The /jrp/ Trove: https://mega.nz/#F!KA1DHRRL!MGkoDoBdnehHG7D2iXOwXQ
What are you reading?
What have you bought?
What are you looking to play?
>Which system do you wish to run
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>What do you look for in new applicants?
Damn, Grancrest owns. More people should talk about it. The way it set up mass combat and abilities is over the top. Basically, your personal skills always goddamn scale, so your special moves and tricks are always army level.
Your sword can set your enemies on fire? Your sword can also set the enemy military unit on fire.
You can instantly cloak yourself in shadow? You can also instantly cloak your entire unit in shadow.
On the off chance that the guy who translated it is here...
>This Art gives you the power to spread or extend a part of your body, creating a shield
of gushing blood that you can use to protect one of your allies.
>Make a cover action towards the target. You may make a cover action even if you are
exhausted, and you do not because exhausted as a result of making the cover action. For the
rest of this phase, add your Strength modifier to all of your defense ratings. You may only use
this ability once per phase. At Level 3, increase its range by 1 square.
Isn't this stronger than the equivalent Paladin skill? Particularly the once per phase thing. I'm a bit sad that an Artist is a better tank.
Grancrest is super awesome, and I love that the setting was done by the Record of Lodoss War guy. But has any book other than the main book been translated? The mass combat rules are in the second book, I thought.
Well to their credit, Undead are supposed to be hard as fuck to kill (erego the name). In the Paladin's defense, they can use their equivalent ability in either position in Mass Combat, though that's the only real advantage it has over Night Shroud.
I do think that the designers might have a slight bias towards Artists too, for what it's worth, not that that's any real defense.
The army-level stuff is fairly abstracted but it's still pretty neat. Time and distance scales in the game are arbitrary, so it uses the same "squares" and "rounds" measurements in either. There are a bunch of different unit types you can command (archers, shieldbearers, cavalry, military band, etc) and they each give their own bonuses and use of a unique ability to the character leading them. Units track morale and it rises and falls based on things like killing enemy units, as well as being the resource you spend to use their abilities. If you hit 0 morale you lose all the bonuses from the unit. Also you can either lead from the front, which gives you some offensive bonuses (and some character special powers are restricted to only when you're in front), or from the center of the unit, which gives you a big defensive buff but with a decrease in other bonuses. Ultimately you still move the unit with your character as a leader around like you would in individual combat though; it's not the most detailed mass combat system but it also doesn't involve a whole different set of rules and does add a cool dimension to things.
Mass Combat rules are in the basic book.
Second book has new styles, new abilities and spells, more world fluff, extra enemies, expanded details for dead zones (or whatever the heck I translated that as), and some other minor special case rules. I'm super burnt out and don't plan on translating it any time soon, but you absolutely don't need anything in it to play.
Well, shows how much I read through that whole thing (re: mass combat). And yeah man, I know the translation burn out. I did the NW3 stuff and I translated less than you did. I can't even imagine a whole book.
Thank you for your efforts, by the way!
Hypothetically, if a morpheus were to use material synthesis on, say, the severed arm if a gjaum, could the weapon it's fused with gain some sort of buff depending on the gjaum's syndrome(s)?
Grid. Here's a pic I found from the net.
Complete with attacks with certain shapes too. I love that one of the super moves in the game is just a straight up excaliblast. As expected of the style named Saber.
Hey man, I really appreciate the effort you took. Grancrest is awesome. By the way, do you have a link to scans of the book? I'm mainly looking for character art of the styles and classes. All I can find is art of the pregens, and the warosu thread where they were posted is down.
Also if anyone wants to typeset this, most of rulebook 1 is up for free on the Grancrest site except for the character construction rules.
It's the Tower of the Sun, located in Osaka. Mayokin's "Archangel" is probably based on it though.
Mass combat is fairly abstract, so a force can probably be as many npc soldiers as you want. The only problem I see is that force units are basically "items" in the sense that they are collections of HP and attribute bonuses plus special skills. That means the only real units in the field that will matter is those that are led by a PC. For NPC forces, I guess you can use an NPC to lead them, or just use enemy mob stats.
If I recall, mobs (basically there are no "weak" enemies; since PCs are already superhuman level in power, low-level enemies like bandits or goblins already count as appearing in groups even if there's only "one" of them) specifically get bonuses in mass combat to bring them up to scale with PC units. Or you can probably take the mass combat rules and have PCs fight against a couple dragons or giants or stuff like that too, obviously. I personally kinda like the image of suffering force collapse from low morale as the rest of your soldiers run like fuck after the dragon just eats the fuck out of them. I'm pretty sure there's also a rule where large-sized monsters don't suffer any penalties in mass combat for appearing by themselves, so that's kind of intended.
Hopefully, I had this idea for an orcus/morpheus combo that combines elements of his domain with his weapons
if I can't actually do this, let me know, I don't have the book yet, just some detailed descriptions
What the hell is a Bagman supposed to be?
Also I really like this artist a lot
I could swear that this is a reference to some weird ass movie that I saw a long time ago (early 2000s), but I can't remember its name or really anything about it except that it had these weird guys in suits and pointed masks like that. I've actually been trying to find the movie for an age now, but since I remember fuck all about it I haven't had any luck. I'm pretty sure it was Japanese, and that it had the same director as some other movie I liked (which is why I watched it in the first place); I had thought it was Shinya Tsukamoto (director of Tetsuo: The Iron Man) but peeking through his filmography reveals nothing.
>An angel dressed in the style of the Capitalistic Holy Republic of HAGLMA. They call him a debt collector but no one is quite sure what debt it is he comes to collect. However, he only seems to appear at the entrances to homes whose occupants are close to death.
Nothing particularly revealing there. Could just be a general reference to plague doctor outfit too.
I'm almost learning Japanese just to be able to read the hundreds of board games and RPGs that are never getting a proper translation.
But I can't find any good guides and courses focused primarily in READING instead of speech first, probably because most people learn it either to visit the country or because they're huge weeaboos who want to watch animay with no subs.
Reading the rulebook carefully I now realize PCs will usually roll 2d6 for most skill checks and 3d6 for the specialties damn near every time. You don't advance your skills when you level up, you just gain abilities.
That's interesting and makes all those abilities with flat bonuses to skills much more worth it.
>Leading from the front or center has different mechanical effects.
I like this. The game sounds like it has just enough crunch in mass combat to feel different from single combat, without getting bogged down by having two different combat systems.