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Cell Evolution Quest
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Welcome back to Cell Evolution Quest last time you were here you decided to deal with some pesky microscopic mosquitos! The whole thing went better than expected but you still have a small problem. There is a shortage of floaty things in the area and you must now hunt the wiggle things.

1. Try to find an area with more floaty things
2. Float about and try to lure prey towards you
3. other- find your own solution
Roll 1d100
Last thread
http://suptg.thisisnotatrueending.com/archive/44996279/
>>
1. Try to find an area with more floaty things
>>
>>45014640
Opps forgot to to add my name
I saw this before though in the archives so decided to join in
>>
what evolutions do we have?
>>
>>45014793
Cell stats
Attack 2 Defense 2 Utility 3 Speed 1
Cell parts mouth, flagella, light spot, cilia, Advanced osmosis, Pheromones( attack, lure, poison), silica lining, jaws
>>
no poison skin?
>>
>>45014903
Pheromones Poison its in your cell membrane
>>
can we use two pheromones at once? otherwise >send out lure first then poison
>>
>>45014538
2. Float about and try to lure prey towards you
Carnivorous way.
>>
>>45014938
>>45014965
>>45014640
i love that you guys are voting but feel free to roll to please
>>
Rolled 49 (1d100)

>>45014538
>3. Other
Modify lysosome enzymes to leave Floaty Thing chloroplasts intact and active within my cytosol
>>
>>45014985
>>
Rolled 18 (1d100)

>>45015063
Opps
>>
>>45015058
>Rolled 49 (1d100)
did it worked?
>>
>>45015144
writing
give me a moment
>>
Rolled 19 (1d100)

>>
Time for some seduction as you and your posse begin to secrete pheromones to attract prey too you pickings are slim and the few that you manage to lure are cautious of you. It doesn't save them from your fellows that attack from there blind spots. Taking turns you all manage to eat your fill.
Roll 1d100 for survival
>>
Rolled 59 (1d100)

>>45015144
Go Team Photosynthesis-Hijackers!
>>
Rolled 88 (1d100)

>>45015229
>>
Rolled 79 (1d100)

>>45015335
YUSS.
Alright, next step: let's get some membrane-bound connective proteins going to prevent complete detachment during cytokinesis.
>>
>>45015476
HOTDAMN
Let's bundle those proteins to form porous plates so as to allow transfer of cytosol contents.
>>
Evolutions points 3
End of Turn
Cell stats
Attack 2 Defense 2 Utility 3 Speed 1
Cell parts mouth, flagella, light spot, cilia, Advanced osmosis, Pheromones( attack, lure, poison), silica lining, jaws
Survival Hard DC60 -10 no more parasites roll 88 success 3
Quest success4
>>
Rolled 68 (1d100)

>>45015501
well poopballs, forgot to roll.
>>
>>45015508
Acquired 10 evolution points
1. Cilia - improves range of motion
2. Mouth- can put stuff in this
3. Flagella-moves you forward
4. Light spot - ooh shiny … lighty? Something
5. Defense Pheromones - clump together
6. Silica secretions- sounds gross but very useful
7. Pressure sensitive growths- feel the tide pool be the tide pool
8. Chloroplasts absorption- because you are what you eat
9. Other- make your own part
>>
Acquired 10 evolution points
1. Cilia - improves range of motion
2. Mouth- can put stuff in this
3. Flagella-moves you forward
4. Light spot - ooh shiny … lighty? Something
5. Defense Pheromones - clump together
6. Silica secretions- sounds gross but very useful
7. Pressure sensitive growths- feel the tide pool be the tide pool
8. Chloroplasts absorption- because you are what you eat
9. Other- make your own part
>>
>>45015556
well that happened
>>45015501
>>45015476
don't worry to much about that it will happen naturally
>>
Rolled 87 (1d100)

>>45015573
Well since I have a jumpstart on multicellularity and intercellular transport, let's start boosting photosynthesis efficiency.
>>
>>45015556
>Chloroplasts absorption- because you are what you eat
>>
i don't know if any of you were here for the last thread would you like me to give a brief overview of the rules again?
>>
>>45015701
Sure.
Is this like EVO, where there's an active ecosystem of organisms, or are we crowdsourcing one lineage of cells?
>>
>>45015556
At least 3 more flagellas
>>45015701
Yes please
>>
>>45015556
2 or 3 points in light spot.
>>
>>45015723
you guys are in control of one cell and its evolution I mostly make and deal with the other things you see but if you have ideas for other cells or creatures go ahead and post them.

The Quest has two parts the evolution stage where you spend your evo points to add, make, or improve parts. Those parts give you stats but the stats aren't something you have to pay much mind too. The next stage is the Quest stage where I roll a 1d10 to determine what happens, at the end you roll for survival. depending on how well you rolled and how well you did in the quest gives you successes which are used as Evolution points for the Evolution phase. Anything you would like me to elaborate on
>>
>>45015861
Oh. I figured this would be more EVO-style where the thread actively directs the evolution of a number of organisms who compete and interact.
This here's a little less my style. Think I'll drop out.
>>
>>45015924
sorry evolution here is more dictated by environmental pressures and how your cell changes
>>
Rolled 3 (1d10)

>>45015556
there are still 3 more evolution points if you guys want to spend them?
>>
>>45016024
3 points in Silica secretions- sounds gross but very useful

Who else is there in this thread?
>>
Rolled 5 (1d10)

>>45016064
I just got here.
>>
>>45016024
You swiftly move after your prey wiggling madly after the small moat, it's fast faster than you but you're able to track it with your light spots. The chase is short and ends with a full belly. There is one small problem you've noticed your numbers have dwindled with is strange you're pretty sure you the biggest cell in the tide pool nothing could really threaten you right? What do you want to do?
1. Try and find where everyone's gone
2. Hunt you're sure it's no big deal
3. Float around filter feed
4. Make a something out of Silica (what)
5. Other- any plans
>>
>>45016207
>Try and find where everyone's gone
>>
>>45016064
What are you looking for i'm fine with adding to this but it is kinda dependent on your guys ideas
>>
>>45016207
>Try and find where everyone's gone
>>
Look for everyone else
>>
>>45016207
>>Try and find where everyone's gone
>>
>>45016207
You've never felt so along well that’s not true you just didn't know you were lonely before. Of course you aren't entirely alone the Darting things as always float around you using you for protection. You fallow pheromone trails looking for others but the use of pheromones have become increasingly common and you aren't entirely sure why as you travel you notice the occasional burst of energy that singles the grey globs but instead they come from some wiggle things. The most interesting ting you see is a large mass of carbon small cells move with in it there flagella moving the mas forward any cracks that the carbon nest suffers is quickly fixed by the small cells. You still haven't found others of your spices what do you do?
1. Continue on
2. Investigate the carbon nest
3. Make something with silica (what)
4. Other- any ideas?
>>
Rolled 37 (1d100)

>>45016920
>2. Investigate the carbon nest
>>
>>45016920
>Investigate the carbon nest
>>
>>45016920
Your curiosity causes you to moves towards the small mass of carbon as you do you see the flagella pull in to the nest as it starts to vibrate. Suddenly one of your light spots is blinded as a barrage of carbon spears are fired by the cells in side the nest there's a small pause as the cells in side reorient them selves the nest vibrates again as the flagella reemerge and it starts to move rapidly away.
1. Chase it
2. Live and let live
3. Find your others
4. What was that shadow?
5. Other- any ideas
Roll 1d100
>>
Rolled 53 (1d100)

>>45017526
>4. What was that shadow?
>>
Rolled 34 (1d100)

>>45017526
>What was that shadow?
>>
Rolled 12 (1d100)

>what was the shadow?
>>
File: the beast.jpg (7 KB, 195x300) Image search: [iqdb] [SauceNao] [Google]
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>>45017526
That’s no shadow is the only thought you have as the massive beast moves past. You can't even take in the entirety of the creature its flagella are wider than you are long and move faster than you could hope to dream. The wake of its movement sends you hurtling, mass amounts of debris is torn from the ground as it searches for food. One of its flagella hits the carbon nest and in an instant it moves even faster as its whole body pulses. You're thrown far as its form descends on the nest. The cells within cower at its center, this offers no protection against the god as its straw like mouth descends on the nest with a single motion the helpless cells are sucked into the beast's stomach. Discarding the now empty nest it continues on its path.
roll 1d100 for survival
>>
Rolled 7 (1d100)

>>45018393

Oh dear god
>>
Rolled 35 (1d100)

>>45018393
>>
Rolled 5 (1d100)

>>
>>45018393
End of Turn
Cell stats
Attack 2 Defense 2 Utility 8 Speed 5
Cell parts mouth, 4 flagella, 4 light spot, cilia, Advanced osmosis, Pheromones( attack, lure, poison), silica lining, jaws, silica secretion, Chloroplast absorption,
Survival hard DC 60 roll 35 failure
Quest success 1
>>
>>45019005
Acquired 1 evolution points
1. Cilia - improves range of motion
2. Mouth- can put stuff in this
3. Flagella-moves you forward
4. Light spot - ooh shiny … lighty? Something
5. Defense Pheromones - clump together
6. Pressure sensitive growths- feel the tide pool be the tide pool
7. Other- make your own part
>>
>>45019037
>Flagella-moves you forward

We need more mobility

What happens now that we failed the roll?
>>
>>45019037
>7. Other- make your own part
>flexible membrane - defence against pointy things
>>
>>45019159
Besides the loss of evolution points it changes the table, instead of being a relevant creature. You get left behind. For now think of sharks or snacks trillions of years spent as the same thing no innovation. In game terms it changes the 1d10 table I roll on.
>>
>>45019328
the first stage of life. Creatures alive at his time were soft slow and had only simple nervous systems to keep them together while you missed out on making the jump from simple cell to simple animal you did make an important contribution to life's development namely communication while on earth the first major evolutionary explosion was caused by the development of eyes here it was communication that drives competition.
Three styles of communication have evolved so far.
1.Pheromone communication- Stinky things- Shut up were pretty!!
2.Bio Electric impulse- Grey globs
3.Motion/vibration communication- Darting things
>>
do you guys want to call it a night I know its getting pretty late?
>>
>>45019784

I'm good to keep going, I am just at work at the moment so my attendance is pretty spotty. I leave it up to you
>>
Rolled 9 (1d10)

>>45020039
ok let's go through one more quest so we can end it as a simple life form
>>
>>45020084

Ready when you are captain
>>
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The world has changed in more ways than one were once befor you moved with pride and certainty as the strongest cell in the tide pool you are now but an ant among gods. The massive forms of the filter feeders envelope the land and have not been kind to your numbers you're on the edge of extinction but this is not the change you meant. You meant the world has changed literally the world has, well what you think of the world, changed all the creatures that you knew are gone replaced by others. The once spacious floor of the tide pool as been replaced with the cramped and confusing maze of the kelp forest well that's what your calling the huge interwoven mass of floaty things. the number of filter feeders are few but who knows what creatures stalk in the reeds?
1. Explore you new home
2. feed on the floating things you have jaws that's what they're there for.
3. Hunt you will reclaim your lost honor
4. Other- any plans?
>>
>>45020437
>Explore you new home

Let's get an understanding of the environment first this time
>>
>>45020437
>Explore you new home
>>
>>45020437
As you begin to explore your new home you come to the realization that it's dark. Your simple light spots while able to tell where light is doesn't help you here in the perpetual dusk of the reeds. Worse yet the once strong currents that once added you in moving are gone the world is still, constrictive, and ominous it drives home the fact that you are alone in a strange and alien place. How do you proced ?
1. Cautiously- this place is strange take your time.
2. Boldly - you are great you have nothing to fear in this place.
3. Time to find food
4. Other- what are your plans?
what ever you're choice roll 1d100
>>
Rolled 88 (1d100)

>>45020948
>Other- what are your plans?
Remember when those little wigglers were parasitising us? We should improve our mobility and do the same now that we're no longer the biggest thing in the pool.
>>
>>45021487
fortunately you rolled changed environment so the Darting things aren't here anymore
>>
>>45020948
In the dim light of the forest you look around trying to find the ever pesky Darting things. Only to find them missing this does nothing to help you, but you do have some sense of relief knowing that the annoying things aren't around any more. Not to long after you come to the conclusion that the forest isn't as populated as you feared. that or its much easier to hid in the reeds than you thought. The few wiggle things that you see aren't much more advanced than you but that doesn't mean that you have it easy as finding prey in this dark place is difficult and the lack of light makes using your chloroplast difficult. you need to find food what do you do?
1. Hunt the wiggle things- tried and true
2. float around and lure prey- the classic
3. Find a brighter area to photosynthesise
4. Try nibbling the reeds- that's what the jaws are for.
5.Other- whats your strategy?
>>
>>45022178
>4. Try nibbling the reeds- that's what the jaws are for.
while
>3. Find a brighter area to photosynthesise
>>
>>45021487
>>45021737
>>45022178
I was meaning we should parisitise the big things
Anyway I vote
>4. Try nibbling the reeds- that's what the jaws are for.
>>
>>45022178
you try nibbling at the reeds there are strong cells with thick membranes in covering them but once you peel a few away your able to eat the softer cells within it a pretty easy feast all things considered. The only alarming thing that happened was a cell that jumped away from you it seems that some of the wiggle things in this area try and pretend to be part of the reeds your not sure why.
roll 1d100 for survival
>>
Rolled 73 (1d100)

>>45022441
We need find and or make some friends, we've got pheromones and light sensors we should be hunting in packs.
>>
>>45022532
You do have pack hunting to a degree, your species failure at surviving last turn made finding more of your species difficult.
>>
>>45022441
End of Turn
Cell stats
Attack 2 Defense 3 Utility 8 Speed 5
Cell parts mouth, 4 flagella, 4 light spot, cilia, Advanced osmosis, Pheromones( attack, lure, poison), silica lining, jaws, silica secretion, Chloroplast absorption, flexible membrane
Survival Common DC 50
roll 73 success 2
Quest success 1
>>
Do you want to continue? or be done for the night?
we'll be evolving into a simple life form next
Thread replies: 79
Thread images: 3
Thread DB ID: 474542



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