So what kind of Elite Bad Guys do you use against your players in Star Wars? Looking for baddies that are not sith and dont use the force.
Assassin Droids. Equip them with weapons that can't be deflected by a light-saber, such as flamethrowers or cryo-spray. If you DO use blasters, use shotgun-style blasters or something, with spreads that can't be completely negated by a lightsaber swing. Explosive weapons are also good.
Bounty hunters can fit in at any tier level, most enemy officers/generals/whateverthefuck didn't get in charge for no reason, groups of warrior races like the kaleesh, robots the less anthropomorphic the better
YVH BATTLE DROIDS
Designed to fight the Vong, can even hold their own against 5+ Force sensitives, even killing a few in a fight. Extremely dangerous and close to overpowered, they resemble Terminators.
After the Vong war they were essentially used as Jedi assassins
Imperial Storm Troopers
Their initial reaction may be to laugh but once they realise that we're not playing Rebels they get the picture.
If you're playing a post Endor game, Ewoks. They were able to take out an entire legion of the Emperor's finest storm troopers after all.
Stormtroopers. They wreck shit whenever they're not fighting folks they've orders to capture, escape, or have plot armor to the tits.
Well trained, well equipped, and with tactics and support to spare. A properly run stormtrooper unit should be a thing to fear.
I used a group of Noghri assassin's. They were pretty based. To bad they aren't canon anymore.
>no imperial royal guards
Guys are you even trying?
Troops that use volley-fire tactics to defeat bullshit "blaster deflection".
Can't have your lightsaber in two places at the same time.
And a bunch of the other stuff already mentioned like bounty hunters and droids.
Trandoshans with rocket launchers.
A Pilot, who was also a expert in explosives. Guess what was her ship? Exactly a TIE bomber. And on ground, she always had one of her home made, and not exactly acording to regulations, explosives. Evne with they dodged it with the force the blast was good enough to trip the target to the second mine. Explosions are cool.
But they are a complete failure in the movies. They get defeated by little monkeys with sticks, on a planet they were established for a long time so it should have been their home turf by now. And they were luring the whole rebel fleet into a trap but still got taken by surprise.
Episode 4: Specific orders to let them escape
Episode 5: Stormed Echo Base, had an entire city's security force turn on them but still fought their way to the hero's landing pad, keeping on their heels until the last minute
Episode 6: Get drawn away from the shield generator long enough for the heroes to complete their objectives and force their surrender
As for the times the heroes escaped, the force was on their side. They were literally destined to win. Unless you yourself have the ability to manipulate the force Destiny is always going to win.
No, i know it doesn't prevent. I'm more lamenting they aren't oficial anymore.
Also, i used a sand people warchief as a bad guy once. He wasn't imperial of course, just a tribal chief that was pillaging the moist farmers and Jabba was giving zero fucks about it.
Imperial Special Forces.
A black ops team of the Empire's best a brightest. Stim-enhanced, SERE-trained, blackmask mothafuckas.
I try to keep it varied.
In our current campaign, my players are just a bunch of treasure hunting mooks that stumbled onto a cache of Sith manuscripts, within a tomb being investigated by agents of one of the Hands. They're currently being chased across the galaxy by a squad of Stormies that have (due to some shitty rolls by the players) managed to keep pace with them the entire way. They're a mixed force, with two former, old as hell Commandos serving alongside three of some of the best trackers and infiltration experts around.
I'm looking forward to seeing how it all plays out.
But i am so sick and tired of being shot down by a "NOT CANON!" comment everytime im in a fun SW thread.
Fucking shit-heads, the new starwars can't even compare to the EU when it comes to content. Given that its a mixed bag of good things and fanwanks you can still feel the love and creativity that went into it.
My FFG players laughed at anything other than ten-man squads of stormtroopers after they reached 500xp total. Dark Troopers are the stuff of nightmares.
Especially if you give them the Cortosis rule on their armour (they're built out of the same stuff Magnaguard staffs are) so they can't Breach or Pierce it to death.
What's /tg/'s opinion on the FFG Star Wars, anyway? Trying to find a system to run as a new GM, and my FLGS has a few books I can't afford just yet.
Back on topic... are there rules for Super Battle Droids or Droidekas? Represented as fairly tough in all the video games if not the movies, but with weaknesses. No reason old CIS hardware can't be lying around, right? Shame to waste all the visual design.
They're pretty haunted, yeah. I'm hesitating to begin using san-rolls, but the longer they hold onto them, the creepier shit I plan on make happen as time goes on.
The thing is that the players KNOW that the Empire is after them, but have only just begun to question what it is. They believe that it's Jedi-related due to how severe the response to its acquisition was, but the subtle sounds and increasingly shit luck is making them slowly being to unravel as a team in-game.
I really just want to go King Ramses with the whole thing, but I imagine I missed my window:
>FFG Star Wars
Best SW system, even beats D6
>SBDs and Droidekas
No official SBD stats, but Droidekas and commando droids are in the Chronicles of the Gatekeeper adventure. Which I recommend wholeheartedly, especially if you're gonna go with a Force and Destiny/Jedi-themed campaign
Are there any force sensitives in the party? They could get "whispered" too.
Get them stuck in a sith planet due to the manuscripts. Fill it with spooky ghost. Sith-spirits and several Sith-alchemy abominations.
If anyone's looking to homebrew B2 Super Battle Droids, don't forget the body armor and the wrist rockets. Those things kicked my ass in the video games.
Plus, they tend to keep operating even when bisected at the waist. Magnaguards might work along the same lines.
Those hive minded bug men. Killik? Something like that. The second one sees you they all see you. It ducks fighting what amounts to one mind in 6 bodies.
We still have not forgiven out DM for that encounter.
What, no Compforce Vets? Nothing says bad guys like crazy pro empire troops who have all the best equipment and are not afraid to die or kill a whole lot of people.
Did someone say Darktooper?