>>44999828 >Zidane having amnesia That's...somewhat debatable. Yeah he remembers Terra as some vague blue light, but as I recall he was pretty much fresh out of the tube when Kuja grabbed him and dumped him off on Gaia, hence the memories being half-formed. It's not like he suddenly remembers everything when he gets to Terra. >HA HA HA god DAMN it
>>45000416 Each game is completely different from any of the other ones.
COnsensus is also that only 6 and 9 are any real good - everything has at least one multiple hour long section of the game that just drags and isn't fun or interesting to play, and they're the only ones where the actual plot and story remain interesting throughout, rather than devolving into nonsense
>>45000416 They all use very similar combat up until about 10, and they all have similar themes. They're approachable for kids in a moral sense. All that said, each one is different enough that you can very easily like some and not others. I could break them down, but for time's sake I'll recommend the first, if you want to play what was basically the Japanese take on D&D, the fourth for the most fantastic story, the sixth for an awesome villain and cool set pieces, the seventh for the best overall setting and a cool cyberpunk theme, the eighth if you don't mind tedium and love to laugh at corny shit, the ninth if you want the first, but with more plot, and the tenth if you like any of the others.
The rest are really shaky. Twelve was a huge deviation from the series, and is very polarizing. Thirteen is almost universally panned for being poorly written and eleven and fourteen are pretty good MMOs, in my opinion
>>45001123 It's still a solid game, and the newest one with a job system. FF12IZJS is... it doesn't count. Many of the games past it use parts of its plot. Also Gilgamesh and it's where that mimic from 6 comes from.
>>45001246 Look, I'm not gonna act like Gilgamesh isn't the sickest carryover from every game he's in, but he doesn't stop the game being pretty boring, and he certainly doesn't stop NInja from destroying the meta
>>45001273 Ninja only helps, it's really Mimic letting you minmax stuff and combinations that shouldn't work in the first place. Like dual wielding and sword magic interacting kind of makes sense, but twincast and sword magic doesn't.
>>45001372 This one's interesting, but I like the FFd6 one better. It's also too big to post, so good luck.
>>44999828 FFXII wasn't an ancient civilisation that left behind stuff. The Occuria were still very much around and kicking and playing the puppet strings all along, and they intentionally gave Nethicite to specific people.
Dunno about any of the others but I don't think this chart is accurate.
>>45002098 FFXII also says the main guy didn't fall in love with the main girl, but then it talks about some chump named Vaan instead of the real main character, who most certainly landed some of the best pussy in the FF series.
>>45001988 Actually Zeromus just wants to "consume you into this darkness I(Zeromus) has wrought". Since Darkness is really just another way to say Hate in FF4, he actually just wants to consume everyone and everything in Hatred.
>>45002195 Fun fact, Basche was originally supposed to be the protagonist, but Vaan was implemented after marketing started to worry that not going with a generic prettyboy MC would be deviating too much from the formula.
Never mind the fact that 12 was already a massive breakaway from everything that had defined the Final Fantasy genre before that point anyway.
FF9 is my personal favorite of the series. I have played 6 to 13. I love the story and sort of steam punk but not really setting and themes.... just really got connected to those characters, which is bound to happen in some of the games. FF8 really fucked with me, i enjoyed it for sure but damn after finishing i had to take a day or two to get my shit together
>>45002474 No kidding. As much as I criticize them, I enjoy all of the games for what they are. I love the series and take the good and bad as they are and just have fun with em. FF8 is definitely a ton of fun but I didn't find it nearly as difficult as the others. Not that they are all that difficult, I just felt 8 was easier than ones i've played previously.
He's not even a bad character, because he's just not a character after the first couple of hours. He might as well be faceless and voiceless for all the input to the main plot he has, but he still pipes up with his token generic bishie protagonist hopes and dreams every now and again to draw your attention away from other, far better characters and remind you that he still exists.
At least Penelo keeps her fucking mouth shut for the last 2/3rds of the game.
>>45002431 But he was so.... BORING. Every scene with him in it was him just being quietly evil and showing little to no emotion. For god's sake get the man a cup of coffee. The Judges were much more interesting characters because of their disagreements and power struggles. Should have just had a bunch of evil Judges.
>>45002587 I'm not arguing in favor of him, it's just that everyone always pulls >>45002195>>45002307. They're ALL protagonists, except for Penelo, Vaan after halfway, and maybe Fran. Fran's just a plot device.
In fact, Basch is the player that plays mercenaries or soldiers all the time that the GM is trying to get to do SOMETHING different. Balthier is the RPer that still has some snowflake-y leanings, but isn't that good at writing backstory, so the GM tied it into the plot. Fran is a skillmonkey, player misses sessions frequently. Ashe's player is fairly new, wanted to be a princess. GM jumped on the story opportunity. Vaan's player minmaxed a character. Actually wrote a few sentences of personality this time. Penelo is either played by a pure powergamer, or the GM's girlfriend who got him to optimize the character but doesn't know how to play.
>>45000070 I think it means having an airship to use.
I mean, it's wrong in that there's airships in 12, but you never get to use one.
Also, I never really noticed that the entire FF13 series had no like, fucked up pasts for the MCs. Vanille is the only one, but it's not exactly important to the plot like the chart is talking about and not exactly fitting either.
>>>44999828 FF1 >Also also, there's an ancient civilization that left behind stuff. >They left behind an airship. In the original NES version, the Flying Fortress was purely technological space station.
>Is there a system for playing Final Fantasy-inspired games? FF1 is very heavily inspired by AD&D, the end effect is essentially the same as what you're looking for. http://www.gamefaqs.com/boards/522595-final-fantasy/64259498 http://finalfantasy.istad.org/2013/01/final-fantasy-vs-dnd/
>>45000416 Tactics is worth playing if you like the kind of stuff /tg/ does. There's a reason somebody shills for it in pretty much every thread where FF is mentioned. Just make sure you track down War of the Lions or the Playstation original, since FFT Advance and FFT A-2 are kind of shit in comparison.
>>45003640 I'm replaying FF:TA now and I forgot how much of a grind it is. Grind those levels, grind those Ability Points, grind those clan items, grind until a mission you can do comes along that you haven't done a dozen times already...
>>45003745 I vaguely remember the PSX Final Fantasy Tactics. I remember playing a mission where I had to protect some guy. I had to reset it several times because the asshole would go first, run up to the bad guys to poke them with a stick, then the bad guys would go next and one-shot him. I also remember having to save every space I moved on the map because there were invincible fucking chocobos that would one-shot all my dudes.
>>45001539 >FF d6 is totally playable if you house rule the majority of the system! That hurt my brain, man. It's like every 3.x thread condensed into a single post.
It's a broken pile of shit. It's just shit that you could plant a tree on, instead of Returners, which is shit that kills grass in a mile radius.
Every edition of Returners, just... no. Oh god, no. No system should require manually checking eight different variables that can change from round to round just to find out what your damn accuracy roll needs to be!
>>44999828 STIMULATION OF BODY-MOVING/LIKE-SENSE SINCE OF ELECTRICITY OF CAUSED OF IN OF BODY SINCE 1. tiny metals in human 2. metals moved since of energies striked/hitting metals 3. energies sent/from machine far of miles.
>>45001372 I'm running a campaign right now using this system. It's probably the best of the Final Fantasy-themed systems out there, and it's also very dear to my heart since it was one of my first forays into tabletop gaming as a whole (I had played DnD before, but the first long-running campaign I played used this system).
The system itself is still absolutely terrible, though, I wouldn't recommend to anyone that isn't an autist that likes constantly doing math. Once this campaign is over I might end up doing a personal "revised" edition that cuts down on most of the pointless clutter.
We're still having fun in our campaign, though I don't think the system has much to do with it.
>>44999828 Aside of all the stuff said before, FF8 party is definitely not a ragtag bunch of misfits. Barring Rinoa, they're all soldiers with a particular job they don't stop working for throughout the entire game, and pretty much identical past, only their personalites differ.
>>45000505 I don't like FF6 at all, honestly. It's the exact point where the series went from being reasonably engaging with just enough difficulty to keep the player hooked to being so easy that combat is no longer fun to play and is instead a mire of tedium and boredom because it requires no thought from the player at all.
>>45004695 >No system should require manually checking eight different variables that can change from round to round just to find out what your damn accuracy roll needs to be! Jesus Christ, you people sometimes. It isn't fucking hard to add and subtract.
It is so damn obvious that Vaan was a late addition to FFXII. They clearly ran out of time fixing the story as his plot involvement pretty much ends where you leave the initial city (the end of disc 1 I think.) I pretty much laughed when some NPC towards the end of the game says something akin to "hey it is the hero, Vaan, and his posse!" His involvement with the story had been pretty much zero.
Someone with better recollection of the game should comment, but I don't recall a single decision plot-wise (where to go, what to do) where he had any say. Vaan was largely a sidekick character to Ashe's story.
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