How is everyone enjoying the Aggro vs Ulamog meta? What side are you on?
Are there any good removal spells like this NOT in black?
I'm running Bant with a red splash for my deck and was hoping for something like this but splashing black isn't something I'm keen on
Been playing burn on
Surprisingly, only seen one guy play Eldrazi. Have had two different people start skipping my turns because "I have no respect for burn players" in the span of time since the twin bans though. Never happened before.
I mean, shit like that I've come to expect on Cockatrice.
People instakicking me for playing burn, yeah, sure, it's happened. But this guy played through most of a game with me, and on turn four when I tried to go to M2 he just passed turn. Told him I wasn't done, figuring this kind of stuff happens, and he keeps playing and says "I have no respect for burn players. If you don't like it you can leave."
You can set CotV for 1 vs Ad Nauseam to shut their Angel's Grace. They still have In life as backup though. Set it to 0 to shut off Lotus Blooms.
Set it to 1 to completely cripple Elves and Zoo
They usually have a hard time vs aggro. When fighting aggro decks like Burn, Zoo, Affinity or Elves, turn 4 is usually matchpoint. If they have Angel's Grace or Unlife, they'll be forced to use it if they don't have their hand set up for the kill.
The best way to beat them is to use a fast deck and bring artifact destruction for their lotus blooms and pentad prisms although this won't work against lotus bloom if they have 6 mana and the combo in hand once it comes off suspend.. Discard is also strong against ad nauseam although they will bring leylines in game 2 if you are a discard heavy deck.
>hard time vs aggro
Not really. They have 7 mainboard hate spells for aggro and more in the sideboard. Ad nauseam's worst matchup is infect mainly because their combo pieces don't protect them against poison counters.
>Hard time against aggro
Thats not what happened when I faced it as burn
>Have an excellent hand, get opponent to 1 life after he uses angel's grade
>following turn, he had a second angel's grace and combos off
>Try to kill my opponent
>He keeps stalling with Angel's Grace after Angel's grace
>Pulls a Phyrexian Unlife and plays it
>Keeps stalling with other cards that I forgot until one final turn
>Draws, its Ad Nauseum
I probably jumped go conclusions there. I pilot Elves and can kill turn 4 or fetch Eidolon of Rhetoric to screw them over. I guess the best way is to apply pressure and disrupt them at the same time, not just beat them down
To be fair at the time I didn't know that Deflecting Palm stops the combo, although I may consider running that Eidolon now that I have two slots open for any combo matchups like Ad Naus, Storm, Grishoalbrand, etc.
Deflecting palm isn't very good against ad nauseam. They will just use pact of negation on it most of the time and its pretty common for ad nauseam players to leave a single pact of negation in their mainboard after game 1.
hey Im newish to modern and broke. Building into (eventually) a naya burn deck. Have a mono red burn and a budget zoo currently. Have been doing surprisingly well at my local events with the zoo. Looking to improve the mono red burn.
current list is
Lightning Bolt X 4
Lava Spike X 4
Rift Bolt X 4
Searing Blaze X 4
Keldon Marauders X 4
Magma Jet X 4
Skull Crack X 3
Flames of the Blood Hand X 2
Shard Volley X 2
Hellspark Elemental X 4
Pillar of Flames X 2
Eidolon of the Great Revel X 1
Monastery Swiftspear X 4
and 18 Mountians
Side board is :
Leyline of punishment X 4
Dragon's Claw X 3
Searing Blood X 2
Smash To Smithereens X 4
Blood Knight X 2
I have a playset of vexing devils on the way to replace the marauders. working on 3 more Eidolons to replace the pillars and one of the hellsparks. Eventually gonna get guides I guess. Will they ever go down?
Looking for improvements (besides guides). Preferably budget.
I know Its not really competitive but all the same Iv'e been having fun and doing pretty well with it.
wish i could afford buying into gifts or something
thats pretty much the pinnacle of a sub 100 dollar burn deck, the only real way to improve that is with fullsets of goblin guides and such, but the mileage to cost isnt really worth it if you arent playing on a competetive level
Yea, giving it a second thought after seeing this vid: https://www.youtube.com/watch?v=BOd0GEpfuCc
Ad Naus just seems unfair to lose to, but then again WotC wants combo decks to dominate.
I was playing BtL Scapeshift, I went 2-1 into the last round gardening people to death. played against a guy in my playgroup playing some janky grixis deck, he mulls to 5 in game 3 and plays triple fulminator Mage, tectonic edge and I scooped to a crumble to dust on my stomping grounds.
fuck this game sometimes.
King Nanners trades with Boros Rektoner in combat or damage trigger off an Anger and we go straight into Dank Dwellers casting Bust from the yard because Ernhamgeddon needs to be a deck again. I mean Grixis might just be a bad match for Boros Bust but I'm gunning for Tron, lelDrazi and creature-based aggro here.
buy this deck I want to build but cant afford
3 x Taft
3 x Storm Chaser mage
3 x Swiftspear
4 x Bolt
4 x Lava Spike
3 x Lighting Helix
3 x Boros charm
2 x Soul fire grandmaster
4 x snap casters
3 x serum visions
3 x Path
3 x delver of secrets
Taft will be going down in price soon unless he dominates the new pro tour, since he's getting reprinted in the new duel deck
the duel deck is called blessed vs cursed. the mythic for the other deck was spoiled too, called willbreaker demon or something similar.
>tfw all I need left to complete Death and Taxes is Aether Vials
Great, just one of the most important parts of the deck which eats up like 1/4th the value. Also have to decide on the actual 75 now that I have this big pile of white cards.
Phyrexian Unlife is basically "Gain 10 Life" against Burn, which is devastating as fuck since you can't even stop it in game 1. And Angel's Grace is a Fog with "You gain 1 life" if Phyrexian Unlife is already out.
>How do you beat the deck without counter spells?
Not the same guy but if you're referring to Ad Nauseam you bring in Stony Silence and/or Blood Moon. Stony Silence more than Blood Moon because shutting off the artifacts hurts more than making some lands Mountains if they've already got a Lotus Bloom suspending or a Pentad Prism in play with 2 counters. And if you resolve both then yeah Ad Nauseam is pretty much fucked.
Biggest mistake I see people play against this deck is Thoughtseize. No i'm not saying playing Thoughtseize is bad against Ad Nauseam on the contrary it's actually rather good but people actually take the incorrect card at the time. Either people i'm playing against don't know how to Thoughtseize properly or they're very unfamiliar with how Ad Nauseam works.
>Ad Naus just seems unfair to lose to, but then again WotC wants combo decks to dominate.
Have I stumbled into the bizzaro Modern thread?
Does this bizzaro WotC also like control and blue cards?
Boros Charm is the best 2-drop in Burn. Boros Burn was winning before Atarka's Command was a thing. If it was up to me building from zero I'd pick in order of importance:
4x Goblin Guide
4x Lightning Bolt
4x Monastery Swiftspear
4x Lava Spike
4x Rift Bolt
4x Skullcrack (turn to Command after SG)
4x Searing Blood (turn to Blaze after fetchlands)
4x Kjeldon Marauders (turn to Charm after SF)
4x Shard Volley
You can play now and win FNM level events for credit...
8x Fetchlands that go for Mountain (Drop 8 Mountains)
2x Grim Lavamancer (Drop 2 Shard Volley)
4x Searing Blaze (Drop Searing Blood)
2x Sacred Foundry (Drop 2 Mountain)
4x Boros Charm (Drop Kjeldon Marauders)
4x Lightning Helix (Drop Shard Volley, have 2 in sideboard)
4x Path to Exile (Sideboard)
2-4x Kor Firewalker (Sideboard)
3x Wear/Tear (Sideboard)
2x Stomping Ground (Drop 2 Mountain)
4x Destructive Revelry (Sideboard)
4x Atarka's Command (Sideboard 2 Skullcrack drop the other 2)
4x Other fetchlands that go for Mountain (Drop 4 Mountain)
4x Nacatl (Drop mainboard Helix and 2 Blaze)
Nacatl and the 9-12 fetchlands are the least necessary parts of the deck followed by Atarka's Command. Everything else in necessary and even if you drop some cards seasonally you'll be bringing them back as the meta shifts.
Playing affinity vs a friend in play testing.
>Opening hand contains 2 Mox Opals, Memnite, Ornithopter, Inkmoth nexus, Arcbound Ravager, ensoul artifact.
>Drop all the 0 mana things, drop the nexus, cast ravager.
>Gladecover scout, go.
>Draw a Darksteel citadel, play it.
>Use opal to activate inkmoth nexus, sac it to arcbound ravager.
>Play another mox, use citadel and opal to ensoul the inkmoth nexus
>Arcbound Ravager eats everything, eats itself, puts all counters on the 5/5 inkmoth nexus.
By mount count that's 11 poison right? I didn't even need darksteel citadel could have been any other land. Did I just live in Magical Christmas Land for a moment. How often does this happen in real life? How long till Ravager and/ Or Cranial Plating see a ban?
There's only one viable mono color deck in modern though and that's merfolk. That being said two color decks are the most fun. Guilds of Ravnica for life.
>How often does this happen in real life?
>How long till Ravager and/ Or Cranial Plating see a ban?
I doubt Affinity will see a ban simply because any deck can beat it if they wanted to. So of course they'll ban something from it.
>boros even slightly submissive
I'm a boros guy but Judith seems like the girl for me.
also death and taxes, stompy, skred, 8rack, soul sisters, martyr proc, and eldrazi are all monocolored. Just saying.
You lived in Magical Christmas Land for a moment, also you were on the play. If you were on the draw and did this they could respond very well with a Path to Exile or Dismember and you would have no board.
Would a Sword of the Meek unban help control in Modern?
Would you rather have Sword or Ancestral Visions?
>Turn 1: Forest, Glistener Elf, go
>His Turn 1: Literally anything but a Plains, go
>Turn 2: Forest, Groundswell-Landfall, Might, Mutagenic
>Swing for 11
>Fun and interactive gameplay
Notthing will make control viable in Modern.
The only control that is viable in Legacy is Miracles and only because of the lock.
Control is an inherently weak strategy that preys on decks being shit, when decks can stand on their own control dies like a bitch.
Control is Standard's playground bully.
Why would anybody play on Cockatrice over Xmage or MTGO? I can understand not wanting to play on MTGO but at least use Xmage.
In terms of program speed or like gameplay?
That's weird considering how it's all done automatically. If it's the former, it makes sense because lol Java.
The Standard version had Lightning Helix and Condemn with a full set of Wraths mainboard to keep the board clear and pilot alive with Compulsive Research to refill the hand with removal and/or ditch Firemanes. Two-of Gifts could also put two Firemanes straight in the graveyard. Then if you were in a situation where you could, you dropped Weirding.
Eldrazi runs maindeck Relic from many of the builds I've seen and aggro is way better than in that Standard. For the most part Tron plays with itself and it reaches its endgame faster than Firemane Control ever did.
A build could probably be created that preys on aggro, and sideboarding in those colors is fantastic. But Tron is the better grindy deck.
I remember playing some semi-competitive T2 during that time. It was fucking awful. The moment Affinity dropped, barely a single card from ONS was playable. The format quickly turned into Artifacts vs Green (Oxidize).
Thanfully they banned some stuff, only to fuck up again with Jitte a few months later.
4 Wall of Omens
4 Kitchen Finks
2 Restoration Angel
4 Firemane Angel
3 Chalice of the Void
4 Talisman of Progress
4 Thirst for Knowledge
3 Supreme Verdict
2 Gifts Ungiven
2 Zur's Weirding
A Modern version of the deck might look like this. Omens/Finks/Resto is a decent set of creatures that clog the board and provide some value on ETB, with Resto Angel functioning as a backup clock. Chalice on 0 or 1 can blank a surprising number of cards in hand (including the all-too-real threat presented by Relic) and can be sided out in the Tron matchup, Talisman offers acceleration, and Thirsts can eat the spares if you need the two cards in hand. Pyroclasm sweeps small threats while Verdict is almost a straight upgrade from Wrath in most cases. 2x Gifts and 2x Weirding should be familiar to anyone who ever ran the deck in Standard.
Gameplan is to try and establish the best position and grind down, or spot the right time to go for the Weirding lock. And don't expect it to ever be easy.
It's important to fuck him out of these two because of him avoiding drawing and hence making the lock useless.
Also seriously think about getting a bmoon effect(s) since you can allow them to draw cards they cannot use since they're now mountains.
I think CMC is a property of the card. Spheres and bannerets simply adjust how much you pay. Trinisphere sits at the last step and checks you paid at least three to cast the spell.
Burn absolutely destroys the deck either way. They're going to side in 3-4 Destructive Revelrys and probably 1-2 other artifact destroy spell. So your leylines and Sun droplets are easy targets.
Here, its because this topped.
Modern is crazy right now, I'm sticking with my little artifacts until this blows over
Just sold my 4 Tarns and 2 Sulfur Falls to someone on MCM. Feels good getting out of this batshit insane game. Got 63 euros per Tarn when I only paid £35 each for them too. But then again, making money was never my aim when I started playing this game so I don't really know how to feel about it.
I like playing reactive control decks that play "Draw. Go." What are good finishers I can slam on the board while holding up a counterspell? I really like Chandra, but I'm not sure if she's competitive enough. Should I forgo red altogether and play blue-white?
They already banned it when they banned Twin.
Seriously. Proactive decks, Affinity and Burn in particular, are too tight and your general answers and CA too weak to play mother-may-I Magic. The best "finisher" has to win you the game on the spot or Tron out-grinds you and fast linear decks ignore you and keep jerking off onto the table.
Alright bit late since I was out but Sphere effects don't change the CMC of the spell, they just incur an additional cost.
Trinisphere only cares about and checks how much you pay for the cost of the card being cast if it was less than 3 mana spent. Say for the purpose of Chalice of the Void on 1 and your opponent casts a spell that costs 1 cmc. Trinisphere sees that the spell was less than 3 cmc and then makes the spell cost 3 but Chalice of the Void still counters it because the actual CMC of the spell is 1. If the same 1 CMC spell had a kicker cost (lets say 1RR) then Chalice on 1 will still counter the spell since the additional cost is not part of the actual CMC of the spell(section 203.4) but Trinisphere sees that more than 3 was paid for the spell and doesn't make it cost 3 more on top of it.
>What are good finishers I can slam on the board while holding up a counterspell?
Deck looks decent, a couple things though:
Always run 4 Path and 4 Colonnade
Up the land count to 26
Disdainful stroke and negate aren't really maindeck worthy I would run spell snare l, remand, mana leak, logic knot, or cryptic over them
Visions and probe don't do enough to deserve space in a control deck. I would run think twice over them for actual card advantage instead of just a cantrip
Chandra would be better in a more aggressive deck, play big Elspeth or Gideon Jura over her
Supreme Verdict is a good card
owned Scalding TarnsI would play UWR like this:
4 Snapcaster Mage
4 Lightning Bolt
4 Path to Exile
3 Spell Snare
4 Lightning Helix
2 Logic Knot
4 Cryptic Command
2 Sphinx's Revelation
Other Spells: 1
1 Gideon Jura
4 Celestial Colonnade
4 Flooded Strand
4 Scalding Tarn
2 Hallowed Fountain
2 Steam Vents
1 Sacred Foundry
1 Sulfur Falls
1 Desolate Lighthouse
2 Ghost Quarter
3 Sowing Salt
2 Relic of Progenitus
2 Stony Silence
2 Anger of the Gods
2 Vendilion Clique
1 Celestial Purge
1 Elspeth, Knight Errant
1 Elspeth, Sun's Champion
The other draw-go deck in modern is Esper Control, which looks like pic related.
Off the top of my head I remember 19 lands and the following (not near my computer right now):
4 Thought Scour
I wish I remembered more because it's a
21 creatures in a delver list without brainstorm, ponder, etc?
delver is a trap in this format. you pretty much just lose to tron and eldrazi. you can't beat ascendancy or gifts at all if they actually cast spells. you lose to burn, you have a fair matchup against infect and robutts and america FREEDOMS the shit out of you like you were a communist enclave made of brown people sitting on an oil field.
Playing hatebears in this new aggro meta is pretty hilarious.
Oddly enough my mono green devotion deck runs pretty solid as well. It's only a matter of time before the knee jerk harking back to old faithful aggro decks dies down, though.
>at FNM last week playing lantern
>fat highschooler playing budget infect
>lock him out almost immediately games 1 & 2
>game 2, playing it out, he's down to 2 cards in library
>reaches across the table, grabs my glimmervoid, unsleeves it and tears it in half
>banned from the store
>mfw i went 3-1
>mfw you're both vile and both got what you deserved
the only time i've ever seen a rage melt down some overweight 15yo slapped some redneck's deck off the table and the redneck literally jumped over the table and started strangling fatty. they both got banned from the store.
People like that give this community a shitty name. Magic may have some God damn awful people and is known as escapism for neckbeards and fedoras, but we also have people like Jacob Wilson and Jon Finkel. Like... Can we just exile people who do shit like this?
I swear it's like fucking peaks and valleys with this community sometimes.
>at FNM last week playing my cool budget infect brew
>beta faggot comes in with fucking meme lantern
>he lucks out with the nut draw
>about to lose
>grab that cuck's land and tear it apart to teach him a lesson
>banned from the store but I don't give a fuck
>Control is an inherently weak strategy that preys on decks being shit, when decks can stand on their own control dies like a bitch.
Are you joking? Control scales extremely well and is still viable in vintage. Legacy also has lands (combo contol) stoneblade and multiple types of prison.
God but the deck is just so stale...
I know its my T1 deck, but there's something special about the look in someone's eye and the hopeless sigh when they realize you are on storm. And then when their eyes glaze over as it takes you 10 minutes to maybe combo off. That shit is great. And then they are on tilt games 2 and 3. But also Eidolon gives you the biggest fucking there is in the format.
And UW Titan is super fun so long as you aren't playing against Tron.
Basically I have silver bullets in Stony Silence, Eidolon and Tron...
KCI eggs with one Mox Opal is probably around 100$ I guess.
Yeha, i'm thinking on going Jeskai instead of delver if affinity/burn/zoo/aggro becames more prevalent in my meta. but i still plan to get some black splash for esper charm
>running hate bears
>first two opponents are both playing storm variants
>this is in my opening hand all four games
The visible rage when I would counter their removal with Rebuff the Wicked.
I'd rather have more ghost quarters for tron than run a 4 color mana base.
Esper is pretty decent against aggro, even if it looks bad on paper. It's just not as flexible in bad MUs because you're not playing 12 burn spells.
Hatebears is the next deck I'm building! I fucking love it when people don't play magic. I have sent people home from the LGS's I frequent after beating them with storm R 1 and 2.
"Fuck this game and fuck that deck" is my favorite response. I beat him r1g1 and he dropped.
Can I get a list?
Stars are awesome, that's why (Tron runs those as well, so yeah)
Pick another win con then (I picked up a foil Pyrite Spellbomb for 1 euro, so go that route)
>>Master of Etherium
... nobody really runs Master of Etherium in eggs
for an example list.
does anyone else actually play Ordeal in any other deck?
i understand "rare from future sight", but no one plays it
i've been playing eggs for a while now, i spent less than $60 on it altogether and the price on tappedout is about 100
Master is in my sideboard because i like it and don't have the motivation to fill it out, i think i've brought it in once
Ordeal is sometimes used as an EDH win con.
I think some modern decks tried it out as a sideboard slot, but it never really panned out.
Master is really not what your deck wants to be doing, I'd rather include another silver bullet artifact.
Eggs is dirt cheap indeed, unless you want to include Mox Opal to speed things up.
My tappedout list says a little over 200 dollars, but I've changed around some things since I've updated my list there (e.g., no Emrakul in sideboard, so it's probably cheaper now).
>discussing vintage and legacy in a modern thread
Anyway, my friend is playing UR storm and crushes my casual scrub deck every time, desu I'm glad storm is still a thing on his behalf, but what tier would you say storm is in? Tier 2? Tier 3? Tier two-and-a-half? Meme tier?
I play storm!
It's tier "how is burn doing?"
If burn is prevalent in the meta, storm loses. If not, and you can pilot well it's pretty good. It's too fast for tron, can race all but the best hands of affinity and bogles. Twin was a bad matchup but.... its gone. It's also very discard resistant and blanks creature removal.
Burn is a solid tier 2, but I would never take it blindly to a big event that's going to be crawling with burn. And if even 10% of my local meta was burn, I wouldn't take it because burn/storm is probably the most one sided matchup in modern.
>let me cuck myself and get card disadvantage so that I can play a creature that dies to any removal or two squirells
If you make that your turn 3 against me, I'll consider my matchup instantly 2-0 my way.
>burn vs. storm is the most one sided matchup in modern
You forgot burn vs. turbofog.
>"uh I'll play my third howling mine... and discard these fogs..."
>draw four cards, play mountain, burn him at thrice the rate I normally would
Haha, okay. The Disenchants are decent enough though, keep those.
Cheap sideboard cards you could probably use are:
Stops a lot of nasty stuff, and you can Reshape for it.
Funny interaction: say someone has a Relic of Progenitus in play, if you cast Reshape for X=1, they have to crack it before it resolves. Otherwise, you can get the Pithing Needle, it ETB as part of Reshape resolving, and then you name the Relic, at which point they're too late to respond.
Sweeper for wide strategies, make red mana with your spheres and stars.
>>Echoing Truth/Void Snare/Aether Spellbomb
Bounce effect to get rid of annoying things, the turn before you off (or during)
Great for counter wars, but also castable before your big turn(compared to Pact of Negation), can also catch Rest in Peace.
I liked this one since it slows down your opponent, buying you a turn hopefully. But the great thing about this one is that it's also a win con, since you can extort each time you iterate the loop (cast FR/OtV, pay W to extort). This also gets around Leyline of Sanctity (since it says each opponent) in case you can't exile/destroy/bounce it.
True, they never see it coming.
No problem man, I love the deck, and it's nice to see others play it.
>one is a creature that is vulnerable to everything
>one is an equipment that can be equipped to multiple creatures and doesn't have much hate against it
>also it can be equipped to fliers and inkmoth for more value
Hurr durr rape my face
One last remark, Disenchant has the problem of being somewhat ineffective against Rest in Peace, since it comes back with Open the Vaults. I personally run Erase, since there aren't too many artifacts I worry about.
>one is a creature that is vulnerable to everything
>one is an equipment that can be equipped to multiple creatures and doesn't have much hate against iit
Alex, what is abrupt decay?
Also it rides on creatures that are vulnerable to everything.
He also costs 3 mana, one of which blue and cranial costs 2. There is a reason affinity lists run 4 platings and 0-1 masters.
Yeah, but he gets scary with Overseer, counts for plating and is a great appetizer for Ravager.
Let me tell you, I've never been so happy to see Tron not rise to the top. The deck is fucking agitating enough as it is, but since it gets facefucked by aggro decks I'm sitting happy with the metagame despite the loss of our dear friend
I had Grixis control built but I might take it apart in the wake of so much aggro. I might turn it into a Delver variant if the metagame keeps going the way it's going.
tl;dr No I'm not on the bandwagon
The creature part is largely irrelevant when they bring in artifact hate anyway.
I never said replace plating or that it was bad.
Master is just a huge bomb in a deck that runs mostly bad cards with great synergies.
I forgot creatures aren't viable because removal exists.
You don't have to take my advice, but any good control player will tell you that the way to win is by not dieing and making land drops. Control aims to build a resource advantage over its opponent. Mana is the most important resource in Magic.
Of course, your deck should be built to take advantage of the mana, which is why we run manlands and Sphinx's Rev.
just print a new monocolored stifle and unban pic related
it's an artifact spell with flash
>mana is the most important resource in Magic
NO. IT ISNT.
Tapped out lists it at ~$100
Completely new to MTG (aside from collecting), not sure if this is the thread for it but..
If I have 100 of one color cards (not counting mana) how do I whittle it down into a 60-70 sized deck? Is there a basic deck structure for new players like stuff it full of low level grunts and then work your way to playing the big guys?
pick a win condition and build your deck accordingly. there is such a thing as a mana curve like you describe but it isn't restricted to just being a creature curve. most decks in modern play 2-3 colors of mana, though there are successful monocolor/colorless decks
Dawn Charm I can understand via mode three, but you've got to be real dumb if you think burn wins with creatures.
Their creatures are essentially burn spells that stay on the board. If Goblin Guide only hits twice and gets removed, that's still 4 less damage they have to deal to you. Burn wins through spells, not creatures. That's why Leyline is so backbreaking.
playing turbofog against burn is actually kind of difficult, but not for the reason that player described
the reason jace-type turbofog has trouble with burn is that all of their spells are instants too, so unless you want to spend multiple fogs in one turn, you're likely to only stop 3 damage each turn, while you fill up their hand
the solution, then, is to board out mines and in Leylines and more counterspells to stop Wear//Tear and D.Rev in game two
Is there a certain ratio for creatures/instants to mana? I could forsee myself getting into a position of drawing mana endlessly and not getting enough creatures/instants
Riot control prevents all damage and gains life, cryptic counters and taps down both are good mate
Honestly I've never had a problem with those cards post board. Generally burn players go for my post board leylines asap so as long as I board in spell pierces and they attempt to get on curve early I tend to have them playing catchup. It's a tough matchup but it isn't autolose like the anon said
the Talking Stick is a very good way to bait out instants, since they have to pile all of the spells they want to cast that turn while holding priority, and you can fog them all at the end
>sb leylines will do great
And kor firewalkers, give a blocker for their bodies and gain incremental life. Plus any fog prevents their work around of skull crack in response to declared blockers
On another note: Is there a way to reduce the size of the stack in xmage? I tried playing a game on my laptop, but the stack is so huge it covers my 7th card in hand. Can't play as it is. Can I make it smaller, somehow?
>that will cost about $150
Nah I have my own cards, quite a few too though I'm sure the collections of peoples here really dwarfs mine. I said 100 cards initially cause thats how many black cards I have. I seem to have the most of red though.
I'm a Jund player, and with the ever increasing popularity of Tron and Eldrazi, should I have a mix of 3-4 Fulminator Mages & 2-3 Crumble to Dust in the sideboard giving me 6 options for land hate in the board or is that too many?
What are everyone's changes to sideboarding now that Twin and Bloom are gone?
So, since the standard thread isn't up; Building a B/W lifegain/drain Ally deck, what's some of the essentials I should have? Pic related and Felidar Sovereign?
A full set of fulminator and maybe something else that has aplications outside the tron match up. I wouldn't bother with crumble. It's kinda clunky and isn't useful outside maybe scapeshift. Fulminator and Ghost Quarter can get you far.
In a controllish build that already plays Supreme Verdict what is the better call: Pyroclasm or Lightning Helix? Helix removes one card and can contribute to stabilizing against aggro, but Pyroclasm is pure advantage. Neither is particularly good against Tron so that point is a wash.
I tend to lean Pyroclasm.
So cut Choke and Shatterstorm for 2 Ghost Quarter? I'd like to keep choke if I could, helps a lot in some matchups, Shatterstorm I could see, never really helps much against Affinity cuz I either kill off everything or am dead by turn 4.
Uhh off the top of my head I have 3 Fulminators, two Stony Silence, a Tectonic Edge, a Path to Exile, a Fracturing Gust, 2 Feed the Clans, and for the life of me I can't remember the rest. I'll check when I get home
I play the last hard control deck remaining in modern:
Against Ad Naus I always board:
-3 Supreme Verdict
-1 path to exile
+2 stony silence
more disruption, plus countermagic. Gameplan is to resolve a clique, start attacking the hand + have countermagic. I keep in most of the paths still in case Ad Naus brings in Teferi or Lab Man. If Ad Naus brings in leyline, I can nuke it with Esper Charm. I've considered cutting cryptic in the matchup, but I want as much countermagic as I can get my hands on.
The proactive stuff like Elspeth or Baneslayer in my sb is temping, but I fear they're too expensive to resolve + actually beat Ad Naus with.
Post-board the matchup has always felt 50/50 even if I'm unfavored game 1. Do you feel like I'm boarding correctly?
Affinity, Aura Hexproof, Grixis Aggro (if no young pyro), Jund mirror, Infect if on the draw, and occasionally Naya Burn based on the player, sometimes merfolk if I think they'll keep a land light hand. You'd be surprised how much work it can put in, 3 for 2ing your opponent then sometimes timewalking them is essentially game.