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XCOM QUEST, Codename: Twisted hair
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You are currently reading a thread in /tg/ - Traditional Games

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Archive:
http://suptg.thisisnotatrueending.com/archive.html?tags=XCOM%2C+Xcom+quest%2C+VIGILO+CONFIDO%2C+Collective+Game
>>
"Commander, with the help of our hackers, I think we can program some sort of a kill switch for this distorted and delusional AI. We just need more time to assess its potential. Rewiring this complex AI is a distinct impossibility. should we go for it?"

>Yes, it is a potential threat to our operations
>No, it might be a powerful tool for us in the future
>other
>>
>>45035788
>No, it might be a powerful tool for us in the future
>>
>>45035788
>No, it might be a powerful tool for us in the future
i have faith in One
>>
"As you wish commander, just don't put enough faith in soulless machines."

>Deploy soliders in Canada
>Start Research
>Start some projects in the workshop
>Visit grey Market
>Lay low for ____
>Establish contact in____
>Wait for certain opportunities around the globe
>Ask for an advice from _____
>Visit training school
>other

>>45035837
>>45035875
hello anons
>>
>>45035950
Do the SHIVs and Drones have UAR chips?

Crunch has been in two missions in a row, he needs a break. Probably Oleg as well.

Have we any recon on the black site in Canada?
>>
>>45036016
yes, they are installed with the chips
>>
>>45035950
>Deploy soliders in Canada
we have a scientist to save
>>
>>45036016
it is probably a hidden facility with high security. recon might be dangerous especially with what little human resources we have

>>45036048
>soldiers/loadout
>>
>>45036071
We can only bring 1 SHIV and 10 soldiers (and a couple drones), right?

Can our Field Hackers hack Advent wireless networks to temporarily disable or control Advent Turrets and Mechs?
>>
>>45036116
1 SHIV+ 9 Solider+ any small drone

Mechs and turrets don't have a hivemind, they work autonomously. even if there were, encrypting/deciphering Advent data is almost an impossibility with the current tech levels of our hackers
>>
>Jabar Al-Fatihi[W] - Grenadier
- Assault Rifle (Recoil Compensator)
- Grenade Launcher
- Advent Body Armor
- Scatter Grenade x4
- Hand Grenade x4
- Smoke Grenade x2

>Patches [W] - Medic
- Hybrid Assault Carbine
- Advent Armor
- Hand Grenade

>Yousef [W] - Scout
- TES Rifle
- Advent Body Armor
- Hand Grenade
- Magnum

>Abd Allah 'scopes' Malik [S,W] - Sniper
- Modded Sniper Rifle (Improved Scope, Silencer, TAG Module)
- Advent Armor
- Hand Grenade
- Anti-Disruptor Goggles
- Secondary Nexus Chip

>Adhira [W] - Sniper
- Advent Body Armor
- Hybrid Sniper Rifle
- Smoke Grenade
- Secondary Nexus Chip

>Brandon [S,W] - Assault
- Modded Assault Carbine (Improved Scope, Millimeter Wave Scanner)
- Advent Body Armor
- Smoke Grenade

> Derek Aren [W] - Support
- Assault Rifle (ACOG Improved Scope), Silencer
- Mod Body Armor
- Smoke Grenade x2
- Hand Grenade

>Hugo Vincent [W] - Heavy
- Modded LMG (Recoil Compensation)
- Hybrid Rocket Launcher (Rockets x3)
- Advent Body Armor

>Mark Keegan [W] - Field Hacker
- Advent Body Armor
- Modded Assault Carbine (Extended Barrel)
- Hacker Tools
- Smoke Grenade

LOKI-2
WRAITH-1
WASP-1
>>
>>45036215
Can our Field Hackers take control of or do anything to a facility's security network?

It seems that they're very limited in how useful they can be.
Bringing a Rookie to turn into a Sniper might be more useful.
>>
>>45036474
alright, give me a couple more minute for the map
>>45036555
the hacker is best used against human tech as of right now, like Graham and El presidente
>>
i got some visitors give me half an hour before continuing
>>
>>45036588
So since this is an Advent Black Site we're hitting, let's replace Keegan with a Rookie.
Alkali Serum and Combat Serum for the Rookie; they'll need all the bonuses they can get.
>>
wonder if we should try building a few more TES pistols.

Let our other regulars have an option to immediately draw when they run into mechanical enemies.
>>
alright, i am back. sorry for the delay
>>45036803
alright.
>>
>>45037320
Can a soldier have a primary weapon and a TES pistol?

Is the pistol significantly weaker than a rifle?
>>
>>45037320
>>45037371

Also, whats the drawbacks in range?
>>
>>45037371
yes, but the pistol have a shit range since it is a prototype build, the solider must be really close to the target.
>>
>>45037439
Some kind of EMP grenade would be really helpful.
>>
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"Central, this is strike team. We have a visual on a new unidentified enemy, it seems like it is floater in the air?"

"Roger strike team, be on the lookout; this Chrysaalid pen is loaded, take it out as soon as possible."

>tactic+roll

>>45037439
TES pistols
>>
>>45037517
is floating
>>
>>45037517

Give us a millimeter scan of the building.

Whats the blue symbols on the top left?
>>
>>45037570
Stun lancers+captain
>>
Rolled 50 (1d100)

>>45037517
4 guys and the tank fire on the death pen
snipers shoot at the sniper turret and the captain before he calls for reinforcements
TES rifle (and others) on the turrets at the entrance
>>
>>45037517
>>45037545
Do we have any scanners to point at the floater?

Wonder if the TES Rifle will have any use.

Boss, is the Particle Cannon a AOE with explosion? So no corpses or equipment?
>>
>>45037622

I'm wondering if it would make more sense to toss a grenade into the pen though.
>>
>>45037648
oh it would surely make a lot more damage to just grenade/rocket them but if some survive that'd break the chokepoint and we won't be able to salvage their corpses
>>
>>45037623
small AOE it does destroys cover and shred corpses/equipment
>>45037622
the sniper turret is only a valid target, the captain is in a small shack, eye sight is block

roll for 1d6 TES outcome
>>
>>45037700

I guess, at least before that, we should arrange our troops into a more spread out firing line to engage the enemy.
>>
Rolled 6 (1d6)

>>45037718
here goes nothing
>>
Rolled 9 (1d100)

>>45037517
LOKI-2, give us smoke cover.
WRAITH-1 and Hugo, destroy that Chryssalid pen and everything in it.

Jabar fire scatter grenades at a floater and a group of Advent grunts.
Snipers, take out those floaters.
Yousef take out those turrets with te TES rifle.
Everyone else fire on the closest targets while taking cover.
>>
>>45037718
>the captain is in a small shack

Hold for a minute, Can the tank target the shack?

Blow the captain up?
>>
>>45037742
are you braindead?
how the hell WRAITH would be able to fire at the captain from this position?
>>
>>45037622
We're out in the open, why aren't you having the smoke drone dispense smoke to cover us?
>>
>>45037772
Move to the right of the entrance, target the wall nearest the shack. AOE right? It should shred the captain.
>>
Rolled 6 (1d6)

>>45037718
Second TES shot.
>>
>>45037780
oh yeah, we should do that too
>>
>>45037780

What fun we would have if we equipped the smoke drone with tear gas.
>>
>>45037780
>>45037821

Won't that block our LOS?

Especially when we need to see to shoot? And the chyrsallids and stun lancers would just keep closing through the smoke?

Smoke is for closing in and advancing. We're not doing that.
>>
Rolled 26 (1d100)

>>45037739
Our tactics rolls are not good tonight.
>>
Rolled 6 (1d100)

>>45037517
>>
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>>45037860
>>45037840
>>45037821
>>45037811
>>45037803
>>45037780
>>45037772
>>45037742
>>45037739
>>45037733
>>45037720
the two front turrets were disabled while the sniper turret was destroyed.

these floaters were aggressive and evasive, LOKI's smoke was only keeping them from shredding your team.

Some of the Chrysaalids didn't die in the blast, they were making their way for the squad

>tactic+roll
>>
Rolled 52 (1d100)

>>45038022

Snipers target the floaters, bring them down.

Wraith to target that group of 3 bugs, other soldiers to target the other 2 bugs, the stun captain or aid the snipers in taking out the floaters.
>>
Rolled 68 (1d100)

>>45038022
fire the shiv on the captain's shack, focus fire on the chrysalids and snipe the floaters
>>
>>45038112
oh, and keep the TES in overwatch for when the mech passes the entrance
>>
>>45038138

I wonder if TES would work on the floaters. All variants of it are partially mechanical, are they not?
>>
Rolled 68 (1d100)

>>45038022
Mortar, fire a scatter grenade at the incoming Chryssalids and at one of the floaters.
Yousef, switch to Magnum, throw a grenade at any Chryssalids not caught by Mortar and fire on the floaters.
Brandon and Rookie shoot any Chryssalids that get through then fire on the Floaters.
WRAITH-1 try to move to a position, still within the smoke, that gives you a bead on the shack that the Captain is in, and destroy it. LOKI-2, give WRAITH-1 more smoke if it needs it.
Snipers concentrate fire on the floaters to bring them down.

Everyone else fire on the FLoaters.
>>
>>45038138
Cavalry has a grenade. Why not throw it at the Chryssalids or a floater, then have him shoot the TES at the mech?
>>
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>>45038088
>>45038112
>>45038138
Both the floaters and the chrysaalids were out of the picture. the floaters exploded after taking a fatal shot probably as an attempt from the aliens to deny XCOM any progress with these corpses.

Derek was incapacitated by the stun captain, he was gunned down shortly afterwards. reinforcements were coming soon.

For balancing purposes, each TES weapon can fire twice per mission.


>Tactic+roll
>>
Rolled 94 (1d100)

>>45038700

Whats that thing on the top?

Wraith, target the stun lancers, take em out.

Everyone target the incoming advent.

If the smoke is going away, re apply smoke.

Can Patches give Derek an adrenal shot or something, bring him back into the fight?
>>
>>45038796
Derek is kill
>>
>>45038871
Hes just stunned, its the stun captain thats kill
>>
Rolled 43 (1d100)

>>45038700
WRAITH-1 fire on those stunners then on the mechs.
Cavalry switch to Magnum and shoot at the stunners.

LOKI-2 spread some more smoke to give us cover.

Snipers take out those Advent soldiers.

Jabar, conserve grenades for those Advent reinforcements. Use your rifle and shoot at the stunners.

Hugo and everyone else take down those mechs before they can fire.
>>
>>45038930
>Cava
Shouldn't Yosef just use the last charge of the TES rifle on one of the mechs?
>>
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>>45038796
>>45038871
>>45038881
>>45038930
>>45039015
The stunners were taken out, a small air ship dropped a couple of civilians on the field which soon morphed into horrifying faceless, they were the largest you have encountered so far

>tactic+roll
>>
>>45039015
I thought he took down two Turrets, expending all the charges already.
>>
>>45039319
shoot everything we have (yay for rockets) and fall back
>>
Rolled 10 (1d100)

>>45039402
forgot to roll, sorry
>>
Rolled 99 (1d100)

>>45039319
Jabar fire all of your grenades at the Faceless.
Hugo fire rockets and WRAITH-1 concentrate fire on the Faceless.
Adhira and Malik concentrate on the Faceless.

Rookie and Patches take out the two Advent Grunts.

Everyone else, throw your hand and scatter grenades at the Faceless and then fire everything you have. Those things must not reach us.

WASP-1, keep an eye on that one alien all the way in the back by himself. Don't engage but keep your cameras on it.
>>
Rolled 50 (1d100)

>>45039319

Oh thats not the problem.

Recon drone, give me eyes on that lone contact up north.

Jabar, if you can drop a scatter grenade into the compound, do it now. Try to center on the faceless.

Everyone should move by fire and movement leftwards. Target the remaining advent infantry and overwatch.

Either the faceless crash through the walls, or they head for the entrance, either way, put a bit more distance between us and them and prepare to overwatch when they burst through.

When moving past the pen and the wall, if snipers can get a bead on the lone target, take the shot.
>>
>>45039465
>99
oh my
>>
>>45039472
I thought the walls were low enough that we could have rockets fly over them and detonate in midair in the middle of the Faceless group?
Same with WRAITH-1's particle cannon; aim up near the top of the Faceless in the middle so that there's a clear LoS for the particle beam.

We can see them so the wall must be low enough.
>>
>>45039608

Ah, thats definitely possible. If thats the case, then fuck their shit up now.
>>
Get the feeling the small contact up theres a psi ayy.

Need to snipe that thing asap.
>>
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the faceless just burst into the wall, it took a lost of heat to shred two of them, the rest was slowly advanced.

>tactic + roll

>>45039719
it was a silly mistake, sorry anon
>>
>>45039742
a lot

was slowly advancing
>>
Rolled 62 (1d100)

>>45039742

Fug.

Start falling back, FIRE EVERYTHING.

Call in Big Sky. /r/ AIR SUPPORT.
>>
Rolled 87 (1d100)

>>45039742
soldiers fall back
big sky AIR SUPPORT
>>
Rolled 86 (1d100)

>>45039742

Yosef, grab Derek's assault rifle. The magnum's not as good.

Fall back while keeping up fire.

Call in Big sky, bring the BRRRRRT
>>
>>45039742
OP, it would be nice if this was more like xcom, in the way that you may want not to show enemies on the map if we havent seen them yet
>>
i dont ant to start a shitstorm or anything but am i the only person who feels like modern xcom was a MASSIVE disgrace to how the series started?


rather make an Xenonauts thread or something
>>
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Rolled 17 (1d100)

>>45039742
Hugo should have a rocket left. Fire it to catch two of the Faceless in the blast. WRAITH-1 also target one of the Faceless that Hugo's rocket will hit.
Rookie, shoot whichever one still lives after that.

Adhira and Scopes, fire on that far Faceless.

Everyone else, pump your fire on the other Faceless.

Call in Big Sky for air support, be wary of the turrets.
Use guns, try to conserve rockets.
>>
>>45039796
>>45039826
>>45039865

If we can, put the comatose Derek on Wraith. The tank can carry him.
>>
>>45039893
>Call in Big Sky for air support, be wary of the turrets.

Ah, good point.

Big sky should come from the south west and low.

Perhaps keeping the wall between it and the remaining turrets.
>>
>>45039883
if i am the only one i still want to participate as a rookie named thomas jelinek
>>
>>45039883

Its not the same like the old ones.

New imagine, different flavour. Still a tasty flavour.

XCOM resistance sounds like great fun too.
>>
>>45039883
You're just having a bad time digesting that earth's defense force didn't somehow magically defend it from the whole outerspace
>>
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"Roger Central, providing some air support."

Big Sky's bullet barely did anything to the hulking faceless, their oozing flesh was too thick. Your squad was barely getting by. they were closing the distance fast.

>roll+ tactic


>>45039883
i agree
>>45039958
Okay
>>
Rolled 83 (1d100)

>>45040125
Big Sky, you are authorized to use rockets as well.

Everyone fall back to the south as you fire on the two Faceless. WRAITH-1, follow them south as you fire on the Faceless.

Yousef, grab Derek so that he's not left behind and fall back, and if you still have a grenade, use it on the Faceless.
>>
Rolled 57 (1d100)

>>45040125

Fall back further.

Throw hand grenades at them, since bullets don't seem to work too well.

Try to fall back further and drag derek along.

Big sky, be careful about getting to close to those things. Fly to the opposite side of the map, aid the squad in taking down the two other faceless first.
>>
Rolled 69 (1d100)

>>45040125
this guy has a good plan >>45040207
>>
>>45040125
Send recon and smoke drone to go play infront of the faceless's face. Get them distracted and make them attempt to swat them down. Should slow them down.
>>
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>>45040261
>>45040240
>>45040207
The sky ranger annihilated the two faceless with what little rockets it had.
only one raging faceless was still standing.

>tactic+roll
>>
>>45040125
so what else do you need from me?
i checked the archive for the first thread but didnt see anything significant for character generation.

Name: Thomas Jelinek
Class:Assault

Bio: 4 years in JW GROM (polish anti terror unit)

Pretty much absolute rookie but very good physical attributes, especially: Time Units and Reflex Shots.

Stats: Many official drills and combat trainings with good results, no confirmed kills yet
>>
Rolled 98 (1d100)

>>45040448

Full barrage. Take it down.
>>
Rolled 5 (1d100)

>>45040448
Big Sky, fire guns on that remaining faceless.

Everyone else, fall back to the east while concentrating fire on the Faceless.
WRAITH-1, aim high so that the explosion doesn't destroy any corpses. Fall back with everyone once you fire.
>>
>>45040475
anon, what are you doing? stop embarrassing yourself
>>
Rolled 61 (1d100)

>>45040448
flank him with the skyranger keep shooting
>>
>>45040540
what?
>>
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>>45040565
>>45040542
>>45040540
>>45040497
>>45040483
>>45040475
with enough concentrated fire, the last abomination was destroyed. Big Sky took out the remaining turrets
I hate to do this but i really have to go now, sorry anons.
>>
>>45040720

Cheers boss. We'll do clean up tomorrow then.

Thanks for running.

Also no losses. Woo.
>>
>>45040720
mission success(?), 0 casualties
wow
thanks for running
>>
>>45040720
Damn, looks like we won't be getting many corpses from this mission.

We need more powerful guns so that we can take down enemies without destroying the bodies with explosives.

Magnetic weapons would be great, but aside from special mod weapons, we might need to build more hybrid weapons.
>>
>>45040785

Well its mostly the chysallid corpses we're not getting. Fine with not getting them for now.

Good number of advent fragments, mech wrecks and turrets wrecks including 2 intact turrets which is a great plus.

We should start researching the stun armour since that'll bring in stunning weapons. And then we can start capturing advent weapons.
>>
>>45040862
We need more hybrid weapons, develop laser weapons, or develop the magnetic weapons first, though. One of the biggest hurdles to being able to get the Stun Captain Corpses we need is not having weapons that can take them down easily without using explosives.
>>
>>45041331

Well we have the stun captain armour in storage and this should yield another one.

Then we can build the armour that zaps anything that comes close.
>>
>>45041420
The problem is that the suit will kill and not stun, I think.

Though it might be good simply as an anti-Gulper measure.
>>
>>45041496

Gulper and viper. Them viper tongues. And if it takes out stun lancers/captains, all the better.

In any case, its probably one of our few leads to a XCOM taser.
>>
>>45041546
Stun Captain Autopsy II was specifically stated to give us stun weapons.

The problem is that it requires Project MELD first.
>>
>>45041593

Well then we have two corpses. Lets see how it goes.
>>
anyone just waiting for the exalt personnel we received to turn traitor and betray us to the ayys and advent?
>>
>>45041634
Project MELD requires 100 Engineers and 100 Scientists.
We're short 40 Engineers.
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