'm not really sure how to go about naming a planet in 40k
there's very little in the way of naming standards
and I can't find a generator
if anyone has any ideas feel free to throw them out there
>take concept or component or something related to the essence of the chapter/sect/regiment
>look up the Latin word for that concept
>add "Prime" or a random bunch of Roman numerals to it
>VENERATE THE IMMORTAL EMPEROR!
Their crest is an open book with blank pages, in front of it is a crossed sword and scepter, the scepter is topped by a fleur-de-lis. Their motto is "Idleness begets Retribution."
I'm not exactly sure what a new thread would be for
I mean, I'm not entirely opposed to the idea, I'm just not sure what it would accomplish
Cities might be interesting. So far most of the fluff is on the basics of each faction, and a few legends and rumors about previous events. We could always use more fun rumors though.
well everything that's been written is in this thread
and all we have on flora is that the planet exports some sort of grass useful to terraforming that expels high amounts of nitrous oxide during some seasons
nothing on native fauna
the planet is so heavily armed that it can be considered a fortress world on top of being a cathedral world