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>Skeleton How do we improve it?

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Thread replies: 99
Thread images: 32

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>Skeleton

How do we improve it?
>>
>>45080700
By being less obsessed with skeletons so they become interesting again.
>>
>>45080700
It's simple really, needs more cow bell
>>
>>45080700
Add a wheel

And maybe some fashion too

>improving on perfection
>>
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>>45080904

>add a wheel to a skeleton

OH, YOU CAN FUCK RIGHT OFF WITH THAT SHIT.
>>
>>45080710
>>
>>45080700

Maybe add some meat, circulatory system to supply the meat with blood, some more organs to produce food for that blood and clean it of toxins, and wrap it all up in a layer of fat (for insulation) and skin (for protection.)
>>
>>45080700
MORE BONES.
MORE BONES = MORE SPOOK.
>>
Have one be a necromancer that can necromance skeletons while they're still inside meat bags.
>>
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>>45080700
How about actually fucking USING them for once?

I've been gming and playing for nearly a decade: the number of times I have used or fought against skeletons I can count on one fekking hand.

Seriously; they are cool! Just use them!
>>
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>>45080700
>How do we improve it?

Have it drink some milk
>>
>>45080700
Either
>show the skeins of necrotic energy holding the bones together in place of flesh
Or
>make them less reliant of the human shape, and instead be all floaty and impossible, as if each bone was an individual marionette
>>
>>45080939
>Dark Souls 1 had bone wheels
>Dark Souls 2 had a chariot with spiked wheels that crushed skeletons
>Bloodborne had a wheel weapon that could explode things into ridiculous amounts of gore

How will DS3 improve on this?
>>
>>45081050
There's a picture of solaire riding a motorcycle made with bone wheels, but I'm having trouble finding it.
>>
>>45081050
MOAR BONES
>>
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I have an idea....
>>
>>45081191
YOU BEAUTIFUL BASTARD YOU.
>>
>>45080700
A skeleton who can remove pieces of himself and telepathically control the removed pieces from a distance

For example
>come across locked door
>remove hand
>slide hand under door crack
>have hand claw its way up the door and unlock it from the other side
>>
>>45081191
It became a running joke in our D&D 4e group that all homebrew skeleton statblocks had a flying speed.
>>
They're perfect as they are. Always smiling like they know a cruel joke on your behalf.
>>
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>>45080700
Improve?
>>
>>45081038
cool ideas here
>>
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>>
It comes with a bag.
>>
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What's that your party only has swords you say
>>
>>45082248
>tfw skeletons with bows across a gap too big to jump safely
>tfw we all brought bows and javelins for ranged combat
>>
>ctrl+f
>adamantium
>0 results
Really?
>>
>>45082327
A similar experience resulted in me getting slings for all my PCs.
>>
>>45082368
Nah, bone-chimeras are where it's at.
Posting the fan-made Reverent Fantasy Craft Species (which has a splinter feat allowing one to become a skeleton).
>>
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>>45080700
>Gashadokuro

>The Gashadokuro, commonly reffered to as Odokuro by the Japanese, are preternatural entities that appear as skeletons approximately fifteen times the size of a normal human. Gashadokuro were first widely summoned in Japan's campaign in China late into the Second World War. They are formed from the bones of people who have starved to death, of which the Japanese had plenty in labor camps and besieged Chinese cities. The Gashadokuro, once formed, was given a sacrifice of one live prisoner's head in addition to the gastplasm necessary to power it, as per ancient tradition. Once the Gashadokuro had been made loyal to its creators, it was then outfitted with anti-materiel rifles and armor plating comparable to tanks. Inside of ribcage, a cockpit was placed with a seat for a pilot. The Gashadokuro were made into the first preternatural mechanized infantry, in which the pilot inside the skeleton broadcasts his orders directly into the Gashadokuro's gastplasm-powered thought system through a system of wires. The Gashadokuros were extremely effective in stopping Chinese light tanks and shielding infantry from artillery fire. After the war, other nations committed extensive research to find and create their own preternatural mechanized infantry.
>>
>>45081025
Came to post this.
>>
>>45081085
>wheel skeleton motorcycle

Is there any non-solaire art of this, because I just found a new recurring antag for my campaign
>>
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>>45084082
>>
Is it possiable to make skeletons so small that they could become a swarm of skerryingtons?
>>
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>>45080710
And here we see the anon, giving the real answer that nobody listens to even though they all should.

Don't fucking get my hopes like that anon, I hate you.
>>
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>>45084464
You might get a roughly humanoid skeleton from a tiny monkey.
>>
>>45080710
Truth, that meme was never entertaining.
>>
>>45080700
Can't improve upon perfection!
>>
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>>45080904
>>45080939
>>45081050
You rang?
>>
>>45081012
That's a shame anon
>>
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Mods are asleep, post skeletons.
>>
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>>45085225
Oh hey, Overlord, nice.
>>
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>>45085225
>>
>>45080700
skellys dont need to breath, people need to. That means that skellys can live underwater and people cant. There were a lot of sailors that drowned. Why the fuck do necros use tombs when they could just walk to the beach, and raise a fucking army while enjoying the sun
>>
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>>45085275
Skeletons are great when it comes to talking smack since they're resistant to piercing damage.
>>
>>45080700
GOLDEN CHAINSAW SKELETON WITH ROCKET PUNCHS
Also sharks
>>
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Skeletons that parkour
Mentor skeletons
>>
>>45080700

Demons are tied to humans and upon their death, the demon takes full control over their body. All bodily functions cease until all that's left are bony remains of their victim, held together and powered by demonic magic.
>>
>>45081050
Don't forget Demon's Souls skeletons liked to roll a lot before attacking.

And the DS2 equivalent of bonewheels gameplay wise are the hedgehogs in the ice DLC
>>
>>45080700
Trap that fills room with water. Skeletons have improved grapple. No potions of water breathing in dungeon.
>>
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>>45085947
>No potion of water-breathing
That's just not fair. You could at least put one in a chest in the next room.
Also, based amphibious races
>>
>>45085990
True, but who said bad guys like to give intruders a fair shot at traps?
>>
>>45084147
he seems like a trustworthy fella.
>>
>>45086009
Well think of it like this, if you're moving outward from the inner dungeon, it'd make sense to keep a waterbreathing potion in the room right before the flood trap just in case.
If the players can get out of this trap, they'll get a nice little solution for a water trap later on.
>>
>>45086215
Makes sense
>>
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>>45081050
Don't ask questions you don't want answered, anon
>>
>>45085275
probably because finding enough bones in the same spot after currents toss everything around is almost impossible.

You think sorting through some catacombs is bad, try the entire ocean.
>>
>>45083423
>Reverent
>Revenant
Now I have to imagine Reverend Father Skellington. I am grateful.
>>
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>>45080700
Put some of them together.
>>
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>>
>>45082368
Came here to post this
*rattle* *rattle*
>>
>>45085737
Is he holding an iPad?
>>
>>45080700
>How do we improve it?
Huh?
>>
>>45080700
Can't improve on perfection. You can only use it to make other things more perfect.
>>
>>45081012
Early in my gming career I used skeletons and undead so often that it became a running joke that my players would always expect undead in every single mission. It's an assumption to this day, even though I've been shamed away from it.
>>
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>>45081050
>>
>>45084893
Should be CR 1/4. Defense is utter shit, less than defensive CR0. Offensive CR1/2 based on an average of 6 Dmg per round.
>>
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>>45084688
>>
>>45084893
I'm gonna be useful and not be shitty. Here's my stab at a CR1 wheelie.

39HP(6d8+12)
AC 15 (bones)
STR10 DEX16 CON15 INT6 WIS8 CHA5

Move speed, defenses and vulnerabilities unchanged.

actions

Charge. Move 20ft straight line and bit with spin attack, DC 13 DEX save vs prone and 5(2d4) slashing dmg

Drive-by. May take disengage action as a bonus action on each turn.

Attacks

Spin. +5 to hit, deals 8(1d8+3) bludgeoning damage.
>>
>>45080700
Jacket the bones in adamantine.
>>
>>45092733
Oooh idea! To keep the "incapacitated for a round after attacking" thing in, let's give it a fun multiattack:

"When making a charge attack and moving in a straight line, the bonewheel skeleton attacks each creature who occupies a space it passes through."

Maybe it will get lucky and get the whole party, but its safe to assume the reasonable number of targets hit per turn is two, so it cancels out the effect of the incapacitation nicely.
>>
>>45080700
by making the bones out of something else.

Wood! Metal! Fire! Stone! Nothing and nobody should hamper your skeleton!
>>
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>>45084893
>>45090193
>>45092733
>>45092935
Now that I'm home i can put this shit in a statblock and revise it a bit.
>>
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>>45080700
>make it a wizard detective
>>
>>45080700

Give it a top hat, monocle and bicycle
>>
>>45080700
Add some fleshy bits
>>
A second skeleton, wedged in the ribs of the first one.
They died in a carriage crash.
>>
>>45095932
Sounds more like a MIScarriage to me
>>
>>45095853
those boots make him look naked
>>
>>45080700
We make it obsessed with making pasta.
>>
>>45085247
That's discworld's Death.
>>
Well if you're playing PF, you get a bunch together and make one of these baller fuckers: http://www.d20pfsrd.com/bestiary/monster-listings/undead/necrocraft
>>
>>45099691
no its Becky
>>
Don't make them humanoid. All vertibrates have skeletons. Animate anything cool. IN fact, make like an early paleontologist and just stick bones together until you have something vaguely like what you want.
>>
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>>45089936
That is against the Geneva Convention.
>>
>>45080700
>Improving on the skeleton.

To gild refined gold, to paint the lily, etc. etc.
>>
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>>45089675
Holding a glowing disc
>>
>>45080700

Add Calcium. Free DR. Atleast 5/osteoporosis
>>
Make them resistant to bleeding effects.
>>
You give them a cloak and a scythe and have them bluff their way around pretending to be Death.
>>
What about cuttlefish skeletons?
>>
>>45089936
Lemme guess, it uses it's wheel to propel itself forward and then leaps to bring it's blades down on your head?
>>
>>45100951
No this is Patrick.
>>
>>45081025
The countries with the highest rates of calcium deficiency also have the highest rates of milk consumption, namely the US and Holland.
>>
>>45080700
Add Animalia
>>
>>45106549
>implying a causal relationship
>>
>>45089914
"Should I use undead in every encounter?": the flowchart.

>Is there a cleric in your party?

>Yes.
use undead

>No
use undead sparingly
>>
>>45080700
>how do we improve it?
Choreographed musical numbers
playable classes
regeneration allowing for attack creativity (opening ribcage for a body slam, leg-spear)
Thread posts: 99
Thread images: 32


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