So Archons can see all illusions not just the equivalent of true seeing
Two of the same number do not count
13: Flower Power
18: Hat Magic
You are Chief Warlord of a side with these Two types of Casters and a Thinkamancer. How do you use your Linkups?
OP here - yes it is awesome, thanks for making it. Gives us something extra to discuss.
Recommend you post it over at the official forums, the subreddit, or the thread on giantitp.com
Rolled 3, 2 = 5 (2d22)
>That purple sky
I like how well Rob can work in the references, sometimes blatantly and sometimes subtly, and how Signamancy gives legitimacy and importance to them.
Carnymancy + Luckamancy seems like a pretty potent combination.
The first thing to come to mind would be the ability to boost a unit's, city's or even a side's rolls while skirting the requirement that those rolls come at the expense of other friendlies, or even allowing you to take the good numbers from opposing sides. If this were possible, you could effectively weigh the dice.
Whelp that's one Bean down already. Do you think the other two will survive this?
Also what's going on with Parson's arm? I think the sword got shot out of his hand but it's not very clear.
Sword plus bullet equals a lot of force. If someone isn't proficient at handling a sword it's very easy to loose it in those conditions.
I wonder what The Tool is thinking watching all this money flowing in and out of his treasury.
>Sword plus bullet equals a lot of force.
The forces are...bloody difficult to say anything whatsoever about. But that doesn't matter, because we can pretty much just ignore that bit here. People have this tendency to go for force all the bloody time, but in reality its pretty common that you have no reason or way to use force here. Of course, many don't really know what a force is either.
Bullets have a lot of energy. But they're also very light compared to a sword. So despite their speed they carry very little momentum, which in turn means they can't impart much in the way of speed to the sword, so there isn't much shock transmitted to the hand.
The energy carried by the bullet is spent deforming the bullet, damaging the blade, and/or retained by the bullet (fragments) as they speed off in some more or less changed direction.
The Mythbusters did an episode on trying to shoot a gun out of someone's hand and got results in line with this. Doing somethign similar to whacking the gun with a baseball bat transmitted a huge impulse to the hand, and made it near impossible to hold on. But a bullet, despite similar energy, couldn't get anywhere near that amount of impulse (impulse being transmitted momentum, and the bullet lacks momentum) and as a result the hand felt a lot less, and holding on to the gun wasn't nearly as hard.
Hard to say, but I think charlie is the one who loses the most money out of this. The archons are firing unassisted and are shooting into a larger crowd. A single winged hit costs them 2 mil and there are a lot of meat shields. Meanwhile the Gobwin knob forces are getting accuracy buffs along with leadership.
Charlie is throwing everything into this while pissed off and on a slow command line. This will not end well for him.
Someone a few threads back said the contract could be read as just an attack could be considered a breach, whether or not it actually hit. So each bullet would be worth 2 million for each side.
I was going to say that meant Charlie would be in the lead, money wise, since GK has 10 people attacking vs Charlie's 6. Then I actually looked at things.
GK only has 5 units that are actually firing and they seem to be taking the time to line up their shots. Where as the Archons look like they're going full auto spray and pray.
Either way you're right. This is going to end up very expensive for him.
The only question is what will he gain from this loss. No one else in the Magic Kingdom, ... I just got that..., probably knows the archons are there. So with Jojo's spinning there are a lot of people that probably think GK is just straight up attacking.
They see giant arrows pointing at empty spaces in the sky, GK forces shooting up at them, and they're seeing GK forces go down.
Opinion in the magic kingdom are going to be varied, and it'll be mix and match of who believes who. Those who can use some sort of sight might be able to see them.
Once they have time to actually stop and explain things I think any caster that isn't retarded is going to understand the implications of archons being able to pass through Charlie's portal.
Units deveil once dead, right?
It shouldn't be an issue, seeing as there's already Gobwin Knob troops in the Magic Kingdom. Charlie's just defending himself from rogue attackers.
That's how I'd spin it, anyway.
>defending himself from rogue attackers
By literally bringing war into the magic kingdom.
Parson may have been breaking the neutrality rules with his portal shenanigans, but he didn't drag his fights there.
Plus, Parson is a single unit. Archons are many units, and as actual regular erfworlders are very much not supposed to be able to go through portals, where Parson at least has his eldritch horror 'he doesn't even have stats' stuff as a potential excuse for being able to portal.
They can just get a bunch of Rhyme-o-mancers and ask them if he's telling the truth. There were also other observers that were close and grasped by Charlie's bullets and didn't croak.
>how do we know they didn't already have those archons in the magic kingdom?
Nnnot really helping Charlie's case with that one.
>"Oh I didn't run these archons through my portal to attack Parson, I've /always/ had them lurking unseen in the magic kingdom"
"it was that foolamancer! Groping about with that damned croakamancer, bringing in stealth WMD's in the Magic Kingdom! They'll croak us all and force us to work for the TOOL! I've seen their plans!"
Findamancy isn't very well defined, but obviously it can find things. Hidden things. So I'll use Findamancy to find things in my units they don't even know about, and use the dittomancer to draw them out. The findamancer finds the hidden potential in my commanders and other units while my dittomancer doubles it to make it stand out more.
Use findamancy to find enemy units and make a duplicate of them in my kingdom for interrogation. Enemy commanders have no idea they're the ones revealing their secret plans to me.
I'm in agreement with you there.
Some webcomics can get a good bit of content through a single update. Sadly this isn't one of them.
I also just noticed Parson said "shit". Seems the powers that be are loosening their restrictions on language.
Maybe his real fate is the more time he spends in that world the more it starts to resemble ours. The Titans were bored with turn based games and just wanted to turn Erf into a real time based one.
Parson's been able to swear ever since the end of the Battle for Gobwin Knob.
It's just that now being able to, perhaps he doesn't feel the need to as much.
Huh, I could have sworn it was sometime after the capture of Jetstone where he said he was finally figuring out what he could and couldn't say.
Well, it was a fun stupid theory while it lasted.
someone on the erfworld forum mentioned that it looked like the targeting system on the millennium falcon
>What can Moneymancy actually DO?
Probably decrease unit upkeep, increase production of Smuckers, and give a better rate when exchanging Smuckers for Gems. You've got an Accountant handling your side's paperwork.
Also since its Mathamancy it can likely provide accurate forecasts on certain actions.
Predictamancy and Flower Power?
That...could do some worrying things.
Flower Power's a highly under-rated magic it can stop combats, prevent units from engaging, increase food production, create and manipulate plant units and poisons...
I'm seeing a mini-version of the Tyrells. Tons of Crops because I always time my Flower Power spells correctly, and know what to grow to sell surplus to other kingdoms. Poison leaders who would bring war...