Ive recently had the itch to start playing mtg again after 1.5 years of not playing. There's no way I am gonna waste money on standard, and I have 2 modern decks, but I want to try and break into legacy. just browsing some content the other day I came across this list:
And here's Caleb D going 4-0
I own almost all expensive cards in this deck besides the bayou's (ill use the shocks) + 1 or 2 fetches. So I was wondering if someone with knowledge of legacy could tell me if this deck can be viable if i took it to the weekly legacy event at my lgs? Or if there are any updates that should be made to this deck? I know that it can be better if ran as a W/B/G build but I dont have the money to shell out for that right now. Thanks to anyone who read this.
Looks good to me. See if your LFGS lets you run some proxies for legacy, most do which will make it a lot easier to play and try out stuff. Was surprised by the courser, I personally prefer oracle of mul daya.
>Building, playing, hating, hoping for, modern vs legacy, etc
At an FNM Nic Fit will serve you just fine. That's a list from before Dig Through Time got banned, so it's a little out of date. Its good against aggro, alright against control, but combo is going to be tough.
Yeah i think oracle is better too but i think the idea is courser can be gsz'd out for cheaper and survives bolt. How bad is it to run shocklands in legacy over og duals?
I was thinking about combo as well, since i dont have much legacy experience, im under the assumption that every deck is gonna try and go off on turn 2. For the sideboard against combo i was definitely thinking about thoughtseize and mindbreak trap. Thoughts on that?
>950 in bank account
>start college again in 4 days, need textbooks, food, amenities, no job lined up
>just bought 4 LED to finish 3 decks that I have because I really fucking love legacy
It's going to be a loooong semester
Turn 2 is a fast start, but very possible. Mindbreak will get people occasionally, but it's beatable if they know about it. More targeted discard is all you really have, you usually need a combination of that and a fast clock to beat combo. Setting them back 2-3 turns doesn't do much if you can't close the door with that time.
On the bright side, your delver matchup is going to rock
>modern VS legacy
Legacy because there's a greater variety of decks, plus the card dynamic reminds me of a comment League players used to make about Dota, that every character was so powerful that they all nullified each other and made the game balanced. Modern is all about insane races
In Legacy you run good cantrips, so you can board 1-2 of a card and reliably see it in your sideboard games. You are rewarded for building balanced sideboards, rather than for jamming 4 hate cards for a couple matchups. There's also a ton of room for fun, wonky sideboard tech, wishboards, tutorboards, and other fun ways to build a deck that you can't do in modern. 4enlightened tutor, 4 helm of obedience, 4 rest in peace in dredge. Getcha.
kek that's actually exactly what I'm running because they all share a similar core, plus my modern decks use a few of their cards too.
Ding ding ding. I've seen some really wonky last-minute brews work because there are some incredibly strong cards in legacy that are incredibly niche but work in this dumb brew. It feels a lot more liberating and it has a lot more crazy things happening, plus you get to make more decisions on a micro level.
I love that you can really tune a deck and make it feel unique. You might only be 1 or two cards off someone else's list, but between brainstorm and ponder you see those cards pretty often
I had a friend run a deck with no duals and running some combo with orcish lumberjack and used Sigarda and it went like 4-3 at a local with a lot of great players running top tier decks and it was a blast to watch. The interactions between cards feels so much more impactful too which I really enjoy.
throw in academy ruins for the most painful win ever? Mindslaver them and then not play anything, maybe get them to discard somehow. Maybe make it RUG to get crop rotation for an early Ruins or something
Combo is pretty bad in Legacy. The best decks are very methodical and win way later than you'd expect. It's a grindy format that's all about eking advantage incrementally over several turns when you play a T1 deck.
And then someone plays Belcher and your match is over in 3 minutes so you both go get lunch.
Legacy's got room for everything, but 70% of the time it's not that fast
>Don't feel like dropping the cash to buy 3 Karakas for DnT, it's not that important because I'm not gonna run Mangara anyway
>decide to buy one so I have it for other white decks
>look for two other utility land replacements
>Eiganjo Castle is meh, Canopy is half the price of Karakas itself, Flagstones is up to 25$ because FEAR THE TRON MENACE
The only thing Modern has that's cheaper than Legacy is duals vs shocks. Everything else feels like a wash now.
My EDH playgroup wants to proxy up some legacy for next Friday, and I don't want to be that guy playing Belcher or Cheri0s, but I do want to play a fun combo deck, do I play Oops, All Spells, ANT or High Tide? ANy other suggestions?
I disagree, I play a lot of midrange combo decks like ANT where you have a lot of good matchups. The aggro combo decks like belcher are pretty awful though, they only matchup well against the non blue decks
High tide if you want a fun combo deck that durdles really hard. Doomsday feels badass to go off with, as does ANT and TES. Those are the really fun. Enchantress is kind of combo, also turbo durdle.
More specifically it's a deck that combos mesmeric orb with basalt monolith to create an infinite combo of self mill with emrakul to reshuffle your deck and eventually win. You can get warnings and dq'd because there's a chance you won't get your combo pieces in the yard before you see emrakul and then you're doing stuff without effecting the board shate so you get with with slow plays
It's the forbidden fruit of legacy
1 Dread Return
1 Emrakul, the Aeons Torn
1 Sharuum the Hegemon
1 Blasting Station
Some run 1 sidisi
4 Basalt Monolith
4 Mesmeric Orb
4 Cabal Therapy
4 Force of Will
4 Gitaxian Probe
4 Lim-Dul's Vault
3 Underground Sea
4 Polluted Delta
3 Flooded Strand
3 Scalding Tarn
You need a top in play or a git probe in hand, and an LED in play.
Git probe pile:
Ideas unbound, LED, LED, gitaxian probe, burning wish.
Cast git probe, crack LED for UUU in response. Cast IU. Cast 2 LED's. Cast git probe, crack the LEDs for RRRBBB. Cast burning wish for tendrils.
With top it the same pile, but without the git probe and the last card doesn't matter.
The rest of your piles are variations of these.
You can use this +Dragon Breath for it to be legal (same idea, revive vish, cycle 'narcos with emrakul for large/large ping all his creatures dead ??? assram a huge/huge vish)
I just never understood why anyone likes playing decks like belecher. Its basicially just sitting down to see if your opponent will hit or miss, and like you said its over very quickly. Just seems like no fun to play
I play it a lot and it isn't, at all. It's fun for the first 5 minutes when you get the cards and go 'gee whiz I can actually win on turn 1' and then realize that playing this is really just gambling on whether or not you draw well and they draw poorly. It's essentially just you taking a gamble and that's it. In a sense it's the most unfair deck because it literally wins on a coin flip.
In another sense it's the most linear deck, with the easiest game plan to disrupt. G1 the deck can't beat stack based interaction, and it can't beat permenant based disruption any game. I played MUD vs belcher one week, I made a turn 1 trinisphere and they never did anything. Any sphere is an autowin, chalice wins most of the time. If belcher has an awkward draw vs d and t, it can't ever beat a Thalia.
Belcher isn't that consistent, sometimes you mulligan then have to draw a couple times. Sometimes you open on 3 spirit guides and only make 6 goblins. The deck loses to itself more than anything
Just getting into legacy and I've never of this deck or >>45023902 before, and I'm really psyched by them. Are there any other cool niche decks out there or maybe a somewhat up to date list? Mtggoldfish isn't particularly helpful for all but the highest tier decks.
Reanimator and MUD also caught my eye. What do you think of those archetypes?
you're asking if there are cool niche decks in legacy?
someone post that flowchart
reanimator is solid, mud loses to itself as often as it loses to the opponent, but can have some brutally unfair looking games with the right draws
I want to play a MUD deck, should I go into Legacy or Vintage? I play on MTGO so the price isn't much of an issue but I'm an EDH scrub so I don't know much about the formats other than what I've seen on CFB's youtube channel.
Reanimator, Black Stax, Goblins and UWR Stoneblade chiming in.
both are fun. In Vintage you get to run Workshops so it can be more explosive, but the new CoTV restriction kinda sucked. Still the deck is Tier 1 though.
In legacy it's not that much of tier 1 but it's definetely a legit deck that has won tournaments in the past. Also requires a LOT of skill unlike what other people think.
Yeah Workshop is why I was considering Vintage. I love Kuldotha Forgemaster so I just wanted to play a format where I could use 4 of him and actually be successful, being mono brown is icing on the cake.
yeah the card is really nice. that's the good thing about Legacy that you might like if you were playing EDH (you won't find it in modern): Is that even competitive decks can have a toolbox.
>I hate people > I hate judges > four horsemen
ApexBazinga. I love judges and rules, when someone inevitably calls a judge on me for combing before I commit an illegal act and just cause I play the 4 horsemen means I get to ask the judge to give them a warning for poor sportsman like behaviour. Can't just call a judge on your opponent just because. Need a reason
>End of Turn 2, make the 20/20 token
Why is lands so fun
we can drag it out longer if you want.
Posting this here since last thread 404ed before I could post it. Hopefully the links still work.
>The build I would use for it would run heavier on chrome moxes for the uu. If you can desire for 6-7, you will usually be able to win. Hitting a dark petition or minds desire should generally win the game.
I tried replacing infernal tutors for dark petitions, dark petitions do make going off a lot more consistent but that wan't much of a problem, a storm of 6 usually did it before petition and petition at most means you have to get 1 less storm (5). Some amount of them might be optimal but they are pretty terribad for setting up before a storm, which is the only advantage the earlier list seemed to have.
Chrome moxes were terrible in every version I tried them in, 2 cards for 1 mana is bad when you're trying to get to 6 mana. They also make the deck even weaker against discard and hate effects.
The testing was terrible.
Mizzixs also has the potential of being mind's desire 5-8 while going off (like dark petition).
Mostly I'm just confused why you wouldn't just mizziks targeting enter the infinite and just win instead of just maybe winning.
I tried looking up what other test decks people had made and I saw some guy claiming necro could be unbanned. I put 4 necros in ANT and found that it won every time the turn after it resolved necro, no way it can be unbanned. (to be fair desire seemed insane too and I think it'd be fine)
Library seems unsafe, though none of the decks I've built are by any means unbeatable (storm, manaless dredge and miracles cutting out the red splash).
I'm doing earthcraft next.
Pox reporting in
It's the first rare I ever opened (Ice Age was when I started playing). I'll ride this deck until the day I die. I love big powerful effects that cut both ways.
>That feeling when no Liliana ;_;
>that feel when you have a glorious foily liliana that you pulled when it came out.
>not having fun playing against dredge
I do not understand how people dislike playing against it, so many cute plays you can do against it.
I like playing against stax too, except for chalice.
I played it a bit, I didn't find the lines that interesting. I just love resolving brainstorms.
All I'm saying is ask a dredge player what Bridge from Below does. See which half they read you.
I'm not sure if I ever had any dual lands. Maybe one or two tops.
What was that grimdark expansion that had a bunch of vampires(?) I think I had/have a fair amount of that one.
It's entirely possible the cards are totally molded away too. They were last seen in my parent's basement at the end of the previous century.
I have a question about stacking, in Magic and other trading card games.
So I'm at home constructing my deck and in the end I spread out distribute the cards into the deck evenly so you wouldn't draw duplicates of anything. Fast forward to the day I play across the table from you in real life. I will shuffle my deck in front of you and even allow you to cut my deck, but it still has fragments of the deck stacking I did back at home.
Am I a dirty cheater for doing this? What do you have to say about this?
not reeeelly but dont tell anyone that, technically a deck that was shuffled before the match could be set up percectly too
also from my experience, you draw worse by doing this, it fucks with the distribution
After properly shuffling your deck(mathematically 7 riffle shuffles) the position of any card is functionally unrelated to its starting position or the relative positions of other cards.
tl;dr: You're either cheating by not shuffling well enough, or not cheating
>listing the sources that prove you wrong
ANT is tier 1 and 'aggro combo' is tier 2-3 according to all of those sources.
Please learn what you are talking about or stop pretending like you do.
who the fuck mentioned aggro combo
ANT is the only combo deck in the entirety of Legacy that's viable
There aren't "a lot of midrange combo decks like ANT", it's literally the only one that's good
Combo is bad, fast oops combo is even worse
ANT only you fucking idiot
I don't even know what the fuck you're saying, cockbreather.
>ANT is the only combo deck in the entirety of Legacy that's viable
>forgetting about elves, omnishow/sneak-show, and reanimator
Omnishow was also one of the best decks in the format before the DTT ban.
Elves, show and tell and reanimator. Three right there. You seem like you want to know what you're talking about, but you couldn't be more wrong. Try playing more legacy then talking.
>who the fuck mentioned aggro combo
>The aggro combo decks like belcher are pretty awful though, they only matchup well against the non blue decks
The post you responded to only had 2 sentences and you forgot one of them?
As for the rest of you mouthbreathers, Legacy's power level hierarchy is very flat so practically anything can do well, but every single combo deck you've mentioned so far is far from being competitively viable beyond memes
They don't have an edge that makes them actually worth bothering with over the better decks
Maybe on a 0/4 creature then?
For 2. Eldrazi cuckmaker 1B
Creature Eldrazi vampire
Sacrifice a creature: Target player loses the game if he plays dredge
Sacrifice a creature: Deal 1 damage to target creature
In dredge it's 3 card draw at instant speed.
Also you get to put those pesky asshole moebas back on the deck.
Fuck how much I hate having moebas on my hand. It happens too fucking often.
I dunno, be that as it may I've seen way more elves players miss nettle sentinel/wirewood symbiote/quirion ranger/glimpse triggers. In goblins your triggers are related to the action you are taking: you are casting the goblin matron to tutor etc. In elves, a lot of your abilities to two different things, so its easy to use wirewood without remembering that you also untap something.
My local store finally decided to start with Legacy tournaments and as a Modern player (mostly) I'd like to know how good are Merfolk and Affinity in Legacy (two decks that I already run in modern that seems to be easily changeable into their legacy version).
Merfolk is decent, most lists run chalice of the void and true name is a beating. Affinity is more tier 2, but access to artifact lands and sol lands and whatnot does make it ok.
Also to add, I've been running POX now for about 6 months, my win rate has tanked down to around 50-50, but my fun rate has gone through the roof. Sinkhole is my spirit animal. but I only have 4. Ive been wanting to splash white just to run 4 Vindicates as Sinkholes # 5-8, but I can't tell if it's a terrible idea or not.
obsolete now that Infect is actually a pretty good deck
Play fishies. Get your sets of true name nemesis, force of will, and run at least 3 chalice of the void.
Also, research recent sideboards in competitive lists and understand what the cards are for and how they're used. Your sideboard is probably the most complicated part of the deck.
Mfw captcha asked me to click pictures of fish
Yeah, it feels like a watered down version of lands and Pox, which is fine, but I find both those decks are more fun and effective in their "pure" form. Although Wasteland locks make me giggle, if I really wanted to go that route I'd throw in some Crucibles.
Don't expect to win a GP, but it looks
Also, I love it when people play elves against me. T1 unhindered Elesh Norn because elves can't into Force of Will.
I got a question /tg/, I love my miracles deck and legacy is my favourite format, but I want to play my favourite color combination (esper). I've tried going about making it happen and I've added an inquisition of Kozilek in my main deck . I was wondering if I should put more black stuff in my board, the IoK is pure value against some opponents I find
Please don't tell me to play stone/death Blade becuase that deck is not a fucking control deck no matter how I play it
Honestly, see if anyone minds if you proxy duals at your locals, because shocks are fucking terrible in legacy. you'll do fine, bc nic fit is good, but still
reanimator is really meta dependent and in the current meta its pretty bad
mud is very inconsistent. turn 1 chalice for 1 is necessary to winning before you die
I found this: http://mtgtop8.com/event?e=11011&d=262686&f=LE
It got first at a 42-man last November. It looks kinda fun, but you'll probably play it and just think "why am I not playing Stoneblade or Miracles".
Legacy has amazing cantrips, but now that Dig and Cruise are banned, there's no good instants/sorceries for pure CA. It's all gimmicky stuff like Jace or Shardless -> Ancestral or Loam or CounterTop.
I kinda wish Esper Charm was viable, but I think it's a tad too slow.
I love Wrath of God, it's my favorite card. The feeling of using a big, splashy effect that completely hoses an opponent that overextended makes me like diamonds. What's a good deck for me?
2 Marsh Flats
1 Cavern of Souls
4 Flooded Strand
4 Scalding Tarn
2 Underground Sea
1 Monastery Mentor
2 Dark Confidant
3 Vendilion Clique
2 Venser, Shaper Savant
19 INSTANTS and SORC.
4 Force of Will
3 Swords to Plowshares
1 Go for the Throat
11 OTHER SPELLS
3 Jace, the Mind Sculptor
4 Sensei's Divining Top
Whatever for the meta
Bob is fine even with your all your 4, 5, and 6 drops. Old countertop goyf decks dealt with it all the time. Be a man.
I don't mind some proxies, but what I hate is when someone shows up with every card in their deck sharpie proxies onto a basic land, I really love staring down a board full of plains and having to squint and remember what card does what