You are given a choice.
Either watch your favorite game die, unplayed and unloved, as all of its players leave it for greener pastures
To have a team of elite Japanese Moe specialists use their powers to insert a variety of adorable girls into your favorite game as some marketing ploy, inadvertently winding up making them the central characters due to their explosive popularity, with their images endlessly repeated by fans and sold on merchandise.
I can top this, anon.
>You are given a choice.
>Either watch your favorite game die, unplayed and unloved, as all of its players leave it for greener pastures
>Game now has a metaplot and it's written by John Wick.
>Implying my favorite RPG isn't already Japanese and based around cute girls undergoing cute body horror
Your dilemma is weak OP.
Tell us about it, anon. Get this weight off your chest.
I always thought Shadowrun would be improved if the PCs were adorable little girls.
It'll be better than the shitty faux-anarchist shit most players build, completely ignoring they're in fact they're both working for, and propping up the Corporate system through their actions.
Also it'll shift the attention away from Bull, Harlequin and other horrendously shitty characters.
Whoever said it was a dilemma?
It's practically a rhetorical question.
>written by John Wick.
I wouldn't wish this on even the shittiest /tg/ trolls, anon...
>>Game now has a metaplot and it's written by John Wick.
>To have a team of elite Japanese Moe specialists use their powers to insert a variety of adorable girls into your favorite game as some marketing ploy, inadvertently winding up making them the central characters due to their explosive popularity, with their images endlessly repeated by fans and sold on merchandise.
My current favourite game is probably Delta Green. If the mechanics stay the same I have no issue with this since at the end of the day it's still the people that play it that matter.
Let it die.
I don't like kids, they're a pain in the ass and having to revolve my hame around little girls just reminds me of all those terrible movies that try to make children the lead actors.
Also anime is creepy, all the faces look really uncanny valley to me.
>I could genuinely get behind this. Someone should brew up a supplement.
How well does cloning work in SR as of the most recent edition? Not that we couldn't just make them SINless experiments or cyborgs, I suppose.
The .pdf isn't the best representation of it honestly. I would say to go peruse http://tlwiki.org/index.php?title=Nechronica which is generally better; at least until the .pdf rework is complete.
Regardless, here you are.
That was back in '97. Nothing good since then.
Go look up the more recent "Play Dirty" by him. It's essentially a guide for playing against the PCs and how to punish them at every turn. Real dickish stuff.
Is there any game that wouldn't be improved with a few cute girls?
Then he uses that impossibly perfect, powerful, and untouchable npc to ruin your character because he felt like it and there's nothing you can do about it.
He claims to hate power gaming but his style does nothing but encourage munchkin murderhobos.
What's with all the pedobait threads recently? Did /b/ boil over again?
>/pf/ waifu general
Out of the two fastest generals, 5e and PF, 5e actually has a larger player base by a significant degree, but the PF general gets more posts precisely because the majority of the discussion happens to be waifu discussion.
If 5e doesn't get some cute girls soon, it might actually end up losing what momentum it has.
But it's not his shtick. The tomb can be finished with preparation and luck. But, the DM isn't your adversary, the Tomb is.
Wick advocates playing dirty as a GM to be an adversary to the players yourself.
The examples he uses include shaming a character in front of her NPC grandmother(a npc ally which you have to buy in character creation) before killing her off with a heart attack so no one ever buys that character perk again.
Another is preventing people from buying disease immunity by introducing a super gene that kills anyone with the perk. There's a cure, but whoops, they're immune to it.
And all of this is orchestrated by his super genius, super perfect, multimillionaire supervillain dmpc that actually secretly runs the hero association but no one ever ever suspects.
Another way to put it:
The tomb is designed to kill player characters.
Wick designs campaigns to kill a player's interest in their characters.
>Oh, you want to have NPCs that actually ground in the setting, rather than being a stat block that fights crime 'because'? Fuck no, granny is dead!
That and he's a cheating bastard who outright breaks the rules (re: immunity), where as the tomb is pretty impartial in its dickishness. If you assume everything is a trap and everything wants you dead, you can get the through the tomb on your first try with utmost caution.
I'm willing to bet that if there was a 'Prepared' feat/trait/talent/whatever in a game Wick ran, Wick would declare you packed your keys but forgot to bring a length of rope or rations.
Pretty much. This is a GM that looks at your character sheet and decided how he wants to kill you off.
"You have the berserk disadvantage? My supervillain reads your mind and finds out what makes you go berserk. Now you see illusions of it all around you. Now make a roll at a penalty. Oh, you failed? I take control of your character and, whoops, you accidentally a small child. You get 20 years in prison. You should be more careful with your disadvantages"
The second one, of course.
I'm a shameless weeb who actually likes moeshit. I wouldn't care a bit about a bunch of moeblob mascot characters being shoved into my favorite game, and the overall health of the game wouldn't really be hurt by it at all since it has near-zero playerbase and visibility to begin with.
People still do this? Why does anyone, when Shadowrunners even in canon actively admit they're just feeding the corporate powers and don't really care? It's an obvious thing, and one of the parts of character creation in Shadowrun is how the runners rectify this with themselves. At least in my campaigns. Hint: Most of them just shrug and don't care because they're just trying to survive and have no time for philosophical bullshit like that.
>trolling this poorly
Why did you bother? If you're going to troll, at least do it in a way that can't be absolutely destroyed with a single smug anime girl image response.
Your ability might be fine on Reddit, but you're basically baby-tier here.
To be fair, that player had it coming. "I'm milking the berserk flaw, it's only triggered by red trolley cars, good luck wickbitch." He was super out of line with the super immunity guy though. To a stupid day-1-dm degree. "Hahah, you have mega immunity? You can't get vaccinated and you die of disease! Hahah!"
>Marvel Heroic Roleplaying
It's already dead, OP.
I don't know about this stuff, but I've read and played a few of his Call of Cthulhu adventures and they don't seem anything like what you're describing. Bleak and purist, sure, but not unfair. And actually they were really neat in how they used pregens and set up interesting roleplaying among the PCs.
He seemed to be encouraging interparty roleplaying more than anything else.
I'd take my game behind the shack and tearfully push both barrels of my shotgun on its head.
>insert a variety of adorable girls into your favorite game as some marketing ploy, inadvertently winding up making them the central characters due to their explosive popularity, with their images endlessly repeated by fans and sold on merchandise.
I'm confused as to how
a) Players would be forced to play or interact with the moe characters
b) What this could possibly be marketting in a table top roleplaying game
c) How anyone can inadvertently become a central character
d)What merchandise or images being spread around explosively do we see with other games.
Why'd you have to copy a question from /v/ or wherever you got it without even bothering to customize it, OP?
Also, I'd love to have an excuse to confuse my non-anime watching players and their assorted professor PCs with Nyaruko-chan and Hasuta, but I don't think I can properly convey the moe level through words and I don't know how to convince Kana Asumi to game with me, much less co-GM.
The idea is that they're basically characters used as icons within the game materials, allowing the game to be more marketable and accessible.
It's the thought process behind Planeswalkers in Magic.
Sure, but the iconics hardly have any influence on how the game is played, at least with D&D and pathfinder. Unless you count drizzt clones, and no-one sane wants to play with the people making those anyway.
What's your point?
Having an influence on how the game is played isn't the end-all-be-all of marketing or popularity. I'm genuinely curious as to what point you're trying to make.
>40k RPG with anime girls...
>Yeah, I'd still play it.
>Is there any game that wouldn't be improved with a few cute girls?
>What's with all the pedobait threads recently? Did /b/ boil over again?
Wait, who said these cute girls were Lolis?
>If 5e doesn't get some cute girls soon, it might actually end up losing what momentum it has.
Then we must work on that!
If it attracts more players, that's an effect. If it attracts a certain type of player, that's also an effect.
If it helps define the tone of the game? Effect.
If it alters people's perception of the game? Effect.
If people grow more attached to the game? Effect.
If they are more motivated to learn and play the game? Effect.
Sometimes, I think people underestimate what cute girls are capable of.
To be fair Uncanny valley is not that retarded a complaint (although still dead wrong)
If anything his post was edgy more then redit (its not edgy but its a lot closer to it then it redit)
Anime has very little to do with Uncanny Valley. In fact, it's commonly used to explain some of the many methods to avoid the Uncanny Valley.
Uncanny Valley is a bit of an elaborate concept that tried to explain why early 3D models were so off-putting, without appreciating the more simple explanation of more complex/detailed art requires more skill and effort to make it look good. Early 3D art was off-putting not because of some bizarre "It's too close to human but not close enough" idea, but simply because it was a new emerging artform that took time to develop. It was ugly just because it was ugly, not some psychological dissonance.
The wiki page has several more arguments against the phenomenon.
One of the many advantages that tabletop roleplaying games have over computer games is the ability to simply ignore huge chunks of content and to add your own at a whim. If my beloved game was being published and I found the additional moe content distasteful, I would simply ignore it, or perhaps browse it to see if there were anything worthwhile. Where there is life, where there is community, there is hope.
>Moe Space Marines
Just take all my money now